Item Synthesis Corrupted Mods /24 ⍟

Item ClassesMods
Boots
  • (5–7)% increased Movement Speed if Corrupted
  • (2–3)% chance to gain an additional Vaal Soul on Kill
  • Gloves
  • (5–7)% increased Attack and Cast Speed if Corrupted
  • (21–30)% increased Vaal Skill Critical Strike Chance
  • Helmets
  • +(8–12)% to all Elemental Resistances if Corrupted
  • (2–3)% chance to gain an additional Vaal Soul on Kill
  • Body Armours
  • 5% reduced Damage taken if Corrupted
  • (2–3)% chance to gain an additional Vaal Soul on Kill
  • Belts
  • Vaal Skills deal (13–16)% increased Damage
  • Increases and Reductions to Damage of Vaal Skills also apply to Non-Vaal Skills
  • Rings
  • (15–20)% increased Damage if Corrupted
  • Vaal Skills deal (13–16)% increased Damage
  • Amulets
  • (6–8)% increased maximum Life if Corrupted
  • (8–10)% increased maximum Energy Shield if Corrupted
  • (5–8)% increased Vaal Skill Effect Duration
  • Quivers
  • (40–50)% increased Global Critical Strike Chance if Corrupted
  • (21–30)% increased Vaal Skill Critical Strike Chance
  • Shields
  • Immune to Curses if Corrupted
  • (2–3)% chance to gain an additional Vaal Soul on Kill
  • One Hand Axes
  • (40–50)% increased Attack Damage if Corrupted
  • Vaal Skills deal (25–30)% increased Damage
  • One Hand Swords
  • (40–50)% increased Attack Damage if Corrupted
  • Vaal Skills deal (25–30)% increased Damage
  • Thrusting One Hand Swords
  • (40–50)% increased Attack Damage if Corrupted
  • Vaal Skills deal (25–30)% increased Damage
  • One Hand Maces
  • (40–50)% increased Attack Damage if Corrupted
  • Vaal Skills deal (25–30)% increased Damage
  • Claws
  • (40–50)% increased Attack Damage if Corrupted
  • Vaal Skills deal (25–30)% increased Damage
  • Sceptres
  • (40–50)% increased Attack Damage if Corrupted
  • (40–50)% increased Spell Damage if Corrupted
  • Vaal Skills deal (25–30)% increased Damage
  • Daggers
  • (40–50)% increased Attack Damage if Corrupted
  • (40–50)% increased Spell Damage if Corrupted
  • Vaal Skills deal (25–30)% increased Damage
  • Wands
  • (40–50)% increased Attack Damage if Corrupted
  • (40–50)% increased Spell Damage if Corrupted
  • Vaal Skills deal (25–30)% increased Damage
  • Two Hand Maces
  • (60–70)% increased Attack Damage if Corrupted
  • Vaal Skills deal (36–44)% increased Damage
  • Two Hand Axes
  • (60–70)% increased Attack Damage if Corrupted
  • Vaal Skills deal (36–44)% increased Damage
  • Two Hand Swords
  • (60–70)% increased Attack Damage if Corrupted
  • Vaal Skills deal (36–44)% increased Damage
  • Bows
  • (60–70)% increased Attack Damage if Corrupted
  • Vaal Skills deal (36–44)% increased Damage
  • Staves
  • (60–70)% increased Attack Damage if Corrupted
  • (60–70)% increased Spell Damage if Corrupted
  • Vaal Skills deal (36–44)% increased Damage
  • Jewel
  • (5–7)% increased Attack Damage if Corrupted
  • (5–7)% increased Spell Damage if Corrupted
  • Abyss Jewel
  • +2% to all Elemental Resistances if Corrupted
  • Item Synthesis Mods /2251 ⍟

    Explicit Mod StatValueItem ClassesSynthesised Implicit
    +# to maximum Life100Boots, Helmets, Gloves, Body Armours
    Shields
  • +(8–10) to maximum Life
  • +# to maximum Life175Boots, Helmets, Gloves, Body Armours
    Shields
  • +(11–14) to maximum Life
  • +# to maximum Life250Boots, Helmets, Gloves, Body Armours
    Shields
  • +(15–19) to maximum Life
  • +# to maximum Life325Boots, Helmets, Gloves, Body Armours
    Shields
  • +(20–24) to maximum Life
  • +# to maximum Life400Boots, Helmets, Gloves, Body Armours
    Shields
  • +(25–30) to maximum Life
  • 4% increased maximum Life
  • +# to maximum Life1000Boots, Helmets, Gloves, Shields
  • (5–6)% increased maximum Life
  • +# to maximum Life475Body Armours
  • (5–6)% increased maximum Life
  • +# to maximum Life1000Body Armours
  • (8–10)% increased maximum Life
  • +# to maximum Life200Quivers, Belts, Amulets, Rings
  • 4% increased maximum Life
  • +# to maximum Life280Quivers, Belts
  • (5–6)% increased maximum Life
  • +# to maximum Life1000Quivers, Belts
  • (7–8)% increased maximum Life
  • +# to maximum Life230Amulets, Rings
  • (5–6)% increased maximum Life
  • +# to maximum Life1000Amulets, Rings
  • (7–8)% increased maximum Life
  • +# to maximum Life130Abyss Jewel
  • +(3–4) to maximum Life
  • +# to maximum Life500Abyss Jewel
  • +(5–6) to maximum Life
  • #% increased maximum Life17Jewel
  • +(3–4) to maximum Life
  • #% increased maximum Life100Jewel
  • +(5–6) to maximum Life
  • # Life Regenerated per second1000Boots, Helmets, Gloves, Body Armours
    Shields, Belts, Rings
  • (5–7) Life Regenerated per second
  • # Life Regenerated per second1750Boots, Helmets, Gloves, Body Armours
    Shields, Belts, Rings
  • (7–11.7) Life Regenerated per second
  • # Life Regenerated per second2500Boots, Helmets, Gloves, Body Armours
    Shields, Belts, Rings
  • (11.7–18.3) Life Regenerated per second
  • # Life Regenerated per second3000Boots, Helmets, Gloves, Body Armours
    Shields, Belts, Rings
  • (18.4–26.7) Life Regenerated per second
  • # Life Regenerated per second3250Boots, Helmets, Gloves, Body Armours
    Shields, Belts, Rings
  • (26.7–40) Life Regenerated per second
  • (0.6–0.7)% of Life Regenerated per second
  • # Life Regenerated per second3500Boots, Helmets, Gloves, Body Armours
    Shields, Belts, Rings
  • (26.7–40) Life Regenerated per second
  • (0.8–0.93)% of Life Regenerated per second
  • # Life Regenerated per second5000Boots, Helmets, Gloves, Body Armours
    Shields, Belts, Rings
  • (26.7–40) Life Regenerated per second
  • 1% of Life Regenerated per second
  • # Life Regenerated per second1500Amulets
  • (0.6–0.7)% of Life Regenerated per second
  • # Life Regenerated per second2500Amulets
  • (0.8–0.93)% of Life Regenerated per second
  • # Life Regenerated per second3500Amulets
  • 1% of Life Regenerated per second
  • # Life Regenerated per second5000Amulets
  • 1% of Life Regenerated per second
  • (80–100) Life Regenerated per second
  • # Life Regenerated per second1620Abyss Jewel
  • +(3–4) to maximum Life
  • # Life Regenerated per second5000Abyss Jewel
  • 0.2% of Life Regenerated per second
  • #% of Life Regenerated per second while moving100Abyss Jewel
  • +(3–4) to maximum Life
  • #% of Life Regenerated per second while moving500Abyss Jewel
  • 0.2% of Life Regenerated per second
  • #% of Life Regenerated per second70Boots, Gloves, Helmets, Body Armours
    Shields, Quivers, Amulets
  • (11.7–18.3) Life Regenerated per second
  • #% of Life Regenerated per second140Boots, Gloves, Helmets, Body Armours
    Shields, Quivers, Amulets
  • (18.4–26.7) Life Regenerated per second
  • #% of Life Regenerated per second300Boots, Gloves, Helmets, Body Armours
    Shields, Quivers, Amulets
  • (26.7–40) Life Regenerated per second
  • (0.6–0.7)% of Life Regenerated per second
  • #% of Life Regenerated per second48Jewel, Abyss Jewel
  • +(3–4) to maximum Life
  • #% of Life Regenerated per second100Jewel, Abyss Jewel
  • 0.2% of Life Regenerated per second
  • #% of Physical Attack Damage Leeched as Life40Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • 0.2% of Physical Attack Damage Leeched as Life
  • #% of Physical Attack Damage Leeched as Life70Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • 0.3% of Physical Attack Damage Leeched as Life
  • #% of Physical Attack Damage Leeched as Life100Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • 0.4% of Physical Attack Damage Leeched as Life
  • #% of Physical Attack Damage Leeched as Life400Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • 1.5% of Physical Attack Damage Leeched as Life
  • #% of Physical Attack Damage Leeched as Life400Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • 3% of Physical Attack Damage Leeched as Life
  • #% of Physical Attack Damage Leeched as Life40Gloves, Amulets
  • 0.2% of Physical Attack Damage Leeched as Life
  • #% of Physical Attack Damage Leeched as Life70Gloves, Amulets
  • 0.3% of Physical Attack Damage Leeched as Life
  • #% of Physical Attack Damage Leeched as Life100Gloves, Amulets
  • 0.4% of Physical Attack Damage Leeched as Life
  • #% of Physical Attack Damage Leeched as Life400Gloves, Amulets
  • 0.4% of Physical Attack Damage Leeched as Life
  • 10% increased Maximum total Recovery per second from Life Leech
  • #% of Physical Attack Damage Leeched as Life70Quivers, Rings
  • (13–16)% increased Damage while Leeching Life
  • #% of Physical Attack Damage Leeched as Life100Quivers, Rings
  • (17–21)% increased Damage while Leeching Life
  • #% of Physical Attack Damage Leeched as Life400Quivers, Rings
  • (22–25)% increased Damage while Leeching Life
  • #% of Physical Attack Damage Leeched as Life100Jewel
  • +(3–4) to maximum Life
  • #% of Physical Attack Damage Leeched as Life500Jewel
  • 0.2% of Physical Attack Damage Leeched as Life
  • #% of Attack Damage Leeched as Life80Jewel, Abyss Jewel
  • +(3–4) to maximum Life
  • #% of Attack Damage Leeched as Life150Jewel, Abyss Jewel
  • 0.2% of Attack Damage Leeched as Life
  • +# Life gained on Kill15Gloves, Quivers, Rings, Amulets
    Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • +(6–8) Life gained on Kill
  • +# Life gained on Kill25Gloves, Quivers, Rings, Amulets
    Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • +(9–11) Life gained on Kill
  • +# Life gained on Kill35Gloves, Quivers, Rings, Amulets
    Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • +(12–15) Life gained on Kill
  • +# Life gained on Kill100Gloves, Quivers, Rings, Amulets
    Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • +(12–15) Life gained on Kill
  • Recover (1–2)% of Maximum Life on Kill
  • +# Life gained for each Enemy hit by your Attacks4Gloves
  • +(4–5) Life gained for each Enemy hit by your Attacks
  • +# Life gained for each Enemy hit by your Attacks6Gloves
  • +(6–8) Life gained for each Enemy hit by your Attacks
  • +# Life gained for each Enemy hit by your Attacks4Rings
  • +(6–8) Life gained for each Enemy hit by your Attacks
  • +# Life gained for each Enemy hit by your Attacks6Rings
  • +(9–15) Life gained for each Enemy hit by your Attacks
  • +# Life gained for each Enemy hit by your Attacks4Amulets
  • +(4–5) Life gained for each Enemy hit by your Attacks
  • +# Life gained for each Enemy hit by your Attacks7Amulets
  • +(6–8) Life gained for each Enemy hit by your Attacks
  • +# Life gained for each Enemy hit by your Attacks10Amulets
  • +(9–15) Life gained for each Enemy hit by your Attacks
  • +# Life gained for each Enemy hit by your Attacks15Amulets
  • +(9–15) Life gained for each Enemy hit by your Attacks
  • +# Life gained for each Enemy hit by Attacks4Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • +(4–5) Life gained for each Enemy hit by Attacks
  • +# Life gained for each Enemy hit by Attacks7Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • +(6–8) Life gained for each Enemy hit by Attacks
  • +# Life gained for each Enemy hit by Attacks10Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • +(9–15) Life gained for each Enemy hit by Attacks
  • +# Life gained for each Enemy hit by Attacks15Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • +(25–30) Life gained for each Enemy hit by Attacks
  • +# Life gained for each Enemy hit by Attacks15Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • +(45–50) Life gained for each Enemy hit by Attacks
  • +# Life gained for each Enemy hit by your Attacks7Jewel
  • +(3–4) to maximum Life
  • +# Life gained for each Enemy hit by your Attacks50Jewel
  • +(1–2) Life gained for each Enemy hit by your Attacks
  • #% increased Flask Life Recovery rate25Belts
  • (5–7) Life Regenerated per second
  • #% increased Flask Life Recovery rate50Belts
  • (7–11.7) Life Regenerated per second
  • #% increased Flask Life Recovery rate75Belts
  • (11.7–18.3) Life Regenerated per second
  • #% increased Flask Life Recovery rate150Belts
  • (11.7–18.3) Life Regenerated per second
  • (10–15)% increased Life Recovery rate
  • +# to maximum Mana50Body Armours, Shields, Claws
  • +(8–10) to maximum Mana
  • +# to maximum Mana100Body Armours, Shields, Claws
  • +(11–14) to maximum Mana
  • +# to maximum Mana150Body Armours, Shields, Claws
  • +(15–19) to maximum Mana
  • +# to maximum Mana175Body Armours, Shields, Claws
  • +(20–24) to maximum Mana
  • +# to maximum Mana200Body Armours
  • +(25–30) to maximum Mana
  • 6% increased maximum Mana
  • +# to maximum Mana200Shields
  • (7–8)% increased maximum Mana
  • (6–8)% increased Attack Damage per 500 Maximum Mana
  • (6–8)% increased Spell Damage per 500 Maximum Mana
  • +# to maximum Mana500Body Armours, Shields
  • (7–8)% increased maximum Mana
  • +# to maximum Mana200Claws
  • +(25–30) to maximum Mana
  • +# to maximum Mana500Claws
  • (6–8)% increased Attack Damage per 500 Maximum Mana
  • +# to maximum Mana70Boots, Helmets, Gloves, Sceptres
    Daggers, Wands, Staves
  • +(8–10) to maximum Mana
  • +# to maximum Mana125Boots, Helmets, Gloves, Sceptres
    Daggers, Wands, Staves
  • +(11–14) to maximum Mana
  • +# to maximum Mana175Boots, Helmets, Gloves, Sceptres
    Daggers, Wands, Staves
  • +(15–19) to maximum Mana
  • +# to maximum Mana230Boots, Helmets, Gloves, Sceptres
    Daggers, Wands, Staves
  • +(20–24) to maximum Mana
  • +# to maximum Mana280Boots, Helmets, Gloves
  • +(25–30) to maximum Mana
  • 6% increased maximum Mana
  • +# to maximum Mana335Boots, Helmets, Gloves
  • (7–8)% increased maximum Mana
  • +# to maximum Mana500Boots, Helmets, Gloves
  • (9–10)% increased maximum Mana
  • +# to maximum Mana280Sceptres, Daggers, Wands, Staves
  • +(25–30) to maximum Mana
  • +# to maximum Mana500Sceptres, Daggers, Wands
  • (6–8)% increased Attack Damage per 500 Maximum Mana
  • (6–8)% increased Spell Damage per 500 Maximum Mana
  • +# to maximum Mana500Staves
  • (12–14)% increased Attack Damage per 500 Maximum Mana
  • (12–14)% increased Spell Damage per 500 Maximum Mana
  • +# to maximum Mana100Amulets, Rings
  • 6% increased maximum Mana
  • +# to maximum Mana200Amulets, Rings
  • (7–8)% increased maximum Mana
  • +# to maximum Mana500Amulets, Rings
  • (9–10)% increased maximum Mana
  • +# to maximum Mana130Abyss Jewel
  • +(2–3) to maximum Mana
  • +# to maximum Mana500Abyss Jewel
  • +(4–5) to maximum Mana
  • #% increased maximum Mana35Quivers
  • +(15–19) to maximum Mana
  • #% increased maximum Mana70Quivers
  • +(20–24) to maximum Mana
  • #% increased maximum Mana150Quivers
  • +(25–30) to maximum Mana
  • (7–8)% increased maximum Mana
  • #% increased maximum Mana20Jewel
  • +(2–3) to maximum Mana
  • #% increased maximum Mana50Jewel
  • +(4–5) to maximum Mana
  • #% increased Mana Regeneration Rate50Rings, Shields, Claws, Sceptres
    Daggers, Wands, Staves
  • (16–18)% increased Mana Regeneration Rate
  • #% increased Mana Regeneration Rate90Rings, Shields, Claws, Sceptres
    Daggers, Wands, Staves
  • (19–21)% increased Mana Regeneration Rate
  • #% increased Mana Regeneration Rate130Rings, Shields, Claws, Sceptres
    Daggers, Wands, Staves
  • (22–24)% increased Mana Regeneration Rate
  • #% increased Mana Regeneration Rate170Rings, Shields, Claws, Sceptres
    Daggers, Wands, Staves
  • (25–27)% increased Mana Regeneration Rate
  • #% increased Mana Regeneration Rate190Rings, Shields, Claws, Sceptres
    Daggers, Wands, Staves
  • (28–30)% increased Mana Regeneration Rate
  • #% increased Mana Regeneration Rate500Rings
  • (28–30)% increased Mana Regeneration Rate
  • (3–4) Mana Regenerated per second
  • #% increased Mana Regeneration Rate500Shields
  • (28–30)% increased Mana Regeneration Rate
  • 0.3% of Mana Regenerated per second
  • #% increased Mana Regeneration Rate500Claws
  • (28–30)% increased Mana Regeneration Rate
  • 0.4% of Attack Damage Leeched as Mana
  • #% increased Mana Regeneration Rate500Sceptres, Daggers, Wands
  • (28–30)% increased Mana Regeneration Rate
  • 0.3% of Mana Regenerated per second
  • #% increased Mana Regeneration Rate500Staves
  • (28–30)% increased Mana Regeneration Rate
  • 0.6% of Mana Regenerated per second
  • #% increased Mana Regeneration Rate75Amulets
  • (2–2.5) Mana Regenerated per second
  • #% increased Mana Regeneration Rate150Amulets
  • (2.5–3) Mana Regenerated per second
  • #% increased Mana Regeneration Rate190Amulets
  • (3–4) Mana Regenerated per second
  • #% increased Mana Regeneration Rate500Amulets
  • (3–4) Mana Regenerated per second
  • 0.5% of Mana Regenerated per second
  • #% increased Mana Regeneration Rate35Jewel
  • +(2–3) to maximum Mana
  • #% increased Mana Regeneration Rate100Jewel
  • (5–7)% increased Mana Regeneration Rate
  • # Mana Regenerated per second420Abyss Jewel
  • +(2–3) to maximum Mana
  • # Mana Regenerated per second1000Abyss Jewel
  • (5–7)% increased Mana Regeneration Rate
  • #% of Mana Regenerated per second32Helmets
  • (22–24)% increased Mana Regeneration Rate
  • #% of Mana Regenerated per second64Helmets
  • (25–27)% increased Mana Regeneration Rate
  • #% of Mana Regenerated per second200Helmets
  • (28–30)% increased Mana Regeneration Rate
  • #% increased Mana Regeneration Rate while moving100Boots
  • (22–24)% increased Mana Regeneration Rate
  • #% increased Mana Regeneration Rate while moving180Boots
  • (25–27)% increased Mana Regeneration Rate
  • #% increased Mana Regeneration Rate while moving500Boots
  • (28–30)% increased Mana Regeneration Rate
  • (2.5–3) Mana Regenerated per second
  • #% increased Mana Regeneration Rate while moving60Abyss Jewel
  • +(2–3) to maximum Mana
  • #% increased Mana Regeneration Rate while moving100Abyss Jewel
  • (5–7)% increased Mana Regeneration Rate
  • #% of Damage taken gained as Mana over 4 seconds when Hit7Jewel, Abyss Jewel
  • +(2–3) to maximum Mana
  • #% of Damage taken gained as Mana over 4 seconds when Hit20Jewel, Abyss Jewel
  • (5–7)% increased Mana Regeneration Rate
  • #% of Physical Attack Damage Leeched as Mana40Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • 0.1% of Physical Attack Damage Leeched as Mana
  • #% of Physical Attack Damage Leeched as Mana70Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • 0.2% of Physical Attack Damage Leeched as Mana
  • #% of Physical Attack Damage Leeched as Mana100Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • 0.3% of Physical Attack Damage Leeched as Mana
  • #% of Physical Attack Damage Leeched as Mana400Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • 0.5% of Physical Attack Damage Leeched as Mana
  • #% of Physical Attack Damage Leeched as Mana400Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • 1% of Physical Attack Damage Leeched as Mana
  • #% of Physical Attack Damage Leeched as Mana40Gloves, Amulets
  • 0.1% of Physical Attack Damage Leeched as Mana
  • #% of Physical Attack Damage Leeched as Mana70Gloves, Amulets
  • 0.2% of Physical Attack Damage Leeched as Mana
  • #% of Physical Attack Damage Leeched as Mana100Gloves, Amulets
  • 0.3% of Physical Attack Damage Leeched as Mana
  • #% of Physical Attack Damage Leeched as Mana400Gloves, Amulets
  • 0.3% of Physical Attack Damage Leeched as Mana
  • 10% increased Maximum total Recovery per second from Mana Leech
  • #% of Physical Attack Damage Leeched as Mana70Quivers, Rings
  • (13–16)% increased Damage while Leeching Mana
  • #% of Physical Attack Damage Leeched as Mana100Quivers, Rings
  • (17–21)% increased Damage while Leeching Mana
  • #% of Physical Attack Damage Leeched as Mana400Quivers, Rings
  • (22–25)% increased Damage while Leeching Mana
  • #% of Physical Attack Damage Leeched as Mana100Jewel
  • +(2–3) to maximum Mana
  • #% of Physical Attack Damage Leeched as Mana500Jewel
  • 0.1% of Physical Attack Damage Leeched as Mana
  • +# Mana gained on Kill5Gloves, Quivers, Rings, Amulets
    Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • +3 Mana gained on Kill
  • +# Mana gained on Kill10Gloves, Quivers, Rings, Amulets
    Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • +4 Mana gained on Kill
  • +# Mana gained on Kill15Gloves, Quivers, Rings, Amulets
    Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • +5 Mana gained on Kill
  • +# Mana gained on Kill50Gloves, Quivers, Rings, Amulets
    Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • +5 Mana gained on Kill
  • Recover (1–2)% of Maximum Mana on Kill
  • +# Mana gained for each Enemy hit by your Attacks5Gloves
  • +2 Mana gained for each Enemy hit by your Attacks
  • +# Mana gained for each Enemy hit by your Attacks10Gloves
  • +3 Mana gained for each Enemy hit by your Attacks
  • +# Mana gained for each Enemy hit by your Attacks50Gloves
  • +4 Mana gained for each Enemy hit by your Attacks
  • +# Mana gained for each Enemy hit by your Attacks5Jewel
  • +(2–3) to maximum Mana
  • +# Mana gained for each Enemy hit by your Attacks20Jewel
  • +1 Mana gained for each Enemy hit by your Attacks
  • #% reduced Mana Cost of Skills11Jewel
  • +(2–3) to maximum Mana
  • #% reduced Mana Cost of Skills50Jewel
  • 2% reduced Mana Cost of Skills
  • #% increased Flask Mana Recovery rate25Belts
  • (16–18)% increased Mana Regeneration Rate
  • #% increased Flask Mana Recovery rate50Belts
  • (19–21)% increased Mana Regeneration Rate
  • #% increased Flask Mana Recovery rate70Belts
  • (22–24)% increased Mana Regeneration Rate
  • #% increased Flask Mana Recovery rate100Belts
  • (22–24)% increased Mana Regeneration Rate
  • (10–15)% increased Mana Recovery rate
  • +#% to Fire Resistance50Boots, Helmets, Gloves, Body Armours
    Shields, Quivers, Claws, Daggers
    Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes
    One Hand Maces, Sceptres, Bows, Staves
    Two Hand Swords, Two Hand Axes, Two Hand Maces
  • +8% to Fire Resistance
  • +#% to Fire Resistance75Boots, Helmets, Gloves, Body Armours
    Shields, Quivers, Claws, Daggers
    Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes
    One Hand Maces, Sceptres, Bows, Staves
    Two Hand Swords, Two Hand Axes, Two Hand Maces
  • +(9–10)% to Fire Resistance
  • +#% to Fire Resistance100Boots, Helmets, Gloves, Body Armours
    Shields, Quivers, Claws, Daggers
    Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes
    One Hand Maces, Sceptres, Bows, Staves
    Two Hand Swords, Two Hand Axes, Two Hand Maces
  • +(11–12)% to Fire Resistance
  • +#% to Fire Resistance125Boots, Helmets, Gloves, Body Armours
    Shields, Quivers, Claws, Daggers
    Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes
    One Hand Maces, Sceptres, Bows, Staves
    Two Hand Swords, Two Hand Axes, Two Hand Maces
  • +(13–14)% to Fire Resistance
  • +#% to Fire Resistance140Boots, Helmets, Gloves, Body Armours
    Shields, Quivers
  • +(15–16)% to Fire Resistance
  • +#% to Fire Resistance150Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • +(15–16)% to Fire Resistance
  • +#% to Fire Resistance150Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • +(15–16)% to Fire Resistance
  • +#% to Fire Resistance150Boots, Helmets, Gloves, Quivers
  • +(15–16)% to Fire Resistance
  • +1% to maximum Fire Resistance
  • +#% to Fire Resistance150Shields
  • +(15–16)% to Fire Resistance
  • +3% to maximum Fire Resistance
  • +#% to Fire Resistance150Body Armours
  • +(15–16)% to Fire Resistance
  • (7–10)% of Physical Damage from Hits taken as Fire Damage
  • +#% to Fire Resistance50Rings
  • (-15–-10) Fire Damage taken when Hit
  • +#% to Fire Resistance100Rings
  • (-40–-16) Fire Damage taken when Hit
  • +#% to Fire Resistance150Rings
  • (-80–-40) Fire Damage taken when Hit
  • +#% to Fire Resistance50Belts, Amulets
  • +(11–12)% to Fire Resistance
  • +#% to Fire Resistance100Belts, Amulets
  • +(13–14)% to Fire Resistance
  • +#% to Fire Resistance140Belts, Amulets
  • +(15–16)% to Fire Resistance
  • +#% to Fire Resistance150Belts
  • +(15–16)% to Fire Resistance
  • Cannot be Ignited
  • +#% to Fire Resistance150Amulets
  • +(15–16)% to Fire Resistance
  • Purity of Fire has (30–40)% reduced Mana Reservation
  • +#% to Fire Resistance35Jewel, Abyss Jewel
  • +(2–3)% to Fire Resistance
  • +#% to Fire Resistance100Jewel, Abyss Jewel
  • +(4–5)% to Fire Resistance
  • +#% to Cold Resistance50Boots, Helmets, Gloves, Body Armours
    Shields, Quivers, Claws, Daggers
    Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes
    One Hand Maces, Sceptres, Bows, Staves
    Two Hand Swords, Two Hand Axes, Two Hand Maces
  • +8% to Cold Resistance
  • +#% to Cold Resistance75Boots, Helmets, Gloves, Body Armours
    Shields, Quivers, Claws, Daggers
    Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes
    One Hand Maces, Sceptres, Bows, Staves
    Two Hand Swords, Two Hand Axes, Two Hand Maces
  • +(9–10)% to Cold Resistance
  • +#% to Cold Resistance100Boots, Helmets, Gloves, Body Armours
    Shields, Quivers, Claws, Daggers
    Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes
    One Hand Maces, Sceptres, Bows, Staves
    Two Hand Swords, Two Hand Axes, Two Hand Maces
  • +(11–12)% to Cold Resistance
  • +#% to Cold Resistance125Boots, Helmets, Gloves, Body Armours
    Shields, Quivers, Claws, Daggers
    Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes
    One Hand Maces, Sceptres, Bows, Staves
    Two Hand Swords, Two Hand Axes, Two Hand Maces
  • +(13–14)% to Cold Resistance
  • +#% to Cold Resistance140Boots, Helmets, Gloves, Body Armours
    Shields, Quivers
  • +(15–16)% to Cold Resistance
  • +#% to Cold Resistance150Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • +(15–16)% to Cold Resistance
  • +#% to Cold Resistance150Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • +(15–16)% to Cold Resistance
  • +#% to Cold Resistance150Boots, Helmets, Gloves, Quivers
  • +(15–16)% to Cold Resistance
  • +1% to maximum Cold Resistance
  • +#% to Cold Resistance150Shields
  • +(15–16)% to Cold Resistance
  • +3% to maximum Cold Resistance
  • +#% to Cold Resistance150Body Armours
  • +(15–16)% to Cold Resistance
  • (7–10)% of Physical Damage from Hits taken as Cold Damage
  • +#% to Cold Resistance50Rings
  • (-15–-10) Cold Damage taken when Hit
  • +#% to Cold Resistance100Rings
  • (-40–-16) Cold Damage taken when Hit
  • +#% to Cold Resistance150Rings
  • (-80–-40) Cold Damage taken when Hit
  • +#% to Cold Resistance50Belts, Amulets
  • +(11–12)% to Cold Resistance
  • +#% to Cold Resistance100Belts, Amulets
  • +(13–14)% to Cold Resistance
  • +#% to Cold Resistance140Belts, Amulets
  • +(15–16)% to Cold Resistance
  • +#% to Cold Resistance150Belts
  • +(15–16)% to Cold Resistance
  • Cannot be Frozen
  • +#% to Cold Resistance150Amulets
  • +(15–16)% to Cold Resistance
  • Purity of Ice has (30–40)% reduced Mana Reservation
  • +#% to Cold Resistance35Jewel, Abyss Jewel
  • +(2–3)% to Cold Resistance
  • +#% to Cold Resistance100Jewel, Abyss Jewel
  • +(4–5)% to Cold Resistance
  • +#% to Lightning Resistance50Boots, Helmets, Gloves, Body Armours
    Shields, Quivers, Claws, Daggers
    Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes
    One Hand Maces, Sceptres, Bows, Staves
    Two Hand Swords, Two Hand Axes, Two Hand Maces
  • +8% to Lightning Resistance
  • +#% to Lightning Resistance75Boots, Helmets, Gloves, Body Armours
    Shields, Quivers, Claws, Daggers
    Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes
    One Hand Maces, Sceptres, Bows, Staves
    Two Hand Swords, Two Hand Axes, Two Hand Maces
  • +(9–10)% to Lightning Resistance
  • +#% to Lightning Resistance100Boots, Helmets, Gloves, Body Armours
    Shields, Quivers, Claws, Daggers
    Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes
    One Hand Maces, Sceptres, Bows, Staves
    Two Hand Swords, Two Hand Axes, Two Hand Maces
  • +(11–12)% to Lightning Resistance
  • +#% to Lightning Resistance125Boots, Helmets, Gloves, Body Armours
    Shields, Quivers, Claws, Daggers
    Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes
    One Hand Maces, Sceptres, Bows, Staves
    Two Hand Swords, Two Hand Axes, Two Hand Maces
  • +(13–14)% to Lightning Resistance
  • +#% to Lightning Resistance140Boots, Helmets, Gloves, Body Armours
    Shields, Quivers
  • +(15–16)% to Lightning Resistance
  • +#% to Lightning Resistance150Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • +(15–16)% to Lightning Resistance
  • +#% to Lightning Resistance150Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • +(15–16)% to Lightning Resistance
  • +#% to Lightning Resistance150Boots, Helmets, Gloves, Quivers
  • +(15–16)% to Lightning Resistance
  • +1% to maximum Lightning Resistance
  • +#% to Lightning Resistance150Shields
  • +(15–16)% to Lightning Resistance
  • +3% to maximum Lightning Resistance
  • +#% to Lightning Resistance150Body Armours
  • +(15–16)% to Lightning Resistance
  • (7–10)% of Physical Damage from Hits taken as Lightning Damage
  • +#% to Lightning Resistance50Rings
  • (-15–-10) Lightning Damage taken when Hit
  • +#% to Lightning Resistance100Rings
  • (-40–-16) Lightning Damage taken when Hit
  • +#% to Lightning Resistance150Rings
  • (-80–-40) Lightning Damage taken when Hit
  • +#% to Lightning Resistance50Belts, Amulets
  • +(11–12)% to Lightning Resistance
  • +#% to Lightning Resistance100Belts, Amulets
  • +(13–14)% to Lightning Resistance
  • +#% to Lightning Resistance140Belts, Amulets
  • +(15–16)% to Lightning Resistance
  • +#% to Lightning Resistance150Belts
  • +(15–16)% to Lightning Resistance
  • Cannot be Shocked
  • +#% to Lightning Resistance150Amulets
  • +(15–16)% to Lightning Resistance
  • Purity of Lightning has (30–40)% reduced Mana Reservation
  • +#% to Lightning Resistance35Jewel, Abyss Jewel
  • +(2–3)% to Lightning Resistance
  • +#% to Lightning Resistance100Jewel, Abyss Jewel
  • +(4–5)% to Lightning Resistance
  • +#% to Chaos Resistance35Boots, Helmets, Gloves, Body Armours
    Shields, Quivers, Claws, Daggers
    Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes
    One Hand Maces, Sceptres, Bows, Staves
    Two Hand Swords, Two Hand Axes, Two Hand Maces
  • +(5–6)% to Chaos Resistance
  • +#% to Chaos Resistance70Boots, Helmets, Gloves, Body Armours
    Shields, Quivers, Claws, Daggers
    Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes
    One Hand Maces, Sceptres, Bows, Staves
    Two Hand Swords, Two Hand Axes, Two Hand Maces
  • +(7–8)% to Chaos Resistance
  • +#% to Chaos Resistance70Rings
  • (-17–-13) Chaos Damage taken
  • +#% to Chaos Resistance100Boots, Helmets, Gloves, Body Armours
    Shields, Quivers
  • +(9–10)% to Chaos Resistance
  • +#% to Chaos Resistance120Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • +(9–10)% to Chaos Resistance
  • +#% to Chaos Resistance120Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • +(9–10)% to Chaos Resistance
  • +#% to Chaos Resistance120Boots, Helmets, Gloves, Quivers
  • +(9–10)% to Chaos Resistance
  • +1% to maximum Chaos Resistance
  • +#% to Chaos Resistance120Shields
  • +(9–10)% to Chaos Resistance
  • +2% to maximum Chaos Resistance
  • +#% to Chaos Resistance120Body Armours
  • +(9–10)% to Chaos Resistance
  • (5–8)% of Physical Damage from Hits taken as Chaos Damage
  • +#% to Chaos Resistance120Rings
  • (-31–-18) Chaos Damage taken
  • +#% to Chaos Resistance100Belts, Amulets
  • +(9–10)% to Chaos Resistance
  • +#% to Chaos Resistance120Belts
  • +(9–10)% to Chaos Resistance
  • Cannot be Poisoned
  • +#% to Chaos Resistance120Amulets
  • +(9–10)% to Chaos Resistance
  • 3% reduced Damage taken from Damage Over Time
  • +#% to Chaos Resistance100Jewel, Abyss Jewel
  • +(2–3)% to Chaos Resistance
  • +#% to Fire and Cold Resistances20Rings, Amulets, Belts, Boots
    Helmets, Gloves, Body Armours, Shields
    Quivers, Claws, Daggers, Wands
    One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces
    Sceptres, Bows, Staves, Two Hand Swords
    Two Hand Axes, Two Hand Maces
  • +8% to Fire Resistance
  • +8% to Cold Resistance
  • +#% to Fire and Cold Resistances40Rings, Amulets, Belts, Boots
    Helmets, Gloves, Body Armours, Shields
    Quivers, Claws, Daggers, Wands
    One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces
    Sceptres, Bows, Staves, Two Hand Swords
    Two Hand Axes, Two Hand Maces
  • +(9–10)% to Fire Resistance
  • +(9–10)% to Cold Resistance
  • +#% to Fire and Cold Resistances100Rings, Amulets, Belts, Boots
    Helmets, Gloves, Body Armours, Shields
    Quivers, Claws, Daggers, Wands
    One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces
    Sceptres, Bows, Staves, Two Hand Swords
    Two Hand Axes, Two Hand Maces
  • +(11–12)% to Fire Resistance
  • +(11–12)% to Cold Resistance
  • +#% to Fire and Cold Resistances34Jewel, Abyss Jewel
  • +(2–3)% to Fire Resistance
  • +(2–3)% to Cold Resistance
  • +#% to Fire and Cold Resistances100Jewel, Abyss Jewel
  • +(4–5)% to Fire Resistance
  • +(4–5)% to Cold Resistance
  • +#% to Fire and Lightning Resistances20Rings, Amulets, Belts, Boots
    Helmets, Gloves, Body Armours, Shields
    Quivers, Claws, Daggers, Wands
    One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces
    Sceptres, Bows, Staves, Two Hand Swords
    Two Hand Axes, Two Hand Maces
  • +8% to Fire Resistance
  • +8% to Lightning Resistance
  • +#% to Fire and Lightning Resistances40Rings, Amulets, Belts, Boots
    Helmets, Gloves, Body Armours, Shields
    Quivers, Claws, Daggers, Wands
    One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces
    Sceptres, Bows, Staves, Two Hand Swords
    Two Hand Axes, Two Hand Maces
  • +(9–10)% to Fire Resistance
  • +(9–10)% to Lightning Resistance
  • +#% to Fire and Lightning Resistances100Rings, Amulets, Belts, Boots
    Helmets, Gloves, Body Armours, Shields
    Quivers, Claws, Daggers, Wands
    One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces
    Sceptres, Bows, Staves, Two Hand Swords
    Two Hand Axes, Two Hand Maces
  • +(11–12)% to Fire Resistance
  • +(11–12)% to Lightning Resistance
  • +#% to Fire and Lightning Resistances34Jewel, Abyss Jewel
  • +(2–3)% to Fire Resistance
  • +(2–3)% to Lightning Resistance
  • +#% to Fire and Lightning Resistances100Jewel, Abyss Jewel
  • +(4–5)% to Fire Resistance
  • +(4–5)% to Lightning Resistance
  • +#% to Cold and Lightning Resistances20Rings, Amulets, Belts, Boots
    Helmets, Gloves, Body Armours, Shields
    Quivers, Claws, Daggers, Wands
    One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces
    Sceptres, Bows, Staves, Two Hand Swords
    Two Hand Axes, Two Hand Maces
  • +8% to Cold Resistance
  • +8% to Lightning Resistance
  • +#% to Cold and Lightning Resistances40Rings, Amulets, Belts, Boots
    Helmets, Gloves, Body Armours, Shields
    Quivers, Claws, Daggers, Wands
    One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces
    Sceptres, Bows, Staves, Two Hand Swords
    Two Hand Axes, Two Hand Maces
  • +(9–10)% to Cold Resistance
  • +(9–10)% to Lightning Resistance
  • +#% to Cold and Lightning Resistances100Rings, Amulets, Belts, Boots
    Helmets, Gloves, Body Armours, Shields
    Quivers, Claws, Daggers, Wands
    One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces
    Sceptres, Bows, Staves, Two Hand Swords
    Two Hand Axes, Two Hand Maces
  • +(11–12)% to Cold Resistance
  • +(11–12)% to Lightning Resistance
  • +#% to Cold and Lightning Resistances34Jewel, Abyss Jewel
  • +(2–3)% to Cold Resistance
  • +(2–3)% to Lightning Resistance
  • +#% to Cold and Lightning Resistances100Jewel, Abyss Jewel
  • +(4–5)% to Cold Resistance
  • +(4–5)% to Lightning Resistance
  • +#% to Fire and Chaos Resistances35Rings, Amulets, Belts, Boots
    Helmets, Gloves, Body Armours, Shields
    Quivers, Claws, Daggers, Wands
    One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces
    Sceptres, Bows, Staves, Two Hand Swords
    Two Hand Axes, Two Hand Maces
  • +8% to Fire Resistance
  • +(5–6)% to Chaos Resistance
  • +#% to Fire and Chaos Resistances100Rings, Amulets, Belts, Boots
    Helmets, Gloves, Body Armours, Shields
    Quivers, Claws, Daggers, Wands
    One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces
    Sceptres, Bows, Staves, Two Hand Swords
    Two Hand Axes, Two Hand Maces
  • +(9–10)% to Fire Resistance
  • +(7–8)% to Chaos Resistance
  • +#% to Cold and Chaos Resistances35Rings, Amulets, Belts, Boots
    Helmets, Gloves, Body Armours, Shields
    Quivers, Claws, Daggers, Wands
    One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces
    Sceptres, Bows, Staves, Two Hand Swords
    Two Hand Axes, Two Hand Maces
  • +8% to Cold Resistance
  • +(5–6)% to Chaos Resistance
  • +#% to Cold and Chaos Resistances100Rings, Amulets, Belts, Boots
    Helmets, Gloves, Body Armours, Shields
    Quivers, Claws, Daggers, Wands
    One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces
    Sceptres, Bows, Staves, Two Hand Swords
    Two Hand Axes, Two Hand Maces
  • +(9–10)% to Cold Resistance
  • +(7–8)% to Chaos Resistance
  • +#% to Lightning and Chaos Resistances35Rings, Amulets, Belts, Boots
    Helmets, Gloves, Body Armours, Shields
    Quivers, Claws, Daggers, Wands
    One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces
    Sceptres, Bows, Staves, Two Hand Swords
    Two Hand Axes, Two Hand Maces
  • +8% to Lightning Resistance
  • +(5–6)% to Chaos Resistance
  • +#% to Lightning and Chaos Resistances100Rings, Amulets, Belts, Boots
    Helmets, Gloves, Body Armours, Shields
    Quivers, Claws, Daggers, Wands
    One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces
    Sceptres, Bows, Staves, Two Hand Swords
    Two Hand Axes, Two Hand Maces
  • +(9–10)% to Lightning Resistance
  • +(7–8)% to Chaos Resistance
  • +#% to all Elemental Resistances15Rings
  • (-15–-10) Fire Damage taken when Hit
  • (-15–-10) Cold Damage taken when Hit
  • (-15–-10) Lightning Damage taken when Hit
  • +#% to all Elemental Resistances30Rings
  • (-40–-16) Fire Damage taken when Hit
  • (-40–-16) Cold Damage taken when Hit
  • (-40–-16) Lightning Damage taken when Hit
  • +#% to all Elemental Resistances45Rings
  • (-80–-40) Fire Damage taken when Hit
  • (-80–-40) Cold Damage taken when Hit
  • (-80–-40) Lightning Damage taken when Hit
  • +#% to all Elemental Resistances100Rings
  • (-80–-40) Fire Damage taken when Hit
  • (-80–-40) Cold Damage taken when Hit
  • (-80–-40) Lightning Damage taken when Hit
  • Grants Level 25 Purity of Fire Skill
  • Grants Level 25 Purity of Ice Skill
  • Grants Level 25 Purity of Lightning Skill
  • +#% to all Elemental Resistances15Amulets
  • +(11–12)% to Fire Resistance
  • +(11–12)% to Cold Resistance
  • +(11–12)% to Lightning Resistance
  • +#% to all Elemental Resistances30Amulets
  • +(13–14)% to Fire Resistance
  • +(13–14)% to Cold Resistance
  • +(13–14)% to Lightning Resistance
  • +#% to all Elemental Resistances45Amulets
  • +(15–16)% to Fire Resistance
  • +(15–16)% to Cold Resistance
  • +(15–16)% to Lightning Resistance
  • +#% to all Elemental Resistances100Amulets
  • +(15–16)% to Fire Resistance
  • +(15–16)% to Cold Resistance
  • +(15–16)% to Lightning Resistance
  • +1% to all maximum Resistances
  • +#% to all Elemental Resistances15Shields
  • +(11–12)% to Fire Resistance
  • +(11–12)% to Cold Resistance
  • +(11–12)% to Lightning Resistance
  • +#% to all Elemental Resistances30Shields
  • +(13–14)% to Fire Resistance
  • +(13–14)% to Cold Resistance
  • +(13–14)% to Lightning Resistance
  • +#% to all Elemental Resistances45Shields
  • +(15–16)% to Fire Resistance
  • +(15–16)% to Cold Resistance
  • +(15–16)% to Lightning Resistance
  • +#% to all Elemental Resistances100Shields
  • +(15–16)% to Fire Resistance
  • +(15–16)% to Cold Resistance
  • +(15–16)% to Lightning Resistance
  • +2% to all maximum Resistances
  • +#% to all Elemental Resistances28Jewel, Abyss Jewel
  • +(2–3)% to Fire Resistance
  • +(2–3)% to Cold Resistance
  • +(2–3)% to Lightning Resistance
  • +#% to all Elemental Resistances100Jewel, Abyss Jewel
  • +(4–5)% to Fire Resistance
  • +(4–5)% to Cold Resistance
  • +(4–5)% to Lightning Resistance
  • #% increased Stun and Block Recovery30Boots, Helmets, Gloves, Body Armours
    Shields
  • (10–12)% increased Stun and Block Recovery
  • #% increased Stun and Block Recovery60Boots, Helmets, Gloves, Body Armours
    Shields
  • (13–15)% increased Stun and Block Recovery
  • #% increased Stun and Block Recovery90Boots, Helmets, Gloves, Body Armours
    Shields
  • (16–18)% increased Stun and Block Recovery
  • #% increased Stun and Block Recovery110Boots, Helmets, Gloves, Body Armours
    Shields
  • (19–21)% increased Stun and Block Recovery
  • #% increased Stun and Block Recovery130Boots, Helmets, Gloves, Body Armours
    Shields
  • (22–25)% increased Stun and Block Recovery
  • #% increased Stun and Block Recovery160Helmets, Gloves, Body Armours
  • (14–15)% chance to Avoid being Stunned
  • #% increased Stun and Block Recovery160Shields, Boots
  • (22–25)% increased Stun and Block Recovery
  • Unwavering Stance
  • #% increased Stun and Block Recovery50Belts
  • (10–11)% chance to Avoid being Stunned
  • #% increased Stun and Block Recovery80Belts
  • (12–13)% chance to Avoid being Stunned
  • #% increased Stun and Block Recovery150Belts
  • (14–15)% chance to Avoid being Stunned
  • Regenerate 3% of Life per second during Flask Effect
  • #% increased Stun and Block Recovery28Jewel
  • (6–7)% increased Stun and Block Recovery
  • #% increased Stun and Block Recovery100Jewel
  • (3–5)% chance to Avoid being Stunned
  • #% chance to Avoid interruption from Stuns while Casting55Jewel, Abyss Jewel
  • (6–7)% increased Stun and Block Recovery
  • #% chance to Avoid interruption from Stuns while Casting100Jewel, Abyss Jewel
  • (8–10)% chance to Avoid interruption from Stuns while Casting
  • #% increased Stun Duration on Enemies50Quivers, Belts, Claws, Daggers
    Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes
    One Hand Maces, Sceptres, Bows, Staves
    Two Hand Swords, Two Hand Axes, Two Hand Maces
  • (15–17)% increased Stun Duration on Enemies
  • #% increased Stun Duration on Enemies300Quivers, Belts
  • (18–25)% increased Stun Duration on Enemies
  • (20–25)% increased Area of Effect if you have Stunned an Enemy Recently
  • #% increased Stun Duration on Enemies300Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (26–35)% increased Stun Duration on Enemies
  • #% increased Stun Duration on Enemies28Jewel
  • (2–3)% increased Stun Duration on Enemies
  • #% increased Stun Duration on Enemies100Jewel
  • (4–5)% increased Stun Duration on Enemies
  • #% chance to Knock Enemies Back on hit12Jewel
  • (2–3)% increased Stun Duration on Enemies
  • #% chance to Knock Enemies Back on hit50Jewel
  • (2–3)% chance to Knock Enemies Back on hit
  • #% reduced Enemy Stun Threshold30Belts, One Hand Axes, One Hand Swords, Thrusting One Hand Swords
    One Hand Maces, Sceptres, Two Hand Maces, Two Hand Axes
    Two Hand Swords, Staves
  • (5–6)% reduced Enemy Stun Threshold
  • #% reduced Enemy Stun Threshold35Belts, One Hand Axes, One Hand Swords, Thrusting One Hand Swords
    One Hand Maces, Sceptres, Two Hand Maces, Two Hand Axes
    Two Hand Swords, Staves
  • (7–8)% reduced Enemy Stun Threshold
  • #% reduced Enemy Stun Threshold200Belts, One Hand Axes, One Hand Swords, Thrusting One Hand Swords
    One Hand Maces, Sceptres, Two Hand Maces, Two Hand Axes
    Two Hand Swords, Staves
  • (9–10)% reduced Enemy Stun Threshold
  • #% chance to Avoid being Stunned20Shields
  • (10–11)% chance to Avoid being Stunned
  • #% chance to Avoid being Stunned40Shields
  • (12–13)% chance to Avoid being Stunned
  • #% chance to Avoid being Stunned55Shields
  • (14–15)% chance to Avoid being Stunned
  • #% chance to Avoid being Stunned150Shields
  • (14–15)% chance to Avoid being Stunned
  • Regenerate 3% of Life per second during Flask Effect
  • #% chance to Avoid being Stunned40Gloves, Helmets
  • (10–11)% chance to Avoid being Stunned
  • #% chance to Avoid being Stunned80Gloves, Helmets
  • (12–13)% chance to Avoid being Stunned
  • #% chance to Avoid being Stunned200Gloves, Helmets
  • (14–15)% chance to Avoid being Stunned
  • #% chance to Avoid being Stunned25Abyss Jewel
  • (6–7)% increased Stun and Block Recovery
  • #% chance to Avoid being Stunned100Abyss Jewel
  • (3–5)% chance to Avoid being Stunned
  • +# to Strength40Boots, Helmets, Gloves, Body Armours
    Shields, Quivers, Claws, Daggers
    Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes
    One Hand Maces, Sceptres, Bows, Staves
    Two Hand Swords, Two Hand Axes, Two Hand Maces
  • +(13–16)% to Fire Damage over Time Multiplier
  • +# to Strength70Boots, Helmets, Gloves, Body Armours
    Shields, Quivers, Claws, Daggers
    Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes
    One Hand Maces, Sceptres, Bows, Staves
    Two Hand Swords, Two Hand Axes, Two Hand Maces
  • +(3–4)% to Fire Damage over Time Multiplier
  • +# to Strength100Boots, Helmets, Gloves, Body Armours
    Shields, Quivers, Claws, Daggers
    Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes
    One Hand Maces, Sceptres, Bows, Staves
    Two Hand Swords, Two Hand Axes, Two Hand Maces
  • +(12–14) to Strength
  • +# to Strength130Boots, Helmets, Gloves, Body Armours
    Shields, Quivers, Claws, Daggers
    Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes
    One Hand Maces, Sceptres, Bows, Staves
    Two Hand Swords, Two Hand Axes, Two Hand Maces
  • +(15–17) to Strength
  • +# to Strength160Boots, Helmets, Gloves, Body Armours
    Shields, Quivers, Claws, Daggers
    Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes
    One Hand Maces, Sceptres, Bows, Staves
    Two Hand Swords, Two Hand Axes, Two Hand Maces
  • +(8–12)% to Physical Damage over Time Multiplier
  • +# to Strength200Helmets, Gloves, Quivers
  • +(8–12)% to Physical Damage over Time Multiplier
  • +(12–15)% to Damage over Time Multiplier
  • +# to Strength200Boots
  • +(8–12)% to Physical Damage over Time Multiplier
  • +1 to Maximum Endurance Charges
  • +# to Strength200Body Armours
  • +(8–12)% to Physical Damage over Time Multiplier
  • Gain an Endurance Charge every second if you've been Hit Recently
  • +# to Strength200Claws, One Hand Swords, Thrusting One Hand Swords, One Hand Axes
    One Hand Maces
  • Adds (1–2) to (3–4) Fire Damage to Attacks with this Weapon per 10 Strength
  • +# to Strength200Bows, Two Hand Swords, Two Hand Axes, Two Hand Maces
  • Adds (2–3) to (4–5) Fire Damage to Attacks with this Weapon per 10 Strength
  • +# to Strength200Wands, Sceptres, Daggers
  • 1% increased Spell Damage per 16 Strength
  • Adds (1–2) to (3–4) Fire Damage to Attacks with this Weapon per 10 Strength
  • +# to Strength200Staves
  • 1% increased Spell Damage per 10 Strength
  • Adds (2–3) to (4–5) Fire Damage to Attacks with this Weapon per 10 Strength
  • +# to Strength100Rings
  • +(12–14) to Strength
  • +# to Strength130Rings
  • +(15–17) to Strength
  • +# to Strength160Rings
  • +(8–12)% to Physical Damage over Time Multiplier
  • +# to Strength100Belts, Amulets
  • +(16–21)% to Damage over Time Multiplier
  • +# to Strength130Belts, Amulets
  • +(24–29)% to Damage over Time Multiplier
  • +# to Strength160Belts, Amulets
  • +(31–35)% to Damage over Time Multiplier
  • +# to Strength200Belts
  • +(31–35)% to Damage over Time Multiplier
  • 0.3% of maximum Life Regenerated per second per Endurance Charge
  • +# to Strength200Shields
  • +(16–18)% to Damage over Time Multiplier
  • +1 to Maximum Endurance Charges
  • +# to Strength200Amulets
  • +(31–35)% to Damage over Time Multiplier
  • 1% increased Damage per 15 Strength
  • +# to Strength200Rings
  • +(16–18)% to Damage over Time Multiplier
  • Intimidate Enemies for 4 seconds on Hit with Attacks
  • +# to Strength42Jewel, Abyss Jewel
  • +(13–16)% to Physical Damage over Time Multiplier
  • +# to Strength100Jewel, Abyss Jewel
  • +(3–4)% to Physical Damage over Time Multiplier
  • +# to Dexterity40Boots, Helmets, Gloves, Body Armours
    Shields, Quivers, Claws, Daggers
    Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes
    One Hand Maces, Sceptres, Bows, Staves
    Two Hand Swords, Two Hand Axes, Two Hand Maces
  • +(6–8) to Dexterity
  • +# to Dexterity70Boots, Helmets, Gloves, Body Armours
    Shields, Quivers, Claws, Daggers
    Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes
    One Hand Maces, Sceptres, Bows, Staves
    Two Hand Swords, Two Hand Axes, Two Hand Maces
  • +(9–11) to Dexterity
  • +# to Dexterity100Boots, Helmets, Gloves, Body Armours
    Shields, Quivers, Claws, Daggers
    Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes
    One Hand Maces, Sceptres, Bows, Staves
    Two Hand Swords, Two Hand Axes, Two Hand Maces
  • Area can contain Breaches
    Area contains an additional Breach
  • +# to Dexterity130Boots, Helmets, Gloves, Body Armours
    Shields, Quivers, Claws, Daggers
    Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes
    One Hand Maces, Sceptres, Bows, Staves
    Two Hand Swords, Two Hand Axes, Two Hand Maces
  • Area can contain Breaches
    Area contains 2 additional Breaches
  • +# to Dexterity160Boots, Helmets, Gloves, Body Armours
    Shields, Quivers, Claws, Daggers
    Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes
    One Hand Maces, Sceptres, Bows, Staves
    Two Hand Swords, Two Hand Axes, Two Hand Maces
  • Area can contain Breaches
    Area contains 3 additional Breaches
  • +# to Dexterity200Boots, Helmets
  • Area can contain Breaches
    Area contains 3 additional Breaches
  • 50% more Unique Items found in Area
  • +# to Dexterity200Quivers
  • Area can contain Breaches
    Area contains 3 additional Breaches
  • (5–10)% chance to gain a Frenzy Charge on Kill
  • +# to Dexterity200Gloves
  • Area can contain Breaches
    Area contains 3 additional Breaches
  • +1 to Maximum Frenzy Charges
  • +# to Dexterity200Body Armours
  • Area can contain Breaches
    Area contains 3 additional Breaches
  • 10% chance to gain a Frenzy Charge on Hit
  • +# to Dexterity200Claws, One Hand Swords, Thrusting One Hand Swords, One Hand Axes
    One Hand Maces
  • 30% more Rare Shaper Items found in Area
  • +# to Dexterity200Bows, Two Hand Swords, Two Hand Axes, Two Hand Maces
  • 60% more Rare Shaper Items found in Area
  • +# to Dexterity200Wands, Sceptres, Daggers
  • 90% more Rare Shaper Items found in Area
  • 30% more Rare Shaper Items found in Area
  • +# to Dexterity100Rings
  • Area can contain Breaches
    Area contains an additional Breach
  • +# to Dexterity130Rings
  • Area can contain Breaches
    Area contains 2 additional Breaches
  • +# to Dexterity160Rings
  • Area can contain Breaches
    Area contains 3 additional Breaches
  • +# to Dexterity100Belts, Amulets
  • 150% more Unique Items found in Area
  • +# to Dexterity130Belts, Amulets
  • map_mission_id [2]
    Area contains 1 additional Red Beast
  • +# to Dexterity160Belts, Amulets
  • map_mission_id [2]
    Area contains 2 additional Red Beasts
  • +# to Dexterity200Belts
  • map_mission_id [2]
    Area contains 2 additional Red Beasts
  • 6% increased Evasion Rating per Frenzy Charge
  • +# to Dexterity200Shields
  • 100% more Unique Items found in Area
  • +1 to Maximum Frenzy Charges
  • +# to Dexterity200Amulets
  • map_mission_id [2]
    Area contains 2 additional Red Beasts
  • map_mission_id [2]
    Area contains 3 additional Red Beasts
  • +# to Dexterity200Rings
  • 100% more Unique Items found in Area
  • You gain Onslaught for 4 seconds on Hit
  • +# to Dexterity42Jewel, Abyss Jewel
  • 20% more Maps found in Area
  • +# to Dexterity100Jewel, Abyss Jewel
  • 35% more Maps found in Area
  • +# to Intelligence40Boots, Helmets, Gloves, Body Armours
    Shields, Quivers, Claws, Daggers
    Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes
    One Hand Maces, Sceptres, Bows, Staves
    Two Hand Swords, Two Hand Axes, Two Hand Maces
  • 60% more Rare Elder Items found in Area
  • +# to Intelligence70Boots, Helmets, Gloves, Body Armours
    Shields, Quivers, Claws, Daggers
    Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes
    One Hand Maces, Sceptres, Bows, Staves
    Two Hand Swords, Two Hand Axes, Two Hand Maces
  • 90% more Rare Elder Items found in Area
  • +# to Intelligence100Boots, Helmets, Gloves, Body Armours
    Shields, Quivers, Claws, Daggers
    Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes
    One Hand Maces, Sceptres, Bows, Staves
    Two Hand Swords, Two Hand Axes, Two Hand Maces
  • map_mission_id [5]
    Map owner gains 20% more Sulphite
  • +# to Intelligence130Boots, Helmets, Gloves, Body Armours
    Shields, Quivers, Claws, Daggers
    Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes
    One Hand Maces, Sceptres, Bows, Staves
    Two Hand Swords, Two Hand Axes, Two Hand Maces
  • map_mission_id [5]
    Map owner gains 40% more Sulphite
  • +# to Intelligence160Boots, Helmets, Gloves, Body Armours
    Shields, Quivers, Claws, Daggers
    Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes
    One Hand Maces, Sceptres, Bows, Staves
    Two Hand Swords, Two Hand Axes, Two Hand Maces
  • map_mission_id [5]
    Map owner gains 60% more Sulphite
  • +# to Intelligence200Boots, Gloves, Quivers
  • map_mission_id [5]
    Map owner gains 60% more Sulphite
  • Area is haunted by 3 additional Tormented Spirits
  • +# to Intelligence200Helmets
  • map_mission_id [5]
    Map owner gains 60% more Sulphite
  • +1 to Maximum Power Charges
  • +# to Intelligence200Body Armours
  • map_mission_id [5]
    Map owner gains 60% more Sulphite
  • 15% chance to gain a Power Charge on Critical Strike
  • +# to Intelligence200Claws, One Hand Swords, Thrusting One Hand Swords, One Hand Axes
    One Hand Maces
  • Area contains 2 extra Harbingers
  • +# to Intelligence200Bows, Two Hand Swords, Two Hand Axes, Two Hand Maces
  • Area contains 3 extra Harbingers
  • +# to Intelligence200Wands, Sceptres, Daggers
  • Area contains 4 extra Harbingers
  • Area contains 2 extra Harbingers
  • +# to Intelligence200Staves
  • Area contains 2 additional Perandus Chests
    Area has a 33% chance to contain Cadiro Perandus
  • Area contains 3 extra Harbingers
  • +# to Intelligence100Rings
  • map_mission_id [5]
    Map owner gains 20% more Sulphite
  • +# to Intelligence130Rings
  • map_mission_id [5]
    Map owner gains 40% more Sulphite
  • +# to Intelligence160Rings
  • map_mission_id [5]
    Map owner gains 60% more Sulphite
  • +# to Intelligence100Belts, Amulets
  • Area is haunted by 7 additional Tormented Spirits
  • +# to Intelligence130Belts, Amulets
  • Area contains 3 extra Strongboxes
  • +# to Intelligence160Belts, Amulets
  • Area contains 4 extra Strongboxes
  • +# to Intelligence200Belts
  • Area contains 4 extra Strongboxes
  • 6% increased Spell Damage per Power Charge
  • +# to Intelligence200Shields
  • Area is haunted by 5 additional Tormented Spirits
  • +1 to Maximum Power Charges
  • +# to Intelligence200Amulets
  • Area contains 4 extra Strongboxes
  • Area contains 5 extra Strongboxes
  • +# to Intelligence200Rings
  • Area is haunted by 5 additional Tormented Spirits
  • Gain Arcane Surge on Hit with Spells
  • +# to Intelligence42Jewel, Abyss Jewel
  • 50% more Divination Cards found in Area
  • +# to Intelligence100Jewel, Abyss Jewel
  • 100% more Divination Cards found in Area
  • +# to Strength and Dexterity20Rings, Amulets, Belts, Boots
    Helmets, Gloves, Body Armours, Shields
    Quivers, Claws, Daggers, Wands
    One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces
    Sceptres, Bows, Staves, Two Hand Swords
    Two Hand Axes, Two Hand Maces
  • +(13–16)% to Fire Damage over Time Multiplier
  • +(6–8) to Dexterity
  • +# to Strength and Dexterity45Rings, Amulets, Belts, Boots
    Helmets, Gloves, Body Armours, Shields
    Quivers, Claws, Daggers, Wands
    One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces
    Sceptres, Bows, Staves, Two Hand Swords
    Two Hand Axes, Two Hand Maces
  • +(3–4)% to Fire Damage over Time Multiplier
  • +(9–11) to Dexterity
  • +# to Strength and Dexterity100Rings, Amulets, Belts, Boots
    Helmets, Gloves, Body Armours, Shields
    Quivers, Claws, Daggers, Wands
    One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces
    Sceptres, Bows, Staves, Two Hand Swords
    Two Hand Axes, Two Hand Maces
  • +(12–14) to Strength
  • Area can contain Breaches
    Area contains an additional Breach
  • +# to Strength and Dexterity27Jewel, Abyss Jewel
  • +(13–16)% to Physical Damage over Time Multiplier
  • 20% more Maps found in Area
  • +# to Strength and Dexterity100Jewel, Abyss Jewel
  • +(3–4)% to Physical Damage over Time Multiplier
  • 35% more Maps found in Area
  • +# to Strength and Intelligence20Rings, Amulets, Belts, Boots
    Helmets, Gloves, Body Armours, Shields
    Quivers, Claws, Daggers, Wands
    One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces
    Sceptres, Bows, Staves, Two Hand Swords
    Two Hand Axes, Two Hand Maces
  • +(13–16)% to Fire Damage over Time Multiplier
  • 60% more Rare Elder Items found in Area
  • +# to Strength and Intelligence45Rings, Amulets, Belts, Boots
    Helmets, Gloves, Body Armours, Shields
    Quivers, Claws, Daggers, Wands
    One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces
    Sceptres, Bows, Staves, Two Hand Swords
    Two Hand Axes, Two Hand Maces
  • +(3–4)% to Fire Damage over Time Multiplier
  • 90% more Rare Elder Items found in Area
  • +# to Strength and Intelligence100Rings, Amulets, Belts, Boots
    Helmets, Gloves, Body Armours, Shields
    Quivers, Claws, Daggers, Wands
    One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces
    Sceptres, Bows, Staves, Two Hand Swords
    Two Hand Axes, Two Hand Maces
  • +(12–14) to Strength
  • map_mission_id [5]
    Map owner gains 20% more Sulphite
  • +# to Strength and Intelligence27Jewel, Abyss Jewel
  • +(13–16)% to Physical Damage over Time Multiplier
  • 50% more Divination Cards found in Area
  • +# to Strength and Intelligence100Jewel, Abyss Jewel
  • +(3–4)% to Physical Damage over Time Multiplier
  • 100% more Divination Cards found in Area
  • +# to Dexterity and Intelligence20Rings, Amulets, Belts, Boots
    Helmets, Gloves, Body Armours, Shields
    Quivers, Claws, Daggers, Wands
    One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces
    Sceptres, Bows, Staves, Two Hand Swords
    Two Hand Axes, Two Hand Maces
  • +(6–8) to Dexterity
  • 60% more Rare Elder Items found in Area
  • +# to Dexterity and Intelligence45Rings, Amulets, Belts, Boots
    Helmets, Gloves, Body Armours, Shields
    Quivers, Claws, Daggers, Wands
    One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces
    Sceptres, Bows, Staves, Two Hand Swords
    Two Hand Axes, Two Hand Maces
  • +(9–11) to Dexterity
  • 90% more Rare Elder Items found in Area
  • +# to Dexterity and Intelligence100Rings, Amulets, Belts, Boots
    Helmets, Gloves, Body Armours, Shields
    Quivers, Claws, Daggers, Wands
    One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces
    Sceptres, Bows, Staves, Two Hand Swords
    Two Hand Axes, Two Hand Maces
  • Area can contain Breaches
    Area contains an additional Breach
  • map_mission_id [5]
    Map owner gains 20% more Sulphite
  • +# to Dexterity and Intelligence27Jewel, Abyss Jewel
  • 20% more Maps found in Area
  • 50% more Divination Cards found in Area
  • +# to Dexterity and Intelligence100Jewel, Abyss Jewel
  • 35% more Maps found in Area
  • 100% more Divination Cards found in Area
  • +# to all Attributes30Amulets
  • +(7–11)% to Damage over Time Multiplier
  • 50% more Maps found in Area
  • 150% more Divination Cards found in Area
  • +# to all Attributes60Amulets
  • +(12–15)% to Damage over Time Multiplier
  • 50% more Unique Items found in Area
  • Area is haunted by 3 additional Tormented Spirits
  • +# to all Attributes95Amulets
  • +(16–18)% to Damage over Time Multiplier
  • 100% more Unique Items found in Area
  • Area is haunted by 5 additional Tormented Spirits
  • +# to all Attributes200Amulets
  • +(16–18)% to Damage over Time Multiplier
  • 100% more Unique Items found in Area
  • Area is haunted by 5 additional Tormented Spirits
  • (4–5)% increased Damage per Endurance Charge
  • (4–5)% increased Damage per Frenzy Charge
  • (4–5)% increased Damage per Power Charge
  • +# to all Attributes15Rings
  • Area contains 4 additional Perandus Chests
    Area contains Cadiro Perandus
  • +# to all Attributes30Rings
  • map_legion_league [1]
    Area contains an additional Legion Encounter
    Each Legion contains a War Hoard
    Each Legion is accompanied by a General
  • +# to all Attributes45Rings
  • map_legion_league [1]
    Area contains an additional Legion Encounter
    Each Legion contains a War Hoard
    Each Legion is accompanied by a General
  • +# to all Attributes100Rings
  • +(16–18)% to Damage over Time Multiplier
  • 100% more Unique Items found in Area
  • Area is haunted by 5 additional Tormented Spirits
  • +1 to Maximum Endurance Charges
  • +1 to Maximum Frenzy Charges
  • +1 to Maximum Power Charges
  • +# to all Attributes15Boots, Helmets, Gloves, Body Armours
    Shields, Quivers, Claws, Daggers
    Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes
    One Hand Maces, Sceptres, Bows, Staves
    Two Hand Swords, Two Hand Axes, Two Hand Maces
  • +(13–16)% to Fire Damage over Time Multiplier
  • +(6–8) to Dexterity
  • 60% more Rare Elder Items found in Area
  • +# to all Attributes30Boots, Helmets, Gloves, Body Armours
    Shields, Quivers, Claws, Daggers
    Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes
    One Hand Maces, Sceptres, Bows, Staves
    Two Hand Swords, Two Hand Axes, Two Hand Maces
  • +(3–4)% to Fire Damage over Time Multiplier
  • +(9–11) to Dexterity
  • 90% more Rare Elder Items found in Area
  • +# to all Attributes50Boots, Helmets, Gloves, Body Armours
    Shields, Quivers, Claws, Daggers
    Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes
    One Hand Maces, Sceptres, Bows, Staves
    Two Hand Swords, Two Hand Axes, Two Hand Maces
  • +(12–14) to Strength
  • Area can contain Breaches
    Area contains an additional Breach
  • map_mission_id [5]
    Map owner gains 20% more Sulphite
  • +# to all Attributes20Jewel, Abyss Jewel
  • +(13–16)% to Physical Damage over Time Multiplier
  • 20% more Maps found in Area
  • 50% more Divination Cards found in Area
  • +# to all Attributes50Jewel, Abyss Jewel
  • +(3–4)% to Physical Damage over Time Multiplier
  • 35% more Maps found in Area
  • 100% more Divination Cards found in Area
  • #% increased Attribute Requirements-60Boots, Helmets, Gloves, Body Armours
    Shields, Claws, Daggers, Wands
    One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces
    Sceptres, Bows, Staves, Two Hand Swords
    Two Hand Axes, Two Hand Maces
  • Area contains 4 additional Perandus Chests
    Area contains Cadiro Perandus
  • #% increased Attribute Requirements-70Boots, Helmets, Gloves, Body Armours
    Shields, Claws, Daggers, Wands
    One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces
    Sceptres, Bows, Staves, Two Hand Swords
    Two Hand Axes, Two Hand Maces
  • map_legion_league [1]
    Area contains an additional Legion Encounter
    Each Legion contains a War Hoard
    Each Legion is accompanied by a General
  • #% increased Attribute Requirements-85Boots, Helmets, Gloves, Body Armours
    Shields, Claws, Daggers, Wands
    One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces
    Sceptres, Bows, Staves, Two Hand Swords
    Two Hand Axes, Two Hand Maces
  • map_legion_league [1]
    Area contains an additional Legion Encounter
    Each Legion contains a War Hoard
    Each Legion is accompanied by a General
  • #% increased Attribute Requirements-100Body Armours
  • 1% reduced Damage taken per 250 Strength
  • 30% more Rare Elder Items found in Area
  • Area contains 3 additional Perandus Chests
    Area has a 66% chance to contain Cadiro Perandus
  • #% increased Attribute Requirements-100Boots, One Hand Maces
  • (5–10)% chance to gain an Endurance Charge on Kill
  • #% increased Attribute Requirements-100One Hand Swords, One Hand Axes
  • (5–10)% chance to gain an Endurance Charge on Kill
  • (5–10)% chance to gain a Frenzy Charge on Kill
  • #% increased Attribute Requirements-100Gloves, Thrusting One Hand Swords
  • (5–10)% chance to gain a Frenzy Charge on Kill
  • #% increased Attribute Requirements-100Claws, Daggers
  • (5–10)% chance to gain a Frenzy Charge on Kill
  • (5–10)% chance to gain a Power Charge on Kill
  • #% increased Attribute Requirements-100Helmets, Wands
  • (5–10)% chance to gain a Power Charge on Kill
  • #% increased Attribute Requirements-100Sceptres
  • (5–10)% chance to gain a Power Charge on Kill
  • (5–10)% chance to gain an Endurance Charge on Kill
  • #% increased Attribute Requirements-100Two Hand Maces, Two Hand Axes, Two Hand Swords
  • +1 to Maximum Endurance Charges
  • #% increased Attribute Requirements-100Bows
  • +1 to Maximum Frenzy Charges
  • #% increased Attribute Requirements-100Staves
  • +1 to Maximum Endurance Charges
  • +1 to Maximum Power Charges
  • #% increased Attribute Requirements-100Shields
  • +(1–2) to Minimum Endurance Charges
  • +(1–2) to Minimum Frenzy Charges
  • +(1–2) to Minimum Power Charges
  • #% increased Attributes17Body Armours
  • map_legion_league [1]
    Area contains an additional Legion Encounter
    Each Legion contains a War Hoard
    Each Legion is accompanied by a General
  • #% increased Attributes50Body Armours
  • Area contains Metamorph Monsters
    All Metamorph Monsters have Rewards
    Metamorph Bosses which drop an Itemised Sample drop an additional Itemised Sample
  • +# to Armour40Boots, Helmets, Gloves
  • (90–95)% increased Mine Damage
  • +# to Armour80Boots, Helmets, Gloves
  • (133–138)% increased Mine Damage
  • +# to Armour110Boots, Helmets, Gloves
  • (20–22)% increased Trap Throwing Speed
  • +# to Armour150Boots, Helmets, Gloves
  • (30–33)% increased Trap Throwing Speed
  • +# to Armour200Boots, Helmets, Gloves
  • (20–22)% increased Mine Throwing Speed
  • +# to Armour250Boots, Helmets, Gloves
  • (20–22)% increased Mine Throwing Speed
  • (30–33)% increased Mine Throwing Speed
  • +# to Armour1000Boots, Helmets, Gloves
  • (20–22)% increased Mine Throwing Speed
  • (14–15)% increased Cooldown Recovery Speed for throwing Traps
    (17–20)% increased Trap Duration
  • +# to Armour200Body Armours, Shields
  • (90–95)% increased Mine Damage
  • +# to Armour400Body Armours, Shields
  • (133–138)% increased Mine Damage
  • +# to Armour600Body Armours, Shields
  • (20–22)% increased Trap Throwing Speed
  • +# to Armour800Body Armours, Shields
  • (30–33)% increased Trap Throwing Speed
  • +# to Armour1100Body Armours, Shields
  • (20–22)% increased Mine Throwing Speed
  • (30–33)% increased Mine Throwing Speed
  • +# to Armour1450Body Armours, Shields
  • (20–22)% increased Mine Throwing Speed
  • (14–15)% increased Cooldown Recovery Speed for throwing Traps
    (17–20)% increased Trap Duration
  • +# to Armour2000Body Armours, Shields
  • (20–22)% increased Mine Throwing Speed
  • (21–22)% increased Cooldown Recovery Speed for throwing Traps
    (26–30)% increased Trap Duration
  • +# to Armour500Belts
  • Mines have (14–15)% increased Detonation Speed
    (17–20)% increased Mine Duration
  • +# to Armour1000Belts
  • Mines have (21–22)% increased Detonation Speed
    (26–30)% increased Mine Duration
  • +# to Armour1500Belts
  • Skills used by Traps have (22–25)% increased Area of Effect
  • +# to Armour2000Belts
  • Skills used by Traps have (22–25)% increased Area of Effect
  • (4–6)% additional Physical Damage Reduction while affected by Determination
  • +# to Armour400Rings
  • Mines have (14–15)% increased Detonation Speed
    (17–20)% increased Mine Duration
  • +# to Armour700Rings
  • Mines have (21–22)% increased Detonation Speed
    (26–30)% increased Mine Duration
  • +# to Armour1500Rings
  • Skills used by Traps have (22–25)% increased Area of Effect
  • +# to Armour450Abyss Jewel
  • +2 to Level of Socketed Trap or Mine Gems
  • +# to Armour1000Abyss Jewel
  • Minions deal (90–95)% increased Damage
  • #% increased Armour20Amulets
  • Mines have (14–15)% increased Detonation Speed
    (17–20)% increased Mine Duration
  • #% increased Armour40Amulets
  • Mines have (21–22)% increased Detonation Speed
    (26–30)% increased Mine Duration
  • #% increased Armour55Amulets
  • Skills used by Traps have (22–25)% increased Area of Effect
  • #% increased Armour100Amulets
  • Skills used by Traps have (22–25)% increased Area of Effect
  • +(1–2)% to maximum Chance to Block Attack Damage
  • +(1–2)% to maximum Chance to Block Spell Damage
  • #% increased Armour45Jewel
  • +2 to Level of Socketed Trap or Mine Gems
  • #% increased Armour100Jewel
  • Minions deal (90–95)% increased Damage
  • #% increased Armour if you haven't Killed Recently80Abyss Jewel
  • +2 to Level of Socketed Trap or Mine Gems
  • #% increased Armour if you haven't Killed Recently150Abyss Jewel
  • Minions deal (90–95)% increased Damage
  • +# to Evasion Rating35Boots, Helmets, Gloves
  • +2 to Level of Socketed Minion Gems
  • +# to Evasion Rating75Boots, Helmets, Gloves
  • (75–79)% increased Fire Damage
    Adds (15–20) to (30–35) Fire Damage to Spells
  • +# to Evasion Rating105Boots, Helmets, Gloves
  • (111–115)% increased Fire Damage
    Adds (20–27) to (41–48) Fire Damage to Spells
  • +# to Evasion Rating145Boots, Helmets, Gloves
  • (75–79)% increased Cold Damage
    Adds (12–16) to (25–29) Cold Damage to Spells
  • +# to Evasion Rating195Boots, Helmets, Gloves
  • (111–115)% increased Cold Damage
    Adds (19–25) to (37–44) Cold Damage to Spells
  • +# to Evasion Rating245Boots, Helmets, Gloves
  • (111–115)% increased Cold Damage
    Adds (19–25) to (37–44) Cold Damage to Spells
  • (75–79)% increased Lightning Damage
    Adds (1–4) to (53–56) Lightning Damage to Spells
  • +# to Evasion Rating1000Boots, Helmets, Gloves
  • (111–115)% increased Cold Damage
    Adds (19–25) to (37–44) Cold Damage to Spells
  • (111–115)% increased Lightning Damage
    Adds (2–6) to (79–84) Lightning Damage to Spells
  • +# to Evasion Rating175Body Armours, Shields
  • +2 to Level of Socketed Minion Gems
  • +# to Evasion Rating375Body Armours, Shields
  • (75–79)% increased Fire Damage
    Adds (15–20) to (30–35) Fire Damage to Spells
  • +# to Evasion Rating575Body Armours, Shields
  • (111–115)% increased Fire Damage
    Adds (20–27) to (41–48) Fire Damage to Spells
  • +# to Evasion Rating775Body Armours, Shields
  • (75–79)% increased Cold Damage
    Adds (12–16) to (25–29) Cold Damage to Spells
  • +# to Evasion Rating1050Body Armours, Shields
  • (111–115)% increased Cold Damage
    Adds (19–25) to (37–44) Cold Damage to Spells
  • (75–79)% increased Lightning Damage
    Adds (1–4) to (53–56) Lightning Damage to Spells
  • +# to Evasion Rating1400Body Armours, Shields
  • (111–115)% increased Cold Damage
    Adds (19–25) to (37–44) Cold Damage to Spells
  • (111–115)% increased Lightning Damage
    Adds (2–6) to (79–84) Lightning Damage to Spells
  • +# to Evasion Rating2000Body Armours, Shields
  • (111–115)% increased Cold Damage
    Adds (19–25) to (37–44) Cold Damage to Spells
  • (23–25)% increased Cast Speed
    Adds (17–24) to (36–40) Chaos Damage to Spells
  • +# to Evasion Rating150Rings, Belts, Quivers
  • (35–38)% increased Cast Speed
    Adds (24–32) to (49–57) Chaos Damage to Spells
  • +# to Evasion Rating300Rings, Belts, Quivers
  • (26–27)% increased Attack Speed
    Adds (23–36) to (49–61) Chaos Damage
  • +# to Evasion Rating450Rings, Belts, Quivers
  • (14–16)% increased Attack Speed
    Adds (23–36) to (49–61) Chaos Damage
  • +# to Evasion Rating1000Rings, Quivers
  • (14–16)% increased Attack Speed
    Adds (23–36) to (49–61) Chaos Damage
  • +(46–48)% to Lightning Resistance
    0.4% of Lightning Damage Leeched as Life
  • +# to Evasion Rating1000Belts
  • (14–16)% increased Attack Speed
    Adds (23–36) to (49–61) Chaos Damage
  • +(4–6)% chance to Evade Attacks while affected by Grace
  • +# to Evasion Rating450Abyss Jewel
  • +(46–48)% to Lightning Resistance
    (3–5)% of Physical Damage from Hits taken as Lightning Damage
  • +# to Evasion Rating1000Abyss Jewel
  • +(46–48)% to Fire Resistance
    0.4% of Fire Damage Leeched as Life
  • #% increased Evasion Rating20Amulets
  • (35–38)% increased Cast Speed
    Adds (24–32) to (49–57) Chaos Damage to Spells
  • #% increased Evasion Rating40Amulets
  • (26–27)% increased Attack Speed
    Adds (23–36) to (49–61) Chaos Damage
  • #% increased Evasion Rating55Amulets
  • (14–16)% increased Attack Speed
    Adds (23–36) to (49–61) Chaos Damage
  • #% increased Evasion Rating100Amulets
  • (14–16)% increased Attack Speed
    Adds (23–36) to (49–61) Chaos Damage
  • +(1–2)% to maximum Chance to Dodge Attack Hits
  • +(1–2)% to maximum Chance to Dodge Spell Hits
  • #% increased Evasion Rating45Jewel
  • +(46–48)% to Lightning Resistance
    (3–5)% of Physical Damage from Hits taken as Lightning Damage
  • #% increased Evasion Rating100Jewel
  • +(46–48)% to Fire Resistance
    0.4% of Fire Damage Leeched as Life
  • #% increased Evasion Rating while moving100Abyss Jewel
  • +(46–48)% to Lightning Resistance
    (3–5)% of Physical Damage from Hits taken as Lightning Damage
  • #% increased Evasion Rating while moving500Abyss Jewel
  • +(46–48)% to Fire Resistance
    0.4% of Fire Damage Leeched as Life
  • +# to maximum Energy Shield50Boots, Helmets, Gloves
  • +(8–10) to maximum Energy Shield
  • +# to maximum Energy Shield75Boots, Helmets, Gloves
  • +(11–14) to maximum Energy Shield
  • +# to maximum Energy Shield100Boots, Helmets, Gloves
  • +(15–18) to maximum Energy Shield
  • +# to maximum Energy Shield125Boots, Helmets, Gloves
  • +(19–23) to maximum Energy Shield
  • +# to maximum Energy Shield150Boots, Helmets, Gloves
  • +(24–30) to maximum Energy Shield
  • +# to maximum Energy Shield175Boots, Helmets, Gloves
  • +(24–30) to maximum Energy Shield
  • (0.6–0.7)% of Energy Shield Regenerated per second
  • +# to maximum Energy Shield500Boots, Helmets, Gloves
  • +(24–30) to maximum Energy Shield
  • (0.8–0.9)% of Energy Shield Regenerated per second
  • +# to maximum Energy Shield50Body Armours, Shields
  • +(8–10) to maximum Energy Shield
  • +# to maximum Energy Shield100Body Armours, Shields
  • +(11–14) to maximum Energy Shield
  • +# to maximum Energy Shield150Body Armours, Shields
  • +(15–18) to maximum Energy Shield
  • +# to maximum Energy Shield200Body Armours, Shields
  • +(19–23) to maximum Energy Shield
  • +# to maximum Energy Shield300Body Armours, Shields
  • +(24–30) to maximum Energy Shield
  • (0.6–0.7)% of Energy Shield Regenerated per second
  • +# to maximum Energy Shield370Body Armours, Shields
  • +(24–30) to maximum Energy Shield
  • (0.8–0.9)% of Energy Shield Regenerated per second
  • +# to maximum Energy Shield500Body Armours, Shields
  • +(24–30) to maximum Energy Shield
  • 1% of Energy Shield Regenerated per second
  • +# to maximum Energy Shield50Belts
  • (7–9)% increased maximum Energy Shield
  • +# to maximum Energy Shield100Belts
  • (10–13)% increased maximum Energy Shield
  • +# to maximum Energy Shield130Belts
  • (14–16)% increased maximum Energy Shield
  • +# to maximum Energy Shield500Belts
  • (14–16)% increased maximum Energy Shield
  • (1.2–2.2)% of Maximum Energy Shield Regenerated per Second while affected by Discipline
  • +# to maximum Energy Shield50Amulets, Rings
  • (4–5)% increased maximum Energy Shield
  • +# to maximum Energy Shield100Amulets, Rings
  • (6–7)% increased maximum Energy Shield
  • +# to maximum Energy Shield130Amulets, Rings
  • (8–10)% increased maximum Energy Shield
  • +# to maximum Energy Shield500Amulets
  • (8–10)% increased maximum Energy Shield
  • 10% increased Maximum total Recovery per second from Energy Shield Leech
  • +# to maximum Energy Shield500Rings
  • (8–10)% increased maximum Energy Shield
  • (7–10)% faster start of Energy Shield Recharge
  • +# to maximum Energy Shield50Quivers
  • (8–9)% increased Energy Shield Recharge Rate
  • +# to maximum Energy Shield100Quivers
  • (10–11)% increased Energy Shield Recharge Rate
  • +# to maximum Energy Shield130Quivers
  • (12–15)% increased Energy Shield Recharge Rate
  • +# to maximum Energy Shield500Quivers
  • (12–15)% increased Energy Shield Recharge Rate
  • 0.3% of Spell Damage Leeched as Energy Shield
  • +# to maximum Energy Shield135Abyss Jewel
  • +(3–4) to maximum Energy Shield
  • +# to maximum Energy Shield500Abyss Jewel
  • +(5–6) to maximum Energy Shield
  • #% increased maximum Energy Shield20Amulets
  • (8–9)% increased Energy Shield Recharge Rate
  • #% increased maximum Energy Shield40Amulets
  • (10–11)% increased Energy Shield Recharge Rate
  • #% increased maximum Energy Shield55Amulets
  • (12–15)% increased Energy Shield Recharge Rate
  • #% increased maximum Energy Shield100Amulets
  • (12–15)% increased Energy Shield Recharge Rate
  • (3–5)% reduced Mana Reserved
  • #% increased maximum Energy Shield22Jewel
  • +(3–4) to maximum Energy Shield
  • #% increased maximum Energy Shield50Jewel
  • +(5–6) to maximum Energy Shield
  • #% faster start of Energy Shield Recharge65Rings
  • (8–9)% increased Energy Shield Recharge Rate
  • #% faster start of Energy Shield Recharge100Rings
  • (10–11)% increased Energy Shield Recharge Rate
  • (4–6)% faster start of Energy Shield Recharge
  • #% increased Energy Shield Recharge Rate20Jewel
  • +(3–4) to maximum Energy Shield
  • #% increased Energy Shield Recharge Rate50Jewel
  • 0.2% of Spell Damage Leeched as Energy Shield
  • #% faster start of Energy Shield Recharge15Jewel
  • +(3–4) to maximum Energy Shield
  • #% faster start of Energy Shield Recharge50Jewel
  • 0.2% of Energy Shield Regenerated per second
  • +# Energy Shield gained for each Enemy hit by your Attacks5Jewel
  • +(3–4) to maximum Energy Shield
  • +# Energy Shield gained for each Enemy hit by your Attacks20Jewel
  • +(1–2) Energy Shield gained for each Enemy hit by your Attacks
  • # Energy Shield Regenerated per second30Abyss Jewel
  • +(3–4) to maximum Energy Shield
  • # Energy Shield Regenerated per second100Abyss Jewel
  • 0.2% of Energy Shield Regenerated per second
  • #% increased Armour100Boots, Helmets, Gloves, Body Armours
    Shields
  • 30% increased Movement Speed
    (5–6)% chance to Dodge Spell Hits
  • #% increased Armour175Boots, Helmets, Gloves, Body Armours
    Shields
  • (70–74)% increased Spell Damage
    Gain 5% of Non-Chaos Damage as extra Chaos Damage
  • #% increased Armour250Boots, Helmets, Gloves, Body Armours
    Shields
  • (105–110)% increased Spell Damage
    Gain 5% of Non-Chaos Damage as extra Chaos Damage
  • #% increased Armour325Boots, Helmets, Gloves, Body Armours
    Shields
  • (90–95)% increased Trap Damage
  • #% increased Armour400Boots, Helmets, Gloves, Body Armours
    Shields
  • (133–138)% increased Trap Damage
  • #% increased Armour1000Body Armours
  • Minions deal (50–66)% increased Damage
    Minions have 5% chance to deal Double Damage
  • #% increased Armour1000Boots
  • 2% Chance to Block Attack Damage
  • 2% Chance to Block Spell Damage
  • #% increased Armour1000Gloves
  • (4–5)% Chance to Block Attack Damage
  • 2% Chance to Block Spell Damage
  • #% increased Armour1000Helmets
  • 2% Chance to Block Attack Damage
  • (4–5)% Chance to Block Spell Damage
  • #% increased Armour1000Shields
  • +(4–5)% Chance to Block Attack Damage
  • (4–5)% Chance to Block Spell Damage
  • #% increased Evasion Rating100Boots, Helmets, Gloves, Body Armours
    Shields
  • Minions deal (85–94)% increased Damage
    Minions have 5% chance to deal Double Damage
  • #% increased Evasion Rating175Boots, Helmets, Gloves, Body Armours
    Shields
  • Minions have (25–28)% increased Attack Speed
    Minions have (25–28)% increased Cast Speed
  • #% increased Evasion Rating250Boots, Helmets, Gloves, Body Armours
    Shields
  • Minions have (36–40)% increased Attack Speed
    Minions have (36–40)% increased Cast Speed
  • #% increased Evasion Rating325Boots, Helmets, Gloves, Body Armours
    Shields
  • (17–20)% increased Minion Duration
  • #% increased Evasion Rating400Boots, Helmets, Gloves, Body Armours
    Shields
  • (27–30)% increased Minion Duration
  • #% increased Evasion Rating1000Body Armours
  • +(31–35)% to Chaos Resistance
    (5–7)% reduced Chaos Damage taken over time
  • #% increased Evasion Rating1000Helmets, Gloves
  • 2% chance to Dodge Attack Hits
  • 2% chance to Dodge Spell Hits
  • #% increased Evasion Rating1000Boots
  • (4–5)% chance to Dodge Attack Hits
  • (4–5)% chance to Dodge Spell Hits
  • #% increased Evasion Rating1000Shields
  • (4–5)% chance to Dodge Attack Hits
  • (4–5)% chance to Dodge Spell Hits
  • #% increased Energy Shield100Boots, Helmets, Gloves, Body Armours
    Shields
  • (13–18)% increased Poison Duration
    (26–30)% increased Chaos Damage
  • #% increased Energy Shield175Boots, Helmets, Gloves, Body Armours
    Shields
  • 30% chance to Poison on Hit
    (26–30)% increased Chaos Damage
  • #% increased Energy Shield250Boots, Helmets, Gloves, Body Armours
    Shields
  • (31–35)% increased Damage with Poison
    Adds (23–36) to (49–61) Chaos Damage
  • #% increased Energy Shield325Boots, Helmets, Gloves, Body Armours
    Shields
  • (31–35)% increased Damage with Poison
    Adds (17–24) to (36–40) Chaos Damage to Spells
  • #% increased Energy Shield400Boots, Helmets, Gloves, Body Armours
    Shields
  • (23–25)% increased Energy Shield
  • #% increased Energy Shield1000Body Armours
  • (10–15)% increased Energy Shield Recovery rate
  • #% increased Energy Shield1000Boots, Gloves
  • Vitality has 10% reduced Mana Reservation
  • Determination has 10% reduced Mana Reservation
  • Grace has 10% reduced Mana Reservation
  • Discipline has 10% reduced Mana Reservation
  • Purity of Fire has 10% reduced Mana Reservation
  • Purity of Ice has 10% reduced Mana Reservation
  • Purity of Lightning has 10% reduced Mana Reservation
  • #% increased Energy Shield1000Helmets
  • (10–15)% increased Effect of Auras on you
  • #% increased Energy Shield1000Shields
  • Socketed Gems have 10% reduced Mana Reservation
  • #% increased Armour and Evasion100Boots, Helmets, Gloves, Body Armours
    Shields
  • 30% increased Movement Speed
    (5–6)% chance to Dodge Spell Hits
  • Minions deal (85–94)% increased Damage
    Minions have 5% chance to deal Double Damage
  • #% increased Armour and Evasion175Boots, Helmets, Gloves, Body Armours
    Shields
  • (70–74)% increased Spell Damage
    Gain 5% of Non-Chaos Damage as extra Chaos Damage
  • Minions have (25–28)% increased Attack Speed
    Minions have (25–28)% increased Cast Speed
  • #% increased Armour and Evasion250Boots, Helmets, Gloves, Body Armours
    Shields
  • (105–110)% increased Spell Damage
    Gain 5% of Non-Chaos Damage as extra Chaos Damage
  • Minions have (36–40)% increased Attack Speed
    Minions have (36–40)% increased Cast Speed
  • #% increased Armour and Evasion325Boots, Helmets, Gloves, Body Armours
    Shields
  • (90–95)% increased Trap Damage
  • (17–20)% increased Minion Duration
  • #% increased Armour and Evasion400Boots, Helmets, Gloves, Body Armours
    Shields
  • (133–138)% increased Trap Damage
  • (27–30)% increased Minion Duration
  • #% increased Armour and Evasion1000Body Armours
  • Minions deal (50–66)% increased Damage
    Minions have 5% chance to deal Double Damage
  • +(31–35)% to Chaos Resistance
    (5–7)% reduced Chaos Damage taken over time
  • #% increased Armour and Evasion1000Shields
  • +(4–5)% Chance to Block Attack Damage
  • (4–5)% Chance to Block Spell Damage
  • (4–5)% chance to Dodge Attack Hits
  • (4–5)% chance to Dodge Spell Hits
  • #% increased Armour and Evasion1000Boots
  • 2% Chance to Block Attack Damage
  • 2% Chance to Block Spell Damage
  • (4–5)% chance to Dodge Attack Hits
  • (4–5)% chance to Dodge Spell Hits
  • #% increased Armour and Evasion1000Gloves
  • (4–5)% Chance to Block Attack Damage
  • 2% Chance to Block Spell Damage
  • 2% chance to Dodge Attack Hits
  • 2% chance to Dodge Spell Hits
  • #% increased Armour and Evasion1000Helmets
  • 2% Chance to Block Attack Damage
  • (4–5)% Chance to Block Spell Damage
  • 2% chance to Dodge Attack Hits
  • 2% chance to Dodge Spell Hits
  • #% increased Armour and Energy Shield100Boots, Helmets, Gloves, Body Armours
    Shields
  • 30% increased Movement Speed
    (5–6)% chance to Dodge Spell Hits
  • (13–18)% increased Poison Duration
    (26–30)% increased Chaos Damage
  • #% increased Armour and Energy Shield175Boots, Helmets, Gloves, Body Armours
    Shields
  • (70–74)% increased Spell Damage
    Gain 5% of Non-Chaos Damage as extra Chaos Damage
  • 30% chance to Poison on Hit
    (26–30)% increased Chaos Damage
  • #% increased Armour and Energy Shield250Boots, Helmets, Gloves, Body Armours
    Shields
  • (105–110)% increased Spell Damage
    Gain 5% of Non-Chaos Damage as extra Chaos Damage
  • (31–35)% increased Damage with Poison
    Adds (23–36) to (49–61) Chaos Damage
  • #% increased Armour and Energy Shield325Boots, Helmets, Gloves, Body Armours
    Shields
  • (90–95)% increased Trap Damage
  • (31–35)% increased Damage with Poison
    Adds (17–24) to (36–40) Chaos Damage to Spells
  • #% increased Armour and Energy Shield400Boots, Helmets, Gloves, Body Armours
    Shields
  • (133–138)% increased Trap Damage
  • (23–25)% increased Energy Shield
  • #% increased Armour and Energy Shield1000Body Armours
  • Minions deal (50–66)% increased Damage
    Minions have 5% chance to deal Double Damage
  • (10–15)% increased Energy Shield Recovery rate
  • #% increased Armour and Energy Shield1000Boots
  • 2% Chance to Block Attack Damage
  • 2% Chance to Block Spell Damage
  • Vitality has 10% reduced Mana Reservation
  • Determination has 10% reduced Mana Reservation
  • Grace has 10% reduced Mana Reservation
  • Discipline has 10% reduced Mana Reservation
  • Purity of Fire has 10% reduced Mana Reservation
  • Purity of Ice has 10% reduced Mana Reservation
  • Purity of Lightning has 10% reduced Mana Reservation
  • #% increased Armour and Energy Shield1000Shields
  • +(4–5)% Chance to Block Attack Damage
  • (4–5)% Chance to Block Spell Damage
  • Socketed Gems have 10% reduced Mana Reservation
  • #% increased Armour and Energy Shield1000Helmets
  • 2% Chance to Block Attack Damage
  • (4–5)% Chance to Block Spell Damage
  • (10–15)% increased Effect of Auras on you
  • #% increased Armour and Energy Shield1000Gloves
  • (4–5)% Chance to Block Attack Damage
  • 2% Chance to Block Spell Damage
  • Vitality has 10% reduced Mana Reservation
  • Determination has 10% reduced Mana Reservation
  • Grace has 10% reduced Mana Reservation
  • Discipline has 10% reduced Mana Reservation
  • Purity of Fire has 10% reduced Mana Reservation
  • Purity of Ice has 10% reduced Mana Reservation
  • Purity of Lightning has 10% reduced Mana Reservation
  • #% increased Evasion and Energy Shield100Boots, Helmets, Gloves, Body Armours
    Shields
  • Minions deal (85–94)% increased Damage
    Minions have 5% chance to deal Double Damage
  • (13–18)% increased Poison Duration
    (26–30)% increased Chaos Damage
  • #% increased Evasion and Energy Shield175Boots, Helmets, Gloves, Body Armours
    Shields
  • Minions have (25–28)% increased Attack Speed
    Minions have (25–28)% increased Cast Speed
  • 30% chance to Poison on Hit
    (26–30)% increased Chaos Damage
  • #% increased Evasion and Energy Shield250Boots, Helmets, Gloves, Body Armours
    Shields
  • Minions have (36–40)% increased Attack Speed
    Minions have (36–40)% increased Cast Speed
  • (31–35)% increased Damage with Poison
    Adds (23–36) to (49–61) Chaos Damage
  • #% increased Evasion and Energy Shield325Boots, Helmets, Gloves, Body Armours
    Shields
  • (17–20)% increased Minion Duration
  • (31–35)% increased Damage with Poison
    Adds (17–24) to (36–40) Chaos Damage to Spells
  • #% increased Evasion and Energy Shield400Boots, Helmets, Gloves, Body Armours
    Shields
  • (27–30)% increased Minion Duration
  • (23–25)% increased Energy Shield
  • #% increased Evasion and Energy Shield1000Body Armours
  • +(31–35)% to Chaos Resistance
    (5–7)% reduced Chaos Damage taken over time
  • (10–15)% increased Energy Shield Recovery rate
  • #% increased Evasion and Energy Shield1000Gloves
  • 2% chance to Dodge Attack Hits
  • 2% chance to Dodge Spell Hits
  • Vitality has 10% reduced Mana Reservation
  • Determination has 10% reduced Mana Reservation
  • Grace has 10% reduced Mana Reservation
  • Discipline has 10% reduced Mana Reservation
  • Purity of Fire has 10% reduced Mana Reservation
  • Purity of Ice has 10% reduced Mana Reservation
  • Purity of Lightning has 10% reduced Mana Reservation
  • #% increased Evasion and Energy Shield1000Boots
  • (4–5)% chance to Dodge Attack Hits
  • (4–5)% chance to Dodge Spell Hits
  • Vitality has 10% reduced Mana Reservation
  • Determination has 10% reduced Mana Reservation
  • Grace has 10% reduced Mana Reservation
  • Discipline has 10% reduced Mana Reservation
  • Purity of Fire has 10% reduced Mana Reservation
  • Purity of Ice has 10% reduced Mana Reservation
  • Purity of Lightning has 10% reduced Mana Reservation
  • #% increased Evasion and Energy Shield1000Helmets
  • 2% chance to Dodge Attack Hits
  • 2% chance to Dodge Spell Hits
  • (10–15)% increased Effect of Auras on you
  • #% increased Evasion and Energy Shield1000Shields
  • (4–5)% chance to Dodge Attack Hits
  • (4–5)% chance to Dodge Spell Hits
  • Socketed Gems have 10% reduced Mana Reservation
  • #% increased Armour, Evasion and Energy Shield100Boots, Helmets, Gloves, Body Armours
    Shields
  • 30% increased Movement Speed
    (5–6)% chance to Dodge Spell Hits
  • Minions deal (85–94)% increased Damage
    Minions have 5% chance to deal Double Damage
  • (13–18)% increased Poison Duration
    (26–30)% increased Chaos Damage
  • #% increased Armour, Evasion and Energy Shield175Boots, Helmets, Gloves, Body Armours
    Shields
  • (70–74)% increased Spell Damage
    Gain 5% of Non-Chaos Damage as extra Chaos Damage
  • Minions have (25–28)% increased Attack Speed
    Minions have (25–28)% increased Cast Speed
  • 30% chance to Poison on Hit
    (26–30)% increased Chaos Damage
  • #% increased Armour, Evasion and Energy Shield250Boots, Helmets, Gloves, Body Armours
    Shields
  • (105–110)% increased Spell Damage
    Gain 5% of Non-Chaos Damage as extra Chaos Damage
  • Minions have (36–40)% increased Attack Speed
    Minions have (36–40)% increased Cast Speed
  • (31–35)% increased Damage with Poison
    Adds (23–36) to (49–61) Chaos Damage
  • #% increased Armour, Evasion and Energy Shield325Boots, Helmets, Gloves, Body Armours
    Shields
  • (90–95)% increased Trap Damage
  • (17–20)% increased Minion Duration
  • (31–35)% increased Damage with Poison
    Adds (17–24) to (36–40) Chaos Damage to Spells
  • #% increased Armour, Evasion and Energy Shield400Boots, Helmets, Gloves, Body Armours
    Shields
  • (133–138)% increased Trap Damage
  • (27–30)% increased Minion Duration
  • (23–25)% increased Energy Shield
  • #% increased Armour, Evasion and Energy Shield1000Body Armours
  • Minions deal (50–66)% increased Damage
    Minions have 5% chance to deal Double Damage
  • +(31–35)% to Chaos Resistance
    (5–7)% reduced Chaos Damage taken over time
  • (10–15)% increased Energy Shield Recovery rate
  • #% increased Armour, Evasion and Energy Shield1000Shields
  • +(4–5)% Chance to Block Attack Damage
  • (4–5)% Chance to Block Spell Damage
  • (4–5)% chance to Dodge Attack Hits
  • (4–5)% chance to Dodge Spell Hits
  • Socketed Gems have 10% reduced Mana Reservation
  • #% increased Armour, Evasion and Energy Shield1000Boots
  • 2% Chance to Block Attack Damage
  • 2% Chance to Block Spell Damage
  • (4–5)% chance to Dodge Attack Hits
  • (4–5)% chance to Dodge Spell Hits
  • Vitality has 10% reduced Mana Reservation
  • Determination has 10% reduced Mana Reservation
  • Grace has 10% reduced Mana Reservation
  • Discipline has 10% reduced Mana Reservation
  • Purity of Fire has 10% reduced Mana Reservation
  • Purity of Ice has 10% reduced Mana Reservation
  • Purity of Lightning has 10% reduced Mana Reservation
  • #% increased Armour, Evasion and Energy Shield1000Gloves
  • (4–5)% Chance to Block Attack Damage
  • 2% Chance to Block Spell Damage
  • 2% chance to Dodge Attack Hits
  • 2% chance to Dodge Spell Hits
  • Vitality has 10% reduced Mana Reservation
  • Determination has 10% reduced Mana Reservation
  • Grace has 10% reduced Mana Reservation
  • Discipline has 10% reduced Mana Reservation
  • Purity of Fire has 10% reduced Mana Reservation
  • Purity of Ice has 10% reduced Mana Reservation
  • Purity of Lightning has 10% reduced Mana Reservation
  • #% increased Armour, Evasion and Energy Shield1000Helmets
  • 2% Chance to Block Attack Damage
  • (4–5)% Chance to Block Spell Damage
  • 2% chance to Dodge Attack Hits
  • 2% chance to Dodge Spell Hits
  • (10–15)% increased Effect of Auras on you
  • #% additional Physical Damage Reduction5Body Armours
  • (30–33)% increased Mine Throwing Speed
  • #% additional Physical Damage Reduction9Body Armours
  • (14–15)% increased Cooldown Recovery Speed for throwing Traps
    (17–20)% increased Trap Duration
  • #% additional Physical Damage Reduction50Body Armours
  • (21–22)% increased Cooldown Recovery Speed for throwing Traps
    (26–30)% increased Trap Duration
  • #% of Energy Shield Regenerated per second80Body Armours
  • (0.6–0.7)% of Energy Shield Regenerated per second
  • #% of Energy Shield Regenerated per second120Body Armours
  • (0.8–0.9)% of Energy Shield Regenerated per second
  • #% of Energy Shield Regenerated per second500Body Armours
  • 1% of Energy Shield Regenerated per second
  • #% increased Rarity of Items found30Boots, Gloves, Helmets
  • (10–11)% increased Rarity of Items found
  • #% increased Rarity of Items found60Boots, Gloves, Helmets
  • (12–13)% increased Rarity of Items found
  • #% increased Rarity of Items found90Boots, Gloves, Helmets
  • (14–15)% increased Rarity of Items found
  • #% increased Rarity of Items found120Boots, Gloves, Helmets
  • (16–17)% increased Rarity of Items found
  • #% increased Rarity of Items found145Boots, Gloves, Helmets
  • (18–20)% increased Rarity of Items found
  • #% increased Rarity of Items found200Boots, Gloves, Helmets
  • (1–3)% increased Quantity of Items found
  • #% increased Rarity of Items found50Rings, Amulets
  • (19–20)% increased Rarity of Items found
  • #% increased Rarity of Items found100Rings, Amulets
  • (21–22)% increased Rarity of Items found
  • #% increased Rarity of Items found145Rings, Amulets
  • (23–25)% increased Rarity of Items found
  • #% increased Rarity of Items found200Rings, Amulets
  • (4–5)% increased Movement Speed
  • #% increased Rarity of Items found16Jewel
  • (1–2)% increased Rarity of Items found
  • #% increased Rarity of Items found50Jewel
  • (3–4)% increased Rarity of Items found
  • #% increased Movement Speed50Boots
  • 4% increased Movement Speed
  • #% increased Movement Speed70Boots
  • (5–6)% increased Movement Speed
  • #% increased Movement Speed95Boots
  • (7–8)% increased Movement Speed
  • #% increased Movement Speed120Boots
  • (7–8)% increased Movement Speed
  • Onslaught
  • #% increased Movement Speed if you've Hit an Enemy Recently12Boots
  • 4% increased Movement Speed
  • #% increased Movement Speed if you've Hit an Enemy Recently30Boots
  • (5–6)% increased Movement Speed
  • #% increased Movement Speed if you haven't taken Damage Recently10Abyss Jewel
  • 1% increased Movement Speed
  • #% increased Movement Speed if you haven't taken Damage Recently20Abyss Jewel
  • 2% increased Movement Speed
  • #% increased Movement Speed if you've Killed Recently10Abyss Jewel
  • 1% increased Movement Speed
  • #% increased Movement Speed if you've Killed Recently20Abyss Jewel
  • 2% increased Movement Speed
  • #% increased Attack Speed30Gloves, Quivers
  • 3% increased Attack Speed
  • #% increased Attack Speed35Quivers
  • 4% increased Attack Speed
  • #% increased Attack Speed45Gloves
  • 4% increased Attack Speed
  • #% increased Attack Speed100Gloves, Quivers
  • 5% increased Attack Speed
  • #% increased Attack Speed15Rings
  • 4% increased Attack Speed
  • #% increased Attack Speed50Rings
  • 5% increased Attack Speed
  • #% increased Attack Speed20Shields
  • 3% increased Attack Speed
  • #% increased Attack Speed30Shields
  • 4% increased Attack Speed
  • #% increased Attack Speed100Shields
  • 5% increased Attack Speed
  • #% increased Attack Speed10Jewel, Abyss Jewel
  • 1% increased Attack Speed
  • #% increased Attack Speed50Jewel, Abyss Jewel
  • 2% increased Attack Speed
  • #% increased Attack Speed if you've dealt a Critical Strike Recently20Abyss Jewel
  • 1% increased Attack Speed
  • #% increased Attack Speed if you've dealt a Critical Strike Recently50Abyss Jewel
  • 2% increased Attack Speed
  • #% increased Attack Speed while holding a Shield16Jewel
  • (2–3)% increased Melee Damage
  • #% increased Attack Speed while holding a Shield50Jewel
  • (4–5)% increased Melee Damage
  • 2% increased Attack Speed
  • #% increased Attack Speed while Dual Wielding16Jewel
  • (2–3)% increased Melee Damage
  • #% increased Attack Speed while Dual Wielding50Jewel
  • (4–5)% increased Melee Damage
  • 2% increased Attack Speed
  • #% increased Attack Speed with One Handed Melee Weapons16Jewel
  • (2–3)% increased Melee Damage
  • #% increased Attack Speed with One Handed Melee Weapons50Jewel
  • (4–5)% increased Melee Damage
  • 2% increased Attack Speed
  • #% increased Attack Speed with Two Handed Melee Weapons16Jewel
  • (2–3)% increased Melee Damage
  • #% increased Attack Speed with Two Handed Melee Weapons50Jewel
  • (4–5)% increased Melee Damage
  • 2% increased Attack Speed
  • #% increased Attack Speed with Maces20Jewel
  • (1–2)% increased Attack Speed with Maces
  • #% increased Attack Speed with Maces50Jewel
  • 3% increased Attack Speed with Maces
  • #% increased Attack Speed with Axes20Jewel
  • (1–2)% increased Attack Speed with Axes
  • #% increased Attack Speed with Axes50Jewel
  • 3% increased Attack Speed with Axes
  • #% increased Attack Speed with Swords20Jewel
  • (1–2)% increased Attack Speed with Swords
  • #% increased Attack Speed with Swords50Jewel
  • 3% increased Attack Speed with Swords
  • #% increased Attack Speed with Bows20Jewel
  • (1–2)% increased Attack Speed with Bows
  • #% increased Attack Speed with Bows50Jewel
  • 3% increased Attack Speed with Bows
  • #% increased Attack Speed with Claws20Jewel
  • (1–2)% increased Attack Speed with Claws
  • #% increased Attack Speed with Claws50Jewel
  • 3% increased Attack Speed with Claws
  • #% increased Attack Speed with Daggers20Jewel
  • (1–2)% increased Attack Speed with Daggers
  • #% increased Attack Speed with Daggers50Jewel
  • 3% increased Attack Speed with Daggers
  • #% increased Attack Speed with Wands20Jewel
  • (1–2)% increased Attack Speed with Wands
  • #% increased Attack Speed with Wands50Jewel
  • 3% increased Attack Speed with Wands
  • #% increased Attack Speed with Staves20Jewel
  • (1–2)% increased Attack Speed with Staves
  • #% increased Attack Speed with Staves50Jewel
  • 3% increased Attack Speed with Staves
  • #% increased Attack Speed30Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (3–4)% increased Attack Speed
  • #% increased Attack Speed50Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (5–6)% increased Attack Speed
  • #% increased Attack Speed100Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (7–8)% increased Attack Speed
  • #% increased Cast Speed20Amulets
  • 3% increased Cast Speed
  • #% increased Cast Speed35Amulets
  • 4% increased Cast Speed
  • #% increased Cast Speed100Amulets
  • 5% increased Cast Speed
  • #% increased Cast Speed15Rings
  • 4% increased Cast Speed
  • #% increased Cast Speed50Rings
  • 5% increased Cast Speed
  • #% increased Cast Speed20Shields
  • 3% increased Cast Speed
  • #% increased Cast Speed30Shields
  • 4% increased Cast Speed
  • #% increased Cast Speed100Shields
  • 5% increased Cast Speed
  • #% increased Cast Speed40Wands, Sceptres, Daggers
  • (5–6)% increased Cast Speed
  • #% increased Cast Speed65Wands, Sceptres, Daggers
  • (7–9)% increased Cast Speed
  • #% increased Cast Speed200Wands, Sceptres, Daggers
  • (10–12)% increased Cast Speed
  • #% increased Cast Speed50Staves
  • (11–12)% increased Cast Speed
  • #% increased Cast Speed100Staves
  • (13–15)% increased Cast Speed
  • #% increased Cast Speed200Staves
  • (16–18)% increased Cast Speed
  • #% increased Cast Speed10Jewel, Abyss Jewel
  • 1% increased Cast Speed
  • #% increased Cast Speed50Jewel, Abyss Jewel
  • 2% increased Cast Speed
  • #% increased Cast Speed if you've dealt a Critical Strike Recently18Abyss Jewel
  • 1% increased Cast Speed
  • #% increased Cast Speed if you've dealt a Critical Strike Recently50Abyss Jewel
  • 2% increased Cast Speed
  • #% increased Cast Speed while holding a Shield11Jewel
  • (1–2)% increased Cast Speed while holding a Shield
  • #% increased Cast Speed while holding a Shield50Jewel
  • 3% increased Cast Speed while holding a Shield
  • #% increased Cast Speed while wielding a Staff11Jewel
  • (1–2)% increased Cast Speed while wielding a Staff
  • #% increased Cast Speed while wielding a Staff50Jewel
  • 3% increased Cast Speed while wielding a Staff
  • #% increased Cast Speed while Dual Wielding11Jewel
  • (1–2)% increased Cast Speed while Dual Wielding
  • #% increased Cast Speed while Dual Wielding50Jewel
  • 3% increased Cast Speed while Dual Wielding
  • #% increased Cast Speed with Fire Skills11Jewel
  • (13–16)% increased Fire Damage
  • #% increased Cast Speed with Fire Skills50Jewel
  • (25–34)% increased Cold Damage
  • 2% increased Cast Speed
  • #% increased Cast Speed with Cold Skills11Jewel
  • (15–20)% increased maximum Energy Shield
  • #% increased Cast Speed with Cold Skills50Jewel
  • (34–45)% increased Armour and Evasion
  • 2% increased Cast Speed
  • #% increased Cast Speed with Lightning Skills11Jewel
  • Adds (2–6) to (73–77) Lightning Damage to Spells
  • #% increased Cast Speed with Lightning Skills50Jewel
  • Adds (3–9) to (106–112) Lightning Damage to Spells
  • 2% increased Cast Speed
  • #% increased Attack and Cast Speed15Shields, Amulets, Quivers
  • 4% increased Attack and Cast Speed
  • #% increased Attack and Cast Speed50Shields, Amulets, Quivers
  • 5% increased Attack and Cast Speed
  • #% increased Attack and Cast Speed10Jewel
  • 1% increased Attack Speed
  • 1% increased Cast Speed
  • #% increased Attack and Cast Speed50Jewel
  • 2% increased Attack Speed
  • 2% increased Cast Speed
  • #% increased Projectile Speed40Quivers, Bows, Wands
  • (9–10)% increased Projectile Speed
  • #% increased Projectile Speed80Quivers, Bows, Wands
  • (11–12)% increased Projectile Speed
  • #% increased Projectile Speed115Quivers, Bows, Wands
  • (13–14)% increased Projectile Speed
  • #% increased Projectile Speed135Quivers, Bows, Wands
  • (15–17)% increased Projectile Speed
  • #% increased Projectile Speed200Wands
  • (18–20)% increased Projectile Speed
  • Projectiles Pierce 2 additional Targets
  • #% increased Projectile Speed200Quivers, Bows
  • (18–20)% increased Projectile Speed
  • Bow Attacks fire an additional Arrow
  • #% increased Projectile Speed20Jewel
  • (1–2)% increased Projectile Speed
  • #% increased Projectile Speed50Jewel
  • (3–5)% increased Projectile Speed
  • #% increased Trap Throwing Speed30Belts, Amulets
  • (2–3)% increased Trap Throwing Speed
  • #% increased Trap Throwing Speed100Belts, Amulets
  • (4–5)% increased Trap Throwing Speed
  • #% increased Trap Throwing Speed20Jewel
  • (1–2)% increased Trap Throwing Speed
  • #% increased Trap Throwing Speed50Jewel
  • 3% increased Trap Throwing Speed
  • #% increased Mine Laying Speed30Helmets, Amulets
  • (2–3)% increased Mine Laying Speed
  • #% increased Mine Laying Speed100Helmets, Amulets
  • (4–5)% increased Mine Laying Speed
  • #% increased Mine Laying Speed20Jewel
  • (1–2)% increased Mine Laying Speed
  • #% increased Mine Laying Speed50Jewel
  • 3% increased Mine Laying Speed
  • #% increased Totem Placement speed75Boots, Amulets
  • (2–3)% increased Totem Placement speed
  • #% increased Totem Placement speed150Boots, Amulets
  • (4–5)% increased Totem Placement speed
  • #% increased Brand Attachment range30Gloves, Amulets
  • (2–3)% increased Brand Attachment range
  • #% increased Brand Attachment range100Gloves, Amulets
  • (4–5)% increased Brand Attachment range
  • +# to Accuracy Rating250Gloves, Helmets, Quivers, Rings
    Amulets, Shields
  • Area contains Metamorph Monsters
    All Metamorph Monsters have Rewards
    Metamorph Bosses which drop an Itemised Sample drop an additional Itemised Sample
  • +# to Accuracy Rating500Gloves, Helmets, Quivers, Rings
    Amulets, Shields
  • Area contains Metamorph Monsters
    All Metamorph Monsters have Rewards
    Metamorph Bosses which drop an Itemised Sample drop an additional Itemised Sample
  • +# to Accuracy Rating750Gloves, Helmets, Quivers, Rings
    Amulets, Shields
  • (14–15)% increased Global Accuracy Rating
  • +# to Accuracy Rating1000Gloves, Helmets, Quivers, Rings
    Amulets, Shields
  • (16–17)% increased Global Accuracy Rating
  • +# to Accuracy Rating1400Gloves, Helmets, Rings, Amulets
  • (18–20)% increased Global Accuracy Rating
  • +# to Accuracy Rating2000Gloves, Helmets, Rings, Amulets
  • (18–20)% increased Global Accuracy Rating
  • +(70–79) to maximum Life
    2% increased maximum Life
  • +# to Accuracy Rating2000Shields
  • +(110–119) to maximum Life
    (8–10)% increased maximum Life
  • +# to Accuracy Rating2000Quivers
  • Arrows Pierce 3 additional Targets
  • +# to Accuracy Rating600Abyss Jewel
  • +(21–35) to Accuracy Rating
  • +# to Accuracy Rating2000Abyss Jewel
  • 100% increased Quantity of Items found in this Area
    60% increased Rarity of Items found in this Area
    +60% Monster pack size
    0% increased Experience gain
  • +# to Accuracy Rating500Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • +(69–73) to maximum Mana
    (7–10)% increased maximum Mana
  • +# to Accuracy Rating1000Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • +(74–78) to maximum Mana
    +(2–3) Mana gained for each Enemy hit by your Attacks
  • +# to Accuracy Rating2000Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • +(74–78) to maximum Mana
    Regenerate (5–7) Mana per second
  • #% increased Global Accuracy Rating32Jewel
  • +(21–35) to Accuracy Rating
  • #% increased Global Accuracy Rating100Jewel
  • 100% increased Quantity of Items found in this Area
    60% increased Rarity of Items found in this Area
    +60% Monster pack size
    0% increased Experience gain
  • #% increased Accuracy Rating if you haven't Killed Recently70Abyss Jewel
  • +(21–35) to Accuracy Rating
  • #% increased Accuracy Rating if you haven't Killed Recently150Abyss Jewel
  • 100% increased Quantity of Items found in this Area
    60% increased Rarity of Items found in this Area
    +60% Monster pack size
    0% increased Experience gain
  • #% increased Damage25Belts, Rings
  • (11–13)% increased Attack Speed
  • #% increased Damage55Belts, Rings
  • (7–12)% increased Attack Speed
  • #% increased Damage100Belts, Rings
  • (3–5)% increased Attack Speed
  • #% increased Damage27Jewel
  • (21–28)% increased Cast Speed
  • #% increased Damage100Jewel
  • (25–34)% increased Fire Damage
  • #% increased Damage if you've Killed Recently50Abyss Jewel
  • (21–28)% increased Cast Speed
  • #% increased Damage if you've Killed Recently100Abyss Jewel
  • (25–34)% increased Fire Damage
  • #% increased Physical Damage200Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • (13–14)% increased Physical Damage
  • #% increased Physical Damage400Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • (15–16)% increased Physical Damage
  • #% increased Physical Damage600Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • (17–19)% increased Physical Damage
  • #% increased Physical Damage725Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • (20–22)% increased Physical Damage
  • #% increased Physical Damage1000Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • (23–25)% increased Physical Damage
  • #% increased Physical Damage200Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (13–14)% increased Physical Damage
  • #% increased Physical Damage400Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (15–16)% increased Physical Damage
  • #% increased Physical Damage600Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (17–19)% increased Physical Damage
  • #% increased Physical Damage725Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (20–22)% increased Physical Damage
  • #% increased Physical Damage1000Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (23–25)% increased Physical Damage
  • Adds to # Physical Damage40Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • Adds 1 to 2 Physical Damage
  • Adds to # Physical Damage80Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • Adds (2–3) to (3–4) Physical Damage
  • Adds to # Physical Damage120Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • Adds (3–4) to (5–6) Physical Damage
  • Adds to # Physical Damage135Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • Adds (5–6) to (7–8) Physical Damage
  • Adds to # Physical Damage500Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • Adds (6–7) to (9–10) Physical Damage
  • Adds to # Physical Damage50Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • Adds 1 to (2–3) Physical Damage
  • Adds to # Physical Damage100Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • Adds (2–3) to (4–5) Physical Damage
  • Adds to # Physical Damage150Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • Adds (4–5) to (6–7) Physical Damage
  • Adds to # Physical Damage180Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • Adds (6–7) to (8–10) Physical Damage
  • Adds to # Physical Damage500Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • Adds (8–9) to (11–13) Physical Damage
  • Adds to # Physical Damage to Spells45Abyss Jewel
  • (13–15)% increased Mine Throwing Speed
  • Adds to # Physical Damage to Spells100Abyss Jewel
  • (17–20)% increased Mine Throwing Speed
  • Adds to # Physical Damage to Spells while holding a Shield60Abyss Jewel
  • +(8–12)% to Chaos Damage over Time Multiplier
  • Adds to # Physical Damage to Spells while holding a Shield200Abyss Jewel
  • (5–6)% increased Spell Damage while holding a Shield
  • Adds to # Physical Damage to Spells while wielding a Two Handed Weapon60Abyss Jewel
  • +(29–33)% to Chaos Damage over Time Multiplier
  • Adds to # Physical Damage to Spells while wielding a Two Handed Weapon200Abyss Jewel
  • +(13–16)% to Chaos Damage over Time Multiplier
  • Adds to # Physical Damage to Spells while Dual Wielding60Abyss Jewel
  • +(34–38)% to Chaos Damage over Time Multiplier
  • Adds to # Physical Damage to Spells while Dual Wielding200Abyss Jewel
  • +(3–4)% to Chaos Damage over Time Multiplier
  • Adds to # Physical Damage to Attacks8Gloves, Quivers
  • (67–81)% increased Trap Damage
  • Adds to # Physical Damage to Attacks16Gloves, Quivers
  • (35–44)% increased Mine Damage
  • Adds to # Physical Damage to Attacks24Gloves, Quivers
  • (45–54)% increased Mine Damage
  • Adds to # Physical Damage to Attacks28Gloves, Quivers
  • (52–66)% increased Mine Damage
  • Adds to # Physical Damage to Attacks50Quivers
  • (67–81)% increased Mine Damage
  • (9–10)% reduced Enemy Stun Threshold
  • Adds to # Physical Damage to Attacks50Gloves
  • (67–81)% increased Mine Damage
  • (21–23)% increased Mine Throwing Speed
  • Curse Enemies with Level 8 Vulnerability on Hit
  • Adds to # Physical Damage to Attacks20Rings, Amulets
  • (45–54)% increased Mine Damage
  • Adds to # Physical Damage to Attacks30Rings, Amulets
  • (52–66)% increased Mine Damage
  • Adds to # Physical Damage to Attacks40Rings
  • (67–81)% increased Mine Damage
  • Adds to # Physical Damage to Attacks70Amulets
  • (67–81)% increased Mine Damage
  • Adds to # Physical Damage to Attacks100Rings
  • (67–81)% increased Mine Damage
  • Curse Enemies with Level 5 Vulnerability on Hit
  • Adds to # Physical Damage to Attacks100Amulets
  • (67–81)% increased Mine Damage
  • 0.5% of Physical Damage Leeched as Life
  • Adds to # Physical Damage to Attacks16Abyss Jewel
  • (21–23)% increased Trap Throwing Speed
  • Adds to # Physical Damage to Attacks100Abyss Jewel
  • (9–12)% increased Mine Throwing Speed
  • Adds to # Physical Damage to Dagger Attacks27Abyss Jewel
  • (3–4)% increased Physical Damage with Daggers
  • Adds to # Physical Damage to Dagger Attacks100Abyss Jewel
  • (3–4)% increased Physical Damage with Daggers
  • Adds to # Physical Damage to Claw Attacks27Abyss Jewel
  • (3–4)% increased Physical Damage with Claws
  • Adds to # Physical Damage to Claw Attacks100Abyss Jewel
  • +(66–75)% to Chaos Damage over Time Multiplier
  • Adds to # Physical Damage to Sword Attacks27Abyss Jewel
  • (3–4)% increased Physical Damage with Swords
  • Adds to # Physical Damage to Sword Attacks100Abyss Jewel
  • +(46–55)% to Chaos Damage over Time Multiplier
  • Adds to # Physical Damage to Axe Attacks27Abyss Jewel
  • (3–4)% increased Physical Damage with Axes
  • Adds to # Physical Damage to Axe Attacks100Abyss Jewel
  • +(36–45)% to Chaos Damage over Time Multiplier
  • Adds to # Physical Damage to Mace Attacks27Abyss Jewel
  • (3–4)% increased Physical Damage with Maces
  • Adds to # Physical Damage to Mace Attacks100Abyss Jewel
  • +(26–35)% to Chaos Damage over Time Multiplier
  • Adds to # Physical Damage to Staff Attacks27Abyss Jewel
  • (3–4)% increased Physical Damage with Staves
  • Adds to # Physical Damage to Staff Attacks100Abyss Jewel
  • +(24–28)% to Chaos Damage over Time Multiplier
  • Adds to # Physical Damage to Wand Attacks27Abyss Jewel
  • (3–4)% increased Physical Damage with Wands
  • Adds to # Physical Damage to Wand Attacks100Abyss Jewel
  • +(19–23)% to Chaos Damage over Time Multiplier
  • Adds to # Physical Damage to Bow Attacks27Abyss Jewel
  • (3–4)% increased Physical Damage with Bows
  • Adds to # Physical Damage to Bow Attacks100Abyss Jewel
  • +(56–65)% to Chaos Damage over Time Multiplier
  • Adds to # Fire Damage80Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows
  • +(91–120) to Accuracy Rating
  • Adds to # Fire Damage160Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows
  • +(121–200) to Accuracy Rating
  • Adds to # Fire Damage210Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows
  • +(201–300) to Accuracy Rating
  • Adds to # Fire Damage250Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows
  • +(91–120) to Accuracy Rating
  • Adds to # Fire Damage1000Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows
  • +(121–150) to Accuracy Rating
  • Adds to # Fire Damage150Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces
  • +(151–220) to Accuracy Rating
  • Adds to # Fire Damage300Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces
  • (9–12)% increased Global Physical Damage
  • Adds to # Fire Damage375Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces
  • (13–16)% increased Global Physical Damage
  • Adds to # Fire Damage450Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces
  • (34–45)% increased Armour
  • Adds to # Fire Damage1000Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces
  • (45–55)% increased Armour
  • Adds to # Fire Damage to Spells75Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • (56–74)% increased Armour
  • Adds to # Fire Damage to Spells150Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • +(40–50) to Armour
  • Adds to # Fire Damage to Spells200Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • +(60–80) to Armour
  • Adds to # Fire Damage to Spells230Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • +(180–250) to Armour
  • Adds to # Fire Damage to Spells1000Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • (34–45)% increased Evasion Rating
  • Adds to # Fire Damage to Spells100Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (45–55)% increased Evasion Rating
  • Adds to # Fire Damage to Spells200Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (56–74)% increased Evasion Rating
  • Adds to # Fire Damage to Spells275Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • +(40–50) to Evasion Rating
  • Adds to # Fire Damage to Spells320Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • +(60–80) to Evasion Rating
  • Adds to # Fire Damage to Spells1000Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • +(180–250) to Evasion Rating
  • Adds to # Fire Damage to Spells70Abyss Jewel
  • (37–51)% increased Cold Damage
  • Adds to # Fire Damage to Spells200Abyss Jewel
  • (52–66)% increased Cold Damage
  • Adds to # Fire Damage to Spells while holding a Shield80Abyss Jewel
  • +(2–3)% to Critical Strike Multiplier for Spells while holding a Shield
  • Adds to # Fire Damage to Spells while holding a Shield200Abyss Jewel
  • +(4–5)% to Critical Strike Multiplier for Spells while holding a Shield
  • Adds to # Fire Damage to Spells while wielding a Two Handed Weapon80Abyss Jewel
  • +(2–3)% to Critical Strike Multiplier for Spells while wielding a Staff
  • Adds to # Fire Damage to Spells while wielding a Two Handed Weapon200Abyss Jewel
  • +(4–5)% to Critical Strike Multiplier for Spells while wielding a Staff
  • Adds to # Fire Damage to Spells while Dual Wielding80Abyss Jewel
  • +(2–3)% to Critical Strike Multiplier for Spells while Dual Wielding
  • Adds to # Fire Damage to Spells while Dual Wielding200Abyss Jewel
  • +(4–5)% to Critical Strike Multiplier for Spells while Dual Wielding
  • Adds to # Fire Damage to Attacks15Gloves, Quivers
  • (35–44)% increased Fire Damage
  • Adds to # Fire Damage to Attacks25Gloves, Quivers
  • (45–54)% increased Fire Damage
  • Adds to # Fire Damage to Attacks35Gloves, Quivers
  • (37–51)% increased Fire Damage
  • Adds to # Fire Damage to Attacks45Gloves, Quivers
  • (52–66)% increased Fire Damage
  • Adds to # Fire Damage to Attacks100Quivers
  • (67–81)% increased Fire Damage
  • (9–12)% increased Cold Damage
  • Adds to # Fire Damage to Attacks100Gloves
  • (67–81)% increased Fire Damage
  • (9–12)% increased Cold Damage
  • Curse Enemies with Level 8 Flammability on Hit
  • Adds to # Fire Damage to Attacks40Rings, Amulets
  • (37–51)% increased Fire Damage
  • Adds to # Fire Damage to Attacks80Rings, Amulets
  • (52–66)% increased Fire Damage
  • Adds to # Fire Damage to Attacks120Rings, Amulets
  • (67–81)% increased Fire Damage
  • Adds to # Fire Damage to Attacks200Rings
  • (67–81)% increased Fire Damage
  • Curse Enemies with Level 5 Flammability on Hit
  • Adds to # Fire Damage to Attacks200Amulets
  • (67–81)% increased Fire Damage
  • (67–81)% increased Lightning Damage
  • Adds to # Fire Damage to Attacks100Abyss Jewel
  • (35–44)% increased Cold Damage
  • Adds to # Fire Damage to Attacks200Abyss Jewel
  • (45–54)% increased Cold Damage
  • Adds to # Fire Damage to Dagger Attacks114Abyss Jewel
  • +(2–3)% to Critical Strike Multiplier with Daggers
  • Adds to # Fire Damage to Dagger Attacks500Abyss Jewel
  • (19–23)% increased Damage during any Flask Effect
  • Adds to # Fire Damage to Claw Attacks114Abyss Jewel
  • +(2–3)% to Critical Strike Multiplier with Claws
  • Adds to # Fire Damage to Claw Attacks500Abyss Jewel
  • (16–18)% increased Damage during any Flask Effect
  • Adds to # Fire Damage to Sword Attacks114Abyss Jewel
  • +(2–3)% to Critical Strike Multiplier with Swords
  • Adds to # Fire Damage to Sword Attacks500Abyss Jewel
  • +(4–5)% to Critical Strike Multiplier with Swords
  • Adds to # Fire Damage to Axe Attacks114Abyss Jewel
  • +(2–3)% to Critical Strike Multiplier with Axes
  • Adds to # Fire Damage to Axe Attacks500Abyss Jewel
  • +(4–5)% to Critical Strike Multiplier with Axes
  • Adds to # Fire Damage to Mace Attacks114Abyss Jewel
  • +(2–3)% to Critical Strike Multiplier with Maces
  • Adds to # Fire Damage to Mace Attacks500Abyss Jewel
  • +(4–5)% to Critical Strike Multiplier with Maces
  • Adds to # Fire Damage to Staff Attacks114Abyss Jewel
  • +(2–3)% to Critical Strike Multiplier with Staves
  • Adds to # Fire Damage to Staff Attacks500Abyss Jewel
  • +(4–5)% to Critical Strike Multiplier with Staves
  • Adds to # Fire Damage to Wand Attacks114Abyss Jewel
  • +(2–3)% to Critical Strike Multiplier with Wands
  • Adds to # Fire Damage to Wand Attacks500Abyss Jewel
  • (24–28)% increased Damage during any Flask Effect
  • Adds to # Fire Damage to Bow Attacks114Abyss Jewel
  • +(2–3)% to Critical Strike Multiplier with Bows
  • Adds to # Fire Damage to Bow Attacks500Abyss Jewel
  • (12–15)% increased Damage during any Flask Effect
  • #% of Physical Damage Converted to Fire Damage35Gloves
  • (35–44)% increased Fire Damage
  • #% of Physical Damage Converted to Fire Damage72Gloves
  • (45–54)% increased Fire Damage
  • #% of Physical Damage Converted to Fire Damage100Gloves
  • (37–51)% increased Fire Damage
  • (67–81)% increased Cold Damage
  • Adds to # Cold Damage50Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows
  • Adds (33–40) to (63–73) Cold Damage
  • Adds to # Cold Damage100Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows
  • Adds (52–62) to (95–110) Cold Damage
  • Adds to # Cold Damage150Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows
  • Adds (6–8) to (14–18) Cold Damage to Attacks
  • Adds to # Cold Damage200Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows
  • Adds (11–15) to (23–27) Cold Damage to Attacks
  • Adds to # Cold Damage1000Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows
  • Adds (1–3) to (27–37) Lightning Damage
  • Adds to # Cold Damage120Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces
  • Adds (3–5) to (60–80) Lightning Damage
  • Adds to # Cold Damage240Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces
  • Adds (6–8) to (100–113) Lightning Damage
  • Adds to # Cold Damage300Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces
  • Adds (2–4) to (40–55) Lightning Damage
  • Adds to # Cold Damage360Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces
  • Adds (5–8) to (90–120) Lightning Damage
  • Adds to # Cold Damage1000Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces
  • Adds (9–12) to (140–170) Lightning Damage
  • Adds to # Cold Damage to Spells60Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • Adds (1–4) to (32–36) Lightning Damage to Attacks
  • Adds to # Cold Damage to Spells120Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • Adds (1–5) to (41–48) Lightning Damage to Attacks
  • Adds to # Cold Damage to Spells160Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • Adds (6–8) to (13–15) Physical Damage
  • Adds to # Cold Damage to Spells180Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • Adds (7–11) to (16–19) Physical Damage
  • Adds to # Cold Damage to Spells1000Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • Adds (13–17) to (26–30) Physical Damage
  • Adds to # Cold Damage to Spells100Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • Adds (9–12) to (18–21) Physical Damage
  • Adds to # Cold Damage to Spells180Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • Adds (11–15) to (23–27) Physical Damage
  • Adds to # Cold Damage to Spells250Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • Adds (18–24) to (36–42) Physical Damage
  • Adds to # Cold Damage to Spells280Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • Adds (3–5) to (6–8) Physical Damage to Attacks
  • Adds to # Cold Damage to Spells1000Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • Adds (5–7) to (8–10) Physical Damage to Attacks
  • Adds to # Cold Damage to Spells70Abyss Jewel
  • (34–45)% increased Armour and Energy Shield
  • Adds to # Cold Damage to Spells200Abyss Jewel
  • (45–55)% increased Armour and Energy Shield
  • Adds to # Cold Damage to Spells while holding a Shield80Abyss Jewel
  • (0.5–0.7) Mana Regenerated per Second while holding a Shield
  • Adds to # Cold Damage to Spells while holding a Shield200Abyss Jewel
  • (0.8–1) Mana Regenerated per Second while holding a Shield
  • Adds to # Cold Damage to Spells while wielding a Two Handed Weapon80Abyss Jewel
  • (0.5–0.7) Mana Regenerated per Second while wielding a Staff
  • Adds to # Cold Damage to Spells while wielding a Two Handed Weapon200Abyss Jewel
  • (0.8–1) Mana Regenerated per Second while wielding a Staff
  • Adds to # Cold Damage to Spells while Dual Wielding80Abyss Jewel
  • (0.5–0.7) Mana Regenerated per Second while Dual Wielding
  • Adds to # Cold Damage to Spells while Dual Wielding200Abyss Jewel
  • (0.8–1) Mana Regenerated per Second while Dual Wielding
  • Adds to # Cold Damage to Attacks15Gloves, Quivers
  • +(27–34) to maximum Energy Shield
  • Adds to # Cold Damage to Attacks22Gloves, Quivers
  • +(35–45) to maximum Energy Shield
  • Adds to # Cold Damage to Attacks33Gloves, Quivers
  • +(56–69) to maximum Energy Shield
  • Adds to # Cold Damage to Attacks42Gloves, Quivers
  • +(21–25) to maximum Energy Shield
  • Adds to # Cold Damage to Attacks100Quivers
  • +(26–30) to maximum Energy Shield
  • (34–45)% increased Evasion and Energy Shield
  • Adds to # Cold Damage to Attacks100Gloves
  • +(26–30) to maximum Energy Shield
  • (34–45)% increased Evasion and Energy Shield
  • Curse Enemies with Level 8 Frostbite on Hit
  • Adds to # Cold Damage to Attacks30Rings, Amulets
  • +(56–69) to maximum Energy Shield
  • Adds to # Cold Damage to Attacks60Rings, Amulets
  • +(21–25) to maximum Energy Shield
  • Adds to # Cold Damage to Attacks90Rings, Amulets
  • +(26–30) to maximum Energy Shield
  • Adds to # Cold Damage to Attacks105Rings
  • +(26–30) to maximum Energy Shield
  • Curse Enemies with Level 5 Frostbite on Hit
  • Adds to # Cold Damage to Attacks105Amulets
  • +(26–30) to maximum Energy Shield
  • Adds (22–27) to (42–49) Fire Damage
  • Adds to # Cold Damage to Attacks95Abyss Jewel
  • (45–55)% increased Armour and Evasion
  • Adds to # Cold Damage to Attacks200Abyss Jewel
  • (56–74)% increased Armour and Evasion
  • Adds to # Cold Damage to Dagger Attacks102Abyss Jewel
  • Adds (5–7) to (10–12) Cold Damage to Attacks
    25% of Physical Damage Converted to Cold Damage
  • Adds to # Cold Damage to Dagger Attacks500Abyss Jewel
  • Adds (6–19) to (237–250) Lightning Damage
    Attacks with this Weapon Penetrate (5–7)% Lightning Resistance
  • Adds to # Cold Damage to Claw Attacks102Abyss Jewel
  • Adds (5–7) to (11–13) Fire Damage to Attacks
    25% of Physical Damage Converted to Fire Damage
  • Adds to # Cold Damage to Claw Attacks500Abyss Jewel
  • Adds (4–13) to (158–166) Lightning Damage
    Attacks with this Weapon Penetrate (5–7)% Lightning Resistance
  • Adds to # Cold Damage to Sword Attacks102Abyss Jewel
  • +(44–47) to maximum Energy Shield
    3% increased maximum Energy Shield
  • Adds to # Cold Damage to Sword Attacks500Abyss Jewel
  • Adds (37–50) to (74–87) Cold Damage
    Attacks with this Weapon Penetrate (5–7)% Cold Resistance
  • Adds to # Cold Damage to Axe Attacks102Abyss Jewel
  • +(74–78) to maximum Mana
    Non-Channelling Skills have (-8–-6) to Total Mana Cost
  • Adds to # Cold Damage to Axe Attacks500Abyss Jewel
  • Adds (68–91) to (137–160) Fire Damage
    Attacks with this Weapon Penetrate (5–7)% Fire Resistance
  • Adds to # Cold Damage to Mace Attacks102Abyss Jewel
  • +(74–78) to maximum Mana
    (-8–-6) to Total Mana Cost of Skills
  • Adds to # Cold Damage to Mace Attacks500Abyss Jewel
  • Adds (45–61) to (91–106) Fire Damage
    Attacks with this Weapon Penetrate (5–7)% Fire Resistance
  • Adds to # Cold Damage to Staff Attacks102Abyss Jewel
  • (155–169)% increased Physical Damage
    Gain (3–5)% of Physical Damage as Extra Chaos Damage
  • Adds to # Cold Damage to Staff Attacks500Abyss Jewel
  • 30% increased Movement Speed
    (5–6)% chance to Dodge Attack Hits
  • Adds to # Cold Damage to Wand Attacks102Abyss Jewel
  • Adds (1–2) to (22–23) Lightning Damage to Attacks
    25% of Physical Damage Converted to Lightning Damage
  • Adds to # Cold Damage to Wand Attacks500Abyss Jewel
  • 30% increased Movement Speed
    5% increased Movement Speed if you haven't been Hit Recently
  • Adds to # Cold Damage to Bow Attacks102Abyss Jewel
  • +(44–47) to maximum Energy Shield
    Regenerate 0.4% of Energy Shield per second
  • Adds to # Cold Damage to Bow Attacks500Abyss Jewel
  • Adds (56–75) to (112–131) Cold Damage
    Attacks with this Weapon Penetrate (5–7)% Cold Resistance
  • #% of Physical Damage Converted to Cold Damage35Gloves
  • +(27–34) to maximum Energy Shield
  • #% of Physical Damage Converted to Cold Damage72Gloves
  • +(35–45) to maximum Energy Shield
  • #% of Physical Damage Converted to Cold Damage100Gloves
  • +(56–69) to maximum Energy Shield
  • (56–74)% increased Armour and Energy Shield
  • +#% to Cold Damage over Time Multiplier45Daggers, Wands, Sceptres
  • Adds (11–15) to (23–27) Chaos Damage to Attacks
  • +#% to Cold Damage over Time Multiplier90Daggers, Wands, Sceptres
  • Adds (12–16) to (23–27) Fire Damage to Spells
  • +#% to Cold Damage over Time Multiplier500Daggers, Wands, Sceptres
  • Adds (21–28) to (42–49) Fire Damage to Spells
  • +#% to Cold Damage over Time Multiplier100Staves
  • Adds (31–41) to (61–71) Fire Damage to Spells
  • +#% to Cold Damage over Time Multiplier200Staves
  • Adds (16–21) to (31–36) Fire Damage to Spells
  • +#% to Cold Damage over Time Multiplier500Staves
  • Adds (28–38) to (57–66) Fire Damage to Spells
  • +#% to Cold Damage over Time Multiplier8Jewel
  • (15–20)% increased maximum Energy Shield
  • +#% to Cold Damage over Time Multiplier25Jewel
  • (34–45)% increased Armour and Evasion
  • Adds to # Lightning Damage150Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows
  • (21–25)% chance to Avoid Elemental Ailments
  • Adds to # Lightning Damage300Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows
  • +(2–3)% Chance to Block
  • Adds to # Lightning Damage375Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows
  • +(4–5)% Chance to Block
  • Adds to # Lightning Damage430Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows
  • (2–3)% Chance to Block Spell Damage
  • Adds to # Lightning Damage1000Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows
  • (4–5)% Chance to Block Spell Damage
  • Adds to # Lightning Damage200Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces
  • (8–11)% faster start of Energy Shield Recharge
  • Adds to # Lightning Damage400Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces
  • (12–15)% faster start of Energy Shield Recharge
  • Adds to # Lightning Damage550Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces
  • 5% reduced Damage taken from Damage Over Time
  • Adds to # Lightning Damage650Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces
  • Item drops on Death if Equipped by an Animated Guardian
  • Adds to # Lightning Damage1000Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces
  • Minions have (11–15)% increased maximum Life
  • Adds to # Lightning Damage to Spells100Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • Minions have (16–20)% increased maximum Life
  • Adds to # Lightning Damage to Spells200Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • Minions deal (10–20)% increased Damage
  • Adds to # Lightning Damage to Spells300Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • Minions have (13–17)% increased Movement Speed
  • Adds to # Lightning Damage to Spells370Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • Minions have (18–22)% increased Movement Speed
  • Adds to # Lightning Damage to Spells1000Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • Minions deal (25–34)% increased Damage
  • Adds to # Lightning Damage to Spells150Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • Minions deal (35–44)% increased Damage
  • Adds to # Lightning Damage to Spells300Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • Minions deal (45–54)% increased Damage
  • Adds to # Lightning Damage to Spells450Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • Minions deal (37–51)% increased Damage
  • Adds to # Lightning Damage to Spells540Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • Minions deal (52–66)% increased Damage
  • Adds to # Lightning Damage to Spells1000Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • Minions deal (67–81)% increased Damage
  • Adds to # Lightning Damage to Spells100Abyss Jewel
  • Adds (4–13) to (159–168) Lightning Damage to Spells
  • Adds to # Lightning Damage to Spells300Abyss Jewel
  • (17–19)% increased Critical Strike Chance
  • Adds to # Lightning Damage to Spells while holding a Shield130Abyss Jewel
  • (1–2)% increased Cast Speed while holding a Shield
  • Adds to # Lightning Damage to Spells while holding a Shield200Abyss Jewel
  • 3% increased Cast Speed while holding a Shield
  • Adds to # Lightning Damage to Spells while wielding a Two Handed Weapon130Abyss Jewel
  • (1–2)% increased Cast Speed while wielding a Staff
  • Adds to # Lightning Damage to Spells while wielding a Two Handed Weapon200Abyss Jewel
  • 3% increased Cast Speed while wielding a Staff
  • Adds to # Lightning Damage to Spells while Dual Wielding130Abyss Jewel
  • (1–2)% increased Cast Speed while Dual Wielding
  • Adds to # Lightning Damage to Spells while Dual Wielding200Abyss Jewel
  • 3% increased Cast Speed while Dual Wielding
  • Adds to # Lightning Damage to Attacks30Gloves, Quivers
  • Adds (17–23) to (34–40) Cold Damage to Spells
  • Adds to # Lightning Damage to Attacks45Gloves, Quivers
  • Adds (25–33) to (50–58) Cold Damage to Spells
  • Adds to # Lightning Damage to Attacks60Gloves, Quivers
  • Adds (14–19) to (28–33) Cold Damage to Spells
  • Adds to # Lightning Damage to Attacks75Gloves, Quivers
  • Adds (26–34) to (52–60) Cold Damage to Spells
  • Adds to # Lightning Damage to Attacks100Quivers
  • Adds (38–50) to (75–88) Cold Damage to Spells
  • (25–27)% increased Critical Strike Chance
  • Adds to # Lightning Damage to Attacks100Gloves
  • Adds (38–50) to (75–88) Cold Damage to Spells
  • (25–27)% increased Critical Strike Chance
  • Curse Enemies with Level 8 Conductivity on Hit
  • Adds to # Lightning Damage to Attacks75Rings, Amulets
  • Adds (14–19) to (28–33) Cold Damage to Spells
  • Adds to # Lightning Damage to Attacks150Rings, Amulets
  • Adds (26–34) to (52–60) Cold Damage to Spells
  • Adds to # Lightning Damage to Attacks190Rings, Amulets
  • Adds (38–50) to (75–88) Cold Damage to Spells
  • Adds to # Lightning Damage to Attacks300Rings
  • Adds (38–50) to (75–88) Cold Damage to Spells
  • Curse Enemies with Level 5 Conductivity on Hit
  • Adds to # Lightning Damage to Attacks300Amulets
  • Adds (38–50) to (75–88) Cold Damage to Spells
  • (30–49)% increased Critical Strike Chance for Spells
  • Adds to # Lightning Damage to Attacks160Abyss Jewel
  • Adds (1–5) to (59–63) Lightning Damage to Spells
  • Adds to # Lightning Damage to Attacks300Abyss Jewel
  • Adds (3–9) to (109–115) Lightning Damage to Spells
  • Adds to # Lightning Damage to Dagger Attacks183Abyss Jewel
  • (1–2)% increased Attack Speed with Daggers
  • Adds to # Lightning Damage to Dagger Attacks500Abyss Jewel
  • 3% increased Attack Speed with Daggers
  • Adds to # Lightning Damage to Claw Attacks183Abyss Jewel
  • (1–2)% increased Attack Speed with Claws
  • Adds to # Lightning Damage to Claw Attacks500Abyss Jewel
  • 3% increased Attack Speed with Claws
  • Adds to # Lightning Damage to Sword Attacks183Abyss Jewel
  • (1–2)% increased Attack Speed with Swords
  • Adds to # Lightning Damage to Sword Attacks500Abyss Jewel
  • 3% increased Attack Speed with Swords
  • Adds to # Lightning Damage to Axe Attacks183Abyss Jewel
  • (1–2)% increased Attack Speed with Axes
  • Adds to # Lightning Damage to Axe Attacks500Abyss Jewel
  • 3% increased Attack Speed with Axes
  • Adds to # Lightning Damage to Mace Attacks183Abyss Jewel
  • (1–2)% increased Attack Speed with Maces
  • Adds to # Lightning Damage to Mace Attacks500Abyss Jewel
  • 3% increased Attack Speed with Maces
  • Adds to # Lightning Damage to Staff Attacks183Abyss Jewel
  • (1–2)% increased Attack Speed with Staves
  • Adds to # Lightning Damage to Staff Attacks500Abyss Jewel
  • 3% increased Attack Speed with Staves
  • Adds to # Lightning Damage to Wand Attacks183Abyss Jewel
  • (1–2)% increased Attack Speed with Wands
  • Adds to # Lightning Damage to Wand Attacks500Abyss Jewel
  • 3% increased Attack Speed with Wands
  • Adds to # Lightning Damage to Bow Attacks183Abyss Jewel
  • (1–2)% increased Attack Speed with Bows
  • Adds to # Lightning Damage to Bow Attacks500Abyss Jewel
  • 3% increased Attack Speed with Bows
  • #% of Physical Damage Converted to Lightning Damage35Gloves
  • Adds (17–23) to (34–40) Cold Damage to Spells
  • #% of Physical Damage Converted to Lightning Damage72Gloves
  • Adds (25–33) to (50–58) Cold Damage to Spells
  • #% of Physical Damage Converted to Lightning Damage100Gloves
  • Adds (14–19) to (28–33) Cold Damage to Spells
  • (20–24)% increased Critical Strike Chance
  • Adds to # Chaos Damage200Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • base_cold_damage_resistance_% [30]
  • Adds to # Chaos Damage320Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • base_lightning_damage_resistance_% [30]
  • Adds to # Chaos Damage1000Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • base_additional_physical_damage_reduction_% [20]
  • Adds to # Chaos Damage300Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • base_chaos_damage_resistance_% [30]
  • Adds to # Chaos Damage450Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • Extra Projectiles
  • Adds to # Chaos Damage1000Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • Avoids Chilled
    Avoids Frozen
    Avoids Ignited
    Avoids Shocked
    base_avoid_bleed_% [50]
    base_avoid_poison_% [50]
  • Adds to # Chaos Damage to Spells45Abyss Jewel
  • cannot_be_knocked_back [1]
    Cannot be Slowed
    Unwavering
  • Adds to # Chaos Damage to Spells100Abyss Jewel
  • global_poison_on_hit [1]
    base_poison_duration_+% [0]
  • Adds to # Chaos Damage to Spells while holding a Shield60Abyss Jewel
  • (2–3)% increased Critical Strike Chance for Spells while holding a Shield
  • Adds to # Chaos Damage to Spells while holding a Shield200Abyss Jewel
  • (4–5)% increased Critical Strike Chance for Spells while holding a Shield
  • Adds to # Chaos Damage to Spells while wielding a Two Handed Weapon60Abyss Jewel
  • (2–3)% increased Critical Strike Chance for Spells while wielding a Staff
  • Adds to # Chaos Damage to Spells while wielding a Two Handed Weapon200Abyss Jewel
  • (4–5)% increased Critical Strike Chance for Spells while wielding a Staff
  • Adds to # Chaos Damage to Spells while Dual Wielding60Abyss Jewel
  • (2–3)% increased Critical Strike Chance for Spells while Dual Wielding
  • Adds to # Chaos Damage to Spells while Dual Wielding200Abyss Jewel
  • (4–5)% increased Critical Strike Chance for Spells while Dual Wielding
  • Adds to # Chaos Damage to Attacks25Gloves, Quivers
  • 8% increased Chaos Damage
  • Adds to # Chaos Damage to Attacks45Gloves, Quivers
  • (9–10)% increased Chaos Damage
  • Adds to # Chaos Damage to Attacks100Gloves, Quivers
  • (11–12)% increased Chaos Damage
  • Adds to # Chaos Damage to Attacks40Rings, Amulets
  • (11–12)% increased Chaos Damage
  • Adds to # Chaos Damage to Attacks75Rings, Amulets
  • Quick
  • Adds to # Chaos Damage to Attacks200Rings, Amulets
  • Fast Attacks
  • Adds to # Chaos Damage to Attacks16Abyss Jewel
  • Extra Fire Damage
    all_damage_can_ignite [1]
    base_chance_to_ignite_% [100]
  • Adds to # Chaos Damage to Attacks100Abyss Jewel
  • base_chance_to_stun_% [25]
  • +#% to Non-Ailment Chaos Damage over Time Multiplier45Wands
  • Extra Lightning Damage
    all_damage_can_shock [1]
    base_chance_to_shock_% [100]
  • +#% to Non-Ailment Chaos Damage over Time Multiplier90Wands
  • +(11–12)% to Non-Ailment Chaos Damage over Time Multiplier
  • +#% to Non-Ailment Chaos Damage over Time Multiplier500Wands
  • global_maim_on_hit [1]
  • +#% to Non-Ailment Chaos Damage over Time Multiplier100Staves
  • monster_reverse_point_blank_damage_-%_at_minimum_range [30]
    projectile_damage_+% [30]
    Far Shot
  • +#% to Non-Ailment Chaos Damage over Time Multiplier200Staves
  • keystone_point_blank [1]
  • +#% to Non-Ailment Chaos Damage over Time Multiplier500Staves
  • Gains Frenzy Charges
  • +#% to Non-Ailment Chaos Damage over Time Multiplier8Jewel
  • Extra Life
    base_actor_scale_+% [20]
  • +#% to Non-Ailment Chaos Damage over Time Multiplier25Jewel
  • base_cast_speed_+% [30]
  • Gain #% of Physical Damage as Extra Fire Damage if you've dealt a Critical Strike Recently10Abyss Jewel
  • (13–16)% increased Fire Damage
  • Gain #% of Physical Damage as Extra Fire Damage if you've dealt a Critical Strike Recently50Abyss Jewel
  • (25–34)% increased Cold Damage
  • (25–34)% increased Lightning Damage
  • #% increased Fire Damage100Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • (13–16)% increased Lightning Damage
  • #% increased Fire Damage160Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • (25–34)% increased Chaos Damage
  • #% increased Fire Damage220Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • (35–44)% increased Chaos Damage
  • #% increased Fire Damage280Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • (45–54)% increased Chaos Damage
  • #% increased Fire Damage1000Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • (10–15)% increased Flammability Curse Effect
  • #% increased Fire Damage100Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (52–66)% increased Chaos Damage
  • #% increased Fire Damage200Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (67–81)% increased Chaos Damage
  • #% increased Fire Damage300Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (9–12)% increased Chaos Damage
  • #% increased Fire Damage350Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (13–16)% increased Chaos Damage
  • #% increased Fire Damage1000Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (20–30)% increased Flammability Curse Effect
  • #% increased Fire Damage20Amulets, Rings
  • (35–44)% increased Fire Damage
  • #% increased Fire Damage40Amulets, Rings
  • (45–54)% increased Fire Damage
  • #% increased Fire Damage60Amulets, Rings
  • (37–51)% increased Fire Damage
  • #% increased Fire Damage80Amulets, Rings
  • (52–66)% increased Fire Damage
  • #% increased Fire Damage20Belts
  • (45–54)% increased Fire Damage
  • #% increased Fire Damage40Belts
  • (37–51)% increased Fire Damage
  • #% increased Fire Damage60Belts
  • (52–66)% increased Fire Damage
  • #% increased Fire Damage80Belts
  • (67–81)% increased Fire Damage
  • #% increased Fire Damage200Belts
  • (9–12)% increased Fire Damage
  • #% increased Fire Damage200Amulets
  • (67–81)% increased Fire Damage
  • Damage Penetrates (3–5)% Fire Resistance
  • #% increased Fire Damage200Rings
  • (67–81)% increased Fire Damage
  • (34–45)% increased Energy Shield
  • #% increased Fire Damage50Shields
  • (35–44)% increased Fire Damage
  • #% increased Fire Damage100Shields
  • (45–54)% increased Fire Damage
  • #% increased Fire Damage150Shields
  • (37–51)% increased Fire Damage
  • #% increased Fire Damage200Shields
  • (52–66)% increased Fire Damage
  • #% increased Fire Damage500Shields
  • (67–81)% increased Fire Damage
  • (20–30)% increased Flammability Curse Effect
  • #% increased Fire Damage42Jewel
  • (13–16)% increased Fire Damage
  • #% increased Fire Damage100Jewel
  • (25–34)% increased Cold Damage
  • Gain #% of Fire Damage as Extra Chaos Damage16Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Shields
  • (25–34)% increased Chaos Damage
  • Gain #% of Fire Damage as Extra Chaos Damage32Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Shields
  • (35–44)% increased Chaos Damage
  • Gain #% of Fire Damage as Extra Chaos Damage100Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Shields
  • (45–54)% increased Chaos Damage
  • (45–55)% increased Energy Shield
  • Gain #% of Fire Damage as Extra Chaos Damage35Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (67–81)% increased Chaos Damage
  • Gain #% of Fire Damage as Extra Chaos Damage70Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (9–12)% increased Chaos Damage
  • Gain #% of Fire Damage as Extra Chaos Damage100Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (13–16)% increased Chaos Damage
  • (56–74)% increased Energy Shield
  • #% increased Cold Damage100Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • Adds (16–18) to (28–35) Fire Damage
  • #% increased Cold Damage160Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • Adds (33–40) to (63–73) Fire Damage
  • #% increased Cold Damage220Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • Adds (52–62) to (95–110) Fire Damage
  • #% increased Cold Damage280Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • Adds (8–11) to (16–20) Fire Damage to Attacks
  • #% increased Cold Damage1000Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • (10–15)% increased Frostbite Curse Effect
  • #% increased Cold Damage100Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • Adds (11–12) to (19–23) Cold Damage
  • #% increased Cold Damage200Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • Adds (22–27) to (42–49) Cold Damage
  • #% increased Cold Damage300Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • Adds (35–41) to (63–73) Cold Damage
  • #% increased Cold Damage350Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • Adds (16–18) to (28–35) Cold Damage
  • #% increased Cold Damage1000Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (20–30)% increased Frostbite Curse Effect
  • #% increased Cold Damage20Amulets, Rings
  • +(27–34) to maximum Energy Shield
  • #% increased Cold Damage40Amulets, Rings
  • +(35–45) to maximum Energy Shield
  • #% increased Cold Damage60Amulets, Rings
  • +(56–69) to maximum Energy Shield
  • #% increased Cold Damage80Amulets, Rings
  • +(21–25) to maximum Energy Shield
  • #% increased Cold Damage20Belts
  • +(35–45) to maximum Energy Shield
  • #% increased Cold Damage40Belts
  • +(56–69) to maximum Energy Shield
  • #% increased Cold Damage60Belts
  • +(21–25) to maximum Energy Shield
  • #% increased Cold Damage80Belts
  • +(26–30) to maximum Energy Shield
  • #% increased Cold Damage200Belts
  • (10–14)% increased maximum Energy Shield
  • #% increased Cold Damage200Amulets
  • +(26–30) to maximum Energy Shield
  • Damage Penetrates (3–5)% Cold Resistance
  • #% increased Cold Damage200Rings
  • +(26–30) to maximum Energy Shield
  • Adds (6–8) to (14–18) Chaos Damage to Attacks
  • #% increased Cold Damage50Shields
  • +(27–34) to maximum Energy Shield
  • #% increased Cold Damage100Shields
  • +(35–45) to maximum Energy Shield
  • #% increased Cold Damage150Shields
  • +(56–69) to maximum Energy Shield
  • #% increased Cold Damage200Shields
  • +(21–25) to maximum Energy Shield
  • #% increased Cold Damage500Shields
  • +(26–30) to maximum Energy Shield
  • (20–30)% increased Frostbite Curse Effect
  • #% increased Cold Damage42Jewel
  • (15–20)% increased maximum Energy Shield
  • #% increased Cold Damage100Jewel
  • (34–45)% increased Armour and Evasion
  • Gain #% of Cold Damage as Extra Chaos Damage16Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Shields
  • Adds (33–40) to (63–73) Fire Damage
  • Gain #% of Cold Damage as Extra Chaos Damage32Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Shields
  • Adds (52–62) to (95–110) Fire Damage
  • Gain #% of Cold Damage as Extra Chaos Damage100Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Shields
  • Adds (8–11) to (16–20) Fire Damage to Attacks
  • Adds (41–55) to (83–96) Fire Damage to Spells
  • Gain #% of Cold Damage as Extra Chaos Damage35Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • Adds (22–27) to (42–49) Cold Damage
  • Gain #% of Cold Damage as Extra Chaos Damage70Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • Adds (35–41) to (63–73) Cold Damage
  • Gain #% of Cold Damage as Extra Chaos Damage100Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • Adds (16–18) to (28–35) Cold Damage
  • Adds (10–13) to (19–22) Cold Damage to Spells
  • #% increased Lightning Damage100Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • (45–75)% increased Critical Strike Chance for Spells
  • #% increased Lightning Damage160Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • (76–105)% increased Critical Strike Chance for Spells
  • #% increased Lightning Damage220Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • (17–21)% increased Global Critical Strike Chance
  • #% increased Lightning Damage280Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • (22–27)% increased Global Critical Strike Chance
  • #% increased Lightning Damage1000Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • (10–15)% increased Conductivity Curse Effect
  • #% increased Lightning Damage100Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (11–15)% increased Flask Effect Duration
  • #% increased Lightning Damage200Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (15–20)% chance to Avoid being Stunned
  • #% increased Lightning Damage300Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (21–25)% chance to Avoid being Stunned
  • #% increased Lightning Damage350Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (15–20)% chance to Avoid Elemental Ailments
  • #% increased Lightning Damage1000Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (20–30)% increased Conductivity Curse Effect
  • #% increased Lightning Damage20Amulets, Rings
  • Adds (17–23) to (34–40) Cold Damage to Spells
  • #% increased Lightning Damage40Amulets, Rings
  • Adds (25–33) to (50–58) Cold Damage to Spells
  • #% increased Lightning Damage60Amulets, Rings
  • Adds (14–19) to (28–33) Cold Damage to Spells
  • #% increased Lightning Damage80Amulets, Rings
  • Adds (26–34) to (52–60) Cold Damage to Spells
  • #% increased Lightning Damage20Belts
  • Adds (25–33) to (50–58) Cold Damage to Spells
  • #% increased Lightning Damage40Belts
  • Adds (14–19) to (28–33) Cold Damage to Spells
  • #% increased Lightning Damage60Belts
  • Adds (26–34) to (52–60) Cold Damage to Spells
  • #% increased Lightning Damage80Belts
  • Adds (38–50) to (75–88) Cold Damage to Spells
  • #% increased Lightning Damage200Belts
  • Adds (1–4) to (39–42) Lightning Damage to Spells
  • #% increased Lightning Damage200Amulets
  • Adds (38–50) to (75–88) Cold Damage to Spells
  • Damage Penetrates (3–5)% Lightning Resistance
  • #% increased Lightning Damage200Rings
  • Adds (38–50) to (75–88) Cold Damage to Spells
  • (35–44)% increased Trap Damage
  • #% increased Lightning Damage50Shields
  • Adds (17–23) to (34–40) Cold Damage to Spells
  • #% increased Lightning Damage100Shields
  • Adds (25–33) to (50–58) Cold Damage to Spells
  • #% increased Lightning Damage150Shields
  • Adds (14–19) to (28–33) Cold Damage to Spells
  • #% increased Lightning Damage200Shields
  • Adds (26–34) to (52–60) Cold Damage to Spells
  • #% increased Lightning Damage500Shields
  • Adds (38–50) to (75–88) Cold Damage to Spells
  • (20–30)% increased Conductivity Curse Effect
  • #% increased Lightning Damage42Jewel
  • Adds (2–6) to (73–77) Lightning Damage to Spells
  • #% increased Lightning Damage100Jewel
  • Adds (3–9) to (106–112) Lightning Damage to Spells
  • Gain #% of Lightning Damage as Extra Chaos Damage16Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Shields
  • (76–105)% increased Critical Strike Chance for Spells
  • Gain #% of Lightning Damage as Extra Chaos Damage32Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Shields
  • (17–21)% increased Global Critical Strike Chance
  • Gain #% of Lightning Damage as Extra Chaos Damage100Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Shields
  • (22–27)% increased Global Critical Strike Chance
  • (45–54)% increased Trap Damage
  • Gain #% of Lightning Damage as Extra Chaos Damage35Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (15–20)% chance to Avoid being Stunned
  • Gain #% of Lightning Damage as Extra Chaos Damage70Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (21–25)% chance to Avoid being Stunned
  • Gain #% of Lightning Damage as Extra Chaos Damage100Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (15–20)% chance to Avoid Elemental Ailments
  • (52–66)% increased Trap Damage
  • #% increased Global Physical Damage20Amulets
  • (67–81)% increased Trap Damage
  • #% increased Global Physical Damage40Amulets
  • (35–44)% increased Mine Damage
  • #% increased Global Physical Damage60Amulets
  • (45–54)% increased Mine Damage
  • #% increased Global Physical Damage80Amulets
  • (52–66)% increased Mine Damage
  • #% increased Global Physical Damage200Amulets
  • (67–81)% increased Mine Damage
  • #% increased Global Physical Damage20Belts
  • (35–44)% increased Mine Damage
  • #% increased Global Physical Damage40Belts
  • (45–54)% increased Mine Damage
  • #% increased Global Physical Damage60Belts
  • (52–66)% increased Mine Damage
  • #% increased Global Physical Damage80Belts
  • (67–81)% increased Mine Damage
  • #% increased Global Physical Damage200Belts
  • (9–12)% increased Trap Throwing Speed
  • #% increased Global Physical Damage20Shields
  • (67–81)% increased Trap Damage
  • #% increased Global Physical Damage40Shields
  • (35–44)% increased Mine Damage
  • #% increased Global Physical Damage60Shields
  • (45–54)% increased Mine Damage
  • #% increased Global Physical Damage80Shields
  • (52–66)% increased Mine Damage
  • #% increased Global Physical Damage500Shields
  • (67–81)% increased Mine Damage
  • (20–30)% increased Vulnerability Curse Effect
  • #% increased Global Physical Damage42Jewel
  • (13–15)% increased Trap Throwing Speed
  • #% increased Global Physical Damage100Jewel
  • (17–20)% increased Trap Throwing Speed
  • Gain #% of Physical Damage as Extra Chaos Damage16Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Shields
  • (19–22)% increased Global Physical Damage
  • Gain #% of Physical Damage as Extra Chaos Damage32Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Shields
  • (23–26)% increased Global Physical Damage
  • Gain #% of Physical Damage as Extra Chaos Damage100Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Shields
  • (27–30)% increased Global Physical Damage
  • Gain (4–6)% of Physical Damage as Extra Chaos Damage
  • Gain #% of Physical Damage as Extra Chaos Damage35Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (27–32)% increased Global Physical Damage
  • Gain #% of Physical Damage as Extra Chaos Damage70Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (33–38)% increased Global Physical Damage
  • Gain #% of Physical Damage as Extra Chaos Damage100Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (39–44)% increased Global Physical Damage
  • Gain (7–10)% of Physical Damage as Extra Chaos Damage
  • #% increased Chaos Damage75Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • Hexproof
  • #% increased Chaos Damage150Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • Extra Cold Damage
    all_damage_can_chill [1]
  • #% increased Chaos Damage500Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • Powerful Crits
    base_critical_strike_multiplier_+ [25]
    Accurate
  • #% increased Chaos Damage110Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (29–32)% increased Chaos Damage
  • #% increased Chaos Damage220Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • Cannot be Life-Leeched
  • #% increased Chaos Damage500Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • base_fire_damage_resistance_% [30]
  • #% increased Chaos Damage20Rings, Amulets
  • 8% increased Chaos Damage
  • #% increased Chaos Damage40Rings, Amulets
  • (9–10)% increased Chaos Damage
  • #% increased Chaos Damage60Rings, Amulets
  • (11–12)% increased Chaos Damage
  • #% increased Chaos Damage80Rings, Amulets
  • Quick
  • #% increased Chaos Damage20Belts
  • (9–10)% increased Chaos Damage
  • #% increased Chaos Damage40Belts
  • (11–12)% increased Chaos Damage
  • #% increased Chaos Damage60Belts
  • Quick
  • #% increased Chaos Damage80Belts
  • Fast Attacks
  • #% increased Chaos Damage200Belts
  • unique_gain_onslaught_when_hit_duration_ms [5000]
  • #% increased Chaos Damage200Amulets
  • Fast Attacks
  • #% increased Chaos Damage200Rings
  • Fast Attacks
  • Adds (11–13) to (19–23) Chaos Damage
  • #% increased Chaos Damage35Jewel
  • Extra Life
    base_actor_scale_+% [20]
  • #% increased Chaos Damage100Jewel
  • base_cast_speed_+% [30]
  • #% increased Elemental Damage20Rings, Belts
  • 8% increased Elemental Damage
  • #% increased Elemental Damage40Rings, Belts
  • (9–10)% increased Elemental Damage
  • #% increased Elemental Damage60Rings, Belts
  • (11–12)% increased Elemental Damage
  • #% increased Elemental Damage80Rings, Belts
  • (13–14)% increased Elemental Damage
  • #% increased Elemental Damage200Belts
  • (15–16)% increased Elemental Damage
  • #% increased Elemental Damage200Rings
  • (15–16)% increased Elemental Damage
  • 0.2% of Elemental Damage Leeched as Life
  • #% increased Elemental Damage20Shields
  • 8% increased Elemental Damage
  • #% increased Elemental Damage40Shields
  • (9–10)% increased Elemental Damage
  • #% increased Elemental Damage60Shields
  • (11–12)% increased Elemental Damage
  • #% increased Elemental Damage80Shields
  • (13–14)% increased Elemental Damage
  • #% increased Elemental Damage500Shields
  • (15–16)% increased Elemental Damage
  • (20–30)% increased Elemental Weakness Curse Effect
  • #% increased Elemental Damage70Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • (17–19)% increased Elemental Damage
  • #% increased Elemental Damage140Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • (20–22)% increased Elemental Damage
  • #% increased Elemental Damage500Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • (23–26)% increased Elemental Damage
  • Damage Penetrates (3–5)% Elemental Resistances
  • #% increased Elemental Damage130Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (21–26)% increased Elemental Damage
  • #% increased Elemental Damage260Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (27–32)% increased Elemental Damage
  • #% increased Elemental Damage500Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (33–38)% increased Elemental Damage
  • Damage Penetrates (3–5)% Elemental Resistances
  • #% increased Elemental Damage if you've dealt a Critical Strike Recently30Gloves, Quivers
  • (11–12)% increased Elemental Damage
  • #% increased Elemental Damage if you've dealt a Critical Strike Recently60Gloves, Quivers
  • (13–14)% increased Elemental Damage
  • #% increased Elemental Damage if you've dealt a Critical Strike Recently100Gloves, Quivers
  • (15–16)% increased Elemental Damage
  • #% increased Elemental Damage with Attack Skills40Quivers, Belts, Amulets
  • Gains Power Charges
  • #% increased Elemental Damage with Attack Skills80Quivers, Belts, Amulets
  • global_chance_to_blind_on_hit_% [100]
  • #% increased Elemental Damage with Attack Skills115Quivers, Belts, Amulets
  • additional_block_% [20]
  • #% increased Elemental Damage with Attack Skills130Quivers, Belts, Amulets
  • chance_to_fortify_on_melee_hit_+% [50]
  • #% increased Elemental Damage with Attack Skills200Belts
  • Leeches Life
  • Damage with Weapons Penetrates (4–6)% Fire Resistance
  • Damage with Weapons Penetrates (4–6)% Cold Resistance
  • Damage with Weapons Penetrates (4–6)% Lightning Resistance
  • #% increased Elemental Damage with Attack Skills200Amulets
  • Leeches Life
  • Damage Penetrates (3–5)% Elemental Resistances
  • #% increased Elemental Damage with Attack Skills200Quivers
  • Leeches Life
  • gain_arcane_surge_on_spell_hit_by_you_or_your_totems [1]
  • #% increased Elemental Damage with Attack Skills30Rings
  • Gains Power Charges
  • #% increased Elemental Damage with Attack Skills60Rings
  • global_chance_to_blind_on_hit_% [100]
  • #% increased Elemental Damage with Attack Skills90Rings
  • additional_block_% [20]
  • #% increased Elemental Damage with Attack Skills115Rings
  • chance_to_fortify_on_melee_hit_+% [50]
  • #% increased Elemental Damage with Attack Skills200Rings
  • Leeches Life
  • Curse Enemies with Level 5 Elemental Weakness on Hit
  • #% increased Elemental Damage with Attack Skills50Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • spells_chance_to_hinder_on_hit_% [100]
  • #% increased Elemental Damage with Attack Skills100Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • Attacks with this Weapon Penetrate 3% Elemental Resistances
  • #% increased Elemental Damage with Attack Skills300Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • Attacks with this Weapon Penetrate (4–5)% Elemental Resistances
  • Damage Penetrates #% Elemental Resistance if you haven't Killed Recently4Abyss Jewel
  • (2–3)% increased Elemental Damage
  • Damage Penetrates #% Elemental Resistance if you haven't Killed Recently10Abyss Jewel
  • (4–5)% increased Elemental Damage
  • #% increased Melee Damage32Jewel
  • (2–3)% increased Melee Damage
  • #% increased Melee Damage100Jewel
  • (4–5)% increased Melee Damage
  • #% increased Melee Physical Damage while holding a Shield36Jewel
  • (2–3)% increased Melee Damage
  • #% increased Melee Physical Damage while holding a Shield100Jewel
  • (4–5)% increased Melee Damage
  • #% increased Physical Damage with One Handed Melee Weapons36Jewel
  • (2–3)% increased Melee Damage
  • #% increased Physical Damage with One Handed Melee Weapons100Jewel
  • (4–5)% increased Melee Damage
  • #% increased Physical Damage with Two Handed Melee Weapons36Jewel
  • (2–3)% increased Melee Damage
  • #% increased Physical Damage with Two Handed Melee Weapons100Jewel
  • (4–5)% increased Melee Damage
  • #% increased Physical Weapon Damage while Dual Wielding36Jewel
  • (2–3)% increased Melee Damage
  • #% increased Physical Weapon Damage while Dual Wielding100Jewel
  • (4–5)% increased Melee Damage
  • #% increased Physical Damage with Maces42Jewel
  • (3–4)% increased Physical Damage with Maces
  • #% increased Physical Damage with Maces100Jewel
  • +(26–35)% to Chaos Damage over Time Multiplier
  • #% increased Physical Damage with Axes42Jewel
  • (3–4)% increased Physical Damage with Axes
  • #% increased Physical Damage with Axes100Jewel
  • +(36–45)% to Chaos Damage over Time Multiplier
  • #% increased Physical Damage with Swords42Jewel
  • (3–4)% increased Physical Damage with Swords
  • #% increased Physical Damage with Swords100Jewel
  • +(46–55)% to Chaos Damage over Time Multiplier
  • #% increased Physical Damage with Bows42Jewel
  • (3–4)% increased Physical Damage with Bows
  • #% increased Physical Damage with Bows100Jewel
  • +(56–65)% to Chaos Damage over Time Multiplier
  • #% increased Physical Damage with Claws42Jewel
  • (3–4)% increased Physical Damage with Claws
  • #% increased Physical Damage with Claws100Jewel
  • +(66–75)% to Chaos Damage over Time Multiplier
  • #% increased Physical Damage with Daggers42Jewel
  • (3–4)% increased Physical Damage with Daggers
  • #% increased Physical Damage with Daggers100Jewel
  • +(14–18)% to Chaos Damage over Time Multiplier
  • #% increased Physical Damage with Wands42Jewel
  • (3–4)% increased Physical Damage with Wands
  • #% increased Physical Damage with Wands100Jewel
  • +(19–23)% to Chaos Damage over Time Multiplier
  • #% increased Physical Damage with Staves42Jewel
  • (3–4)% increased Physical Damage with Staves
  • #% increased Physical Damage with Staves100Jewel
  • +(24–28)% to Chaos Damage over Time Multiplier
  • #% increased Attack Damage60Shields
  • +(56–65)% to Cold Damage over Time Multiplier
  • #% increased Attack Damage90Shields
  • +(66–75)% to Cold Damage over Time Multiplier
  • #% increased Attack Damage500Shields
  • +(14–18)% to Cold Damage over Time Multiplier
  • #% increased Spell Damage90Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • +(3–4)% to Cold Damage over Time Multiplier
  • #% increased Spell Damage180Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • (19–22)% increased Spell Damage
  • #% increased Spell Damage270Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • (23–26)% increased Spell Damage
  • #% increased Spell Damage300Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • +(36–45)% to Fire Damage over Time Multiplier
  • #% increased Spell Damage1000Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • +(24–28)% to Fire Damage over Time Multiplier
  • #% increased Spell Damage125Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • +(46–55)% to Fire Damage over Time Multiplier
  • #% increased Spell Damage250Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • +(56–65)% to Fire Damage over Time Multiplier
  • #% increased Spell Damage375Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • +(66–75)% to Fire Damage over Time Multiplier
  • #% increased Spell Damage420Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • +(19–23)% to Fire Damage over Time Multiplier
  • #% increased Spell Damage1000Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • +(29–33)% to Fire Damage over Time Multiplier
  • #% increased Spell Damage150Shields
  • (23–26)% increased Spell Damage
  • #% increased Spell Damage200Shields
  • +(26–35)% to Fire Damage over Time Multiplier
  • #% increased Spell Damage500Shields
  • +(36–45)% to Fire Damage over Time Multiplier
  • #% increased Spell Damage50Amulets
  • (19–22)% increased Spell Damage
  • #% increased Spell Damage70Amulets
  • (23–26)% increased Spell Damage
  • #% increased Spell Damage150Amulets
  • +(26–35)% to Fire Damage over Time Multiplier
  • #% increased Spell Damage32Jewel
  • +(34–38)% to Fire Damage over Time Multiplier
  • #% increased Spell Damage100Jewel
  • +(8–12)% to Fire Damage over Time Multiplier
  • #% increased Spell Damage while holding a Shield42Jewel
  • +(8–12)% to Chaos Damage over Time Multiplier
  • #% increased Spell Damage while holding a Shield100Jewel
  • (5–6)% increased Spell Damage while holding a Shield
  • #% increased Spell Damage while wielding a Staff42Jewel
  • +(29–33)% to Chaos Damage over Time Multiplier
  • #% increased Spell Damage while wielding a Staff100Jewel
  • +(13–16)% to Chaos Damage over Time Multiplier
  • #% increased Spell Damage while Dual Wielding42Jewel
  • +(34–38)% to Chaos Damage over Time Multiplier
  • #% increased Spell Damage while Dual Wielding100Jewel
  • +(3–4)% to Chaos Damage over Time Multiplier
  • #% increased Damage over Time32Jewel
  • Gains Endurance Charges
  • #% increased Damage over Time100Jewel
  • active_skill_elemental_damage_+%_final [15]
  • #% increased Damage over Time while Dual Wielding35Abyss Jewel
  • Gains Endurance Charges
  • #% increased Damage over Time while Dual Wielding100Abyss Jewel
  • active_skill_elemental_damage_+%_final [15]
  • #% increased Damage over Time while wielding a Two Handed Weapon35Abyss Jewel
  • Gains Endurance Charges
  • #% increased Damage over Time while wielding a Two Handed Weapon100Abyss Jewel
  • active_skill_elemental_damage_+%_final [15]
  • #% increased Damage over Time while holding a Shield35Abyss Jewel
  • Gains Endurance Charges
  • #% increased Damage over Time while holding a Shield100Abyss Jewel
  • active_skill_elemental_damage_+%_final [15]
  • Minions deal #% increased Damage90Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • Minions deal (19–22)% increased Damage
  • Minions deal #% increased Damage180Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • Minions deal (23–26)% increased Damage
  • Minions deal #% increased Damage500Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • Minions deal (27–30)% increased Damage
  • Minions deal #% increased Damage140Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • Minions deal (27–32)% increased Damage
  • Minions deal #% increased Damage280Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • Minions deal (33–38)% increased Damage
  • Minions deal #% increased Damage500Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • Minions deal (39–44)% increased Damage
  • Minions deal #% increased Damage35Gloves
  • Minions deal (9–10)% increased Damage
  • Minions deal #% increased Damage100Gloves
  • Minions deal (11–12)% increased Damage
  • #% increased Projectile Damage30Jewel
  • (1–2)% increased Projectile Speed
  • #% increased Projectile Damage100Jewel
  • (3–5)% increased Projectile Speed
  • #% increased Area Damage30Jewel
  • (1–2)% increased Area of Effect
  • #% increased Area Damage100Jewel
  • (3–5)% increased Area of Effect
  • Minions deal #% increased Damage42Jewel
  • Minions deal (2–3)% increased Damage
  • Minions deal #% increased Damage100Jewel
  • Minions deal (4–5)% increased Damage
  • #% increased Trap Damage42Jewel
  • (1–2)% increased Trap Throwing Speed
  • #% increased Trap Damage100Jewel
  • 3% increased Trap Throwing Speed
  • #% increased Mine Damage42Jewel
  • (1–2)% increased Mine Laying Speed
  • #% increased Mine Damage100Jewel
  • 3% increased Mine Laying Speed
  • #% increased Totem Damage42Jewel
  • (1–2)% increased Totem Placement speed
  • #% increased Totem Damage100Jewel
  • 3% increased Totem Placement speed
  • #% increased Critical Strike Chance25Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (5–6)% increased Critical Strike Chance
  • #% increased Critical Strike Chance50Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (7–8)% increased Critical Strike Chance
  • #% increased Critical Strike Chance75Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (9–10)% increased Critical Strike Chance
  • #% increased Critical Strike Chance100Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (11–12)% increased Critical Strike Chance
  • #% increased Critical Strike Chance200Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (13–15)% increased Critical Strike Chance
  • #% increased Critical Strike Chance for Spells100Shields, Claws, Daggers, Wands
    One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces
    Sceptres, Bows, Staves, Two Hand Swords
    Two Hand Axes, Two Hand Maces
  • (29–31)% increased Critical Strike Chance for Spells
  • #% increased Critical Strike Chance for Spells175Shields, Claws, Daggers, Wands
    One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces
    Sceptres, Bows, Staves, Two Hand Swords
    Two Hand Axes, Two Hand Maces
  • (32–34)% increased Critical Strike Chance for Spells
  • #% increased Critical Strike Chance for Spells250Shields, Claws, Daggers, Wands
    One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces
    Sceptres, Bows, Staves, Two Hand Swords
    Two Hand Axes, Two Hand Maces
  • (35–37)% increased Critical Strike Chance for Spells
  • #% increased Critical Strike Chance for Spells325Shields, Claws, Daggers, Wands
    One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces
    Sceptres, Bows, Staves, Two Hand Swords
    Two Hand Axes, Two Hand Maces
  • (38–41)% increased Critical Strike Chance for Spells
  • #% increased Critical Strike Chance for Spells500Shields, Claws, Daggers, Wands
    One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces
    Sceptres, Bows, Staves, Two Hand Swords
    Two Hand Axes, Two Hand Maces
  • (42–45)% increased Critical Strike Chance for Spells
  • #% increased Global Critical Strike Chance40Amulets
  • (14–15)% increased Global Critical Strike Chance
  • #% increased Global Critical Strike Chance70Amulets
  • (16–17)% increased Global Critical Strike Chance
  • #% increased Global Critical Strike Chance90Amulets
  • (18–20)% increased Global Critical Strike Chance
  • #% increased Global Critical Strike Chance105Amulets
  • (21–23)% increased Global Critical Strike Chance
  • #% increased Global Critical Strike Chance300Amulets
  • (24–26)% increased Global Critical Strike Chance
  • #% increased Global Critical Strike Chance40Quivers
  • (26–28)% increased Global Critical Strike Chance
  • #% increased Global Critical Strike Chance70Quivers
  • (29–31)% increased Global Critical Strike Chance
  • #% increased Global Critical Strike Chance90Quivers
  • (32–34)% increased Global Critical Strike Chance
  • #% increased Global Critical Strike Chance105Quivers
  • (35–37)% increased Global Critical Strike Chance
  • #% increased Global Critical Strike Chance300Quivers
  • (38–40)% increased Global Critical Strike Chance
  • #% increased Global Critical Strike Chance30Gloves, Rings
  • (14–15)% increased Global Critical Strike Chance
  • #% increased Global Critical Strike Chance60Gloves, Rings
  • (16–17)% increased Global Critical Strike Chance
  • #% increased Global Critical Strike Chance100Gloves, Rings
  • (18–20)% increased Global Critical Strike Chance
  • #% increased Global Critical Strike Chance30Jewel, Abyss Jewel
  • 2% increased Global Critical Strike Chance
  • #% increased Global Critical Strike Chance100Jewel, Abyss Jewel
  • (3–4)% increased Global Critical Strike Chance
  • #% increased Critical Strike Chance if you haven't dealt a Critical Strike Recently80Abyss Jewel
  • 2% increased Global Critical Strike Chance
  • #% increased Critical Strike Chance if you haven't dealt a Critical Strike Recently200Abyss Jewel
  • (3–4)% increased Global Critical Strike Chance
  • #% increased Critical Strike Chance with Elemental Skills35Jewel
  • (2–3)% increased Elemental Damage
  • #% increased Critical Strike Chance with Elemental Skills100Jewel
  • (4–5)% increased Elemental Damage
  • (3–4)% increased Global Critical Strike Chance
  • #% increased Critical Strike Chance with Fire Skills48Jewel
  • (13–16)% increased Fire Damage
  • #% increased Critical Strike Chance with Fire Skills100Jewel
  • (25–34)% increased Cold Damage
  • (3–4)% increased Global Critical Strike Chance
  • #% increased Critical Strike Chance with Cold Skills48Jewel
  • (15–20)% increased maximum Energy Shield
  • #% increased Critical Strike Chance with Cold Skills100Jewel
  • (34–45)% increased Armour and Evasion
  • (3–4)% increased Global Critical Strike Chance
  • #% increased Critical Strike Chance with Lightning Skills48Jewel
  • Adds (2–6) to (73–77) Lightning Damage to Spells
  • #% increased Critical Strike Chance with Lightning Skills100Jewel
  • Adds (3–9) to (106–112) Lightning Damage to Spells
  • (3–4)% increased Global Critical Strike Chance
  • #% increased Melee Critical Strike Chance35Jewel
  • (2–3)% increased Melee Damage
  • #% increased Melee Critical Strike Chance100Jewel
  • (4–5)% increased Melee Damage
  • (3–4)% increased Global Critical Strike Chance
  • #% increased Critical Strike Chance with One Handed Melee Weapons48Jewel
  • (2–3)% increased Melee Damage
  • #% increased Critical Strike Chance with One Handed Melee Weapons100Jewel
  • (4–5)% increased Melee Damage
  • (3–4)% increased Global Critical Strike Chance
  • #% increased Critical Strike Chance with Two Handed Melee Weapons48Jewel
  • (2–3)% increased Melee Damage
  • #% increased Critical Strike Chance with Two Handed Melee Weapons100Jewel
  • (4–5)% increased Melee Damage
  • (3–4)% increased Global Critical Strike Chance
  • #% increased Weapon Critical Strike Chance while Dual Wielding48Jewel
  • (2–3)% increased Melee Damage
  • #% increased Weapon Critical Strike Chance while Dual Wielding100Jewel
  • (4–5)% increased Melee Damage
  • (3–4)% increased Global Critical Strike Chance
  • #% increased Critical Strike Chance for Spells35Jewel
  • +(34–38)% to Fire Damage over Time Multiplier
  • #% increased Critical Strike Chance for Spells100Jewel
  • +(8–12)% to Fire Damage over Time Multiplier
  • (3–4)% increased Global Critical Strike Chance
  • +#% to Global Critical Strike Multiplier25Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • +(15–17)% to Global Critical Strike Multiplier
  • +#% to Global Critical Strike Multiplier50Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • +(18–20)% to Global Critical Strike Multiplier
  • +#% to Global Critical Strike Multiplier75Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • +(21–23)% to Global Critical Strike Multiplier
  • +#% to Global Critical Strike Multiplier100Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • +(24–26)% to Global Critical Strike Multiplier
  • +#% to Global Critical Strike Multiplier200Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • +(27–30)% to Global Critical Strike Multiplier
  • +#% to Global Critical Strike Multiplier40Amulets
  • +12% to Global Critical Strike Multiplier
  • +#% to Global Critical Strike Multiplier70Amulets
  • +(13–14)% to Global Critical Strike Multiplier
  • +#% to Global Critical Strike Multiplier90Amulets
  • +(15–16)% to Global Critical Strike Multiplier
  • +#% to Global Critical Strike Multiplier105Amulets
  • +(17–18)% to Global Critical Strike Multiplier
  • +#% to Global Critical Strike Multiplier300Amulets
  • +(19–20)% to Global Critical Strike Multiplier
  • +#% to Global Critical Strike Multiplier40Quivers
  • +(15–17)% to Global Critical Strike Multiplier
  • +#% to Global Critical Strike Multiplier70Quivers
  • +(18–20)% to Global Critical Strike Multiplier
  • +#% to Global Critical Strike Multiplier90Quivers
  • +(21–23)% to Global Critical Strike Multiplier
  • +#% to Global Critical Strike Multiplier105Quivers
  • +(24–26)% to Global Critical Strike Multiplier
  • +#% to Global Critical Strike Multiplier300Quivers
  • +(27–30)% to Global Critical Strike Multiplier
  • +#% to Global Critical Strike Multiplier30Rings
  • +(15–16)% to Global Critical Strike Multiplier
  • +#% to Global Critical Strike Multiplier60Rings
  • +(17–18)% to Global Critical Strike Multiplier
  • +#% to Global Critical Strike Multiplier100Rings
  • +(19–20)% to Global Critical Strike Multiplier
  • +#% to Global Critical Strike Multiplier30Jewel, Abyss Jewel
  • +2% to Global Critical Strike Multiplier
  • +#% to Global Critical Strike Multiplier100Jewel, Abyss Jewel
  • +(3–4)% to Global Critical Strike Multiplier
  • +#% to Critical Strike Multiplier if you've Killed Recently36Abyss Jewel
  • +2% to Global Critical Strike Multiplier
  • +#% to Critical Strike Multiplier if you've Killed Recently100Abyss Jewel
  • +(3–4)% to Global Critical Strike Multiplier
  • +#% to Critical Strike Multiplier with Elemental Skills35Jewel
  • (2–3)% increased Elemental Damage
  • +#% to Critical Strike Multiplier with Elemental Skills100Jewel
  • (4–5)% increased Elemental Damage
  • +(3–4)% to Global Critical Strike Multiplier
  • +#% to Critical Strike Multiplier with Fire Skills48Jewel
  • (13–16)% increased Fire Damage
  • +#% to Critical Strike Multiplier with Fire Skills100Jewel
  • (25–34)% increased Cold Damage
  • +(3–4)% to Global Critical Strike Multiplier
  • +#% to Critical Strike Multiplier with Cold Skills48Jewel
  • (15–20)% increased maximum Energy Shield
  • +#% to Critical Strike Multiplier with Cold Skills100Jewel
  • (34–45)% increased Armour and Evasion
  • +(3–4)% to Global Critical Strike Multiplier
  • +#% to Critical Strike Multiplier with Lightning Skills48Jewel
  • Adds (2–6) to (73–77) Lightning Damage to Spells
  • +#% to Critical Strike Multiplier with Lightning Skills100Jewel
  • Adds (3–9) to (106–112) Lightning Damage to Spells
  • +(3–4)% to Global Critical Strike Multiplier
  • +#% to Melee Critical Strike Multiplier35Jewel
  • (2–3)% increased Melee Damage
  • +#% to Melee Critical Strike Multiplier100Jewel
  • (4–5)% increased Melee Damage
  • +(3–4)% to Global Critical Strike Multiplier
  • +#% to Critical Strike Multiplier with One Handed Melee Weapons48Jewel
  • (2–3)% increased Melee Damage
  • +#% to Critical Strike Multiplier with One Handed Melee Weapons100Jewel
  • (4–5)% increased Melee Damage
  • +(3–4)% to Global Critical Strike Multiplier
  • +#% to Critical Strike Multiplier with Two Handed Melee Weapons48Jewel
  • (2–3)% increased Melee Damage
  • +#% to Critical Strike Multiplier with Two Handed Melee Weapons100Jewel
  • (4–5)% increased Melee Damage
  • +(3–4)% to Global Critical Strike Multiplier
  • +#% to Critical Strike Multiplier while Dual Wielding48Jewel
  • (2–3)% increased Melee Damage
  • +#% to Critical Strike Multiplier while Dual Wielding100Jewel
  • (4–5)% increased Melee Damage
  • +(3–4)% to Global Critical Strike Multiplier
  • +#% to Critical Strike Multiplier for Spells35Jewel
  • +(34–38)% to Fire Damage over Time Multiplier
  • +#% to Critical Strike Multiplier for Spells100Jewel
  • +(8–12)% to Fire Damage over Time Multiplier
  • +(3–4)% to Global Critical Strike Multiplier
  • Reflects # Physical Damage to Melee Attackers10Helmets, Belts
  • Reflects (10–15) Physical Damage to Melee Attackers
  • Reflects # Physical Damage to Melee Attackers20Helmets, Belts
  • Reflects (16–40) Physical Damage to Melee Attackers
  • Reflects # Physical Damage to Melee Attackers30Helmets, Belts
  • Reflects (41–80) Physical Damage to Melee Attackers
  • Reflects # Physical Damage to Melee Attackers1000Helmets, Belts
  • Reflects (41–80) Physical Damage to Melee Attackers
  • +(19–20)% to Global Critical Strike Multiplier
  • Reflects # Physical Damage to Melee Attackers300Shields
  • Reflects (10–15) Physical Damage to Melee Attackers
  • Reflects # Physical Damage to Melee Attackers450Shields
  • Reflects (16–40) Physical Damage to Melee Attackers
  • Reflects # Physical Damage to Melee Attackers550Shields
  • Reflects (41–80) Physical Damage to Melee Attackers
  • Reflects # Physical Damage to Melee Attackers1000Shields
  • Reflects (41–80) Physical Damage to Melee Attackers
  • +(19–20)% to Global Critical Strike Multiplier
  • Reflects # Physical Damage to Melee Attackers300Body Armours
  • Reflects (10–15) Physical Damage to Melee Attackers
  • Reflects # Physical Damage to Melee Attackers450Body Armours
  • Reflects (16–40) Physical Damage to Melee Attackers
  • Reflects # Physical Damage to Melee Attackers550Body Armours
  • Reflects (41–80) Physical Damage to Melee Attackers
  • Reflects # Physical Damage to Melee Attackers1000Body Armours
  • Reflects (41–80) Physical Damage to Melee Attackers
  • Attacks have +(0.5–1)% to Critical Strike Chance
  • Spells have +(0.5–1)% to Critical Strike Chance
  • #% increased Light Radius20Helmets, Rings, Claws, Daggers
    Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes
    One Hand Maces, Sceptres, Bows, Staves
    Two Hand Swords, Two Hand Axes, Two Hand Maces
  • 10% increased Light Radius
  • #% increased Light Radius30Helmets, Rings, Claws, Daggers
    Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes
    One Hand Maces, Sceptres, Bows, Staves
    Two Hand Swords, Two Hand Axes, Two Hand Maces
  • 12% increased Light Radius
  • #% increased Light Radius35Helmets, Rings, Claws, Daggers
    Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes
    One Hand Maces, Sceptres, Bows, Staves
    Two Hand Swords, Two Hand Axes, Two Hand Maces
  • 15% increased Light Radius
  • #% increased Light Radius100Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • 15% increased Light Radius
  • Killed Enemies Explode, dealing 3% of their Life as Physical Damage
  • #% increased Light Radius100Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • 15% increased Light Radius
  • Killed Enemies Explode, dealing 5% of their Life as Physical Damage
  • #% increased Light Radius100Helmets
  • 15% increased Light Radius
  • +1 to Level of Socketed Gems
  • #% increased Light Radius100Rings
  • 15% increased Light Radius
  • 2% increased Experience gain
  • #% increased Flask Charges gained30Belts
  • (10–11)% increased Flask Charges gained
  • #% increased Flask Charges gained60Belts
  • (12–13)% increased Flask Charges gained
  • #% increased Flask Charges gained80Belts
  • (14–15)% increased Flask Charges gained
  • #% increased Flask Charges gained150Belts
  • (14–15)% increased Flask Charges gained
  • Remove Ignite and Burning when you use a Flask
  • #% increased Flask Charges used-20Belts
  • (10–11)% reduced Flask Charges used
  • #% increased Flask Charges used-40Belts
  • (12–13)% reduced Flask Charges used
  • #% increased Flask Charges used-50Belts
  • (14–15)% reduced Flask Charges used
  • #% increased Flask Charges used-100Belts
  • (14–15)% reduced Flask Charges used
  • Remove Chill and Freeze when you use a Flask
  • #% increased Flask Effect Duration20Belts
  • (10–11)% increased Flask Effect Duration
  • #% increased Flask Effect Duration40Belts
  • (12–13)% increased Flask Effect Duration
  • #% increased Flask Effect Duration50Belts
  • (14–15)% increased Flask Effect Duration
  • #% increased Flask Effect Duration100Belts
  • (14–15)% increased Flask Effect Duration
  • Remove Shock when you use a Flask
  • #% chance to Avoid Elemental Ailments30Shields, Gloves, Helmets, Body Armours
  • (15–20)% reduced Elemental Ailment Duration on you
  • #% chance to Avoid Elemental Ailments60Shields, Gloves, Helmets, Body Armours
  • (21–35)% reduced Elemental Ailment Duration on you
  • #% chance to Avoid Elemental Ailments200Shields, Gloves, Helmets, Body Armours
  • (36–50)% reduced Elemental Ailment Duration on you
  • +(46–48)% to Lightning Resistance
    0.4% of Lightning Damage Leeched as Life
  • #% reduced Elemental Ailment Duration on you40Boots, Gloves, Helmets, Body Armours
    Shields
  • (15–20)% reduced Elemental Ailment Duration on you
  • #% reduced Elemental Ailment Duration on you75Boots, Gloves, Helmets, Body Armours
    Shields
  • (21–35)% reduced Elemental Ailment Duration on you
  • #% reduced Elemental Ailment Duration on you200Boots, Gloves, Helmets, Body Armours
    Shields
  • (36–50)% reduced Elemental Ailment Duration on you
  • #% chance to Ignite20Sceptres, Wands
  • 6% chance to Ignite
  • #% chance to Ignite40Sceptres, Wands
  • 7% chance to Ignite
  • #% chance to Ignite200Sceptres, Wands
  • 8% chance to Ignite
  • (8–10)% increased Ignite Duration on Enemies
  • #% chance to Ignite60Staves
  • (9–10)% chance to Ignite
  • #% chance to Ignite90Staves
  • (11–12)% chance to Ignite
  • #% chance to Ignite200Staves
  • (13–15)% chance to Ignite
  • (12–15)% increased Ignite Duration on Enemies
  • #% chance to Ignite7Jewel
  • (1–2)% chance to Ignite
  • #% chance to Ignite50Jewel
  • 3% chance to Ignite
  • #% chance to Avoid being Ignited45Boots, Helmets, Belts
  • (13–14)% chance to Avoid being Ignited
  • #% chance to Avoid being Ignited90Boots, Helmets, Belts
  • (15–17)% chance to Avoid being Ignited
  • #% chance to Avoid being Ignited200Boots, Helmets, Belts
  • (18–20)% chance to Avoid being Ignited
  • #% chance to Avoid being Ignited24Abyss Jewel
  • (60–80)% increased Critical Strike Chance during Flask Effect
  • #% chance to Avoid being Ignited50Abyss Jewel
  • (3–5)% chance to Avoid being Ignited
  • #% chance to Freeze20Sceptres, Wands
  • 6% chance to Freeze
  • #% chance to Freeze40Sceptres, Wands
  • 7% chance to Freeze
  • #% chance to Freeze200Sceptres, Wands
  • 8% chance to Freeze
  • (8–10)% increased Freeze Duration on Enemies
  • #% chance to Freeze60Staves
  • (9–10)% chance to Freeze
  • #% chance to Freeze90Staves
  • (11–12)% chance to Freeze
  • #% chance to Freeze200Staves
  • (13–15)% chance to Freeze
  • (12–15)% increased Freeze Duration on Enemies
  • #% chance to Freeze7Jewel
  • (1–2)% chance to Freeze
  • #% chance to Freeze50Jewel
  • 3% chance to Freeze
  • #% chance to Avoid being Frozen50Boots, Helmets, Belts
  • (13–14)% chance to Avoid being Frozen
  • #% chance to Avoid being Frozen110Boots, Helmets, Belts
  • +(16–20)% to Fire Resistance
  • #% chance to Avoid being Frozen200Boots, Helmets, Belts
  • +(21–28)% to Fire Resistance
  • #% chance to Avoid being Frozen24Abyss Jewel
  • (60–80)% increased Critical Strike Chance during Flask Effect
  • #% chance to Avoid being Frozen50Abyss Jewel
  • +(29–35)% to Fire Resistance
  • #% increased Effect of Chill26Abyss Jewel
  • +(16–20)% to Cold Resistance
  • #% increased Effect of Chill50Abyss Jewel
  • +(21–28)% to Cold Resistance
  • +(21–28)% to Lightning Resistance
  • #% chance to Shock20Sceptres, Wands
  • +(29–35)% to Lightning Resistance
  • #% chance to Shock40Sceptres, Wands
  • +(10–12)% to Fire and Cold Resistances
  • #% chance to Shock200Sceptres, Wands
  • +(13–16)% to Fire and Cold Resistances
  • +(13–16)% to Fire and Lightning Resistances
  • #% chance to Shock60Staves
  • +(17–20)% to Fire and Cold Resistances
  • #% chance to Shock90Staves
  • +(10–12)% to Cold and Lightning Resistances
  • #% chance to Shock200Staves
  • +(13–16)% to Cold and Lightning Resistances
  • +(17–20)% to Fire and Lightning Resistances
  • #% chance to Shock7Jewel
  • +(17–20)% to Cold and Lightning Resistances
  • #% chance to Shock50Jewel
  • +(10–12)% to Fire and Lightning Resistances
  • #% chance to Avoid being Shocked50Boots, Helmets, Belts
  • +(4–6)% to all Elemental Resistances
    Minions have +(5–8)% to all Elemental Resistances
  • #% chance to Avoid being Shocked110Boots, Helmets, Belts
  • +(7–9)% to all Elemental Resistances
    Minions have +(9–12)% to all Elemental Resistances
  • #% chance to Avoid being Shocked200Boots, Helmets, Belts
  • +(15–20) to Strength
  • #% chance to Avoid being Shocked24Abyss Jewel
  • (60–80)% increased Critical Strike Chance during Flask Effect
  • #% chance to Avoid being Shocked50Abyss Jewel
  • +(21–25) to Strength
  • #% increased Effect of Shock26Abyss Jewel
  • +(5–8)% to all Elemental Resistances
  • #% increased Effect of Shock50Abyss Jewel
  • +(9–12)% to all Elemental Resistances
  • +(21–25) to Dexterity
  • #% increased Burning Damage35Sceptres, Wands
  • +(26–30) to Intelligence
  • #% increased Burning Damage70Sceptres, Wands
  • +(6–9) to all Attributes
  • #% increased Burning Damage500Sceptres, Wands
  • +(10–13) to all Attributes
  • Ignites you inflict deal Damage (15–20)% faster
  • #% increased Burning Damage70Staves
  • (10–14)% increased Movement Speed
  • #% increased Burning Damage130Staves
  • (15–19)% increased Movement Speed
  • #% increased Burning Damage500Staves
  • (20–24)% increased Movement Speed
  • Ignites you inflict deal Damage (30–35)% faster
  • #% increased Burning Damage50Jewel
  • +(15–25) to maximum Life
  • #% increased Burning Damage100Jewel
  • +(26–40) to maximum Life
  • Attacks have #% chance to cause Bleeding8Jewel
  • (55–66)% increased Spell Damage
  • Attacks have #% chance to cause Bleeding50Jewel
  • (37–51)% increased Spell Damage
  • #% increased Damage with Bleeding45One Hand Axes, One Hand Swords, Thrusting One Hand Swords, One Hand Maces
    Two Hand Maces, Two Hand Axes, Two Hand Swords, Bows
  • (60–79)% increased Physical Damage
  • #% increased Damage with Bleeding90One Hand Axes, One Hand Swords, Thrusting One Hand Swords, One Hand Maces
    Two Hand Maces, Two Hand Axes, Two Hand Swords, Bows
  • (80–99)% increased Physical Damage
  • #% increased Damage with Bleeding200One Hand Axes, One Hand Swords, Thrusting One Hand Swords, One Hand Maces
  • (100–129)% increased Physical Damage
  • (67–81)% increased Spell Damage
  • #% increased Damage with Bleeding200Two Hand Maces, Two Hand Axes, Two Hand Swords, Bows
  • (100–129)% increased Physical Damage
  • (82–99)% increased Spell Damage
  • #% increased Damage with Bleeding50Jewel
  • (25–34)% increased Spell Damage
  • #% increased Damage with Bleeding100Jewel
  • (35–44)% increased Spell Damage
  • #% chance to cause Bleeding on Hit50One Hand Axes, One Hand Swords, Thrusting One Hand Swords, One Hand Maces
    Two Hand Maces, Two Hand Axes, Two Hand Swords, Bows
  • (60–79)% increased Physical Damage
  • #% chance to cause Bleeding on Hit100One Hand Axes, One Hand Swords, Thrusting One Hand Swords, One Hand Maces
    Two Hand Maces, Two Hand Axes, Two Hand Swords, Bows
  • (80–99)% increased Physical Damage
  • #% chance to cause Bleeding on Hit300One Hand Axes, One Hand Swords, Thrusting One Hand Swords, One Hand Maces
    Two Hand Maces, Two Hand Axes, Two Hand Swords, Bows
  • (100–129)% increased Physical Damage
  • (45–54)% increased Spell Damage
  • #% increased Bleeding Duration20One Hand Axes, One Hand Swords, Thrusting One Hand Swords, One Hand Maces
    Two Hand Maces, Two Hand Axes, Two Hand Swords, Bows
  • (60–79)% increased Physical Damage
  • #% increased Bleeding Duration40One Hand Axes, One Hand Swords, Thrusting One Hand Swords, One Hand Maces
    Two Hand Maces, Two Hand Axes, Two Hand Swords, Bows
  • (80–99)% increased Physical Damage
  • #% increased Bleeding Duration100One Hand Axes, One Hand Swords, Thrusting One Hand Swords, One Hand Maces
    Two Hand Maces, Two Hand Axes, Two Hand Swords, Bows
  • (100–129)% increased Physical Damage
  • (11–20)% increased Damage over Time
  • #% chance to avoid Bleeding55Boots, Helmets, Body Armours, Shields
  • (21–30)% increased Damage over Time
  • #% chance to avoid Bleeding110Boots, Helmets, Body Armours, Shields
  • (15–23)% increased Elemental Damage with Attack Skills
  • #% chance to avoid Bleeding200Boots, Helmets, Body Armours, Shields
  • (24–32)% increased Elemental Damage with Attack Skills
  • #% chance to avoid Bleeding24Abyss Jewel
  • (60–80)% increased Critical Strike Chance during Flask Effect
  • #% chance to avoid Bleeding50Abyss Jewel
  • (8–10)% increased Attack Speed
  • #% chance to Poison on Hit8Jewel
  • +(35–44) to maximum Mana
  • #% chance to Poison on Hit50Jewel
  • +(45–54) to maximum Mana
  • #% increased Damage with Poison45One Hand Swords, Thrusting One Hand Swords, Claws, Daggers
    Two Hand Swords, Bows
  • (0.3–0.5)% of Physical Attack Damage Leeched as Life
  • #% increased Damage with Poison90One Hand Swords, Thrusting One Hand Swords, Claws, Daggers
    Two Hand Swords, Bows
  • (0.6–0.8)% of Physical Attack Damage Leeched as Life
  • #% increased Damage with Poison200One Hand Swords, Thrusting One Hand Swords, Claws, Daggers
  • (0.3–0.5)% of Physical Attack Damage Leeched as Life
  • +(55–64) to maximum Mana
  • #% increased Damage with Poison200Two Hand Swords, Bows
  • (0.3–0.5)% of Physical Attack Damage Leeched as Life
  • +(65–74) to maximum Mana
  • #% increased Damage with Poison50Jewel
  • (0.5–0.8)% of Physical Attack Damage Leeched as Life
  • #% increased Damage with Poison100Jewel
  • (0.2–0.4)% of Physical Attack Damage Leeched as Mana
  • #% chance to Poison on Hit50One Hand Swords, Thrusting One Hand Swords, Claws, Daggers
    Two Hand Swords, Bows
  • (0.3–0.5)% of Physical Attack Damage Leeched as Life
  • #% chance to Poison on Hit100One Hand Swords, Thrusting One Hand Swords, Claws, Daggers
    Two Hand Swords, Bows
  • (0.6–0.8)% of Physical Attack Damage Leeched as Life
  • #% chance to Poison on Hit300One Hand Swords, Thrusting One Hand Swords, Claws, Daggers
    Two Hand Swords, Bows
  • (0.3–0.5)% of Physical Attack Damage Leeched as Life
  • +(25–34) to maximum Mana
  • #% increased Poison Duration20One Hand Swords, Thrusting One Hand Swords, Claws, Daggers
    Two Hand Swords, Bows
  • (0.3–0.5)% of Physical Attack Damage Leeched as Life
  • #% increased Poison Duration40One Hand Swords, Thrusting One Hand Swords, Claws, Daggers
    Two Hand Swords, Bows
  • (0.6–0.8)% of Physical Attack Damage Leeched as Life
  • #% increased Poison Duration100One Hand Swords, Thrusting One Hand Swords, Claws, Daggers
    Two Hand Swords, Bows
  • (0.3–0.5)% of Physical Attack Damage Leeched as Life
  • +(35–44) to maximum Mana
  • #% chance to Avoid being Poisoned55Boots, Helmets, Body Armours, Shields
  • +(55–64) to maximum Mana
  • #% chance to Avoid being Poisoned110Boots, Helmets, Body Armours, Shields
  • +(65–74) to maximum Mana
  • #% chance to Avoid being Poisoned200Boots, Helmets, Body Armours, Shields
  • +(75–84) to maximum Mana
  • #% chance to Avoid being Poisoned24Abyss Jewel
  • (60–80)% increased Critical Strike Chance during Flask Effect
  • #% chance to Avoid being Poisoned50Abyss Jewel
  • +(85–94) to maximum Mana
  • #% increased Damage with Ailments30Rings, Amulets, Belts
  • 8% increased Damage with Ailments
  • #% increased Damage with Ailments60Rings, Amulets, Belts
  • (9–10)% increased Damage with Ailments
  • #% increased Damage with Ailments90Rings, Amulets, Belts
  • (11–12)% increased Damage with Ailments
  • #% increased Damage with Ailments105Rings, Amulets, Belts
  • (13–14)% increased Damage with Ailments
  • #% increased Damage with Ailments200Rings
  • (15–16)% increased Damage with Ailments
  • +(45–54) to maximum Mana
  • (52–66)% increased Spell Damage
  • Ignites you inflict deal Damage (7–10)% faster
  • #% increased Damage with Ailments200Amulets
  • (15–16)% increased Damage with Ailments
  • #% increased Damage with Ailments200Belts
  • (15–16)% increased Damage with Ailments
  • #% increased Effect of non-Damaging Ailments on Enemies80Boots, Rings
  • +(29–35)% to Cold Resistance
  • +(26–30) to Strength
  • #% increased Effect of non-Damaging Ailments on Enemies100Boots, Rings
  • +(16–20)% to Lightning Resistance
  • +(15–20) to Dexterity
  • +#% Chance to Block28Shields
  • +(2–3)% Chance to Block Attack Damage
  • +#% Chance to Block50Shields
  • +(4–5)% Chance to Block Attack Damage
  • +#% Chance to Block Projectile Attack Damage28Shields
  • +(2–3)% Chance to Block Attack Damage
  • (2–3)% Chance to Block Spell Damage
  • +#% Chance to Block Projectile Attack Damage50Shields
  • +(4–5)% Chance to Block Attack Damage
  • (4–5)% Chance to Block Spell Damage
  • #% Chance to Block Spell Damage28Shields
  • (2–3)% Chance to Block Spell Damage
  • #% Chance to Block Spell Damage50Shields
  • (4–5)% Chance to Block Spell Damage
  • +# Life gained when you Block150Shields
  • +(15–25) Life gained when you Block
  • +# Life gained when you Block250Shields
  • +(26–35) Life gained when you Block
  • +# Life gained when you Block500Shields
  • Recover (3–5)% of your Maximum Life when you Block
  • +# Mana gained when you Block50Shields
  • +(5–10) Mana gained when you Block
  • +# Mana gained when you Block100Shields
  • +(11–15) Mana gained when you Block
  • +# Mana gained when you Block200Shields
  • Recover (4–8)% of your maximum Mana when you Block
  • #% Chance to Block Attack Damage19Body Armours
  • 2% Chance to Block Attack Damage
  • #% Chance to Block Attack Damage50Body Armours
  • (4–5)% Chance to Block Attack Damage
  • +#% Chance to Block Attack Damage while holding a Shield2Jewel
  • (6–7)% increased Stun and Block Recovery
  • +#% Chance to Block Attack Damage while holding a Shield10Jewel
  • +(4–6) Life gained when you Block
  • +#% Chance to Block Attack Damage while wielding a Staff2Jewel
  • (6–7)% increased Stun and Block Recovery
  • +#% Chance to Block Attack Damage while wielding a Staff10Jewel
  • +(4–6) Life gained when you Block
  • +#% Chance to Block Attack Damage while Dual Wielding2Jewel
  • (6–7)% increased Stun and Block Recovery
  • +#% Chance to Block Attack Damage while Dual Wielding10Jewel
  • +(4–6) Life gained when you Block
  • +#% Chance to Block Spell Damage while holding a Shield2Jewel
  • (6–7)% increased Stun and Block Recovery
  • +#% Chance to Block Spell Damage while holding a Shield10Jewel
  • +(3–5) Mana gained when you Block
  • +#% Chance to Block Spell Damage while wielding a Staff2Jewel
  • (6–7)% increased Stun and Block Recovery
  • +#% Chance to Block Spell Damage while wielding a Staff10Jewel
  • +(3–5) Mana gained when you Block
  • +#% Chance to Block Spell Damage while Dual Wielding2Jewel
  • (6–7)% increased Stun and Block Recovery
  • +#% Chance to Block Spell Damage while Dual Wielding10Jewel
  • +(3–5) Mana gained when you Block
  • +#% Chance to Block Attack Damage if you were Damaged by a Hit Recently4Abyss Jewel
  • (6–7)% increased Stun and Block Recovery
  • +#% Chance to Block Attack Damage if you were Damaged by a Hit Recently10Abyss Jewel
  • +(4–6) Life gained when you Block
  • +#% Chance to Block Spell Damage if you were Damaged by a Hit Recently4Abyss Jewel
  • (6–7)% increased Stun and Block Recovery
  • +#% Chance to Block Spell Damage if you were Damaged by a Hit Recently10Abyss Jewel
  • +(3–5) Mana gained when you Block
  • #% chance to Dodge Attack Hits10Shields
  • 2% chance to Dodge Attack Hits
  • #% chance to Dodge Attack Hits20Shields
  • (4–5)% chance to Dodge Attack Hits
  • #% chance to Dodge Attack Hits25Body Armours, Boots
  • 2% chance to Dodge Attack Hits
  • #% chance to Dodge Attack Hits50Body Armours, Boots
  • (4–5)% chance to Dodge Attack Hits
  • #% chance to Dodge Spell Hits10Shields
  • 2% chance to Dodge Spell Hits
  • #% chance to Dodge Spell Hits20Shields
  • (4–5)% chance to Dodge Spell Hits
  • #% chance to Dodge Spell Hits20Body Armours, Boots
  • 2% chance to Dodge Spell Hits
  • #% chance to Dodge Spell Hits50Body Armours, Boots
  • (4–5)% chance to Dodge Spell Hits
  • #% chance to Dodge Attack and Spell Hits if you've
    been Hit Recently
    4Abyss Jewel
  • +(46–48)% to Lightning Resistance
    (3–5)% of Physical Damage from Hits taken as Lightning Damage
  • #% chance to Dodge Attack and Spell Hits if you've
    been Hit Recently
    10Abyss Jewel
  • +(46–48)% to Lightning Resistance
    (40–60)% increased Critical Strike Chance against Shocked Enemies
  • #% additional Physical Damage Reduction if you weren't Damaged by a Hit Recently4Abyss Jewel
  • (-7–-5) Physical Damage taken from Attacks
  • #% additional Physical Damage Reduction if you weren't Damaged by a Hit Recently10Abyss Jewel
  • (-10–-8) Physical Damage taken from Attacks
  • #% chance to Avoid Fire Damage when Hit14Body Armours, Shields, Quivers
  • +(11–12)% to Fire Resistance
  • #% chance to Avoid Fire Damage when Hit27Body Armours, Shields, Quivers
  • +(13–14)% to Fire Resistance
  • #% chance to Avoid Fire Damage when Hit50Body Armours
  • +(15–16)% to Fire Resistance
  • +1% to maximum Fire Resistance
  • #% chance to Avoid Fire Damage when Hit50Shields, Quivers
  • +(15–16)% to Fire Resistance
  • (3–5)% chance to Avoid Fire Damage when Hit
  • #% chance to Avoid Cold Damage when Hit14Body Armours, Shields, Quivers
  • +(11–12)% to Cold Resistance
  • #% chance to Avoid Cold Damage when Hit27Body Armours, Shields, Quivers
  • +(13–14)% to Cold Resistance
  • #% chance to Avoid Cold Damage when Hit50Body Armours
  • +(15–16)% to Cold Resistance
  • +1% to maximum Cold Resistance
  • #% chance to Avoid Cold Damage when Hit50Shields, Quivers
  • +(15–16)% to Cold Resistance
  • (3–5)% chance to Avoid Cold Damage when Hit
  • #% chance to Avoid Lightning Damage when Hit14Body Armours, Shields, Quivers
  • +(11–12)% to Lightning Resistance
  • #% chance to Avoid Lightning Damage when Hit27Body Armours, Shields, Quivers
  • +(13–14)% to Lightning Resistance
  • #% chance to Avoid Lightning Damage when Hit50Body Armours
  • +(15–16)% to Lightning Resistance
  • +1% to maximum Lightning Resistance
  • #% chance to Avoid Lightning Damage when Hit50Shields, Quivers
  • +(15–16)% to Lightning Resistance
  • (3–5)% chance to Avoid Lightning Damage when Hit
  • +# to Level of Socketed Fire Gems3Boots, Shields, Claws, Daggers
    Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes
    One Hand Maces, Sceptres, Bows, Staves
    Two Hand Swords, Two Hand Axes, Two Hand Maces
  • +(2–3)% to Quality of Socketed Fire Gems
  • +# to Level of Socketed Fire Gems5Boots, Shields, Claws, Daggers
    Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes
    One Hand Maces, Sceptres, Bows, Staves
    Two Hand Swords, Two Hand Axes, Two Hand Maces
  • +(4–6)% to Quality of Socketed Fire Gems
  • +# to Level of Socketed Fire Gems10Boots, Shields, Claws, Daggers
    Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes
    One Hand Maces, Sceptres, Bows, Staves
    Two Hand Swords, Two Hand Axes, Two Hand Maces
  • +1 to Level of Socketed Fire Gems
  • +# to Level of Socketed Cold Gems3Boots, Shields, Claws, Daggers
    Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes
    One Hand Maces, Sceptres, Bows, Staves
    Two Hand Swords, Two Hand Axes, Two Hand Maces
  • +(2–3)% to Quality of Socketed Cold Gems
  • +# to Level of Socketed Cold Gems5Boots, Shields, Claws, Daggers
    Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes
    One Hand Maces, Sceptres, Bows, Staves
    Two Hand Swords, Two Hand Axes, Two Hand Maces
  • +(4–6)% to Quality of Socketed Cold Gems
  • +# to Level of Socketed Cold Gems10Boots, Shields, Claws, Daggers
    Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes
    One Hand Maces, Sceptres, Bows, Staves
    Two Hand Swords, Two Hand Axes, Two Hand Maces
  • +1 to Level of Socketed Cold Gems
  • +# to Level of Socketed Lightning Gems3Boots, Shields, Claws, Daggers
    Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes
    One Hand Maces, Sceptres, Bows, Staves
    Two Hand Swords, Two Hand Axes, Two Hand Maces
  • +(2–3)% to Quality of Socketed Lightning Gems
  • +# to Level of Socketed Lightning Gems5Boots, Shields, Claws, Daggers
    Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes
    One Hand Maces, Sceptres, Bows, Staves
    Two Hand Swords, Two Hand Axes, Two Hand Maces
  • +(4–6)% to Quality of Socketed Lightning Gems
  • +# to Level of Socketed Lightning Gems10Boots, Shields, Claws, Daggers
    Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes
    One Hand Maces, Sceptres, Bows, Staves
    Two Hand Swords, Two Hand Axes, Two Hand Maces
  • +1 to Level of Socketed Lightning Gems
  • +# to Level of Socketed Chaos Gems3Boots, Shields, Claws, Daggers
    Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes
    One Hand Maces, Sceptres, Bows, Staves
    Two Hand Swords, Two Hand Axes, Two Hand Maces
  • +(2–3)% to Quality of Socketed Chaos Gems
  • +# to Level of Socketed Chaos Gems5Boots, Shields, Claws, Daggers
    Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes
    One Hand Maces, Sceptres, Bows, Staves
    Two Hand Swords, Two Hand Axes, Two Hand Maces
  • +(4–6)% to Quality of Socketed Chaos Gems
  • +# to Level of Socketed Chaos Gems10Boots, Shields, Claws, Daggers
    Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes
    One Hand Maces, Sceptres, Bows, Staves
    Two Hand Swords, Two Hand Axes, Two Hand Maces
  • +1 to Level of Socketed Chaos Gems
  • +# to Level of Socketed Melee Gems3Shields, One Hand Axes, One Hand Swords, Thrusting One Hand Swords
    One Hand Maces, Claws, Sceptres, Daggers
    Two Hand Maces, Two Hand Axes, Two Hand Swords, Staves
  • +(2–3)% to Quality of Socketed Melee Gems
  • +# to Level of Socketed Melee Gems5Shields, One Hand Axes, One Hand Swords, Thrusting One Hand Swords
    One Hand Maces, Claws, Sceptres, Daggers
    Two Hand Maces, Two Hand Axes, Two Hand Swords, Staves
  • +(4–6)% to Quality of Socketed Melee Gems
  • +# to Level of Socketed Melee Gems10Shields, One Hand Axes, One Hand Swords, Thrusting One Hand Swords
    One Hand Maces, Claws, Sceptres, Daggers
    Two Hand Maces, Two Hand Axes, Two Hand Swords, Staves
  • +1 to Level of Socketed Melee Gems
  • +# to Level of Socketed Melee Gems2Gloves, Helmets
  • +(2–3)% to Quality of Socketed Melee Gems
  • +# to Level of Socketed Melee Gems5Gloves, Helmets
  • +(4–6)% to Quality of Socketed Melee Gems
  • +# to Level of Socketed Bow Gems3Bows
  • +(2–3)% to Quality of Socketed Bow Gems
  • +# to Level of Socketed Bow Gems5Bows
  • +(4–6)% to Quality of Socketed Bow Gems
  • +# to Level of Socketed Bow Gems10Bows
  • +1 to Level of Socketed Bow Gems
  • +# to Level of Socketed Gems4Rings
  • Grants Level 10 Anger Skill
  • Grants Level 10 Hatred Skill
  • Grants Level 10 Wrath Skill
  • +# to Level of Socketed Gems7Rings
  • Grants Level 15 Anger Skill
  • Grants Level 15 Hatred Skill
  • Grants Level 15 Wrath Skill
  • +# to Level of Socketed Gems20Rings
  • Has 1 Socket
  • +# to Level of Socketed Gems1Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • +(2–3)% to Quality of Socketed Gems
  • +# to Level of Socketed Gems2Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • +(4–6)% to Quality of Socketed Gems
  • +# to Level of Socketed Gems10Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • +1 to Level of Socketed Gems
  • +# to Level of Socketed Minion Gems2Helmets
  • Minions deal 8% increased Damage
  • +# to Level of Socketed Minion Gems4Helmets
  • Minions deal (9–10)% increased Damage
  • +# to Level of Socketed Minion Gems6Helmets
  • Minions deal (11–12)% increased Damage
  • +# to Level of Socketed Minion Gems8Helmets
  • Minions deal (13–14)% increased Damage
  • +# to Level of Socketed Minion Gems20Helmets
  • Minions deal (15–16)% increased Damage
  • +1 to Level of Socketed Minion Gems
  • +# to Level of Socketed Strength Gems1Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces, Boots, Gloves, Helmets
    Shields, Body Armours
  • +(2–3)% to Quality of Socketed Strength Gems
  • +# to Level of Socketed Strength Gems2Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces, Boots, Gloves, Helmets
    Shields, Body Armours
  • +(4–6)% to Quality of Socketed Strength Gems
  • +# to Level of Socketed Strength Gems5Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces, Boots, Gloves, Helmets
    Shields, Body Armours
  • +1 to Level of Socketed Strength Gems
  • +# to Level of Socketed Dexterity Gems1Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces, Boots, Gloves, Helmets
    Shields, Body Armours
  • +(2–3)% to Quality of Socketed Dexterity Gems
  • +# to Level of Socketed Dexterity Gems2Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces, Boots, Gloves, Helmets
    Shields, Body Armours
  • +(4–6)% to Quality of Socketed Dexterity Gems
  • +# to Level of Socketed Dexterity Gems5Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces, Boots, Gloves, Helmets
    Shields, Body Armours
  • +1 to Level of Socketed Dexterity Gems
  • +# to Level of Socketed Intelligence Gems1Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces, Boots, Gloves, Helmets
    Shields, Body Armours
  • +(2–3)% to Quality of Socketed Intelligence Gems
  • +# to Level of Socketed Intelligence Gems2Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces, Boots, Gloves, Helmets
    Shields, Body Armours
  • +(4–6)% to Quality of Socketed Intelligence Gems
  • +# to Level of Socketed Intelligence Gems5Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces, Boots, Gloves, Helmets
    Shields, Body Armours
  • +1 to Level of Socketed Intelligence Gems
  • +# to Level of Socketed AoE Gems2Gloves, Helmets
  • +(2–3)% to Quality of Socketed AoE Gems
  • +# to Level of Socketed AoE Gems5Gloves, Helmets
  • +(4–6)% to Quality of Socketed AoE Gems
  • +# to Level of Socketed Projectile Gems2Gloves, Helmets
  • +(2–3)% to Quality of Socketed Projectile Gems
  • +# to Level of Socketed Projectile Gems5Gloves, Helmets
  • +(4–6)% to Quality of Socketed Projectile Gems
  • +# to Level of Socketed Support Gems3Shields, Claws, Daggers, Wands
    One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces
    Sceptres, Bows, Staves, Two Hand Swords
    Two Hand Axes, Two Hand Maces
  • +(2–3)% to Quality of Socketed Support Gems
  • +# to Level of Socketed Support Gems5Shields, Claws, Daggers, Wands
    One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces
    Sceptres, Bows, Staves, Two Hand Swords
    Two Hand Axes, Two Hand Maces
  • +(4–6)% to Quality of Socketed Support Gems
  • +# to Level of Socketed Support Gems10Shields, Claws, Daggers, Wands
    One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces
    Sceptres, Bows, Staves, Two Hand Swords
    Two Hand Axes, Two Hand Maces
  • +1 to Level of Socketed Support Gems
  • #% chance to Taunt Enemies on Hit with Attacks20Abyss Jewel
  • (1–2)% chance to Taunt Enemies on Hit with Attacks
  • #% chance to Taunt Enemies on Hit with Attacks50Abyss Jewel
  • (3–4)% chance to Taunt Enemies on Hit with Attacks
  • #% chance to Blind Enemies on Hit with Attacks15Abyss Jewel
  • (1–2)% chance to Blind Enemies on Hit with Attacks
  • #% chance to Blind Enemies on Hit with Attacks50Abyss Jewel
  • (3–4)% chance to Blind Enemies on Hit with Attacks
  • #% chance to Hinder Enemies on Hit with Spells, with 30% reduced Movement Speed20Abyss Jewel
  • (1–2)% chance to Hinder Enemies on Hit with Spells, with 30% reduced Movement Speed
  • #% chance to Hinder Enemies on Hit with Spells, with 30% reduced Movement Speed50Abyss Jewel
  • (3–4)% chance to Hinder Enemies on Hit with Spells, with 30% reduced Movement Speed
  • Minions have #% chance to Taunt on Hit with Attacks20Abyss Jewel
  • 2% increased Minion Accuracy Rating
  • Minions have #% chance to Taunt on Hit with Attacks50Abyss Jewel
  • (3–4)% increased Minion Accuracy Rating
  • Minions have #% chance to Blind on Hit with Attacks15Abyss Jewel
  • 2% increased Minion Accuracy Rating
  • Minions have #% chance to Blind on Hit with Attacks50Abyss Jewel
  • (3–4)% increased Minion Accuracy Rating
  • Minions have #% chance to Hinder Enemies on Hit with Spells, with 30% reduced Movement Speed20Abyss Jewel
  • Minions have +3% to all Elemental Resistances
  • Minions have #% chance to Hinder Enemies on Hit with Spells, with 30% reduced Movement Speed50Abyss Jewel
  • Minions have +(4–5)% to all Elemental Resistances
  • Minions deal to # additional Fire Damage55Abyss Jewel
  • Minions deal (2–3)% increased Damage
  • Minions deal to # additional Fire Damage100Abyss Jewel
  • Minions deal (4–5)% increased Damage
  • Minions deal to # additional Cold Damage55Abyss Jewel
  • Minions have (2–3)% increased maximum Life
  • Minions deal to # additional Cold Damage100Abyss Jewel
  • Minions have (4–5)% increased maximum Life
  • Minions deal to # additional Lightning Damage85Abyss Jewel
  • 2% increased Minion Accuracy Rating
  • Minions deal to # additional Lightning Damage150Abyss Jewel
  • (3–4)% increased Minion Accuracy Rating
  • Minions deal to # additional Physical Damage55Abyss Jewel
  • Minions have (1–2)% increased Movement Speed
  • Minions deal to # additional Physical Damage100Abyss Jewel
  • Minions have 3% increased Movement Speed
  • Minions deal to # additional Chaos Damage55Abyss Jewel
  • Minions have +3% to all Elemental Resistances
  • Minions deal to # additional Chaos Damage100Abyss Jewel
  • Minions have +(4–5)% to all Elemental Resistances
  • #% increased Minion Damage if you've used a Minion Skill Recently45Abyss Jewel
  • Minions deal (2–3)% increased Damage
  • #% increased Minion Damage if you've used a Minion Skill Recently100Abyss Jewel
  • Minions deal (4–5)% increased Damage
  • Minions Leech #% of Damage as Life120Abyss Jewel
  • Minions deal (2–3)% increased Damage
  • Minions Leech #% of Damage as Life500Abyss Jewel
  • Minions deal (4–5)% increased Damage
  • Minions have #% increased Movement Speed40Amulets, Rings, Quivers
  • Minions have (4–5)% increased Movement Speed
  • Minions have #% increased Movement Speed75Amulets, Rings, Quivers
  • Minions have (6–7)% increased Movement Speed
  • Minions have #% increased Movement Speed200Amulets, Rings, Quivers
  • Minions have (8–10)% increased Movement Speed
  • Minions have #% increased Movement Speed24Abyss Jewel
  • Minions have (1–2)% increased Movement Speed
  • Minions have #% increased Movement Speed100Abyss Jewel
  • Minions have 3% increased Movement Speed
  • Minions have #% increased Attack Speed15Jewel, Abyss Jewel
  • Minions have (1–2)% increased Attack Speed
  • Minions have #% increased Attack Speed50Jewel, Abyss Jewel
  • Minions have 3% increased Attack Speed
  • Minions have #% increased Cast Speed15Jewel, Abyss Jewel
  • Minions have (1–2)% increased Cast Speed
  • Minions have #% increased Cast Speed50Jewel, Abyss Jewel
  • Minions have 3% increased Cast Speed
  • Minions have #% increased Attack and Cast Speed if you or your Minions have Killed Recently21Abyss Jewel
  • Minions have (1–2)% increased Attack Speed
  • Minions have (1–2)% increased Cast Speed
  • Minions have #% increased Attack and Cast Speed if you or your Minions have Killed Recently50Abyss Jewel
  • Minions have 3% increased Attack Speed
  • Minions have 3% increased Cast Speed
  • Minions have +#% Chance to Block Attack Damage8Jewel
  • Minions have (2–3)% increased maximum Life
  • Minions have +#% Chance to Block Attack Damage50Jewel
  • Minions have (4–5)% increased maximum Life
  • Minions have #% increased maximum Life40Boots, Gloves, Helmets, Body Armours
    Belts, Shields
  • Minions have (7–9)% increased maximum Life
  • Minions have #% increased maximum Life80Boots, Gloves, Helmets, Body Armours
    Belts, Shields
  • Minions have (10–12)% increased maximum Life
  • Minions have #% increased maximum Life150Boots, Gloves, Helmets, Body Armours
    Belts, Shields
  • Minions have (13–15)% increased maximum Life
  • Minions have #% increased maximum Life30Jewel
  • Minions have (2–3)% increased maximum Life
  • Minions have #% increased maximum Life100Jewel
  • Minions have (4–5)% increased maximum Life
  • Minions have +#% to all Elemental Resistances25Jewel, Abyss Jewel
  • Minions have +3% to all Elemental Resistances
  • Minions have +#% to all Elemental Resistances100Jewel, Abyss Jewel
  • Minions have +(4–5)% to all Elemental Resistances
  • Minions have +#% to Chaos Resistance27Abyss Jewel
  • Minions have +3% to all Elemental Resistances
  • Minions have +#% to Chaos Resistance100Abyss Jewel
  • Minions have +(4–5)% to all Elemental Resistances
  • Minions have #% increased maximum Life30Abyss Jewel
  • Minions have (2–3)% increased maximum Life
  • Minions have #% increased maximum Life100Abyss Jewel
  • Minions have (4–5)% increased maximum Life
  • Minions Regenerate # Life per second30Abyss Jewel
  • Minions have (2–3)% increased maximum Life
  • Minions Regenerate # Life per second100Abyss Jewel
  • Minions have (4–5)% increased maximum Life
  • Minions Regenerate #% Life per second120Abyss Jewel
  • Minions have (2–3)% increased maximum Life
  • Minions Regenerate #% Life per second500Abyss Jewel
  • Minions have (4–5)% increased maximum Life
  • #% increased Totem Life30Jewel
  • Totems gain +3% to all Elemental Resistances
  • #% increased Totem Life100Jewel
  • Totems gain +(4–5)% to all Elemental Resistances
  • Totems gain +#% to all Elemental Resistances25Jewel
  • Totems gain +3% to all Elemental Resistances
  • Totems gain +#% to all Elemental Resistances100Jewel
  • Totems gain +(4–5)% to all Elemental Resistances
  • Projectiles Pierce an additional Target5Quivers
  • Arrows Pierce an additional Target
  • Projectiles Pierce an additional Target10Quivers
  • Arrows Pierce 2 additional Targets
  • +# to Weapon range7Claws, Daggers, One Hand Swords, Thrusting One Hand Swords
    One Hand Axes, One Hand Maces, Sceptres, Staves
    Two Hand Swords, Two Hand Axes, Two Hand Maces
  • +1 to Weapon range
  • +# to Weapon range20Claws, Daggers, One Hand Swords, Thrusting One Hand Swords
    One Hand Axes, One Hand Maces, Sceptres, Staves
    Two Hand Swords, Two Hand Axes, Two Hand Maces
  • +2 to Weapon range
  • #% chance to gain Onslaught for 4 seconds on Kill20Abyss Jewel
  • (2–3)% increased Attack and Cast Speed during Onslaught
  • #% chance to gain Onslaught for 4 seconds on Kill50Abyss Jewel
  • (4–5)% increased Attack and Cast Speed during Onslaught
  • #% chance to gain Phasing for 4 seconds on Kill20Abyss Jewel
  • 2% increased Movement Speed while Phasing
  • #% chance to gain Phasing for 4 seconds on Kill50Abyss Jewel
  • 3% increased Movement Speed while Phasing
  • #% chance to Gain Unholy Might for 4 seconds on Melee Kill12Abyss Jewel
  • (6–8)% increased Physical Damage while you have Unholy Might
  • #% chance to Gain Unholy Might for 4 seconds on Melee Kill50Abyss Jewel
  • (9–10)% increased Physical Damage while you have Unholy Might
  • Cannot be Poisoned1Boots
  • +(55–64) to maximum Mana
  • Cannot be Poisoned2Boots
  • +(65–74) to maximum Mana
  • Cannot be Poisoned5Boots
  • +(75–84) to maximum Mana
  • #% increased Movement speed while on Burning, Chilled or Shocked ground13Boots
  • 4% increased Movement Speed
  • #% increased Movement speed while on Burning, Chilled or Shocked ground25Boots
  • (5–6)% increased Movement Speed
  • #% increased Movement speed while on Burning, Chilled or Shocked ground50Boots
  • (7–8)% increased Movement Speed
  • Unaffected by Burning Ground
  • Unaffected by Chilled Ground
  • Unaffected by Shocked Ground
  • essence_buff_ground_fire_damage_to_deal_per_second [#]2600Boots
  • +(26–30) to Dexterity
  • essence_buff_ground_fire_damage_to_deal_per_second [#]5100Boots
  • +(15–20) to Intelligence
  • essence_buff_ground_fire_damage_to_deal_per_second [#]10000Boots
  • +(21–25) to Intelligence
  • (37–51)% increased Lightning Damage
  • essence_buff_elemental_damage_taken_+% [#]-6Boots
  • +(3–4)% to all Elemental Resistances
  • essence_buff_elemental_damage_taken_+% [#]-12Boots
  • +(5–6)% to all Elemental Resistances
  • essence_buff_elemental_damage_taken_+% [#]-50Boots
  • +(7–8)% to all Elemental Resistances
  • Socketed Gems have #% more Attack and Cast Speed17Gloves
  • 3% increased Attack and Cast Speed
  • Socketed Gems have #% more Attack and Cast Speed33Gloves
  • 4% increased Attack and Cast Speed
  • Socketed Gems have #% more Attack and Cast Speed100Gloves
  • 5% increased Attack and Cast Speed
  • Socketed Gems deal to # additional Fire Damage230Gloves
  • (37–51)% increased Fire Damage
  • Socketed Gems deal to # additional Fire Damage460Gloves
  • (52–66)% increased Fire Damage
  • Socketed Gems deal to # additional Fire Damage1000Gloves
  • (67–81)% increased Fire Damage
  • Socketed Gems deal #% more Damage over Time40Gloves
  • Powerful Crits
    base_critical_strike_multiplier_+ [25]
  • Socketed Gems deal #% more Damage over Time70Gloves
  • active_skill_attack_damage_+%_final [15]
  • Socketed Gems deal #% more Damage over Time100Gloves
  • attacks_impale_on_hit_%_chance [50]
  • Socketed Gems have +#% Critical Strike Chance360Gloves
  • (14–15)% increased Global Critical Strike Chance
  • Socketed Gems have +#% Critical Strike Chance710Gloves
  • (16–17)% increased Global Critical Strike Chance
  • Socketed Gems have +#% Critical Strike Chance1500Gloves
  • (18–20)% increased Global Critical Strike Chance
  • Socketed Gems gain #% of Physical Damage as extra Lightning Damage60Helmets
  • Adds (14–19) to (28–33) Cold Damage to Spells
  • Socketed Gems gain #% of Physical Damage as extra Lightning Damage110Helmets
  • Adds (26–34) to (52–60) Cold Damage to Spells
  • Socketed Gems gain #% of Physical Damage as extra Lightning Damage200Helmets
  • Adds (38–50) to (75–88) Cold Damage to Spells
  • +(20–24)% to Global Critical Strike Multiplier
  • Socketed Gems deal #% more Elemental Damage40Helmets
  • (13–14)% increased Elemental Damage
  • Socketed Gems deal #% more Elemental Damage80Helmets
  • (15–16)% increased Elemental Damage
  • Socketed Gems deal #% more Elemental Damage150Helmets
  • (17–19)% increased Elemental Damage
  • Socketed Gems have #% chance to Ignite60Helmets
  • (9–10)% chance to Ignite
  • Socketed Gems have #% chance to Ignite110Helmets
  • (11–12)% chance to Ignite
  • Socketed Gems have #% chance to Ignite200Helmets
  • (13–15)% chance to Ignite
  • Ignites you inflict deal Damage (7–10)% faster
  • +# to Level of Socketed Aura Gems3Helmets
  • +(2–3)% to Quality of Socketed Aura Gems
  • +# to Level of Socketed Aura Gems5Helmets
  • +(4–6)% to Quality of Socketed Aura Gems
  • +# to Level of Socketed Aura Gems10Helmets
  • +1 to Level of Socketed Aura Gems
  • #% of Physical Damage from Hits taken as Cold Damage16Body Armours
  • +(11–12)% to Cold Resistance
  • #% of Physical Damage from Hits taken as Cold Damage32Body Armours
  • +(13–14)% to Cold Resistance
  • #% of Physical Damage from Hits taken as Cold Damage100Body Armours
  • +(15–16)% to Cold Resistance
  • (7–10)% of Physical Damage from Hits taken as Cold Damage
  • #% increased Area of Effect11Body Armours
  • (5–6)% increased Area of Effect
  • #% increased Area of Effect21Body Armours
  • (7–8)% increased Area of Effect
  • #% increased Area of Effect50Body Armours
  • (9–10)% increased Area of Effect
  • #% chance to gain Onslaught for 3 seconds when Hit210Body Armours
  • 4% increased Movement Speed
  • #% chance to gain Onslaught for 3 seconds when Hit500Body Armours
  • (5–6)% increased Movement Speed
  • (10–12)% increased Attack and Cast Speed during Onslaught
  • #% increased Chaos Damage taken over time-30Body Armours
  • +(5–6)% to Chaos Resistance
  • #% increased Chaos Damage taken over time-60Body Armours
  • +(7–8)% to Chaos Resistance
  • #% increased Chaos Damage taken over time-100Body Armours
  • +(9–10)% to Chaos Resistance
  • +1% to maximum Chaos Resistance
  • Damage Penetrates #% Elemental Resistances during any Flask Effect6Belts
  • (11–12)% increased Elemental Damage
  • Damage Penetrates #% Elemental Resistances during any Flask Effect12Belts
  • (13–14)% increased Elemental Damage
  • Damage Penetrates #% Elemental Resistances during any Flask Effect50Belts
  • (15–16)% increased Elemental Damage
  • #% increased Movement Speed during any Flask Effect11Belts
  • 4% increased Movement Speed
  • #% increased Movement Speed during any Flask Effect25Belts
  • (5–6)% increased Movement Speed
  • #% increased Movement Speed during any Flask Effect50Belts
  • (7–8)% increased Movement Speed
  • #% additional Physical Damage Reduction during any Flask Effect6Belts
  • (-15–-11) Physical Damage taken from Attacks
  • #% additional Physical Damage Reduction during any Flask Effect12Belts
  • (-20–-16) Physical Damage taken from Attacks
  • #% additional Physical Damage Reduction during any Flask Effect50Belts
  • (-25–-21) Physical Damage taken from Attacks
  • +#% to Chaos Resistance during any Flask Effect60Belts
  • +(5–6)% to Chaos Resistance
  • +#% to Chaos Resistance during any Flask Effect120Belts
  • +(7–8)% to Chaos Resistance
  • +#% to Chaos Resistance during any Flask Effect500Belts
  • +(9–10)% to Chaos Resistance
  • Gain #% of Physical Damage as Extra Fire Damage11Rings, Quivers
  • (37–51)% increased Fire Damage
  • Gain #% of Physical Damage as Extra Fire Damage22Rings, Quivers
  • (52–66)% increased Fire Damage
  • Gain #% of Physical Damage as Extra Fire Damage50Rings
  • (67–81)% increased Fire Damage
  • (35–44)% increased Lightning Damage
  • Gain #% of Physical Damage as Extra Fire Damage50Quivers
  • (67–81)% increased Fire Damage
  • (45–54)% increased Lightning Damage
  • to # Cold Damage per Frenzy Charge10Rings, Quivers
  • +(56–69) to maximum Energy Shield
  • to # Cold Damage per Frenzy Charge15Rings, Quivers
  • +(21–25) to maximum Energy Shield
  • to # Cold Damage per Frenzy Charge50Rings, Quivers
  • +(26–30) to maximum Energy Shield
  • (56–74)% increased Evasion and Energy Shield
  • #% increased Reflected Damage taken-11Rings, Quivers
  • (5–8)% reduced Reflected Damage taken
  • #% increased Reflected Damage taken-22Rings, Quivers
  • (9–12)% reduced Reflected Damage taken
  • #% increased Reflected Damage taken-50Rings, Quivers
  • (13–15)% reduced Reflected Damage taken
  • #% increased Damage with Poison50Rings, Quivers
  • +(41–55) to maximum Life
  • #% increased Damage with Poison100Rings, Quivers
  • +(56–70) to maximum Life
  • #% increased Damage with Poison200Rings, Quivers
  • +(71–85) to maximum Life
  • +(35–44) to maximum Mana
  • #% increased total Recovery per second from Life Leech50Amulets
  • (8–10)% increased total Recovery per second from Life Leech
  • #% increased total Recovery per second from Life Leech100Amulets
  • (11–13)% increased total Recovery per second from Life Leech
  • #% increased total Recovery per second from Life Leech200Amulets
  • (14–16)% increased total Recovery per second from Life Leech
  • 10% increased Maximum total Recovery per second from Life Leech
  • #% chance to Recover 10% of Maximum Mana when you use a Skill11Amulets
  • (2–2.5) Mana Regenerated per second
  • #% chance to Recover 10% of Maximum Mana when you use a Skill22Amulets
  • (2.5–3) Mana Regenerated per second
  • #% chance to Recover 10% of Maximum Mana when you use a Skill50Amulets
  • (3–4) Mana Regenerated per second
  • 0.5% of Mana Regenerated per second
  • #% of Chaos Damage Leeched as Life60Amulets
  • (11–12)% increased Chaos Damage
  • #% of Chaos Damage Leeched as Life120Amulets
  • Quick
  • #% of Chaos Damage Leeched as Life200Amulets
  • Fast Attacks
  • 0.5% of Chaos Damage Leeched as Life
  • #% increased Effect of Fortify on you20Amulets
  • +250 to Armour and Evasion Rating while you have Fortify
  • #% increased Effect of Fortify on you40Amulets
  • +500 to Armour and Evasion Rating while you have Fortify
  • #% increased Effect of Fortify on you100Amulets
  • +800 to Armour and Evasion Rating while you have Fortify
  • Adds to # Fire Damage if you've Blocked Recently90Shields
  • (13–16)% increased Lightning Damage
  • Adds to # Fire Damage if you've Blocked Recently170Shields
  • (25–34)% increased Chaos Damage
  • Adds to # Fire Damage if you've Blocked Recently500Shields
  • (35–44)% increased Chaos Damage
  • Recover #% of your maximum Mana when you Block3Shields
  • +(5–10) Mana gained when you Block
  • Recover #% of your maximum Mana when you Block5Shields
  • +(11–15) Mana gained when you Block
  • Recover #% of your maximum Mana when you Block10Shields
  • Recover (4–8)% of your maximum Mana when you Block
  • #% chance to gain a Power Charge when you Block25Shields
  • (3–4)% increased Damage per Power Charge
  • #% chance to gain a Power Charge when you Block50Shields
  • (4–5)% increased Damage per Power Charge
  • Chill Nearby Enemies when you Block2Shields
  • +(29–35)% to Cold Resistance
  • Chill Nearby Enemies when you Block5Shields
  • +(16–20)% to Lightning Resistance
  • #% chance to Cast Level 20 Fire Burst on Hit11Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • (25–34)% increased Chaos Damage
  • #% chance to Cast Level 20 Fire Burst on Hit22Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • (35–44)% increased Chaos Damage
  • #% chance to Cast Level 20 Fire Burst on Hit50Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • (45–54)% increased Chaos Damage
  • #% chance to Cast Level 20 Fire Burst on Hit11Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (67–81)% increased Chaos Damage
  • #% chance to Cast Level 20 Fire Burst on Hit22Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (9–12)% increased Chaos Damage
  • #% chance to Cast Level 20 Fire Burst on Hit50Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (13–16)% increased Chaos Damage
  • 4Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • Minions deal (11–12)% increased Damage
  • 7Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • Minions deal (13–14)% increased Damage
  • 20Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • Minions deal (15–16)% increased Damage
  • #% chance to gain a Power, Frenzy or Endurance Charge on Kill18Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (8–11)% increased Endurance Charge Duration
  • (8–11)% increased Frenzy Charge Duration
  • (8–11)% increased Power Charge Duration
  • #% chance to gain a Power, Frenzy or Endurance Charge on Kill36Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (12–15)% increased Endurance Charge Duration
  • (12–15)% increased Frenzy Charge Duration
  • (12–15)% increased Power Charge Duration
  • #% chance to gain a Power, Frenzy or Endurance Charge on Kill100Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (5–10)% chance to gain an Endurance Charge on Kill
  • (5–10)% chance to gain a Frenzy Charge on Kill
  • (5–10)% chance to gain a Power Charge on Kill
  • Your Hits inflict Decay, dealing 500 Chaos Damage per second for 8 seconds1Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • base_skill_area_of_effect_+% [50]
  • Your Hits inflict Decay, dealing 500 Chaos Damage per second for 8 seconds2Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • Hexproof
  • Your Hits inflict Decay, dealing 500 Chaos Damage per second for 8 seconds10Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • Extra Cold Damage
    all_damage_can_chill [1]
  • Your Hits inflict Decay, dealing 500 Chaos Damage per second for 8 seconds1Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (25–28)% increased Chaos Damage
  • Your Hits inflict Decay, dealing 500 Chaos Damage per second for 8 seconds2Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (29–32)% increased Chaos Damage
  • Your Hits inflict Decay, dealing 500 Chaos Damage per second for 8 seconds10Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • Cannot be Life-Leeched
  • Has 1 Abyssal Socket1Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces, Helmets, Gloves
  • (15–20)% increased Damage against Abyssal Monsters
  • Has 1 Abyssal Socket2Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces, Helmets, Gloves
  • (21–25)% increased Damage against Abyssal Monsters
  • Has 1 Abyssal Socket1Boots, Body Armours
  • (2–3)% additional Physical Damage Reduction against Abyssal Monsters
  • Has 1 Abyssal Socket2Boots, Body Armours
  • (4–5)% additional Physical Damage Reduction against Abyssal Monsters
  • Has 1 Abyssal Socket5Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces, Helmets, Gloves, Boots
    Body Armours
  • 25% increased Effect of Socketed Jewels
  • Socketed Spells have #% increased Mana Cost-25Boots, Helmets, Shields
  • 2% reduced Mana Cost of Skills
  • Socketed Spells have #% increased Mana Cost-50Boots, Helmets, Shields
  • 3% reduced Mana Cost of Skills
  • Socketed Spells have #% increased Mana Cost-100Boots, Helmets, Shields
  • (4–5)% reduced Mana Cost of Skills
  • Socketed Attacks have +# to Total Mana Cost-20Boots, Helmets, Shields, Body Armours
  • -1 to Total Mana Cost of Skills
  • Socketed Attacks have +# to Total Mana Cost-40Boots, Helmets, Shields, Body Armours
  • -2 to Total Mana Cost of Skills
  • Socketed Attacks have +# to Total Mana Cost-50Boots, Helmets, Shields, Body Armours
  • -3 to Total Mana Cost of Skills
  • #% additional Physical Damage Reduction while moving6Boots
  • (-15–-11) Physical Damage taken from Attacks
  • #% additional Physical Damage Reduction while moving12Boots
  • (-20–-16) Physical Damage taken from Attacks
  • #% additional Physical Damage Reduction while moving50Boots
  • (-25–-21) Physical Damage taken from Attacks
  • +# to maximum number of Spectres1Boots
  • Minions deal (11–12)% increased Damage
  • +# to maximum number of Spectres2Boots
  • Minions deal (13–14)% increased Damage
  • +# to maximum number of Spectres5Boots
  • Minions deal (15–16)% increased Damage
  • Spectres have (30–35)% increased Damage
  • Socketed Skills have #% increased Attack Speed20Gloves
  • 3% increased Attack Speed
  • Socketed Skills have #% increased Attack Speed40Gloves
  • 4% increased Attack Speed
  • Socketed Skills have #% increased Attack Speed100Gloves
  • 5% increased Attack Speed
  • Socketed Skills have #% increased Cast Speed20Gloves
  • 3% increased Cast Speed
  • Socketed Skills have #% increased Cast Speed40Gloves
  • 4% increased Cast Speed
  • Socketed Skills have #% increased Cast Speed100Gloves
  • 5% increased Cast Speed
  • #% increased Attack and Cast Speed if you've Hit an Enemy Recently11Gloves
  • 3% increased Attack and Cast Speed
  • #% increased Attack and Cast Speed if you've Hit an Enemy Recently22Gloves
  • 4% increased Attack and Cast Speed
  • #% increased Attack and Cast Speed if you've Hit an Enemy Recently50Gloves
  • 5% increased Attack and Cast Speed
  • Adds to # Physical Damage20Gloves
  • (45–54)% increased Mine Damage
  • Adds to # Physical Damage30Gloves
  • (52–66)% increased Mine Damage
  • Adds to # Physical Damage200Gloves
  • (67–81)% increased Mine Damage
  • Adds to # Fire Damage45Gloves
  • (37–51)% increased Fire Damage
  • Adds to # Fire Damage90Gloves
  • (52–66)% increased Fire Damage
  • Adds to # Fire Damage200Gloves
  • (67–81)% increased Fire Damage
  • Adds to # Cold Damage45Gloves
  • +(56–69) to maximum Energy Shield
  • Adds to # Cold Damage90Gloves
  • +(21–25) to maximum Energy Shield
  • Adds to # Cold Damage200Gloves
  • +(26–30) to maximum Energy Shield
  • Adds to # Lightning Damage100Gloves
  • Adds (14–19) to (28–33) Cold Damage to Spells
  • Adds to # Lightning Damage160Gloves
  • Adds (26–34) to (52–60) Cold Damage to Spells
  • Adds to # Lightning Damage200Gloves
  • Adds (38–50) to (75–88) Cold Damage to Spells
  • Adds to # Chaos Damage40Gloves
  • (11–12)% increased Chaos Damage
  • Adds to # Chaos Damage80Gloves
  • Quick
  • Adds to # Chaos Damage200Gloves
  • Fast Attacks
  • Adds to # Physical Damage against Poisoned Enemies25Gloves
  • +(41–55) to maximum Life
  • Adds to # Physical Damage against Poisoned Enemies45Gloves
  • +(56–70) to maximum Life
  • Adds to # Physical Damage against Poisoned Enemies100Gloves
  • +(71–85) to maximum Life
  • +(35–44) to maximum Mana
  • Adds to # Physical Damage against Bleeding Enemies25Gloves
  • (20–30)% increased Mana Regeneration Rate
  • Adds to # Physical Damage against Bleeding Enemies45Gloves
  • (31–40)% increased Mana Regeneration Rate
  • Adds to # Physical Damage against Bleeding Enemies100Gloves
  • (40–59)% increased Physical Damage
  • (11–20)% increased Damage over Time
  • Ignore all Movement Penalties from Armour2Helmets
  • 4% increased Movement Speed
  • Ignore all Movement Penalties from Armour5Helmets
  • (5–6)% increased Movement Speed
  • #% increased Mana Reserved-6Helmets
  • Socketed Skill Gems get a 96% Mana Multiplier
  • #% increased Mana Reserved-12Helmets
  • Socketed Skill Gems get a 94% Mana Multiplier
  • #% increased Mana Reserved-30Helmets
  • Socketed Skill Gems get a 92% Mana Multiplier
  • +#% Chaos Resistance against Damage Over Time50Body Armours, Quivers
  • +(5–6)% to Chaos Resistance
  • +#% Chaos Resistance against Damage Over Time100Body Armours, Quivers
  • +(7–8)% to Chaos Resistance
  • +#% Chaos Resistance against Damage Over Time200Body Armours, Quivers
  • +(9–10)% to Chaos Resistance
  • +1% to maximum Chaos Resistance
  • +# Physical Damage taken-100Body Armours
  • (-20–-16) Physical Damage taken from Attacks
  • +# Physical Damage taken-200Body Armours
  • (-25–-21) Physical Damage taken from Attacks
  • +# Physical Damage taken-500Body Armours
  • (-40–-35) Physical Damage taken from Attacks
  • #% increased Effect of Auras on you65Body Armours
  • Determination has 10% reduced Mana Reservation
  • Grace has 10% reduced Mana Reservation
  • Discipline has 10% reduced Mana Reservation
  • #% increased Effect of Auras on you100Body Armours
  • Determination has (15–20)% increased Aura Effect
  • Grace has (15–20)% increased Aura Effect
  • Discipline has (15–20)% increased Aura Effect
  • Socketed Gems are Supported by Level # Maim1Body Armours
  • +(26–35)% to Cold Damage over Time Multiplier
  • Socketed Gems are Supported by Level # Maim2Body Armours
  • +(36–45)% to Cold Damage over Time Multiplier
  • Socketed Gems are Supported by Level # Maim5Body Armours
  • +(46–55)% to Cold Damage over Time Multiplier
  • Socketed Gems are Supported by Level # Arcane Surge1Body Armours
  • +(34–38)% to Cold Damage over Time Multiplier
  • Socketed Gems are Supported by Level # Arcane Surge2Body Armours
  • +(8–12)% to Cold Damage over Time Multiplier
  • Socketed Gems are Supported by Level # Arcane Surge5Body Armours
  • +(13–16)% to Cold Damage over Time Multiplier
  • #% chance to gain a Frenzy Charge when Hit25Body Armours
  • 3% increased Attack and Cast Speed
  • #% chance to gain a Frenzy Charge when Hit50Body Armours
  • 4% increased Attack and Cast Speed
  • #% chance to gain a Frenzy Charge when Hit100Body Armours
  • 5% increased Attack and Cast Speed
  • #% of Damage is taken from Mana before Life25Body Armours
  • (2–3)% of Physical Damage is taken from Mana before Life when Hit
  • #% of Damage is taken from Mana before Life50Body Armours
  • (4–5)% of Physical Damage is taken from Mana before Life when Hit
  • #% increased Life Recovery from Flasks40Belts, Rings, Amulets
  • 4% increased maximum Life
  • #% increased Life Recovery from Flasks80Belts, Rings, Amulets
  • (5–6)% increased maximum Life
  • #% increased Life Recovery from Flasks200Belts
  • (7–8)% increased maximum Life
  • (10–15)% increased Life Recovery rate
  • #% increased Life Recovery from Flasks200Rings
  • (7–8)% increased maximum Life
  • (7–10)% increased Life Recovery from Flasks
  • #% increased Life Recovery from Flasks200Amulets
  • (7–8)% increased maximum Life
  • (80–100) Life Regenerated per second
  • #% increased Mana Recovery rate15Belts, Amulets
  • (22–24)% increased Mana Regeneration Rate
  • #% increased Mana Recovery rate30Belts, Amulets
  • (25–27)% increased Mana Regeneration Rate
  • #% increased Mana Recovery rate100Belts
  • (28–30)% increased Mana Regeneration Rate
  • (10–15)% increased Mana Recovery rate
  • #% increased Mana Recovery rate100Amulets
  • (28–30)% increased Mana Regeneration Rate
  • 0.5% of Mana Regenerated per second
  • #% chance when Hit for double Armour effect25Belts, Rings, Amulets
  • Mines have (14–15)% increased Detonation Speed
    (17–20)% increased Mine Duration
  • #% chance when Hit for double Armour effect50Belts, Rings, Amulets
  • Mines have (21–22)% increased Detonation Speed
    (26–30)% increased Mine Duration
  • #% chance when Hit for double Armour effect100Rings, Amulets
  • Skills used by Traps have (22–25)% increased Area of Effect
  • Determination has (15–20)% increased Aura Effect
  • #% chance when Hit for double Armour effect100Belts
  • Skills used by Traps have (22–25)% increased Area of Effect
  • Minions deal (133–138)% increased Damage
  • +#% chance to Evade Attacks3Belts, Rings, Amulets, Quivers
  • (35–38)% increased Cast Speed
    Adds (24–32) to (49–57) Chaos Damage to Spells
  • +#% chance to Evade Attacks5Belts, Rings, Amulets, Quivers
  • (26–27)% increased Attack Speed
    Adds (23–36) to (49–61) Chaos Damage
  • +#% chance to Evade Attacks10Rings, Amulets, Quivers
  • (14–16)% increased Attack Speed
    Adds (23–36) to (49–61) Chaos Damage
  • Grace has (15–20)% increased Aura Effect
  • +#% chance to Evade Attacks10Belts
  • (14–16)% increased Attack Speed
    Adds (23–36) to (49–61) Chaos Damage
  • +(46–48)% to Lightning Resistance
    0.4% of Lightning Damage Leeched as Life
  • #% increased Energy Shield from Body Armour20Belts, Rings, Amulets
  • (8–9)% increased Energy Shield Recharge Rate
  • #% increased Energy Shield from Body Armour40Belts, Rings, Amulets
  • (10–11)% increased Energy Shield Recharge Rate
  • #% increased Energy Shield from Body Armour100Rings, Amulets
  • (12–15)% increased Energy Shield Recharge Rate
  • Discipline has (15–20)% increased Aura Effect
  • #% increased Energy Shield from Body Armour100Belts
  • (12–15)% increased Energy Shield Recharge Rate
  • (10–15)% increased Energy Shield Recovery rate
  • #% chance to gain Onslaught when you use a Flask25Belts
  • 3% increased Attack and Cast Speed
  • #% chance to gain Onslaught when you use a Flask50Belts
  • 4% increased Attack and Cast Speed
  • #% chance to gain Onslaught when you use a Flask100Belts
  • 5% increased Attack and Cast Speed
  • (5–8)% chance to gain Onslaught for 4 seconds on Kill
  • #% reduced Mana Cost of Skills10Rings, Amulets
  • 2% reduced Mana Cost of Skills
  • #% reduced Mana Cost of Skills20Rings, Amulets
  • 3% reduced Mana Cost of Skills
  • #% reduced Mana Cost of Skills50Rings, Amulets
  • (4–5)% reduced Mana Cost of Skills
  • #% of Physical Damage Leeched as Life25Rings
  • (45–54)% increased Mine Damage
  • #% of Physical Damage Leeched as Life50Rings
  • (52–66)% increased Mine Damage
  • #% of Physical Damage Leeched as Life100Rings
  • (67–81)% increased Mine Damage
  • 0.2% of Physical Damage Leeched as Life
  • #% of Fire Damage Leeched as Life25Rings
  • (37–51)% increased Fire Damage
  • #% of Fire Damage Leeched as Life50Rings
  • (52–66)% increased Fire Damage
  • #% of Fire Damage Leeched as Life100Rings
  • (67–81)% increased Fire Damage
  • (52–66)% increased Lightning Damage
  • #% of Cold Damage Leeched as Life25Rings
  • +(56–69) to maximum Energy Shield
  • #% of Cold Damage Leeched as Life50Rings
  • +(21–25) to maximum Energy Shield
  • #% of Cold Damage Leeched as Life100Rings
  • +(26–30) to maximum Energy Shield
  • Adds (11–12) to (19–23) Fire Damage
  • #% of Lightning Damage Leeched as Life25Rings
  • Adds (14–19) to (28–33) Cold Damage to Spells
  • #% of Lightning Damage Leeched as Life50Rings
  • Adds (26–34) to (52–60) Cold Damage to Spells
  • #% of Lightning Damage Leeched as Life100Rings
  • Adds (38–50) to (75–88) Cold Damage to Spells
  • +(25–28)% to Global Critical Strike Multiplier
  • #% of Chaos Damage Leeched as Life25Rings
  • (11–12)% increased Chaos Damage
  • #% of Chaos Damage Leeched as Life50Rings
  • Quick
  • #% of Chaos Damage Leeched as Life100Rings
  • Fast Attacks
  • bleed_on_hit_with_attacks_% [100]
    May inflict Bleeding
  • Cannot be Shocked or Ignited while moving1Rings
  • (13–14)% chance to Avoid being Ignited
  • +(4–6)% to all Elemental Resistances
    Minions have +(5–8)% to all Elemental Resistances
  • Cannot be Shocked or Ignited while moving2Rings
  • (15–17)% chance to Avoid being Ignited
  • +(7–9)% to all Elemental Resistances
    Minions have +(9–12)% to all Elemental Resistances
  • Cannot be Shocked or Ignited while moving5Rings
  • (18–20)% chance to Avoid being Ignited
  • +(15–20) to Strength
  • Damage Penetrates #% Elemental Resistances6Amulets, Quivers
  • (17–19)% increased Elemental Damage
  • Damage Penetrates #% Elemental Resistances12Amulets, Quivers
  • (20–22)% increased Elemental Damage
  • Damage Penetrates #% Elemental Resistances50Amulets, Quivers
  • (23–26)% increased Elemental Damage
  • Cannot be Chilled or Frozen while moving1Amulets
  • (14–16)% chance to Avoid being Chilled
  • (13–14)% chance to Avoid being Frozen
  • Cannot be Chilled or Frozen while moving2Amulets
  • (18–21)% chance to Avoid being Chilled
  • +(16–20)% to Fire Resistance
  • Cannot be Chilled or Frozen while moving5Amulets
  • (22–25)% chance to Avoid being Chilled
  • +(21–28)% to Fire Resistance
  • #% additional Physical Damage Reduction6Quivers, Shields
  • (-15–-11) Physical Damage taken from Attacks
  • #% additional Physical Damage Reduction12Quivers, Shields
  • (-20–-16) Physical Damage taken from Attacks
  • #% additional Physical Damage Reduction50Quivers, Shields
  • (-25–-21) Physical Damage taken from Attacks
  • #% chance to gain a Frenzy Charge when you Hit a Rare or Unique Enemy6Quivers
  • 3% increased Attack Speed
  • #% chance to gain a Frenzy Charge when you Hit a Rare or Unique Enemy12Quivers
  • 4% increased Attack Speed
  • #% chance to gain a Frenzy Charge when you Hit a Rare or Unique Enemy50Quivers
  • 5% increased Attack Speed
  • (5–10)% chance to gain a Frenzy Charge on Kill
  • #% of Mana Regenerated per second if you've Hit an Enemy Recently25Shields, Claws, Daggers, Wands
    One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces
    Sceptres, Bows, Staves, Two Hand Swords
    Two Hand Axes, Two Hand Maces
  • (22–24)% increased Mana Regeneration Rate
  • #% of Mana Regenerated per second if you've Hit an Enemy Recently50Shields, Claws, Daggers, Wands
    One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces
    Sceptres, Bows, Staves, Two Hand Swords
    Two Hand Axes, Two Hand Maces
  • (25–27)% increased Mana Regeneration Rate
  • #% of Mana Regenerated per second if you've Hit an Enemy Recently100Shields, Claws, Daggers, Wands
    One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces
    Sceptres
  • (28–30)% increased Mana Regeneration Rate
  • 0.2% of Mana Regenerated per second
  • #% of Mana Regenerated per second if you've Hit an Enemy Recently100Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (28–30)% increased Mana Regeneration Rate
  • 0.4% of Mana Regenerated per second
  • #% chance to gain Onslaught for 4 seconds on Kill11Shields
  • 3% increased Attack and Cast Speed
  • #% chance to gain Onslaught for 4 seconds on Kill22Shields
  • 4% increased Attack and Cast Speed
  • #% chance to gain Onslaught for 4 seconds on Kill50Shields
  • 5% increased Attack and Cast Speed
  • (5–8)% chance to gain Onslaught for 4 seconds on Kill
  • +# to Armour if you've Hit an Enemy Recently600Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • Mines have (14–15)% increased Detonation Speed
    (17–20)% increased Mine Duration
  • +# to Armour if you've Hit an Enemy Recently1200Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • Mines have (21–22)% increased Detonation Speed
    (26–30)% increased Mine Duration
  • +# to Armour if you've Hit an Enemy Recently5000Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • Skills used by Traps have (22–25)% increased Area of Effect
  • +# to Armour if you've Hit an Enemy Recently1100Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • Skills used by Traps have (33–37)% increased Area of Effect
  • +# to Armour if you've Hit an Enemy Recently2200Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • Skills used by Mines have (22–25)% increased Area of Effect
  • +# to Armour if you've Hit an Enemy Recently5000Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • Skills used by Mines have (33–37)% increased Area of Effect
  • +# to Evasion Rating if Hit an Enemy Recently600Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • (35–38)% increased Cast Speed
    Adds (24–32) to (49–57) Chaos Damage to Spells
  • +# to Evasion Rating if Hit an Enemy Recently1200Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • (26–27)% increased Attack Speed
    Adds (23–36) to (49–61) Chaos Damage
  • +# to Evasion Rating if Hit an Enemy Recently5000Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • (14–16)% increased Attack Speed
    Adds (23–36) to (49–61) Chaos Damage
  • +# to Evasion Rating if Hit an Enemy Recently1100Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • Regenerate (16–20) Life per second
    Regenerate 0.4% of Life per second
  • +# to Evasion Rating if Hit an Enemy Recently2200Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • +(46–48)% to Fire Resistance
    (3–5)% of Physical Damage from Hits taken as Fire Damage
  • +# to Evasion Rating if Hit an Enemy Recently5000Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • +(46–48)% to Cold Resistance
    (3–5)% of Physical Damage from Hits taken as Cold Damage
  • #% of Energy Shield Regenerated per second if you've Hit an Enemy Recently40Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • (4–5)% increased maximum Energy Shield
  • #% of Energy Shield Regenerated per second if you've Hit an Enemy Recently80Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • (6–7)% increased maximum Energy Shield
  • #% of Energy Shield Regenerated per second if you've Hit an Enemy Recently500Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • (8–10)% increased maximum Energy Shield
  • #% of Energy Shield Regenerated per second if you've Hit an Enemy Recently70Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (7–9)% increased maximum Energy Shield
  • #% of Energy Shield Regenerated per second if you've Hit an Enemy Recently140Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (10–13)% increased maximum Energy Shield
  • #% of Energy Shield Regenerated per second if you've Hit an Enemy Recently500Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (14–16)% increased maximum Energy Shield
  • #% chance to gain Onslaught for 4 seconds on Kill22Claws, One Hand Swords, Thrusting One Hand Swords, One Hand Axes
    One Hand Maces, Sceptres
  • (3–4)% increased Attack Speed
  • #% chance to gain Onslaught for 4 seconds on Kill50Claws, One Hand Swords, Thrusting One Hand Swords, One Hand Axes
    One Hand Maces, Sceptres
  • (5–6)% increased Attack Speed
  • #% chance to gain Onslaught for 4 seconds on Kill22Daggers, Sceptres
  • (3–4)% increased Attack Speed
  • (5–6)% increased Cast Speed
  • #% chance to gain Onslaught for 4 seconds on Kill50Daggers, Sceptres
  • (5–6)% increased Attack Speed
  • (7–9)% increased Cast Speed
  • #% chance to gain Onslaught for 4 seconds on Kill22Wands
  • (3–4)% increased Attack Speed
  • (5–6)% increased Cast Speed
  • #% chance to gain Onslaught for 4 seconds on Kill50Wands
  • (3–4)% increased Attack Speed
  • (7–9)% increased Cast Speed
  • #% chance to gain Onslaught for 4 seconds on Kill44Two Hand Swords, Two Hand Axes, Two Hand Maces
  • (3–4)% increased Attack Speed
  • #% chance to gain Onslaught for 4 seconds on Kill100Two Hand Swords, Two Hand Axes, Two Hand Maces
  • (5–6)% increased Attack Speed
  • #% chance to gain Onslaught for 4 seconds on Kill100Bows
  • (3–4)% increased Attack Speed
  • #% chance to gain Onslaught for 4 seconds on Kill44Staves
  • (3–4)% increased Attack Speed
  • (11–12)% increased Cast Speed
  • #% chance to gain Onslaught for 4 seconds on Kill100Staves
  • (5–6)% increased Attack Speed
  • (13–15)% increased Cast Speed
  • Damage Penetrates #% Fire Resistance11Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • (25–34)% increased Chaos Damage
  • Damage Penetrates #% Fire Resistance22Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • (35–44)% increased Chaos Damage
  • Damage Penetrates #% Fire Resistance50Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • (45–54)% increased Chaos Damage
  • Damage Penetrates #% Fire Resistance22Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (67–81)% increased Chaos Damage
  • Damage Penetrates #% Fire Resistance44Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (9–12)% increased Chaos Damage
  • Damage Penetrates #% Fire Resistance100Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (13–16)% increased Chaos Damage
  • Damage Penetrates #% Cold Resistance11Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • Adds (33–40) to (63–73) Fire Damage
  • Damage Penetrates #% Cold Resistance22Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • Adds (52–62) to (95–110) Fire Damage
  • Damage Penetrates #% Cold Resistance50Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • Adds (8–11) to (16–20) Fire Damage to Attacks
  • Damage Penetrates #% Cold Resistance22Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • Adds (22–27) to (42–49) Cold Damage
  • Damage Penetrates #% Cold Resistance44Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • Adds (35–41) to (63–73) Cold Damage
  • Damage Penetrates #% Cold Resistance100Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • Adds (16–18) to (28–35) Cold Damage
  • Damage Penetrates #% Lightning Resistance11Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • (76–105)% increased Critical Strike Chance for Spells
  • Damage Penetrates #% Lightning Resistance22Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • (17–21)% increased Global Critical Strike Chance
  • Damage Penetrates #% Lightning Resistance50Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • (22–27)% increased Global Critical Strike Chance
  • Damage Penetrates #% Lightning Resistance22Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (15–20)% chance to Avoid being Stunned
  • Damage Penetrates #% Lightning Resistance44Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (21–25)% chance to Avoid being Stunned
  • Damage Penetrates #% Lightning Resistance100Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (15–20)% chance to Avoid Elemental Ailments
  • #% chance to Intimidate Enemies for 4 seconds on Hit16Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (4–5)% chance to Intimidate Enemies for 4 seconds on Hit
  • #% chance to Intimidate Enemies for 4 seconds on Hit32Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (6–7)% chance to Intimidate Enemies for 4 seconds on Hit
  • #% chance to Intimidate Enemies for 4 seconds on Hit100Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (8–10)% chance to Intimidate Enemies for 4 seconds on Hit
  • Curse Enemies with Level # Despair on Hit11Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • Hexproof
  • Curse Enemies with Level # Despair on Hit22Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • Extra Cold Damage
    all_damage_can_chill [1]
  • Curse Enemies with Level # Despair on Hit50Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • Powerful Crits
    base_critical_strike_multiplier_+ [25]
    Accurate
  • Curse Enemies with Level # Despair on Hit11Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (29–32)% increased Chaos Damage
  • Curse Enemies with Level # Despair on Hit22Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • Cannot be Life-Leeched
  • Curse Enemies with Level # Despair on Hit50Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • base_fire_damage_resistance_% [30]
  • Socketed Skills deal #% more Spell Damage44Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • (23–26)% increased Spell Damage
  • Socketed Skills deal #% more Spell Damage88Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • +(26–35)% to Fire Damage over Time Multiplier
  • Socketed Skills deal #% more Spell Damage200Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • +(36–45)% to Fire Damage over Time Multiplier
  • Socketed Skills deal #% more Spell Damage22Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • +(66–75)% to Fire Damage over Time Multiplier
  • Socketed Skills deal #% more Spell Damage44Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • +(14–18)% to Fire Damage over Time Multiplier
  • Socketed Skills deal #% more Spell Damage100Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • +(19–23)% to Fire Damage over Time Multiplier
  • Socketed Skills deal #% more Attack Damage44Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • +(56–65)% to Cold Damage over Time Multiplier
  • Socketed Skills deal #% more Attack Damage88Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • +(66–75)% to Cold Damage over Time Multiplier
  • Socketed Skills deal #% more Attack Damage200Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • +(14–18)% to Cold Damage over Time Multiplier
  • Socketed Skills deal #% more Attack Damage22Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • +(19–23)% to Cold Damage over Time Multiplier
  • Socketed Skills deal #% more Attack Damage44Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • +(24–28)% to Cold Damage over Time Multiplier
  • Socketed Skills deal #% more Attack Damage100Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • +(29–33)% to Cold Damage over Time Multiplier
  • #% chance for Poisons inflicted with this Weapon to deal 100% more Damage70Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (0.3–0.5)% of Physical Attack Damage Leeched as Life
  • #% chance for Poisons inflicted with this Weapon to deal 100% more Damage140Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (0.6–0.8)% of Physical Attack Damage Leeched as Life
  • #% chance for Poisons inflicted with this Weapon to deal 100% more Damage500Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • (0.3–0.5)% of Physical Attack Damage Leeched as Life
  • +(55–64) to maximum Mana
  • #% chance for Poisons inflicted with this Weapon to deal 100% more Damage500Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (0.3–0.5)% of Physical Attack Damage Leeched as Life
  • +(65–74) to maximum Mana
  • #% chance for Bleeding inflicted with this Weapon to deal 100% more Damage70Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (60–79)% increased Physical Damage
  • #% chance for Bleeding inflicted with this Weapon to deal 100% more Damage140Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (80–99)% increased Physical Damage
  • #% chance for Bleeding inflicted with this Weapon to deal 100% more Damage500Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • (100–129)% increased Physical Damage
  • (67–81)% increased Spell Damage
  • #% chance for Bleeding inflicted with this Weapon to deal 100% more Damage500Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (100–129)% increased Physical Damage
  • (82–99)% increased Spell Damage
  • #% increased Damage when on Full Life70Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • (9–11)% increased Cast Speed
  • #% increased Damage when on Full Life140Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • (6–8)% increased Cast Speed
  • #% increased Damage when on Full Life500Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • (12–14)% increased Cast Speed
  • #% increased Damage when on Full Life130Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (15–18)% increased Cast Speed
  • #% increased Damage when on Full Life260Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (12–15)% increased Cast Speed
  • #% increased Damage when on Full Life500Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (16–20)% increased Cast Speed
  • Auras from your Skills grant #% increased Damage to you and Allies3Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • You and Allies affected by your Aura Skills deal (7–9)% increased Damage
  • Auras from your Skills grant #% increased Damage to you and Allies5Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • You and Allies affected by your Aura Skills deal (10–12)% increased Damage
  • Auras from your Skills grant #% increased Damage to you and Allies20Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • You and Allies affected by your Aura Skills deal (13–15)% increased Damage
  • Auras from your Skills grant #% increased Damage to you and Allies5Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • You and Allies affected by your Aura Skills deal (13–16)% increased Damage
  • Auras from your Skills grant #% increased Damage to you and Allies9Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • You and Allies affected by your Aura Skills deal (17–21)% increased Damage
  • Auras from your Skills grant #% increased Damage to you and Allies20Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • You and Allies affected by your Aura Skills deal (22–25)% increased Damage
  • +# to Armour if you've Hit an Enemy Recently800Jewel, Abyss Jewel
  • +2 to Level of Socketed Trap or Mine Gems
  • +# to Armour if you've Hit an Enemy Recently2000Jewel, Abyss Jewel
  • Minions deal (90–95)% increased Damage
  • +# to Evasion Rating if Hit an Enemy Recently800Jewel, Abyss Jewel
  • +(46–48)% to Lightning Resistance
    (3–5)% of Physical Damage from Hits taken as Lightning Damage
  • +# to Evasion Rating if Hit an Enemy Recently2000Jewel, Abyss Jewel
  • +(46–48)% to Fire Resistance
    0.4% of Fire Damage Leeched as Life
  • #% of Energy Shield Regenerated per second if you've Hit an Enemy Recently48Jewel, Abyss Jewel
  • +(3–4) to maximum Energy Shield
  • #% of Energy Shield Regenerated per second if you've Hit an Enemy Recently100Jewel, Abyss Jewel
  • +(5–6) to maximum Energy Shield
  • #% increased Global Defences16Jewel, Abyss Jewel
  • +2 to Level of Socketed Trap or Mine Gems
  • +(46–48)% to Lightning Resistance
    (3–5)% of Physical Damage from Hits taken as Lightning Damage
  • +(3–4) to maximum Energy Shield
  • #% increased Global Defences50Jewel, Abyss Jewel
  • Minions deal (90–95)% increased Damage
  • +(46–48)% to Fire Resistance
    0.4% of Fire Damage Leeched as Life
  • +(5–6) to maximum Energy Shield
  • #% chance to gain Onslaught when you use a Flask26Jewel, Abyss Jewel
  • 1% increased Attack and Cast Speed
  • #% chance to gain Onslaught when you use a Flask50Jewel, Abyss Jewel
  • 2% increased Attack Speed
  • 2% increased Cast Speed
  • Damage Penetrates #% Fire Resistance2Jewel, Abyss Jewel
  • (13–16)% increased Fire Damage
  • Damage Penetrates #% Fire Resistance5Jewel, Abyss Jewel
  • (25–34)% increased Cold Damage
  • Damage Penetrates #% Cold Resistance2Jewel, Abyss Jewel
  • (15–20)% increased maximum Energy Shield
  • Damage Penetrates #% Cold Resistance5Jewel, Abyss Jewel
  • (34–45)% increased Armour and Evasion
  • Damage Penetrates #% Lightning Resistance2Jewel, Abyss Jewel
  • Adds (2–6) to (73–77) Lightning Damage to Spells
  • Damage Penetrates #% Lightning Resistance5Jewel, Abyss Jewel
  • Adds (3–9) to (106–112) Lightning Damage to Spells
  • Damage Penetrates #% Elemental Resistances2Jewel, Abyss Jewel
  • (2–3)% increased Elemental Damage
  • Damage Penetrates #% Elemental Resistances5Jewel, Abyss Jewel
  • (4–5)% increased Elemental Damage
  • #% increased Physical Damage taken over time-4Jewel, Abyss Jewel
  • (-7–-5) Physical Damage taken from Attacks
  • #% increased Physical Damage taken over time-10Jewel, Abyss Jewel
  • (-10–-8) Physical Damage taken from Attacks
  • #% increased Damage with Ailments50Jewel, Abyss Jewel
  • (2–3)% increased Damage with Ailments
  • #% increased Damage with Ailments100Jewel, Abyss Jewel
  • (4–5)% increased Damage with Ailments
  • +#% chance to Dodge Attack Hits while Focussed65Boots, Helmets
  • 1% chance to Dodge Attack Hits
  • +#% chance to Dodge Attack Hits while Focussed100Boots, Helmets
  • 2% chance to Dodge Attack Hits
  • You have Onslaught during Soul Gain Prevention2Boots
  • 4% increased Movement Speed
  • You have Onslaught during Soul Gain Prevention5Boots
  • (5–6)% increased Movement Speed
  • Non-Vaal Skills deal #% increased Damage during Soul Gain Prevention150Boots, Gloves
  • Vaal Skills deal (13–16)% increased Damage
  • Non-Vaal Skills deal #% increased Damage during Soul Gain Prevention500Boots, Gloves
  • Vaal Skills deal (17–21)% increased Damage
  • You have Onslaught during Soul Gain Prevention2Gloves
  • 3% increased Attack Speed
  • 3% increased Cast Speed
  • You have Onslaught during Soul Gain Prevention5Gloves
  • 4% increased Attack Speed
  • 4% increased Cast Speed
  • You are Immune to Ailments while Focussed2Boots
  • +(46–48)% to Fire Resistance
    (45–52) to (75–78) added Fire Damage against Burning Enemies
  • You are Immune to Ailments while Focussed5Boots
  • +(46–48)% to Cold Resistance
    (30–50)% increased Damage with Hits against Chilled Enemies
  • #% additional Physical Damage Reduction while Focussed30Gloves, Helmets
  • (-15–-11) Physical Damage taken from Attacks
  • #% additional Physical Damage Reduction while Focussed50Gloves, Helmets
  • (-20–-16) Physical Damage taken from Attacks
  • #% increased Attack and Cast Speed while Focussed90Gloves
  • 3% increased Attack and Cast Speed
  • #% increased Attack and Cast Speed while Focussed200Gloves
  • 4% increased Attack and Cast Speed
  • #% increased Damage while Leeching100Gloves, Amulets
  • (10–12)% increased Damage while Leeching
  • #% increased Damage while Leeching200Gloves, Amulets
  • (13–15)% increased Damage while Leeching
  • #% increased Damage during any Flask Effect70Gloves
  • (10–12)% increased Damage during any Flask Effect
  • #% increased Damage during any Flask Effect150Gloves
  • (13–15)% increased Damage during any Flask Effect
  • Minions Recover #% of their Life when you Focus250Gloves
  • Minions Regenerate 0.3% Life per second
  • Minions Recover #% of their Life when you Focus500Gloves
  • Minions Regenerate 0.5% Life per second
  • #% increased Duration of Ailments you inflict while Focussed250Helmets
  • (8–10)% increased Ignite Duration on Enemies
  • (8–10)% increased Freeze Duration on Enemies
  • +(13–16)% to Fire and Lightning Resistances
  • #% increased Duration of Ailments you inflict while Focussed500Helmets
  • (12–15)% increased Ignite Duration on Enemies
  • (12–15)% increased Freeze Duration on Enemies
  • +(17–20)% to Fire and Lightning Resistances
  • #% chance to Trigger Socketed Spells when you Focus210Helmets
  • Triggered Spells deal (10–12)% increased Spell Damage
  • #% chance to Trigger Socketed Spells when you Focus300Helmets
  • Triggered Spells deal (13–15)% increased Spell Damage
  • #% increased Rarity of Items Dropped by Slain Rare or Unique Enemies60Helmets
  • (10–11)% increased Rarity of Items found
  • #% increased Rarity of Items Dropped by Slain Rare or Unique Enemies120Helmets
  • (12–13)% increased Rarity of Items found
  • #% increased Rarity of Items Dropped by Slain Rare or Unique Enemies200Helmets
  • (14–15)% increased Rarity of Items found
  • #% of Physical Damage from Hits taken as Fire Damage10Helmets
  • +(11–12)% to Fire Resistance
  • #% of Physical Damage from Hits taken as Fire Damage20Helmets
  • +(13–14)% to Fire Resistance
  • #% of Physical Damage from Hits taken as Fire Damage50Helmets
  • +(15–16)% to Fire Resistance
  • +# to maximum number of Zombies1Helmets, Body Armours
  • Minions deal 8% increased Damage
  • +# to maximum number of Zombies2Helmets, Body Armours
  • Minions deal (9–10)% increased Damage
  • +# to maximum number of Zombies5Helmets, Body Armours
  • Minions deal (11–12)% increased Damage
  • Zombies deal (30–35)% increased Damage
  • Skeletons deal (30–35)% increased Damage
  • +# to Armour during Soul Gain Prevention8000Body Armours, Shields
  • (133–138)% increased Mine Damage
  • +# to Armour during Soul Gain Prevention15000Body Armours, Shields
  • (20–22)% increased Trap Throwing Speed
  • # Energy Shield Regenerated per second while a Rare or Unique Enemy is Nearby20000Body Armours, Belts
  • (0.6–0.7)% of Energy Shield Regenerated per second
  • # Energy Shield Regenerated per second while a Rare or Unique Enemy is Nearby25000Body Armours, Belts
  • (0.8–0.9)% of Energy Shield Regenerated per second
  • #% of Evasion Rating is Regenerated as Life per second while Focussed170Body Armours
  • (0.6–0.7)% of Life Regenerated per second
  • #% of Evasion Rating is Regenerated as Life per second while Focussed500Body Armours
  • (0.8–0.93)% of Life Regenerated per second
  • Gain #% of Maximum Life as Extra Maximum Energy Shield26Body Armours
  • +(11–14) to maximum Energy Shield
  • Gain #% of Maximum Life as Extra Maximum Energy Shield50Body Armours
  • +(15–18) to maximum Energy Shield
  • Gain 3% of Maximum Life as Extra Maximum Energy Shield
  • #% chance to Avoid Elemental Damage from Hits during Soul Gain Prevention20Body Armours
  • +(3–4)% to all Elemental Resistances
  • #% chance to Avoid Elemental Damage from Hits during Soul Gain Prevention50Body Armours
  • +(5–6)% to all Elemental Resistances
  • Recover #% of Mana and Energy Shield when you Focus85Body Armours
  • (19–21)% increased Mana Regeneration Rate
  • (8–9)% increased Energy Shield Recharge Rate
  • Recover #% of Mana and Energy Shield when you Focus150Body Armours
  • (22–24)% increased Mana Regeneration Rate
  • (10–11)% increased Energy Shield Recharge Rate
  • #% increased Effect of Fortify on you while Focussed150Body Armours
  • 5% increased Effect of Fortify on you
  • #% increased Effect of Fortify on you while Focussed300Body Armours
  • 10% increased Effect of Fortify on you
  • #% increased Effect of Fortify on you while Focussed500Body Armours
  • 15% increased Effect of Fortify on you
  • #% of Damage is taken from Mana before Life while Focussed60Body Armours
  • (2–3)% of Physical Damage is taken from Mana before Life when Hit
  • #% of Damage is taken from Mana before Life while Focussed200Body Armours
  • (4–5)% of Physical Damage is taken from Mana before Life when Hit
  • Item drops on Death if Equipped by an Animated Guardian2Body Armours
  • +15% to Animated Guardian Elemental Resistances
  • Item drops on Death if Equipped by an Animated Guardian5Body Armours
  • Item drops on Death if Equipped by an Animated Guardian
  • You can apply an additional Curse1Body Armours
  • Curse Skills have (10–15)% increased Skill Effect Duration
  • You can apply an additional Curse2Body Armours
  • Curse Skills have (16–20)% increased Skill Effect Duration
  • You can apply an additional Curse5Body Armours
  • (6–10)% increased Effect of your Curses
  • #% of Life Regenerated per second during any Flask Effect150Belts
  • (0.6–0.7)% of Life Regenerated per second
  • #% of Life Regenerated per second during any Flask Effect300Belts
  • (0.8–0.93)% of Life Regenerated per second
  • #% of Life Regenerated per second during any Flask Effect500Belts
  • 1% of Life Regenerated per second
  • Your Critical Strike Chance is Lucky while Focussed1Belts
  • (14–15)% increased Global Critical Strike Chance
  • Your Critical Strike Chance is Lucky while Focussed2Belts
  • (16–17)% increased Global Critical Strike Chance
  • Your Critical Strike Chance is Lucky while Focussed5Belts
  • (18–20)% increased Global Critical Strike Chance
  • #% increased Effect of Flasks on you20Belts
  • (10–11)% increased Flask Effect Duration
  • #% increased Effect of Flasks on you35Belts
  • (12–13)% increased Flask Effect Duration
  • #% increased Effect of Flasks on you100Belts
  • (14–15)% increased Flask Effect Duration
  • #% chance for your Flasks to not consume Charges10Belts
  • (10–11)% reduced Flask Charges used
  • #% chance for your Flasks to not consume Charges20Belts
  • (12–13)% reduced Flask Charges used
  • #% chance for your Flasks to not consume Charges50Belts
  • (14–15)% reduced Flask Charges used
  • +# to Armour and Evasion Rating350Belts, Quivers
  • Mines have (14–15)% increased Detonation Speed
    (17–20)% increased Mine Duration
  • (35–38)% increased Cast Speed
    Adds (24–32) to (49–57) Chaos Damage to Spells
  • +# to Armour and Evasion Rating700Belts, Quivers
  • Mines have (21–22)% increased Detonation Speed
    (26–30)% increased Mine Duration
  • (26–27)% increased Attack Speed
    Adds (23–36) to (49–61) Chaos Damage
  • +# to Armour and Evasion Rating1500Belts, Quivers
  • Skills used by Traps have (22–25)% increased Area of Effect
  • (14–16)% increased Attack Speed
    Adds (23–36) to (49–61) Chaos Damage
  • +# to Total Mana Cost of Skills-12Rings, Amulets
  • -1 to Total Mana Cost of Skills
  • +# to Total Mana Cost of Skills-24Rings, Amulets
  • -2 to Total Mana Cost of Skills
  • +# to Total Mana Cost of Skills-50Rings, Amulets
  • -3 to Total Mana Cost of Skills
  • #% of Damage taken gained as Mana over 4 seconds when Hit8Rings, Amulets
  • (2–2.5) Mana Regenerated per second
  • #% of Damage taken gained as Mana over 4 seconds when Hit16Rings, Amulets
  • (2.5–3) Mana Regenerated per second
  • #% of Damage taken gained as Mana over 4 seconds when Hit50Rings, Amulets
  • (3–4) Mana Regenerated per second
  • Adds to # Fire Damage20Rings, Shields
  • (35–44)% increased Fire Damage
  • Adds to # Fire Damage40Rings, Shields
  • (45–54)% increased Fire Damage
  • Adds to # Fire Damage100Rings, Shields
  • (37–51)% increased Fire Damage
  • Adds to # Fire Damage25Quivers
  • (45–54)% increased Fire Damage
  • Adds to # Fire Damage100Quivers
  • (37–51)% increased Fire Damage
  • Adds to # Cold Damage20Rings, Shields
  • +(27–34) to maximum Energy Shield
  • Adds to # Cold Damage40Rings, Shields
  • +(35–45) to maximum Energy Shield
  • Adds to # Cold Damage100Rings, Shields
  • +(56–69) to maximum Energy Shield
  • Adds to # Cold Damage25Quivers
  • +(35–45) to maximum Energy Shield
  • Adds to # Cold Damage100Quivers
  • +(56–69) to maximum Energy Shield
  • Adds to # Lightning Damage35Rings, Shields
  • Adds (17–23) to (34–40) Cold Damage to Spells
  • Adds to # Lightning Damage65Rings, Shields
  • Adds (25–33) to (50–58) Cold Damage to Spells
  • Adds to # Lightning Damage100Rings, Shields
  • Adds (14–19) to (28–33) Cold Damage to Spells
  • Adds to # Lightning Damage40Quivers
  • Adds (25–33) to (50–58) Cold Damage to Spells
  • Adds to # Lightning Damage100Quivers
  • Adds (14–19) to (28–33) Cold Damage to Spells
  • #% increased Global Physical Damage40Rings
  • (35–44)% increased Mine Damage
  • #% increased Global Physical Damage100Rings
  • (45–54)% increased Mine Damage
  • +#% to Critical Strike Multiplier if you've Shattered an Enemy Recently35Rings
  • +12% to Global Critical Strike Multiplier
  • +#% to Critical Strike Multiplier if you've Shattered an Enemy Recently55Rings
  • +(13–14)% to Global Critical Strike Multiplier
  • +#% to Critical Strike Multiplier if you've Shattered an Enemy Recently100Rings
  • +(15–16)% to Global Critical Strike Multiplier
  • Shock nearby Enemies for # Seconds when you Focus10000Rings
  • +(13–16)% to Fire and Lightning Resistances
  • Shock nearby Enemies for # Seconds when you Focus15000Rings
  • +(17–20)% to Fire and Lightning Resistances
  • Skills Cost no Mana while Focussed2Amulets
  • -1 to Total Mana Cost of Skills
  • 2% reduced Mana Cost of Skills
  • Skills Cost no Mana while Focussed5Amulets
  • -2 to Total Mana Cost of Skills
  • 3% reduced Mana Cost of Skills
  • #% Chance to Trigger Level 18 Summon Spectral Wolf on Kill11Amulets
  • Minions deal (11–12)% increased Damage
  • #% Chance to Trigger Level 18 Summon Spectral Wolf on Kill22Amulets
  • Minions deal (13–14)% increased Damage
  • #% Chance to Trigger Level 18 Summon Spectral Wolf on Kill50Amulets
  • Minions deal (15–16)% increased Damage
  • #% increased Area Damage20Amulets
  • (10–12)% increased Area Damage
  • #% increased Area Damage40Amulets
  • (13–15)% increased Area Damage
  • #% increased Area Damage100Amulets
  • (9–10)% increased Area of Effect
  • #% increased Projectile Damage20Amulets
  • (10–12)% increased Projectile Damage
  • #% increased Projectile Damage40Amulets
  • (13–15)% increased Projectile Damage
  • #% increased Projectile Damage100Amulets
  • (18–20)% increased Projectile Speed
  • #% increased Melee Damage20Amulets
  • (10–12)% increased Melee Damage
  • #% increased Melee Damage40Amulets
  • (13–15)% increased Melee Damage
  • #% increased Melee Damage100Amulets
  • +1 to Melee Weapon and Unarmed Attack range
  • You have Vaal Pact while Focussed1Amulets
  • (10–12)% increased Damage while Leeching
  • You have Vaal Pact while Focussed2Amulets
  • (13–15)% increased Damage while Leeching
  • You have Vaal Pact while Focussed5Amulets
  • (67–81)% increased Lightning Damage
  • Adds (22–27) to (42–49) Fire Damage
  • (30–49)% increased Critical Strike Chance for Spells
  • 0.5% of Physical Damage Leeched as Life
  • 0.5% of Chaos Damage Leeched as Life
  • #% chance to deal Double Damage while Focussed40Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • +(56–65)% to Cold Damage over Time Multiplier
  • (23–26)% increased Spell Damage
  • #% chance to deal Double Damage while Focussed100Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • +(66–75)% to Cold Damage over Time Multiplier
  • +(26–35)% to Fire Damage over Time Multiplier
  • #% chance to deal Double Damage while Focussed90Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • +(19–23)% to Cold Damage over Time Multiplier
  • +(66–75)% to Fire Damage over Time Multiplier
  • #% chance to deal Double Damage while Focussed200Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • +(24–28)% to Cold Damage over Time Multiplier
  • +(14–18)% to Fire Damage over Time Multiplier
  • #% chance to deal Double Damage while Focussed20Shields
  • +(26–35)% to Cold Damage over Time Multiplier
  • +(34–38)% to Cold Damage over Time Multiplier
  • #% chance to deal Double Damage while Focussed40Shields
  • +(36–45)% to Cold Damage over Time Multiplier
  • +(8–12)% to Cold Damage over Time Multiplier
  • #% chance to deal Double Damage while Focussed100Shields
  • +(46–55)% to Cold Damage over Time Multiplier
  • +(13–16)% to Cold Damage over Time Multiplier
  • #% chance to deal Double Damage8Shields, Claws, Daggers, Wands
    One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces
    Sceptres
  • 2% chance to deal Double Damage
  • #% chance to deal Double Damage50Shields, Claws, Daggers, Wands
    One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces
    Sceptres
  • 3% chance to deal Double Damage
  • #% chance to deal Double Damage18Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • 4% chance to deal Double Damage
  • #% chance to deal Double Damage50Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • 5% chance to deal Double Damage
  • #% increased Effect of your Curses13Shields
  • Curse Skills have (10–15)% increased Skill Effect Duration
  • #% increased Effect of your Curses26Shields
  • Curse Skills have (16–20)% increased Skill Effect Duration
  • #% increased Effect of your Curses50Shields
  • (10–15)% increased Flammability Curse Effect
  • (10–15)% increased Frostbite Curse Effect
  • (10–15)% increased Conductivity Curse Effect
  • Gain #% of Non-Chaos Damage as extra Chaos Damage5Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • base_skill_area_of_effect_+% [50]
  • Gain #% of Non-Chaos Damage as extra Chaos Damage10Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • Hexproof
  • Gain #% of Non-Chaos Damage as extra Chaos Damage50Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • Extra Cold Damage
    all_damage_can_chill [1]
  • Gain #% of Non-Chaos Damage as extra Chaos Damage10Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (25–28)% increased Chaos Damage
  • Gain #% of Non-Chaos Damage as extra Chaos Damage20Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (29–32)% increased Chaos Damage
  • Gain #% of Non-Chaos Damage as extra Chaos Damage50Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • Cannot be Life-Leeched
  • +#% to Quality of Socketed Gems20Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces, Shields
  • +(2–3)% to Quality of Socketed Gems
  • +#% to Quality of Socketed Gems50Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces, Shields
  • +(4–6)% to Quality of Socketed Gems
  • #% increased Damage taken from Damage Over Time-6Shields
  • +(5–6)% to Chaos Resistance
  • #% increased Damage taken from Damage Over Time-12Shields
  • +(7–8)% to Chaos Resistance
  • #% increased Damage taken from Damage Over Time-20Shields
  • +(9–10)% to Chaos Resistance
  • #% increased Attack Speed while a Rare or Unique Enemy is Nearby30Claws, Daggers, One Hand Swords, Thrusting One Hand Swords
    One Hand Axes, One Hand Maces, Sceptres
  • (3–4)% increased Attack Speed
  • #% increased Attack Speed while a Rare or Unique Enemy is Nearby100Claws, Daggers, One Hand Swords, Thrusting One Hand Swords
    One Hand Axes, One Hand Maces, Sceptres
  • (5–6)% increased Attack Speed
  • #% increased Attack Speed while a Rare or Unique Enemy is Nearby100Wands
  • (3–4)% increased Attack Speed
  • #% increased Attack Speed while a Rare or Unique Enemy is Nearby56Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces
  • (3–4)% increased Attack Speed
  • #% increased Attack Speed while a Rare or Unique Enemy is Nearby100Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces
  • (5–6)% increased Attack Speed
  • #% increased Attack Speed while a Rare or Unique Enemy is Nearby100Bows
  • (3–4)% increased Attack Speed
  • Attacks with this Weapon Penetrate #% Elemental Resistances22Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • (17–19)% increased Elemental Damage
  • Attacks with this Weapon Penetrate #% Elemental Resistances44Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • (20–22)% increased Elemental Damage
  • Attacks with this Weapon Penetrate #% Elemental Resistances100Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • (23–26)% increased Elemental Damage
  • Attacks with this Weapon Penetrate 3% Elemental Resistances
  • Attacks with this Weapon Penetrate #% Elemental Resistances22Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (21–26)% increased Elemental Damage
  • Attacks with this Weapon Penetrate #% Elemental Resistances44Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (27–32)% increased Elemental Damage
  • Attacks with this Weapon Penetrate #% Elemental Resistances100Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (33–38)% increased Elemental Damage
  • Attacks with this Weapon Penetrate 3% Elemental Resistances
  • Attacks with this Weapon Penetrate #% Chaos Resistance22Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • base_skill_area_of_effect_+% [50]
  • Attacks with this Weapon Penetrate #% Chaos Resistance44Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • Hexproof
  • Attacks with this Weapon Penetrate #% Chaos Resistance100Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • Extra Cold Damage
    all_damage_can_chill [1]
  • Attacks with this Weapon Penetrate #% Chaos Resistance22Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (25–28)% increased Chaos Damage
  • Attacks with this Weapon Penetrate #% Chaos Resistance44Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (29–32)% increased Chaos Damage
  • Attacks with this Weapon Penetrate #% Chaos Resistance100Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • Cannot be Life-Leeched
  • +# to Minimum Endurance Charges1Rings, Amulets
  • (8–11)% increased Endurance Charge Duration
  • +# to Minimum Endurance Charges2Rings, Amulets
  • (12–15)% increased Endurance Charge Duration
  • +# to Minimum Endurance Charges5Rings
  • 0.3% of maximum Life Regenerated per second per Endurance Charge
  • +# to Minimum Endurance Charges5Amulets
  • (3–4)% increased Damage per Endurance Charge
  • +# to Minimum Frenzy Charges1Rings, Amulets
  • (8–11)% increased Frenzy Charge Duration
  • +# to Minimum Frenzy Charges2Rings, Amulets
  • (12–15)% increased Frenzy Charge Duration
  • +# to Minimum Frenzy Charges5Rings
  • 6% increased Evasion Rating per Frenzy Charge
  • +# to Minimum Frenzy Charges5Amulets
  • (3–4)% increased Damage per Frenzy Charge
  • +# to Minimum Power Charges1Rings, Amulets
  • (8–11)% increased Power Charge Duration
  • +# to Minimum Power Charges2Rings, Amulets
  • (12–15)% increased Power Charge Duration
  • +# to Minimum Power Charges5Rings
  • 6% increased Spell Damage per Power Charge
  • +# to Minimum Power Charges5Amulets
  • (3–4)% increased Damage per Power Charge
  • #% increased Damage per Endurance Charge10Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • 2% increased Damage per Endurance Charge
  • #% increased Damage per Endurance Charge50Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • (3–4)% increased Damage per Endurance Charge
  • #% increased Damage per Endurance Charge16Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • 2% increased Damage per Endurance Charge
  • #% increased Damage per Endurance Charge50Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (4–5)% increased Damage per Endurance Charge
  • #% increased Damage per Frenzy Charge10Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • 2% increased Damage per Frenzy Charge
  • #% increased Damage per Frenzy Charge50Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • (3–4)% increased Damage per Frenzy Charge
  • #% increased Damage per Frenzy Charge16Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • 2% increased Damage per Frenzy Charge
  • #% increased Damage per Frenzy Charge50Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (4–5)% increased Damage per Frenzy Charge
  • #% increased Damage per Power Charge10Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • 2% increased Damage per Power Charge
  • #% increased Damage per Power Charge50Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • (3–4)% increased Damage per Power Charge
  • #% increased Damage per Power Charge16Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • 2% increased Damage per Power Charge
  • #% increased Damage per Power Charge50Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • (4–5)% increased Damage per Power Charge
  • +#% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby40Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • +(15–17)% to Global Critical Strike Multiplier
  • +#% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby80Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • +(18–20)% to Global Critical Strike Multiplier
  • +#% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby150Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • +(21–23)% to Global Critical Strike Multiplier
  • +#% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby60Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • +(18–20)% to Global Critical Strike Multiplier
  • +#% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby120Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • +(21–23)% to Global Critical Strike Multiplier
  • +#% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby150Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • +(24–26)% to Global Critical Strike Multiplier
  • #% chance to Trigger a Socketed Spell when you Use a Skill250Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • Triggered Spells deal (19–22)% increased Spell Damage
  • #% chance to Trigger a Socketed Spell when you Use a Skill500Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • Triggered Spells deal (23–26)% increased Spell Damage
  • #% chance to Trigger a Socketed Spell when you Use a Skill250Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • Triggered Spells deal (27–32)% increased Spell Damage
  • #% chance to Trigger a Socketed Spell when you Use a Skill500Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • Triggered Spells deal (33–38)% increased Spell Damage
  • Hits can't be Evaded1Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • +(69–73) to maximum Mana
    (7–10)% increased maximum Mana
  • Hits can't be Evaded2Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • +(74–78) to maximum Mana
    +(2–3) Mana gained for each Enemy hit by your Attacks
  • Hits can't be Evaded5Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
    Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • +(74–78) to maximum Mana
    Regenerate (5–7) Mana per second
  • +(69–73) to maximum Mana
    (3–5)% reduced Mana Reserved
  • #% increased Damage against Abyssal Monsters100Abyss Jewel
  • (21–28)% increased Cast Speed
  • #% increased Damage against Abyssal Monsters200Abyss Jewel
  • (25–34)% increased Fire Damage
  • Minions deal #% increased Damage against Abyssal Monsters100Abyss Jewel
  • Minions deal (2–3)% increased Damage
  • Minions deal #% increased Damage against Abyssal Monsters200Abyss Jewel
  • Minions deal (4–5)% increased Damage
  • #% additional Physical Damage Reduction against Abyssal Monsters15Abyss Jewel
  • (-7–-5) Physical Damage taken from Attacks
  • #% additional Physical Damage Reduction against Abyssal Monsters50Abyss Jewel
  • (-10–-8) Physical Damage taken from Attacks
  • #% chance to gain an additional Vaal Soul on Kill11Boots, Helmets
  • (2–3)% chance to gain an additional Vaal Soul on Kill
  • #% chance to gain an additional Vaal Soul on Kill22Boots, Helmets
  • (4–5)% chance to gain an additional Vaal Soul on Kill
  • #% chance to gain an additional Vaal Soul on Kill50Boots
  • (5–7)% increased Movement Speed if Corrupted
  • #% chance to gain an additional Vaal Soul on Kill50Helmets
  • +(8–12)% to all Elemental Resistances if Corrupted
  • #% chance to gain an additional Vaal Soul on Kill50Body Armours
  • 5% reduced Damage taken if Corrupted
  • #% chance to gain an additional Vaal Soul on Kill50Shields
  • Immune to Curses if Corrupted
  • #% increased Vaal Skill Critical Strike Chance170Gloves, Quivers
  • (21–30)% increased Vaal Skill Critical Strike Chance
  • #% increased Vaal Skill Critical Strike Chance340Gloves, Quivers
  • (31–40)% increased Vaal Skill Critical Strike Chance
  • #% increased Vaal Skill Critical Strike Chance500Gloves
  • (5–7)% increased Attack and Cast Speed if Corrupted
  • #% increased Vaal Skill Critical Strike Chance500Quivers
  • (40–50)% increased Global Critical Strike Chance if Corrupted
  • Vaal Skills deal #% increased Damage55Rings, Belts
  • Vaal Skills deal (13–16)% increased Damage
  • Vaal Skills deal #% increased Damage110Rings, Belts
  • Vaal Skills deal (17–21)% increased Damage
  • Vaal Skills deal #% increased Damage200Rings
  • (15–20)% increased Damage if Corrupted
  • Vaal Skills deal #% increased Damage200Belts
  • Increases and Reductions to Damage of Vaal Skills also apply to Non-Vaal Skills
  • #% increased Vaal Skill Effect Duration35Amulets
  • (5–8)% increased Vaal Skill Effect Duration
  • #% increased Vaal Skill Effect Duration70Amulets
  • (9–12)% increased Vaal Skill Effect Duration
  • #% increased Vaal Skill Effect Duration200Amulets
  • (6–8)% increased maximum Life if Corrupted
  • (8–10)% increased maximum Energy Shield if Corrupted
  • #% increased Soul Cost of Vaal Skills-25Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • Vaal Skills deal (25–30)% increased Damage
  • #% increased Soul Cost of Vaal Skills-50Claws, Daggers, Wands, One Hand Swords
    Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres
  • Vaal Skills deal (31–35)% increased Damage
  • #% increased Soul Cost of Vaal Skills-100Claws, One Hand Swords, Thrusting One Hand Swords, One Hand Axes
    One Hand Maces
  • (40–50)% increased Attack Damage if Corrupted
  • #% increased Soul Cost of Vaal Skills-100Daggers, Wands, Sceptres
  • (40–50)% increased Attack Damage if Corrupted
  • (40–50)% increased Spell Damage if Corrupted
  • #% increased Soul Cost of Vaal Skills-55Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • Vaal Skills deal (36–44)% increased Damage
  • #% increased Soul Cost of Vaal Skills-110Bows, Staves, Two Hand Swords, Two Hand Axes
    Two Hand Maces
  • Vaal Skills deal (45–51)% increased Damage
  • #% increased Soul Cost of Vaal Skills-200Bows, Two Hand Swords, Two Hand Axes, Two Hand Maces
  • (60–70)% increased Attack Damage if Corrupted
  • #% increased Soul Cost of Vaal Skills-200Staves
  • (60–70)% increased Attack Damage if Corrupted
  • (60–70)% increased Spell Damage if Corrupted