巴萨罗斯
恶魔
区域: 高塔
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
掉落的物品稀有度提高 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Bazur
幽魂 | N |
---|---|
地区 | 高塔 |
标签 | demon, flesh_armour, has_one_hand_mace, has_one_handed_melee, large_height, large_model, lightning_affinity, medium_movement, melee, non_unique_map_boss, not_dex, not_int, physical_affinity, red_blood, shavronne_monster_map, transform_boss_area, unholy_trio_monster_map |
生命
400%
护甲
+100%
异常状态临界值
400%
抗性
40 40 40 25
伤害
220%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 11
攻击间隔
1.2 秒
伤害分布
±20%
经验值
200%
Model Size
120%
类型
BruteTowerMap
Metadata
BruteTowerMap_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
76
生命
2,289,127
护甲
107,792
闪避值
6,235
能量护盾
0
伤害
1,505
法术伤害
2,247
命中
396
攻击间隔
0.804
经验值
132,044
异常状态临界值
1,167,455
冰缓
3,691
Shock
3,691
Brittle
20,885
Scorch
3,691
Sap
10,199
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
BrutusMultiSlamMap
攻击
基本伤害: 2391–3586
暴击几率: 5%
攻击伤害: 180%
攻击伤害: 140%
攻击间隔: 1.2 秒
冷却时间: 10 秒
攻击伤害总增 40%
攻击速度总降 75%
active skill area of effect radius +% final [100]
ground slam cone angle override [30]
is area damage [1]
攻击速度总降 75%
active skill area of effect radius +% final [100]
ground slam cone angle override [30]
is area damage [1]
BrutusLightningMultiSlamMap
攻击
基本伤害: 2391–3586
暴击几率: 5%
攻击伤害: 180%
攻击伤害: 140%
攻击间隔: 1.2 秒
冷却时间: 10 秒
攻击伤害总增 40%
获得额外闪电伤害, 其数值等同于物理伤害的 100%
攻击速度总降 75%
active skill area of effect radius +% final [100]
ground slam cone angle override [30]
is area damage [1]
获得额外闪电伤害, 其数值等同于物理伤害的 100%
攻击速度总降 75%
active skill area of effect radius +% final [100]
ground slam cone angle override [30]
is area damage [1]
BruteTowerMeleeAttack
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 2391–3586
暴击几率: 5%
攻击伤害: 150%
攻击伤害: 150%
攻击间隔: 1.2 秒
对你的敌人无情痛击。
攻击伤害总增 50%
BrutusWallHook
攻击
基本伤害: 2391–3586
暴击几率: 5%
攻击伤害: 165%
攻击伤害: 165%
攻击间隔: 1.2 秒
冷却时间: 10 秒
攻击伤害总增 65%
BruteTowerMeleeAttackEmpowered
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 2391–3586
暴击几率: 5%
攻击伤害: 150%
攻击伤害: 150%
攻击间隔: 1.2 秒
对你的敌人无情痛击。
60% 物理伤害转换为闪电伤害
攻击伤害总增 50%
伤害总增 100%
攻击伤害总增 50%
伤害总增 100%
BrutusWallHookEmpowered
攻击
基本伤害: 2391–3586
暴击几率: 5%
攻击伤害: 165%
攻击伤害: 165%
攻击间隔: 1.2 秒
冷却时间: 10 秒
60% 物理伤害转换为闪电伤害
攻击伤害总增 65%
伤害总增 100%
攻击伤害总增 65%
伤害总增 100%
BrutusLevitationSlam
攻击
基本伤害: 2391–3586
暴击几率: 5%
攻击伤害: 165%
攻击间隔: 1.2 秒
冷却时间: 15 秒
60% 物理伤害转换为闪电伤害
攻击伤害总增 65%
伤害总增 150%
is area damage [1]
攻击伤害总增 65%
伤害总增 150%
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "One_Hand_Mace" basic_action = "ShavronnePossess" basic_action = "Emerge" } Transitionable { } Life { corpse_usable = false } Animated { on_end_cradle_emerge = "ChangeStance( default );" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { has_light = true } Monster { preload_object_type = "BruteDeath" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Brute/BruteTowerMap_"] = { name = "Bazur", life = 4, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2.2, damageSpread = 0.2, attackTime = 1.2, attackRange = 11, accuracy = 1, skillList = { "BruteTowerMeleeAttack", "BruteTowerMeleeAttackEmpowered", "BrutusWallHook", "BrutusWallHookEmpowered", "BrutusLevitationSlam", "BrutusMultiSlamMap", "BrutusLightningMultiSlamMap", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["BruteTowerMeleeAttack"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BruteTowerMeleeAttackEmpowered"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_lightning", "active_skill_damage_+%_final", }, levels = { [1] = {60, 100, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BrutusWallHook"] = { name = "BrutusWallHook", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {baseMultiplier = 1.65, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BrutusWallHookEmpowered"] = { name = "BrutusWallHookEmpowered", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_lightning", }, levels = { [1] = {100, 60, baseMultiplier = 1.65, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BrutusLevitationSlam"] = { name = "BrutusLevitationSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_lightning", "is_area_damage", }, levels = { [1] = {150, 60, baseMultiplier = 1.65, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BrutusMultiSlamMap"] = { name = "BrutusMultiSlamMap", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "ground_slam_cone_angle_override", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {-75, 30, 100, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BrutusLightningMultiSlamMap"] = { name = "BrutusLightningMultiSlamMap", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "ground_slam_cone_angle_override", "physical_damage_%_to_add_as_lightning", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {-75, 30, 100, 100, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
巴萨罗斯
恶魔
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
掉落的物品稀有度提高 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Bazur
幽魂 | N |
---|---|
标签 | demon, flesh_armour, has_one_hand_mace, has_one_handed_melee, large_height, large_model, lightning_affinity, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, standalone_map_boss |
生命
400%
护甲
+100%
异常状态临界值
400%
抗性
40 40 40 25
伤害
220%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 11
攻击间隔
1.2 秒
伤害分布
±20%
经验值
200%
Model Size
120%
类型
BruteTowerMap
Metadata
BruteTowerMap_Standalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
557,385
护甲
57,580
闪避值
4,739
能量护盾
0
伤害
936
法术伤害
1,397
命中
290
攻击间隔
0.804
经验值
112,805
异常状态临界值
351,153
冰缓
1,110
Shock
1,110
Brittle
6,282
Scorch
1,110
Sap
3,068
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
BrutusMultiSlamMap
攻击
基本伤害: 1486–2230
暴击几率: 5%
攻击伤害: 180%
攻击伤害: 140%
攻击间隔: 1.2 秒
冷却时间: 10 秒
攻击伤害总增 40%
攻击速度总降 75%
active skill area of effect radius +% final [100]
ground slam cone angle override [30]
is area damage [1]
攻击速度总降 75%
active skill area of effect radius +% final [100]
ground slam cone angle override [30]
is area damage [1]
BrutusLightningMultiSlamMap
攻击
基本伤害: 1486–2230
暴击几率: 5%
攻击伤害: 180%
攻击伤害: 140%
攻击间隔: 1.2 秒
冷却时间: 10 秒
攻击伤害总增 40%
获得额外闪电伤害, 其数值等同于物理伤害的 100%
攻击速度总降 75%
active skill area of effect radius +% final [100]
ground slam cone angle override [30]
is area damage [1]
获得额外闪电伤害, 其数值等同于物理伤害的 100%
攻击速度总降 75%
active skill area of effect radius +% final [100]
ground slam cone angle override [30]
is area damage [1]
BruteTowerMeleeAttack
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 1486–2230
暴击几率: 5%
攻击伤害: 150%
攻击伤害: 150%
攻击间隔: 1.2 秒
对你的敌人无情痛击。
攻击伤害总增 50%
BrutusWallHook
攻击
基本伤害: 1486–2230
暴击几率: 5%
攻击伤害: 165%
攻击伤害: 165%
攻击间隔: 1.2 秒
冷却时间: 10 秒
攻击伤害总增 65%
BruteTowerMeleeAttackEmpowered
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 1486–2230
暴击几率: 5%
攻击伤害: 150%
攻击伤害: 150%
攻击间隔: 1.2 秒
对你的敌人无情痛击。
60% 物理伤害转换为闪电伤害
攻击伤害总增 50%
伤害总增 100%
攻击伤害总增 50%
伤害总增 100%
BrutusWallHookEmpowered
攻击
基本伤害: 1486–2230
暴击几率: 5%
攻击伤害: 165%
攻击伤害: 165%
攻击间隔: 1.2 秒
冷却时间: 10 秒
60% 物理伤害转换为闪电伤害
攻击伤害总增 65%
伤害总增 100%
攻击伤害总增 65%
伤害总增 100%
BrutusLevitationSlam
攻击
基本伤害: 1486–2230
暴击几率: 5%
攻击伤害: 165%
攻击间隔: 1.2 秒
冷却时间: 15 秒
60% 物理伤害转换为闪电伤害
攻击伤害总增 65%
伤害总增 150%
is area damage [1]
攻击伤害总增 65%
伤害总增 150%
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss" Actor { main_hand_unarmed_type = "One_Hand_Mace" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss" Render { has_light = true } Monster { preload_object_type = "BruteDeath" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Brute/BruteTowerMap_Standalone"] = { name = "Bazur", life = 4, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2.2, damageSpread = 0.2, attackTime = 1.2, attackRange = 11, accuracy = 1, skillList = { "BruteTowerMeleeAttack", "BruteTowerMeleeAttackEmpowered", "BrutusWallHook", "BrutusWallHookEmpowered", "BrutusLevitationSlam", "BrutusMultiSlamMap", "BrutusLightningMultiSlamMap", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["BruteTowerMeleeAttack"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BruteTowerMeleeAttackEmpowered"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_lightning", "active_skill_damage_+%_final", }, levels = { [1] = {60, 100, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BrutusWallHook"] = { name = "BrutusWallHook", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {baseMultiplier = 1.65, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BrutusWallHookEmpowered"] = { name = "BrutusWallHookEmpowered", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_lightning", }, levels = { [1] = {100, 60, baseMultiplier = 1.65, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BrutusLevitationSlam"] = { name = "BrutusLevitationSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_lightning", "is_area_damage", }, levels = { [1] = {150, 60, baseMultiplier = 1.65, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BrutusMultiSlamMap"] = { name = "BrutusMultiSlamMap", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "ground_slam_cone_angle_override", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {-75, 30, 100, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BrutusLightningMultiSlamMap"] = { name = "BrutusLightningMultiSlamMap", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "ground_slam_cone_angle_override", "physical_damage_%_to_add_as_lightning", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {-75, 30, 100, 100, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
巴萨罗斯
恶魔
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
monster no drops or experience [1]
掉落的物品稀有度提高 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
monster no drops or experience [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Bazur
幽魂 | N |
---|---|
标签 | demon, flesh_armour, has_one_hand_mace, has_one_handed_melee, large_height, large_model, lightning_affinity, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, standalone_map_boss |
生命
400%
护甲
+100%
异常状态临界值
400%
抗性
40 40 40 25
伤害
160%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 11
攻击间隔
1.2 秒
伤害分布
±20%
经验值
200%
Model Size
120%
类型
BruteTowerMapSentinel
Metadata
BruteTowerMap_Sentinel
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
557,385
护甲
57,580
闪避值
4,739
能量护盾
0
伤害
681
法术伤害
1,016
命中
290
攻击间隔
0.804
经验值
112,805
异常状态临界值
351,153
冰缓
1,110
Shock
1,110
Brittle
6,282
Scorch
1,110
Sap
3,068
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
BrutusMultiSlamMap
攻击
基本伤害: 1081–1622
暴击几率: 5%
攻击伤害: 180%
攻击伤害: 140%
攻击间隔: 1.2 秒
冷却时间: 10 秒
攻击伤害总增 40%
攻击速度总降 75%
active skill area of effect radius +% final [100]
ground slam cone angle override [30]
is area damage [1]
攻击速度总降 75%
active skill area of effect radius +% final [100]
ground slam cone angle override [30]
is area damage [1]
BrutusLightningMultiSlamMap
攻击
基本伤害: 1081–1622
暴击几率: 5%
攻击伤害: 180%
攻击伤害: 140%
攻击间隔: 1.2 秒
冷却时间: 10 秒
攻击伤害总增 40%
获得额外闪电伤害, 其数值等同于物理伤害的 100%
攻击速度总降 75%
active skill area of effect radius +% final [100]
ground slam cone angle override [30]
is area damage [1]
获得额外闪电伤害, 其数值等同于物理伤害的 100%
攻击速度总降 75%
active skill area of effect radius +% final [100]
ground slam cone angle override [30]
is area damage [1]
BruteTowerMeleeAttack
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 1081–1622
暴击几率: 5%
攻击伤害: 150%
攻击伤害: 150%
攻击间隔: 1.2 秒
对你的敌人无情痛击。
攻击伤害总增 50%
BrutusWallHook
攻击
基本伤害: 1081–1622
暴击几率: 5%
攻击伤害: 165%
攻击伤害: 165%
攻击间隔: 1.2 秒
冷却时间: 10 秒
攻击伤害总增 65%
BruteTowerMeleeAttackEmpowered
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 1081–1622
暴击几率: 5%
攻击伤害: 150%
攻击伤害: 150%
攻击间隔: 1.2 秒
对你的敌人无情痛击。
60% 物理伤害转换为闪电伤害
攻击伤害总增 50%
伤害总增 100%
攻击伤害总增 50%
伤害总增 100%
BrutusWallHookEmpowered
攻击
基本伤害: 1081–1622
暴击几率: 5%
攻击伤害: 165%
攻击伤害: 165%
攻击间隔: 1.2 秒
冷却时间: 10 秒
60% 物理伤害转换为闪电伤害
攻击伤害总增 65%
伤害总增 100%
攻击伤害总增 65%
伤害总增 100%
BrutusLevitationSlam
攻击
基本伤害: 1081–1622
暴击几率: 5%
攻击伤害: 165%
攻击间隔: 1.2 秒
冷却时间: 15 秒
60% 物理伤害转换为闪电伤害
攻击伤害总增 65%
伤害总增 150%
is area damage [1]
攻击伤害总增 65%
伤害总增 150%
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Brute/BruteTowerMap_Standalone"
Object Type Codes
version 2 extends "Metadata/Monsters/Brute/BruteTowerMap_Standalone"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Brute/BruteTowerMap_Sentinel"] = { name = "Bazur", life = 4, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.6, damageSpread = 0.2, attackTime = 1.2, attackRange = 11, accuracy = 1, skillList = { "BruteTowerMeleeAttack", "BruteTowerMeleeAttackEmpowered", "BrutusWallHook", "BrutusWallHookEmpowered", "BrutusLevitationSlam", "BrutusMultiSlamMap", "BrutusLightningMultiSlamMap", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["BruteTowerMeleeAttack"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BruteTowerMeleeAttackEmpowered"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_lightning", "active_skill_damage_+%_final", }, levels = { [1] = {60, 100, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BrutusWallHook"] = { name = "BrutusWallHook", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {baseMultiplier = 1.65, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BrutusWallHookEmpowered"] = { name = "BrutusWallHookEmpowered", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_lightning", }, levels = { [1] = {100, 60, baseMultiplier = 1.65, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BrutusLevitationSlam"] = { name = "BrutusLevitationSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_lightning", "is_area_damage", }, levels = { [1] = {150, 60, baseMultiplier = 1.65, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BrutusMultiSlamMap"] = { name = "BrutusMultiSlamMap", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "ground_slam_cone_angle_override", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {-75, 30, 100, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BrutusLightningMultiSlamMap"] = { name = "BrutusLightningMultiSlamMap", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "ground_slam_cone_angle_override", "physical_damage_%_to_add_as_lightning", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {-75, 30, 100, 100, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
巴萨罗斯
恶魔
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
掉落的物品稀有度提高 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Bazur
幽魂 | N |
---|---|
标签 | demon, elder_map_boss, flesh_armour, is_unarmed, large_height, large_model, medium_movement, non_attacking, not_dex, not_int, red_blood |
生命
400%
护甲
+100%
异常状态临界值
400%
抗性
40 40 40 25
伤害
220%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 11
攻击间隔
1.2 秒
伤害分布
±20%
经验值
200%
Model Size
120%
类型
BruteTowerMap
Metadata
BruteTowerMapElder
Object Type
version 2 extends "Metadata/Monsters/ElderBosses/ElderBossClone"
Object Type Codes
version 2 extends "Metadata/Monsters/ElderBosses/ElderBossClone" Render { has_light = true }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Brute/BruteTowerMapElder"] = { name = "Bazur", life = 4, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2.2, damageSpread = 0.2, attackTime = 1.2, attackRange = 11, accuracy = 1, skillList = { }, modList = { }, }
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |