Lago Poluído
Lago Poluído
Waste Pool
Lago Poluído Attr /8
Nome | Exibir Descrições Completas |
---|---|
Act | 11 |
Nível | 76 |
Chefe | Portentia, a Podre |
Elder Map Boss | Portentia, a Podre |
Tags | dungeon, swamp, Mapas, indoors_area, area_with_water, cannot_be_twinned, einharmaps, map_drops_can_upgrade_to_abomination |
Card Tags | As Loucuras de Doedre Chefe Pincel, Tinta e Paleta Chefe O Sustento Chefe |
Topologies | |
Loading | ![]() |
Nível | Nome | Experiência | Damage | Attack Time | Vida | Armadura | Evasão | Escudo de Energia | ![]() | ![]() | ![]() | ![]() |
---|---|---|---|---|---|---|---|---|---|---|---|---|
76 | Portentia, a Podre | 132,044 | 1,369 | 1.17585 | 0 | 53,896 | 40,120 | 40 | 40 | 40 | 25 | |
76 | Vórtice Imundo | 18,006 | 823 | 1.305 | -11,209 | 53,896 | 22,568 | 75 | 0 | 0 | 0 | |
76 | Golias do Esgoto | 18,006 | 949 | 1.755 | 33,626 | 80,844 | 0 | 52 | 0 | 52 |
Mapa: Lago Poluído
Mapa
Viaje para este Mapa utilizando um Dispositivo de Mapas pessoal. Mapas só podem ser utilizados uma vez.
Waste Pool Map
Mapa: Lago Poluído MapWorldsWastePool /20
Nome | Exibir Descrições Completas |
---|---|
DropLevel | 76 |
BaseType | Waste Pool Map |
BaseType | Mapa: Lago Poluído |
Class | Mapas |
MapTier | 9 |
Flags | AlwaysAllocate, CanBeCorrupted, CanScourge |
Type | Metadata/Items/Maps/MapWorldsWastePool |
Tags | not_for_sale, indoors_area, dungeon, swamp, cannot_be_twinned, can_be_infected_map, map |
Icon | Art/2DItems/Maps/Atlas2Maps/New/WastePool |
Clearing Ability | 8 |
Mob Count | 2 |
Boss Difficulty | 7 |
Boss Based On | Act VIII Doedre |
Boss notes | Doedre has two attacks: firstly firing three Physical projectiles, secondly a teleported warp dealing a large amount of Physical damage. While the room is red, small red balls spawn, exploding for minor Physical damage but inflicting a stacking debuff (up to 10) which causes you to take increased damage. While the room is green, zombies will continuously spawn - when slain these zombies inflict a stacking debuff causing you to deal less damage. While the room is purple, small purple areas spawn which deal Chaos DoT and slow your character. At any point during the fight you can pull the valve to removes all debuffs and ground effects - changing the room to the next colour but also giving Doedre a buff (depending on the colour). The room always starts red, then green, the purple. |
Tileset | Fossa de Doedre |
Few Obstacles | o |
Boss not in own room | x |
Outdoors | x |
Linear | o |
Reference | Community Wiki |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.