Waste Pool
Waste Pool
Waste Pool Attr /8
Name | Show Full Descriptions |
---|---|
Act | 11 |
Monster Level | 76 |
Boss | Portentia, the Foul |
Elder Map Boss | Portentia, the Foul |
Tags | dungeon, swamp, map, indoors_area, area_with_water, cannot_be_twinned, einharmaps, map_drops_can_upgrade_to_abomination |
Card Tags | Doedre's Madness Boss Brush, Paint and Palette Boss The Sustenance Boss |
Topologies | EndGameWastePool_1 EndGameWastePool_2 EndGameWastePool_3 EndGameWastePool_4 |
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Level | Name | Experience | Damage | Attack Time | Life | Armour | Evasion | Energy Shield | ||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
76 | Portentia, the Foul | 132,044 | 1,369 | 1.17585 | 2,289,127 | 53,896 | 6,235 | 0 | 40 | 40 | 40 | 25 |
76 | Muck Vortex | 18,006 | 823 | 1.305 | 22,417 | 53,896 | 6,235 | 0 | 75 | 0 | 0 | 0 |
76 | Sewer Goliath | 18,006 | 949 | 1.755 | 33,626 | 53,896 | 6,235 | 0 | 0 | 52 | 0 | 52 |
Waste Pool Map
Maps
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
Waste Pool Map MapWorldsWastePool /18
Name | Show Full Descriptions |
---|---|
DropLevel | 76 |
BaseType | Waste Pool Map |
Class | Maps |
Flags | AlwaysAllocate, CanBeCorrupted, CanScourge |
Type | Metadata/Items/Maps/MapWorldsWastePool |
Tags | not_for_sale, indoors_area, dungeon, swamp, cannot_be_twinned, can_be_infected_map, map |
Icon | Art/2DItems/Maps/Atlas2Maps/New/WastePool |
Clearing Ability | 8 |
Mob Count | 2 |
Boss Difficulty | 7 |
Boss Based On | Act VIII Doedre |
Boss notes | Doedre has two attacks: firstly firing three Physical projectiles, secondly a teleported warp dealing a large amount of Physical damage. While the room is red, small red balls spawn, exploding for minor Physical damage but inflicting a stacking debuff (up to 10) which causes you to take increased damage. While the room is green, zombies will continuously spawn - when slain these zombies inflict a stacking debuff causing you to deal less damage. While the room is purple, small purple areas spawn which deal Chaos DoT and slow your character. At any point during the fight you can pull the valve to removes all debuffs and ground effects - changing the room to the next colour but also giving Doedre a buff (depending on the colour). The room always starts red, then green, the purple. |
Tileset | Doedre's Cesspool |
Few Obstacles | o |
Boss not in own room | x |
Outdoors | x |
Linear | o |
Reference | Community Wiki |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.