Item Synthesis Corrupted Mods /24 ⍟

Item Synthesis Corrupted Mods /24 ⍟

Item ClassesMods
Boots
  • (5–7)% increased Movement Speed if Corrupted
    level []
    level []
  • (2–3)% chance to gain an additional Vaal Soul on Kill
    level []
    level []
  • Gloves
  • (5–7)% increased Attack and Cast Speed if Corrupted
    level []
    level []
  • (21–30)% increased Vaal Skill Critical Strike Chance
    level []
    level []
  • Helmets
  • +(8–12)% to all Elemental Resistances if Corrupted
    level []
    level []
  • (2–3)% chance to gain an additional Vaal Soul on Kill
    level []
    level []
  • Body Armours
  • 5% reduced Damage taken if Corrupted
    level []
    level []
  • (2–3)% chance to gain an additional Vaal Soul on Kill
    level []
    level []
  • Belts
  • Vaal Skills deal (13–16)% increased Damage
    level []
    level []
  • Increases and Reductions to Damage of Vaal Skills also apply to Non-Vaal Skills
    level []
    level []
  • Rings
  • (15–20)% increased Damage if Corrupted
    level []
    level []
  • Vaal Skills deal (13–16)% increased Damage
    level []
    level []
  • Amulets
  • (6–8)% increased maximum Life if Corrupted
    level []
    level []
  • (8–10)% increased maximum Energy Shield if Corrupted
    level []
    level []
  • (5–8)% increased Vaal Skill Effect Duration
    level []
    level []
  • Quivers
  • (40–50)% increased Global Critical Strike Chance if Corrupted
    level []
    level []
  • (21–30)% increased Vaal Skill Critical Strike Chance
    level []
    level []
  • Shields
  • Immune to Curses if Corrupted
    level []
    level []
  • (2–3)% chance to gain an additional Vaal Soul on Kill
    level []
    level []
  • One Hand Axes
  • (40–50)% increased Attack Damage if Corrupted
    level []
    level []
  • Vaal Skills deal (25–30)% increased Damage
    level []
    level []
  • One Hand Swords
  • (40–50)% increased Attack Damage if Corrupted
    level []
    level []
  • Vaal Skills deal (25–30)% increased Damage
    level []
    level []
  • Thrusting One Hand Swords
  • (40–50)% increased Attack Damage if Corrupted
    level []
    level []
  • Vaal Skills deal (25–30)% increased Damage
    level []
    level []
  • One Hand Maces
  • (40–50)% increased Attack Damage if Corrupted
    level []
    level []
  • Vaal Skills deal (25–30)% increased Damage
    level []
    level []
  • Claws
  • (40–50)% increased Attack Damage if Corrupted
    level []
    level []
  • Vaal Skills deal (25–30)% increased Damage
    level []
    level []
  • Sceptres
  • (40–50)% increased Attack Damage if Corrupted
    level []
    level []
  • (40–50)% increased Spell Damage if Corrupted
    level []
    level []
  • Vaal Skills deal (25–30)% increased Damage
    level []
    level []
  • Daggers
  • (40–50)% increased Attack Damage if Corrupted
    level []
    level []
  • (40–50)% increased Spell Damage if Corrupted
    level []
    level []
  • Vaal Skills deal (25–30)% increased Damage
    level []
    level []
  • Wands
  • (40–50)% increased Attack Damage if Corrupted
    level []
    level []
  • (40–50)% increased Spell Damage if Corrupted
    level []
    level []
  • Vaal Skills deal (25–30)% increased Damage
    level []
    level []
  • Two Hand Maces
  • (60–70)% increased Attack Damage if Corrupted
    level []
    level []
  • Vaal Skills deal (36–44)% increased Damage
    level []
    level []
  • Two Hand Axes
  • (60–70)% increased Attack Damage if Corrupted
    level []
    level []
  • Vaal Skills deal (36–44)% increased Damage
    level []
    level []
  • Two Hand Swords
  • (60–70)% increased Attack Damage if Corrupted
    level []
    level []
  • Vaal Skills deal (36–44)% increased Damage
    level []
    level []
  • Bows
  • (60–70)% increased Attack Damage if Corrupted
    level []
    level []
  • Vaal Skills deal (36–44)% increased Damage
    level []
    level []
  • Staves
  • (60–70)% increased Attack Damage if Corrupted
    level []
    level []
  • (60–70)% increased Spell Damage if Corrupted
    level []
    level []
  • Vaal Skills deal (36–44)% increased Damage
    level []
    level []
  • Jewel
  • (5–7)% increased Attack Damage if Corrupted
    level []
    level []
  • (5–7)% increased Spell Damage if Corrupted
    level []
    level []
  • Abyss Jewel
  • +2% to all Elemental Resistances if Corrupted
    level []
    level []
  • Item Synthesis Mods /2251 ⍟

    Item Synthesis Mods /2251 ⍟

    Explicit Mod StatValueItem ClassesSynthesised Implicit
    +# to maximum Life100Boots, Helmets, Gloves, Body Armours
    Shields
  • +(8–10) to maximum Life
    level []
    level []
  • +# to maximum Life175Boots, Helmets, Gloves, Body Armours
    Shields
  • +(11–14) to maximum Life
    level []
    level []
  • +# to maximum Life250Boots, Helmets, Gloves, Body Armours
    Shields
  • +(15–19) to maximum Life
    level []
    level []
  • +# to maximum Life325Boots, Helmets, Gloves, Body Armours
    Shields
  • +(20–24) to maximum Life
    level []
    level []
  • +# to maximum Life400Boots, Helmets, Gloves, Body Armours
    Shields
  • +(25–30) to maximum Life
    level []
    level []
  • 4% increased maximum Life
    level []
    level []
  • +# to maximum Life1000Boots, Helmets, Gloves, Shields
  • (5–6)% increased maximum Life
    level []
    level []
  • +# to maximum Life475Body Armours
  • (5–6)% increased maximum Life
    level []
    level []
  • +# to maximum Life1000Body Armours
  • (8–10)% increased maximum Life
    level []
    level []
  • +# to maximum Life200Quivers, Belts, Amulets, Rings
  • 4% increased maximum Life
    level []
    level []
  • +# to maximum Life280Quivers, Belts
  • (5–6)% increased maximum Life
    level []
    level []
  • +# to maximum Life1000Quivers, Belts
  • (7–8)% increased maximum Life
    level []
    level []
  • +# to maximum Life230Amulets, Rings
  • (5–6)% increased maximum Life
    level []
    level []
  • +# to maximum Life1000Amulets, Rings
  • (7–8)% increased maximum Life
    level []
    level []
  • +# to maximum Life130Abyss Jewel
  • +(3–4) to maximum Life
    level []
    level []
  • +# to maximum Life500Abyss Jewel
  • +(5–6) to maximum Life
    level []
    level []
  • #% increased maximum Life17Jewel
  • +(3–4) to maximum Life
    level []
    level []
  • #% increased maximum Life100Jewel
  • +(5–6) to maximum Life
    level []
    level []
  • # Life Regenerated per second1000Boots, Helmets, Gloves, Body Armours
    Shields, Belts, Rings
  • (5–7) Life Regenerated per second
    level []
    level []
  • # Life Regenerated per second1750Boots, Helmets, Gloves, Body Armours
    Shields, Belts, Rings
  • (7–11.7) Life Regenerated per second
    level []
    level []
  • # Life Regenerated per second2500Boots, Helmets, Gloves, Body Armours
    Shields, Belts, Rings
  • (11.7–18.3) Life Regenerated per second
    level []
    level []
  • # Life Regenerated per second3000Boots, Helmets, Gloves, Body Armours
    Shields, Belts, Rings
  • (18.4–26.7) Life Regenerated per second
    level []
    level []
  • # Life Regenerated per second3250Boots, Helmets, Gloves, Body Armours
    Shields, Belts, Rings
  • (26.7–40) Life Regenerated per second
    level []
    level []
  • (0.6–0.7)% of Life Regenerated per second
    level []
    level []
  • # Life Regenerated per second3500Boots, Helmets, Gloves, Body Armours
    Shields, Belts, Rings
  • (26.7–40) Life Regenerated per second
    level []
    level []
  • (0.8–0.93)% of Life Regenerated per second
    level []
    level []
  • # Life Regenerated per second5000Boots, Helmets, Gloves, Body Armours
    Shields, Belts, Rings
  • (26.7–40) Life Regenerated per second
    level []
    level []
  • 1% of Life Regenerated per second
    level []
    level []
  • # Life Regenerated per second1500Amulets
  • (0.6–0.7)% of Life Regenerated per second
    level []
    level []
  • # Life Regenerated per second2500Amulets
  • (0.8–0.93)% of Life Regenerated per second
    level []
    level []
  • # Life Regenerated per second3500Amulets
  • 1% of Life Regenerated per second
    level []
    level []
  • # Life Regenerated per second5000Amulets
  • 1% of Life Regenerated per second
    level []
    level []
  • (80–100) Life Regenerated per second
    level []
    level []
  • # Life Regenerated per second1620Abyss Jewel
  • +(3–4) to maximum Life
    level []
    level []
  • # Life Regenerated per second5000Abyss Jewel
  • 0.2% of Life Regenerated per second
    level []
    level []
  • #% of Life Regenerated per second while moving100Abyss Jewel
  • +(3–4) to maximum Life
    level []
    level []
  • #% of Life Regenerated per second while moving500Abyss Jewel
  • 0.2% of Life Regenerated per second
    level []
    level []
  • #% of Life Regenerated per second70Boots, Gloves, Helmets, Body Armours
    Shields, Quivers, Amulets
  • (11.7–18.3) Life Regenerated per second
    level []
    level []
  • #% of Life Regenerated per second140Boots, Gloves, Helmets, Body Armours
    Shields, Quivers, Amulets
  • (18.4–26.7) Life Regenerated per second
    level []
    level []
  • #% of Life Regenerated per second300Boots, Gloves, Helmets, Body Armours
    Shields, Quivers, Amulets
  • (26.7–40) Life Regenerated per second
    level []
    level []
  • (0.6–0.7)% of Life Regenerated per second
    level []
    level []
  • #% of Life Regenerated per second48Jewel, Abyss Jewel
  • +(3–4) to maximum Life
    level []
    level []
  • #% of Life Regenerated per second100Jewel, Abyss Jewel
  • 0.2% of Life Regenerated per second
    level []
    level []
  • #% of Physical Attack Damage Leeched as Life40Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • 0.2% of Physical Attack Damage Leeched as Life
    level []
    level []
  • #% of Physical Attack Damage Leeched as Life70Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • 0.3% of Physical Attack Damage Leeched as Life
    level []
    level []
  • #% of Physical Attack Damage Leeched as Life100Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • 0.4% of Physical Attack Damage Leeched as Life
    level []
    level []
  • #% of Physical Attack Damage Leeched as Life400Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • 1.5% of Physical Attack Damage Leeched as Life
    level []
    level []
  • #% of Physical Attack Damage Leeched as Life400Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • 3% of Physical Attack Damage Leeched as Life
    level []
    level []
  • #% of Physical Attack Damage Leeched as Life40Gloves, Amulets
  • 0.2% of Physical Attack Damage Leeched as Life
    level []
    level []
  • #% of Physical Attack Damage Leeched as Life70Gloves, Amulets
  • 0.3% of Physical Attack Damage Leeched as Life
    level []
    level []
  • #% of Physical Attack Damage Leeched as Life100Gloves, Amulets
  • 0.4% of Physical Attack Damage Leeched as Life
    level []
    level []
  • #% of Physical Attack Damage Leeched as Life400Gloves, Amulets
  • 0.4% of Physical Attack Damage Leeched as Life
    level []
    level []
  • 10% increased Maximum total Recovery per second from Life Leech
    level []
    level []
  • #% of Physical Attack Damage Leeched as Life70Quivers, Rings
  • (13–16)% increased Damage while Leeching Life
    level []
    level []
  • #% of Physical Attack Damage Leeched as Life100Quivers, Rings
  • (17–21)% increased Damage while Leeching Life
    level []
    level []
  • #% of Physical Attack Damage Leeched as Life400Quivers, Rings
  • (22–25)% increased Damage while Leeching Life
    level []
    level []
  • #% of Physical Attack Damage Leeched as Life100Jewel
  • +(3–4) to maximum Life
    level []
    level []
  • #% of Physical Attack Damage Leeched as Life500Jewel
  • 0.2% of Physical Attack Damage Leeched as Life
    level []
    level []
  • #% of Attack Damage Leeched as Life80Jewel, Abyss Jewel
  • +(3–4) to maximum Life
    level []
    level []
  • #% of Attack Damage Leeched as Life150Jewel, Abyss Jewel
  • 0.2% of Attack Damage Leeched as Life
    level []
    level []
  • +# Life gained on Kill15Gloves, Quivers, Rings, Amulets
    Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • +(6–8) Life gained on Kill
    level []
    level []
  • +# Life gained on Kill25Gloves, Quivers, Rings, Amulets
    Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • +(9–11) Life gained on Kill
    level []
    level []
  • +# Life gained on Kill35Gloves, Quivers, Rings, Amulets
    Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • +(12–15) Life gained on Kill
    level []
    level []
  • +# Life gained on Kill100Gloves, Quivers, Rings, Amulets
    Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • +(12–15) Life gained on Kill
    level []
    level []
  • Recover (1–2)% of Maximum Life on Kill
    level []
    level []
  • +# Life gained for each Enemy hit by your Attacks4Gloves
  • +(4–5) Life gained for each Enemy hit by your Attacks
    level []
    level []
  • +# Life gained for each Enemy hit by your Attacks6Gloves
  • +(6–8) Life gained for each Enemy hit by your Attacks
    level []
    level []
  • +# Life gained for each Enemy hit by your Attacks4Rings
  • +(6–8) Life gained for each Enemy hit by your Attacks
    level []
    level []
  • +# Life gained for each Enemy hit by your Attacks6Rings
  • +(9–15) Life gained for each Enemy hit by your Attacks
    level []
    level []
  • +# Life gained for each Enemy hit by your Attacks4Amulets
  • +(4–5) Life gained for each Enemy hit by your Attacks
    level []
    level []
  • +# Life gained for each Enemy hit by your Attacks7Amulets
  • +(6–8) Life gained for each Enemy hit by your Attacks
    level []
    level []
  • +# Life gained for each Enemy hit by your Attacks10Amulets
  • +(9–15) Life gained for each Enemy hit by your Attacks
    level []
    level []
  • +# Life gained for each Enemy hit by your Attacks15Amulets
  • +(9–15) Life gained for each Enemy hit by your Attacks
    level []
    level []
  • +# Life gained for each Enemy hit by Attacks4Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • +(4–5) Life gained for each Enemy hit by Attacks
    level []
    level []
  • +# Life gained for each Enemy hit by Attacks7Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • +(6–8) Life gained for each Enemy hit by Attacks
    level []
    level []
  • +# Life gained for each Enemy hit by Attacks10Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • +(9–15) Life gained for each Enemy hit by Attacks
    level []
    level []
  • +# Life gained for each Enemy hit by Attacks15Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • +(25–30) Life gained for each Enemy hit by Attacks
    level []
    level []
  • +# Life gained for each Enemy hit by Attacks15Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • +(45–50) Life gained for each Enemy hit by Attacks
    level []
    level []
  • +# Life gained for each Enemy hit by your Attacks7Jewel
  • +(3–4) to maximum Life
    level []
    level []
  • +# Life gained for each Enemy hit by your Attacks50Jewel
  • +(1–2) Life gained for each Enemy hit by your Attacks
    level []
    level []
  • #% increased Flask Life Recovery rate25Belts
  • (5–7) Life Regenerated per second
    level []
    level []
  • #% increased Flask Life Recovery rate50Belts
  • (7–11.7) Life Regenerated per second
    level []
    level []
  • #% increased Flask Life Recovery rate75Belts
  • (11.7–18.3) Life Regenerated per second
    level []
    level []
  • #% increased Flask Life Recovery rate150Belts
  • (11.7–18.3) Life Regenerated per second
    level []
    level []
  • (10–15)% increased Life Recovery rate
    level []
    level []
  • +# to maximum Mana50Body Armours, Shields, Claws
  • +(8–10) to maximum Mana
    level []
    level []
  • +# to maximum Mana100Body Armours, Shields, Claws
  • +(11–14) to maximum Mana
    level []
    level []
  • +# to maximum Mana150Body Armours, Shields, Claws
  • +(15–19) to maximum Mana
    level []
    level []
  • +# to maximum Mana175Body Armours, Shields, Claws
  • +(20–24) to maximum Mana
    level []
    level []
  • +# to maximum Mana200Body Armours
  • +(25–30) to maximum Mana
    level []
    level []
  • 6% increased maximum Mana
    level []
    level []
  • +# to maximum Mana200Shields
  • (7–8)% increased maximum Mana
    level []
    level []
  • (6–8)% increased Attack Damage per 500 Maximum Mana
    level []
    level []
  • (6–8)% increased Spell Damage per 500 Maximum Mana
    level []
    level []
  • +# to maximum Mana500Body Armours, Shields
  • (7–8)% increased maximum Mana
    level []
    level []
  • +# to maximum Mana200Claws
  • +(25–30) to maximum Mana
    level []
    level []
  • +# to maximum Mana500Claws
  • (6–8)% increased Attack Damage per 500 Maximum Mana
    level []
    level []
  • +# to maximum Mana70Boots, Helmets, Gloves, Sceptres
    Daggers, Wands, Staves
  • +(8–10) to maximum Mana
    level []
    level []
  • +# to maximum Mana125Boots, Helmets, Gloves, Sceptres
    Daggers, Wands, Staves
  • +(11–14) to maximum Mana
    level []
    level []
  • +# to maximum Mana175Boots, Helmets, Gloves, Sceptres
    Daggers, Wands, Staves
  • +(15–19) to maximum Mana
    level []
    level []
  • +# to maximum Mana230Boots, Helmets, Gloves, Sceptres
    Daggers, Wands, Staves
  • +(20–24) to maximum Mana
    level []
    level []
  • +# to maximum Mana280Boots, Helmets, Gloves
  • +(25–30) to maximum Mana
    level []
    level []
  • 6% increased maximum Mana
    level []
    level []
  • +# to maximum Mana335Boots, Helmets, Gloves
  • (7–8)% increased maximum Mana
    level []
    level []
  • +# to maximum Mana500Boots, Helmets, Gloves
  • (9–10)% increased maximum Mana
    level []
    level []
  • +# to maximum Mana280Sceptres, Daggers, Wands, Staves
  • +(25–30) to maximum Mana
    level []
    level []
  • +# to maximum Mana500Sceptres, Daggers, Wands
  • (6–8)% increased Attack Damage per 500 Maximum Mana
    level []
    level []
  • (6–8)% increased Spell Damage per 500 Maximum Mana
    level []
    level []
  • +# to maximum Mana500Staves
  • (12–14)% increased Attack Damage per 500 Maximum Mana
    level []
    level []
  • (12–14)% increased Spell Damage per 500 Maximum Mana
    level []
    level []
  • +# to maximum Mana100Amulets, Rings
  • 6% increased maximum Mana
    level []
    level []
  • +# to maximum Mana200Amulets, Rings
  • (7–8)% increased maximum Mana
    level []
    level []
  • +# to maximum Mana500Amulets, Rings
  • (9–10)% increased maximum Mana
    level []
    level []
  • +# to maximum Mana130Abyss Jewel
  • +(2–3) to maximum Mana
    level []
    level []
  • +# to maximum Mana500Abyss Jewel
  • +(4–5) to maximum Mana
    level []
    level []
  • #% increased maximum Mana35Quivers
  • +(15–19) to maximum Mana
    level []
    level []
  • #% increased maximum Mana70Quivers
  • +(20–24) to maximum Mana
    level []
    level []
  • #% increased maximum Mana150Quivers
  • +(25–30) to maximum Mana
    level []
    level []
  • (7–8)% increased maximum Mana
    level []
    level []
  • #% increased maximum Mana20Jewel
  • +(2–3) to maximum Mana
    level []
    level []
  • #% increased maximum Mana50Jewel
  • +(4–5) to maximum Mana
    level []
    level []
  • #% increased Mana Regeneration Rate50Rings, Shields, Claws, Sceptres
    Daggers, Wands, Staves
  • (16–18)% increased Mana Regeneration Rate
    level []
    level []
  • #% increased Mana Regeneration Rate90Rings, Shields, Claws, Sceptres
    Daggers, Wands, Staves
  • (19–21)% increased Mana Regeneration Rate
    level []
    level []
  • #% increased Mana Regeneration Rate130Rings, Shields, Claws, Sceptres
    Daggers, Wands, Staves
  • (22–24)% increased Mana Regeneration Rate
    level []
    level []
  • #% increased Mana Regeneration Rate170Rings, Shields, Claws, Sceptres
    Daggers, Wands, Staves
  • (25–27)% increased Mana Regeneration Rate
    level []
    level []
  • #% increased Mana Regeneration Rate190Rings, Shields, Claws, Sceptres
    Daggers, Wands, Staves
  • (28–30)% increased Mana Regeneration Rate
    level []
    level []
  • #% increased Mana Regeneration Rate500Rings
  • (28–30)% increased Mana Regeneration Rate
    level []
    level []
  • (3–4) Mana Regenerated per second
    level []
    level []
  • #% increased Mana Regeneration Rate500Shields
  • (28–30)% increased Mana Regeneration Rate
    level []
    level []
  • 0.3% of Mana Regenerated per second
    level []
    level []
  • #% increased Mana Regeneration Rate500Claws
  • (28–30)% increased Mana Regeneration Rate
    level []
    level []
  • 0.4% of Attack Damage Leeched as Mana
    level []
    level []
  • #% increased Mana Regeneration Rate500Sceptres, Daggers, Wands
  • (28–30)% increased Mana Regeneration Rate
    level []
    level []
  • 0.3% of Mana Regenerated per second
    level []
    level []
  • #% increased Mana Regeneration Rate500Staves
  • (28–30)% increased Mana Regeneration Rate
    level []
    level []
  • 0.6% of Mana Regenerated per second
    level []
    level []
  • #% increased Mana Regeneration Rate75Amulets
  • (2–2.5) Mana Regenerated per second
    level []
    level []
  • #% increased Mana Regeneration Rate150Amulets
  • (2.5–3) Mana Regenerated per second
    level []
    level []
  • #% increased Mana Regeneration Rate190Amulets
  • (3–4) Mana Regenerated per second
    level []
    level []
  • #% increased Mana Regeneration Rate500Amulets
  • (3–4) Mana Regenerated per second
    level []
    level []
  • 0.5% of Mana Regenerated per second
    level []
    level []
  • #% increased Mana Regeneration Rate35Jewel
  • +(2–3) to maximum Mana
    level []
    level []
  • #% increased Mana Regeneration Rate100Jewel
  • (5–7)% increased Mana Regeneration Rate
    level []
    level []
  • # Mana Regenerated per second420Abyss Jewel
  • +(2–3) to maximum Mana
    level []
    level []
  • # Mana Regenerated per second1000Abyss Jewel
  • (5–7)% increased Mana Regeneration Rate
    level []
    level []
  • #% of Mana Regenerated per second32Helmets
  • (22–24)% increased Mana Regeneration Rate
    level []
    level []
  • #% of Mana Regenerated per second64Helmets
  • (25–27)% increased Mana Regeneration Rate
    level []
    level []
  • #% of Mana Regenerated per second200Helmets
  • (28–30)% increased Mana Regeneration Rate
    level []
    level []
  • #% increased Mana Regeneration Rate while moving100Boots
  • (22–24)% increased Mana Regeneration Rate
    level []
    level []
  • #% increased Mana Regeneration Rate while moving180Boots
  • (25–27)% increased Mana Regeneration Rate
    level []
    level []
  • #% increased Mana Regeneration Rate while moving500Boots
  • (28–30)% increased Mana Regeneration Rate
    level []
    level []
  • (2.5–3) Mana Regenerated per second
    level []
    level []
  • #% increased Mana Regeneration Rate while moving60Abyss Jewel
  • +(2–3) to maximum Mana
    level []
    level []
  • #% increased Mana Regeneration Rate while moving100Abyss Jewel
  • (5–7)% increased Mana Regeneration Rate
    level []
    level []
  • #% of Damage taken gained as Mana over 4 seconds when Hit7Jewel, Abyss Jewel
  • +(2–3) to maximum Mana
    level []
    level []
  • #% of Damage taken gained as Mana over 4 seconds when Hit20Jewel, Abyss Jewel
  • (5–7)% increased Mana Regeneration Rate
    level []
    level []
  • #% of Physical Attack Damage Leeched as Mana40Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • 0.1% of Physical Attack Damage Leeched as Mana
    level []
    level []
  • #% of Physical Attack Damage Leeched as Mana70Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • 0.2% of Physical Attack Damage Leeched as Mana
    level []
    level []
  • #% of Physical Attack Damage Leeched as Mana100Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • 0.3% of Physical Attack Damage Leeched as Mana
    level []
    level []
  • #% of Physical Attack Damage Leeched as Mana400Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • 0.5% of Physical Attack Damage Leeched as Mana
    level []
    level []
  • #% of Physical Attack Damage Leeched as Mana400Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • 1% of Physical Attack Damage Leeched as Mana
    level []
    level []
  • #% of Physical Attack Damage Leeched as Mana40Gloves, Amulets
  • 0.1% of Physical Attack Damage Leeched as Mana
    level []
    level []
  • #% of Physical Attack Damage Leeched as Mana70Gloves, Amulets
  • 0.2% of Physical Attack Damage Leeched as Mana
    level []
    level []
  • #% of Physical Attack Damage Leeched as Mana100Gloves, Amulets
  • 0.3% of Physical Attack Damage Leeched as Mana
    level []
    level []
  • #% of Physical Attack Damage Leeched as Mana400Gloves, Amulets
  • 0.3% of Physical Attack Damage Leeched as Mana
    level []
    level []
  • 10% increased Maximum total Recovery per second from Mana Leech
    level []
    level []
  • #% of Physical Attack Damage Leeched as Mana70Quivers, Rings
  • (13–16)% increased Damage while Leeching Mana
    level []
    level []
  • #% of Physical Attack Damage Leeched as Mana100Quivers, Rings
  • (17–21)% increased Damage while Leeching Mana
    level []
    level []
  • #% of Physical Attack Damage Leeched as Mana400Quivers, Rings
  • (22–25)% increased Damage while Leeching Mana
    level []
    level []
  • #% of Physical Attack Damage Leeched as Mana100Jewel
  • +(2–3) to maximum Mana
    level []
    level []
  • #% of Physical Attack Damage Leeched as Mana500Jewel
  • 0.1% of Physical Attack Damage Leeched as Mana
    level []
    level []
  • +# Mana gained on Kill5Gloves, Quivers, Rings, Amulets
    Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • +3 Mana gained on Kill
    level []
    level []
  • +# Mana gained on Kill10Gloves, Quivers, Rings, Amulets
    Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • +4 Mana gained on Kill
    level []
    level []
  • +# Mana gained on Kill15Gloves, Quivers, Rings, Amulets
    Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • +5 Mana gained on Kill
    level []
    level []
  • +# Mana gained on Kill50Gloves, Quivers, Rings, Amulets
    Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • +5 Mana gained on Kill
    level []
    level []
  • Recover (1–2)% of Maximum Mana on Kill
    level []
    level []
  • +# Mana gained for each Enemy hit by your Attacks5Gloves
  • +2 Mana gained for each Enemy hit by your Attacks
    level []
    level []
  • +# Mana gained for each Enemy hit by your Attacks10Gloves
  • +3 Mana gained for each Enemy hit by your Attacks
    level []
    level []
  • +# Mana gained for each Enemy hit by your Attacks50Gloves
  • +4 Mana gained for each Enemy hit by your Attacks
    level []
    level []
  • +# Mana gained for each Enemy hit by your Attacks5Jewel
  • +(2–3) to maximum Mana
    level []
    level []
  • +# Mana gained for each Enemy hit by your Attacks20Jewel
  • +1 Mana gained for each Enemy hit by your Attacks
    level []
    level []
  • #% reduced Mana Cost of Skills11Jewel
  • +(2–3) to maximum Mana
    level []
    level []
  • #% reduced Mana Cost of Skills50Jewel
  • 2% reduced Mana Cost of Skills
    level []
    level []
  • #% increased Flask Mana Recovery rate25Belts
  • (16–18)% increased Mana Regeneration Rate
    level []
    level []
  • #% increased Flask Mana Recovery rate50Belts
  • (19–21)% increased Mana Regeneration Rate
    level []
    level []
  • #% increased Flask Mana Recovery rate70Belts
  • (22–24)% increased Mana Regeneration Rate
    level []
    level []
  • #% increased Flask Mana Recovery rate100Belts
  • (22–24)% increased Mana Regeneration Rate
    level []
    level []
  • (10–15)% increased Mana Recovery rate
    level []
    level []
  • +#% to Fire Resistance50Boots, Helmets, Gloves, Body Armours
    Shields, Quivers, Claws, Daggers
    Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes
    One Hand Maces, Sceptres, Bows, Staves
    Two Hand Swords, Two Hand Axes, Two Hand Maces
  • +8% to Fire Resistance
    level []
    level []
  • +#% to Fire Resistance75Boots, Helmets, Gloves, Body Armours
    Shields, Quivers, Claws, Daggers
    Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes
    One Hand Maces, Sceptres, Bows, Staves
    Two Hand Swords, Two Hand Axes, Two Hand Maces
  • +(9–10)% to Fire Resistance
    level []
    level []
  • +#% to Fire Resistance100Boots, Helmets, Gloves, Body Armours
    Shields, Quivers, Claws, Daggers
    Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes
    One Hand Maces, Sceptres, Bows, Staves
    Two Hand Swords, Two Hand Axes, Two Hand Maces
  • +(11–12)% to Fire Resistance
    level []
    level []
  • +#% to Fire Resistance125Boots, Helmets, Gloves, Body Armours
    Shields, Quivers, Claws, Daggers
    Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes
    One Hand Maces, Sceptres, Bows, Staves
    Two Hand Swords, Two Hand Axes, Two Hand Maces
  • +(13–14)% to Fire Resistance
    level []
    level []
  • +#% to Fire Resistance140Boots, Helmets, Gloves, Body Armours
    Shields, Quivers
  • +(15–16)% to Fire Resistance
    level []
    level []
  • +#% to Fire Resistance150Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • +(15–16)% to Fire Resistance
    level []
    level []
  • +#% to Fire Resistance150Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • +(15–16)% to Fire Resistance
    level []
    level []
  • +#% to Fire Resistance150Boots, Helmets, Gloves, Quivers
  • +(15–16)% to Fire Resistance
    level []
    level []
  • +1% to maximum Fire Resistance
    level []
    level []
  • +#% to Fire Resistance150Shields
  • +(15–16)% to Fire Resistance
    level []
    level []
  • +3% to maximum Fire Resistance
    level []
    level []
  • +#% to Fire Resistance150Body Armours
  • +(15–16)% to Fire Resistance
    level []
    level []
  • (7–10)% of Physical Damage from Hits taken as Fire Damage
    level []
    level []
  • +#% to Fire Resistance50Rings
  • (-15–-10) Fire Damage taken when Hit
    level []
    level []
  • +#% to Fire Resistance100Rings
  • (-40–-16) Fire Damage taken when Hit
    level []
    level []
  • +#% to Fire Resistance150Rings
  • (-80–-40) Fire Damage taken when Hit
    level []
    level []
  • +#% to Fire Resistance50Belts, Amulets
  • +(11–12)% to Fire Resistance
    level []
    level []
  • +#% to Fire Resistance100Belts, Amulets
  • +(13–14)% to Fire Resistance
    level []
    level []
  • +#% to Fire Resistance140Belts, Amulets
  • +(15–16)% to Fire Resistance
    level []
    level []
  • +#% to Fire Resistance150Belts
  • +(15–16)% to Fire Resistance
    level []
    level []
  • Cannot be Ignited
    level []
    level []
  • +#% to Fire Resistance150Amulets
  • +(15–16)% to Fire Resistance
    level []
    level []
  • Purity of Fire has (30–40)% reduced Mana Reservation
    level []
    level []
  • +#% to Fire Resistance35Jewel, Abyss Jewel
  • +(2–3)% to Fire Resistance
    level []
    level []
  • +#% to Fire Resistance100Jewel, Abyss Jewel
  • +(4–5)% to Fire Resistance
    level []
    level []
  • +#% to Cold Resistance50Boots, Helmets, Gloves, Body Armours
    Shields, Quivers, Claws, Daggers
    Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes
    One Hand Maces, Sceptres, Bows, Staves
    Two Hand Swords, Two Hand Axes, Two Hand Maces
  • +8% to Cold Resistance
    level []
    level []
  • +#% to Cold Resistance75Boots, Helmets, Gloves, Body Armours
    Shields, Quivers, Claws, Daggers
    Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes
    One Hand Maces, Sceptres, Bows, Staves
    Two Hand Swords, Two Hand Axes, Two Hand Maces
  • +(9–10)% to Cold Resistance
    level []
    level []
  • +#% to Cold Resistance100Boots, Helmets, Gloves, Body Armours
    Shields, Quivers, Claws, Daggers
    Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes
    One Hand Maces, Sceptres, Bows, Staves
    Two Hand Swords, Two Hand Axes, Two Hand Maces
  • +(11–12)% to Cold Resistance
    level []
    level []
  • +#% to Cold Resistance125Boots, Helmets, Gloves, Body Armours
    Shields, Quivers, Claws, Daggers
    Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes
    One Hand Maces, Sceptres, Bows, Staves
    Two Hand Swords, Two Hand Axes, Two Hand Maces
  • +(13–14)% to Cold Resistance
    level []
    level []
  • +#% to Cold Resistance140Boots, Helmets, Gloves, Body Armours
    Shields, Quivers
  • +(15–16)% to Cold Resistance
    level []
    level []
  • +#% to Cold Resistance150Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • +(15–16)% to Cold Resistance
    level []
    level []
  • +#% to Cold Resistance150Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • +(15–16)% to Cold Resistance
    level []
    level []
  • +#% to Cold Resistance150Boots, Helmets, Gloves, Quivers
  • +(15–16)% to Cold Resistance
    level []
    level []
  • +1% to maximum Cold Resistance
    level []
    level []
  • +#% to Cold Resistance150Shields
  • +(15–16)% to Cold Resistance
    level []
    level []
  • +3% to maximum Cold Resistance
    level []
    level []
  • +#% to Cold Resistance150Body Armours
  • +(15–16)% to Cold Resistance
    level []
    level []
  • (7–10)% of Physical Damage from Hits taken as Cold Damage
    level []
    level []
  • +#% to Cold Resistance50Rings
  • (-15–-10) Cold Damage taken when Hit
    level []
    level []
  • +#% to Cold Resistance100Rings
  • (-40–-16) Cold Damage taken when Hit
    level []
    level []
  • +#% to Cold Resistance150Rings
  • (-80–-40) Cold Damage taken when Hit
    level []
    level []
  • +#% to Cold Resistance50Belts, Amulets
  • +(11–12)% to Cold Resistance
    level []
    level []
  • +#% to Cold Resistance100Belts, Amulets
  • +(13–14)% to Cold Resistance
    level []
    level []
  • +#% to Cold Resistance140Belts, Amulets
  • +(15–16)% to Cold Resistance
    level []
    level []
  • +#% to Cold Resistance150Belts
  • +(15–16)% to Cold Resistance
    level []
    level []
  • Cannot be Frozen
    level []
    level []
  • +#% to Cold Resistance150Amulets
  • +(15–16)% to Cold Resistance
    level []
    level []
  • Purity of Ice has (30–40)% reduced Mana Reservation
    level []
    level []
  • +#% to Cold Resistance35Jewel, Abyss Jewel
  • +(2–3)% to Cold Resistance
    level []
    level []
  • +#% to Cold Resistance100Jewel, Abyss Jewel
  • +(4–5)% to Cold Resistance
    level []
    level []
  • +#% to Lightning Resistance50Boots, Helmets, Gloves, Body Armours
    Shields, Quivers, Claws, Daggers
    Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes
    One Hand Maces, Sceptres, Bows, Staves
    Two Hand Swords, Two Hand Axes, Two Hand Maces
  • +8% to Lightning Resistance
    level []
    level []
  • +#% to Lightning Resistance75Boots, Helmets, Gloves, Body Armours
    Shields, Quivers, Claws, Daggers
    Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes
    One Hand Maces, Sceptres, Bows, Staves
    Two Hand Swords, Two Hand Axes, Two Hand Maces
  • +(9–10)% to Lightning Resistance
    level []
    level []
  • +#% to Lightning Resistance100Boots, Helmets, Gloves, Body Armours
    Shields, Quivers, Claws, Daggers
    Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes
    One Hand Maces, Sceptres, Bows, Staves
    Two Hand Swords, Two Hand Axes, Two Hand Maces
  • +(11–12)% to Lightning Resistance
    level []
    level []
  • +#% to Lightning Resistance125Boots, Helmets, Gloves, Body Armours
    Shields, Quivers, Claws, Daggers
    Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes
    One Hand Maces, Sceptres, Bows, Staves
    Two Hand Swords, Two Hand Axes, Two Hand Maces
  • +(13–14)% to Lightning Resistance
    level []
    level []
  • +#% to Lightning Resistance140Boots, Helmets, Gloves, Body Armours
    Shields, Quivers
  • +(15–16)% to Lightning Resistance
    level []
    level []
  • +#% to Lightning Resistance150Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • +(15–16)% to Lightning Resistance
    level []
    level []
  • +#% to Lightning Resistance150Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • +(15–16)% to Lightning Resistance
    level []
    level []
  • +#% to Lightning Resistance150Boots, Helmets, Gloves, Quivers
  • +(15–16)% to Lightning Resistance
    level []
    level []
  • +1% to maximum Lightning Resistance
    level []
    level []
  • +#% to Lightning Resistance150Shields
  • +(15–16)% to Lightning Resistance
    level []
    level []
  • +3% to maximum Lightning Resistance
    level []
    level []
  • +#% to Lightning Resistance150Body Armours
  • +(15–16)% to Lightning Resistance
    level []
    level []
  • (7–10)% of Physical Damage from Hits taken as Lightning Damage
    level []
    level []
  • +#% to Lightning Resistance50Rings
  • (-15–-10) Lightning Damage taken when Hit
    level []
    level []
  • +#% to Lightning Resistance100Rings
  • (-40–-16) Lightning Damage taken when Hit
    level []
    level []
  • +#% to Lightning Resistance150Rings
  • (-80–-40) Lightning Damage taken when Hit
    level []
    level []
  • +#% to Lightning Resistance50Belts, Amulets
  • +(11–12)% to Lightning Resistance
    level []
    level []
  • +#% to Lightning Resistance100Belts, Amulets
  • +(13–14)% to Lightning Resistance
    level []
    level []
  • +#% to Lightning Resistance140Belts, Amulets
  • +(15–16)% to Lightning Resistance
    level []
    level []
  • +#% to Lightning Resistance150Belts
  • +(15–16)% to Lightning Resistance
    level []
    level []
  • Cannot be Shocked
    level []
    level []
  • +#% to Lightning Resistance150Amulets
  • +(15–16)% to Lightning Resistance
    level []
    level []
  • Purity of Lightning has (30–40)% reduced Mana Reservation
    level []
    level []
  • +#% to Lightning Resistance35Jewel, Abyss Jewel
  • +(2–3)% to Lightning Resistance
    level []
    level []
  • +#% to Lightning Resistance100Jewel, Abyss Jewel
  • +(4–5)% to Lightning Resistance
    level []
    level []
  • +#% to Chaos Resistance35Boots, Helmets, Gloves, Body Armours
    Shields, Quivers, Claws, Daggers
    Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes
    One Hand Maces, Sceptres, Bows, Staves
    Two Hand Swords, Two Hand Axes, Two Hand Maces
  • +(5–6)% to Chaos Resistance
    level []
    level []
  • +#% to Chaos Resistance70Boots, Helmets, Gloves, Body Armours
    Shields, Quivers, Claws, Daggers
    Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes
    One Hand Maces, Sceptres, Bows, Staves
    Two Hand Swords, Two Hand Axes, Two Hand Maces
  • +(7–8)% to Chaos Resistance
    level []
    level []
  • +#% to Chaos Resistance70Rings
  • (-17–-13) Chaos Damage taken
    level []
    level []
  • +#% to Chaos Resistance100Boots, Helmets, Gloves, Body Armours
    Shields, Quivers
  • +(9–10)% to Chaos Resistance
    level []
    level []
  • +#% to Chaos Resistance120Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • +(9–10)% to Chaos Resistance
    level []
    level []
  • +#% to Chaos Resistance120Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • +(9–10)% to Chaos Resistance
    level []
    level []
  • +#% to Chaos Resistance120Boots, Helmets, Gloves, Quivers
  • +(9–10)% to Chaos Resistance
    level []
    level []
  • +1% to maximum Chaos Resistance
    level []
    level []
  • +#% to Chaos Resistance120Shields
  • +(9–10)% to Chaos Resistance
    level []
    level []
  • +2% to maximum Chaos Resistance
    level []
    level []
  • +#% to Chaos Resistance120Body Armours
  • +(9–10)% to Chaos Resistance
    level []
    level []
  • (5–8)% of Physical Damage from Hits taken as Chaos Damage
    level []
    level []
  • +#% to Chaos Resistance120Rings
  • (-31–-18) Chaos Damage taken
    level []
    level []
  • +#% to Chaos Resistance100Belts, Amulets
  • +(9–10)% to Chaos Resistance
    level []
    level []
  • +#% to Chaos Resistance120Belts
  • +(9–10)% to Chaos Resistance
    level []
    level []
  • Cannot be Poisoned
    level []
    level []
  • +#% to Chaos Resistance120Amulets
  • +(9–10)% to Chaos Resistance
    level []
    level []
  • 3% reduced Damage taken from Damage Over Time
    level []
    level []
  • +#% to Chaos Resistance100Jewel, Abyss Jewel
  • +(2–3)% to Chaos Resistance
    level []
    level []
  • +#% to Fire and Cold Resistances20Rings, Amulets, Belts, Boots
    Helmets, Gloves, Body Armours, Shields
    Quivers, Claws, Daggers, Wands
    One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces
    Sceptres, Bows, Staves, Two Hand Swords
    Two Hand Axes, Two Hand Maces
  • +8% to Fire Resistance
    level []
    level []
  • +8% to Cold Resistance
    level []
    level []
  • +#% to Fire and Cold Resistances40Rings, Amulets, Belts, Boots
    Helmets, Gloves, Body Armours, Shields
    Quivers, Claws, Daggers, Wands
    One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces
    Sceptres, Bows, Staves, Two Hand Swords
    Two Hand Axes, Two Hand Maces
  • +(9–10)% to Fire Resistance
    level []
    level []
  • +(9–10)% to Cold Resistance
    level []
    level []
  • +#% to Fire and Cold Resistances100Rings, Amulets, Belts, Boots
    Helmets, Gloves, Body Armours, Shields
    Quivers, Claws, Daggers, Wands
    One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces
    Sceptres, Bows, Staves, Two Hand Swords
    Two Hand Axes, Two Hand Maces
  • +(11–12)% to Fire Resistance
    level []
    level []
  • +(11–12)% to Cold Resistance
    level []
    level []
  • +#% to Fire and Cold Resistances34Jewel, Abyss Jewel
  • +(2–3)% to Fire Resistance
    level []
    level []
  • +(2–3)% to Cold Resistance
    level []
    level []
  • +#% to Fire and Cold Resistances100Jewel, Abyss Jewel
  • +(4–5)% to Fire Resistance
    level []
    level []
  • +(4–5)% to Cold Resistance
    level []
    level []
  • +#% to Fire and Lightning Resistances20Rings, Amulets, Belts, Boots
    Helmets, Gloves, Body Armours, Shields
    Quivers, Claws, Daggers, Wands
    One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces
    Sceptres, Bows, Staves, Two Hand Swords
    Two Hand Axes, Two Hand Maces
  • +8% to Fire Resistance
    level []
    level []
  • +8% to Lightning Resistance
    level []
    level []
  • +#% to Fire and Lightning Resistances40Rings, Amulets, Belts, Boots
    Helmets, Gloves, Body Armours, Shields
    Quivers, Claws, Daggers, Wands
    One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces
    Sceptres, Bows, Staves, Two Hand Swords
    Two Hand Axes, Two Hand Maces
  • +(9–10)% to Fire Resistance
    level []
    level []
  • +(9–10)% to Lightning Resistance
    level []
    level []
  • +#% to Fire and Lightning Resistances100Rings, Amulets, Belts, Boots
    Helmets, Gloves, Body Armours, Shields
    Quivers, Claws, Daggers, Wands
    One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces
    Sceptres, Bows, Staves, Two Hand Swords
    Two Hand Axes, Two Hand Maces
  • +(11–12)% to Fire Resistance
    level []
    level []
  • +(11–12)% to Lightning Resistance
    level []
    level []
  • +#% to Fire and Lightning Resistances34Jewel, Abyss Jewel
  • +(2–3)% to Fire Resistance
    level []
    level []
  • +(2–3)% to Lightning Resistance
    level []
    level []
  • +#% to Fire and Lightning Resistances100Jewel, Abyss Jewel
  • +(4–5)% to Fire Resistance
    level []
    level []
  • +(4–5)% to Lightning Resistance
    level []
    level []
  • +#% to Cold and Lightning Resistances20Rings, Amulets, Belts, Boots
    Helmets, Gloves, Body Armours, Shields
    Quivers, Claws, Daggers, Wands
    One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces
    Sceptres, Bows, Staves, Two Hand Swords
    Two Hand Axes, Two Hand Maces
  • +8% to Cold Resistance
    level []
    level []
  • +8% to Lightning Resistance
    level []
    level []
  • +#% to Cold and Lightning Resistances40Rings, Amulets, Belts, Boots
    Helmets, Gloves, Body Armours, Shields
    Quivers, Claws, Daggers, Wands
    One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces
    Sceptres, Bows, Staves, Two Hand Swords
    Two Hand Axes, Two Hand Maces
  • +(9–10)% to Cold Resistance
    level []
    level []
  • +(9–10)% to Lightning Resistance
    level []
    level []
  • +#% to Cold and Lightning Resistances100Rings, Amulets, Belts, Boots
    Helmets, Gloves, Body Armours, Shields
    Quivers, Claws, Daggers, Wands
    One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces
    Sceptres, Bows, Staves, Two Hand Swords
    Two Hand Axes, Two Hand Maces
  • +(11–12)% to Cold Resistance
    level []
    level []
  • +(11–12)% to Lightning Resistance
    level []
    level []
  • +#% to Cold and Lightning Resistances34Jewel, Abyss Jewel
  • +(2–3)% to Cold Resistance
    level []
    level []
  • +(2–3)% to Lightning Resistance
    level []
    level []
  • +#% to Cold and Lightning Resistances100Jewel, Abyss Jewel
  • +(4–5)% to Cold Resistance
    level []
    level []
  • +(4–5)% to Lightning Resistance
    level []
    level []
  • +#% to Fire and Chaos Resistances35Rings, Amulets, Belts, Boots
    Helmets, Gloves, Body Armours, Shields
    Quivers, Claws, Daggers, Wands
    One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces
    Sceptres, Bows, Staves, Two Hand Swords
    Two Hand Axes, Two Hand Maces
  • +8% to Fire Resistance
    level []
    level []
  • +(5–6)% to Chaos Resistance
    level []
    level []
  • +#% to Fire and Chaos Resistances100Rings, Amulets, Belts, Boots
    Helmets, Gloves, Body Armours, Shields
    Quivers, Claws, Daggers, Wands
    One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces
    Sceptres, Bows, Staves, Two Hand Swords
    Two Hand Axes, Two Hand Maces
  • +(9–10)% to Fire Resistance
    level []
    level []
  • +(7–8)% to Chaos Resistance
    level []
    level []
  • +#% to Cold and Chaos Resistances35Rings, Amulets, Belts, Boots
    Helmets, Gloves, Body Armours, Shields
    Quivers, Claws, Daggers, Wands
    One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces
    Sceptres, Bows, Staves, Two Hand Swords
    Two Hand Axes, Two Hand Maces
  • +8% to Cold Resistance
    level []
    level []
  • +(5–6)% to Chaos Resistance
    level []
    level []
  • +#% to Cold and Chaos Resistances100Rings, Amulets, Belts, Boots
    Helmets, Gloves, Body Armours, Shields
    Quivers, Claws, Daggers, Wands
    One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces
    Sceptres, Bows, Staves, Two Hand Swords
    Two Hand Axes, Two Hand Maces
  • +(9–10)% to Cold Resistance
    level []
    level []
  • +(7–8)% to Chaos Resistance
    level []
    level []
  • +#% to Lightning and Chaos Resistances35Rings, Amulets, Belts, Boots
    Helmets, Gloves, Body Armours, Shields
    Quivers, Claws, Daggers, Wands
    One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces
    Sceptres, Bows, Staves, Two Hand Swords
    Two Hand Axes, Two Hand Maces
  • +8% to Lightning Resistance
    level []
    level []
  • +(5–6)% to Chaos Resistance
    level []
    level []
  • +#% to Lightning and Chaos Resistances100Rings, Amulets, Belts, Boots
    Helmets, Gloves, Body Armours, Shields
    Quivers, Claws, Daggers, Wands
    One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces
    Sceptres, Bows, Staves, Two Hand Swords
    Two Hand Axes, Two Hand Maces
  • +(9–10)% to Lightning Resistance
    level []
    level []
  • +(7–8)% to Chaos Resistance
    level []
    level []
  • +#% to all Elemental Resistances15Rings
  • (-15–-10) Fire Damage taken when Hit
    level []
    level []
  • (-15–-10) Cold Damage taken when Hit
    level []
    level []
  • (-15–-10) Lightning Damage taken when Hit
    level []
    level []
  • +#% to all Elemental Resistances30Rings
  • (-40–-16) Fire Damage taken when Hit
    level []
    level []
  • (-40–-16) Cold Damage taken when Hit
    level []
    level []
  • (-40–-16) Lightning Damage taken when Hit
    level []
    level []
  • +#% to all Elemental Resistances45Rings
  • (-80–-40) Fire Damage taken when Hit
    level []
    level []
  • (-80–-40) Cold Damage taken when Hit
    level []
    level []
  • (-80–-40) Lightning Damage taken when Hit
    level []
    level []
  • +#% to all Elemental Resistances100Rings
  • (-80–-40) Fire Damage taken when Hit
    level []
    level []
  • (-80–-40) Cold Damage taken when Hit
    level []
    level []
  • (-80–-40) Lightning Damage taken when Hit
    level []
    level []
  • Grants Level 25 Purity of Fire Skill
    level []
    level []
  • Grants Level 25 Purity of Ice Skill
    level []
    level []
  • Grants Level 25 Purity of Lightning Skill
    level []
    level []
  • +#% to all Elemental Resistances15Amulets
  • +(11–12)% to Fire Resistance
    level []
    level []
  • +(11–12)% to Cold Resistance
    level []
    level []
  • +(11–12)% to Lightning Resistance
    level []
    level []
  • +#% to all Elemental Resistances30Amulets
  • +(13–14)% to Fire Resistance
    level []
    level []
  • +(13–14)% to Cold Resistance
    level []
    level []
  • +(13–14)% to Lightning Resistance
    level []
    level []
  • +#% to all Elemental Resistances45Amulets
  • +(15–16)% to Fire Resistance
    level []
    level []
  • +(15–16)% to Cold Resistance
    level []
    level []
  • +(15–16)% to Lightning Resistance
    level []
    level []
  • +#% to all Elemental Resistances100Amulets
  • +(15–16)% to Fire Resistance
    level []
    level []
  • +(15–16)% to Cold Resistance
    level []
    level []
  • +(15–16)% to Lightning Resistance
    level []
    level []
  • +1% to all maximum Resistances
    level []
    level []
  • +#% to all Elemental Resistances15Shields
  • +(11–12)% to Fire Resistance
    level []
    level []
  • +(11–12)% to Cold Resistance
    level []
    level []
  • +(11–12)% to Lightning Resistance
    level []
    level []
  • +#% to all Elemental Resistances30Shields
  • +(13–14)% to Fire Resistance
    level []
    level []
  • +(13–14)% to Cold Resistance
    level []
    level []
  • +(13–14)% to Lightning Resistance
    level []
    level []
  • +#% to all Elemental Resistances45Shields
  • +(15–16)% to Fire Resistance
    level []
    level []
  • +(15–16)% to Cold Resistance
    level []
    level []
  • +(15–16)% to Lightning Resistance
    level []
    level []
  • +#% to all Elemental Resistances100Shields
  • +(15–16)% to Fire Resistance
    level []
    level []
  • +(15–16)% to Cold Resistance
    level []
    level []
  • +(15–16)% to Lightning Resistance
    level []
    level []
  • +2% to all maximum Resistances
    level []
    level []
  • +#% to all Elemental Resistances28Jewel, Abyss Jewel
  • +(2–3)% to Fire Resistance
    level []
    level []
  • +(2–3)% to Cold Resistance
    level []
    level []
  • +(2–3)% to Lightning Resistance
    level []
    level []
  • +#% to all Elemental Resistances100Jewel, Abyss Jewel
  • +(4–5)% to Fire Resistance
    level []
    level []
  • +(4–5)% to Cold Resistance
    level []
    level []
  • +(4–5)% to Lightning Resistance
    level []
    level []
  • #% increased Stun and Block Recovery30Boots, Helmets, Gloves, Body Armours
    Shields
  • (10–12)% increased Stun and Block Recovery
    level []
    level []
  • #% increased Stun and Block Recovery60Boots, Helmets, Gloves, Body Armours
    Shields
  • (13–15)% increased Stun and Block Recovery
    level []
    level []
  • #% increased Stun and Block Recovery90Boots, Helmets, Gloves, Body Armours
    Shields
  • (16–18)% increased Stun and Block Recovery
    level []
    level []
  • #% increased Stun and Block Recovery110Boots, Helmets, Gloves, Body Armours
    Shields
  • (19–21)% increased Stun and Block Recovery
    level []
    level []
  • #% increased Stun and Block Recovery130Boots, Helmets, Gloves, Body Armours
    Shields
  • (22–25)% increased Stun and Block Recovery
    level []
    level []
  • #% increased Stun and Block Recovery160Helmets, Gloves, Body Armours
  • (14–15)% chance to Avoid being Stunned
    level []
    level []
  • #% increased Stun and Block Recovery160Shields, Boots
  • (22–25)% increased Stun and Block Recovery
    level []
    level []
  • Unwavering Stance
    level []
    level []
  • #% increased Stun and Block Recovery50Belts
  • (10–11)% chance to Avoid being Stunned
    level []
    level []
  • #% increased Stun and Block Recovery80Belts
  • (12–13)% chance to Avoid being Stunned
    level []
    level []
  • #% increased Stun and Block Recovery150Belts
  • (14–15)% chance to Avoid being Stunned
    level []
    level []
  • Bleeding cannot be inflicted on you
    level []
    level []
  • #% increased Stun and Block Recovery28Jewel
  • (6–7)% increased Stun and Block Recovery
    level []
    level []
  • #% increased Stun and Block Recovery100Jewel
  • (3–5)% chance to Avoid being Stunned
    level []
    level []
  • #% chance to Avoid interruption from Stuns while Casting55Jewel, Abyss Jewel
  • (6–7)% increased Stun and Block Recovery
    level []
    level []
  • #% chance to Avoid interruption from Stuns while Casting100Jewel, Abyss Jewel
  • (8–10)% chance to Avoid interruption from Stuns while Casting
    level []
    level []
  • #% increased Stun Duration on Enemies50Quivers, Belts, Claws, Daggers
    Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes
    One Hand Maces, Sceptres, Bows, Staves
    Two Hand Swords, Two Hand Axes, Two Hand Maces
  • (15–17)% increased Stun Duration on Enemies
    level []
    level []
  • #% increased Stun Duration on Enemies300Quivers, Belts
  • (18–25)% increased Stun Duration on Enemies
    level []
    level []
  • (20–25)% increased Area of Effect if you have Stunned an Enemy Recently
    level []
    level []
  • #% increased Stun Duration on Enemies300Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (26–35)% increased Stun Duration on Enemies
    level []
    level []
  • #% increased Stun Duration on Enemies28Jewel
  • (2–3)% increased Stun Duration on Enemies
    level []
    level []
  • #% increased Stun Duration on Enemies100Jewel
  • (4–5)% increased Stun Duration on Enemies
    level []
    level []
  • #% chance to Knock Enemies Back on hit12Jewel
  • (2–3)% increased Stun Duration on Enemies
    level []
    level []
  • #% chance to Knock Enemies Back on hit50Jewel
  • (2–3)% chance to Knock Enemies Back on hit
    level []
    level []
  • #% reduced Enemy Stun Threshold30Belts, One Hand Axes, One Hand Swords, Thrusting One Hand Swords
    One Hand Maces, Sceptres, Two Hand Maces, Two Hand Axes
    Two Hand Swords, Staves
  • (5–6)% reduced Enemy Stun Threshold
    level []
    level []
  • #% reduced Enemy Stun Threshold35Belts, One Hand Axes, One Hand Swords, Thrusting One Hand Swords
    One Hand Maces, Sceptres, Two Hand Maces, Two Hand Axes
    Two Hand Swords, Staves
  • (7–8)% reduced Enemy Stun Threshold
    level []
    level []
  • #% reduced Enemy Stun Threshold200Belts, One Hand Axes, One Hand Swords, Thrusting One Hand Swords
    One Hand Maces, Sceptres, Two Hand Maces, Two Hand Axes
    Two Hand Swords, Staves
  • (9–10)% reduced Enemy Stun Threshold
    level []
    level []
  • #% chance to Avoid being Stunned20Shields
  • (10–11)% chance to Avoid being Stunned
    level []
    level []
  • #% chance to Avoid being Stunned40Shields
  • (12–13)% chance to Avoid being Stunned
    level []
    level []
  • #% chance to Avoid being Stunned55Shields
  • (14–15)% chance to Avoid being Stunned
    level []
    level []
  • #% chance to Avoid being Stunned150Shields
  • (14–15)% chance to Avoid being Stunned
    level []
    level []
  • Bleeding cannot be inflicted on you
    level []
    level []
  • #% chance to Avoid being Stunned40Gloves, Helmets
  • (10–11)% chance to Avoid being Stunned
    level []
    level []
  • #% chance to Avoid being Stunned80Gloves, Helmets
  • (12–13)% chance to Avoid being Stunned
    level []
    level []
  • #% chance to Avoid being Stunned200Gloves, Helmets
  • (14–15)% chance to Avoid being Stunned
    level []
    level []
  • #% chance to Avoid being Stunned25Abyss Jewel
  • (6–7)% increased Stun and Block Recovery
    level []
    level []
  • #% chance to Avoid being Stunned100Abyss Jewel
  • (3–5)% chance to Avoid being Stunned
    level []
    level []
  • +# to Strength40Boots, Helmets, Gloves, Body Armours
    Shields, Quivers, Claws, Daggers
    Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes
    One Hand Maces, Sceptres, Bows, Staves
    Two Hand Swords, Two Hand Axes, Two Hand Maces
  • +(6–8) to Strength
    level []
    level []
  • +# to Strength70Boots, Helmets, Gloves, Body Armours
    Shields, Quivers, Claws, Daggers
    Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes
    One Hand Maces, Sceptres, Bows, Staves
    Two Hand Swords, Two Hand Axes, Two Hand Maces
  • +(9–11) to Strength
    level []
    level []
  • +# to Strength100Boots, Helmets, Gloves, Body Armours
    Shields, Quivers, Claws, Daggers
    Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes
    One Hand Maces, Sceptres, Bows, Staves
    Two Hand Swords, Two Hand Axes, Two Hand Maces
  • +(12–14) to Strength
    level []
    level []
  • +# to Strength130Boots, Helmets, Gloves, Body Armours
    Shields, Quivers, Claws, Daggers
    Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes
    One Hand Maces, Sceptres, Bows, Staves
    Two Hand Swords, Two Hand Axes, Two Hand Maces
  • +(15–17) to Strength
    level []
    level []
  • +# to Strength160Boots, Helmets, Gloves, Body Armours
    Shields, Quivers, Claws, Daggers
    Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes
    One Hand Maces, Sceptres, Bows, Staves
    Two Hand Swords, Two Hand Axes, Two Hand Maces
  • +(18–20) to Strength
    level []
    level []
  • +# to Strength200Helmets, Gloves, Quivers
  • +(18–20) to Strength
    level []
    level []
  • 5% increased Strength
    level []
    level []
  • +# to Strength200Boots
  • +(18–20) to Strength
    level []
    level []
  • +1 to Maximum Endurance Charges
    level []
    level []
  • +# to Strength200Body Armours
  • +(18–20) to Strength
    level []
    level []
  • Gain an Endurance Charge every second if you've been Hit Recently
    level []
    level []
  • +# to Strength200Claws, One Hand Swords, Thrusting One Hand Swords, One Hand Axes
    One Hand Maces
  • Adds (1–2) to (3–4) Fire Damage to Attacks with this Weapon per 10 Strength
    level []
    level []
  • +# to Strength200Bows, Two Hand Swords, Two Hand Axes, Two Hand Maces
  • Adds (2–3) to (4–5) Fire Damage to Attacks with this Weapon per 10 Strength
    level []
    level []
  • +# to Strength200Wands, Sceptres, Daggers
  • 1% increased Spell Damage per 16 Strength
    level []
    level []
  • Adds (1–2) to (3–4) Fire Damage to Attacks with this Weapon per 10 Strength
    level []
    level []
  • +# to Strength200Staves
  • 1% increased Spell Damage per 10 Strength
    level []
    level []
  • Adds (2–3) to (4–5) Fire Damage to Attacks with this Weapon per 10 Strength
    level []
    level []
  • +# to Strength100Rings
  • +(12–14) to Strength
    level []
    level []
  • +# to Strength130Rings
  • +(15–17) to Strength
    level []
    level []
  • +# to Strength160Rings
  • +(18–20) to Strength
    level []
    level []
  • +# to Strength100Belts, Amulets
  • (7–9)% increased Strength
    level []
    level []
  • +# to Strength130Belts, Amulets
  • (10–12)% increased Strength
    level []
    level []
  • +# to Strength160Belts, Amulets
  • (13–15)% increased Strength
    level []
    level []
  • +# to Strength200Belts
  • (13–15)% increased Strength
    level []
    level []
  • 0.3% of maximum Life Regenerated per second per Endurance Charge
    level []
    level []
  • +# to Strength200Shields
  • 6% increased Strength
    level []
    level []
  • +1 to Maximum Endurance Charges
    level []
    level []
  • +# to Strength200Amulets
  • (13–15)% increased Strength
    level []
    level []
  • 1% increased Damage per 15 Strength
    level []
    level []
  • +# to Strength200Rings
  • 6% increased Strength
    level []
    level []
  • Intimidate Enemies for 4 seconds on Hit with Attacks
    level []
    level []
  • +# to Strength42Jewel, Abyss Jewel
  • +(2–3) to Strength
    level []
    level []
  • +# to Strength100Jewel, Abyss Jewel
  • +(4–5) to Strength
    level []
    level []
  • +# to Dexterity40Boots, Helmets, Gloves, Body Armours
    Shields, Quivers, Claws, Daggers
    Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes
    One Hand Maces, Sceptres, Bows, Staves
    Two Hand Swords, Two Hand Axes, Two Hand Maces
  • +(6–8) to Dexterity
    level []
    level []
  • +# to Dexterity70Boots, Helmets, Gloves, Body Armours
    Shields, Quivers, Claws, Daggers
    Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes
    One Hand Maces, Sceptres, Bows, Staves
    Two Hand Swords, Two Hand Axes, Two Hand Maces
  • +(9–11) to Dexterity
    level []
    level []
  • +# to Dexterity100Boots, Helmets, Gloves, Body Armours
    Shields, Quivers, Claws, Daggers
    Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes
    One Hand Maces, Sceptres, Bows, Staves
    Two Hand Swords, Two Hand Axes, Two Hand Maces
  • +(12–14) to Dexterity
    level []
    level []
  • +# to Dexterity130Boots, Helmets, Gloves, Body Armours
    Shields, Quivers, Claws, Daggers
    Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes
    One Hand Maces, Sceptres, Bows, Staves
    Two Hand Swords, Two Hand Axes, Two Hand Maces
  • +(15–17) to Dexterity
    level []
    level []
  • +# to Dexterity160Boots, Helmets, Gloves, Body Armours
    Shields, Quivers, Claws, Daggers
    Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes
    One Hand Maces, Sceptres, Bows, Staves
    Two Hand Swords, Two Hand Axes, Two Hand Maces
  • +(18–20) to Dexterity
    level []
    level []
  • +# to Dexterity200Boots, Helmets
  • +(18–20) to Dexterity
    level []
    level []
  • 5% increased Dexterity
    level []
    level []
  • +# to Dexterity200Quivers
  • +(18–20) to Dexterity
    level []
    level []
  • (5–10)% chance to gain a Frenzy Charge on Kill
    level []
    level []
  • +# to Dexterity200Gloves
  • +(18–20) to Dexterity
    level []
    level []
  • +1 to Maximum Frenzy Charges
    level []
    level []
  • +# to Dexterity200Body Armours
  • +(18–20) to Dexterity
    level []
    level []
  • 10% chance to gain a Frenzy Charge on Hit
    level []
    level []
  • +# to Dexterity200Claws, One Hand Swords, Thrusting One Hand Swords, One Hand Axes
    One Hand Maces
  • Adds (1–2) to (3–4) Cold Damage to Attacks with this Weapon per 10 Dexterity
    level []
    level []
  • +# to Dexterity200Bows, Two Hand Swords, Two Hand Axes, Two Hand Maces
  • Adds (2–3) to (4–5) Cold Damage to Attacks with this Weapon per 10 Dexterity
    level []
    level []
  • +# to Dexterity200Wands, Sceptres, Daggers
  • 1% increased Spell Damage per 16 Dexterity
    level []
    level []
  • Adds (1–2) to (3–4) Cold Damage to Attacks with this Weapon per 10 Dexterity
    level []
    level []
  • +# to Dexterity100Rings
  • +(12–14) to Dexterity
    level []
    level []
  • +# to Dexterity130Rings
  • +(15–17) to Dexterity
    level []
    level []
  • +# to Dexterity160Rings
  • +(18–20) to Dexterity
    level []
    level []
  • +# to Dexterity100Belts, Amulets
  • (7–9)% increased Dexterity
    level []
    level []
  • +# to Dexterity130Belts, Amulets
  • (10–12)% increased Dexterity
    level []
    level []
  • +# to Dexterity160Belts, Amulets
  • (13–15)% increased Dexterity
    level []
    level []
  • +# to Dexterity200Belts
  • (13–15)% increased Dexterity
    level []
    level []
  • 6% increased Evasion Rating per Frenzy Charge
    level []
    level []
  • +# to Dexterity200Shields
  • 6% increased Dexterity
    level []
    level []
  • +1 to Maximum Frenzy Charges
    level []
    level []
  • +# to Dexterity200Amulets
  • (13–15)% increased Dexterity
    level []
    level []
  • 1% increased Damage per 15 Dexterity
    level []
    level []
  • +# to Dexterity200Rings
  • 6% increased Dexterity
    level []
    level []
  • You gain Onslaught for 4 seconds on Hit
    level []
    level []
  • +# to Dexterity42Jewel, Abyss Jewel
  • +(2–3) to Dexterity
    level []
    level []
  • +# to Dexterity100Jewel, Abyss Jewel
  • +(4–5) to Dexterity
    level []
    level []
  • +# to Intelligence40Boots, Helmets, Gloves, Body Armours
    Shields, Quivers, Claws, Daggers
    Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes
    One Hand Maces, Sceptres, Bows, Staves
    Two Hand Swords, Two Hand Axes, Two Hand Maces
  • +(6–8) to Intelligence
    level []
    level []
  • +# to Intelligence70Boots, Helmets, Gloves, Body Armours
    Shields, Quivers, Claws, Daggers
    Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes
    One Hand Maces, Sceptres, Bows, Staves
    Two Hand Swords, Two Hand Axes, Two Hand Maces
  • +(9–11) to Intelligence
    level []
    level []
  • +# to Intelligence100Boots, Helmets, Gloves, Body Armours
    Shields, Quivers, Claws, Daggers
    Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes
    One Hand Maces, Sceptres, Bows, Staves
    Two Hand Swords, Two Hand Axes, Two Hand Maces
  • +(12–14) to Intelligence
    level []
    level []
  • +# to Intelligence130Boots, Helmets, Gloves, Body Armours
    Shields, Quivers, Claws, Daggers
    Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes
    One Hand Maces, Sceptres, Bows, Staves
    Two Hand Swords, Two Hand Axes, Two Hand Maces
  • +(15–17) to Intelligence
    level []
    level []
  • +# to Intelligence160Boots, Helmets, Gloves, Body Armours
    Shields, Quivers, Claws, Daggers
    Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes
    One Hand Maces, Sceptres, Bows, Staves
    Two Hand Swords, Two Hand Axes, Two Hand Maces
  • +(18–20) to Intelligence
    level []
    level []
  • +# to Intelligence200Boots, Gloves, Quivers
  • +(18–20) to Intelligence
    level []
    level []
  • 5% increased Intelligence
    level []
    level []
  • +# to Intelligence200Helmets
  • +(18–20) to Intelligence
    level []
    level []
  • +1 to Maximum Power Charges
    level []
    level []
  • +# to Intelligence200Body Armours
  • +(18–20) to Intelligence
    level []
    level []
  • 15% chance to gain a Power Charge on Critical Strike
    level []
    level []
  • +# to Intelligence200Claws, One Hand Swords, Thrusting One Hand Swords, One Hand Axes
    One Hand Maces
  • Adds 1 to (5–6) Lightning Damage to Attacks with this Weapon per 10 Intelligence
    level []
    level []
  • +# to Intelligence200Bows, Two Hand Swords, Two Hand Axes, Two Hand Maces
  • Adds 1 to (7–8) Lightning Damage to Attacks with this Weapon per 10 Intelligence
    level []
    level []
  • +# to Intelligence200Wands, Sceptres, Daggers
  • 1% increased Spell Damage per 16 Intelligence
    level []
    level []
  • Adds 1 to (5–6) Lightning Damage to Attacks with this Weapon per 10 Intelligence
    level []
    level []
  • +# to Intelligence200Staves
  • 1% increased Spell Damage per 10 Intelligence
    level []
    level []
  • Adds 1 to (7–8) Lightning Damage to Attacks with this Weapon per 10 Intelligence
    level []
    level []
  • +# to Intelligence100Rings
  • +(12–14) to Intelligence
    level []
    level []
  • +# to Intelligence130Rings
  • +(15–17) to Intelligence
    level []
    level []
  • +# to Intelligence160Rings
  • +(18–20) to Intelligence
    level []
    level []
  • +# to Intelligence100Belts, Amulets
  • (7–9)% increased Intelligence
    level []
    level []
  • +# to Intelligence130Belts, Amulets
  • (10–12)% increased Intelligence
    level []
    level []
  • +# to Intelligence160Belts, Amulets
  • (13–15)% increased Intelligence
    level []
    level []
  • +# to Intelligence200Belts
  • (13–15)% increased Intelligence
    level []
    level []
  • 6% increased Spell Damage per Power Charge
    level []
    level []
  • +# to Intelligence200Shields
  • 6% increased Intelligence
    level []
    level []
  • +1 to Maximum Power Charges
    level []
    level []
  • +# to Intelligence200Amulets
  • (13–15)% increased Intelligence
    level []
    level []
  • 1% increased Damage per 15 Intelligence
    level []
    level []
  • +# to Intelligence200Rings
  • 6% increased Intelligence
    level []
    level []
  • Gain Arcane Surge on Hit with Spells
    level []
    level []
  • +# to Intelligence42Jewel, Abyss Jewel
  • +(2–3) to Intelligence
    level []
    level []
  • +# to Intelligence100Jewel, Abyss Jewel
  • +(4–5) to Intelligence
    level []
    level []
  • +# to Strength and Dexterity20Rings, Amulets, Belts, Boots
    Helmets, Gloves, Body Armours, Shields
    Quivers, Claws, Daggers, Wands
    One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces
    Sceptres, Bows, Staves, Two Hand Swords
    Two Hand Axes, Two Hand Maces
  • +(6–8) to Strength
    level []
    level []
  • +(6–8) to Dexterity
    level []
    level []
  • +# to Strength and Dexterity45Rings, Amulets, Belts, Boots
    Helmets, Gloves, Body Armours, Shields
    Quivers, Claws, Daggers, Wands
    One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces
    Sceptres, Bows, Staves, Two Hand Swords
    Two Hand Axes, Two Hand Maces
  • +(9–11) to Strength
    level []
    level []
  • +(9–11) to Dexterity
    level []
    level []
  • +# to Strength and Dexterity100Rings, Amulets, Belts, Boots
    Helmets, Gloves, Body Armours, Shields
    Quivers, Claws, Daggers, Wands
    One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces
    Sceptres, Bows, Staves, Two Hand Swords
    Two Hand Axes, Two Hand Maces
  • +(12–14) to Strength
    level []
    level []
  • +(12–14) to Dexterity
    level []
    level []
  • +# to Strength and Dexterity27Jewel, Abyss Jewel
  • +(2–3) to Strength
    level []
    level []
  • +(2–3) to Dexterity
    level []
    level []
  • +# to Strength and Dexterity100Jewel, Abyss Jewel
  • +(4–5) to Strength
    level []
    level []
  • +(4–5) to Dexterity
    level []
    level []
  • +# to Strength and Intelligence20Rings, Amulets, Belts, Boots
    Helmets, Gloves, Body Armours, Shields
    Quivers, Claws, Daggers, Wands
    One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces
    Sceptres, Bows, Staves, Two Hand Swords
    Two Hand Axes, Two Hand Maces
  • +(6–8) to Strength
    level []
    level []
  • +(6–8) to Intelligence
    level []
    level []
  • +# to Strength and Intelligence45Rings, Amulets, Belts, Boots
    Helmets, Gloves, Body Armours, Shields
    Quivers, Claws, Daggers, Wands
    One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces
    Sceptres, Bows, Staves, Two Hand Swords
    Two Hand Axes, Two Hand Maces
  • +(9–11) to Strength
    level []
    level []
  • +(9–11) to Intelligence
    level []
    level []
  • +# to Strength and Intelligence100Rings, Amulets, Belts, Boots
    Helmets, Gloves, Body Armours, Shields
    Quivers, Claws, Daggers, Wands
    One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces
    Sceptres, Bows, Staves, Two Hand Swords
    Two Hand Axes, Two Hand Maces
  • +(12–14) to Strength
    level []
    level []
  • +(12–14) to Intelligence
    level []
    level []
  • +# to Strength and Intelligence27Jewel, Abyss Jewel
  • +(2–3) to Strength
    level []
    level []
  • +(2–3) to Intelligence
    level []
    level []
  • +# to Strength and Intelligence100Jewel, Abyss Jewel
  • +(4–5) to Strength
    level []
    level []
  • +(4–5) to Intelligence
    level []
    level []
  • +# to Dexterity and Intelligence20Rings, Amulets, Belts, Boots
    Helmets, Gloves, Body Armours, Shields
    Quivers, Claws, Daggers, Wands
    One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces
    Sceptres, Bows, Staves, Two Hand Swords
    Two Hand Axes, Two Hand Maces
  • +(6–8) to Dexterity
    level []
    level []
  • +(6–8) to Intelligence
    level []
    level []
  • +# to Dexterity and Intelligence45Rings, Amulets, Belts, Boots
    Helmets, Gloves, Body Armours, Shields
    Quivers, Claws, Daggers, Wands
    One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces
    Sceptres, Bows, Staves, Two Hand Swords
    Two Hand Axes, Two Hand Maces
  • +(9–11) to Dexterity
    level []
    level []
  • +(9–11) to Intelligence
    level []
    level []
  • +# to Dexterity and Intelligence100Rings, Amulets, Belts, Boots
    Helmets, Gloves, Body Armours, Shields
    Quivers, Claws, Daggers, Wands
    One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces
    Sceptres, Bows, Staves, Two Hand Swords
    Two Hand Axes, Two Hand Maces
  • +(12–14) to Dexterity
    level []
    level []
  • +(12–14) to Intelligence
    level []
    level []
  • +# to Dexterity and Intelligence27Jewel, Abyss Jewel
  • +(2–3) to Dexterity
    level []
    level []
  • +(2–3) to Intelligence
    level []
    level []
  • +# to Dexterity and Intelligence100Jewel, Abyss Jewel
  • +(4–5) to Dexterity
    level []
    level []
  • +(4–5) to Intelligence
    level []
    level []
  • +# to all Attributes30Amulets
  • 4% increased Strength
    level []
    level []
  • 4% increased Dexterity
    level []
    level []
  • 4% increased Intelligence
    level []
    level []
  • +# to all Attributes60Amulets
  • 5% increased Strength
    level []
    level []
  • 5% increased Dexterity
    level []
    level []
  • 5% increased Intelligence
    level []
    level []
  • +# to all Attributes95Amulets
  • 6% increased Strength
    level []
    level []
  • 6% increased Dexterity
    level []
    level []
  • 6% increased Intelligence
    level []
    level []
  • +# to all Attributes200Amulets
  • 6% increased Strength
    level []
    level []
  • 6% increased Dexterity
    level []
    level []
  • 6% increased Intelligence
    level []
    level []
  • (4–5)% increased Damage per Endurance Charge
    level []
    level []
  • (4–5)% increased Damage per Frenzy Charge
    level []
    level []
  • (4–5)% increased Damage per Power Charge
    level []
    level []
  • +# to all Attributes15Rings
  • +(6–7) to all Attributes
    level []
    level []
  • +# to all Attributes30Rings
  • +(8–9) to all Attributes
    level []
    level []
  • +# to all Attributes45Rings
  • +(10–12) to all Attributes
    level []
    level []
  • +# to all Attributes100Rings
  • 6% increased Strength
    level []
    level []
  • 6% increased Dexterity
    level []
    level []
  • 6% increased Intelligence
    level []
    level []
  • +1 to Maximum Endurance Charges
    level []
    level []
  • +1 to Maximum Frenzy Charges
    level []
    level []
  • +1 to Maximum Power Charges
    level []
    level []
  • +# to all Attributes15Boots, Helmets, Gloves, Body Armours
    Shields, Quivers, Claws, Daggers
    Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes
    One Hand Maces, Sceptres, Bows, Staves
    Two Hand Swords, Two Hand Axes, Two Hand Maces
  • +(6–8) to Strength
    level []
    level []
  • +(6–8) to Dexterity
    level []
    level []
  • +(6–8) to Intelligence
    level []
    level []
  • +# to all Attributes30Boots, Helmets, Gloves, Body Armours
    Shields, Quivers, Claws, Daggers
    Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes
    One Hand Maces, Sceptres, Bows, Staves
    Two Hand Swords, Two Hand Axes, Two Hand Maces
  • +(9–11) to Strength
    level []
    level []
  • +(9–11) to Dexterity
    level []
    level []
  • +(9–11) to Intelligence
    level []
    level []
  • +# to all Attributes50Boots, Helmets, Gloves, Body Armours
    Shields, Quivers, Claws, Daggers
    Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes
    One Hand Maces, Sceptres, Bows, Staves
    Two Hand Swords, Two Hand Axes, Two Hand Maces
  • +(12–14) to Strength
    level []
    level []
  • +(12–14) to Dexterity
    level []
    level []
  • +(12–14) to Intelligence
    level []
    level []
  • +# to all Attributes20Jewel, Abyss Jewel
  • +(2–3) to Strength
    level []
    level []
  • +(2–3) to Dexterity
    level []
    level []
  • +(2–3) to Intelligence
    level []
    level []
  • +# to all Attributes50Jewel, Abyss Jewel
  • +(4–5) to Strength
    level []
    level []
  • +(4–5) to Dexterity
    level []
    level []
  • +(4–5) to Intelligence
    level []
    level []
  • #% increased Attribute Requirements-60Boots, Helmets, Gloves, Body Armours
    Shields, Claws, Daggers, Wands
    One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces
    Sceptres, Bows, Staves, Two Hand Swords
    Two Hand Axes, Two Hand Maces
  • +(6–7) to all Attributes
    level []
    level []
  • #% increased Attribute Requirements-70Boots, Helmets, Gloves, Body Armours
    Shields, Claws, Daggers, Wands
    One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces
    Sceptres, Bows, Staves, Two Hand Swords
    Two Hand Axes, Two Hand Maces
  • +(8–9) to all Attributes
    level []
    level []
  • #% increased Attribute Requirements-85Boots, Helmets, Gloves, Body Armours
    Shields, Claws, Daggers, Wands
    One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces
    Sceptres, Bows, Staves, Two Hand Swords
    Two Hand Axes, Two Hand Maces
  • +(10–12) to all Attributes
    level []
    level []
  • #% increased Attribute Requirements-100Body Armours
  • 1% reduced Damage taken per 250 Strength
    level []
    level []
  • 1% reduced Damage taken per 250 Dexterity
    level []
    level []
  • 1% reduced Damage taken per 250 Intelligence
    level []
    level []
  • #% increased Attribute Requirements-100Boots, One Hand Maces
  • (5–10)% chance to gain an Endurance Charge on Kill
    level []
    level []
  • #% increased Attribute Requirements-100One Hand Swords, One Hand Axes
  • (5–10)% chance to gain an Endurance Charge on Kill
    level []
    level []
  • (5–10)% chance to gain a Frenzy Charge on Kill
    level []
    level []
  • #% increased Attribute Requirements-100Gloves, Thrusting One Hand Swords
  • (5–10)% chance to gain a Frenzy Charge on Kill
    level []
    level []
  • #% increased Attribute Requirements-100Claws, Daggers
  • (5–10)% chance to gain a Frenzy Charge on Kill
    level []
    level []
  • (5–10)% chance to gain a Power Charge on Kill
    level []
    level []
  • #% increased Attribute Requirements-100Helmets, Wands
  • (5–10)% chance to gain a Power Charge on Kill
    level []
    level []
  • #% increased Attribute Requirements-100Sceptres
  • (5–10)% chance to gain a Power Charge on Kill
    level []
    level []
  • (5–10)% chance to gain an Endurance Charge on Kill
    level []
    level []
  • #% increased Attribute Requirements-100Two Hand Maces, Two Hand Axes, Two Hand Swords
  • +1 to Maximum Endurance Charges
    level []
    level []
  • #% increased Attribute Requirements-100Bows
  • +1 to Maximum Frenzy Charges
    level []
    level []
  • #% increased Attribute Requirements-100Staves
  • +1 to Maximum Endurance Charges
    level []
    level []
  • +1 to Maximum Power Charges
    level []
    level []
  • #% increased Attribute Requirements-100Shields
  • +(1–2) to Minimum Endurance Charges
    level []
    level []
  • +(1–2) to Minimum Frenzy Charges
    level []
    level []
  • +(1–2) to Minimum Power Charges
    level []
    level []
  • #% increased Attributes17Body Armours
  • 2% increased Attributes
    level []
    level []
  • #% increased Attributes50Body Armours
  • 3% increased Attributes
    level []
    level []
  • +# to Armour40Boots, Helmets, Gloves
  • +(15–20) to Armour
    level []
    level []
  • +# to Armour80Boots, Helmets, Gloves
  • +(21–30) to Armour
    level []
    level []
  • +# to Armour110Boots, Helmets, Gloves
  • +(31–40) to Armour
    level []
    level []
  • +# to Armour150Boots, Helmets, Gloves
  • +(41–55) to Armour
    level []
    level []
  • +# to Armour200Boots, Helmets, Gloves
  • +(56–70) to Armour
    level []
    level []
  • +# to Armour250Boots, Helmets, Gloves
  • +(56–70) to Armour
    level []
    level []
  • 2% additional Physical Damage Reduction
    level []
    level []
  • +# to Armour1000Boots, Helmets, Gloves
  • +(56–70) to Armour
    level []
    level []
  • 3% additional Physical Damage Reduction
    level []
    level []
  • +# to Armour200Body Armours, Shields
  • +(15–20) to Armour
    level []
    level []
  • +# to Armour400Body Armours, Shields
  • +(21–30) to Armour
    level []
    level []
  • +# to Armour600Body Armours, Shields
  • +(31–40) to Armour
    level []
    level []
  • +# to Armour800Body Armours, Shields
  • +(41–55) to Armour
    level []
    level []
  • +# to Armour1100Body Armours, Shields
  • +(56–70) to Armour
    level []
    level []
  • 2% additional Physical Damage Reduction
    level []
    level []
  • +# to Armour1450Body Armours, Shields
  • +(56–70) to Armour
    level []
    level []
  • 3% additional Physical Damage Reduction
    level []
    level []
  • +# to Armour2000Body Armours, Shields
  • +(56–70) to Armour
    level []
    level []
  • 4% additional Physical Damage Reduction
    level []
    level []
  • +# to Armour500Belts
  • (7–9)% increased Armour
    level []
    level []
  • +# to Armour1000Belts
  • (10–12)% increased Armour
    level []
    level []
  • +# to Armour1500Belts
  • (13–15)% increased Armour
    level []
    level []
  • +# to Armour2000Belts
  • (13–15)% increased Armour
    level []
    level []
  • (4–6)% additional Physical Damage Reduction while affected by Determination
    level []
    level []
  • +# to Armour400Rings
  • (7–9)% increased Armour
    level []
    level []
  • +# to Armour700Rings
  • (10–12)% increased Armour
    level []
    level []
  • +# to Armour1500Rings
  • (13–15)% increased Armour
    level []
    level []
  • +# to Armour450Abyss Jewel
  • (3–4)% increased Armour
    level []
    level []
  • +# to Armour1000Abyss Jewel
  • (5–6)% increased Armour
    level []
    level []
  • #% increased Armour20Amulets
  • (7–9)% increased Armour
    level []
    level []
  • #% increased Armour40Amulets
  • (10–12)% increased Armour
    level []
    level []
  • #% increased Armour55Amulets
  • (13–15)% increased Armour
    level []
    level []
  • #% increased Armour100Amulets
  • (13–15)% increased Armour
    level []
    level []
  • +(1–2)% to maximum Chance to Block Attack Damage
    level []
    level []
  • +(1–2)% to maximum Chance to Block Spell Damage
    level []
    level []
  • #% increased Armour45Jewel
  • (3–4)% increased Armour
    level []
    level []
  • #% increased Armour100Jewel
  • (5–6)% increased Armour
    level []
    level []
  • #% increased Armour if you haven't Killed Recently80Abyss Jewel
  • (3–4)% increased Armour
    level []
    level []
  • #% increased Armour if you haven't Killed Recently150Abyss Jewel
  • (5–6)% increased Armour
    level []
    level []
  • +# to Evasion Rating35Boots, Helmets, Gloves
  • +(15–20) to Evasion Rating
    level []
    level []
  • +# to Evasion Rating75Boots, Helmets, Gloves
  • +(21–30) to Evasion Rating
    level []
    level []
  • +# to Evasion Rating105Boots, Helmets, Gloves
  • +(31–40) to Evasion Rating
    level []
    level []
  • +# to Evasion Rating145Boots, Helmets, Gloves
  • +(41–55) to Evasion Rating
    level []
    level []
  • +# to Evasion Rating195Boots, Helmets, Gloves
  • +(56–70) to Evasion Rating
    level []
    level []
  • +# to Evasion Rating245Boots, Helmets, Gloves
  • +(56–70) to Evasion Rating
    level []
    level []
  • +2% chance to Evade Attacks
    level []
    level []
  • +# to Evasion Rating1000Boots, Helmets, Gloves
  • +(56–70) to Evasion Rating
    level []
    level []
  • +3% chance to Evade Attacks
    level []
    level []
  • +# to Evasion Rating175Body Armours, Shields
  • +(15–20) to Evasion Rating
    level []
    level []
  • +# to Evasion Rating375Body Armours, Shields
  • +(21–30) to Evasion Rating
    level []
    level []
  • +# to Evasion Rating575Body Armours, Shields
  • +(31–40) to Evasion Rating
    level []
    level []
  • +# to Evasion Rating775Body Armours, Shields
  • +(41–55) to Evasion Rating
    level []
    level []
  • +# to Evasion Rating1050Body Armours, Shields
  • +(56–70) to Evasion Rating
    level []
    level []
  • +2% chance to Evade Attacks
    level []
    level []
  • +# to Evasion Rating1400Body Armours, Shields
  • +(56–70) to Evasion Rating
    level []
    level []
  • +3% chance to Evade Attacks
    level []
    level []
  • +# to Evasion Rating2000Body Armours, Shields
  • +(56–70) to Evasion Rating
    level []
    level []
  • +4% chance to Evade Attacks
    level []
    level []
  • +# to Evasion Rating150Rings, Belts, Quivers
  • (7–9)% increased Evasion Rating
    level []
    level []
  • +# to Evasion Rating300Rings, Belts, Quivers
  • (10–12)% increased Evasion Rating
    level []
    level []
  • +# to Evasion Rating450Rings, Belts, Quivers
  • (13–15)% increased Evasion Rating
    level []
    level []
  • +# to Evasion Rating1000Rings, Quivers
  • (13–15)% increased Evasion Rating
    level []
    level []
  • (16–25)% chance to Avoid Elemental Ailments
    level []
    level []
  • +# to Evasion Rating1000Belts
  • (13–15)% increased Evasion Rating
    level []
    level []
  • +(4–6)% chance to Evade Attacks while affected by Grace
    level []
    level []
  • +# to Evasion Rating450Abyss Jewel
  • (3–4)% increased Evasion Rating
    level []
    level []
  • +# to Evasion Rating1000Abyss Jewel
  • (5–6)% increased Evasion Rating
    level []
    level []
  • #% increased Evasion Rating20Amulets
  • (7–9)% increased Evasion Rating
    level []
    level []
  • #% increased Evasion Rating40Amulets
  • (10–12)% increased Evasion Rating
    level []
    level []
  • #% increased Evasion Rating55Amulets
  • (13–15)% increased Evasion Rating
    level []
    level []
  • #% increased Evasion Rating100Amulets
  • (13–15)% increased Evasion Rating
    level []
    level []
  • +(1–2)% to maximum Chance to Dodge Attack Hits
    level []
    level []
  • +(1–2)% to maximum Chance to Dodge Spell Hits
    level []
    level []
  • #% increased Evasion Rating45Jewel
  • (3–4)% increased Evasion Rating
    level []
    level []
  • #% increased Evasion Rating100Jewel
  • (5–6)% increased Evasion Rating
    level []
    level []
  • #% increased Evasion Rating while moving100Abyss Jewel
  • (3–4)% increased Evasion Rating
    level []
    level []
  • #% increased Evasion Rating while moving500Abyss Jewel
  • (5–6)% increased Evasion Rating
    level []
    level []
  • +# to maximum Energy Shield50Boots, Helmets, Gloves
  • +(8–10) to maximum Energy Shield
    level []
    level []
  • +# to maximum Energy Shield75Boots, Helmets, Gloves
  • +(11–14) to maximum Energy Shield
    level []
    level []
  • +# to maximum Energy Shield100Boots, Helmets, Gloves
  • +(15–18) to maximum Energy Shield
    level []
    level []
  • +# to maximum Energy Shield125Boots, Helmets, Gloves
  • +(19–23) to maximum Energy Shield
    level []
    level []
  • +# to maximum Energy Shield150Boots, Helmets, Gloves
  • +(24–30) to maximum Energy Shield
    level []
    level []
  • +# to maximum Energy Shield175Boots, Helmets, Gloves
  • +(24–30) to maximum Energy Shield
    level []
    level []
  • (0.6–0.7)% of Energy Shield Regenerated per second
    level []
    level []
  • +# to maximum Energy Shield500Boots, Helmets, Gloves
  • +(24–30) to maximum Energy Shield
    level []
    level []
  • (0.8–0.9)% of Energy Shield Regenerated per second
    level []
    level []
  • +# to maximum Energy Shield50Body Armours, Shields
  • +(8–10) to maximum Energy Shield
    level []
    level []
  • +# to maximum Energy Shield100Body Armours, Shields
  • +(11–14) to maximum Energy Shield
    level []
    level []
  • +# to maximum Energy Shield150Body Armours, Shields
  • +(15–18) to maximum Energy Shield
    level []
    level []
  • +# to maximum Energy Shield200Body Armours, Shields
  • +(19–23) to maximum Energy Shield
    level []
    level []
  • +# to maximum Energy Shield300Body Armours, Shields
  • +(24–30) to maximum Energy Shield
    level []
    level []
  • (0.6–0.7)% of Energy Shield Regenerated per second
    level []
    level []
  • +# to maximum Energy Shield370Body Armours, Shields
  • +(24–30) to maximum Energy Shield
    level []
    level []
  • (0.8–0.9)% of Energy Shield Regenerated per second
    level []
    level []
  • +# to maximum Energy Shield500Body Armours, Shields
  • +(24–30) to maximum Energy Shield
    level []
    level []
  • 1% of Energy Shield Regenerated per second
    level []
    level []
  • +# to maximum Energy Shield50Belts
  • (7–9)% increased maximum Energy Shield
    level []
    level []
  • +# to maximum Energy Shield100Belts
  • (10–13)% increased maximum Energy Shield
    level []
    level []
  • +# to maximum Energy Shield130Belts
  • (14–16)% increased maximum Energy Shield
    level []
    level []
  • +# to maximum Energy Shield500Belts
  • (14–16)% increased maximum Energy Shield
    level []
    level []
  • (1.2–2.2)% of Maximum Energy Shield Regenerated per Second while affected by Discipline
    level []
    level []
  • +# to maximum Energy Shield50Amulets, Rings
  • (4–5)% increased maximum Energy Shield
    level []
    level []
  • +# to maximum Energy Shield100Amulets, Rings
  • (6–7)% increased maximum Energy Shield
    level []
    level []
  • +# to maximum Energy Shield130Amulets, Rings
  • (8–10)% increased maximum Energy Shield
    level []
    level []
  • +# to maximum Energy Shield500Amulets
  • (8–10)% increased maximum Energy Shield
    level []
    level []
  • 10% increased Maximum total Recovery per second from Energy Shield Leech
    level []
    level []
  • +# to maximum Energy Shield500Rings
  • (8–10)% increased maximum Energy Shield
    level []
    level []
  • (7–10)% faster start of Energy Shield Recharge
    level []
    level []
  • +# to maximum Energy Shield50Quivers
  • (8–9)% increased Energy Shield Recharge Rate
    level []
    level []
  • +# to maximum Energy Shield100Quivers
  • (10–11)% increased Energy Shield Recharge Rate
    level []
    level []
  • +# to maximum Energy Shield130Quivers
  • (12–15)% increased Energy Shield Recharge Rate
    level []
    level []
  • +# to maximum Energy Shield500Quivers
  • (12–15)% increased Energy Shield Recharge Rate
    level []
    level []
  • 0.3% of Spell Damage Leeched as Energy Shield
    level []
    level []
  • +# to maximum Energy Shield135Abyss Jewel
  • +(3–4) to maximum Energy Shield
    level []
    level []
  • +# to maximum Energy Shield500Abyss Jewel
  • +(5–6) to maximum Energy Shield
    level []
    level []
  • #% increased maximum Energy Shield20Amulets
  • (8–9)% increased Energy Shield Recharge Rate
    level []
    level []
  • #% increased maximum Energy Shield40Amulets
  • (10–11)% increased Energy Shield Recharge Rate
    level []
    level []
  • #% increased maximum Energy Shield55Amulets
  • (12–15)% increased Energy Shield Recharge Rate
    level []
    level []
  • #% increased maximum Energy Shield100Amulets
  • (12–15)% increased Energy Shield Recharge Rate
    level []
    level []
  • (3–5)% reduced Mana Reserved
    level []
    level []
  • #% increased maximum Energy Shield22Jewel
  • +(3–4) to maximum Energy Shield
    level []
    level []
  • #% increased maximum Energy Shield50Jewel
  • +(5–6) to maximum Energy Shield
    level []
    level []
  • #% faster start of Energy Shield Recharge65Rings
  • (8–9)% increased Energy Shield Recharge Rate
    level []
    level []
  • #% faster start of Energy Shield Recharge100Rings
  • (10–11)% increased Energy Shield Recharge Rate
    level []
    level []
  • (4–6)% faster start of Energy Shield Recharge
    level []
    level []
  • #% increased Energy Shield Recharge Rate20Jewel
  • +(3–4) to maximum Energy Shield
    level []
    level []
  • #% increased Energy Shield Recharge Rate50Jewel
  • 0.2% of Spell Damage Leeched as Energy Shield
    level []
    level []
  • #% faster start of Energy Shield Recharge15Jewel
  • +(3–4) to maximum Energy Shield
    level []
    level []
  • #% faster start of Energy Shield Recharge50Jewel
  • 0.2% of Energy Shield Regenerated per second
    level []
    level []
  • +# Energy Shield gained for each Enemy hit by your Attacks5Jewel
  • +(3–4) to maximum Energy Shield
    level []
    level []
  • +# Energy Shield gained for each Enemy hit by your Attacks20Jewel
  • +(1–2) Energy Shield gained for each Enemy hit by your Attacks
    level []
    level []
  • # Energy Shield Regenerated per second30Abyss Jewel
  • +(3–4) to maximum Energy Shield
    level []
    level []
  • # Energy Shield Regenerated per second100Abyss Jewel
  • 0.2% of Energy Shield Regenerated per second
    level []
    level []
  • #% increased Armour100Boots, Helmets, Gloves, Body Armours
    Shields
  • (15–18)% increased Armour
    level []
    level []
  • #% increased Armour175Boots, Helmets, Gloves, Body Armours
    Shields
  • (19–22)% increased Armour
    level []
    level []
  • #% increased Armour250Boots, Helmets, Gloves, Body Armours
    Shields
  • (23–26)% increased Armour
    level []
    level []
  • #% increased Armour325Boots, Helmets, Gloves, Body Armours
    Shields
  • (27–30)% increased Armour
    level []
    level []
  • #% increased Armour400Boots, Helmets, Gloves, Body Armours
    Shields
  • (30–35)% increased Armour
    level []
    level []
  • #% increased Armour1000Body Armours
  • (15–20)% chance when Hit for double Armour effect
    level []
    level []
  • #% increased Armour1000Boots
  • 2% Chance to Block Attack Damage
    level []
    level []
  • 2% Chance to Block Spell Damage
    level []
    level []
  • #% increased Armour1000Gloves
  • (4–5)% Chance to Block Attack Damage
    level []
    level []
  • 2% Chance to Block Spell Damage
    level []
    level []
  • #% increased Armour1000Helmets
  • 2% Chance to Block Attack Damage
    level []
    level []
  • (4–5)% Chance to Block Spell Damage
    level []
    level []
  • #% increased Armour1000Shields
  • +(4–5)% Chance to Block Attack Damage
    level []
    level []
  • (4–5)% Chance to Block Spell Damage
    level []
    level []
  • #% increased Evasion Rating100Boots, Helmets, Gloves, Body Armours
    Shields
  • (15–18)% increased Evasion Rating
    level []
    level []
  • #% increased Evasion Rating175Boots, Helmets, Gloves, Body Armours
    Shields
  • (19–22)% increased Evasion Rating
    level []
    level []
  • #% increased Evasion Rating250Boots, Helmets, Gloves, Body Armours
    Shields
  • (23–26)% increased Evasion Rating
    level []
    level []
  • #% increased Evasion Rating325Boots, Helmets, Gloves, Body Armours
    Shields
  • (27–30)% increased Evasion Rating
    level []
    level []
  • #% increased Evasion Rating400Boots, Helmets, Gloves, Body Armours
    Shields
  • (30–35)% increased Evasion Rating
    level []
    level []
  • #% increased Evasion Rating1000Body Armours
  • (10–15)% Global chance to Blind Enemies on hit
    level []
    level []
  • #% increased Evasion Rating1000Helmets, Gloves
  • 2% chance to Dodge Attack Hits
    level []
    level []
  • 2% chance to Dodge Spell Hits
    level []
    level []
  • #% increased Evasion Rating1000Boots
  • (4–5)% chance to Dodge Attack Hits
    level []
    level []
  • (4–5)% chance to Dodge Spell Hits
    level []
    level []
  • #% increased Evasion Rating1000Shields
  • (4–5)% chance to Dodge Attack Hits
    level []
    level []
  • (4–5)% chance to Dodge Spell Hits
    level []
    level []
  • #% increased Energy Shield100Boots, Helmets, Gloves, Body Armours
    Shields
  • (15–16)% increased Energy Shield
    level []
    level []
  • #% increased Energy Shield175Boots, Helmets, Gloves, Body Armours
    Shields
  • (17–18)% increased Energy Shield
    level []
    level []
  • #% increased Energy Shield250Boots, Helmets, Gloves, Body Armours
    Shields
  • (19–20)% increased Energy Shield
    level []
    level []
  • #% increased Energy Shield325Boots, Helmets, Gloves, Body Armours
    Shields
  • (21–22)% increased Energy Shield
    level []
    level []
  • #% increased Energy Shield400Boots, Helmets, Gloves, Body Armours
    Shields
  • (23–25)% increased Energy Shield
    level []
    level []
  • #% increased Energy Shield1000Body Armours
  • (10–15)% increased Energy Shield Recovery rate
    level []
    level []
  • #% increased Energy Shield1000Boots, Gloves
  • Vitality has 10% reduced Mana Reservation
    level []
    level []
  • Determination has 10% reduced Mana Reservation
    level []
    level []
  • Grace has 10% reduced Mana Reservation
    level []
    level []
  • Discipline has 10% reduced Mana Reservation
    level []
    level []
  • Purity of Fire has 10% reduced Mana Reservation
    level []
    level []
  • Purity of Ice has 10% reduced Mana Reservation
    level []
    level []
  • Purity of Lightning has 10% reduced Mana Reservation
    level []
    level []
  • #% increased Energy Shield1000Helmets
  • (10–15)% increased Effect of Auras on you
    level []
    level []
  • #% increased Energy Shield1000Shields
  • Socketed Gems have 10% reduced Mana Reservation
    level []
    level []
  • #% increased Armour and Evasion100Boots, Helmets, Gloves, Body Armours
    Shields
  • (15–18)% increased Armour
    level []
    level []
  • (15–18)% increased Evasion Rating
    level []
    level []
  • #% increased Armour and Evasion175Boots, Helmets, Gloves, Body Armours
    Shields
  • (19–22)% increased Armour
    level []
    level []
  • (19–22)% increased Evasion Rating
    level []
    level []
  • #% increased Armour and Evasion250Boots, Helmets, Gloves, Body Armours
    Shields
  • (23–26)% increased Armour
    level []
    level []
  • (23–26)% increased Evasion Rating
    level []
    level []
  • #% increased Armour and Evasion325Boots, Helmets, Gloves, Body Armours
    Shields
  • (27–30)% increased Armour
    level []
    level []
  • (27–30)% increased Evasion Rating
    level []
    level []
  • #% increased Armour and Evasion400Boots, Helmets, Gloves, Body Armours
    Shields
  • (30–35)% increased Armour
    level []
    level []
  • (30–35)% increased Evasion Rating
    level []
    level []
  • #% increased Armour and Evasion1000Body Armours
  • (15–20)% chance when Hit for double Armour effect
    level []
    level []
  • (10–15)% Global chance to Blind Enemies on hit
    level []
    level []
  • #% increased Armour and Evasion1000Shields
  • +(4–5)% Chance to Block Attack Damage
    level []
    level []
  • (4–5)% Chance to Block Spell Damage
    level []
    level []
  • (4–5)% chance to Dodge Attack Hits
    level []
    level []
  • (4–5)% chance to Dodge Spell Hits
    level []
    level []
  • #% increased Armour and Evasion1000Boots
  • 2% Chance to Block Attack Damage
    level []
    level []
  • 2% Chance to Block Spell Damage
    level []
    level []
  • (4–5)% chance to Dodge Attack Hits
    level []
    level []
  • (4–5)% chance to Dodge Spell Hits
    level []
    level []
  • #% increased Armour and Evasion1000Gloves
  • (4–5)% Chance to Block Attack Damage
    level []
    level []
  • 2% Chance to Block Spell Damage
    level []
    level []
  • 2% chance to Dodge Attack Hits
    level []
    level []
  • 2% chance to Dodge Spell Hits
    level []
    level []
  • #% increased Armour and Evasion1000Helmets
  • 2% Chance to Block Attack Damage
    level []
    level []
  • (4–5)% Chance to Block Spell Damage
    level []
    level []
  • 2% chance to Dodge Attack Hits
    level []
    level []
  • 2% chance to Dodge Spell Hits
    level []
    level []
  • #% increased Armour and Energy Shield100Boots, Helmets, Gloves, Body Armours
    Shields
  • (15–18)% increased Armour
    level []
    level []
  • (15–16)% increased Energy Shield
    level []
    level []
  • #% increased Armour and Energy Shield175Boots, Helmets, Gloves, Body Armours
    Shields
  • (19–22)% increased Armour
    level []
    level []
  • (17–18)% increased Energy Shield
    level []
    level []
  • #% increased Armour and Energy Shield250Boots, Helmets, Gloves, Body Armours
    Shields
  • (23–26)% increased Armour
    level []
    level []
  • (19–20)% increased Energy Shield
    level []
    level []
  • #% increased Armour and Energy Shield325Boots, Helmets, Gloves, Body Armours
    Shields
  • (27–30)% increased Armour
    level []
    level []
  • (21–22)% increased Energy Shield
    level []
    level []
  • #% increased Armour and Energy Shield400Boots, Helmets, Gloves, Body Armours
    Shields
  • (30–35)% increased Armour
    level []
    level []
  • (23–25)% increased Energy Shield
    level []
    level []
  • #% increased Armour and Energy Shield1000Body Armours
  • (15–20)% chance when Hit for double Armour effect
    level []
    level []
  • (10–15)% increased Energy Shield Recovery rate
    level []
    level []
  • #% increased Armour and Energy Shield1000Boots
  • 2% Chance to Block Attack Damage
    level []
    level []
  • 2% Chance to Block Spell Damage
    level []
    level []
  • Vitality has 10% reduced Mana Reservation
    level []
    level []
  • Determination has 10% reduced Mana Reservation
    level []
    level []
  • Grace has 10% reduced Mana Reservation
    level []
    level []
  • Discipline has 10% reduced Mana Reservation
    level []
    level []
  • Purity of Fire has 10% reduced Mana Reservation
    level []
    level []
  • Purity of Ice has 10% reduced Mana Reservation
    level []
    level []
  • Purity of Lightning has 10% reduced Mana Reservation
    level []
    level []
  • #% increased Armour and Energy Shield1000Shields
  • +(4–5)% Chance to Block Attack Damage
    level []
    level []
  • (4–5)% Chance to Block Spell Damage
    level []
    level []
  • Socketed Gems have 10% reduced Mana Reservation
    level []
    level []
  • #% increased Armour and Energy Shield1000Helmets
  • 2% Chance to Block Attack Damage
    level []
    level []
  • (4–5)% Chance to Block Spell Damage
    level []
    level []
  • (10–15)% increased Effect of Auras on you
    level []
    level []
  • #% increased Armour and Energy Shield1000Gloves
  • (4–5)% Chance to Block Attack Damage
    level []
    level []
  • 2% Chance to Block Spell Damage
    level []
    level []
  • Vitality has 10% reduced Mana Reservation
    level []
    level []
  • Determination has 10% reduced Mana Reservation
    level []
    level []
  • Grace has 10% reduced Mana Reservation
    level []
    level []
  • Discipline has 10% reduced Mana Reservation
    level []
    level []
  • Purity of Fire has 10% reduced Mana Reservation
    level []
    level []
  • Purity of Ice has 10% reduced Mana Reservation
    level []
    level []
  • Purity of Lightning has 10% reduced Mana Reservation
    level []
    level []
  • #% increased Evasion and Energy Shield100Boots, Helmets, Gloves, Body Armours
    Shields
  • (15–18)% increased Evasion Rating
    level []
    level []
  • (15–16)% increased Energy Shield
    level []
    level []
  • #% increased Evasion and Energy Shield175Boots, Helmets, Gloves, Body Armours
    Shields
  • (19–22)% increased Evasion Rating
    level []
    level []
  • (17–18)% increased Energy Shield
    level []
    level []
  • #% increased Evasion and Energy Shield250Boots, Helmets, Gloves, Body Armours
    Shields
  • (23–26)% increased Evasion Rating
    level []
    level []
  • (19–20)% increased Energy Shield
    level []
    level []
  • #% increased Evasion and Energy Shield325Boots, Helmets, Gloves, Body Armours
    Shields
  • (27–30)% increased Evasion Rating
    level []
    level []
  • (21–22)% increased Energy Shield
    level []
    level []
  • #% increased Evasion and Energy Shield400Boots, Helmets, Gloves, Body Armours
    Shields
  • (30–35)% increased Evasion Rating
    level []
    level []
  • (23–25)% increased Energy Shield
    level []
    level []
  • #% increased Evasion and Energy Shield1000Body Armours
  • (10–15)% Global chance to Blind Enemies on hit
    level []
    level []
  • (10–15)% increased Energy Shield Recovery rate
    level []
    level []
  • #% increased Evasion and Energy Shield1000Gloves
  • 2% chance to Dodge Attack Hits
    level []
    level []
  • 2% chance to Dodge Spell Hits
    level []
    level []
  • Vitality has 10% reduced Mana Reservation
    level []
    level []
  • Determination has 10% reduced Mana Reservation
    level []
    level []
  • Grace has 10% reduced Mana Reservation
    level []
    level []
  • Discipline has 10% reduced Mana Reservation
    level []
    level []
  • Purity of Fire has 10% reduced Mana Reservation
    level []
    level []
  • Purity of Ice has 10% reduced Mana Reservation
    level []
    level []
  • Purity of Lightning has 10% reduced Mana Reservation
    level []
    level []
  • #% increased Evasion and Energy Shield1000Boots
  • (4–5)% chance to Dodge Attack Hits
    level []
    level []
  • (4–5)% chance to Dodge Spell Hits
    level []
    level []
  • Vitality has 10% reduced Mana Reservation
    level []
    level []
  • Determination has 10% reduced Mana Reservation
    level []
    level []
  • Grace has 10% reduced Mana Reservation
    level []
    level []
  • Discipline has 10% reduced Mana Reservation
    level []
    level []
  • Purity of Fire has 10% reduced Mana Reservation
    level []
    level []
  • Purity of Ice has 10% reduced Mana Reservation
    level []
    level []
  • Purity of Lightning has 10% reduced Mana Reservation
    level []
    level []
  • #% increased Evasion and Energy Shield1000Helmets
  • 2% chance to Dodge Attack Hits
    level []
    level []
  • 2% chance to Dodge Spell Hits
    level []
    level []
  • (10–15)% increased Effect of Auras on you
    level []
    level []
  • #% increased Evasion and Energy Shield1000Shields
  • (4–5)% chance to Dodge Attack Hits
    level []
    level []
  • (4–5)% chance to Dodge Spell Hits
    level []
    level []
  • Socketed Gems have 10% reduced Mana Reservation
    level []
    level []
  • #% increased Armour, Evasion and Energy Shield100Boots, Helmets, Gloves, Body Armours
    Shields
  • (15–18)% increased Armour
    level []
    level []
  • (15–18)% increased Evasion Rating
    level []
    level []
  • (15–16)% increased Energy Shield
    level []
    level []
  • #% increased Armour, Evasion and Energy Shield175Boots, Helmets, Gloves, Body Armours
    Shields
  • (19–22)% increased Armour
    level []
    level []
  • (19–22)% increased Evasion Rating
    level []
    level []
  • (17–18)% increased Energy Shield
    level []
    level []
  • #% increased Armour, Evasion and Energy Shield250Boots, Helmets, Gloves, Body Armours
    Shields
  • (23–26)% increased Armour
    level []
    level []
  • (23–26)% increased Evasion Rating
    level []
    level []
  • (19–20)% increased Energy Shield
    level []
    level []
  • #% increased Armour, Evasion and Energy Shield325Boots, Helmets, Gloves, Body Armours
    Shields
  • (27–30)% increased Armour
    level []
    level []
  • (27–30)% increased Evasion Rating
    level []
    level []
  • (21–22)% increased Energy Shield
    level []
    level []
  • #% increased Armour, Evasion and Energy Shield400Boots, Helmets, Gloves, Body Armours
    Shields
  • (30–35)% increased Armour
    level []
    level []
  • (30–35)% increased Evasion Rating
    level []
    level []
  • (23–25)% increased Energy Shield
    level []
    level []
  • #% increased Armour, Evasion and Energy Shield1000Body Armours
  • (15–20)% chance when Hit for double Armour effect
    level []
    level []
  • (10–15)% Global chance to Blind Enemies on hit
    level []
    level []
  • (10–15)% increased Energy Shield Recovery rate
    level []
    level []
  • #% increased Armour, Evasion and Energy Shield1000Shields
  • +(4–5)% Chance to Block Attack Damage
    level []
    level []
  • (4–5)% Chance to Block Spell Damage
    level []
    level []
  • (4–5)% chance to Dodge Attack Hits
    level []
    level []
  • (4–5)% chance to Dodge Spell Hits
    level []
    level []
  • Socketed Gems have 10% reduced Mana Reservation
    level []
    level []
  • #% increased Armour, Evasion and Energy Shield1000Boots
  • 2% Chance to Block Attack Damage
    level []
    level []
  • 2% Chance to Block Spell Damage
    level []
    level []
  • (4–5)% chance to Dodge Attack Hits
    level []
    level []
  • (4–5)% chance to Dodge Spell Hits
    level []
    level []
  • Vitality has 10% reduced Mana Reservation
    level []
    level []
  • Determination has 10% reduced Mana Reservation
    level []
    level []
  • Grace has 10% reduced Mana Reservation
    level []
    level []
  • Discipline has 10% reduced Mana Reservation
    level []
    level []
  • Purity of Fire has 10% reduced Mana Reservation
    level []
    level []
  • Purity of Ice has 10% reduced Mana Reservation
    level []
    level []
  • Purity of Lightning has 10% reduced Mana Reservation
    level []
    level []
  • #% increased Armour, Evasion and Energy Shield1000Gloves
  • (4–5)% Chance to Block Attack Damage
    level []
    level []
  • 2% Chance to Block Spell Damage
    level []
    level []
  • 2% chance to Dodge Attack Hits
    level []
    level []
  • 2% chance to Dodge Spell Hits
    level []
    level []
  • Vitality has 10% reduced Mana Reservation
    level []
    level []
  • Determination has 10% reduced Mana Reservation
    level []
    level []
  • Grace has 10% reduced Mana Reservation
    level []
    level []
  • Discipline has 10% reduced Mana Reservation
    level []
    level []
  • Purity of Fire has 10% reduced Mana Reservation
    level []
    level []
  • Purity of Ice has 10% reduced Mana Reservation
    level []
    level []
  • Purity of Lightning has 10% reduced Mana Reservation
    level []
    level []
  • #% increased Armour, Evasion and Energy Shield1000Helmets
  • 2% Chance to Block Attack Damage
    level []
    level []
  • (4–5)% Chance to Block Spell Damage
    level []
    level []
  • 2% chance to Dodge Attack Hits
    level []
    level []
  • 2% chance to Dodge Spell Hits
    level []
    level []
  • (10–15)% increased Effect of Auras on you
    level []
    level []
  • #% additional Physical Damage Reduction5Body Armours
  • 2% additional Physical Damage Reduction
    level []
    level []
  • #% additional Physical Damage Reduction9Body Armours
  • 3% additional Physical Damage Reduction
    level []
    level []
  • #% additional Physical Damage Reduction50Body Armours
  • 4% additional Physical Damage Reduction
    level []
    level []
  • #% of Energy Shield Regenerated per second80Body Armours
  • (0.6–0.7)% of Energy Shield Regenerated per second
    level []
    level []
  • #% of Energy Shield Regenerated per second120Body Armours
  • (0.8–0.9)% of Energy Shield Regenerated per second
    level []
    level []
  • #% of Energy Shield Regenerated per second500Body Armours
  • 1% of Energy Shield Regenerated per second
    level []
    level []
  • #% increased Rarity of Items found30Boots, Gloves, Helmets
  • (10–11)% increased Rarity of Items found
    level []
    level []
  • #% increased Rarity of Items found60Boots, Gloves, Helmets
  • (12–13)% increased Rarity of Items found
    level []
    level []
  • #% increased Rarity of Items found90Boots, Gloves, Helmets
  • (14–15)% increased Rarity of Items found
    level []
    level []
  • #% increased Rarity of Items found120Boots, Gloves, Helmets
  • (16–17)% increased Rarity of Items found
    level []
    level []
  • #% increased Rarity of Items found145Boots, Gloves, Helmets
  • (18–20)% increased Rarity of Items found
    level []
    level []
  • #% increased Rarity of Items found200Boots, Gloves, Helmets
  • (1–3)% increased Quantity of Items found
    level []
    level []
  • #% increased Rarity of Items found50Rings, Amulets
  • (19–20)% increased Rarity of Items found
    level []
    level []
  • #% increased Rarity of Items found100Rings, Amulets
  • (21–22)% increased Rarity of Items found
    level []
    level []
  • #% increased Rarity of Items found145Rings, Amulets
  • (23–25)% increased Rarity of Items found
    level []
    level []
  • #% increased Rarity of Items found200Rings, Amulets
  • (4–5)% increased Movement Speed
    level []
    level []
  • #% increased Rarity of Items found16Jewel
  • (1–2)% increased Rarity of Items found
    level []
    level []
  • #% increased Rarity of Items found50Jewel
  • (3–4)% increased Rarity of Items found
    level []
    level []
  • #% increased Movement Speed50Boots
  • 4% increased Movement Speed
    level []
    level []
  • #% increased Movement Speed70Boots
  • (5–6)% increased Movement Speed
    level []
    level []
  • #% increased Movement Speed95Boots
  • (7–8)% increased Movement Speed
    level []
    level []
  • #% increased Movement Speed120Boots
  • (7–8)% increased Movement Speed
    level []
    level []
  • Onslaught
    level []
    level []
  • #% increased Movement Speed if you've Hit an Enemy Recently12Boots
  • 4% increased Movement Speed
    level []
    level []
  • #% increased Movement Speed if you've Hit an Enemy Recently30Boots
  • (5–6)% increased Movement Speed
    level []
    level []
  • #% increased Movement Speed if you haven't taken Damage Recently10Abyss Jewel
  • 1% increased Movement Speed
    level []
    level []
  • #% increased Movement Speed if you haven't taken Damage Recently20Abyss Jewel
  • 2% increased Movement Speed
    level []
    level []
  • #% increased Movement Speed if you've Killed Recently10Abyss Jewel
  • 1% increased Movement Speed
    level []
    level []
  • #% increased Movement Speed if you've Killed Recently20Abyss Jewel
  • 2% increased Movement Speed
    level []
    level []
  • #% increased Attack Speed30Gloves, Quivers
  • 3% increased Attack Speed
    level []
    level []
  • #% increased Attack Speed35Quivers
  • 4% increased Attack Speed
    level []
    level []
  • #% increased Attack Speed45Gloves
  • 4% increased Attack Speed
    level []
    level []
  • #% increased Attack Speed100Gloves, Quivers
  • 5% increased Attack Speed
    level []
    level []
  • #% increased Attack Speed15Rings
  • 4% increased Attack Speed
    level []
    level []
  • #% increased Attack Speed50Rings
  • 5% increased Attack Speed
    level []
    level []
  • #% increased Attack Speed20Shields
  • 3% increased Attack Speed
    level []
    level []
  • #% increased Attack Speed30Shields
  • 4% increased Attack Speed
    level []
    level []
  • #% increased Attack Speed100Shields
  • 5% increased Attack Speed
    level []
    level []
  • #% increased Attack Speed10Jewel, Abyss Jewel
  • 1% increased Attack Speed
    level []
    level []
  • #% increased Attack Speed50Jewel, Abyss Jewel
  • 2% increased Attack Speed
    level []
    level []
  • #% increased Attack Speed if you've dealt a Critical Strike Recently20Abyss Jewel
  • 1% increased Attack Speed
    level []
    level []
  • #% increased Attack Speed if you've dealt a Critical Strike Recently50Abyss Jewel
  • 2% increased Attack Speed
    level []
    level []
  • #% increased Attack Speed while holding a Shield16Jewel
  • (2–3)% increased Melee Damage
    level []
    level []
  • #% increased Attack Speed while holding a Shield50Jewel
  • (4–5)% increased Melee Damage
    level []
    level []
  • 2% increased Attack Speed
    level []
    level []
  • #% increased Attack Speed while Dual Wielding16Jewel
  • (2–3)% increased Melee Damage
    level []
    level []
  • #% increased Attack Speed while Dual Wielding50Jewel
  • (4–5)% increased Melee Damage
    level []
    level []
  • 2% increased Attack Speed
    level []
    level []
  • #% increased Attack Speed with One Handed Melee Weapons16Jewel
  • (2–3)% increased Melee Damage
    level []
    level []
  • #% increased Attack Speed with One Handed Melee Weapons50Jewel
  • (4–5)% increased Melee Damage
    level []
    level []
  • 2% increased Attack Speed
    level []
    level []
  • #% increased Attack Speed with Two Handed Melee Weapons16Jewel
  • (2–3)% increased Melee Damage
    level []
    level []
  • #% increased Attack Speed with Two Handed Melee Weapons50Jewel
  • (4–5)% increased Melee Damage
    level []
    level []
  • 2% increased Attack Speed
    level []
    level []
  • #% increased Attack Speed with Maces20Jewel
  • (1–2)% increased Attack Speed with Maces
    level []
    level []
  • #% increased Attack Speed with Maces50Jewel
  • 3% increased Attack Speed with Maces
    level []
    level []
  • #% increased Attack Speed with Axes20Jewel
  • (1–2)% increased Attack Speed with Axes
    level []
    level []
  • #% increased Attack Speed with Axes50Jewel
  • 3% increased Attack Speed with Axes
    level []
    level []
  • #% increased Attack Speed with Swords20Jewel
  • (1–2)% increased Attack Speed with Swords
    level []
    level []
  • #% increased Attack Speed with Swords50Jewel
  • 3% increased Attack Speed with Swords
    level []
    level []
  • #% increased Attack Speed with Bows20Jewel
  • (1–2)% increased Attack Speed with Bows
    level []
    level []
  • #% increased Attack Speed with Bows50Jewel
  • 3% increased Attack Speed with Bows
    level []
    level []
  • #% increased Attack Speed with Claws20Jewel
  • (1–2)% increased Attack Speed with Claws
    level []
    level []
  • #% increased Attack Speed with Claws50Jewel
  • 3% increased Attack Speed with Claws
    level []
    level []
  • #% increased Attack Speed with Daggers20Jewel
  • (1–2)% increased Attack Speed with Daggers
    level []
    level []
  • #% increased Attack Speed with Daggers50Jewel
  • 3% increased Attack Speed with Daggers
    level []
    level []
  • #% increased Attack Speed with Wands20Jewel
  • (1–2)% increased Attack Speed with Wands
    level []
    level []
  • #% increased Attack Speed with Wands50Jewel
  • 3% increased Attack Speed with Wands
    level []
    level []
  • #% increased Attack Speed with Staves20Jewel
  • (1–2)% increased Attack Speed with Staves
    level []
    level []
  • #% increased Attack Speed with Staves50Jewel
  • 3% increased Attack Speed with Staves
    level []
    level []
  • #% increased Attack Speed30Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (3–4)% increased Attack Speed
    level []
    level []
  • #% increased Attack Speed50Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (5–6)% increased Attack Speed
    level []
    level []
  • #% increased Attack Speed100Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (7–8)% increased Attack Speed
    level []
    level []
  • #% increased Cast Speed20Amulets
  • 3% increased Cast Speed
    level []
    level []
  • #% increased Cast Speed35Amulets
  • 4% increased Cast Speed
    level []
    level []
  • #% increased Cast Speed100Amulets
  • 5% increased Cast Speed
    level []
    level []
  • #% increased Cast Speed15Rings
  • 4% increased Cast Speed
    level []
    level []
  • #% increased Cast Speed50Rings
  • 5% increased Cast Speed
    level []
    level []
  • #% increased Cast Speed20Shields
  • 3% increased Cast Speed
    level []
    level []
  • #% increased Cast Speed30Shields
  • 4% increased Cast Speed
    level []
    level []
  • #% increased Cast Speed100Shields
  • 5% increased Cast Speed
    level []
    level []
  • #% increased Cast Speed40Wands, Sceptres, Daggers
  • (5–6)% increased Cast Speed
    level []
    level []
  • #% increased Cast Speed65Wands, Sceptres, Daggers
  • (7–9)% increased Cast Speed
    level []
    level []
  • #% increased Cast Speed200Wands, Sceptres, Daggers
  • (10–12)% increased Cast Speed
    level []
    level []
  • #% increased Cast Speed50Staves
  • (11–12)% increased Cast Speed
    level []
    level []
  • #% increased Cast Speed100Staves
  • (13–15)% increased Cast Speed
    level []
    level []
  • #% increased Cast Speed200Staves
  • (16–18)% increased Cast Speed
    level []
    level []
  • #% increased Cast Speed10Jewel, Abyss Jewel
  • 1% increased Cast Speed
    level []
    level []
  • #% increased Cast Speed50Jewel, Abyss Jewel
  • 2% increased Cast Speed
    level []
    level []
  • #% increased Cast Speed if you've dealt a Critical Strike Recently18Abyss Jewel
  • 1% increased Cast Speed
    level []
    level []
  • #% increased Cast Speed if you've dealt a Critical Strike Recently50Abyss Jewel
  • 2% increased Cast Speed
    level []
    level []
  • #% increased Cast Speed while holding a Shield11Jewel
  • (1–2)% increased Cast Speed while holding a Shield
    level []
    level []
  • #% increased Cast Speed while holding a Shield50Jewel
  • 3% increased Cast Speed while holding a Shield
    level []
    level []
  • #% increased Cast Speed while wielding a Staff11Jewel
  • (1–2)% increased Cast Speed while wielding a Staff
    level []
    level []
  • #% increased Cast Speed while wielding a Staff50Jewel
  • 3% increased Cast Speed while wielding a Staff
    level []
    level []
  • #% increased Cast Speed while Dual Wielding11Jewel
  • (1–2)% increased Cast Speed while Dual Wielding
    level []
    level []
  • #% increased Cast Speed while Dual Wielding50Jewel
  • 3% increased Cast Speed while Dual Wielding
    level []
    level []
  • #% increased Cast Speed with Fire Skills11Jewel
  • (2–3)% increased Fire Damage
    level []
    level []
  • #% increased Cast Speed with Fire Skills50Jewel
  • (4–5)% increased Fire Damage
    level []
    level []
  • 2% increased Cast Speed
    level []
    level []
  • #% increased Cast Speed with Cold Skills11Jewel
  • (2–3)% increased Cold Damage
    level []
    level []
  • #% increased Cast Speed with Cold Skills50Jewel
  • (4–5)% increased Cold Damage
    level []
    level []
  • 2% increased Cast Speed
    level []
    level []
  • #% increased Cast Speed with Lightning Skills11Jewel
  • (2–3)% increased Lightning Damage
    level []
    level []
  • #% increased Cast Speed with Lightning Skills50Jewel
  • (4–5)% increased Lightning Damage
    level []
    level []
  • 2% increased Cast Speed
    level []
    level []
  • #% increased Attack and Cast Speed15Shields, Amulets, Quivers
  • 4% increased Attack and Cast Speed
    level []
    level []
  • #% increased Attack and Cast Speed50Shields, Amulets, Quivers
  • 5% increased Attack and Cast Speed
    level []
    level []
  • #% increased Attack and Cast Speed10Jewel
  • 1% increased Attack Speed
    level []
    level []
  • 1% increased Cast Speed
    level []
    level []
  • #% increased Attack and Cast Speed50Jewel
  • 2% increased Attack Speed
    level []
    level []
  • 2% increased Cast Speed
    level []
    level []
  • #% increased Projectile Speed40Quivers, Bows, Wands
  • (9–10)% increased Projectile Speed
    level []
    level []
  • #% increased Projectile Speed80Quivers, Bows, Wands
  • (11–12)% increased Projectile Speed
    level []
    level []
  • #% increased Projectile Speed115Quivers, Bows, Wands
  • (13–14)% increased Projectile Speed
    level []
    level []
  • #% increased Projectile Speed135Quivers, Bows, Wands
  • (15–17)% increased Projectile Speed
    level []
    level []
  • #% increased Projectile Speed200Wands
  • (18–20)% increased Projectile Speed
    level []
    level []
  • Projectiles Pierce 2 additional Targets
    level []
    level []
  • #% increased Projectile Speed200Quivers, Bows
  • (18–20)% increased Projectile Speed
    level []
    level []
  • Bow Attacks fire an additional Arrow
    level []
    level []
  • #% increased Projectile Speed20Jewel
  • (1–2)% increased Projectile Speed
    level []
    level []
  • #% increased Projectile Speed50Jewel
  • (3–5)% increased Projectile Speed
    level []
    level []
  • #% increased Trap Throwing Speed30Belts, Amulets
  • (2–3)% increased Trap Throwing Speed
    level []
    level []
  • #% increased Trap Throwing Speed100Belts, Amulets
  • (4–5)% increased Trap Throwing Speed
    level []
    level []
  • #% increased Trap Throwing Speed20Jewel
  • (1–2)% increased Trap Throwing Speed
    level []
    level []
  • #% increased Trap Throwing Speed50Jewel
  • 3% increased Trap Throwing Speed
    level []
    level []
  • #% increased Mine Laying Speed30Helmets, Amulets
  • (2–3)% increased Mine Laying Speed
    level []
    level []
  • #% increased Mine Laying Speed100Helmets, Amulets
  • (4–5)% increased Mine Laying Speed
    level []
    level []
  • #% increased Mine Laying Speed20Jewel
  • (1–2)% increased Mine Laying Speed
    level []
    level []
  • #% increased Mine Laying Speed50Jewel
  • 3% increased Mine Laying Speed
    level []
    level []
  • #% increased Totem Placement speed75Boots, Amulets
  • (2–3)% increased Totem Placement speed
    level []
    level []
  • #% increased Totem Placement speed150Boots, Amulets
  • (4–5)% increased Totem Placement speed
    level []
    level []
  • #% increased Brand Attachment range30Gloves, Amulets
  • (2–3)% increased Brand Attachment range
    level []
    level []
  • #% increased Brand Attachment range100Gloves, Amulets
  • (4–5)% increased Brand Attachment range
    level []
    level []
  • +# to Accuracy Rating250Gloves, Helmets, Quivers, Rings
    Amulets, Shields
  • (10–11)% increased Global Accuracy Rating
    level []
    level []
  • +# to Accuracy Rating500Gloves, Helmets, Quivers, Rings
    Amulets, Shields
  • (12–13)% increased Global Accuracy Rating
    level []
    level []
  • +# to Accuracy Rating750Gloves, Helmets, Quivers, Rings
    Amulets, Shields
  • (14–15)% increased Global Accuracy Rating
    level []
    level []
  • +# to Accuracy Rating1000Gloves, Helmets, Quivers, Rings
    Amulets, Shields
  • (16–17)% increased Global Accuracy Rating
    level []
    level []
  • +# to Accuracy Rating1400Gloves, Helmets, Rings, Amulets
  • (18–20)% increased Global Accuracy Rating
    level []
    level []
  • +# to Accuracy Rating2000Gloves, Helmets, Rings, Amulets
  • (18–20)% increased Global Accuracy Rating
    level []
    level []
  • +(150–250) to Accuracy Rating
    level []
    level []
  • +# to Accuracy Rating2000Shields
  • +(251–350) to Accuracy Rating
    level []
    level []
  • +# to Accuracy Rating2000Quivers
  • Arrows Pierce 3 additional Targets
    level []
    level []
  • +# to Accuracy Rating600Abyss Jewel
  • +(21–35) to Accuracy Rating
    level []
    level []
  • +# to Accuracy Rating2000Abyss Jewel
  • +(36–50) to Accuracy Rating
    level []
    level []
  • +# to Accuracy Rating500Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (10–15)% increased Global Accuracy Rating
    level []
    level []
  • +# to Accuracy Rating1000Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (20–25)% increased Global Accuracy Rating
    level []
    level []
  • +# to Accuracy Rating2000Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (30–35)% increased Global Accuracy Rating
    level []
    level []
  • #% increased Global Accuracy Rating32Jewel
  • +(21–35) to Accuracy Rating
    level []
    level []
  • #% increased Global Accuracy Rating100Jewel
  • +(36–50) to Accuracy Rating
    level []
    level []
  • #% increased Accuracy Rating if you haven't Killed Recently70Abyss Jewel
  • +(21–35) to Accuracy Rating
    level []
    level []
  • #% increased Accuracy Rating if you haven't Killed Recently150Abyss Jewel
  • +(36–50) to Accuracy Rating
    level []
    level []
  • #% increased Damage25Belts, Rings
  • (10–11)% increased Damage
    level []
    level []
  • #% increased Damage55Belts, Rings
  • (12–13)% increased Damage
    level []
    level []
  • #% increased Damage100Belts, Rings
  • (14–15)% increased Damage
    level []
    level []
  • #% increased Damage27Jewel
  • 2% increased Damage
    level []
    level []
  • #% increased Damage100Jewel
  • (3–4)% increased Damage
    level []
    level []
  • #% increased Damage if you've Killed Recently50Abyss Jewel
  • 2% increased Damage
    level []
    level []
  • #% increased Damage if you've Killed Recently100Abyss Jewel
  • (3–4)% increased Damage
    level []
    level []
  • #% increased Physical Damage200Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • (13–14)% increased Physical Damage
    level []
    level []
  • #% increased Physical Damage400Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • (15–16)% increased Physical Damage
    level []
    level []
  • #% increased Physical Damage600Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • (17–19)% increased Physical Damage
    level []
    level []
  • #% increased Physical Damage725Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • (20–22)% increased Physical Damage
    level []
    level []
  • #% increased Physical Damage1000Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • (23–25)% increased Physical Damage
    level []
    level []
  • #% increased Physical Damage200Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (13–14)% increased Physical Damage
    level []
    level []
  • #% increased Physical Damage400Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (15–16)% increased Physical Damage
    level []
    level []
  • #% increased Physical Damage600Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (17–19)% increased Physical Damage
    level []
    level []
  • #% increased Physical Damage725Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (20–22)% increased Physical Damage
    level []
    level []
  • #% increased Physical Damage1000Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (23–25)% increased Physical Damage
    level []
    level []
  • Adds to # Physical Damage40Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • Adds 1 to 2 Physical Damage
    level []
    level []
  • Adds to # Physical Damage80Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • Adds (2–3) to (3–4) Physical Damage
    level []
    level []
  • Adds to # Physical Damage120Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • Adds (3–4) to (5–6) Physical Damage
    level []
    level []
  • Adds to # Physical Damage135Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • Adds (5–6) to (7–8) Physical Damage
    level []
    level []
  • Adds to # Physical Damage500Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • Adds (6–7) to (9–10) Physical Damage
    level []
    level []
  • Adds to # Physical Damage50Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • Adds 1 to (2–3) Physical Damage
    level []
    level []
  • Adds to # Physical Damage100Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • Adds (2–3) to (4–5) Physical Damage
    level []
    level []
  • Adds to # Physical Damage150Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • Adds (4–5) to (6–7) Physical Damage
    level []
    level []
  • Adds to # Physical Damage180Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • Adds (6–7) to (8–10) Physical Damage
    level []
    level []
  • Adds to # Physical Damage500Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • Adds (8–9) to (11–13) Physical Damage
    level []
    level []
  • Adds to # Physical Damage to Spells45Abyss Jewel
  • (3–4)% increased Physical Damage with Spell Skills
    level []
    level []
  • Adds to # Physical Damage to Spells100Abyss Jewel
  • (5–6)% increased Physical Damage with Spell Skills
    level []
    level []
  • Adds to # Physical Damage to Spells while holding a Shield60Abyss Jewel
  • (3–4)% increased Spell Damage while holding a Shield
    level []
    level []
  • Adds to # Physical Damage to Spells while holding a Shield200Abyss Jewel
  • (5–6)% increased Spell Damage while holding a Shield
    level []
    level []
  • Adds to # Physical Damage to Spells while wielding a Two Handed Weapon60Abyss Jewel
  • (3–4)% increased Spell Damage while wielding a Staff
    level []
    level []
  • Adds to # Physical Damage to Spells while wielding a Two Handed Weapon200Abyss Jewel
  • (5–6)% increased Spell Damage while wielding a Staff
    level []
    level []
  • Adds to # Physical Damage to Spells while Dual Wielding60Abyss Jewel
  • (3–4)% increased Spell Damage while Dual Wielding
    level []
    level []
  • Adds to # Physical Damage to Spells while Dual Wielding200Abyss Jewel
  • (5–6)% increased Spell Damage while Dual Wielding
    level []
    level []
  • Adds to # Physical Damage to Attacks8Gloves, Quivers
  • 8% increased Global Physical Damage
    level []
    level []
  • Adds to # Physical Damage to Attacks16Gloves, Quivers
  • (9–10)% increased Global Physical Damage
    level []
    level []
  • Adds to # Physical Damage to Attacks24Gloves, Quivers
  • (11–12)% increased Global Physical Damage
    level []
    level []
  • Adds to # Physical Damage to Attacks28Gloves, Quivers
  • (13–14)% increased Global Physical Damage
    level []
    level []
  • Adds to # Physical Damage to Attacks50Quivers
  • (15–16)% increased Global Physical Damage
    level []
    level []
  • (9–10)% reduced Enemy Stun Threshold
    level []
    level []
  • Adds to # Physical Damage to Attacks50Gloves
  • (15–16)% increased Global Physical Damage
    level []
    level []
  • (6–10)% chance to Impale Enemies on Hit with Attacks
    level []
    level []
  • Curse Enemies with Level 8 Vulnerability on Hit
    level []
    level []
  • Adds to # Physical Damage to Attacks20Rings, Amulets
  • (11–12)% increased Global Physical Damage
    level []
    level []
  • Adds to # Physical Damage to Attacks30Rings, Amulets
  • (13–14)% increased Global Physical Damage
    level []
    level []
  • Adds to # Physical Damage to Attacks40Rings
  • (15–16)% increased Global Physical Damage
    level []
    level []
  • Adds to # Physical Damage to Attacks70Amulets
  • (15–16)% increased Global Physical Damage
    level []
    level []
  • Adds to # Physical Damage to Attacks100Rings
  • (15–16)% increased Global Physical Damage
    level []
    level []
  • Curse Enemies with Level 5 Vulnerability on Hit
    level []
    level []
  • Adds to # Physical Damage to Attacks100Amulets
  • (15–16)% increased Global Physical Damage
    level []
    level []
  • 0.5% of Physical Damage Leeched as Life
    level []
    level []
  • Adds to # Physical Damage to Attacks16Abyss Jewel
  • (3–4)% increased Physical Damage with Attack Skills
    level []
    level []
  • Adds to # Physical Damage to Attacks100Abyss Jewel
  • (5–6)% increased Physical Damage with Attack Skills
    level []
    level []
  • Adds to # Physical Damage to Dagger Attacks27Abyss Jewel
  • (3–4)% increased Physical Damage with Daggers
    level []
    level []
  • Adds to # Physical Damage to Dagger Attacks100Abyss Jewel
  • (3–4)% increased Physical Damage with Daggers
    level []
    level []
  • Adds to # Physical Damage to Claw Attacks27Abyss Jewel
  • (3–4)% increased Physical Damage with Claws
    level []
    level []
  • Adds to # Physical Damage to Claw Attacks100Abyss Jewel
  • (5–6)% increased Physical Damage with Claws
    level []
    level []
  • Adds to # Physical Damage to Sword Attacks27Abyss Jewel
  • (3–4)% increased Physical Damage with Swords
    level []
    level []
  • Adds to # Physical Damage to Sword Attacks100Abyss Jewel
  • (5–6)% increased Physical Damage with Swords
    level []
    level []
  • Adds to # Physical Damage to Axe Attacks27Abyss Jewel
  • (3–4)% increased Physical Damage with Axes
    level []
    level []
  • Adds to # Physical Damage to Axe Attacks100Abyss Jewel
  • (5–6)% increased Physical Damage with Axes
    level []
    level []
  • Adds to # Physical Damage to Mace Attacks27Abyss Jewel
  • (3–4)% increased Physical Damage with Maces
    level []
    level []
  • Adds to # Physical Damage to Mace Attacks100Abyss Jewel
  • (5–6)% increased Physical Damage with Maces
    level []
    level []
  • Adds to # Physical Damage to Staff Attacks27Abyss Jewel
  • (3–4)% increased Physical Damage with Staves
    level []
    level []
  • Adds to # Physical Damage to Staff Attacks100Abyss Jewel
  • (5–6)% increased Physical Damage with Staves
    level []
    level []
  • Adds to # Physical Damage to Wand Attacks27Abyss Jewel
  • (3–4)% increased Physical Damage with Wands
    level []
    level []
  • Adds to # Physical Damage to Wand Attacks100Abyss Jewel
  • (5–6)% increased Physical Damage with Wands
    level []
    level []
  • Adds to # Physical Damage to Bow Attacks27Abyss Jewel
  • (3–4)% increased Physical Damage with Bows
    level []
    level []
  • Adds to # Physical Damage to Bow Attacks100Abyss Jewel
  • (5–6)% increased Physical Damage with Bows
    level []
    level []
  • Adds to # Fire Damage80Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows
  • Adds (4–8) to (9–15) Fire Damage
    level []
    level []
  • Adds to # Fire Damage160Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows
  • Adds (9–12) to (16–23) Fire Damage
    level []
    level []
  • Adds to # Fire Damage210Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows
  • Adds (13–18) to (24–31) Fire Damage
    level []
    level []
  • Adds to # Fire Damage250Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows
  • Adds (19–24) to (32–43) Fire Damage
    level []
    level []
  • Adds to # Fire Damage1000Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows
  • Adds (25–30) to (44–53) Fire Damage
    level []
    level []
  • Adds to # Fire Damage150Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces
  • Adds (7–12) to (13–21) Fire Damage
    level []
    level []
  • Adds to # Fire Damage300Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces
  • Adds (13–19) to (22–35) Fire Damage
    level []
    level []
  • Adds to # Fire Damage375Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces
  • Adds (20–27) to (36–48) Fire Damage
    level []
    level []
  • Adds to # Fire Damage450Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces
  • Adds (28–35) to (49–64) Fire Damage
    level []
    level []
  • Adds to # Fire Damage1000Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces
  • Adds (36–45) to (65–80) Fire Damage
    level []
    level []
  • Adds to # Fire Damage to Spells75Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • Adds (3–6) to (7–11) Fire Damage to Spells
    level []
    level []
  • Adds to # Fire Damage to Spells150Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • Adds (7–9) to (12–17) Fire Damage to Spells
    level []
    level []
  • Adds to # Fire Damage to Spells200Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • Adds (10–13) to (17–22) Fire Damage to Spells
    level []
    level []
  • Adds to # Fire Damage to Spells230Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • Adds (14–17) to (23–31) Fire Damage to Spells
    level []
    level []
  • Adds to # Fire Damage to Spells1000Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • Adds (18–21) to (31–38) Fire Damage to Spells
    level []
    level []
  • Adds to # Fire Damage to Spells100Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • Adds (5–9) to (10–15) Fire Damage to Spells
    level []
    level []
  • Adds to # Fire Damage to Spells200Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • Adds (10–14) to (16–25) Fire Damage to Spells
    level []
    level []
  • Adds to # Fire Damage to Spells275Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • Adds (14–19) to (26–34) Fire Damage to Spells
    level []
    level []
  • Adds to # Fire Damage to Spells320Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • Adds (20–25) to (35–45) Fire Damage to Spells
    level []
    level []
  • Adds to # Fire Damage to Spells1000Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • Adds (26–32) to (46–56) Fire Damage to Spells
    level []
    level []
  • Adds to # Fire Damage to Spells70Abyss Jewel
  • (3–4)% increased Fire Damage with Spell Skills
    level []
    level []
  • Adds to # Fire Damage to Spells200Abyss Jewel
  • (5–6)% increased Fire Damage with Spell Skills
    level []
    level []
  • Adds to # Fire Damage to Spells while holding a Shield80Abyss Jewel
  • +(2–3)% to Critical Strike Multiplier for Spells while holding a Shield
    level []
    level []
  • Adds to # Fire Damage to Spells while holding a Shield200Abyss Jewel
  • +(4–5)% to Critical Strike Multiplier for Spells while holding a Shield
    level []
    level []
  • Adds to # Fire Damage to Spells while wielding a Two Handed Weapon80Abyss Jewel
  • +(2–3)% to Critical Strike Multiplier for Spells while wielding a Staff
    level []
    level []
  • Adds to # Fire Damage to Spells while wielding a Two Handed Weapon200Abyss Jewel
  • +(4–5)% to Critical Strike Multiplier for Spells while wielding a Staff
    level []
    level []
  • Adds to # Fire Damage to Spells while Dual Wielding80Abyss Jewel
  • +(2–3)% to Critical Strike Multiplier for Spells while Dual Wielding
    level []
    level []
  • Adds to # Fire Damage to Spells while Dual Wielding200Abyss Jewel
  • +(4–5)% to Critical Strike Multiplier for Spells while Dual Wielding
    level []
    level []
  • Adds to # Fire Damage to Attacks15Gloves, Quivers
  • 8% increased Fire Damage
    level []
    level []
  • Adds to # Fire Damage to Attacks25Gloves, Quivers
  • (9–10)% increased Fire Damage
    level []
    level []
  • Adds to # Fire Damage to Attacks35Gloves, Quivers
  • (11–12)% increased Fire Damage
    level []
    level []
  • Adds to # Fire Damage to Attacks45Gloves, Quivers
  • (13–14)% increased Fire Damage
    level []
    level []
  • Adds to # Fire Damage to Attacks100Quivers
  • (15–16)% increased Fire Damage
    level []
    level []
  • (15–25)% of Physical Damage Converted to Fire Damage
    level []
    level []
  • Adds to # Fire Damage to Attacks100Gloves
  • (15–16)% increased Fire Damage
    level []
    level []
  • (15–25)% of Physical Damage Converted to Fire Damage
    level []
    level []
  • Curse Enemies with Level 8 Flammability on Hit
    level []
    level []
  • Adds to # Fire Damage to Attacks40Rings, Amulets
  • (11–12)% increased Fire Damage
    level []
    level []
  • Adds to # Fire Damage to Attacks80Rings, Amulets
  • (13–14)% increased Fire Damage
    level []
    level []
  • Adds to # Fire Damage to Attacks120Rings, Amulets
  • (15–16)% increased Fire Damage
    level []
    level []
  • Adds to # Fire Damage to Attacks200Rings
  • (15–16)% increased Fire Damage
    level []
    level []
  • Curse Enemies with Level 5 Flammability on Hit
    level []
    level []
  • Adds to # Fire Damage to Attacks200Amulets
  • (15–16)% increased Fire Damage
    level []
    level []
  • 0.5% of Fire Damage Leeched as Life
    level []
    level []
  • Adds to # Fire Damage to Attacks100Abyss Jewel
  • (3–4)% increased Fire Damage with Attack Skills
    level []
    level []
  • Adds to # Fire Damage to Attacks200Abyss Jewel
  • (5–6)% increased Fire Damage with Attack Skills
    level []
    level []
  • Adds to # Fire Damage to Dagger Attacks114Abyss Jewel
  • +(2–3)% to Critical Strike Multiplier with Daggers
    level []
    level []
  • Adds to # Fire Damage to Dagger Attacks500Abyss Jewel
  • +(4–5)% to Critical Strike Multiplier with Daggers
    level []
    level []
  • Adds to # Fire Damage to Claw Attacks114Abyss Jewel
  • +(2–3)% to Critical Strike Multiplier with Claws
    level []
    level []
  • Adds to # Fire Damage to Claw Attacks500Abyss Jewel
  • +(4–5)% to Critical Strike Multiplier with Claws
    level []
    level []
  • Adds to # Fire Damage to Sword Attacks114Abyss Jewel
  • +(2–3)% to Critical Strike Multiplier with Swords
    level []
    level []
  • Adds to # Fire Damage to Sword Attacks500Abyss Jewel
  • +(4–5)% to Critical Strike Multiplier with Swords
    level []
    level []
  • Adds to # Fire Damage to Axe Attacks114Abyss Jewel
  • +(2–3)% to Critical Strike Multiplier with Axes
    level []
    level []
  • Adds to # Fire Damage to Axe Attacks500Abyss Jewel
  • +(4–5)% to Critical Strike Multiplier with Axes
    level []
    level []
  • Adds to # Fire Damage to Mace Attacks114Abyss Jewel
  • +(2–3)% to Critical Strike Multiplier with Maces
    level []
    level []
  • Adds to # Fire Damage to Mace Attacks500Abyss Jewel
  • +(4–5)% to Critical Strike Multiplier with Maces
    level []
    level []
  • Adds to # Fire Damage to Staff Attacks114Abyss Jewel
  • +(2–3)% to Critical Strike Multiplier with Staves
    level []
    level []
  • Adds to # Fire Damage to Staff Attacks500Abyss Jewel
  • +(4–5)% to Critical Strike Multiplier with Staves
    level []
    level []
  • Adds to # Fire Damage to Wand Attacks114Abyss Jewel
  • +(2–3)% to Critical Strike Multiplier with Wands
    level []
    level []
  • Adds to # Fire Damage to Wand Attacks500Abyss Jewel
  • +(4–5)% to Critical Strike Multiplier with Wands
    level []
    level []
  • Adds to # Fire Damage to Bow Attacks114Abyss Jewel
  • +(2–3)% to Critical Strike Multiplier with Bows
    level []
    level []
  • Adds to # Fire Damage to Bow Attacks500Abyss Jewel
  • +(4–5)% to Critical Strike Multiplier with Bows
    level []
    level []
  • #% of Physical Damage Converted to Fire Damage35Gloves
  • 8% increased Fire Damage
    level []
    level []
  • #% of Physical Damage Converted to Fire Damage72Gloves
  • (9–10)% increased Fire Damage
    level []
    level []
  • #% of Physical Damage Converted to Fire Damage100Gloves
  • (11–12)% increased Fire Damage
    level []
    level []
  • (7–10)% of Physical Damage Converted to Fire Damage
    level []
    level []
  • Adds to # Cold Damage50Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows
  • Adds (3–6) to (7–11) Cold Damage
    level []
    level []
  • Adds to # Cold Damage100Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows
  • Adds (7–10) to (12–18) Cold Damage
    level []
    level []
  • Adds to # Cold Damage150Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows
  • Adds (11–15) to (19–26) Cold Damage
    level []
    level []
  • Adds to # Cold Damage200Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows
  • Adds (16–20) to (27–35) Cold Damage
    level []
    level []
  • Adds to # Cold Damage1000Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows
  • Adds (21–25) to (36–43) Cold Damage
    level []
    level []
  • Adds to # Cold Damage120Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces
  • Adds (5–8) to (11–18) Cold Damage
    level []
    level []
  • Adds to # Cold Damage240Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces
  • Adds (9–15) to (19–28) Cold Damage
    level []
    level []
  • Adds to # Cold Damage300Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces
  • Adds (16–22) to (29–39) Cold Damage
    level []
    level []
  • Adds to # Cold Damage360Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces
  • Adds (23–30) to (40–53) Cold Damage
    level []
    level []
  • Adds to # Cold Damage1000Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces
  • Adds (31–37) to (44–65) Cold Damage
    level []
    level []
  • Adds to # Cold Damage to Spells60Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • Adds (3–5) to (5–8) Cold Damage to Spells
    level []
    level []
  • Adds to # Cold Damage to Spells120Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • Adds (5–7) to (9–13) Cold Damage to Spells
    level []
    level []
  • Adds to # Cold Damage to Spells160Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • Adds (8–11) to (14–19) Cold Damage to Spells
    level []
    level []
  • Adds to # Cold Damage to Spells180Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • Adds (12–14) to (19–25) Cold Damage to Spells
    level []
    level []
  • Adds to # Cold Damage to Spells1000Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • Adds (15–18) to (26–31) Cold Damage to Spells
    level []
    level []
  • Adds to # Cold Damage to Spells100Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • Adds (4–6) to (8–13) Cold Damage to Spells
    level []
    level []
  • Adds to # Cold Damage to Spells180Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • Adds (7–11) to (14–20) Cold Damage to Spells
    level []
    level []
  • Adds to # Cold Damage to Spells250Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • Adds (12–16) to (21–28) Cold Damage to Spells
    level []
    level []
  • Adds to # Cold Damage to Spells280Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • Adds (17–21) to (28–38) Cold Damage to Spells
    level []
    level []
  • Adds to # Cold Damage to Spells1000Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • Adds (22–26) to (31–46) Cold Damage to Spells
    level []
    level []
  • Adds to # Cold Damage to Spells70Abyss Jewel
  • (3–4)% increased Cold Damage with Spell Skills
    level []
    level []
  • Adds to # Cold Damage to Spells200Abyss Jewel
  • (5–6)% increased Cold Damage with Spell Skills
    level []
    level []
  • Adds to # Cold Damage to Spells while holding a Shield80Abyss Jewel
  • (0.5–0.7) Mana Regenerated per Second while holding a Shield
    level []
    level []
  • Adds to # Cold Damage to Spells while holding a Shield200Abyss Jewel
  • (0.8–1) Mana Regenerated per Second while holding a Shield
    level []
    level []
  • Adds to # Cold Damage to Spells while wielding a Two Handed Weapon80Abyss Jewel
  • (0.5–0.7) Mana Regenerated per Second while wielding a Staff
    level []
    level []
  • Adds to # Cold Damage to Spells while wielding a Two Handed Weapon200Abyss Jewel
  • (0.8–1) Mana Regenerated per Second while wielding a Staff
    level []
    level []
  • Adds to # Cold Damage to Spells while Dual Wielding80Abyss Jewel
  • (0.5–0.7) Mana Regenerated per Second while Dual Wielding
    level []
    level []
  • Adds to # Cold Damage to Spells while Dual Wielding200Abyss Jewel
  • (0.8–1) Mana Regenerated per Second while Dual Wielding
    level []
    level []
  • Adds to # Cold Damage to Attacks15Gloves, Quivers
  • 8% increased Cold Damage
    level []
    level []
  • Adds to # Cold Damage to Attacks22Gloves, Quivers
  • (9–10)% increased Cold Damage
    level []
    level []
  • Adds to # Cold Damage to Attacks33Gloves, Quivers
  • (11–12)% increased Cold Damage
    level []
    level []
  • Adds to # Cold Damage to Attacks42Gloves, Quivers
  • (13–14)% increased Cold Damage
    level []
    level []
  • Adds to # Cold Damage to Attacks100Quivers
  • (15–16)% increased Cold Damage
    level []
    level []
  • (15–25)% of Physical Damage Converted to Cold Damage
    level []
    level []
  • Adds to # Cold Damage to Attacks100Gloves
  • (15–16)% increased Cold Damage
    level []
    level []
  • (15–25)% of Physical Damage Converted to Cold Damage
    level []
    level []
  • Curse Enemies with Level 8 Frostbite on Hit
    level []
    level []
  • Adds to # Cold Damage to Attacks30Rings, Amulets
  • (11–12)% increased Cold Damage
    level []
    level []
  • Adds to # Cold Damage to Attacks60Rings, Amulets
  • (13–14)% increased Cold Damage
    level []
    level []
  • Adds to # Cold Damage to Attacks90Rings, Amulets
  • (15–16)% increased Cold Damage
    level []
    level []
  • Adds to # Cold Damage to Attacks105Rings
  • (15–16)% increased Cold Damage
    level []
    level []
  • Curse Enemies with Level 5 Frostbite on Hit
    level []
    level []
  • Adds to # Cold Damage to Attacks105Amulets
  • (15–16)% increased Cold Damage
    level []
    level []
  • 0.5% of Cold Damage Leeched as Life
    level []
    level []
  • Adds to # Cold Damage to Attacks95Abyss Jewel
  • (3–4)% increased Cold Damage with Attack Skills
    level []
    level []
  • Adds to # Cold Damage to Attacks200Abyss Jewel
  • (5–6)% increased Cold Damage with Attack Skills
    level []
    level []
  • Adds to # Cold Damage to Dagger Attacks102Abyss Jewel
  • (2–3)% increased Accuracy Rating with Daggers
    level []
    level []
  • Adds to # Cold Damage to Dagger Attacks500Abyss Jewel
  • (4–5)% increased Accuracy Rating with Daggers
    level []
    level []
  • Adds to # Cold Damage to Claw Attacks102Abyss Jewel
  • (2–3)% increased Accuracy Rating with Claws
    level []
    level []
  • Adds to # Cold Damage to Claw Attacks500Abyss Jewel
  • (4–5)% increased Accuracy Rating with Claws
    level []
    level []
  • Adds to # Cold Damage to Sword Attacks102Abyss Jewel
  • (2–3)% increased Accuracy Rating with Swords
    level []
    level []
  • Adds to # Cold Damage to Sword Attacks500Abyss Jewel
  • (4–5)% increased Accuracy Rating with Swords
    level []
    level []
  • Adds to # Cold Damage to Axe Attacks102Abyss Jewel
  • (2–3)% increased Accuracy Rating with Axes
    level []
    level []
  • Adds to # Cold Damage to Axe Attacks500Abyss Jewel
  • (4–5)% increased Accuracy Rating with Axes
    level []
    level []
  • Adds to # Cold Damage to Mace Attacks102Abyss Jewel
  • (2–3)% increased Accuracy Rating with Maces
    level []
    level []
  • Adds to # Cold Damage to Mace Attacks500Abyss Jewel
  • (4–5)% increased Accuracy Rating with Maces
    level []
    level []
  • Adds to # Cold Damage to Staff Attacks102Abyss Jewel
  • (2–3)% increased Accuracy Rating with Staves
    level []
    level []
  • Adds to # Cold Damage to Staff Attacks500Abyss Jewel
  • (4–5)% increased Accuracy Rating with Staves
    level []
    level []
  • Adds to # Cold Damage to Wand Attacks102Abyss Jewel
  • (2–3)% increased Accuracy Rating with Wands
    level []
    level []
  • Adds to # Cold Damage to Wand Attacks500Abyss Jewel
  • (4–5)% increased Accuracy Rating with Wands
    level []
    level []
  • Adds to # Cold Damage to Bow Attacks102Abyss Jewel
  • (2–3)% increased Accuracy Rating with Bows
    level []
    level []
  • Adds to # Cold Damage to Bow Attacks500Abyss Jewel
  • (4–5)% increased Accuracy Rating with Bows
    level []
    level []
  • #% of Physical Damage Converted to Cold Damage35Gloves
  • 8% increased Cold Damage
    level []
    level []
  • #% of Physical Damage Converted to Cold Damage72Gloves
  • (9–10)% increased Cold Damage
    level []
    level []
  • #% of Physical Damage Converted to Cold Damage100Gloves
  • (11–12)% increased Cold Damage
    level []
    level []
  • (7–10)% of Physical Damage Converted to Cold Damage
    level []
    level []
  • +#% to Cold Damage over Time Multiplier45Daggers, Wands, Sceptres
  • +(9–10)% to Cold Damage over Time Multiplier
    level []
    level []
  • +#% to Cold Damage over Time Multiplier90Daggers, Wands, Sceptres
  • +(11–12)% to Cold Damage over Time Multiplier
    level []
    level []
  • +#% to Cold Damage over Time Multiplier500Daggers, Wands, Sceptres
  • +(13–15)% to Cold Damage over Time Multiplier
    level []
    level []
  • +#% to Cold Damage over Time Multiplier100Staves
  • +(21–23)% to Cold Damage over Time Multiplier
    level []
    level []
  • +#% to Cold Damage over Time Multiplier200Staves
  • +(24–26)% to Cold Damage over Time Multiplier
    level []
    level []
  • +#% to Cold Damage over Time Multiplier500Staves
  • +(27–30)% to Cold Damage over Time Multiplier
    level []
    level []
  • +#% to Cold Damage over Time Multiplier8Jewel
  • (2–3)% increased Cold Damage
    level []
    level []
  • +#% to Cold Damage over Time Multiplier25Jewel
  • (4–5)% increased Cold Damage
    level []
    level []
  • Adds to # Lightning Damage150Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows
  • Adds 1 to (16–25) Lightning Damage
    level []
    level []
  • Adds to # Lightning Damage300Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows
  • Adds (1–2) to (26–40) Lightning Damage
    level []
    level []
  • Adds to # Lightning Damage375Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows
  • Adds (1–3) to (41–55) Lightning Damage
    level []
    level []
  • Adds to # Lightning Damage430Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows
  • Adds (2–5) to (56–70) Lightning Damage
    level []
    level []
  • Adds to # Lightning Damage1000Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows
  • Adds (2–6) to (71–83) Lightning Damage
    level []
    level []
  • Adds to # Lightning Damage200Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces
  • Adds 1 to (25–40) Lightning Damage
    level []
    level []
  • Adds to # Lightning Damage400Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces
  • Adds (1–3) to (41–65) Lightning Damage
    level []
    level []
  • Adds to # Lightning Damage550Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces
  • Adds (2–5) to (66–82) Lightning Damage
    level []
    level []
  • Adds to # Lightning Damage650Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces
  • Adds (2–7) to (83–106) Lightning Damage
    level []
    level []
  • Adds to # Lightning Damage1000Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces
  • Adds (3–9) to (107–125) Lightning Damage
    level []
    level []
  • Adds to # Lightning Damage to Spells100Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • Adds 1 to (12–18) Lightning Damage to Spells
    level []
    level []
  • Adds to # Lightning Damage to Spells200Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • Adds (1–2) to (19–28) Lightning Damage to Spells
    level []
    level []
  • Adds to # Lightning Damage to Spells300Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • Adds (1–3) to (29–39) Lightning Damage to Spells
    level []
    level []
  • Adds to # Lightning Damage to Spells370Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • Adds (2–4) to (40–49) Lightning Damage to Spells
    level []
    level []
  • Adds to # Lightning Damage to Spells1000Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • Adds (2–5) to (50–59) Lightning Damage to Spells
    level []
    level []
  • Adds to # Lightning Damage to Spells150Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • Adds 1 to (18–28) Lightning Damage to Spells
    level []
    level []
  • Adds to # Lightning Damage to Spells300Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • Adds (1–3) to (29–46) Lightning Damage to Spells
    level []
    level []
  • Adds to # Lightning Damage to Spells450Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • Adds (2–4) to (47–58) Lightning Damage to Spells
    level []
    level []
  • Adds to # Lightning Damage to Spells540Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • Adds (2–5) to (59–75) Lightning Damage to Spells
    level []
    level []
  • Adds to # Lightning Damage to Spells1000Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • Adds (3–7) to (75–88) Lightning Damage to Spells
    level []
    level []
  • Adds to # Lightning Damage to Spells100Abyss Jewel
  • (3–4)% increased Lightning Damage with Spell Skills
    level []
    level []
  • Adds to # Lightning Damage to Spells300Abyss Jewel
  • (5–6)% increased Lightning Damage with Spell Skills
    level []
    level []
  • Adds to # Lightning Damage to Spells while holding a Shield130Abyss Jewel
  • (1–2)% increased Cast Speed while holding a Shield
    level []
    level []
  • Adds to # Lightning Damage to Spells while holding a Shield200Abyss Jewel
  • 3% increased Cast Speed while holding a Shield
    level []
    level []
  • Adds to # Lightning Damage to Spells while wielding a Two Handed Weapon130Abyss Jewel
  • (1–2)% increased Cast Speed while wielding a Staff
    level []
    level []
  • Adds to # Lightning Damage to Spells while wielding a Two Handed Weapon200Abyss Jewel
  • 3% increased Cast Speed while wielding a Staff
    level []
    level []
  • Adds to # Lightning Damage to Spells while Dual Wielding130Abyss Jewel
  • (1–2)% increased Cast Speed while Dual Wielding
    level []
    level []
  • Adds to # Lightning Damage to Spells while Dual Wielding200Abyss Jewel
  • 3% increased Cast Speed while Dual Wielding
    level []
    level []
  • Adds to # Lightning Damage to Attacks30Gloves, Quivers
  • 8% increased Lightning Damage
    level []
    level []
  • Adds to # Lightning Damage to Attacks45Gloves, Quivers
  • (9–10)% increased Lightning Damage
    level []
    level []
  • Adds to # Lightning Damage to Attacks60Gloves, Quivers
  • (11–12)% increased Lightning Damage
    level []
    level []
  • Adds to # Lightning Damage to Attacks75Gloves, Quivers
  • (13–14)% increased Lightning Damage
    level []
    level []
  • Adds to # Lightning Damage to Attacks100Quivers
  • (15–16)% increased Lightning Damage
    level []
    level []
  • (15–25)% of Physical Damage Converted to Lightning Damage
    level []
    level []
  • Adds to # Lightning Damage to Attacks100Gloves
  • (15–16)% increased Lightning Damage
    level []
    level []
  • (15–25)% of Physical Damage Converted to Lightning Damage
    level []
    level []
  • Curse Enemies with Level 8 Conductivity on Hit
    level []
    level []
  • Adds to # Lightning Damage to Attacks75Rings, Amulets
  • (11–12)% increased Lightning Damage
    level []
    level []
  • Adds to # Lightning Damage to Attacks150Rings, Amulets
  • (13–14)% increased Lightning Damage
    level []
    level []
  • Adds to # Lightning Damage to Attacks190Rings, Amulets
  • (15–16)% increased Lightning Damage
    level []
    level []
  • Adds to # Lightning Damage to Attacks300Rings
  • (15–16)% increased Lightning Damage
    level []
    level []
  • Curse Enemies with Level 5 Conductivity on Hit
    level []
    level []
  • Adds to # Lightning Damage to Attacks300Amulets
  • (15–16)% increased Lightning Damage
    level []
    level []
  • 0.5% of Lightning Damage Leeched as Life
    level []
    level []
  • Adds to # Lightning Damage to Attacks160Abyss Jewel
  • (3–4)% increased Lightning Damage with Attack Skills
    level []
    level []
  • Adds to # Lightning Damage to Attacks300Abyss Jewel
  • (5–6)% increased Lightning Damage with Attack Skills
    level []
    level []
  • Adds to # Lightning Damage to Dagger Attacks183Abyss Jewel
  • (1–2)% increased Attack Speed with Daggers
    level []
    level []
  • Adds to # Lightning Damage to Dagger Attacks500Abyss Jewel
  • 3% increased Attack Speed with Daggers
    level []
    level []
  • Adds to # Lightning Damage to Claw Attacks183Abyss Jewel
  • (1–2)% increased Attack Speed with Claws
    level []
    level []
  • Adds to # Lightning Damage to Claw Attacks500Abyss Jewel
  • 3% increased Attack Speed with Claws
    level []
    level []
  • Adds to # Lightning Damage to Sword Attacks183Abyss Jewel
  • (1–2)% increased Attack Speed with Swords
    level []
    level []
  • Adds to # Lightning Damage to Sword Attacks500Abyss Jewel
  • 3% increased Attack Speed with Swords
    level []
    level []
  • Adds to # Lightning Damage to Axe Attacks183Abyss Jewel
  • (1–2)% increased Attack Speed with Axes
    level []
    level []
  • Adds to # Lightning Damage to Axe Attacks500Abyss Jewel
  • 3% increased Attack Speed with Axes
    level []
    level []
  • Adds to # Lightning Damage to Mace Attacks183Abyss Jewel
  • (1–2)% increased Attack Speed with Maces
    level []
    level []
  • Adds to # Lightning Damage to Mace Attacks500Abyss Jewel
  • 3% increased Attack Speed with Maces
    level []
    level []
  • Adds to # Lightning Damage to Staff Attacks183Abyss Jewel
  • (1–2)% increased Attack Speed with Staves
    level []
    level []
  • Adds to # Lightning Damage to Staff Attacks500Abyss Jewel
  • 3% increased Attack Speed with Staves
    level []
    level []
  • Adds to # Lightning Damage to Wand Attacks183Abyss Jewel
  • (1–2)% increased Attack Speed with Wands
    level []
    level []
  • Adds to # Lightning Damage to Wand Attacks500Abyss Jewel
  • 3% increased Attack Speed with Wands
    level []
    level []
  • Adds to # Lightning Damage to Bow Attacks183Abyss Jewel
  • (1–2)% increased Attack Speed with Bows
    level []
    level []
  • Adds to # Lightning Damage to Bow Attacks500Abyss Jewel
  • 3% increased Attack Speed with Bows
    level []
    level []
  • #% of Physical Damage Converted to Lightning Damage35Gloves
  • 8% increased Lightning Damage
    level []
    level []
  • #% of Physical Damage Converted to Lightning Damage72Gloves
  • (9–10)% increased Lightning Damage
    level []
    level []
  • #% of Physical Damage Converted to Lightning Damage100Gloves
  • (11–12)% increased Lightning Damage
    level []
    level []
  • (7–10)% of Physical Damage Converted to Lightning Damage
    level []
    level []
  • Adds to # Chaos Damage200Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • Adds (4–9) to (11–21) Chaos Damage
    level []
    level []
  • Adds to # Chaos Damage320Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • Adds (10–18) to (22–34) Chaos Damage
    level []
    level []
  • Adds to # Chaos Damage1000Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • Adds (19–28) to (35–49) Chaos Damage
    level []
    level []
  • Adds to # Chaos Damage300Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • Adds (7–12) to (15–26) Chaos Damage
    level []
    level []
  • Adds to # Chaos Damage450Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • Adds (13–21) to (27–49) Chaos Damage
    level []
    level []
  • Adds to # Chaos Damage1000Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • Adds (22–43) to (50–74) Chaos Damage
    level []
    level []
  • Adds to # Chaos Damage to Spells45Abyss Jewel
  • (3–4)% increased Chaos Damage with Spell Skills
    level []
    level []
  • Adds to # Chaos Damage to Spells100Abyss Jewel
  • (5–6)% increased Chaos Damage with Spell Skills
    level []
    level []
  • Adds to # Chaos Damage to Spells while holding a Shield60Abyss Jewel
  • (2–3)% increased Critical Strike Chance for Spells while holding a Shield
    level []
    level []
  • Adds to # Chaos Damage to Spells while holding a Shield200Abyss Jewel
  • (4–5)% increased Critical Strike Chance for Spells while holding a Shield
    level []
    level []
  • Adds to # Chaos Damage to Spells while wielding a Two Handed Weapon60Abyss Jewel
  • (2–3)% increased Critical Strike Chance for Spells while wielding a Staff
    level []
    level []
  • Adds to # Chaos Damage to Spells while wielding a Two Handed Weapon200Abyss Jewel
  • (4–5)% increased Critical Strike Chance for Spells while wielding a Staff
    level []
    level []
  • Adds to # Chaos Damage to Spells while Dual Wielding60Abyss Jewel
  • (2–3)% increased Critical Strike Chance for Spells while Dual Wielding
    level []
    level []
  • Adds to # Chaos Damage to Spells while Dual Wielding200Abyss Jewel
  • (4–5)% increased Critical Strike Chance for Spells while Dual Wielding
    level []
    level []
  • Adds to # Chaos Damage to Attacks25Gloves, Quivers
  • 8% increased Chaos Damage
    level []
    level []
  • Adds to # Chaos Damage to Attacks45Gloves, Quivers
  • (9–10)% increased Chaos Damage
    level []
    level []
  • Adds to # Chaos Damage to Attacks100Gloves, Quivers
  • (11–12)% increased Chaos Damage
    level []
    level []
  • Adds to # Chaos Damage to Attacks40Rings, Amulets
  • (11–12)% increased Chaos Damage
    level []
    level []
  • Adds to # Chaos Damage to Attacks75Rings, Amulets
  • (13–14)% increased Chaos Damage
    level []
    level []
  • Adds to # Chaos Damage to Attacks200Rings, Amulets
  • (15–16)% increased Chaos Damage
    level []
    level []
  • Adds to # Chaos Damage to Attacks16Abyss Jewel
  • (3–4)% increased Chaos Damage with Attack Skills
    level []
    level []
  • Adds to # Chaos Damage to Attacks100Abyss Jewel
  • (5–6)% increased Chaos Damage with Attack Skills
    level []
    level []
  • +#% to Non-Ailment Chaos Damage over Time Multiplier45Wands
  • +(9–10)% to Non-Ailment Chaos Damage over Time Multiplier
    level []
    level []
  • +#% to Non-Ailment Chaos Damage over Time Multiplier90Wands
  • +(11–12)% to Non-Ailment Chaos Damage over Time Multiplier
    level []
    level []
  • +#% to Non-Ailment Chaos Damage over Time Multiplier500Wands
  • +(13–15)% to Non-Ailment Chaos Damage over Time Multiplier
    level []
    level []
  • +#% to Non-Ailment Chaos Damage over Time Multiplier100Staves
  • +(21–23)% to Non-Ailment Chaos Damage over Time Multiplier
    level []
    level []
  • +#% to Non-Ailment Chaos Damage over Time Multiplier200Staves
  • +(24–26)% to Non-Ailment Chaos Damage over Time Multiplier
    level []
    level []
  • +#% to Non-Ailment Chaos Damage over Time Multiplier500Staves
  • +(27–30)% to Non-Ailment Chaos Damage over Time Multiplier
    level []
    level []
  • +#% to Non-Ailment Chaos Damage over Time Multiplier8Jewel
  • (2–3)% increased Chaos Damage
    level []
    level []
  • +#% to Non-Ailment Chaos Damage over Time Multiplier25Jewel
  • (4–5)% increased Chaos Damage
    level []
    level []
  • Gain #% of Physical Damage as Extra Fire Damage if you've dealt a Critical Strike Recently10Abyss Jewel
  • (2–3)% increased Fire Damage
    level []
    level []
  • Gain #% of Physical Damage as Extra Fire Damage if you've dealt a Critical Strike Recently50Abyss Jewel
  • (4–5)% increased Fire Damage
    level []
    level []
  • 3% of Physical Damage Converted to Fire Damage
    level []
    level []
  • #% increased Fire Damage100Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • (18–20)% increased Fire Damage
    level []
    level []
  • #% increased Fire Damage160Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • (21–23)% increased Fire Damage
    level []
    level []
  • #% increased Fire Damage220Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • (24–26)% increased Fire Damage
    level []
    level []
  • #% increased Fire Damage280Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • (27–30)% increased Fire Damage
    level []
    level []
  • #% increased Fire Damage1000Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • (10–15)% increased Flammability Curse Effect
    level []
    level []
  • #% increased Fire Damage100Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (29–32)% increased Fire Damage
    level []
    level []
  • #% increased Fire Damage200Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (33–36)% increased Fire Damage
    level []
    level []
  • #% increased Fire Damage300Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (37–40)% increased Fire Damage
    level []
    level []
  • #% increased Fire Damage350Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (41–44)% increased Fire Damage
    level []
    level []
  • #% increased Fire Damage1000Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (20–30)% increased Flammability Curse Effect
    level []
    level []
  • #% increased Fire Damage20Amulets, Rings
  • 8% increased Fire Damage
    level []
    level []
  • #% increased Fire Damage40Amulets, Rings
  • (9–10)% increased Fire Damage
    level []
    level []
  • #% increased Fire Damage60Amulets, Rings
  • (11–12)% increased Fire Damage
    level []
    level []
  • #% increased Fire Damage80Amulets, Rings
  • (13–14)% increased Fire Damage
    level []
    level []
  • #% increased Fire Damage20Belts
  • (9–10)% increased Fire Damage
    level []
    level []
  • #% increased Fire Damage40Belts
  • (11–12)% increased Fire Damage
    level []
    level []
  • #% increased Fire Damage60Belts
  • (13–14)% increased Fire Damage
    level []
    level []
  • #% increased Fire Damage80Belts
  • (15–16)% increased Fire Damage
    level []
    level []
  • #% increased Fire Damage200Belts
  • (17–20)% increased Fire Damage
    level []
    level []
  • #% increased Fire Damage200Amulets
  • (15–16)% increased Fire Damage
    level []
    level []
  • Damage Penetrates (3–5)% Fire Resistance
    level []
    level []
  • #% increased Fire Damage200Rings
  • (15–16)% increased Fire Damage
    level []
    level []
  • Adds (13–18) to (28–33) Fire Damage
    level []
    level []
  • #% increased Fire Damage50Shields
  • 8% increased Fire Damage
    level []
    level []
  • #% increased Fire Damage100Shields
  • (9–10)% increased Fire Damage
    level []
    level []
  • #% increased Fire Damage150Shields
  • (11–12)% increased Fire Damage
    level []
    level []
  • #% increased Fire Damage200Shields
  • (13–14)% increased Fire Damage
    level []
    level []
  • #% increased Fire Damage500Shields
  • (15–16)% increased Fire Damage
    level []
    level []
  • (20–30)% increased Flammability Curse Effect
    level []
    level []
  • #% increased Fire Damage42Jewel
  • (2–3)% increased Fire Damage
    level []
    level []
  • #% increased Fire Damage100Jewel
  • (4–5)% increased Fire Damage
    level []
    level []
  • Gain #% of Fire Damage as Extra Chaos Damage16Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Shields
  • (21–23)% increased Fire Damage
    level []
    level []
  • Gain #% of Fire Damage as Extra Chaos Damage32Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Shields
  • (24–26)% increased Fire Damage
    level []
    level []
  • Gain #% of Fire Damage as Extra Chaos Damage100Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Shields
  • (27–30)% increased Fire Damage
    level []
    level []
  • Gain (4–6)% of Fire Damage as Extra Chaos Damage
    level []
    level []
  • Gain #% of Fire Damage as Extra Chaos Damage35Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (33–36)% increased Fire Damage
    level []
    level []
  • Gain #% of Fire Damage as Extra Chaos Damage70Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (37–40)% increased Fire Damage
    level []
    level []
  • Gain #% of Fire Damage as Extra Chaos Damage100Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (41–44)% increased Fire Damage
    level []
    level []
  • Gain (7–10)% of Fire Damage as Extra Chaos Damage
    level []
    level []
  • #% increased Cold Damage100Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • (18–20)% increased Cold Damage
    level []
    level []
  • #% increased Cold Damage160Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • (21–23)% increased Cold Damage
    level []
    level []
  • #% increased Cold Damage220Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • (24–26)% increased Cold Damage
    level []
    level []
  • #% increased Cold Damage280Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • (27–30)% increased Cold Damage
    level []
    level []
  • #% increased Cold Damage1000Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • (10–15)% increased Frostbite Curse Effect
    level []
    level []
  • #% increased Cold Damage100Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (29–32)% increased Cold Damage
    level []
    level []
  • #% increased Cold Damage200Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (33–36)% increased Cold Damage
    level []
    level []
  • #% increased Cold Damage300Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (37–40)% increased Cold Damage
    level []
    level []
  • #% increased Cold Damage350Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (41–44)% increased Cold Damage
    level []
    level []
  • #% increased Cold Damage1000Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (20–30)% increased Frostbite Curse Effect
    level []
    level []
  • #% increased Cold Damage20Amulets, Rings
  • 8% increased Cold Damage
    level []
    level []
  • #% increased Cold Damage40Amulets, Rings
  • (9–10)% increased Cold Damage
    level []
    level []
  • #% increased Cold Damage60Amulets, Rings
  • (11–12)% increased Cold Damage
    level []
    level []
  • #% increased Cold Damage80Amulets, Rings
  • (13–14)% increased Cold Damage
    level []
    level []
  • #% increased Cold Damage20Belts
  • (9–10)% increased Cold Damage
    level []
    level []
  • #% increased Cold Damage40Belts
  • (11–12)% increased Cold Damage
    level []
    level []
  • #% increased Cold Damage60Belts
  • (13–14)% increased Cold Damage
    level []
    level []
  • #% increased Cold Damage80Belts
  • (15–16)% increased Cold Damage
    level []
    level []
  • #% increased Cold Damage200Belts
  • (17–20)% increased Cold Damage
    level []
    level []
  • #% increased Cold Damage200Amulets
  • (15–16)% increased Cold Damage
    level []
    level []
  • Damage Penetrates (3–5)% Cold Resistance
    level []
    level []
  • #% increased Cold Damage200Rings
  • (15–16)% increased Cold Damage
    level []
    level []
  • Adds (12–16) to (24–28) Cold Damage
    level []
    level []
  • #% increased Cold Damage50Shields
  • 8% increased Cold Damage
    level []
    level []
  • #% increased Cold Damage100Shields
  • (9–10)% increased Cold Damage
    level []
    level []
  • #% increased Cold Damage150Shields
  • (11–12)% increased Cold Damage
    level []
    level []
  • #% increased Cold Damage200Shields
  • (13–14)% increased Cold Damage
    level []
    level []
  • #% increased Cold Damage500Shields
  • (15–16)% increased Cold Damage
    level []
    level []
  • (20–30)% increased Frostbite Curse Effect
    level []
    level []
  • #% increased Cold Damage42Jewel
  • (2–3)% increased Cold Damage
    level []
    level []
  • #% increased Cold Damage100Jewel
  • (4–5)% increased Cold Damage
    level []
    level []
  • Gain #% of Cold Damage as Extra Chaos Damage16Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Shields
  • (21–23)% increased Cold Damage
    level []
    level []
  • Gain #% of Cold Damage as Extra Chaos Damage32Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Shields
  • (24–26)% increased Cold Damage
    level []
    level []
  • Gain #% of Cold Damage as Extra Chaos Damage100Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Shields
  • (27–30)% increased Cold Damage
    level []
    level []
  • Gain (4–6)% of Cold Damage as Extra Chaos Damage
    level []
    level []
  • Gain #% of Cold Damage as Extra Chaos Damage35Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (33–36)% increased Cold Damage
    level []
    level []
  • Gain #% of Cold Damage as Extra Chaos Damage70Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (37–40)% increased Cold Damage
    level []
    level []
  • Gain #% of Cold Damage as Extra Chaos Damage100Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (41–44)% increased Cold Damage
    level []
    level []
  • Gain (7–10)% of Cold Damage as Extra Chaos Damage
    level []
    level []
  • #% increased Lightning Damage100Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • (18–20)% increased Lightning Damage
    level []
    level []
  • #% increased Lightning Damage160Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • (21–23)% increased Lightning Damage
    level []
    level []
  • #% increased Lightning Damage220Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • (24–26)% increased Lightning Damage
    level []
    level []
  • #% increased Lightning Damage280Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • (27–30)% increased Lightning Damage
    level []
    level []
  • #% increased Lightning Damage1000Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • (10–15)% increased Conductivity Curse Effect
    level []
    level []
  • #% increased Lightning Damage100Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (29–32)% increased Lightning Damage
    level []
    level []
  • #% increased Lightning Damage200Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (33–36)% increased Lightning Damage
    level []
    level []
  • #% increased Lightning Damage300Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (37–40)% increased Lightning Damage
    level []
    level []
  • #% increased Lightning Damage350Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (41–44)% increased Lightning Damage
    level []
    level []
  • #% increased Lightning Damage1000Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (20–30)% increased Conductivity Curse Effect
    level []
    level []
  • #% increased Lightning Damage20Amulets, Rings
  • 8% increased Lightning Damage
    level []
    level []
  • #% increased Lightning Damage40Amulets, Rings
  • (9–10)% increased Lightning Damage
    level []
    level []
  • #% increased Lightning Damage60Amulets, Rings
  • (11–12)% increased Lightning Damage
    level []
    level []
  • #% increased Lightning Damage80Amulets, Rings
  • (13–14)% increased Lightning Damage
    level []
    level []
  • #% increased Lightning Damage20Belts
  • (9–10)% increased Lightning Damage
    level []
    level []
  • #% increased Lightning Damage40Belts
  • (11–12)% increased Lightning Damage
    level []
    level []
  • #% increased Lightning Damage60Belts
  • (13–14)% increased Lightning Damage
    level []
    level []
  • #% increased Lightning Damage80Belts
  • (15–16)% increased Lightning Damage
    level []
    level []
  • #% increased Lightning Damage200Belts
  • (17–20)% increased Lightning Damage
    level []
    level []
  • #% increased Lightning Damage200Amulets
  • (15–16)% increased Lightning Damage
    level []
    level []
  • Damage Penetrates (3–5)% Lightning Resistance
    level []
    level []
  • #% increased Lightning Damage200Rings
  • (15–16)% increased Lightning Damage
    level []
    level []
  • Adds (1–5) to (50–52) Lightning Damage
    level []
    level []
  • #% increased Lightning Damage50Shields
  • 8% increased Lightning Damage
    level []
    level []
  • #% increased Lightning Damage100Shields
  • (9–10)% increased Lightning Damage
    level []
    level []
  • #% increased Lightning Damage150Shields
  • (11–12)% increased Lightning Damage
    level []
    level []
  • #% increased Lightning Damage200Shields
  • (13–14)% increased Lightning Damage
    level []
    level []
  • #% increased Lightning Damage500Shields
  • (15–16)% increased Lightning Damage
    level []
    level []
  • (20–30)% increased Conductivity Curse Effect
    level []
    level []
  • #% increased Lightning Damage42Jewel
  • (2–3)% increased Lightning Damage
    level []
    level []
  • #% increased Lightning Damage100Jewel
  • (4–5)% increased Lightning Damage
    level []
    level []
  • Gain #% of Lightning Damage as Extra Chaos Damage16Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Shields
  • (21–23)% increased Lightning Damage
    level []
    level []
  • Gain #% of Lightning Damage as Extra Chaos Damage32Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Shields
  • (24–26)% increased Lightning Damage
    level []
    level []
  • Gain #% of Lightning Damage as Extra Chaos Damage100Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Shields
  • (27–30)% increased Lightning Damage
    level []
    level []
  • Gain (4–6)% of Lightning Damage as Extra Chaos Damage
    level []
    level []
  • Gain #% of Lightning Damage as Extra Chaos Damage35Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (33–36)% increased Lightning Damage
    level []
    level []
  • Gain #% of Lightning Damage as Extra Chaos Damage70Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (37–40)% increased Lightning Damage
    level []
    level []
  • Gain #% of Lightning Damage as Extra Chaos Damage100Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (41–44)% increased Lightning Damage
    level []
    level []
  • Gain (7–10)% of Lightning Damage as Extra Chaos Damage
    level []
    level []
  • #% increased Global Physical Damage20Amulets
  • 8% increased Global Physical Damage
    level []
    level []
  • #% increased Global Physical Damage40Amulets
  • (9–10)% increased Global Physical Damage
    level []
    level []
  • #% increased Global Physical Damage60Amulets
  • (11–12)% increased Global Physical Damage
    level []
    level []
  • #% increased Global Physical Damage80Amulets
  • (13–14)% increased Global Physical Damage
    level []
    level []
  • #% increased Global Physical Damage200Amulets
  • (15–16)% increased Global Physical Damage
    level []
    level []
  • #% increased Global Physical Damage20Belts
  • (9–10)% increased Global Physical Damage
    level []
    level []
  • #% increased Global Physical Damage40Belts
  • (11–12)% increased Global Physical Damage
    level []
    level []
  • #% increased Global Physical Damage60Belts
  • (13–14)% increased Global Physical Damage
    level []
    level []
  • #% increased Global Physical Damage80Belts
  • (15–16)% increased Global Physical Damage
    level []
    level []
  • #% increased Global Physical Damage200Belts
  • (17–20)% increased Global Physical Damage
    level []
    level []
  • #% increased Global Physical Damage20Shields
  • 8% increased Global Physical Damage
    level []
    level []
  • #% increased Global Physical Damage40Shields
  • (9–10)% increased Global Physical Damage
    level []
    level []
  • #% increased Global Physical Damage60Shields
  • (11–12)% increased Global Physical Damage
    level []
    level []
  • #% increased Global Physical Damage80Shields
  • (13–14)% increased Global Physical Damage
    level []
    level []
  • #% increased Global Physical Damage500Shields
  • (15–16)% increased Global Physical Damage
    level []
    level []
  • (20–30)% increased Vulnerability Curse Effect
    level []
    level []
  • #% increased Global Physical Damage42Jewel
  • (2–3)% increased Global Physical Damage
    level []
    level []
  • #% increased Global Physical Damage100Jewel
  • (4–5)% increased Global Physical Damage
    level []
    level []
  • Gain #% of Physical Damage as Extra Chaos Damage16Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Shields
  • (19–22)% increased Global Physical Damage
    level []
    level []
  • Gain #% of Physical Damage as Extra Chaos Damage32Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Shields
  • (23–26)% increased Global Physical Damage
    level []
    level []
  • Gain #% of Physical Damage as Extra Chaos Damage100Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Shields
  • (27–30)% increased Global Physical Damage
    level []
    level []
  • Gain (4–6)% of Physical Damage as Extra Chaos Damage
    level []
    level []
  • Gain #% of Physical Damage as Extra Chaos Damage35Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (27–32)% increased Global Physical Damage
    level []
    level []
  • Gain #% of Physical Damage as Extra Chaos Damage70Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (33–38)% increased Global Physical Damage
    level []
    level []
  • Gain #% of Physical Damage as Extra Chaos Damage100Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (39–44)% increased Global Physical Damage
    level []
    level []
  • Gain (7–10)% of Physical Damage as Extra Chaos Damage
    level []
    level []
  • #% increased Chaos Damage75Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • (18–20)% increased Chaos Damage
    level []
    level []
  • #% increased Chaos Damage150Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • (21–23)% increased Chaos Damage
    level []
    level []
  • #% increased Chaos Damage500Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • (24–26)% increased Chaos Damage
    level []
    level []
  • #% increased Chaos Damage110Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (29–32)% increased Chaos Damage
    level []
    level []
  • #% increased Chaos Damage220Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (33–36)% increased Chaos Damage
    level []
    level []
  • #% increased Chaos Damage500Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (37–40)% increased Chaos Damage
    level []
    level []
  • #% increased Chaos Damage20Rings, Amulets
  • 8% increased Chaos Damage
    level []
    level []
  • #% increased Chaos Damage40Rings, Amulets
  • (9–10)% increased Chaos Damage
    level []
    level []
  • #% increased Chaos Damage60Rings, Amulets
  • (11–12)% increased Chaos Damage
    level []
    level []
  • #% increased Chaos Damage80Rings, Amulets
  • (13–14)% increased Chaos Damage
    level []
    level []
  • #% increased Chaos Damage20Belts
  • (9–10)% increased Chaos Damage
    level []
    level []
  • #% increased Chaos Damage40Belts
  • (11–12)% increased Chaos Damage
    level []
    level []
  • #% increased Chaos Damage60Belts
  • (13–14)% increased Chaos Damage
    level []
    level []
  • #% increased Chaos Damage80Belts
  • (15–16)% increased Chaos Damage
    level []
    level []
  • #% increased Chaos Damage200Belts
  • (17–20)% increased Chaos Damage
    level []
    level []
  • #% increased Chaos Damage200Amulets
  • (15–16)% increased Chaos Damage
    level []
    level []
  • #% increased Chaos Damage200Rings
  • (15–16)% increased Chaos Damage
    level []
    level []
  • Adds (11–13) to (19–23) Chaos Damage
    level []
    level []
  • #% increased Chaos Damage35Jewel
  • (2–3)% increased Chaos Damage
    level []
    level []
  • #% increased Chaos Damage100Jewel
  • (4–5)% increased Chaos Damage
    level []
    level []
  • #% increased Elemental Damage20Rings, Belts
  • 8% increased Elemental Damage
    level []
    level []
  • #% increased Elemental Damage40Rings, Belts
  • (9–10)% increased Elemental Damage
    level []
    level []
  • #% increased Elemental Damage60Rings, Belts
  • (11–12)% increased Elemental Damage
    level []
    level []
  • #% increased Elemental Damage80Rings, Belts
  • (13–14)% increased Elemental Damage
    level []
    level []
  • #% increased Elemental Damage200Belts
  • (15–16)% increased Elemental Damage
    level []
    level []
  • #% increased Elemental Damage200Rings
  • (15–16)% increased Elemental Damage
    level []
    level []
  • 0.2% of Elemental Damage Leeched as Life
    level []
    level []
  • #% increased Elemental Damage20Shields
  • 8% increased Elemental Damage
    level []
    level []
  • #% increased Elemental Damage40Shields
  • (9–10)% increased Elemental Damage
    level []
    level []
  • #% increased Elemental Damage60Shields
  • (11–12)% increased Elemental Damage
    level []
    level []
  • #% increased Elemental Damage80Shields
  • (13–14)% increased Elemental Damage
    level []
    level []
  • #% increased Elemental Damage500Shields
  • (15–16)% increased Elemental Damage
    level []
    level []
  • (20–30)% increased Elemental Weakness Curse Effect
    level []
    level []
  • #% increased Elemental Damage70Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • (17–19)% increased Elemental Damage
    level []
    level []
  • #% increased Elemental Damage140Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • (20–22)% increased Elemental Damage
    level []
    level []
  • #% increased Elemental Damage500Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • (23–26)% increased Elemental Damage
    level []
    level []
  • Damage Penetrates (3–5)% Elemental Resistances
    level []
    level []
  • #% increased Elemental Damage130Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (21–26)% increased Elemental Damage
    level []
    level []
  • #% increased Elemental Damage260Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (27–32)% increased Elemental Damage
    level []
    level []
  • #% increased Elemental Damage500Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (33–38)% increased Elemental Damage
    level []
    level []
  • Damage Penetrates (3–5)% Elemental Resistances
    level []
    level []
  • #% increased Elemental Damage if you've dealt a Critical Strike Recently30Gloves, Quivers
  • (11–12)% increased Elemental Damage
    level []
    level []
  • #% increased Elemental Damage if you've dealt a Critical Strike Recently60Gloves, Quivers
  • (13–14)% increased Elemental Damage
    level []
    level []
  • #% increased Elemental Damage if you've dealt a Critical Strike Recently100Gloves, Quivers
  • (15–16)% increased Elemental Damage
    level []
    level []
  • #% increased Elemental Damage with Attack Skills40Quivers, Belts, Amulets
  • (12–13)% increased Elemental Damage with Attack Skills
    level []
    level []
  • #% increased Elemental Damage with Attack Skills80Quivers, Belts, Amulets
  • (14–15)% increased Elemental Damage with Attack Skills
    level []
    level []
  • #% increased Elemental Damage with Attack Skills115Quivers, Belts, Amulets
  • (16–18)% increased Elemental Damage with Attack Skills
    level []
    level []
  • #% increased Elemental Damage with Attack Skills130Quivers, Belts, Amulets
  • (19–21)% increased Elemental Damage with Attack Skills
    level []
    level []
  • #% increased Elemental Damage with Attack Skills200Belts
  • (22–24)% increased Elemental Damage with Attack Skills
    level []
    level []
  • Damage with Weapons Penetrates (4–6)% Fire Resistance
    level []
    level []
  • Damage with Weapons Penetrates (4–6)% Cold Resistance
    level []
    level []
  • Damage with Weapons Penetrates (4–6)% Lightning Resistance
    level []
    level []
  • #% increased Elemental Damage with Attack Skills200Amulets
  • (22–24)% increased Elemental Damage with Attack Skills
    level []
    level []
  • Damage Penetrates (3–5)% Elemental Resistances
    level []
    level []
  • #% increased Elemental Damage with Attack Skills200Quivers
  • (22–24)% increased Elemental Damage with Attack Skills
    level []
    level []
  • Gain (8–10)% of Physical Damage as Extra Damage of a random Element
    level []
    level []
  • #% increased Elemental Damage with Attack Skills30Rings
  • (12–13)% increased Elemental Damage with Attack Skills
    level []
    level []
  • #% increased Elemental Damage with Attack Skills60Rings
  • (14–15)% increased Elemental Damage with Attack Skills
    level []
    level []
  • #% increased Elemental Damage with Attack Skills90Rings
  • (16–18)% increased Elemental Damage with Attack Skills
    level []
    level []
  • #% increased Elemental Damage with Attack Skills115Rings
  • (19–21)% increased Elemental Damage with Attack Skills
    level []
    level []
  • #% increased Elemental Damage with Attack Skills200Rings
  • (22–24)% increased Elemental Damage with Attack Skills
    level []
    level []
  • Curse Enemies with Level 5 Elemental Weakness on Hit
    level []
    level []
  • #% increased Elemental Damage with Attack Skills50Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • Attacks with this Weapon Penetrate 2% Elemental Resistances
    level []
    level []
  • #% increased Elemental Damage with Attack Skills100Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • Attacks with this Weapon Penetrate 3% Elemental Resistances
    level []
    level []
  • #% increased Elemental Damage with Attack Skills300Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • Attacks with this Weapon Penetrate (4–5)% Elemental Resistances
    level []
    level []
  • Damage Penetrates #% Elemental Resistance if you haven't Killed Recently4Abyss Jewel
  • (2–3)% increased Elemental Damage
    level []
    level []
  • Damage Penetrates #% Elemental Resistance if you haven't Killed Recently10Abyss Jewel
  • (4–5)% increased Elemental Damage
    level []
    level []
  • #% increased Melee Damage32Jewel
  • (2–3)% increased Melee Damage
    level []
    level []
  • #% increased Melee Damage100Jewel
  • (4–5)% increased Melee Damage
    level []
    level []
  • #% increased Melee Physical Damage while holding a Shield36Jewel
  • (2–3)% increased Melee Damage
    level []
    level []
  • #% increased Melee Physical Damage while holding a Shield100Jewel
  • (4–5)% increased Melee Damage
    level []
    level []
  • #% increased Physical Damage with One Handed Melee Weapons36Jewel
  • (2–3)% increased Melee Damage
    level []
    level []
  • #% increased Physical Damage with One Handed Melee Weapons100Jewel
  • (4–5)% increased Melee Damage
    level []
    level []
  • #% increased Physical Damage with Two Handed Melee Weapons36Jewel
  • (2–3)% increased Melee Damage
    level []
    level []
  • #% increased Physical Damage with Two Handed Melee Weapons100Jewel
  • (4–5)% increased Melee Damage
    level []
    level []
  • #% increased Physical Weapon Damage while Dual Wielding36Jewel
  • (2–3)% increased Melee Damage
    level []
    level []
  • #% increased Physical Weapon Damage while Dual Wielding100Jewel
  • (4–5)% increased Melee Damage
    level []
    level []
  • #% increased Physical Damage with Maces42Jewel
  • (3–4)% increased Physical Damage with Maces
    level []
    level []
  • #% increased Physical Damage with Maces100Jewel
  • (5–6)% increased Physical Damage with Maces
    level []
    level []
  • #% increased Physical Damage with Axes42Jewel
  • (3–4)% increased Physical Damage with Axes
    level []
    level []
  • #% increased Physical Damage with Axes100Jewel
  • (5–6)% increased Physical Damage with Axes
    level []
    level []
  • #% increased Physical Damage with Swords42Jewel
  • (3–4)% increased Physical Damage with Swords
    level []
    level []
  • #% increased Physical Damage with Swords100Jewel
  • (5–6)% increased Physical Damage with Swords
    level []
    level []
  • #% increased Physical Damage with Bows42Jewel
  • (3–4)% increased Physical Damage with Bows
    level []
    level []
  • #% increased Physical Damage with Bows100Jewel
  • (5–6)% increased Physical Damage with Bows
    level []
    level []
  • #% increased Physical Damage with Claws42Jewel
  • (3–4)% increased Physical Damage with Claws
    level []
    level []
  • #% increased Physical Damage with Claws100Jewel
  • (5–6)% increased Physical Damage with Claws
    level []
    level []
  • #% increased Physical Damage with Daggers42Jewel
  • (3–4)% increased Physical Damage with Daggers
    level []
    level []
  • #% increased Physical Damage with Daggers100Jewel
  • (5–6)% increased Physical Damage with Daggers
    level []
    level []
  • #% increased Physical Damage with Wands42Jewel
  • (3–4)% increased Physical Damage with Wands
    level []
    level []
  • #% increased Physical Damage with Wands100Jewel
  • (5–6)% increased Physical Damage with Wands
    level []
    level []
  • #% increased Physical Damage with Staves42Jewel
  • (3–4)% increased Physical Damage with Staves
    level []
    level []
  • #% increased Physical Damage with Staves100Jewel
  • (5–6)% increased Physical Damage with Staves
    level []
    level []
  • #% increased Attack Damage60Shields
  • (23–26)% increased Attack Damage
    level []
    level []
  • #% increased Attack Damage90Shields
  • (27–30)% increased Attack Damage
    level []
    level []
  • #% increased Attack Damage500Shields
  • (31–35)% increased Attack Damage
    level []
    level []
  • #% increased Spell Damage90Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • (16–18)% increased Spell Damage
    level []
    level []
  • #% increased Spell Damage180Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • (19–22)% increased Spell Damage
    level []
    level []
  • #% increased Spell Damage270Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • (23–26)% increased Spell Damage
    level []
    level []
  • #% increased Spell Damage300Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • (31–35)% increased Spell Damage
    level []
    level []
  • #% increased Spell Damage1000Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • Spells have a (8–10)% chance to deal Double Damage
    level []
    level []
  • #% increased Spell Damage125Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (22–24)% increased Spell Damage
    level []
    level []
  • #% increased Spell Damage250Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (25–28)% increased Spell Damage
    level []
    level []
  • #% increased Spell Damage375Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (29–35)% increased Spell Damage
    level []
    level []
  • #% increased Spell Damage420Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (45–51)% increased Spell Damage
    level []
    level []
  • #% increased Spell Damage1000Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • Spells have a (16–18)% chance to deal Double Damage
    level []
    level []
  • #% increased Spell Damage150Shields
  • (23–26)% increased Spell Damage
    level []
    level []
  • #% increased Spell Damage200Shields
  • (27–30)% increased Spell Damage
    level []
    level []
  • #% increased Spell Damage500Shields
  • (31–35)% increased Spell Damage
    level []
    level []
  • #% increased Spell Damage50Amulets
  • (19–22)% increased Spell Damage
    level []
    level []
  • #% increased Spell Damage70Amulets
  • (23–26)% increased Spell Damage
    level []
    level []
  • #% increased Spell Damage150Amulets
  • (27–30)% increased Spell Damage
    level []
    level []
  • #% increased Spell Damage32Jewel
  • (2–3)% increased Spell Damage
    level []
    level []
  • #% increased Spell Damage100Jewel
  • (4–5)% increased Spell Damage
    level []
    level []
  • #% increased Spell Damage while holding a Shield42Jewel
  • (3–4)% increased Spell Damage while holding a Shield
    level []
    level []
  • #% increased Spell Damage while holding a Shield100Jewel
  • (5–6)% increased Spell Damage while holding a Shield
    level []
    level []
  • #% increased Spell Damage while wielding a Staff42Jewel
  • (3–4)% increased Spell Damage while wielding a Staff
    level []
    level []
  • #% increased Spell Damage while wielding a Staff100Jewel
  • (5–6)% increased Spell Damage while wielding a Staff
    level []
    level []
  • #% increased Spell Damage while Dual Wielding42Jewel
  • (3–4)% increased Spell Damage while Dual Wielding
    level []
    level []
  • #% increased Spell Damage while Dual Wielding100Jewel
  • (5–6)% increased Spell Damage while Dual Wielding
    level []
    level []
  • #% increased Damage over Time32Jewel
  • (2–3)% increased Damage over Time
    level []
    level []
  • #% increased Damage over Time100Jewel
  • (4–5)% increased Damage over Time
    level []
    level []
  • #% increased Damage over Time while Dual Wielding35Abyss Jewel
  • (2–3)% increased Damage over Time
    level []
    level []
  • #% increased Damage over Time while Dual Wielding100Abyss Jewel
  • (4–5)% increased Damage over Time
    level []
    level []
  • #% increased Damage over Time while wielding a Two Handed Weapon35Abyss Jewel
  • (2–3)% increased Damage over Time
    level []
    level []
  • #% increased Damage over Time while wielding a Two Handed Weapon100Abyss Jewel
  • (4–5)% increased Damage over Time
    level []
    level []
  • #% increased Damage over Time while holding a Shield35Abyss Jewel
  • (2–3)% increased Damage over Time
    level []
    level []
  • #% increased Damage over Time while holding a Shield100Abyss Jewel
  • (4–5)% increased Damage over Time
    level []
    level []
  • Minions deal #% increased Damage90Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • Minions deal (19–22)% increased Damage
    level []
    level []
  • Minions deal #% increased Damage180Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • Minions deal (23–26)% increased Damage
    level []
    level []
  • Minions deal #% increased Damage500Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • Minions deal (27–30)% increased Damage
    level []
    level []
  • Minions deal #% increased Damage140Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • Minions deal (27–32)% increased Damage
    level []
    level []
  • Minions deal #% increased Damage280Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • Minions deal (33–38)% increased Damage
    level []
    level []
  • Minions deal #% increased Damage500Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • Minions deal (39–44)% increased Damage
    level []
    level []
  • Minions deal #% increased Damage35Gloves
  • Minions deal (9–10)% increased Damage
    level []
    level []
  • Minions deal #% increased Damage100Gloves
  • Minions deal (11–12)% increased Damage
    level []
    level []
  • #% increased Projectile Damage30Jewel
  • (1–2)% increased Projectile Speed
    level []
    level []
  • #% increased Projectile Damage100Jewel
  • (3–5)% increased Projectile Speed
    level []
    level []
  • #% increased Area Damage30Jewel
  • (1–2)% increased Area of Effect
    level []
    level []
  • #% increased Area Damage100Jewel
  • (3–5)% increased Area of Effect
    level []
    level []
  • Minions deal #% increased Damage42Jewel
  • Minions deal (2–3)% increased Damage
    level []
    level []
  • Minions deal #% increased Damage100Jewel
  • Minions deal (4–5)% increased Damage
    level []
    level []
  • #% increased Trap Damage42Jewel
  • (1–2)% increased Trap Throwing Speed
    level []
    level []
  • #% increased Trap Damage100Jewel
  • 3% increased Trap Throwing Speed
    level []
    level []
  • #% increased Mine Damage42Jewel
  • (1–2)% increased Mine Laying Speed
    level []
    level []
  • #% increased Mine Damage100Jewel
  • 3% increased Mine Laying Speed
    level []
    level []
  • #% increased Totem Damage42Jewel
  • (1–2)% increased Totem Placement speed
    level []
    level []
  • #% increased Totem Damage100Jewel
  • 3% increased Totem Placement speed
    level []
    level []
  • #% increased Critical Strike Chance25Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (5–6)% increased Critical Strike Chance
    level []
    level []
  • #% increased Critical Strike Chance50Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (7–8)% increased Critical Strike Chance
    level []
    level []
  • #% increased Critical Strike Chance75Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (9–10)% increased Critical Strike Chance
    level []
    level []
  • #% increased Critical Strike Chance100Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (11–12)% increased Critical Strike Chance
    level []
    level []
  • #% increased Critical Strike Chance200Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (13–15)% increased Critical Strike Chance
    level []
    level []
  • #% increased Critical Strike Chance for Spells100Shields, Claws, Daggers, Wands
    One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces
    Sceptres, Bows, Staves, Two Hand Swords
    Two Hand Axes, Two Hand Maces
  • (29–31)% increased Critical Strike Chance for Spells
    level []
    level []
  • #% increased Critical Strike Chance for Spells175Shields, Claws, Daggers, Wands
    One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces
    Sceptres, Bows, Staves, Two Hand Swords
    Two Hand Axes, Two Hand Maces
  • (32–34)% increased Critical Strike Chance for Spells
    level []
    level []
  • #% increased Critical Strike Chance for Spells250Shields, Claws, Daggers, Wands
    One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces
    Sceptres, Bows, Staves, Two Hand Swords
    Two Hand Axes, Two Hand Maces
  • (35–37)% increased Critical Strike Chance for Spells
    level []
    level []
  • #% increased Critical Strike Chance for Spells325Shields, Claws, Daggers, Wands
    One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces
    Sceptres, Bows, Staves, Two Hand Swords
    Two Hand Axes, Two Hand Maces
  • (38–41)% increased Critical Strike Chance for Spells
    level []
    level []
  • #% increased Critical Strike Chance for Spells500Shields, Claws, Daggers, Wands
    One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces
    Sceptres, Bows, Staves, Two Hand Swords
    Two Hand Axes, Two Hand Maces
  • (42–45)% increased Critical Strike Chance for Spells
    level []
    level []
  • #% increased Global Critical Strike Chance40Amulets
  • (14–15)% increased Global Critical Strike Chance
    level []
    level []
  • #% increased Global Critical Strike Chance70Amulets
  • (16–17)% increased Global Critical Strike Chance
    level []
    level []
  • #% increased Global Critical Strike Chance90Amulets
  • (18–20)% increased Global Critical Strike Chance
    level []
    level []
  • #% increased Global Critical Strike Chance105Amulets
  • (21–23)% increased Global Critical Strike Chance
    level []
    level []
  • #% increased Global Critical Strike Chance300Amulets
  • (24–26)% increased Global Critical Strike Chance
    level []
    level []
  • #% increased Global Critical Strike Chance40Quivers
  • (26–28)% increased Global Critical Strike Chance
    level []
    level []
  • #% increased Global Critical Strike Chance70Quivers
  • (29–31)% increased Global Critical Strike Chance
    level []
    level []
  • #% increased Global Critical Strike Chance90Quivers
  • (32–34)% increased Global Critical Strike Chance
    level []
    level []
  • #% increased Global Critical Strike Chance105Quivers
  • (35–37)% increased Global Critical Strike Chance
    level []
    level []
  • #% increased Global Critical Strike Chance300Quivers
  • (38–40)% increased Global Critical Strike Chance
    level []
    level []
  • #% increased Global Critical Strike Chance30Gloves, Rings
  • (14–15)% increased Global Critical Strike Chance
    level []
    level []
  • #% increased Global Critical Strike Chance60Gloves, Rings
  • (16–17)% increased Global Critical Strike Chance
    level []
    level []
  • #% increased Global Critical Strike Chance100Gloves, Rings
  • (18–20)% increased Global Critical Strike Chance
    level []
    level []
  • #% increased Global Critical Strike Chance30Jewel, Abyss Jewel
  • 2% increased Global Critical Strike Chance
    level []
    level []
  • #% increased Global Critical Strike Chance100Jewel, Abyss Jewel
  • (3–4)% increased Global Critical Strike Chance
    level []
    level []
  • #% increased Critical Strike Chance if you haven't dealt a Critical Strike Recently80Abyss Jewel
  • 2% increased Global Critical Strike Chance
    level []
    level []
  • #% increased Critical Strike Chance if you haven't dealt a Critical Strike Recently200Abyss Jewel
  • (3–4)% increased Global Critical Strike Chance
    level []
    level []
  • #% increased Critical Strike Chance with Elemental Skills35Jewel
  • (2–3)% increased Elemental Damage
    level []
    level []
  • #% increased Critical Strike Chance with Elemental Skills100Jewel
  • (4–5)% increased Elemental Damage
    level []
    level []
  • (3–4)% increased Global Critical Strike Chance
    level []
    level []
  • #% increased Critical Strike Chance with Fire Skills48Jewel
  • (2–3)% increased Fire Damage
    level []
    level []
  • #% increased Critical Strike Chance with Fire Skills100Jewel
  • (4–5)% increased Fire Damage
    level []
    level []
  • (3–4)% increased Global Critical Strike Chance
    level []
    level []
  • #% increased Critical Strike Chance with Cold Skills48Jewel
  • (2–3)% increased Cold Damage
    level []
    level []
  • #% increased Critical Strike Chance with Cold Skills100Jewel
  • (4–5)% increased Cold Damage
    level []
    level []
  • (3–4)% increased Global Critical Strike Chance
    level []
    level []
  • #% increased Critical Strike Chance with Lightning Skills48Jewel
  • (2–3)% increased Lightning Damage
    level []
    level []
  • #% increased Critical Strike Chance with Lightning Skills100Jewel
  • (4–5)% increased Lightning Damage
    level []
    level []
  • (3–4)% increased Global Critical Strike Chance
    level []
    level []
  • #% increased Melee Critical Strike Chance35Jewel
  • (2–3)% increased Melee Damage
    level []
    level []
  • #% increased Melee Critical Strike Chance100Jewel
  • (4–5)% increased Melee Damage
    level []
    level []
  • (3–4)% increased Global Critical Strike Chance
    level []
    level []
  • #% increased Critical Strike Chance with One Handed Melee Weapons48Jewel
  • (2–3)% increased Melee Damage
    level []
    level []
  • #% increased Critical Strike Chance with One Handed Melee Weapons100Jewel
  • (4–5)% increased Melee Damage
    level []
    level []
  • (3–4)% increased Global Critical Strike Chance
    level []
    level []
  • #% increased Critical Strike Chance with Two Handed Melee Weapons48Jewel
  • (2–3)% increased Melee Damage
    level []
    level []
  • #% increased Critical Strike Chance with Two Handed Melee Weapons100Jewel
  • (4–5)% increased Melee Damage
    level []
    level []
  • (3–4)% increased Global Critical Strike Chance
    level []
    level []
  • #% increased Weapon Critical Strike Chance while Dual Wielding48Jewel
  • (2–3)% increased Melee Damage
    level []
    level []
  • #% increased Weapon Critical Strike Chance while Dual Wielding100Jewel
  • (4–5)% increased Melee Damage
    level []
    level []
  • (3–4)% increased Global Critical Strike Chance
    level []
    level []
  • #% increased Critical Strike Chance for Spells35Jewel
  • (2–3)% increased Spell Damage
    level []
    level []
  • #% increased Critical Strike Chance for Spells100Jewel
  • (4–5)% increased Spell Damage
    level []
    level []
  • (3–4)% increased Global Critical Strike Chance
    level []
    level []
  • +#% to Global Critical Strike Multiplier25Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • +(15–17)% to Global Critical Strike Multiplier
    level []
    level []
  • +#% to Global Critical Strike Multiplier50Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • +(18–20)% to Global Critical Strike Multiplier
    level []
    level []
  • +#% to Global Critical Strike Multiplier75Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • +(21–23)% to Global Critical Strike Multiplier
    level []
    level []
  • +#% to Global Critical Strike Multiplier100Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • +(24–26)% to Global Critical Strike Multiplier
    level []
    level []
  • +#% to Global Critical Strike Multiplier200Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • +(27–30)% to Global Critical Strike Multiplier
    level []
    level []
  • +#% to Global Critical Strike Multiplier40Amulets
  • +12% to Global Critical Strike Multiplier
    level []
    level []
  • +#% to Global Critical Strike Multiplier70Amulets
  • +(13–14)% to Global Critical Strike Multiplier
    level []
    level []
  • +#% to Global Critical Strike Multiplier90Amulets
  • +(15–16)% to Global Critical Strike Multiplier
    level []
    level []
  • +#% to Global Critical Strike Multiplier105Amulets
  • +(17–18)% to Global Critical Strike Multiplier
    level []
    level []
  • +#% to Global Critical Strike Multiplier300Amulets
  • +(19–20)% to Global Critical Strike Multiplier
    level []
    level []
  • +#% to Global Critical Strike Multiplier40Quivers
  • +(15–17)% to Global Critical Strike Multiplier
    level []
    level []
  • +#% to Global Critical Strike Multiplier70Quivers
  • +(18–20)% to Global Critical Strike Multiplier
    level []
    level []
  • +#% to Global Critical Strike Multiplier90Quivers
  • +(21–23)% to Global Critical Strike Multiplier
    level []
    level []
  • +#% to Global Critical Strike Multiplier105Quivers
  • +(24–26)% to Global Critical Strike Multiplier
    level []
    level []
  • +#% to Global Critical Strike Multiplier300Quivers
  • +(27–30)% to Global Critical Strike Multiplier
    level []
    level []
  • +#% to Global Critical Strike Multiplier30Rings
  • +(15–16)% to Global Critical Strike Multiplier
    level []
    level []
  • +#% to Global Critical Strike Multiplier60Rings
  • +(17–18)% to Global Critical Strike Multiplier
    level []
    level []
  • +#% to Global Critical Strike Multiplier100Rings
  • +(19–20)% to Global Critical Strike Multiplier
    level []
    level []
  • +#% to Global Critical Strike Multiplier30Jewel, Abyss Jewel
  • +2% to Global Critical Strike Multiplier
    level []
    level []
  • +#% to Global Critical Strike Multiplier100Jewel, Abyss Jewel
  • +(3–4)% to Global Critical Strike Multiplier
    level []
    level []
  • +#% to Critical Strike Multiplier if you've Killed Recently36Abyss Jewel
  • +2% to Global Critical Strike Multiplier
    level []
    level []
  • +#% to Critical Strike Multiplier if you've Killed Recently100Abyss Jewel
  • +(3–4)% to Global Critical Strike Multiplier
    level []
    level []
  • +#% to Critical Strike Multiplier with Elemental Skills35Jewel
  • (2–3)% increased Elemental Damage
    level []
    level []
  • +#% to Critical Strike Multiplier with Elemental Skills100Jewel
  • (4–5)% increased Elemental Damage
    level []
    level []
  • +(3–4)% to Global Critical Strike Multiplier
    level []
    level []
  • +#% to Critical Strike Multiplier with Fire Skills48Jewel
  • (2–3)% increased Fire Damage
    level []
    level []
  • +#% to Critical Strike Multiplier with Fire Skills100Jewel
  • (4–5)% increased Fire Damage
    level []
    level []
  • +(3–4)% to Global Critical Strike Multiplier
    level []
    level []
  • +#% to Critical Strike Multiplier with Cold Skills48Jewel
  • (2–3)% increased Cold Damage
    level []
    level []
  • +#% to Critical Strike Multiplier with Cold Skills100Jewel
  • (4–5)% increased Cold Damage
    level []
    level []
  • +(3–4)% to Global Critical Strike Multiplier
    level []
    level []
  • +#% to Critical Strike Multiplier with Lightning Skills48Jewel
  • (2–3)% increased Lightning Damage
    level []
    level []
  • +#% to Critical Strike Multiplier with Lightning Skills100Jewel
  • (4–5)% increased Lightning Damage
    level []
    level []
  • +(3–4)% to Global Critical Strike Multiplier
    level []
    level []
  • +#% to Melee Critical Strike Multiplier35Jewel
  • (2–3)% increased Melee Damage
    level []
    level []
  • +#% to Melee Critical Strike Multiplier100Jewel
  • (4–5)% increased Melee Damage
    level []
    level []
  • +(3–4)% to Global Critical Strike Multiplier
    level []
    level []
  • +#% to Critical Strike Multiplier with One Handed Melee Weapons48Jewel
  • (2–3)% increased Melee Damage
    level []
    level []
  • +#% to Critical Strike Multiplier with One Handed Melee Weapons100Jewel
  • (4–5)% increased Melee Damage
    level []
    level []
  • +(3–4)% to Global Critical Strike Multiplier
    level []
    level []
  • +#% to Critical Strike Multiplier with Two Handed Melee Weapons48Jewel
  • (2–3)% increased Melee Damage
    level []
    level []
  • +#% to Critical Strike Multiplier with Two Handed Melee Weapons100Jewel
  • (4–5)% increased Melee Damage
    level []
    level []
  • +(3–4)% to Global Critical Strike Multiplier
    level []
    level []
  • +#% to Critical Strike Multiplier while Dual Wielding48Jewel
  • (2–3)% increased Melee Damage
    level []
    level []
  • +#% to Critical Strike Multiplier while Dual Wielding100Jewel
  • (4–5)% increased Melee Damage
    level []
    level []
  • +(3–4)% to Global Critical Strike Multiplier
    level []
    level []
  • +#% to Critical Strike Multiplier for Spells35Jewel
  • (2–3)% increased Spell Damage
    level []
    level []
  • +#% to Critical Strike Multiplier for Spells100Jewel
  • (4–5)% increased Spell Damage
    level []
    level []
  • +(3–4)% to Global Critical Strike Multiplier
    level []
    level []
  • Reflects # Physical Damage to Melee Attackers10Helmets, Belts
  • Reflects (10–15) Physical Damage to Melee Attackers
    level []
    level []
  • Reflects # Physical Damage to Melee Attackers20Helmets, Belts
  • Reflects (16–40) Physical Damage to Melee Attackers
    level []
    level []
  • Reflects # Physical Damage to Melee Attackers30Helmets, Belts
  • Reflects (41–80) Physical Damage to Melee Attackers
    level []
    level []
  • Reflects # Physical Damage to Melee Attackers1000Helmets, Belts
  • Reflects (41–80) Physical Damage to Melee Attackers
    level []
    level []
  • +(19–20)% to Global Critical Strike Multiplier
    level []
    level []
  • Reflects # Physical Damage to Melee Attackers300Shields
  • Reflects (10–15) Physical Damage to Melee Attackers
    level []
    level []
  • Reflects # Physical Damage to Melee Attackers450Shields
  • Reflects (16–40) Physical Damage to Melee Attackers
    level []
    level []
  • Reflects # Physical Damage to Melee Attackers550Shields
  • Reflects (41–80) Physical Damage to Melee Attackers
    level []
    level []
  • Reflects # Physical Damage to Melee Attackers1000Shields
  • Reflects (41–80) Physical Damage to Melee Attackers
    level []
    level []
  • +(19–20)% to Global Critical Strike Multiplier
    level []
    level []
  • Reflects # Physical Damage to Melee Attackers300Body Armours
  • Reflects (10–15) Physical Damage to Melee Attackers
    level []
    level []
  • Reflects # Physical Damage to Melee Attackers450Body Armours
  • Reflects (16–40) Physical Damage to Melee Attackers
    level []
    level []
  • Reflects # Physical Damage to Melee Attackers550Body Armours
  • Reflects (41–80) Physical Damage to Melee Attackers
    level []
    level []
  • Reflects # Physical Damage to Melee Attackers1000Body Armours
  • Reflects (41–80) Physical Damage to Melee Attackers
    level []
    level []
  • Attacks have +(0.5–1)% to Critical Strike Chance
    level []
    level []
  • Spells have +(0.5–1)% to Critical Strike Chance
    level []
    level []
  • #% increased Light Radius20Helmets, Rings, Claws, Daggers
    Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes
    One Hand Maces, Sceptres, Bows, Staves
    Two Hand Swords, Two Hand Axes, Two Hand Maces
  • 10% increased Light Radius
    level []
    level []
  • #% increased Light Radius30Helmets, Rings, Claws, Daggers
    Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes
    One Hand Maces, Sceptres, Bows, Staves
    Two Hand Swords, Two Hand Axes, Two Hand Maces
  • 12% increased Light Radius
    level []
    level []
  • #% increased Light Radius35Helmets, Rings, Claws, Daggers
    Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes
    One Hand Maces, Sceptres, Bows, Staves
    Two Hand Swords, Two Hand Axes, Two Hand Maces
  • 15% increased Light Radius
    level []
    level []
  • #% increased Light Radius100Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • 15% increased Light Radius
    level []
    level []
  • Killed Enemies Explode, dealing 3% of their Life as Physical Damage
    level []
    level []
  • #% increased Light Radius100Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • 15% increased Light Radius
    level []
    level []
  • Killed Enemies Explode, dealing 5% of their Life as Physical Damage
    level []
    level []
  • #% increased Light Radius100Helmets
  • 15% increased Light Radius
    level []
    level []
  • +1 to Level of Socketed Gems
    level []
    level []
  • #% increased Light Radius100Rings
  • 15% increased Light Radius
    level []
    level []
  • 2% increased Experience gain
    level []
    level []
  • #% increased Flask Charges gained30Belts
  • (10–11)% increased Flask Charges gained
    level []
    level []
  • #% increased Flask Charges gained60Belts
  • (12–13)% increased Flask Charges gained
    level []
    level []
  • #% increased Flask Charges gained80Belts
  • (14–15)% increased Flask Charges gained
    level []
    level []
  • #% increased Flask Charges gained150Belts
  • (14–15)% increased Flask Charges gained
    level []
    level []
  • Remove Ignite and Burning when you use a Flask
    level []
    level []
  • #% increased Flask Charges used-20Belts
  • (10–11)% reduced Flask Charges used
    level []
    level []
  • #% increased Flask Charges used-40Belts
  • (12–13)% reduced Flask Charges used
    level []
    level []
  • #% increased Flask Charges used-50Belts
  • (14–15)% reduced Flask Charges used
    level []
    level []
  • #% increased Flask Charges used-100Belts
  • (14–15)% reduced Flask Charges used
    level []
    level []
  • Remove Chill and Freeze when you use a Flask
    level []
    level []
  • #% increased Flask Effect Duration20Belts
  • (10–11)% increased Flask Effect Duration
    level []
    level []
  • #% increased Flask Effect Duration40Belts
  • (12–13)% increased Flask Effect Duration
    level []
    level []
  • #% increased Flask Effect Duration50Belts
  • (14–15)% increased Flask Effect Duration
    level []
    level []
  • #% increased Flask Effect Duration100Belts
  • (14–15)% increased Flask Effect Duration
    level []
    level []
  • Remove Shock when you use a Flask
    level []
    level []
  • #% chance to Avoid Elemental Ailments30Shields, Gloves, Helmets, Body Armours
  • (15–20)% reduced Elemental Ailment Duration on you
    level []
    level []
  • #% chance to Avoid Elemental Ailments60Shields, Gloves, Helmets, Body Armours
  • (21–35)% reduced Elemental Ailment Duration on you
    level []
    level []
  • #% chance to Avoid Elemental Ailments200Shields, Gloves, Helmets, Body Armours
  • (36–50)% reduced Elemental Ailment Duration on you
    level []
    level []
  • (16–25)% chance to Avoid Elemental Ailments
    level []
    level []
  • #% reduced Elemental Ailment Duration on you40Boots, Gloves, Helmets, Body Armours
    Shields
  • (15–20)% reduced Elemental Ailment Duration on you
    level []
    level []
  • #% reduced Elemental Ailment Duration on you75Boots, Gloves, Helmets, Body Armours
    Shields
  • (21–35)% reduced Elemental Ailment Duration on you
    level []
    level []
  • #% reduced Elemental Ailment Duration on you200Boots, Gloves, Helmets, Body Armours
    Shields
  • (36–50)% reduced Elemental Ailment Duration on you
    level []
    level []
  • #% chance to Ignite20Sceptres, Wands
  • 6% chance to Ignite
    level []
    level []
  • #% chance to Ignite40Sceptres, Wands
  • 7% chance to Ignite
    level []
    level []
  • #% chance to Ignite200Sceptres, Wands
  • 8% chance to Ignite
    level []
    level []
  • (8–10)% increased Ignite Duration on Enemies
    level []
    level []
  • #% chance to Ignite60Staves
  • (9–10)% chance to Ignite
    level []
    level []
  • #% chance to Ignite90Staves
  • (11–12)% chance to Ignite
    level []
    level []
  • #% chance to Ignite200Staves
  • (13–15)% chance to Ignite
    level []
    level []
  • (12–15)% increased Ignite Duration on Enemies
    level []
    level []
  • #% chance to Ignite7Jewel
  • (1–2)% chance to Ignite
    level []
    level []
  • #% chance to Ignite50Jewel
  • 3% chance to Ignite
    level []
    level []
  • #% chance to Avoid being Ignited45Boots, Helmets, Belts
  • (13–14)% chance to Avoid being Ignited
    level []
    level []
  • #% chance to Avoid being Ignited90Boots, Helmets, Belts
  • (15–17)% chance to Avoid being Ignited
    level []
    level []
  • #% chance to Avoid being Ignited200Boots, Helmets, Belts
  • (18–20)% chance to Avoid being Ignited
    level []
    level []
  • #% chance to Avoid being Ignited24Abyss Jewel
  • (5–7)% reduced Elemental Ailment Duration on you
    level []
    level []
  • #% chance to Avoid being Ignited50Abyss Jewel
  • (3–5)% chance to Avoid being Ignited
    level []
    level []
  • #% chance to Freeze20Sceptres, Wands
  • 6% chance to Freeze
    level []
    level []
  • #% chance to Freeze40Sceptres, Wands
  • 7% chance to Freeze
    level []
    level []
  • #% chance to Freeze200Sceptres, Wands
  • 8% chance to Freeze
    level []
    level []
  • (8–10)% increased Freeze Duration on Enemies
    level []
    level []
  • #% chance to Freeze60Staves
  • (9–10)% chance to Freeze
    level []
    level []
  • #% chance to Freeze90Staves
  • (11–12)% chance to Freeze
    level []
    level []
  • #% chance to Freeze200Staves
  • (13–15)% chance to Freeze
    level []
    level []
  • (12–15)% increased Freeze Duration on Enemies
    level []
    level []
  • #% chance to Freeze7Jewel
  • (1–2)% chance to Freeze
    level []
    level []
  • #% chance to Freeze50Jewel
  • 3% chance to Freeze
    level []
    level []
  • #% chance to Avoid being Frozen50Boots, Helmets, Belts
  • (13–14)% chance to Avoid being Frozen
    level []
    level []
  • #% chance to Avoid being Frozen110Boots, Helmets, Belts
  • (15–17)% chance to Avoid being Frozen
    level []
    level []
  • #% chance to Avoid being Frozen200Boots, Helmets, Belts
  • (18–20)% chance to Avoid being Frozen
    level []
    level []
  • #% chance to Avoid being Frozen24Abyss Jewel
  • (5–7)% reduced Elemental Ailment Duration on you
    level []
    level []
  • #% chance to Avoid being Frozen50Abyss Jewel
  • (3–5)% chance to Avoid being Frozen
    level []
    level []
  • #% increased Effect of Chill26Abyss Jewel
  • (2–3)% increased Chill Duration on Enemies
    level []
    level []
  • #% increased Effect of Chill50Abyss Jewel
  • (4–5)% increased Chill Duration on Enemies
    level []
    level []
  • (2–3)% increased Effect of Chill
    level []
    level []
  • #% chance to Shock20Sceptres, Wands
  • 6% chance to Shock
    level []
    level []
  • #% chance to Shock40Sceptres, Wands
  • 7% chance to Shock
    level []
    level []
  • #% chance to Shock200Sceptres, Wands
  • 8% chance to Shock
    level []
    level []
  • (8–10)% increased Shock Duration on Enemies
    level []
    level []
  • #% chance to Shock60Staves
  • (9–10)% chance to Shock
    level []
    level []
  • #% chance to Shock90Staves
  • (11–12)% chance to Shock
    level []
    level []
  • #% chance to Shock200Staves
  • (13–15)% chance to Shock
    level []
    level []
  • (12–15)% increased Shock Duration on Enemies
    level []
    level []
  • #% chance to Shock7Jewel
  • (1–2)% chance to Shock
    level []
    level []
  • #% chance to Shock50Jewel
  • 3% chance to Shock
    level []
    level []
  • #% chance to Avoid being Shocked50Boots, Helmets, Belts
  • (13–14)% chance to Avoid being Shocked
    level []
    level []
  • #% chance to Avoid being Shocked110Boots, Helmets, Belts
  • (15–17)% chance to Avoid being Shocked
    level []
    level []
  • #% chance to Avoid being Shocked200Boots, Helmets, Belts
  • (18–20)% chance to Avoid being Shocked
    level []
    level []
  • #% chance to Avoid being Shocked24Abyss Jewel
  • (5–7)% reduced Elemental Ailment Duration on you
    level []
    level []
  • #% chance to Avoid being Shocked50Abyss Jewel
  • (3–5)% chance to Avoid being Shocked
    level []
    level []
  • #% increased Effect of Shock26Abyss Jewel
  • (2–3)% increased Shock Duration on Enemies
    level []
    level []
  • #% increased Effect of Shock50Abyss Jewel
  • (4–5)% increased Shock Duration on Enemies
    level []
    level []
  • (2–3)% increased Effect of Shock
    level []
    level []
  • #% increased Burning Damage35Sceptres, Wands
  • (14–18)% increased Burning Damage
    level []
    level []
  • #% increased Burning Damage70Sceptres, Wands
  • (19–23)% increased Burning Damage
    level []
    level []
  • #% increased Burning Damage500Sceptres, Wands
  • (24–28)% increased Burning Damage
    level []
    level []
  • Ignites you inflict deal Damage (15–20)% faster
    level []
    level []
  • #% increased Burning Damage70Staves
  • (22–27)% increased Burning Damage
    level []
    level []
  • #% increased Burning Damage130Staves
  • (28–35)% increased Burning Damage
    level []
    level []
  • #% increased Burning Damage500Staves
  • (36–44)% increased Burning Damage
    level []
    level []
  • Ignites you inflict deal Damage (30–35)% faster
    level []
    level []
  • #% increased Burning Damage50Jewel
  • (2–3)% increased Burning Damage
    level []
    level []
  • #% increased Burning Damage100Jewel
  • (4–5)% increased Burning Damage
    level []
    level []
  • Attacks have #% chance to cause Bleeding8Jewel
  • Attacks have (1–2)% chance to cause Bleeding
    level []
    level []
  • Attacks have #% chance to cause Bleeding50Jewel
  • Attacks have 3% chance to cause Bleeding
    level []
    level []
  • #% increased Damage with Bleeding45One Hand Axes, One Hand Swords, Thrusting One Hand Swords, One Hand Maces
    Two Hand Maces, Two Hand Axes, Two Hand Swords, Bows
  • (14–18)% increased Damage with Bleeding
    level []
    level []
  • #% increased Damage with Bleeding90One Hand Axes, One Hand Swords, Thrusting One Hand Swords, One Hand Maces
    Two Hand Maces, Two Hand Axes, Two Hand Swords, Bows
  • (19–23)% increased Damage with Bleeding
    level []
    level []
  • #% increased Damage with Bleeding200One Hand Axes, One Hand Swords, Thrusting One Hand Swords, One Hand Maces
  • (24–28)% increased Damage with Bleeding
    level []
    level []
  • Bleeding you inflict deals Damage (15–20)% faster
    level []
    level []
  • #% increased Damage with Bleeding200Two Hand Maces, Two Hand Axes, Two Hand Swords, Bows
  • (24–28)% increased Damage with Bleeding
    level []
    level []
  • Bleeding you inflict deals Damage (30–35)% faster
    level []
    level []
  • #% increased Damage with Bleeding50Jewel
  • (2–3)% increased Damage with Bleeding
    level []
    level []
  • #% increased Damage with Bleeding100Jewel
  • (4–5)% increased Damage with Bleeding
    level []
    level []
  • #% chance to cause Bleeding on Hit50One Hand Axes, One Hand Swords, Thrusting One Hand Swords, One Hand Maces
    Two Hand Maces, Two Hand Axes, Two Hand Swords, Bows
  • (14–18)% increased Damage with Bleeding
    level []
    level []
  • #% chance to cause Bleeding on Hit100One Hand Axes, One Hand Swords, Thrusting One Hand Swords, One Hand Maces
    Two Hand Maces, Two Hand Axes, Two Hand Swords, Bows
  • (19–23)% increased Damage with Bleeding
    level []
    level []
  • #% chance to cause Bleeding on Hit300One Hand Axes, One Hand Swords, Thrusting One Hand Swords, One Hand Maces
    Two Hand Maces, Two Hand Axes, Two Hand Swords, Bows
  • (24–28)% increased Damage with Bleeding
    level []
    level []
  • (15–20)% chance to cause Bleeding on Hit
    level []
    level []
  • #% increased Bleeding Duration20One Hand Axes, One Hand Swords, Thrusting One Hand Swords, One Hand Maces
    Two Hand Maces, Two Hand Axes, Two Hand Swords, Bows
  • (14–18)% increased Damage with Bleeding
    level []
    level []
  • #% increased Bleeding Duration40One Hand Axes, One Hand Swords, Thrusting One Hand Swords, One Hand Maces
    Two Hand Maces, Two Hand Axes, Two Hand Swords, Bows
  • (19–23)% increased Damage with Bleeding
    level []
    level []
  • #% increased Bleeding Duration100One Hand Axes, One Hand Swords, Thrusting One Hand Swords, One Hand Maces
    Two Hand Maces, Two Hand Axes, Two Hand Swords, Bows
  • (24–28)% increased Damage with Bleeding
    level []
    level []
  • (8–12)% increased Bleeding Duration
    level []
    level []
  • #% chance to avoid Bleeding55Boots, Helmets, Body Armours, Shields
  • (14–16)% chance to avoid Bleeding
    level []
    level []
  • #% chance to avoid Bleeding110Boots, Helmets, Body Armours, Shields
  • (18–21)% chance to avoid Bleeding
    level []
    level []
  • #% chance to avoid Bleeding200Boots, Helmets, Body Armours, Shields
  • (22–25)% chance to avoid Bleeding
    level []
    level []
  • #% chance to avoid Bleeding24Abyss Jewel
  • (5–7)% reduced Elemental Ailment Duration on you
    level []
    level []
  • #% chance to avoid Bleeding50Abyss Jewel
  • (3–5)% chance to avoid Bleeding
    level []
    level []
  • #% chance to Poison on Hit8Jewel
  • (1–2)% chance to Poison on Hit
    level []
    level []
  • #% chance to Poison on Hit50Jewel
  • 3% chance to Poison on Hit
    level []
    level []
  • #% increased Damage with Poison45One Hand Swords, Thrusting One Hand Swords, Claws, Daggers
    Two Hand Swords, Bows
  • (14–18)% increased Damage with Poison
    level []
    level []
  • #% increased Damage with Poison90One Hand Swords, Thrusting One Hand Swords, Claws, Daggers
    Two Hand Swords, Bows
  • (19–23)% increased Damage with Poison
    level []
    level []
  • #% increased Damage with Poison200One Hand Swords, Thrusting One Hand Swords, Claws, Daggers
  • (24–28)% increased Damage with Poison
    level []
    level []
  • Poisons you inflict deal Damage (15–20)% faster
    level []
    level []
  • #% increased Damage with Poison200Two Hand Swords, Bows
  • (24–28)% increased Damage with Poison
    level []
    level []
  • Poisons you inflict deal Damage (30–35)% faster
    level []
    level []
  • #% increased Damage with Poison50Jewel
  • (2–3)% increased Damage with Poison
    level []
    level []
  • #% increased Damage with Poison100Jewel
  • (4–5)% increased Damage with Poison
    level []
    level []
  • #% chance to Poison on Hit50One Hand Swords, Thrusting One Hand Swords, Claws, Daggers
    Two Hand Swords, Bows
  • (14–18)% increased Damage with Poison
    level []
    level []
  • #% chance to Poison on Hit100One Hand Swords, Thrusting One Hand Swords, Claws, Daggers
    Two Hand Swords, Bows
  • (19–23)% increased Damage with Poison
    level []
    level []
  • #% chance to Poison on Hit300One Hand Swords, Thrusting One Hand Swords, Claws, Daggers
    Two Hand Swords, Bows
  • (24–28)% increased Damage with Poison
    level []
    level []
  • (25–30)% chance to Poison on Hit
    level []
    level []
  • #% increased Poison Duration20One Hand Swords, Thrusting One Hand Swords, Claws, Daggers
    Two Hand Swords, Bows
  • (14–18)% increased Damage with Poison
    level []
    level []
  • #% increased Poison Duration40One Hand Swords, Thrusting One Hand Swords, Claws, Daggers
    Two Hand Swords, Bows
  • (19–23)% increased Damage with Poison
    level []
    level []
  • #% increased Poison Duration100One Hand Swords, Thrusting One Hand Swords, Claws, Daggers
    Two Hand Swords, Bows
  • (24–28)% increased Damage with Poison
    level []
    level []
  • (8–12)% increased Poison Duration
    level []
    level []
  • #% chance to Avoid being Poisoned55Boots, Helmets, Body Armours, Shields
  • (14–16)% chance to Avoid being Poisoned
    level []
    level []
  • #% chance to Avoid being Poisoned110Boots, Helmets, Body Armours, Shields
  • (18–21)% chance to Avoid being Poisoned
    level []
    level []
  • #% chance to Avoid being Poisoned200Boots, Helmets, Body Armours, Shields
  • (22–25)% chance to Avoid being Poisoned
    level []
    level []
  • #% chance to Avoid being Poisoned24Abyss Jewel
  • (5–7)% reduced Elemental Ailment Duration on you
    level []
    level []
  • #% chance to Avoid being Poisoned50Abyss Jewel
  • (3–5)% chance to Avoid being Poisoned
    level []
    level []
  • #% increased Damage with Ailments30Rings, Amulets, Belts
  • 8% increased Damage with Ailments
    level []
    level []
  • #% increased Damage with Ailments60Rings, Amulets, Belts
  • (9–10)% increased Damage with Ailments
    level []
    level []
  • #% increased Damage with Ailments90Rings, Amulets, Belts
  • (11–12)% increased Damage with Ailments
    level []
    level []
  • #% increased Damage with Ailments105Rings, Amulets, Belts
  • (13–14)% increased Damage with Ailments
    level []
    level []
  • #% increased Damage with Ailments200Rings
  • (15–16)% increased Damage with Ailments
    level []
    level []
  • Poisons you inflict deal Damage (7–10)% faster
    level []
    level []
  • Bleeding you inflict deals Damage (7–10)% faster
    level []
    level []
  • Ignites you inflict deal Damage (7–10)% faster
    level []
    level []
  • #% increased Damage with Ailments200Amulets
  • (15–16)% increased Damage with Ailments
    level []
    level []
  • #% increased Damage with Ailments200Belts
  • (15–16)% increased Damage with Ailments
    level []
    level []
  • #% increased Effect of non-Damaging Ailments on Enemies80Boots, Rings
  • (7–10)% increased Effect of Chill
    level []
    level []
  • (7–10)% increased Effect of Shock
    level []
    level []
  • #% increased Effect of non-Damaging Ailments on Enemies100Boots, Rings
  • (11–15)% increased Effect of Chill
    level []
    level []
  • (11–15)% increased Effect of Shock
    level []
    level []
  • +#% Chance to Block28Shields
  • +(2–3)% Chance to Block Attack Damage
    level []
    level []
  • +#% Chance to Block50Shields
  • +(4–5)% Chance to Block Attack Damage
    level []
    level []
  • +#% Chance to Block Projectile Attack Damage28Shields
  • +(2–3)% Chance to Block Attack Damage
    level []
    level []
  • (2–3)% Chance to Block Spell Damage
    level []
    level []
  • +#% Chance to Block Projectile Attack Damage50Shields
  • +(4–5)% Chance to Block Attack Damage
    level []
    level []
  • (4–5)% Chance to Block Spell Damage
    level []
    level []
  • #% Chance to Block Spell Damage28Shields
  • (2–3)% Chance to Block Spell Damage
    level []
    level []
  • #% Chance to Block Spell Damage50Shields
  • (4–5)% Chance to Block Spell Damage
    level []
    level []
  • +# Life gained when you Block150Shields
  • +(15–25) Life gained when you Block
    level []
    level []
  • +# Life gained when you Block250Shields
  • +(26–35) Life gained when you Block
    level []
    level []
  • +# Life gained when you Block500Shields
  • Recover (3–5)% of your Maximum Life when you Block
    level []
    level []
  • +# Mana gained when you Block50Shields
  • +(5–10) Mana gained when you Block
    level []
    level []
  • +# Mana gained when you Block100Shields
  • +(11–15) Mana gained when you Block
    level []
    level []
  • +# Mana gained when you Block200Shields
  • Recover (4–8)% of your maximum Mana when you Block
    level []
    level []
  • #% Chance to Block Attack Damage19Body Armours
  • 2% Chance to Block Attack Damage
    level []
    level []
  • #% Chance to Block Attack Damage50Body Armours
  • (4–5)% Chance to Block Attack Damage
    level []
    level []
  • +#% Chance to Block Attack Damage while holding a Shield2Jewel
  • (6–7)% increased Stun and Block Recovery
    level []
    level []
  • +#% Chance to Block Attack Damage while holding a Shield10Jewel
  • +(4–6) Life gained when you Block
    level []
    level []
  • +#% Chance to Block Attack Damage while wielding a Staff2Jewel
  • (6–7)% increased Stun and Block Recovery
    level []
    level []
  • +#% Chance to Block Attack Damage while wielding a Staff10Jewel
  • +(4–6) Life gained when you Block
    level []
    level []
  • +#% Chance to Block Attack Damage while Dual Wielding2Jewel
  • (6–7)% increased Stun and Block Recovery
    level []
    level []
  • +#% Chance to Block Attack Damage while Dual Wielding10Jewel
  • +(4–6) Life gained when you Block
    level []
    level []
  • +#% Chance to Block Spell Damage while holding a Shield2Jewel
  • (6–7)% increased Stun and Block Recovery
    level []
    level []
  • +#% Chance to Block Spell Damage while holding a Shield10Jewel
  • +(3–5) Mana gained when you Block
    level []
    level []
  • +#% Chance to Block Spell Damage while wielding a Staff2Jewel
  • (6–7)% increased Stun and Block Recovery
    level []
    level []
  • +#% Chance to Block Spell Damage while wielding a Staff10Jewel
  • +(3–5) Mana gained when you Block
    level []
    level []
  • +#% Chance to Block Spell Damage while Dual Wielding2Jewel
  • (6–7)% increased Stun and Block Recovery
    level []
    level []
  • +#% Chance to Block Spell Damage while Dual Wielding10Jewel
  • +(3–5) Mana gained when you Block
    level []
    level []
  • +#% Chance to Block Attack Damage if you were Damaged by a Hit Recently4Abyss Jewel
  • (6–7)% increased Stun and Block Recovery
    level []
    level []
  • +#% Chance to Block Attack Damage if you were Damaged by a Hit Recently10Abyss Jewel
  • +(4–6) Life gained when you Block
    level []
    level []
  • +#% Chance to Block Spell Damage if you were Damaged by a Hit Recently4Abyss Jewel
  • (6–7)% increased Stun and Block Recovery
    level []
    level []
  • +#% Chance to Block Spell Damage if you were Damaged by a Hit Recently10Abyss Jewel
  • +(3–5) Mana gained when you Block
    level []
    level []
  • #% chance to Dodge Attack Hits10Shields
  • 2% chance to Dodge Attack Hits
    level []
    level []
  • #% chance to Dodge Attack Hits20Shields
  • (4–5)% chance to Dodge Attack Hits
    level []
    level []
  • #% chance to Dodge Attack Hits25Body Armours, Boots
  • 2% chance to Dodge Attack Hits
    level []
    level []
  • #% chance to Dodge Attack Hits50Body Armours, Boots
  • (4–5)% chance to Dodge Attack Hits
    level []
    level []
  • #% chance to Dodge Spell Hits10Shields
  • 2% chance to Dodge Spell Hits
    level []
    level []
  • #% chance to Dodge Spell Hits20Shields
  • (4–5)% chance to Dodge Spell Hits
    level []
    level []
  • #% chance to Dodge Spell Hits20Body Armours, Boots
  • 2% chance to Dodge Spell Hits
    level []
    level []
  • #% chance to Dodge Spell Hits50Body Armours, Boots
  • (4–5)% chance to Dodge Spell Hits
    level []
    level []
  • #% chance to Dodge Attack and Spell Hits if you've
    been Hit Recently
    4Abyss Jewel
  • (3–4)% increased Evasion Rating
    level []
    level []
  • #% chance to Dodge Attack and Spell Hits if you've
    been Hit Recently
    10Abyss Jewel
  • (5–7)% chance to Avoid Elemental Ailments
    level []
    level []
  • #% additional Physical Damage Reduction if you weren't Damaged by a Hit Recently4Abyss Jewel
  • (-7–-5) Physical Damage taken from Attacks
    level []
    level []
  • #% additional Physical Damage Reduction if you weren't Damaged by a Hit Recently10Abyss Jewel
  • (-10–-8) Physical Damage taken from Attacks
    level []
    level []
  • #% chance to Avoid Fire Damage when Hit14Body Armours, Shields, Quivers
  • +(11–12)% to Fire Resistance
    level []
    level []
  • #% chance to Avoid Fire Damage when Hit27Body Armours, Shields, Quivers
  • +(13–14)% to Fire Resistance
    level []
    level []
  • #% chance to Avoid Fire Damage when Hit50Body Armours
  • +(15–16)% to Fire Resistance
    level []
    level []
  • +1% to maximum Fire Resistance
    level []
    level []
  • #% chance to Avoid Fire Damage when Hit50Shields, Quivers
  • +(15–16)% to Fire Resistance
    level []
    level []
  • (3–5)% chance to Avoid Fire Damage when Hit
    level []
    level []
  • #% chance to Avoid Cold Damage when Hit14Body Armours, Shields, Quivers
  • +(11–12)% to Cold Resistance
    level []
    level []
  • #% chance to Avoid Cold Damage when Hit27Body Armours, Shields, Quivers
  • +(13–14)% to Cold Resistance
    level []
    level []
  • #% chance to Avoid Cold Damage when Hit50Body Armours
  • +(15–16)% to Cold Resistance
    level []
    level []
  • +1% to maximum Cold Resistance
    level []
    level []
  • #% chance to Avoid Cold Damage when Hit50Shields, Quivers
  • +(15–16)% to Cold Resistance
    level []
    level []
  • (3–5)% chance to Avoid Cold Damage when Hit
    level []
    level []
  • #% chance to Avoid Lightning Damage when Hit14Body Armours, Shields, Quivers
  • +(11–12)% to Lightning Resistance
    level []
    level []
  • #% chance to Avoid Lightning Damage when Hit27Body Armours, Shields, Quivers
  • +(13–14)% to Lightning Resistance
    level []
    level []
  • #% chance to Avoid Lightning Damage when Hit50Body Armours
  • +(15–16)% to Lightning Resistance
    level []
    level []
  • +1% to maximum Lightning Resistance
    level []
    level []
  • #% chance to Avoid Lightning Damage when Hit50Shields, Quivers
  • +(15–16)% to Lightning Resistance
    level []
    level []
  • (3–5)% chance to Avoid Lightning Damage when Hit
    level []
    level []
  • +# to Level of Socketed Fire Gems3Boots, Shields, Claws, Daggers
    Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes
    One Hand Maces, Sceptres, Bows, Staves
    Two Hand Swords, Two Hand Axes, Two Hand Maces
  • +(2–3)% to Quality of Socketed Fire Gems
    level []
    level []
  • +# to Level of Socketed Fire Gems5Boots, Shields, Claws, Daggers
    Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes
    One Hand Maces, Sceptres, Bows, Staves
    Two Hand Swords, Two Hand Axes, Two Hand Maces
  • +(4–6)% to Quality of Socketed Fire Gems
    level []
    level []
  • +# to Level of Socketed Fire Gems10Boots, Shields, Claws, Daggers
    Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes
    One Hand Maces, Sceptres, Bows, Staves
    Two Hand Swords, Two Hand Axes, Two Hand Maces
  • +1 to Level of Socketed Fire Gems
    level []
    level []
  • +# to Level of Socketed Cold Gems3Boots, Shields, Claws, Daggers
    Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes
    One Hand Maces, Sceptres, Bows, Staves
    Two Hand Swords, Two Hand Axes, Two Hand Maces
  • +(2–3)% to Quality of Socketed Cold Gems
    level []
    level []
  • +# to Level of Socketed Cold Gems5Boots, Shields, Claws, Daggers
    Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes
    One Hand Maces, Sceptres, Bows, Staves
    Two Hand Swords, Two Hand Axes, Two Hand Maces
  • +(4–6)% to Quality of Socketed Cold Gems
    level []
    level []
  • +# to Level of Socketed Cold Gems10Boots, Shields, Claws, Daggers
    Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes
    One Hand Maces, Sceptres, Bows, Staves
    Two Hand Swords, Two Hand Axes, Two Hand Maces
  • +1 to Level of Socketed Cold Gems
    level []
    level []
  • +# to Level of Socketed Lightning Gems3Boots, Shields, Claws, Daggers
    Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes
    One Hand Maces, Sceptres, Bows, Staves
    Two Hand Swords, Two Hand Axes, Two Hand Maces
  • +(2–3)% to Quality of Socketed Lightning Gems
    level []
    level []
  • +# to Level of Socketed Lightning Gems5Boots, Shields, Claws, Daggers
    Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes
    One Hand Maces, Sceptres, Bows, Staves
    Two Hand Swords, Two Hand Axes, Two Hand Maces
  • +(4–6)% to Quality of Socketed Lightning Gems
    level []
    level []
  • +# to Level of Socketed Lightning Gems10Boots, Shields, Claws, Daggers
    Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes
    One Hand Maces, Sceptres, Bows, Staves
    Two Hand Swords, Two Hand Axes, Two Hand Maces
  • +1 to Level of Socketed Lightning Gems
    level []
    level []
  • +# to Level of Socketed Chaos Gems3Boots, Shields, Claws, Daggers
    Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes
    One Hand Maces, Sceptres, Bows, Staves
    Two Hand Swords, Two Hand Axes, Two Hand Maces
  • +(2–3)% to Quality of Socketed Chaos Gems
    level []
    level []
  • +# to Level of Socketed Chaos Gems5Boots, Shields, Claws, Daggers
    Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes
    One Hand Maces, Sceptres, Bows, Staves
    Two Hand Swords, Two Hand Axes, Two Hand Maces
  • +(4–6)% to Quality of Socketed Chaos Gems
    level []
    level []
  • +# to Level of Socketed Chaos Gems10Boots, Shields, Claws, Daggers
    Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes
    One Hand Maces, Sceptres, Bows, Staves
    Two Hand Swords, Two Hand Axes, Two Hand Maces
  • +1 to Level of Socketed Chaos Gems
    level []
    level []
  • +# to Level of Socketed Melee Gems3Shields, One Hand Axes, One Hand Swords, Thrusting One Hand Swords
    One Hand Maces, Claws, Sceptres, Daggers
    Two Hand Maces, Two Hand Axes, Two Hand Swords, Staves
  • +(2–3)% to Quality of Socketed Melee Gems
    level []
    level []
  • +# to Level of Socketed Melee Gems5Shields, One Hand Axes, One Hand Swords, Thrusting One Hand Swords
    One Hand Maces, Claws, Sceptres, Daggers
    Two Hand Maces, Two Hand Axes, Two Hand Swords, Staves
  • +(4–6)% to Quality of Socketed Melee Gems
    level []
    level []
  • +# to Level of Socketed Melee Gems10Shields, One Hand Axes, One Hand Swords, Thrusting One Hand Swords
    One Hand Maces, Claws, Sceptres, Daggers
    Two Hand Maces, Two Hand Axes, Two Hand Swords, Staves
  • +1 to Level of Socketed Melee Gems
    level []
    level []
  • +# to Level of Socketed Melee Gems2Gloves, Helmets
  • +(2–3)% to Quality of Socketed Melee Gems
    level []
    level []
  • +# to Level of Socketed Melee Gems5Gloves, Helmets
  • +(4–6)% to Quality of Socketed Melee Gems
    level []
    level []
  • +# to Level of Socketed Bow Gems3Bows
  • +(2–3)% to Quality of Socketed Bow Gems
    level []
    level []
  • +# to Level of Socketed Bow Gems5Bows
  • +(4–6)% to Quality of Socketed Bow Gems
    level []
    level []
  • +# to Level of Socketed Bow Gems10Bows
  • +1 to Level of Socketed Bow Gems
    level []
    level []
  • +# to Level of Socketed Gems4Rings
  • Grants Level 10 Anger Skill
    level []
    level []
  • Grants Level 10 Hatred Skill
    level []
    level []
  • Grants Level 10 Wrath Skill
    level []
    level []
  • +# to Level of Socketed Gems7Rings
  • Grants Level 15 Anger Skill
    level []
    level []
  • Grants Level 15 Hatred Skill
    level []
    level []
  • Grants Level 15 Wrath Skill
    level []
    level []
  • +# to Level of Socketed Gems20Rings
  • Has 1 Socket
    level []
    level []
  • +# to Level of Socketed Gems1Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • +(2–3)% to Quality of Socketed Gems
    level []
    level []
  • +# to Level of Socketed Gems2Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • +(4–6)% to Quality of Socketed Gems
    level []
    level []
  • +# to Level of Socketed Gems10Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • +1 to Level of Socketed Gems
    level []
    level []
  • +# to Level of Socketed Minion Gems2Helmets
  • Minions deal 8% increased Damage
    level []
    level []
  • +# to Level of Socketed Minion Gems4Helmets
  • Minions deal (9–10)% increased Damage
    level []
    level []
  • +# to Level of Socketed Minion Gems6Helmets
  • Minions deal (11–12)% increased Damage
    level []
    level []
  • +# to Level of Socketed Minion Gems8Helmets
  • Minions deal (13–14)% increased Damage
    level []
    level []
  • +# to Level of Socketed Minion Gems20Helmets
  • Minions deal (15–16)% increased Damage
    level []
    level []
  • +1 to Level of Socketed Minion Gems
    level []
    level []
  • +# to Level of Socketed Strength Gems1Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces, Boots, Gloves, Helmets
    Shields, Body Armours
  • +(2–3)% to Quality of Socketed Strength Gems
    level []
    level []
  • +# to Level of Socketed Strength Gems2Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces, Boots, Gloves, Helmets
    Shields, Body Armours
  • +(4–6)% to Quality of Socketed Strength Gems
    level []
    level []
  • +# to Level of Socketed Strength Gems5Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces, Boots, Gloves, Helmets
    Shields, Body Armours
  • +1 to Level of Socketed Strength Gems
    level []
    level []
  • +# to Level of Socketed Dexterity Gems1Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces, Boots, Gloves, Helmets
    Shields, Body Armours
  • +(2–3)% to Quality of Socketed Dexterity Gems
    level []
    level []
  • +# to Level of Socketed Dexterity Gems2Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces, Boots, Gloves, Helmets
    Shields, Body Armours
  • +(4–6)% to Quality of Socketed Dexterity Gems
    level []
    level []
  • +# to Level of Socketed Dexterity Gems5Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces, Boots, Gloves, Helmets
    Shields, Body Armours
  • +1 to Level of Socketed Dexterity Gems
    level []
    level []
  • +# to Level of Socketed Intelligence Gems1Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces, Boots, Gloves, Helmets
    Shields, Body Armours
  • +(2–3)% to Quality of Socketed Intelligence Gems
    level []
    level []
  • +# to Level of Socketed Intelligence Gems2Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces, Boots, Gloves, Helmets
    Shields, Body Armours
  • +(4–6)% to Quality of Socketed Intelligence Gems
    level []
    level []
  • +# to Level of Socketed Intelligence Gems5Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces, Boots, Gloves, Helmets
    Shields, Body Armours
  • +1 to Level of Socketed Intelligence Gems
    level []
    level []
  • +# to Level of Socketed AoE Gems2Gloves, Helmets
  • +(2–3)% to Quality of Socketed AoE Gems
    level []
    level []
  • +# to Level of Socketed AoE Gems5Gloves, Helmets
  • +(4–6)% to Quality of Socketed AoE Gems
    level []
    level []
  • +# to Level of Socketed Projectile Gems2Gloves, Helmets
  • +(2–3)% to Quality of Socketed Projectile Gems
    level []
    level []
  • +# to Level of Socketed Projectile Gems5Gloves, Helmets
  • +(4–6)% to Quality of Socketed Projectile Gems
    level []
    level []
  • +# to Level of Socketed Support Gems3Shields, Claws, Daggers, Wands
    One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces
    Sceptres, Bows, Staves, Two Hand Swords
    Two Hand Axes, Two Hand Maces
  • +(2–3)% to Quality of Socketed Support Gems
    level []
    level []
  • +# to Level of Socketed Support Gems5Shields, Claws, Daggers, Wands
    One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces
    Sceptres, Bows, Staves, Two Hand Swords
    Two Hand Axes, Two Hand Maces
  • +(4–6)% to Quality of Socketed Support Gems
    level []
    level []
  • +# to Level of Socketed Support Gems10Shields, Claws, Daggers, Wands
    One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces
    Sceptres, Bows, Staves, Two Hand Swords
    Two Hand Axes, Two Hand Maces
  • +1 to Level of Socketed Support Gems
    level []
    level []
  • #% chance to Taunt Enemies on Hit with Attacks20Abyss Jewel
  • (1–2)% chance to Taunt Enemies on Hit with Attacks
    level []
    level []
  • #% chance to Taunt Enemies on Hit with Attacks50Abyss Jewel
  • (3–4)% chance to Taunt Enemies on Hit with Attacks
    level []
    level []
  • #% chance to Blind Enemies on Hit with Attacks15Abyss Jewel
  • (1–2)% chance to Blind Enemies on Hit with Attacks
    level []
    level []
  • #% chance to Blind Enemies on Hit with Attacks50Abyss Jewel
  • (3–4)% chance to Blind Enemies on Hit with Attacks
    level []
    level []
  • #% chance to Hinder Enemies on Hit with Spells, with 30% reduced Movement Speed20Abyss Jewel
  • (1–2)% chance to Hinder Enemies on Hit with Spells, with 30% reduced Movement Speed
    level []
    level []
  • #% chance to Hinder Enemies on Hit with Spells, with 30% reduced Movement Speed50Abyss Jewel
  • (3–4)% chance to Hinder Enemies on Hit with Spells, with 30% reduced Movement Speed
    level []
    level []
  • Minions have #% chance to Taunt on Hit with Attacks20Abyss Jewel
  • 2% increased Minion Accuracy Rating
    level []
    level []
  • Minions have #% chance to Taunt on Hit with Attacks50Abyss Jewel
  • (3–4)% increased Minion Accuracy Rating
    level []
    level []
  • Minions have #% chance to Blind on Hit with Attacks15Abyss Jewel
  • 2% increased Minion Accuracy Rating
    level []
    level []
  • Minions have #% chance to Blind on Hit with Attacks50Abyss Jewel
  • (3–4)% increased Minion Accuracy Rating
    level []
    level []
  • Minions have #% chance to Hinder Enemies on Hit with Spells, with 30% reduced Movement Speed20Abyss Jewel
  • Minions have +3% to all Elemental Resistances
    level []
    level []
  • Minions have #% chance to Hinder Enemies on Hit with Spells, with 30% reduced Movement Speed50Abyss Jewel
  • Minions have +(4–5)% to all Elemental Resistances
    level []
    level []
  • Minions deal to # additional Fire Damage55Abyss Jewel
  • Minions deal (2–3)% increased Damage
    level []
    level []
  • Minions deal to # additional Fire Damage100Abyss Jewel
  • Minions deal (4–5)% increased Damage
    level []
    level []
  • Minions deal to # additional Cold Damage55Abyss Jewel
  • Minions have (2–3)% increased maximum Life
    level []
    level []
  • Minions deal to # additional Cold Damage100Abyss Jewel
  • Minions have (4–5)% increased maximum Life
    level []
    level []
  • Minions deal to # additional Lightning Damage85Abyss Jewel
  • 2% increased Minion Accuracy Rating
    level []
    level []
  • Minions deal to # additional Lightning Damage150Abyss Jewel
  • (3–4)% increased Minion Accuracy Rating
    level []
    level []
  • Minions deal to # additional Physical Damage55Abyss Jewel
  • Minions have (1–2)% increased Movement Speed
    level []
    level []
  • Minions deal to # additional Physical Damage100Abyss Jewel
  • Minions have 3% increased Movement Speed
    level []
    level []
  • Minions deal to # additional Chaos Damage55Abyss Jewel
  • Minions have +3% to all Elemental Resistances
    level []
    level []
  • Minions deal to # additional Chaos Damage100Abyss Jewel
  • Minions have +(4–5)% to all Elemental Resistances
    level []
    level []
  • #% increased Minion Damage if you've used a Minion Skill Recently45Abyss Jewel
  • Minions deal (2–3)% increased Damage
    level []
    level []
  • #% increased Minion Damage if you've used a Minion Skill Recently100Abyss Jewel
  • Minions deal (4–5)% increased Damage
    level []
    level []
  • Minions Leech #% of Damage as Life120Abyss Jewel
  • Minions deal (2–3)% increased Damage
    level []
    level []
  • Minions Leech #% of Damage as Life500Abyss Jewel
  • Minions deal (4–5)% increased Damage
    level []
    level []
  • Minions have #% increased Movement Speed40Amulets, Rings, Quivers
  • Minions have (4–5)% increased Movement Speed
    level []
    level []
  • Minions have #% increased Movement Speed75Amulets, Rings, Quivers
  • Minions have (6–7)% increased Movement Speed
    level []
    level []
  • Minions have #% increased Movement Speed200Amulets, Rings, Quivers
  • Minions have (8–10)% increased Movement Speed
    level []
    level []
  • Minions have #% increased Movement Speed24Abyss Jewel
  • Minions have (1–2)% increased Movement Speed
    level []
    level []
  • Minions have #% increased Movement Speed100Abyss Jewel
  • Minions have 3% increased Movement Speed
    level []
    level []
  • Minions have #% increased Attack Speed15Jewel, Abyss Jewel
  • Minions have (1–2)% increased Attack Speed
    level []
    level []
  • Minions have #% increased Attack Speed50Jewel, Abyss Jewel
  • Minions have 3% increased Attack Speed
    level []
    level []
  • Minions have #% increased Cast Speed15Jewel, Abyss Jewel
  • Minions have (1–2)% increased Cast Speed
    level []
    level []
  • Minions have #% increased Cast Speed50Jewel, Abyss Jewel
  • Minions have 3% increased Cast Speed
    level []
    level []
  • Minions have #% increased Attack and Cast Speed if you or your Minions have Killed Recently21Abyss Jewel
  • Minions have (1–2)% increased Attack Speed
    level []
    level []
  • Minions have (1–2)% increased Cast Speed
    level []
    level []
  • Minions have #% increased Attack and Cast Speed if you or your Minions have Killed Recently50Abyss Jewel
  • Minions have 3% increased Attack Speed
    level []
    level []
  • Minions have 3% increased Cast Speed
    level []
    level []
  • Minions have +#% Chance to Block Attack Damage8Jewel
  • Minions have (2–3)% increased maximum Life
    level []
    level []
  • Minions have +#% Chance to Block Attack Damage50Jewel
  • Minions have (4–5)% increased maximum Life
    level []
    level []
  • Minions have #% increased maximum Life40Boots, Gloves, Helmets, Body Armours
    Belts, Shields
  • Minions have (7–9)% increased maximum Life
    level []
    level []
  • Minions have #% increased maximum Life80Boots, Gloves, Helmets, Body Armours
    Belts, Shields
  • Minions have (10–12)% increased maximum Life
    level []
    level []
  • Minions have #% increased maximum Life150Boots, Gloves, Helmets, Body Armours
    Belts, Shields
  • Minions have (13–15)% increased maximum Life
    level []
    level []
  • Minions have #% increased maximum Life30Jewel
  • Minions have (2–3)% increased maximum Life
    level []
    level []
  • Minions have #% increased maximum Life100Jewel
  • Minions have (4–5)% increased maximum Life
    level []
    level []
  • Minions have +#% to all Elemental Resistances25Jewel, Abyss Jewel
  • Minions have +3% to all Elemental Resistances
    level []
    level []
  • Minions have +#% to all Elemental Resistances100Jewel, Abyss Jewel
  • Minions have +(4–5)% to all Elemental Resistances
    level []
    level []
  • Minions have +#% to Chaos Resistance27Abyss Jewel
  • Minions have +3% to all Elemental Resistances
    level []
    level []
  • Minions have +#% to Chaos Resistance100Abyss Jewel
  • Minions have +(4–5)% to all Elemental Resistances
    level []
    level []
  • Minions have #% increased maximum Life30Abyss Jewel
  • Minions have (2–3)% increased maximum Life
    level []
    level []
  • Minions have #% increased maximum Life100Abyss Jewel
  • Minions have (4–5)% increased maximum Life
    level []
    level []
  • Minions Regenerate # Life per second30Abyss Jewel
  • Minions have (2–3)% increased maximum Life
    level []
    level []
  • Minions Regenerate # Life per second100Abyss Jewel
  • Minions have (4–5)% increased maximum Life
    level []
    level []
  • Minions Regenerate #% Life per second120Abyss Jewel
  • Minions have (2–3)% increased maximum Life
    level []
    level []
  • Minions Regenerate #% Life per second500Abyss Jewel
  • Minions have (4–5)% increased maximum Life
    level []
    level []
  • #% increased Totem Life30Jewel
  • Totems gain +3% to all Elemental Resistances
    level []
    level []
  • #% increased Totem Life100Jewel
  • Totems gain +(4–5)% to all Elemental Resistances
    level []
    level []
  • Totems gain +#% to all Elemental Resistances25Jewel
  • Totems gain +3% to all Elemental Resistances
    level []
    level []
  • Totems gain +#% to all Elemental Resistances100Jewel
  • Totems gain +(4–5)% to all Elemental Resistances
    level []
    level []
  • Projectiles Pierce an additional Target5Quivers
  • Arrows Pierce an additional Target
    level []
    level []
  • Projectiles Pierce an additional Target10Quivers
  • Arrows Pierce 2 additional Targets
    level []
    level []
  • +# to Weapon range7Claws, Daggers, One Hand Swords, Thrusting One Hand Swords
    One Hand Axes, One Hand Maces, Sceptres, Staves
    Two Hand Swords, Two Hand Axes, Two Hand Maces
  • +1 to Weapon range
    level []
    level []
  • +# to Weapon range20Claws, Daggers, One Hand Swords, Thrusting One Hand Swords
    One Hand Axes, One Hand Maces, Sceptres, Staves
    Two Hand Swords, Two Hand Axes, Two Hand Maces
  • +2 to Weapon range
    level []
    level []
  • #% chance to gain Onslaught for 4 seconds on Kill20Abyss Jewel
  • (2–3)% increased Attack and Cast Speed during Onslaught
    level []
    level []
  • #% chance to gain Onslaught for 4 seconds on Kill50Abyss Jewel
  • (4–5)% increased Attack and Cast Speed during Onslaught
    level []
    level []
  • #% chance to gain Phasing for 4 seconds on Kill20Abyss Jewel
  • 2% increased Movement Speed while Phasing
    level []
    level []
  • #% chance to gain Phasing for 4 seconds on Kill50Abyss Jewel
  • 3% increased Movement Speed while Phasing
    level []
    level []
  • #% chance to Gain Unholy Might for 4 seconds on Melee Kill12Abyss Jewel
  • (6–8)% increased Physical Damage while you have Unholy Might
    level []
    level []
  • #% chance to Gain Unholy Might for 4 seconds on Melee Kill50Abyss Jewel
  • (9–10)% increased Physical Damage while you have Unholy Might
    level []
    level []
  • Cannot be Poisoned1Boots
  • (14–16)% chance to Avoid being Poisoned
    level []
    level []
  • Cannot be Poisoned2Boots
  • (18–21)% chance to Avoid being Poisoned
    level []
    level []
  • Cannot be Poisoned5Boots
  • (22–25)% chance to Avoid being Poisoned
    level []
    level []
  • #% increased Movement speed while on Burning, Chilled or Shocked ground13Boots
  • 4% increased Movement Speed
    level []
    level []
  • #% increased Movement speed while on Burning, Chilled or Shocked ground25Boots
  • (5–6)% increased Movement Speed
    level []
    level []
  • #% increased Movement speed while on Burning, Chilled or Shocked ground50Boots
  • (7–8)% increased Movement Speed
    level []
    level []
  • Unaffected by Burning Ground
    level []
    level []
  • Unaffected by Chilled Ground
    level []
    level []
  • Unaffected by Shocked Ground
    level []
    level []
  • essence_buff_ground_fire_damage_to_deal_per_second [#]2600Boots
  • (10–11)% increased Burning Damage
    level []
    level []
  • essence_buff_ground_fire_damage_to_deal_per_second [#]5100Boots
  • (12–13)% increased Burning Damage
    level []
    level []
  • essence_buff_ground_fire_damage_to_deal_per_second [#]10000Boots
  • (14–15)% increased Burning Damage
    level []
    level []
  • 1% increased Fire Damage per 20 Strength
    level []
    level []
  • essence_buff_elemental_damage_taken_+% [#]-6Boots
  • +(3–4)% to all Elemental Resistances
    level []
    level []
  • essence_buff_elemental_damage_taken_+% [#]-12Boots
  • +(5–6)% to all Elemental Resistances
    level []
    level []
  • essence_buff_elemental_damage_taken_+% [#]-50Boots
  • +(7–8)% to all Elemental Resistances
    level []
    level []
  • Socketed Gems have #% more Attack and Cast Speed17Gloves
  • 3% increased Attack and Cast Speed
    level []
    level []
  • Socketed Gems have #% more Attack and Cast Speed33Gloves
  • 4% increased Attack and Cast Speed
    level []
    level []
  • Socketed Gems have #% more Attack and Cast Speed100Gloves
  • 5% increased Attack and Cast Speed
    level []
    level []
  • Socketed Gems deal to # additional Fire Damage230Gloves
  • (11–12)% increased Fire Damage
    level []
    level []
  • Socketed Gems deal to # additional Fire Damage460Gloves
  • (13–14)% increased Fire Damage
    level []
    level []
  • Socketed Gems deal to # additional Fire Damage1000Gloves
  • (15–16)% increased Fire Damage
    level []
    level []
  • Socketed Gems deal #% more Damage over Time40Gloves
  • (9–10)% increased Damage over Time
    level []
    level []
  • Socketed Gems deal #% more Damage over Time70Gloves
  • (11–12)% increased Damage over Time
    level []
    level []
  • Socketed Gems deal #% more Damage over Time100Gloves
  • (13–15)% increased Damage over Time
    level []
    level []
  • Socketed Gems have +#% Critical Strike Chance360Gloves
  • (14–15)% increased Global Critical Strike Chance
    level []
    level []
  • Socketed Gems have +#% Critical Strike Chance710Gloves
  • (16–17)% increased Global Critical Strike Chance
    level []
    level []
  • Socketed Gems have +#% Critical Strike Chance1500Gloves
  • (18–20)% increased Global Critical Strike Chance
    level []
    level []
  • Socketed Gems gain #% of Physical Damage as extra Lightning Damage60Helmets
  • (11–12)% increased Lightning Damage
    level []
    level []
  • Socketed Gems gain #% of Physical Damage as extra Lightning Damage110Helmets
  • (13–14)% increased Lightning Damage
    level []
    level []
  • Socketed Gems gain #% of Physical Damage as extra Lightning Damage200Helmets
  • (15–16)% increased Lightning Damage
    level []
    level []
  • Gain (3–5)% of Physical Damage as Extra Lightning Damage
    level []
    level []
  • Socketed Gems deal #% more Elemental Damage40Helmets
  • (13–14)% increased Elemental Damage
    level []
    level []
  • Socketed Gems deal #% more Elemental Damage80Helmets
  • (15–16)% increased Elemental Damage
    level []
    level []
  • Socketed Gems deal #% more Elemental Damage150Helmets
  • (17–19)% increased Elemental Damage
    level []
    level []
  • Socketed Gems have #% chance to Ignite60Helmets
  • (9–10)% chance to Ignite
    level []
    level []
  • Socketed Gems have #% chance to Ignite110Helmets
  • (11–12)% chance to Ignite
    level []
    level []
  • Socketed Gems have #% chance to Ignite200Helmets
  • (13–15)% chance to Ignite
    level []
    level []
  • Ignites you inflict deal Damage (7–10)% faster
    level []
    level []
  • +# to Level of Socketed Aura Gems3Helmets
  • +(2–3)% to Quality of Socketed Aura Gems
    level []
    level []
  • +# to Level of Socketed Aura Gems5Helmets
  • +(4–6)% to Quality of Socketed Aura Gems
    level []
    level []
  • +# to Level of Socketed Aura Gems10Helmets
  • +1 to Level of Socketed Aura Gems
    level []
    level []
  • #% of Physical Damage from Hits taken as Cold Damage16Body Armours
  • +(11–12)% to Cold Resistance
    level []
    level []
  • #% of Physical Damage from Hits taken as Cold Damage32Body Armours
  • +(13–14)% to Cold Resistance
    level []
    level []
  • #% of Physical Damage from Hits taken as Cold Damage100Body Armours
  • +(15–16)% to Cold Resistance
    level []
    level []
  • (7–10)% of Physical Damage from Hits taken as Cold Damage
    level []
    level []
  • #% increased Area of Effect11Body Armours
  • (5–6)% increased Area of Effect
    level []
    level []
  • #% increased Area of Effect21Body Armours
  • (7–8)% increased Area of Effect
    level []
    level []
  • #% increased Area of Effect50Body Armours
  • (9–10)% increased Area of Effect
    level []
    level []
  • #% chance to gain Onslaught for 3 seconds when Hit210Body Armours
  • 4% increased Movement Speed
    level []
    level []
  • #% chance to gain Onslaught for 3 seconds when Hit500Body Armours
  • (5–6)% increased Movement Speed
    level []
    level []
  • (10–12)% increased Attack and Cast Speed during Onslaught
    level []
    level []
  • #% increased Chaos Damage taken over time-30Body Armours
  • +(5–6)% to Chaos Resistance
    level []
    level []
  • #% increased Chaos Damage taken over time-60Body Armours
  • +(7–8)% to Chaos Resistance
    level []
    level []
  • #% increased Chaos Damage taken over time-100Body Armours
  • +(9–10)% to Chaos Resistance
    level []
    level []
  • +1% to maximum Chaos Resistance
    level []
    level []
  • Damage Penetrates #% Elemental Resistances during any Flask Effect6Belts
  • (11–12)% increased Elemental Damage
    level []
    level []
  • Damage Penetrates #% Elemental Resistances during any Flask Effect12Belts
  • (13–14)% increased Elemental Damage
    level []
    level []
  • Damage Penetrates #% Elemental Resistances during any Flask Effect50Belts
  • (15–16)% increased Elemental Damage
    level []
    level []
  • #% increased Movement Speed during any Flask Effect11Belts
  • 4% increased Movement Speed
    level []
    level []
  • #% increased Movement Speed during any Flask Effect25Belts
  • (5–6)% increased Movement Speed
    level []
    level []
  • #% increased Movement Speed during any Flask Effect50Belts
  • (7–8)% increased Movement Speed
    level []
    level []
  • #% additional Physical Damage Reduction during any Flask Effect6Belts
  • (-15–-11) Physical Damage taken from Attacks
    level []
    level []
  • #% additional Physical Damage Reduction during any Flask Effect12Belts
  • (-20–-16) Physical Damage taken from Attacks
    level []
    level []
  • #% additional Physical Damage Reduction during any Flask Effect50Belts
  • (-25–-21) Physical Damage taken from Attacks
    level []
    level []
  • +#% to Chaos Resistance during any Flask Effect60Belts
  • +(5–6)% to Chaos Resistance
    level []
    level []
  • +#% to Chaos Resistance during any Flask Effect120Belts
  • +(7–8)% to Chaos Resistance
    level []
    level []
  • +#% to Chaos Resistance during any Flask Effect500Belts
  • +(9–10)% to Chaos Resistance
    level []
    level []
  • Gain #% of Physical Damage as Extra Fire Damage11Rings, Quivers
  • (11–12)% increased Fire Damage
    level []
    level []
  • Gain #% of Physical Damage as Extra Fire Damage22Rings, Quivers
  • (13–14)% increased Fire Damage
    level []
    level []
  • Gain #% of Physical Damage as Extra Fire Damage50Rings
  • (15–16)% increased Fire Damage
    level []
    level []
  • Gain (3–5)% of Physical Damage as Extra Fire Damage
    level []
    level []
  • Gain #% of Physical Damage as Extra Fire Damage50Quivers
  • (15–16)% increased Fire Damage
    level []
    level []
  • Gain (6–8)% of Physical Damage as Extra Fire Damage
    level []
    level []
  • to # Cold Damage per Frenzy Charge10Rings, Quivers
  • (11–12)% increased Cold Damage
    level []
    level []
  • to # Cold Damage per Frenzy Charge15Rings, Quivers
  • (13–14)% increased Cold Damage
    level []
    level []
  • to # Cold Damage per Frenzy Charge50Rings, Quivers
  • (15–16)% increased Cold Damage
    level []
    level []
  • 4 to 7 Cold Damage per Frenzy Charge
    level []
    level []
  • #% increased Reflected Damage taken-11Rings, Quivers
  • (5–8)% reduced Reflected Damage taken
    level []
    level []
  • #% increased Reflected Damage taken-22Rings, Quivers
  • (9–12)% reduced Reflected Damage taken
    level []
    level []
  • #% increased Reflected Damage taken-50Rings, Quivers
  • (13–15)% reduced Reflected Damage taken
    level []
    level []
  • #% increased Damage with Poison50Rings, Quivers
  • (10–11)% increased Damage with Poison
    level []
    level []
  • #% increased Damage with Poison100Rings, Quivers
  • (12–13)% increased Damage with Poison
    level []
    level []
  • #% increased Damage with Poison200Rings, Quivers
  • (14–15)% increased Damage with Poison
    level []
    level []
  • (8–12)% increased Poison Duration
    level []
    level []
  • #% increased total Recovery per second from Life Leech50Amulets
  • (8–10)% increased total Recovery per second from Life Leech
    level []
    level []
  • #% increased total Recovery per second from Life Leech100Amulets
  • (11–13)% increased total Recovery per second from Life Leech
    level []
    level []
  • #% increased total Recovery per second from Life Leech200Amulets
  • (14–16)% increased total Recovery per second from Life Leech
    level []
    level []
  • 10% increased Maximum total Recovery per second from Life Leech
    level []
    level []
  • #% chance to Recover 10% of Maximum Mana when you use a Skill11Amulets
  • (2–2.5) Mana Regenerated per second
    level []
    level []
  • #% chance to Recover 10% of Maximum Mana when you use a Skill22Amulets
  • (2.5–3) Mana Regenerated per second
    level []
    level []
  • #% chance to Recover 10% of Maximum Mana when you use a Skill50Amulets
  • (3–4) Mana Regenerated per second
    level []
    level []
  • 0.5% of Mana Regenerated per second
    level []
    level []
  • #% of Chaos Damage Leeched as Life60Amulets
  • (11–12)% increased Chaos Damage
    level []
    level []
  • #% of Chaos Damage Leeched as Life120Amulets
  • (13–14)% increased Chaos Damage
    level []
    level []
  • #% of Chaos Damage Leeched as Life200Amulets
  • (15–16)% increased Chaos Damage
    level []
    level []
  • 0.5% of Chaos Damage Leeched as Life
    level []
    level []
  • #% increased Effect of Fortify on you20Amulets
  • +250 to Armour and Evasion Rating while you have Fortify
    level []
    level []
  • #% increased Effect of Fortify on you40Amulets
  • +500 to Armour and Evasion Rating while you have Fortify
    level []
    level []
  • #% increased Effect of Fortify on you100Amulets
  • +800 to Armour and Evasion Rating while you have Fortify
    level []
    level []
  • Adds to # Fire Damage if you've Blocked Recently90Shields
  • (18–20)% increased Fire Damage
    level []
    level []
  • Adds to # Fire Damage if you've Blocked Recently170Shields
  • (21–23)% increased Fire Damage
    level []
    level []
  • Adds to # Fire Damage if you've Blocked Recently500Shields
  • (24–26)% increased Fire Damage
    level []
    level []
  • Recover #% of your maximum Mana when you Block3Shields
  • +(5–10) Mana gained when you Block
    level []
    level []
  • Recover #% of your maximum Mana when you Block5Shields
  • +(11–15) Mana gained when you Block
    level []
    level []
  • Recover #% of your maximum Mana when you Block10Shields
  • Recover (4–8)% of your maximum Mana when you Block
    level []
    level []
  • #% chance to gain a Power Charge when you Block25Shields
  • (3–4)% increased Damage per Power Charge
    level []
    level []
  • #% chance to gain a Power Charge when you Block50Shields
  • (4–5)% increased Damage per Power Charge
    level []
    level []
  • Chill Nearby Enemies when you Block2Shields
  • (7–10)% increased Effect of Chill
    level []
    level []
  • Chill Nearby Enemies when you Block5Shields
  • (11–15)% increased Effect of Chill
    level []
    level []
  • #% chance to Cast Level 20 Fire Burst on Hit11Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • (21–23)% increased Fire Damage
    level []
    level []
  • #% chance to Cast Level 20 Fire Burst on Hit22Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • (24–26)% increased Fire Damage
    level []
    level []
  • #% chance to Cast Level 20 Fire Burst on Hit50Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • (27–30)% increased Fire Damage
    level []
    level []
  • #% chance to Cast Level 20 Fire Burst on Hit11Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (33–36)% increased Fire Damage
    level []
    level []
  • #% chance to Cast Level 20 Fire Burst on Hit22Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (37–40)% increased Fire Damage
    level []
    level []
  • #% chance to Cast Level 20 Fire Burst on Hit50Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (41–44)% increased Fire Damage
    level []
    level []
  • 4Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • Minions deal (11–12)% increased Damage
    level []
    level []
  • 7Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • Minions deal (13–14)% increased Damage
    level []
    level []
  • 20Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • Minions deal (15–16)% increased Damage
    level []
    level []
  • #% chance to gain a Power, Frenzy or Endurance Charge on Kill18Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (8–11)% increased Endurance Charge Duration
    level []
    level []
  • (8–11)% increased Frenzy Charge Duration
    level []
    level []
  • (8–11)% increased Power Charge Duration
    level []
    level []
  • #% chance to gain a Power, Frenzy or Endurance Charge on Kill36Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (12–15)% increased Endurance Charge Duration
    level []
    level []
  • (12–15)% increased Frenzy Charge Duration
    level []
    level []
  • (12–15)% increased Power Charge Duration
    level []
    level []
  • #% chance to gain a Power, Frenzy or Endurance Charge on Kill100Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (5–10)% chance to gain an Endurance Charge on Kill
    level []
    level []
  • (5–10)% chance to gain a Frenzy Charge on Kill
    level []
    level []
  • (5–10)% chance to gain a Power Charge on Kill
    level []
    level []
  • Your Hits inflict Decay, dealing 500 Chaos Damage per second for 8 seconds1Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • (15–17)% increased Chaos Damage
    level []
    level []
  • Your Hits inflict Decay, dealing 500 Chaos Damage per second for 8 seconds2Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • (18–20)% increased Chaos Damage
    level []
    level []
  • Your Hits inflict Decay, dealing 500 Chaos Damage per second for 8 seconds10Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • (21–23)% increased Chaos Damage
    level []
    level []
  • Your Hits inflict Decay, dealing 500 Chaos Damage per second for 8 seconds1Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (25–28)% increased Chaos Damage
    level []
    level []
  • Your Hits inflict Decay, dealing 500 Chaos Damage per second for 8 seconds2Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (29–32)% increased Chaos Damage
    level []
    level []
  • Your Hits inflict Decay, dealing 500 Chaos Damage per second for 8 seconds10Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (33–36)% increased Chaos Damage
    level []
    level []
  • Has 1 Abyssal Socket1Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces, Helmets, Gloves
  • (15–20)% increased Damage against Abyssal Monsters
    level []
    level []
  • Has 1 Abyssal Socket2Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces, Helmets, Gloves
  • (21–25)% increased Damage against Abyssal Monsters
    level []
    level []
  • Has 1 Abyssal Socket1Boots, Body Armours
  • (2–3)% additional Physical Damage Reduction against Abyssal Monsters
    level []
    level []
  • Has 1 Abyssal Socket2Boots, Body Armours
  • (4–5)% additional Physical Damage Reduction against Abyssal Monsters
    level []
    level []
  • Has 1 Abyssal Socket5Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces, Helmets, Gloves, Boots
    Body Armours
  • 25% increased Effect of Socketed Jewels
    level []
    level []
  • Socketed Spells have #% increased Mana Cost-25Boots, Helmets, Shields
  • 2% reduced Mana Cost of Skills
    level []
    level []
  • Socketed Spells have #% increased Mana Cost-50Boots, Helmets, Shields
  • 3% reduced Mana Cost of Skills
    level []
    level []
  • Socketed Spells have #% increased Mana Cost-100Boots, Helmets, Shields
  • (4–5)% reduced Mana Cost of Skills
    level []
    level []
  • Socketed Attacks have +# to Total Mana Cost-20Boots, Helmets, Shields, Body Armours
  • -1 to Total Mana Cost of Skills
    level []
    level []
  • Socketed Attacks have +# to Total Mana Cost-40Boots, Helmets, Shields, Body Armours
  • -2 to Total Mana Cost of Skills
    level []
    level []
  • Socketed Attacks have +# to Total Mana Cost-50Boots, Helmets, Shields, Body Armours
  • -3 to Total Mana Cost of Skills
    level []
    level []
  • #% additional Physical Damage Reduction while moving6Boots
  • (-15–-11) Physical Damage taken from Attacks
    level []
    level []
  • #% additional Physical Damage Reduction while moving12Boots
  • (-20–-16) Physical Damage taken from Attacks
    level []
    level []
  • #% additional Physical Damage Reduction while moving50Boots
  • (-25–-21) Physical Damage taken from Attacks
    level []
    level []
  • +# to maximum number of Spectres1Boots
  • Minions deal (11–12)% increased Damage
    level []
    level []
  • +# to maximum number of Spectres2Boots
  • Minions deal (13–14)% increased Damage
    level []
    level []
  • +# to maximum number of Spectres5Boots
  • Minions deal (15–16)% increased Damage
    level []
    level []
  • Spectres have (30–35)% increased Damage
    level []
    level []
  • Socketed Skills have #% increased Attack Speed20Gloves
  • 3% increased Attack Speed
    level []
    level []
  • Socketed Skills have #% increased Attack Speed40Gloves
  • 4% increased Attack Speed
    level []
    level []
  • Socketed Skills have #% increased Attack Speed100Gloves
  • 5% increased Attack Speed
    level []
    level []
  • Socketed Skills have #% increased Cast Speed20Gloves
  • 3% increased Cast Speed
    level []
    level []
  • Socketed Skills have #% increased Cast Speed40Gloves
  • 4% increased Cast Speed
    level []
    level []
  • Socketed Skills have #% increased Cast Speed100Gloves
  • 5% increased Cast Speed
    level []
    level []
  • #% increased Attack and Cast Speed if you've Hit an Enemy Recently11Gloves
  • 3% increased Attack and Cast Speed
    level []
    level []
  • #% increased Attack and Cast Speed if you've Hit an Enemy Recently22Gloves
  • 4% increased Attack and Cast Speed
    level []
    level []
  • #% increased Attack and Cast Speed if you've Hit an Enemy Recently50Gloves
  • 5% increased Attack and Cast Speed
    level []
    level []
  • Adds to # Physical Damage20Gloves
  • (11–12)% increased Global Physical Damage
    level []
    level []
  • Adds to # Physical Damage30Gloves
  • (13–14)% increased Global Physical Damage
    level []
    level []
  • Adds to # Physical Damage200Gloves
  • (15–16)% increased Global Physical Damage
    level []
    level []
  • Adds to # Fire Damage45Gloves
  • (11–12)% increased Fire Damage
    level []
    level []
  • Adds to # Fire Damage90Gloves
  • (13–14)% increased Fire Damage
    level []
    level []
  • Adds to # Fire Damage200Gloves
  • (15–16)% increased Fire Damage
    level []
    level []
  • Adds to # Cold Damage45Gloves
  • (11–12)% increased Cold Damage
    level []
    level []
  • Adds to # Cold Damage90Gloves
  • (13–14)% increased Cold Damage
    level []
    level []
  • Adds to # Cold Damage200Gloves
  • (15–16)% increased Cold Damage
    level []
    level []
  • Adds to # Lightning Damage100Gloves
  • (11–12)% increased Lightning Damage
    level []
    level []
  • Adds to # Lightning Damage160Gloves
  • (13–14)% increased Lightning Damage
    level []
    level []
  • Adds to # Lightning Damage200Gloves
  • (15–16)% increased Lightning Damage
    level []
    level []
  • Adds to # Chaos Damage40Gloves
  • (11–12)% increased Chaos Damage
    level []
    level []
  • Adds to # Chaos Damage80Gloves
  • (13–14)% increased Chaos Damage
    level []
    level []
  • Adds to # Chaos Damage200Gloves
  • (15–16)% increased Chaos Damage
    level []
    level []
  • Adds to # Physical Damage against Poisoned Enemies25Gloves
  • (10–11)% increased Damage with Poison
    level []
    level []
  • Adds to # Physical Damage against Poisoned Enemies45Gloves
  • (12–13)% increased Damage with Poison
    level []
    level []
  • Adds to # Physical Damage against Poisoned Enemies100Gloves
  • (14–15)% increased Damage with Poison
    level []
    level []
  • (8–12)% increased Poison Duration
    level []
    level []
  • Adds to # Physical Damage against Bleeding Enemies25Gloves
  • (10–11)% increased Damage with Bleeding
    level []
    level []
  • Adds to # Physical Damage against Bleeding Enemies45Gloves
  • (12–13)% increased Damage with Bleeding
    level []
    level []
  • Adds to # Physical Damage against Bleeding Enemies100Gloves
  • (14–15)% increased Damage with Bleeding
    level []
    level []
  • (8–12)% increased Bleeding Duration
    level []
    level []
  • Ignore all Movement Penalties from Armour2Helmets
  • 4% increased Movement Speed
    level []
    level []
  • Ignore all Movement Penalties from Armour5Helmets
  • (5–6)% increased Movement Speed
    level []
    level []
  • #% increased Mana Reserved-6Helmets
  • Socketed Skill Gems get a 96% Mana Multiplier
    level []
    level []
  • #% increased Mana Reserved-12Helmets
  • Socketed Skill Gems get a 94% Mana Multiplier
    level []
    level []
  • #% increased Mana Reserved-30Helmets
  • Socketed Skill Gems get a 92% Mana Multiplier
    level []
    level []
  • +#% Chaos Resistance against Damage Over Time50Body Armours, Quivers
  • +(5–6)% to Chaos Resistance
    level []
    level []
  • +#% Chaos Resistance against Damage Over Time100Body Armours, Quivers
  • +(7–8)% to Chaos Resistance
    level []
    level []
  • +#% Chaos Resistance against Damage Over Time200Body Armours, Quivers
  • +(9–10)% to Chaos Resistance
    level []
    level []
  • +1% to maximum Chaos Resistance
    level []
    level []
  • +# Physical Damage taken-100Body Armours
  • (-20–-16) Physical Damage taken from Attacks
    level []
    level []
  • +# Physical Damage taken-200Body Armours
  • (-25–-21) Physical Damage taken from Attacks
    level []
    level []
  • +# Physical Damage taken-500Body Armours
  • (-40–-35) Physical Damage taken from Attacks
    level []
    level []
  • #% increased Effect of Auras on you65Body Armours
  • Determination has 10% reduced Mana Reservation
    level []
    level []
  • Grace has 10% reduced Mana Reservation
    level []
    level []
  • Discipline has 10% reduced Mana Reservation
    level []
    level []
  • #% increased Effect of Auras on you100Body Armours
  • Determination has (15–20)% increased Aura Effect
    level []
    level []
  • Grace has (15–20)% increased Aura Effect
    level []
    level []
  • Discipline has (15–20)% increased Aura Effect
    level []
    level []
  • Socketed Gems are Supported by Level # Maim1Body Armours
  • (12–13)% increased Attack Damage
    level []
    level []
  • Socketed Gems are Supported by Level # Maim2Body Armours
  • (14–16)% increased Attack Damage
    level []
    level []
  • Socketed Gems are Supported by Level # Maim5Body Armours
  • (17–20)% increased Attack Damage
    level []
    level []
  • Socketed Gems are Supported by Level # Arcane Surge1Body Armours
  • (12–13)% increased Spell Damage
    level []
    level []
  • Socketed Gems are Supported by Level # Arcane Surge2Body Armours
  • (14–16)% increased Spell Damage
    level []
    level []
  • Socketed Gems are Supported by Level # Arcane Surge5Body Armours
  • (17–20)% increased Spell Damage
    level []
    level []
  • #% chance to gain a Frenzy Charge when Hit25Body Armours
  • 3% increased Attack and Cast Speed
    level []
    level []
  • #% chance to gain a Frenzy Charge when Hit50Body Armours
  • 4% increased Attack and Cast Speed
    level []
    level []
  • #% chance to gain a Frenzy Charge when Hit100Body Armours
  • 5% increased Attack and Cast Speed
    level []
    level []
  • #% of Damage is taken from Mana before Life25Body Armours
  • (2–3)% of Physical Damage is taken from Mana before Life when Hit
    level []
    level []
  • #% of Damage is taken from Mana before Life50Body Armours
  • (4–5)% of Physical Damage is taken from Mana before Life when Hit
    level []
    level []
  • #% increased Life Recovery from Flasks40Belts, Rings, Amulets
  • 4% increased maximum Life
    level []
    level []
  • #% increased Life Recovery from Flasks80Belts, Rings, Amulets
  • (5–6)% increased maximum Life
    level []
    level []
  • #% increased Life Recovery from Flasks200Belts
  • (7–8)% increased maximum Life
    level []
    level []
  • (10–15)% increased Life Recovery rate
    level []
    level []
  • #% increased Life Recovery from Flasks200Rings
  • (7–8)% increased maximum Life
    level []
    level []
  • (7–10)% increased Life Recovery from Flasks
    level []
    level []
  • #% increased Life Recovery from Flasks200Amulets
  • (7–8)% increased maximum Life
    level []
    level []
  • (80–100) Life Regenerated per second
    level []
    level []
  • #% increased Mana Recovery rate15Belts, Amulets
  • (22–24)% increased Mana Regeneration Rate
    level []
    level []
  • #% increased Mana Recovery rate30Belts, Amulets
  • (25–27)% increased Mana Regeneration Rate
    level []
    level []
  • #% increased Mana Recovery rate100Belts
  • (28–30)% increased Mana Regeneration Rate
    level []
    level []
  • (10–15)% increased Mana Recovery rate
    level []
    level []
  • #% increased Mana Recovery rate100Amulets
  • (28–30)% increased Mana Regeneration Rate
    level []
    level []
  • 0.5% of Mana Regenerated per second
    level []
    level []
  • #% chance when Hit for double Armour effect25Belts, Rings, Amulets
  • (7–9)% increased Armour
    level []
    level []
  • #% chance when Hit for double Armour effect50Belts, Rings, Amulets
  • (10–12)% increased Armour
    level []
    level []
  • #% chance when Hit for double Armour effect100Rings, Amulets
  • (13–15)% increased Armour
    level []
    level []
  • Determination has (15–20)% increased Aura Effect
    level []
    level []
  • #% chance when Hit for double Armour effect100Belts
  • (13–15)% increased Armour
    level []
    level []
  • You take (15–25)% reduced Extra Damage from Critical Strikes
    level []
    level []
  • +#% chance to Evade Attacks3Belts, Rings, Amulets, Quivers
  • (7–9)% increased Evasion Rating
    level []
    level []
  • +#% chance to Evade Attacks5Belts, Rings, Amulets, Quivers
  • (10–12)% increased Evasion Rating
    level []
    level []
  • +#% chance to Evade Attacks10Rings, Amulets, Quivers
  • (13–15)% increased Evasion Rating
    level []
    level []
  • Grace has (15–20)% increased Aura Effect
    level []
    level []
  • +#% chance to Evade Attacks10Belts
  • (13–15)% increased Evasion Rating
    level []
    level []
  • (16–25)% chance to Avoid Elemental Ailments
    level []
    level []
  • #% increased Energy Shield from Body Armour20Belts, Rings, Amulets
  • (8–9)% increased Energy Shield Recharge Rate
    level []
    level []
  • #% increased Energy Shield from Body Armour40Belts, Rings, Amulets
  • (10–11)% increased Energy Shield Recharge Rate
    level []
    level []
  • #% increased Energy Shield from Body Armour100Rings, Amulets
  • (12–15)% increased Energy Shield Recharge Rate
    level []
    level []
  • Discipline has (15–20)% increased Aura Effect
    level []
    level []
  • #% increased Energy Shield from Body Armour100Belts
  • (12–15)% increased Energy Shield Recharge Rate
    level []
    level []
  • (10–15)% increased Energy Shield Recovery rate
    level []
    level []
  • #% chance to gain Onslaught when you use a Flask25Belts
  • 3% increased Attack and Cast Speed
    level []
    level []
  • #% chance to gain Onslaught when you use a Flask50Belts
  • 4% increased Attack and Cast Speed
    level []
    level []
  • #% chance to gain Onslaught when you use a Flask100Belts
  • 5% increased Attack and Cast Speed
    level []
    level []
  • (5–8)% chance to gain Onslaught for 4 seconds on Kill
    level []
    level []
  • #% reduced Mana Cost of Skills10Rings, Amulets
  • 2% reduced Mana Cost of Skills
    level []
    level []
  • #% reduced Mana Cost of Skills20Rings, Amulets
  • 3% reduced Mana Cost of Skills
    level []
    level []
  • #% reduced Mana Cost of Skills50Rings, Amulets
  • (4–5)% reduced Mana Cost of Skills
    level []
    level []
  • #% of Physical Damage Leeched as Life25Rings
  • (11–12)% increased Global Physical Damage
    level []
    level []
  • #% of Physical Damage Leeched as Life50Rings
  • (13–14)% increased Global Physical Damage
    level []
    level []
  • #% of Physical Damage Leeched as Life100Rings
  • (15–16)% increased Global Physical Damage
    level []
    level []
  • 0.2% of Physical Damage Leeched as Life
    level []
    level []
  • #% of Fire Damage Leeched as Life25Rings
  • (11–12)% increased Fire Damage
    level []
    level []
  • #% of Fire Damage Leeched as Life50Rings
  • (13–14)% increased Fire Damage
    level []
    level []
  • #% of Fire Damage Leeched as Life100Rings
  • (15–16)% increased Fire Damage
    level []
    level []
  • 0.2% of Fire Damage Leeched as Life
    level []
    level []
  • #% of Cold Damage Leeched as Life25Rings
  • (11–12)% increased Cold Damage
    level []
    level []
  • #% of Cold Damage Leeched as Life50Rings
  • (13–14)% increased Cold Damage
    level []
    level []
  • #% of Cold Damage Leeched as Life100Rings
  • (15–16)% increased Cold Damage
    level []
    level []
  • 0.2% of Cold Damage Leeched as Life
    level []
    level []
  • #% of Lightning Damage Leeched as Life25Rings
  • (11–12)% increased Lightning Damage
    level []
    level []
  • #% of Lightning Damage Leeched as Life50Rings
  • (13–14)% increased Lightning Damage
    level []
    level []
  • #% of Lightning Damage Leeched as Life100Rings
  • (15–16)% increased Lightning Damage
    level []
    level []
  • 0.2% of Lightning Damage Leeched as Life
    level []
    level []
  • #% of Chaos Damage Leeched as Life25Rings
  • (11–12)% increased Chaos Damage
    level []
    level []
  • #% of Chaos Damage Leeched as Life50Rings
  • (13–14)% increased Chaos Damage
    level []
    level []
  • #% of Chaos Damage Leeched as Life100Rings
  • (15–16)% increased Chaos Damage
    level []
    level []
  • 0.2% of Chaos Damage Leeched as Life
    level []
    level []
  • Cannot be Shocked or Ignited while moving1Rings
  • (13–14)% chance to Avoid being Ignited
    level []
    level []
  • (13–14)% chance to Avoid being Shocked
    level []
    level []
  • Cannot be Shocked or Ignited while moving2Rings
  • (15–17)% chance to Avoid being Ignited
    level []
    level []
  • (15–17)% chance to Avoid being Shocked
    level []
    level []
  • Cannot be Shocked or Ignited while moving5Rings
  • (18–20)% chance to Avoid being Ignited
    level []
    level []
  • (18–20)% chance to Avoid being Shocked
    level []
    level []
  • Damage Penetrates #% Elemental Resistances6Amulets, Quivers
  • (17–19)% increased Elemental Damage
    level []
    level []
  • Damage Penetrates #% Elemental Resistances12Amulets, Quivers
  • (20–22)% increased Elemental Damage
    level []
    level []
  • Damage Penetrates #% Elemental Resistances50Amulets, Quivers
  • (23–26)% increased Elemental Damage
    level []
    level []
  • Cannot be Chilled or Frozen while moving1Amulets
  • (14–16)% chance to Avoid being Chilled
    level []
    level []
  • (13–14)% chance to Avoid being Frozen
    level []
    level []
  • Cannot be Chilled or Frozen while moving2Amulets
  • (18–21)% chance to Avoid being Chilled
    level []
    level []
  • (15–17)% chance to Avoid being Frozen
    level []
    level []
  • Cannot be Chilled or Frozen while moving5Amulets
  • (22–25)% chance to Avoid being Chilled
    level []
    level []
  • (18–20)% chance to Avoid being Frozen
    level []
    level []
  • #% additional Physical Damage Reduction6Quivers, Shields
  • (-15–-11) Physical Damage taken from Attacks
    level []
    level []
  • #% additional Physical Damage Reduction12Quivers, Shields
  • (-20–-16) Physical Damage taken from Attacks
    level []
    level []
  • #% additional Physical Damage Reduction50Quivers, Shields
  • (-25–-21) Physical Damage taken from Attacks
    level []
    level []
  • #% chance to gain a Frenzy Charge when you Hit a Rare or Unique Enemy6Quivers
  • 3% increased Attack Speed
    level []
    level []
  • #% chance to gain a Frenzy Charge when you Hit a Rare or Unique Enemy12Quivers
  • 4% increased Attack Speed
    level []
    level []
  • #% chance to gain a Frenzy Charge when you Hit a Rare or Unique Enemy50Quivers
  • 5% increased Attack Speed
    level []
    level []
  • (5–10)% chance to gain a Frenzy Charge on Kill
    level []
    level []
  • #% of Mana Regenerated per second if you've Hit an Enemy Recently25Shields, Claws, Daggers, Wands
    One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces
    Sceptres, Bows, Staves, Two Hand Swords
    Two Hand Axes, Two Hand Maces
  • (22–24)% increased Mana Regeneration Rate
    level []
    level []
  • #% of Mana Regenerated per second if you've Hit an Enemy Recently50Shields, Claws, Daggers, Wands
    One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces
    Sceptres, Bows, Staves, Two Hand Swords
    Two Hand Axes, Two Hand Maces
  • (25–27)% increased Mana Regeneration Rate
    level []
    level []
  • #% of Mana Regenerated per second if you've Hit an Enemy Recently100Shields, Claws, Daggers, Wands
    One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces
    Sceptres
  • (28–30)% increased Mana Regeneration Rate
    level []
    level []
  • 0.2% of Mana Regenerated per second
    level []
    level []
  • #% of Mana Regenerated per second if you've Hit an Enemy Recently100Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (28–30)% increased Mana Regeneration Rate
    level []
    level []
  • 0.4% of Mana Regenerated per second
    level []
    level []
  • #% chance to gain Onslaught for 4 seconds on Kill11Shields
  • 3% increased Attack and Cast Speed
    level []
    level []
  • #% chance to gain Onslaught for 4 seconds on Kill22Shields
  • 4% increased Attack and Cast Speed
    level []
    level []
  • #% chance to gain Onslaught for 4 seconds on Kill50Shields
  • 5% increased Attack and Cast Speed
    level []
    level []
  • (5–8)% chance to gain Onslaught for 4 seconds on Kill
    level []
    level []
  • +# to Armour if you've Hit an Enemy Recently600Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • (7–9)% increased Armour
    level []
    level []
  • +# to Armour if you've Hit an Enemy Recently1200Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • (10–12)% increased Armour
    level []
    level []
  • +# to Armour if you've Hit an Enemy Recently5000Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • (13–15)% increased Armour
    level []
    level []
  • +# to Armour if you've Hit an Enemy Recently1100Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (14–16)% increased Armour
    level []
    level []
  • +# to Armour if you've Hit an Enemy Recently2200Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (17–19)% increased Armour
    level []
    level []
  • +# to Armour if you've Hit an Enemy Recently5000Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (20–22)% increased Armour
    level []
    level []
  • +# to Evasion Rating if Hit an Enemy Recently600Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • (7–9)% increased Evasion Rating
    level []
    level []
  • +# to Evasion Rating if Hit an Enemy Recently1200Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • (10–12)% increased Evasion Rating
    level []
    level []
  • +# to Evasion Rating if Hit an Enemy Recently5000Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • (13–15)% increased Evasion Rating
    level []
    level []
  • +# to Evasion Rating if Hit an Enemy Recently1100Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (14–16)% increased Evasion Rating
    level []
    level []
  • +# to Evasion Rating if Hit an Enemy Recently2200Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (17–19)% increased Evasion Rating
    level []
    level []
  • +# to Evasion Rating if Hit an Enemy Recently5000Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (20–22)% increased Evasion Rating
    level []
    level []
  • #% of Energy Shield Regenerated per second if you've Hit an Enemy Recently40Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • (4–5)% increased maximum Energy Shield
    level []
    level []
  • #% of Energy Shield Regenerated per second if you've Hit an Enemy Recently80Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • (6–7)% increased maximum Energy Shield
    level []
    level []
  • #% of Energy Shield Regenerated per second if you've Hit an Enemy Recently500Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • (8–10)% increased maximum Energy Shield
    level []
    level []
  • #% of Energy Shield Regenerated per second if you've Hit an Enemy Recently70Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (7–9)% increased maximum Energy Shield
    level []
    level []
  • #% of Energy Shield Regenerated per second if you've Hit an Enemy Recently140Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (10–13)% increased maximum Energy Shield
    level []
    level []
  • #% of Energy Shield Regenerated per second if you've Hit an Enemy Recently500Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (14–16)% increased maximum Energy Shield
    level []
    level []
  • #% chance to gain Onslaught for 4 seconds on Kill22Claws, One Hand Swords, Thrusting One Hand Swords, One Hand Axes
    One Hand Maces, Sceptres
  • (3–4)% increased Attack Speed
    level []
    level []
  • #% chance to gain Onslaught for 4 seconds on Kill50Claws, One Hand Swords, Thrusting One Hand Swords, One Hand Axes
    One Hand Maces, Sceptres
  • (5–6)% increased Attack Speed
    level []
    level []
  • #% chance to gain Onslaught for 4 seconds on Kill22Daggers, Sceptres
  • (3–4)% increased Attack Speed
    level []
    level []
  • (5–6)% increased Cast Speed
    level []
    level []
  • #% chance to gain Onslaught for 4 seconds on Kill50Daggers, Sceptres
  • (5–6)% increased Attack Speed
    level []
    level []
  • (7–9)% increased Cast Speed
    level []
    level []
  • #% chance to gain Onslaught for 4 seconds on Kill22Wands
  • (3–4)% increased Attack Speed
    level []
    level []
  • (5–6)% increased Cast Speed
    level []
    level []
  • #% chance to gain Onslaught for 4 seconds on Kill50Wands
  • (3–4)% increased Attack Speed
    level []
    level []
  • (7–9)% increased Cast Speed
    level []
    level []
  • #% chance to gain Onslaught for 4 seconds on Kill44Two Hand Swords, Two Hand Axes, Two Hand Maces
  • (3–4)% increased Attack Speed
    level []
    level []
  • #% chance to gain Onslaught for 4 seconds on Kill100Two Hand Swords, Two Hand Axes, Two Hand Maces
  • (5–6)% increased Attack Speed
    level []
    level []
  • #% chance to gain Onslaught for 4 seconds on Kill100Bows
  • (3–4)% increased Attack Speed
    level []
    level []
  • #% chance to gain Onslaught for 4 seconds on Kill44Staves
  • (3–4)% increased Attack Speed
    level []
    level []
  • (11–12)% increased Cast Speed
    level []
    level []
  • #% chance to gain Onslaught for 4 seconds on Kill100Staves
  • (5–6)% increased Attack Speed
    level []
    level []
  • (13–15)% increased Cast Speed
    level []
    level []
  • Damage Penetrates #% Fire Resistance11Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • (21–23)% increased Fire Damage
    level []
    level []
  • Damage Penetrates #% Fire Resistance22Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • (24–26)% increased Fire Damage
    level []
    level []
  • Damage Penetrates #% Fire Resistance50Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • (27–30)% increased Fire Damage
    level []
    level []
  • Damage Penetrates #% Fire Resistance22Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (33–36)% increased Fire Damage
    level []
    level []
  • Damage Penetrates #% Fire Resistance44Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (37–40)% increased Fire Damage
    level []
    level []
  • Damage Penetrates #% Fire Resistance100Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (41–44)% increased Fire Damage
    level []
    level []
  • Damage Penetrates #% Cold Resistance11Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • (21–23)% increased Cold Damage
    level []
    level []
  • Damage Penetrates #% Cold Resistance22Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • (24–26)% increased Cold Damage
    level []
    level []
  • Damage Penetrates #% Cold Resistance50Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • (27–30)% increased Cold Damage
    level []
    level []
  • Damage Penetrates #% Cold Resistance22Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (33–36)% increased Cold Damage
    level []
    level []
  • Damage Penetrates #% Cold Resistance44Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (37–40)% increased Cold Damage
    level []
    level []
  • Damage Penetrates #% Cold Resistance100Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (41–44)% increased Cold Damage
    level []
    level []
  • Damage Penetrates #% Lightning Resistance11Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • (21–23)% increased Lightning Damage
    level []
    level []
  • Damage Penetrates #% Lightning Resistance22Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • (24–26)% increased Lightning Damage
    level []
    level []
  • Damage Penetrates #% Lightning Resistance50Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • (27–30)% increased Lightning Damage
    level []
    level []
  • Damage Penetrates #% Lightning Resistance22Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (33–36)% increased Lightning Damage
    level []
    level []
  • Damage Penetrates #% Lightning Resistance44Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (37–40)% increased Lightning Damage
    level []
    level []
  • Damage Penetrates #% Lightning Resistance100Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (41–44)% increased Lightning Damage
    level []
    level []
  • #% chance to Intimidate Enemies for 4 seconds on Hit16Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (4–5)% chance to Intimidate Enemies for 4 seconds on Hit
    level []
    level []
  • #% chance to Intimidate Enemies for 4 seconds on Hit32Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (6–7)% chance to Intimidate Enemies for 4 seconds on Hit
    level []
    level []
  • #% chance to Intimidate Enemies for 4 seconds on Hit100Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (8–10)% chance to Intimidate Enemies for 4 seconds on Hit
    level []
    level []
  • Curse Enemies with Level # Despair on Hit11Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • (18–20)% increased Chaos Damage
    level []
    level []
  • Curse Enemies with Level # Despair on Hit22Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • (21–23)% increased Chaos Damage
    level []
    level []
  • Curse Enemies with Level # Despair on Hit50Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • (24–26)% increased Chaos Damage
    level []
    level []
  • Curse Enemies with Level # Despair on Hit11Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (29–32)% increased Chaos Damage
    level []
    level []
  • Curse Enemies with Level # Despair on Hit22Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (33–36)% increased Chaos Damage
    level []
    level []
  • Curse Enemies with Level # Despair on Hit50Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (37–40)% increased Chaos Damage
    level []
    level []
  • Socketed Skills deal #% more Spell Damage44Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • (23–26)% increased Spell Damage
    level []
    level []
  • Socketed Skills deal #% more Spell Damage88Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • (27–30)% increased Spell Damage
    level []
    level []
  • Socketed Skills deal #% more Spell Damage200Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • (31–35)% increased Spell Damage
    level []
    level []
  • Socketed Skills deal #% more Spell Damage22Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (29–35)% increased Spell Damage
    level []
    level []
  • Socketed Skills deal #% more Spell Damage44Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (36–44)% increased Spell Damage
    level []
    level []
  • Socketed Skills deal #% more Spell Damage100Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (45–51)% increased Spell Damage
    level []
    level []
  • Socketed Skills deal #% more Attack Damage44Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • (23–26)% increased Attack Damage
    level []
    level []
  • Socketed Skills deal #% more Attack Damage88Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • (27–30)% increased Attack Damage
    level []
    level []
  • Socketed Skills deal #% more Attack Damage200Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • (31–35)% increased Attack Damage
    level []
    level []
  • Socketed Skills deal #% more Attack Damage22Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (29–35)% increased Attack Damage
    level []
    level []
  • Socketed Skills deal #% more Attack Damage44Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (36–44)% increased Attack Damage
    level []
    level []
  • Socketed Skills deal #% more Attack Damage100Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (45–51)% increased Attack Damage
    level []
    level []
  • #% chance for Poisons inflicted with this Weapon to deal 100% more Damage70Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (14–18)% increased Damage with Poison
    level []
    level []
  • #% chance for Poisons inflicted with this Weapon to deal 100% more Damage140Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (19–23)% increased Damage with Poison
    level []
    level []
  • #% chance for Poisons inflicted with this Weapon to deal 100% more Damage500Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • (24–28)% increased Damage with Poison
    level []
    level []
  • Poisons you inflict deal Damage (15–20)% faster
    level []
    level []
  • #% chance for Poisons inflicted with this Weapon to deal 100% more Damage500Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (24–28)% increased Damage with Poison
    level []
    level []
  • Poisons you inflict deal Damage (30–35)% faster
    level []
    level []
  • #% chance for Bleeding inflicted with this Weapon to deal 100% more Damage70Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (14–18)% increased Damage with Bleeding
    level []
    level []
  • #% chance for Bleeding inflicted with this Weapon to deal 100% more Damage140Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (19–23)% increased Damage with Bleeding
    level []
    level []
  • #% chance for Bleeding inflicted with this Weapon to deal 100% more Damage500Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • (24–28)% increased Damage with Bleeding
    level []
    level []
  • Bleeding you inflict deals Damage (15–20)% faster
    level []
    level []
  • #% chance for Bleeding inflicted with this Weapon to deal 100% more Damage500Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (24–28)% increased Damage with Bleeding
    level []
    level []
  • Bleeding you inflict deals Damage (30–35)% faster
    level []
    level []
  • #% increased Damage when on Full Life70Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • (15–18)% increased Damage
    level []
    level []
  • #% increased Damage when on Full Life140Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • (19–22)% increased Damage
    level []
    level []
  • #% increased Damage when on Full Life500Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • (23–26)% increased Damage
    level []
    level []
  • #% increased Damage when on Full Life130Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (21–26)% increased Damage
    level []
    level []
  • #% increased Damage when on Full Life260Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (27–32)% increased Damage
    level []
    level []
  • #% increased Damage when on Full Life500Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (33–38)% increased Damage
    level []
    level []
  • Auras from your Skills grant #% increased Damage to you and Allies3Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • You and Allies affected by your Aura Skills deal (7–9)% increased Damage
    level []
    level []
  • Auras from your Skills grant #% increased Damage to you and Allies5Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • You and Allies affected by your Aura Skills deal (10–12)% increased Damage
    level []
    level []
  • Auras from your Skills grant #% increased Damage to you and Allies20Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • You and Allies affected by your Aura Skills deal (13–15)% increased Damage
    level []
    level []
  • Auras from your Skills grant #% increased Damage to you and Allies5Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • You and Allies affected by your Aura Skills deal (13–16)% increased Damage
    level []
    level []
  • Auras from your Skills grant #% increased Damage to you and Allies9Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • You and Allies affected by your Aura Skills deal (17–21)% increased Damage
    level []
    level []
  • Auras from your Skills grant #% increased Damage to you and Allies20Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • You and Allies affected by your Aura Skills deal (22–25)% increased Damage
    level []
    level []
  • +# to Armour if you've Hit an Enemy Recently800Jewel, Abyss Jewel
  • (3–4)% increased Armour
    level []
    level []
  • +# to Armour if you've Hit an Enemy Recently2000Jewel, Abyss Jewel
  • (5–6)% increased Armour
    level []
    level []
  • +# to Evasion Rating if Hit an Enemy Recently800Jewel, Abyss Jewel
  • (3–4)% increased Evasion Rating
    level []
    level []
  • +# to Evasion Rating if Hit an Enemy Recently2000Jewel, Abyss Jewel
  • (5–6)% increased Evasion Rating
    level []
    level []
  • #% of Energy Shield Regenerated per second if you've Hit an Enemy Recently48Jewel, Abyss Jewel
  • +(3–4) to maximum Energy Shield
    level []
    level []
  • #% of Energy Shield Regenerated per second if you've Hit an Enemy Recently100Jewel, Abyss Jewel
  • +(5–6) to maximum Energy Shield
    level []
    level []
  • #% increased Global Defences16Jewel, Abyss Jewel
  • (3–4)% increased Armour
    level []
    level []
  • (3–4)% increased Evasion Rating
    level []
    level []
  • +(3–4) to maximum Energy Shield
    level []
    level []
  • #% increased Global Defences50Jewel, Abyss Jewel
  • (5–6)% increased Armour
    level []
    level []
  • (5–6)% increased Evasion Rating
    level []
    level []
  • +(5–6) to maximum Energy Shield
    level []
    level []
  • #% chance to gain Onslaught when you use a Flask26Jewel, Abyss Jewel
  • 1% increased Attack and Cast Speed
    level []
    level []
  • #% chance to gain Onslaught when you use a Flask50Jewel, Abyss Jewel
  • 2% increased Attack Speed
    level []
    level []
  • 2% increased Cast Speed
    level []
    level []
  • Damage Penetrates #% Fire Resistance2Jewel, Abyss Jewel
  • (2–3)% increased Fire Damage
    level []
    level []
  • Damage Penetrates #% Fire Resistance5Jewel, Abyss Jewel
  • (4–5)% increased Fire Damage
    level []
    level []
  • Damage Penetrates #% Cold Resistance2Jewel, Abyss Jewel
  • (2–3)% increased Cold Damage
    level []
    level []
  • Damage Penetrates #% Cold Resistance5Jewel, Abyss Jewel
  • (4–5)% increased Cold Damage
    level []
    level []
  • Damage Penetrates #% Lightning Resistance2Jewel, Abyss Jewel
  • (2–3)% increased Lightning Damage
    level []
    level []
  • Damage Penetrates #% Lightning Resistance5Jewel, Abyss Jewel
  • (4–5)% increased Lightning Damage
    level []
    level []
  • Damage Penetrates #% Elemental Resistances2Jewel, Abyss Jewel
  • (2–3)% increased Elemental Damage
    level []
    level []
  • Damage Penetrates #% Elemental Resistances5Jewel, Abyss Jewel
  • (4–5)% increased Elemental Damage
    level []
    level []
  • #% increased Physical Damage taken over time-4Jewel, Abyss Jewel
  • (-7–-5) Physical Damage taken from Attacks
    level []
    level []
  • #% increased Physical Damage taken over time-10Jewel, Abyss Jewel
  • (-10–-8) Physical Damage taken from Attacks
    level []
    level []
  • #% increased Damage with Ailments50Jewel, Abyss Jewel
  • (2–3)% increased Damage with Ailments
    level []
    level []
  • #% increased Damage with Ailments100Jewel, Abyss Jewel
  • (4–5)% increased Damage with Ailments
    level []
    level []
  • +#% chance to Dodge Attack Hits while Focussed65Boots, Helmets
  • 1% chance to Dodge Attack Hits
    level []
    level []
  • +#% chance to Dodge Attack Hits while Focussed100Boots, Helmets
  • 2% chance to Dodge Attack Hits
    level []
    level []
  • You have Onslaught during Soul Gain Prevention2Boots
  • 4% increased Movement Speed
    level []
    level []
  • You have Onslaught during Soul Gain Prevention5Boots
  • (5–6)% increased Movement Speed
    level []
    level []
  • Non-Vaal Skills deal #% increased Damage during Soul Gain Prevention150Boots, Gloves
  • Vaal Skills deal (13–16)% increased Damage
    level []
    level []
  • Non-Vaal Skills deal #% increased Damage during Soul Gain Prevention500Boots, Gloves
  • Vaal Skills deal (17–21)% increased Damage
    level []
    level []
  • You have Onslaught during Soul Gain Prevention2Gloves
  • 3% increased Attack Speed
    level []
    level []
  • 3% increased Cast Speed
    level []
    level []
  • You have Onslaught during Soul Gain Prevention5Gloves
  • 4% increased Attack Speed
    level []
    level []
  • 4% increased Cast Speed
    level []
    level []
  • You are Immune to Ailments while Focussed2Boots
  • (10–12)% chance to Avoid Elemental Ailments
    level []
    level []
  • You are Immune to Ailments while Focussed5Boots
  • (13–15)% chance to Avoid Elemental Ailments
    level []
    level []
  • #% additional Physical Damage Reduction while Focussed30Gloves, Helmets
  • (-15–-11) Physical Damage taken from Attacks
    level []
    level []
  • #% additional Physical Damage Reduction while Focussed50Gloves, Helmets
  • (-20–-16) Physical Damage taken from Attacks
    level []
    level []
  • #% increased Attack and Cast Speed while Focussed90Gloves
  • 3% increased Attack and Cast Speed
    level []
    level []
  • #% increased Attack and Cast Speed while Focussed200Gloves
  • 4% increased Attack and Cast Speed
    level []
    level []
  • #% increased Damage while Leeching100Gloves, Amulets
  • (10–12)% increased Damage while Leeching
    level []
    level []
  • #% increased Damage while Leeching200Gloves, Amulets
  • (13–15)% increased Damage while Leeching
    level []
    level []
  • #% increased Damage during any Flask Effect70Gloves
  • (10–12)% increased Damage during any Flask Effect
    level []
    level []
  • #% increased Damage during any Flask Effect150Gloves
  • (13–15)% increased Damage during any Flask Effect
    level []
    level []
  • Minions Recover #% of their Life when you Focus250Gloves
  • Minions Regenerate 0.3% Life per second
    level []
    level []
  • Minions Recover #% of their Life when you Focus500Gloves
  • Minions Regenerate 0.5% Life per second
    level []
    level []
  • #% increased Duration of Ailments you inflict while Focussed250Helmets
  • (8–10)% increased Ignite Duration on Enemies
    level []
    level []
  • (8–10)% increased Freeze Duration on Enemies
    level []
    level []
  • (8–10)% increased Shock Duration on Enemies
    level []
    level []
  • #% increased Duration of Ailments you inflict while Focussed500Helmets
  • (12–15)% increased Ignite Duration on Enemies
    level []
    level []
  • (12–15)% increased Freeze Duration on Enemies
    level []
    level []
  • (12–15)% increased Shock Duration on Enemies
    level []
    level []
  • #% chance to Trigger Socketed Spells when you Focus210Helmets
  • Triggered Spells deal (10–12)% increased Spell Damage
    level []
    level []
  • #% chance to Trigger Socketed Spells when you Focus300Helmets
  • Triggered Spells deal (13–15)% increased Spell Damage
    level []
    level []
  • #% increased Rarity of Items Dropped by Slain Rare or Unique Enemies60Helmets
  • (10–11)% increased Rarity of Items found
    level []
    level []
  • #% increased Rarity of Items Dropped by Slain Rare or Unique Enemies120Helmets
  • (12–13)% increased Rarity of Items found
    level []
    level []
  • #% increased Rarity of Items Dropped by Slain Rare or Unique Enemies200Helmets
  • (14–15)% increased Rarity of Items found
    level []
    level []
  • #% of Physical Damage from Hits taken as Fire Damage10Helmets
  • +(11–12)% to Fire Resistance
    level []
    level []
  • #% of Physical Damage from Hits taken as Fire Damage20Helmets
  • +(13–14)% to Fire Resistance
    level []
    level []
  • #% of Physical Damage from Hits taken as Fire Damage50Helmets
  • +(15–16)% to Fire Resistance
    level []
    level []
  • +# to maximum number of Zombies1Helmets, Body Armours
  • Minions deal 8% increased Damage
    level []
    level []
  • +# to maximum number of Zombies2Helmets, Body Armours
  • Minions deal (9–10)% increased Damage
    level []
    level []
  • +# to maximum number of Zombies5Helmets, Body Armours
  • Minions deal (11–12)% increased Damage
    level []
    level []
  • Zombies deal (30–35)% increased Damage
    level []
    level []
  • Skeletons deal (30–35)% increased Damage
    level []
    level []
  • +# to Armour during Soul Gain Prevention8000Body Armours, Shields
  • +(21–30) to Armour
    level []
    level []
  • +# to Armour during Soul Gain Prevention15000Body Armours, Shields
  • +(31–40) to Armour
    level []
    level []
  • # Energy Shield Regenerated per second while a Rare or Unique Enemy is Nearby20000Body Armours, Belts
  • (0.6–0.7)% of Energy Shield Regenerated per second
    level []
    level []
  • # Energy Shield Regenerated per second while a Rare or Unique Enemy is Nearby25000Body Armours, Belts
  • (0.8–0.9)% of Energy Shield Regenerated per second
    level []
    level []
  • #% of Evasion Rating is Regenerated as Life per second while Focussed170Body Armours
  • (0.6–0.7)% of Life Regenerated per second
    level []
    level []
  • #% of Evasion Rating is Regenerated as Life per second while Focussed500Body Armours
  • (0.8–0.93)% of Life Regenerated per second
    level []
    level []
  • Gain #% of Maximum Life as Extra Maximum Energy Shield26Body Armours
  • +(11–14) to maximum Energy Shield
    level []
    level []
  • Gain #% of Maximum Life as Extra Maximum Energy Shield50Body Armours
  • +(15–18) to maximum Energy Shield
    level []
    level []
  • Gain 3% of Maximum Life as Extra Maximum Energy Shield
    level []
    level []
  • #% chance to Avoid Elemental Damage from Hits during Soul Gain Prevention20Body Armours
  • +(3–4)% to all Elemental Resistances
    level []
    level []
  • #% chance to Avoid Elemental Damage from Hits during Soul Gain Prevention50Body Armours
  • +(5–6)% to all Elemental Resistances
    level []
    level []
  • Recover #% of Mana and Energy Shield when you Focus85Body Armours
  • (19–21)% increased Mana Regeneration Rate
    level []
    level []
  • (8–9)% increased Energy Shield Recharge Rate
    level []
    level []
  • Recover #% of Mana and Energy Shield when you Focus150Body Armours
  • (22–24)% increased Mana Regeneration Rate
    level []
    level []
  • (10–11)% increased Energy Shield Recharge Rate
    level []
    level []
  • #% increased Effect of Fortify on you while Focussed150Body Armours
  • 5% increased Effect of Fortify on you
    level []
    level []
  • #% increased Effect of Fortify on you while Focussed300Body Armours
  • 10% increased Effect of Fortify on you
    level []
    level []
  • #% increased Effect of Fortify on you while Focussed500Body Armours
  • 15% increased Effect of Fortify on you
    level []
    level []
  • #% of Damage is taken from Mana before Life while Focussed60Body Armours
  • (2–3)% of Physical Damage is taken from Mana before Life when Hit
    level []
    level []
  • #% of Damage is taken from Mana before Life while Focussed200Body Armours
  • (4–5)% of Physical Damage is taken from Mana before Life when Hit
    level []
    level []
  • Item drops on Death if Equipped by an Animated Guardian2Body Armours
  • +15% to Animated Guardian Elemental Resistances
    level []
    level []
  • Item drops on Death if Equipped by an Animated Guardian5Body Armours
  • Item drops on Death if Equipped by an Animated Guardian
    level []
    level []
  • You can apply an additional Curse1Body Armours
  • Curse Skills have (10–15)% increased Skill Effect Duration
    level []
    level []
  • You can apply an additional Curse2Body Armours
  • Curse Skills have (16–20)% increased Skill Effect Duration
    level []
    level []
  • You can apply an additional Curse5Body Armours
  • (6–10)% increased Effect of your Curses
    level []
    level []
  • #% of Life Regenerated per second during any Flask Effect150Belts
  • (0.6–0.7)% of Life Regenerated per second
    level []
    level []
  • #% of Life Regenerated per second during any Flask Effect300Belts
  • (0.8–0.93)% of Life Regenerated per second
    level []
    level []
  • #% of Life Regenerated per second during any Flask Effect500Belts
  • 1% of Life Regenerated per second
    level []
    level []
  • Your Critical Strike Chance is Lucky while Focussed1Belts
  • (14–15)% increased Global Critical Strike Chance
    level []
    level []
  • Your Critical Strike Chance is Lucky while Focussed2Belts
  • (16–17)% increased Global Critical Strike Chance
    level []
    level []
  • Your Critical Strike Chance is Lucky while Focussed5Belts
  • (18–20)% increased Global Critical Strike Chance
    level []
    level []
  • #% increased Effect of Flasks on you20Belts
  • (10–11)% increased Flask Effect Duration
    level []
    level []
  • #% increased Effect of Flasks on you35Belts
  • (12–13)% increased Flask Effect Duration
    level []
    level []
  • #% increased Effect of Flasks on you100Belts
  • (14–15)% increased Flask Effect Duration
    level []
    level []
  • #% chance for your Flasks to not consume Charges10Belts
  • (10–11)% reduced Flask Charges used
    level []
    level []
  • #% chance for your Flasks to not consume Charges20Belts
  • (12–13)% reduced Flask Charges used
    level []
    level []
  • #% chance for your Flasks to not consume Charges50Belts
  • (14–15)% reduced Flask Charges used
    level []
    level []
  • +# to Armour and Evasion Rating350Belts, Quivers
  • (7–9)% increased Armour
    level []
    level []
  • (7–9)% increased Evasion Rating
    level []
    level []
  • +# to Armour and Evasion Rating700Belts, Quivers
  • (10–12)% increased Armour
    level []
    level []
  • (10–12)% increased Evasion Rating
    level []
    level []
  • +# to Armour and Evasion Rating1500Belts, Quivers
  • (13–15)% increased Armour
    level []
    level []
  • (13–15)% increased Evasion Rating
    level []
    level []
  • +# to Total Mana Cost of Skills-12Rings, Amulets
  • -1 to Total Mana Cost of Skills
    level []
    level []
  • +# to Total Mana Cost of Skills-24Rings, Amulets
  • -2 to Total Mana Cost of Skills
    level []
    level []
  • +# to Total Mana Cost of Skills-50Rings, Amulets
  • -3 to Total Mana Cost of Skills
    level []
    level []
  • #% of Damage taken gained as Mana over 4 seconds when Hit8Rings, Amulets
  • (2–2.5) Mana Regenerated per second
    level []
    level []
  • #% of Damage taken gained as Mana over 4 seconds when Hit16Rings, Amulets
  • (2.5–3) Mana Regenerated per second
    level []
    level []
  • #% of Damage taken gained as Mana over 4 seconds when Hit50Rings, Amulets
  • (3–4) Mana Regenerated per second
    level []
    level []
  • Adds to # Fire Damage20Rings, Shields
  • 8% increased Fire Damage
    level []
    level []
  • Adds to # Fire Damage40Rings, Shields
  • (9–10)% increased Fire Damage
    level []
    level []
  • Adds to # Fire Damage100Rings, Shields
  • (11–12)% increased Fire Damage
    level []
    level []
  • Adds to # Fire Damage25Quivers
  • (9–10)% increased Fire Damage
    level []
    level []
  • Adds to # Fire Damage100Quivers
  • (11–12)% increased Fire Damage
    level []
    level []
  • Adds to # Cold Damage20Rings, Shields
  • 8% increased Cold Damage
    level []
    level []
  • Adds to # Cold Damage40Rings, Shields
  • (9–10)% increased Cold Damage
    level []
    level []
  • Adds to # Cold Damage100Rings, Shields
  • (11–12)% increased Cold Damage
    level []
    level []
  • Adds to # Cold Damage25Quivers
  • (9–10)% increased Cold Damage
    level []
    level []
  • Adds to # Cold Damage100Quivers
  • (11–12)% increased Cold Damage
    level []
    level []
  • Adds to # Lightning Damage35Rings, Shields
  • 8% increased Lightning Damage
    level []
    level []
  • Adds to # Lightning Damage65Rings, Shields
  • (9–10)% increased Lightning Damage
    level []
    level []
  • Adds to # Lightning Damage100Rings, Shields
  • (11–12)% increased Lightning Damage
    level []
    level []
  • Adds to # Lightning Damage40Quivers
  • (9–10)% increased Lightning Damage
    level []
    level []
  • Adds to # Lightning Damage100Quivers
  • (11–12)% increased Lightning Damage
    level []
    level []
  • #% increased Global Physical Damage40Rings
  • (9–10)% increased Global Physical Damage
    level []
    level []
  • #% increased Global Physical Damage100Rings
  • (11–12)% increased Global Physical Damage
    level []
    level []
  • +#% to Critical Strike Multiplier if you've Shattered an Enemy Recently35Rings
  • +12% to Global Critical Strike Multiplier
    level []
    level []
  • +#% to Critical Strike Multiplier if you've Shattered an Enemy Recently55Rings
  • +(13–14)% to Global Critical Strike Multiplier
    level []
    level []
  • +#% to Critical Strike Multiplier if you've Shattered an Enemy Recently100Rings
  • +(15–16)% to Global Critical Strike Multiplier
    level []
    level []
  • Shock nearby Enemies for # Seconds when you Focus10000Rings
  • (8–10)% increased Shock Duration on Enemies
    level []
    level []
  • Shock nearby Enemies for # Seconds when you Focus15000Rings
  • (12–15)% increased Shock Duration on Enemies
    level []
    level []
  • Skills Cost no Mana while Focussed2Amulets
  • -1 to Total Mana Cost of Skills
    level []
    level []
  • 2% reduced Mana Cost of Skills
    level []
    level []
  • Skills Cost no Mana while Focussed5Amulets
  • -2 to Total Mana Cost of Skills
    level []
    level []
  • 3% reduced Mana Cost of Skills
    level []
    level []
  • #% Chance to Trigger Level 18 Summon Spectral Wolf on Kill11Amulets
  • Minions deal (11–12)% increased Damage
    level []
    level []
  • #% Chance to Trigger Level 18 Summon Spectral Wolf on Kill22Amulets
  • Minions deal (13–14)% increased Damage
    level []
    level []
  • #% Chance to Trigger Level 18 Summon Spectral Wolf on Kill50Amulets
  • Minions deal (15–16)% increased Damage
    level []
    level []
  • #% increased Area Damage20Amulets
  • (10–12)% increased Area Damage
    level []
    level []
  • #% increased Area Damage40Amulets
  • (13–15)% increased Area Damage
    level []
    level []
  • #% increased Area Damage100Amulets
  • (9–10)% increased Area of Effect
    level []
    level []
  • #% increased Projectile Damage20Amulets
  • (10–12)% increased Projectile Damage
    level []
    level []
  • #% increased Projectile Damage40Amulets
  • (13–15)% increased Projectile Damage
    level []
    level []
  • #% increased Projectile Damage100Amulets
  • (18–20)% increased Projectile Speed
    level []
    level []
  • #% increased Melee Damage20Amulets
  • (10–12)% increased Melee Damage
    level []
    level []
  • #% increased Melee Damage40Amulets
  • (13–15)% increased Melee Damage
    level []
    level []
  • #% increased Melee Damage100Amulets
  • +1 to Melee Weapon and Unarmed Attack range
    level []
    level []
  • You have Vaal Pact while Focussed1Amulets
  • (10–12)% increased Damage while Leeching
    level []
    level []
  • You have Vaal Pact while Focussed2Amulets
  • (13–15)% increased Damage while Leeching
    level []
    level []
  • You have Vaal Pact while Focussed5Amulets
  • 0.5% of Fire Damage Leeched as Life
    level []
    level []
  • 0.5% of Cold Damage Leeched as Life
    level []
    level []
  • 0.5% of Lightning Damage Leeched as Life
    level []
    level []
  • 0.5% of Physical Damage Leeched as Life
    level []
    level []
  • 0.5% of Chaos Damage Leeched as Life
    level []
    level []
  • #% chance to deal Double Damage while Focussed40Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • (23–26)% increased Attack Damage
    level []
    level []
  • (23–26)% increased Spell Damage
    level []
    level []
  • #% chance to deal Double Damage while Focussed100Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • (27–30)% increased Attack Damage
    level []
    level []
  • (27–30)% increased Spell Damage
    level []
    level []
  • #% chance to deal Double Damage while Focussed90Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (29–35)% increased Attack Damage
    level []
    level []
  • (29–35)% increased Spell Damage
    level []
    level []
  • #% chance to deal Double Damage while Focussed200Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (36–44)% increased Attack Damage
    level []
    level []
  • (36–44)% increased Spell Damage
    level []
    level []
  • #% chance to deal Double Damage while Focussed20Shields
  • (12–13)% increased Attack Damage
    level []
    level []
  • (12–13)% increased Spell Damage
    level []
    level []
  • #% chance to deal Double Damage while Focussed40Shields
  • (14–16)% increased Attack Damage
    level []
    level []
  • (14–16)% increased Spell Damage
    level []
    level []
  • #% chance to deal Double Damage while Focussed100Shields
  • (17–20)% increased Attack Damage
    level []
    level []
  • (17–20)% increased Spell Damage
    level []
    level []
  • #% chance to deal Double Damage8Shields, Claws, Daggers, Wands
    One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces
    Sceptres
  • 2% chance to deal Double Damage
    level []
    level []
  • #% chance to deal Double Damage50Shields, Claws, Daggers, Wands
    One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces
    Sceptres
  • 3% chance to deal Double Damage
    level []
    level []
  • #% chance to deal Double Damage18Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • 4% chance to deal Double Damage
    level []
    level []
  • #% chance to deal Double Damage50Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • 5% chance to deal Double Damage
    level []
    level []
  • #% increased Effect of your Curses13Shields
  • Curse Skills have (10–15)% increased Skill Effect Duration
    level []
    level []
  • #% increased Effect of your Curses26Shields
  • Curse Skills have (16–20)% increased Skill Effect Duration
    level []
    level []
  • #% increased Effect of your Curses50Shields
  • (10–15)% increased Flammability Curse Effect
    level []
    level []
  • (10–15)% increased Frostbite Curse Effect
    level []
    level []
  • (10–15)% increased Conductivity Curse Effect
    level []
    level []
  • Gain #% of Non-Chaos Damage as extra Chaos Damage5Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • (15–17)% increased Chaos Damage
    level []
    level []
  • Gain #% of Non-Chaos Damage as extra Chaos Damage10Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • (18–20)% increased Chaos Damage
    level []
    level []
  • Gain #% of Non-Chaos Damage as extra Chaos Damage50Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • (21–23)% increased Chaos Damage
    level []
    level []
  • Gain #% of Non-Chaos Damage as extra Chaos Damage10Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (25–28)% increased Chaos Damage
    level []
    level []
  • Gain #% of Non-Chaos Damage as extra Chaos Damage20Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (29–32)% increased Chaos Damage
    level []
    level []
  • Gain #% of Non-Chaos Damage as extra Chaos Damage50Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (33–36)% increased Chaos Damage
    level []
    level []
  • +#% to Quality of Socketed Gems20Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces, Shields
  • +(2–3)% to Quality of Socketed Gems
    level []
    level []
  • +#% to Quality of Socketed Gems50Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces, Shields
  • +(4–6)% to Quality of Socketed Gems
    level []
    level []
  • #% increased Damage taken from Damage Over Time-6Shields
  • +(5–6)% to Chaos Resistance
    level []
    level []
  • #% increased Damage taken from Damage Over Time-12Shields
  • +(7–8)% to Chaos Resistance
    level []
    level []
  • #% increased Damage taken from Damage Over Time-20Shields
  • +(9–10)% to Chaos Resistance
    level []
    level []
  • #% increased Attack Speed while a Rare or Unique Enemy is Nearby30Claws, Daggers, One Hand Swords, Thrusting One Hand Swords
    One Hand Axes, One Hand Maces, Sceptres
  • (3–4)% increased Attack Speed
    level []
    level []
  • #% increased Attack Speed while a Rare or Unique Enemy is Nearby100Claws, Daggers, One Hand Swords, Thrusting One Hand Swords
    One Hand Axes, One Hand Maces, Sceptres
  • (5–6)% increased Attack Speed
    level []
    level []
  • #% increased Attack Speed while a Rare or Unique Enemy is Nearby100Wands
  • (3–4)% increased Attack Speed
    level []
    level []
  • #% increased Attack Speed while a Rare or Unique Enemy is Nearby56Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces
  • (3–4)% increased Attack Speed
    level []
    level []
  • #% increased Attack Speed while a Rare or Unique Enemy is Nearby100Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces
  • (5–6)% increased Attack Speed
    level []
    level []
  • #% increased Attack Speed while a Rare or Unique Enemy is Nearby100Bows
  • (3–4)% increased Attack Speed
    level []
    level []
  • Attacks with this Weapon Penetrate #% Elemental Resistances22Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • (17–19)% increased Elemental Damage
    level []
    level []
  • Attacks with this Weapon Penetrate #% Elemental Resistances44Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • (20–22)% increased Elemental Damage
    level []
    level []
  • Attacks with this Weapon Penetrate #% Elemental Resistances100Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • (23–26)% increased Elemental Damage
    level []
    level []
  • Attacks with this Weapon Penetrate 3% Elemental Resistances
    level []
    level []
  • Attacks with this Weapon Penetrate #% Elemental Resistances22Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (21–26)% increased Elemental Damage
    level []
    level []
  • Attacks with this Weapon Penetrate #% Elemental Resistances44Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (27–32)% increased Elemental Damage
    level []
    level []
  • Attacks with this Weapon Penetrate #% Elemental Resistances100Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (33–38)% increased Elemental Damage
    level []
    level []
  • Attacks with this Weapon Penetrate 3% Elemental Resistances
    level []
    level []
  • Attacks with this Weapon Penetrate #% Chaos Resistance22Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • (15–17)% increased Chaos Damage
    level []
    level []
  • Attacks with this Weapon Penetrate #% Chaos Resistance44Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • (18–20)% increased Chaos Damage
    level []
    level []
  • Attacks with this Weapon Penetrate #% Chaos Resistance100Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • (21–23)% increased Chaos Damage
    level []
    level []
  • Attacks with this Weapon Penetrate #% Chaos Resistance22Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (25–28)% increased Chaos Damage
    level []
    level []
  • Attacks with this Weapon Penetrate #% Chaos Resistance44Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (29–32)% increased Chaos Damage
    level []
    level []
  • Attacks with this Weapon Penetrate #% Chaos Resistance100Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (33–36)% increased Chaos Damage
    level []
    level []
  • +# to Minimum Endurance Charges1Rings, Amulets
  • (8–11)% increased Endurance Charge Duration
    level []
    level []
  • +# to Minimum Endurance Charges2Rings, Amulets
  • (12–15)% increased Endurance Charge Duration
    level []
    level []
  • +# to Minimum Endurance Charges5Rings
  • 0.3% of maximum Life Regenerated per second per Endurance Charge
    level []
    level []
  • +# to Minimum Endurance Charges5Amulets
  • (3–4)% increased Damage per Endurance Charge
    level []
    level []
  • +# to Minimum Frenzy Charges1Rings, Amulets
  • (8–11)% increased Frenzy Charge Duration
    level []
    level []
  • +# to Minimum Frenzy Charges2Rings, Amulets
  • (12–15)% increased Frenzy Charge Duration
    level []
    level []
  • +# to Minimum Frenzy Charges5Rings
  • 6% increased Evasion Rating per Frenzy Charge
    level []
    level []
  • +# to Minimum Frenzy Charges5Amulets
  • (3–4)% increased Damage per Frenzy Charge
    level []
    level []
  • +# to Minimum Power Charges1Rings, Amulets
  • (8–11)% increased Power Charge Duration
    level []
    level []
  • +# to Minimum Power Charges2Rings, Amulets
  • (12–15)% increased Power Charge Duration
    level []
    level []
  • +# to Minimum Power Charges5Rings
  • 6% increased Spell Damage per Power Charge
    level []
    level []
  • +# to Minimum Power Charges5Amulets
  • (3–4)% increased Damage per Power Charge
    level []
    level []
  • #% increased Damage per Endurance Charge10Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • 2% increased Damage per Endurance Charge
    level []
    level []
  • #% increased Damage per Endurance Charge50Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • (3–4)% increased Damage per Endurance Charge
    level []
    level []
  • #% increased Damage per Endurance Charge16Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • 2% increased Damage per Endurance Charge
    level []
    level []
  • #% increased Damage per Endurance Charge50Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (4–5)% increased Damage per Endurance Charge
    level []
    level []
  • #% increased Damage per Frenzy Charge10Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • 2% increased Damage per Frenzy Charge
    level []
    level []
  • #% increased Damage per Frenzy Charge50Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • (3–4)% increased Damage per Frenzy Charge
    level []
    level []
  • #% increased Damage per Frenzy Charge16Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • 2% increased Damage per Frenzy Charge
    level []
    level []
  • #% increased Damage per Frenzy Charge50Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (4–5)% increased Damage per Frenzy Charge
    level []
    level []
  • #% increased Damage per Power Charge10Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • 2% increased Damage per Power Charge
    level []
    level []
  • #% increased Damage per Power Charge50Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • (3–4)% increased Damage per Power Charge
    level []
    level []
  • #% increased Damage per Power Charge16Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • 2% increased Damage per Power Charge
    level []
    level []
  • #% increased Damage per Power Charge50Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (4–5)% increased Damage per Power Charge
    level []
    level []
  • +#% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby40Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • +(15–17)% to Global Critical Strike Multiplier
    level []
    level []
  • +#% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby80Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • +(18–20)% to Global Critical Strike Multiplier
    level []
    level []
  • +#% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby150Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • +(21–23)% to Global Critical Strike Multiplier
    level []
    level []
  • +#% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby60Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • +(18–20)% to Global Critical Strike Multiplier
    level []
    level []
  • +#% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby120Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • +(21–23)% to Global Critical Strike Multiplier
    level []
    level []
  • +#% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby150Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • +(24–26)% to Global Critical Strike Multiplier
    level []
    level []
  • #% chance to Trigger a Socketed Spell when you Use a Skill250Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • Triggered Spells deal (19–22)% increased Spell Damage
    level []
    level []
  • #% chance to Trigger a Socketed Spell when you Use a Skill500Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • Triggered Spells deal (23–26)% increased Spell Damage
    level []
    level []
  • #% chance to Trigger a Socketed Spell when you Use a Skill250Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • Triggered Spells deal (27–32)% increased Spell Damage
    level []
    level []
  • #% chance to Trigger a Socketed Spell when you Use a Skill500Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • Triggered Spells deal (33–38)% increased Spell Damage
    level []
    level []
  • Hits can't be Evaded1Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (10–15)% increased Global Accuracy Rating
    level []
    level []
  • Hits can't be Evaded2Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (20–25)% increased Global Accuracy Rating
    level []
    level []
  • Hits can't be Evaded5Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (30–35)% increased Global Accuracy Rating
    level []
    level []
  • 100% increased Global Accuracy Rating
    level []
    level []
  • #% increased Damage against Abyssal Monsters100Abyss Jewel
  • 2% increased Damage
    level []
    level []
  • #% increased Damage against Abyssal Monsters200Abyss Jewel
  • (3–4)% increased Damage
    level []
    level []
  • Minions deal #% increased Damage against Abyssal Monsters100Abyss Jewel
  • Minions deal (2–3)% increased Damage
    level []
    level []
  • Minions deal #% increased Damage against Abyssal Monsters200Abyss Jewel
  • Minions deal (4–5)% increased Damage
    level []
    level []
  • #% additional Physical Damage Reduction against Abyssal Monsters15Abyss Jewel
  • (-7–-5) Physical Damage taken from Attacks
    level []
    level []
  • #% additional Physical Damage Reduction against Abyssal Monsters50Abyss Jewel
  • (-10–-8) Physical Damage taken from Attacks
    level []
    level []
  • #% chance to gain an additional Vaal Soul on Kill11Boots, Helmets
  • (2–3)% chance to gain an additional Vaal Soul on Kill
    level []
    level []
  • #% chance to gain an additional Vaal Soul on Kill22Boots, Helmets
  • (4–5)% chance to gain an additional Vaal Soul on Kill
    level []
    level []
  • #% chance to gain an additional Vaal Soul on Kill50Boots
  • (5–7)% increased Movement Speed if Corrupted
    level []
    level []
  • #% chance to gain an additional Vaal Soul on Kill50Helmets
  • +(8–12)% to all Elemental Resistances if Corrupted
    level []
    level []
  • #% chance to gain an additional Vaal Soul on Kill50Body Armours
  • 5% reduced Damage taken if Corrupted
    level []
    level []
  • #% chance to gain an additional Vaal Soul on Kill50Shields
  • Immune to Curses if Corrupted
    level []
    level []
  • #% increased Vaal Skill Critical Strike Chance170Gloves, Quivers
  • (21–30)% increased Vaal Skill Critical Strike Chance
    level []
    level []
  • #% increased Vaal Skill Critical Strike Chance340Gloves, Quivers
  • (31–40)% increased Vaal Skill Critical Strike Chance
    level []
    level []
  • #% increased Vaal Skill Critical Strike Chance500Gloves
  • (5–7)% increased Attack and Cast Speed if Corrupted
    level []
    level []
  • #% increased Vaal Skill Critical Strike Chance500Quivers
  • (40–50)% increased Global Critical Strike Chance if Corrupted
    level []
    level []
  • Vaal Skills deal #% increased Damage55Rings, Belts
  • Vaal Skills deal (13–16)% increased Damage
    level []
    level []
  • Vaal Skills deal #% increased Damage110