Ödes Becken
Ödes Becken
Waste Pool
Ödes Becken Attr /8
Name | Vollständige Beschreibung zeigen |
---|---|
Act | 11 |
Monsterstufe | 76 |
Boss | Portentia die Verdorbene |
Elder Map Boss | Portentia die Verdorbene |
Tags | dungeon, swamp, Karten, indoors_area, area_with_water, cannot_be_twinned, einharmaps, map_drops_can_upgrade_to_abomination |
Card Tags | Doedres Wahnsinn Boss Pinsel, Farbe und Palette Boss Die Nahrung Boss |
Topologies | EndGameWastePool_1 EndGameWastePool_2 EndGameWastePool_3 EndGameWastePool_4 |
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Stufe | Name | Erfahrung | Damage | Attack Time | Leben | Rüstung | Ausweichen | Energieschild | ||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
76 | Portentia die Verdorbene | 132,044 | 1,369 | 1.17585 | 2,289,127 | 53,896 | 6,235 | 10,030 | 40 | 40 | 40 | 25 |
76 | Dreckstrudel | 18,006 | 823 | 1.305 | 22,417 | 53,896 | 6,235 | 15,045 | 75 | 0 | 0 | 0 |
76 | Kanalisationsgoliath | 18,006 | 949 | 1.755 | 33,626 | 80,844 | 6,235 | 0 | 0 | 52 | 0 | 52 |
'Ödes Becken'-Karte
Karte
Reise zu dieser Karte, indem du sie in einem persönlichen Kartenapparat verwendest. Karten können nur einmal verwendet werden.
Waste Pool Map
'Ödes Becken'-Karte MapWorldsWastePool /19
Name | Vollständige Beschreibung zeigen |
---|---|
DropLevel | 76 |
BaseType | Waste Pool Map |
BaseType | 'Ödes Becken'-Karte |
Class | Karten |
Flags | AlwaysAllocate, CanBeCorrupted, CanScourge |
Type | Metadata/Items/Maps/MapWorldsWastePool |
Tags | not_for_sale, indoors_area, dungeon, swamp, cannot_be_twinned, can_be_infected_map, map |
Icon | Art/2DItems/Maps/Atlas2Maps/New/WastePool |
Clearing Ability | 8 |
Mob Count | 2 |
Boss Difficulty | 7 |
Boss Based On | Act VIII Doedre |
Boss notes | Doedre has two attacks: firstly firing three Physical projectiles, secondly a teleported warp dealing a large amount of Physical damage. While the room is red, small red balls spawn, exploding for minor Physical damage but inflicting a stacking debuff (up to 10) which causes you to take increased damage. While the room is green, zombies will continuously spawn - when slain these zombies inflict a stacking debuff causing you to deal less damage. While the room is purple, small purple areas spawn which deal Chaos DoT and slow your character. At any point during the fight you can pull the valve to removes all debuffs and ground effects - changing the room to the next colour but also giving Doedre a buff (depending on the colour). The room always starts red, then green, the purple. |
Tileset | Doedres Pfuhl |
Few Obstacles | o |
Boss not in own room | x |
Outdoors | x |
Linear | o |
Reference | Community Wiki |