暗影弓
弓
物理伤害: 43-130
攻击暴击率: 6.7%
每秒攻击次数: 1.25
需求 等级 62, 212 敏捷
+(15–25)% 全域暴击伤害加成
Assassin Bow
暗影弓 Bow19 /10
| 名字 | 显示物品素质 |
|---|---|
| Cost | iLvl 1: 普通: 3x |
| DropLevel | 62 |
| BaseType | Assassin Bow |
| BaseType | 暗影弓 |
| Class | 弓 |
| Flags | CanHaveInfluence, CanBeCorrupted, CanBeDoubleCorrupted, CanHaveIncubators, CanHaveAspects, CanHaveVeiledMods, CanBeSkinnTransferred, CanScourge |
| Type | Metadata/Items/Weapons/TwoHandWeapons/Bows/Bow19 |
| Tags | top_tier_base_item_type, bow, ranged, two_hand_weapon, twohand, weapon |
| Icon | Art/2DItems/Weapons/TwoHandWeapons/Bows/Bow5 |
| Reference | Community Wiki |
+(15–25)% 全域暴击伤害加成
| Family | CriticalStrikeMultiplier |
|---|---|
| Domains | 物品 (1) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | 伤害 暴击 |
| key | val |
|---|---|
| Base.base_level | 1 |
| Base.tag | default, weapon, twohand, bow, ranged, two_hand_weapon |
| Mods.stat_description_list | Metadata/StatDescriptions/stat_descriptions.txt |
| Mods.mod_stat_description_list | Metadata/StatDescriptions/advanced_mod_stat_descriptions.txt |
| Mods.enable_rarity | normal, magic, rare, unique |
| Mods.inventory_type | Weapon |
| AttributeRequirements.strength_requirement | 100 |
| AttributeRequirements.dexterity_requirement | 0 |
| AttributeRequirements.intelligence_requirement | 0 |
| Weapon.minimum_attack_distance | 0 |
| Weapon.maximum_attack_distance | 3 |
| Weapon.minimum_damage | 5 |
| Weapon.maximum_damage | 10 |
| Weapon.weapon_speed | 833 |
| Weapon.critical_chance | 500 |
| Weapon.accuracy_rating | 20 |
| Weapon.weapon_class | Bow |
| Quality.max_quality | 20 |
| Sockets.socket_info | 1:1:50 2:1:120 3:2:100 4:9999:30 5:9999:20 6:9999:5, 1:1:50 2:1:120 3:2:100 4:25:30 5:35:5 6:50:1 |
传奇 /3
+(15–25)% 全域暴击伤害加成
+(10–20) 敏捷
物理伤害提高 (100–140)%
该装备附加 25 - 50 基础火焰伤害
攻击速度加快 (10–14)%
近距离时,弓类攻击会击退敌人
近距离用弓击中后的伤害总增 50%
(近程即 2 米以内)
(命中时击退敌人)
+(15–25)% 全域暴击伤害加成
物理伤害提高 (60–80)%
该装备附加 (15–20) - (25–30) 基础物理伤害
攻击速度加快 20%
命中值提高 (15–30)%
25% 的物理伤害转换为混沌伤害
受到击中物理伤害的 25% 视作混沌伤害
该武器施加的中毒效果有 20% 的几率使中毒伤害总增 300%
( 中毒造成持续混沌伤害, 伤害取决于技能初始的物理和混沌伤害。中毒效果可以叠加 )
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.


