Bazur
DemonioÁrea: Torre
monster dropped item rarity +% [10000]
monster slain experience +% [100]
unique monster guarantee one rare [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
monster slain experience +% [100]
unique monster guarantee one rare [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Spectre | |
|---|---|
| Area | Torre, Torre |
| Tags | demon, flesh_armour, has_one_hand_mace, has_one_handed_melee, large_height, large_model, lightning_affinity, medium_movement, melee, non_unique_map_boss, not_dex, not_int, physical_affinity, red_blood, shavronne_monster_map, transform_boss_area, unholy_trio_monster_map |
Vida
400%
Armadura
+100%
Ailment Threshold
400%
Resistencia
Damage
220%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 11
Attack Time
1.2 Second
Damage Spread
±20%
Experiencia
200%
Model Size
120%
Type
BruteTowerMap
Metadata
BruteTowerMap_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
76
Vida
2,289,127
Armadura
107,792
Evasión
6,235
Damage
1,505
Daño de hechizos
2,247
Precisión
792
Attack Time
0.804
Experiencia
132,044
Minion Life
463,075
Minion Damage
1,237
Ailment Threshold
1,167,455
Chill
3,691
Shock
3,691
Brittle
20,885
Scorch
3,691
Sap
10,199
Phys Convert Ele
280%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
BrutusMultiSlamMap
Attack
Base Damage: 2391—3586
Probabilidad de golpe crítico: 5%
Daño de ataque: 180%
Daño de ataque: 140%
Attack Time: 1.2 seg
Tiempo de recarga: 10 seg
Inflige un 40% más de daño de ataque
75% menos velocidad de ataque
active skill area of effect radius +% final [100]
ground slam cone angle override [30]
is area damage [1]
BrutusLightningMultiSlamMap
Attack
Base Damage: 2391—3586
Probabilidad de golpe crítico: 5%
Daño de ataque: 180%
Daño de ataque: 140%
Attack Time: 1.2 seg
Tiempo de recarga: 10 seg
Inflige un 40% más de daño de ataque
Ganas el 100% del daño físico como daño de rayo extra
75% menos velocidad de ataque
active skill area of effect radius +% final [100]
ground slam cone angle override [30]
is area damage [1]
BruteTowerMeleeAttack
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 2391—3586
Probabilidad de golpe crítico: 5%
Daño de ataque: 150%
Daño de ataque: 150%
Attack Time: 1.2 seg
Derriba a tus enemigos con un golpe poderoso.
Inflige un 50% más de daño de ataque
BrutusWallHook
Attack
Base Damage: 2391—3586
Probabilidad de golpe crítico: 5%
Daño de ataque: 165%
Daño de ataque: 165%
Attack Time: 1.2 seg
Tiempo de recarga: 10 seg
Inflige un 65% más de daño de ataque
BruteTowerMeleeAttackEmpowered
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 2391—3586
Probabilidad de golpe crítico: 5%
Daño de ataque: 82.5%
Attack Time: 1.2 seg
Derriba a tus enemigos con un golpe poderoso.
El 60% del daño físico se convierte en daño de rayo
Inflige un 17.5% menos de daño de ataque
Inflige un 100% más de daño
BrutusWallHookEmpowered
Attack
Base Damage: 2391—3586
Probabilidad de golpe crítico: 5%
Daño de ataque: 90.75%
Attack Time: 1.2 seg
Tiempo de recarga: 10 seg
El 60% del daño físico se convierte en daño de rayo
Inflige un 9.25% menos de daño de ataque
Inflige un 100% más de daño
BrutusLevitationSlam
Attack
Base Damage: 2391—3586
Probabilidad de golpe crítico: 5%
Daño de ataque: 90.75%
Attack Time: 1.2 seg
Tiempo de recarga: 15 seg
El 60% del daño físico se convierte en daño de rayo
Inflige un 9.25% menos de daño de ataque
Inflige un 150% más de daño
is area damage [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
main_hand_unarmed_type = "One_Hand_Mace"
basic_action = "ShavronnePossess"
basic_action = "Emerge"
}
Transitionable
{
}
Life
{
corpse_usable = false
}
Animated
{
on_end_cradle_emerge = "ChangeStance( default );"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Brute/BruteTowerMap_"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
name = "Bazur",
life = 4,
damage = 2.2,
damageSpread = 0.2,
attackTime = 1.2,
attackRange = 11,
accuracy = 1,
skillList = {
"BruteTowerMeleeAttack",
"BruteTowerMeleeAttackEmpowered",
"BrutusWallHook",
"BrutusWallHookEmpowered",
"BrutusLevitationSlam",
"BrutusMultiSlamMap",
"BrutusLightningMultiSlamMap",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["BruteTowerMeleeAttack"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BruteTowerMeleeAttackEmpowered"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_lightning",
"active_skill_damage_+%_final",
},
levels = {
[1] = {60, 100, baseMultiplier = 0.825, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BrutusWallHook"] = {
name = "BrutusWallHook",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {baseMultiplier = 1.65, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BrutusWallHookEmpowered"] = {
name = "BrutusWallHookEmpowered",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"skill_physical_damage_%_to_convert_to_lightning",
},
levels = {
[1] = {100, 60, baseMultiplier = 0.9075, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BrutusLevitationSlam"] = {
name = "BrutusLevitationSlam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 4,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"skill_physical_damage_%_to_convert_to_lightning",
"is_area_damage",
},
levels = {
[1] = {150, 60, baseMultiplier = 0.9075, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BrutusMultiSlamMap"] = {
name = "BrutusMultiSlamMap",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_attack_speed_+%_final",
"ground_slam_cone_angle_override",
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
},
levels = {
[1] = {-75, 30, 100, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BrutusLightningMultiSlamMap"] = {
name = "BrutusLightningMultiSlamMap",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_attack_speed_+%_final",
"ground_slam_cone_angle_override",
"physical_damage_%_to_add_as_lightning",
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
},
levels = {
[1] = {-75, 30, 100, 100, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
monster dropped item rarity +% [10000]
monster slain experience +% [100]
unique monster guarantee one rare [1]
| Family | MonsterMapBoss |
|---|---|
| Domains | monstruo (3) |
| GenerationType | único (3) |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | monstruo (3) |
| GenerationType | único (3) |
| Stats |
Stats.item_drop_slots
1
Stats.energy_shield_recharge_rate_per_minute_%
2000
Stats.mana_regeneration_rate_per_minute_%
100
Stats.base_maximum_mana
200
Stats.maximum_physical_damage_reduction_%
75
Stats.max_viper_strike_orbs
4
Stats.base_maximum_all_resistances_%
75
Stats.max_fuse_arrow_orbs
5
Stats.max_fire_beam_stacks
8
Stats.max_charged_attack_stacks
10
Stats.base_critical_strike_multiplier
130
Stats.critical_ailment_dot_multiplier_+
30
Stats.max_endurance_charges
3
Stats.max_frenzy_charges
3
Stats.max_power_charges
3
Stats.base_attack_speed_+%_per_frenzy_charge
4
Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion
11
Stats.base_cast_speed_+%_per_frenzy_charge
4
Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion
11
Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion
5
Stats.object_inherent_damage_+%_final_per_frenzy_charge
4
Stats.physical_damage_reduction_%_per_endurance_charge
4
Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion
11
Stats.resist_all_elements_%_per_endurance_charge
4
Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion
11
Stats.critical_strike_chance_+%_per_power_charge
50
Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion
150
Stats.maximum_block_%
75
Stats.base_maximum_spell_block_%
75
Stats.base_number_of_totems_allowed
1
Stats.base_number_of_traps_allowed
3
Stats.base_number_of_remote_mines_allowed
5
Stats.movement_velocity_cap
128
Stats.maximum_life_leech_rate_%_per_minute
1200
Stats.maximum_mana_leech_rate_%_per_minute
1200
Stats.maximum_energy_shield_leech_rate_%_per_minute
600
Stats.monster_ignite_damage_+%_final
-72
Stats.monster_bleeding_damage_+%_final
-86
Stats.monster_poison_damage_+%_final
-50
Stats.bleeding_moving_damage_%_of_base_override
500
Stats.max_azurite_debuff_stacks
10
Stats.impaled_debuff_base_duration_ms
8000
Stats.impaled_debuff_number_of_reflected_hits
5
Stats.ignore_skill_weapon_restrictions
1
Stats.base_total_number_of_sigils_allowed
3
Stats.maximum_life_leech_amount_per_leech_%_max_life
10
Stats.maximum_mana_leech_amount_per_leech_%_max_mana
10
Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield
10
Stats.object_inherent_melee_hit_stun_duration_+%_final
20
Stats.scale_melee_range_to_actor_scale
1
Stats.use_melee_pattern_range
1
Stats.actor_scale_+%_limit
100
Stats.damage_taken_when_hit_+%_final_per_fortification
-1
Stats.base_max_fortification
20
Stats.soul_eater_maximum_stacks
45
ObjectMagicProperties.stat_description_list
Metadata/StatDescriptions/monster_stat_descriptions.txt
Positioned.blocking
true
Positioned.team
0
Positioned.serialise_collidable
true
BaseEvents.server_only
true
Actor.basic_action
Move, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup, ShavronnePossess, Emerge
Actor.slow_animations_go_to_idle
true
Actor.main_hand_unarmed_type
One_Hand_Mace
Life.corpse_usable
false
Animated.on_end_cradle_emerge
ChangeStance( default );
Bazur
Demoniomonster dropped item rarity +% [10000]
monster slain experience +% [100]
unique monster guarantee one rare [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
monster slain experience +% [100]
unique monster guarantee one rare [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Spectre | |
|---|---|
| Tags | demon, flesh_armour, has_one_hand_mace, has_one_handed_melee, large_height, large_model, lightning_affinity, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, standalone_map_boss |
Vida
400%
Armadura
+100%
Ailment Threshold
400%
Resistencia
Damage
220%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 11
Attack Time
1.2 Second
Damage Spread
±20%
Experiencia
200%
Model Size
120%
Type
BruteTowerMap
Metadata
BruteTowerMap_Standalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
557,385
Armadura
57,580
Evasión
4,739
Damage
936
Daño de hechizos
1,397
Precisión
580
Attack Time
0.804
Experiencia
112,805
Minion Life
120,902
Minion Damage
747
Ailment Threshold
351,153
Chill
1,110
Shock
1,110
Brittle
6,282
Scorch
1,110
Sap
3,068
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
BrutusMultiSlamMap
Attack
Base Damage: 1486—2230
Probabilidad de golpe crítico: 5%
Daño de ataque: 180%
Daño de ataque: 140%
Attack Time: 1.2 seg
Tiempo de recarga: 10 seg
Inflige un 40% más de daño de ataque
75% menos velocidad de ataque
active skill area of effect radius +% final [100]
ground slam cone angle override [30]
is area damage [1]
BrutusLightningMultiSlamMap
Attack
Base Damage: 1486—2230
Probabilidad de golpe crítico: 5%
Daño de ataque: 180%
Daño de ataque: 140%
Attack Time: 1.2 seg
Tiempo de recarga: 10 seg
Inflige un 40% más de daño de ataque
Ganas el 100% del daño físico como daño de rayo extra
75% menos velocidad de ataque
active skill area of effect radius +% final [100]
ground slam cone angle override [30]
is area damage [1]
BruteTowerMeleeAttack
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 1486—2230
Probabilidad de golpe crítico: 5%
Daño de ataque: 150%
Daño de ataque: 150%
Attack Time: 1.2 seg
Derriba a tus enemigos con un golpe poderoso.
Inflige un 50% más de daño de ataque
BrutusWallHook
Attack
Base Damage: 1486—2230
Probabilidad de golpe crítico: 5%
Daño de ataque: 165%
Daño de ataque: 165%
Attack Time: 1.2 seg
Tiempo de recarga: 10 seg
Inflige un 65% más de daño de ataque
BruteTowerMeleeAttackEmpowered
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 1486—2230
Probabilidad de golpe crítico: 5%
Daño de ataque: 82.5%
Attack Time: 1.2 seg
Derriba a tus enemigos con un golpe poderoso.
El 60% del daño físico se convierte en daño de rayo
Inflige un 17.5% menos de daño de ataque
Inflige un 100% más de daño
BrutusWallHookEmpowered
Attack
Base Damage: 1486—2230
Probabilidad de golpe crítico: 5%
Daño de ataque: 90.75%
Attack Time: 1.2 seg
Tiempo de recarga: 10 seg
El 60% del daño físico se convierte en daño de rayo
Inflige un 9.25% menos de daño de ataque
Inflige un 100% más de daño
BrutusLevitationSlam
Attack
Base Damage: 1486—2230
Probabilidad de golpe crítico: 5%
Daño de ataque: 90.75%
Attack Time: 1.2 seg
Tiempo de recarga: 15 seg
El 60% del daño físico se convierte en daño de rayo
Inflige un 9.25% menos de daño de ataque
Inflige un 150% más de daño
is area damage [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/StandaloneMapBoss"
Actor
{
main_hand_unarmed_type = "One_Hand_Mace"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Brute/BruteTowerMap_Standalone"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
name = "Bazur",
life = 4,
damage = 2.2,
damageSpread = 0.2,
attackTime = 1.2,
attackRange = 11,
accuracy = 1,
skillList = {
"BruteTowerMeleeAttack",
"BruteTowerMeleeAttackEmpowered",
"BrutusWallHook",
"BrutusWallHookEmpowered",
"BrutusLevitationSlam",
"BrutusMultiSlamMap",
"BrutusLightningMultiSlamMap",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["BruteTowerMeleeAttack"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BruteTowerMeleeAttackEmpowered"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_lightning",
"active_skill_damage_+%_final",
},
levels = {
[1] = {60, 100, baseMultiplier = 0.825, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BrutusWallHook"] = {
name = "BrutusWallHook",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {baseMultiplier = 1.65, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BrutusWallHookEmpowered"] = {
name = "BrutusWallHookEmpowered",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"skill_physical_damage_%_to_convert_to_lightning",
},
levels = {
[1] = {100, 60, baseMultiplier = 0.9075, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BrutusLevitationSlam"] = {
name = "BrutusLevitationSlam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 4,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"skill_physical_damage_%_to_convert_to_lightning",
"is_area_damage",
},
levels = {
[1] = {150, 60, baseMultiplier = 0.9075, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BrutusMultiSlamMap"] = {
name = "BrutusMultiSlamMap",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_attack_speed_+%_final",
"ground_slam_cone_angle_override",
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
},
levels = {
[1] = {-75, 30, 100, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BrutusLightningMultiSlamMap"] = {
name = "BrutusLightningMultiSlamMap",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_attack_speed_+%_final",
"ground_slam_cone_angle_override",
"physical_damage_%_to_add_as_lightning",
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
},
levels = {
[1] = {-75, 30, 100, 100, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
monster dropped item rarity +% [10000]
monster slain experience +% [100]
unique monster guarantee one rare [1]
| Family | MonsterMapBoss |
|---|---|
| Domains | monstruo (3) |
| GenerationType | único (3) |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | monstruo (3) |
| GenerationType | único (3) |
| Stats |
Stats.monster_uses_map_boss_difficulty_scaling
1
Actor.main_hand_unarmed_type
One_Hand_Mace
Bazur
Demoniomonster dropped item rarity +% [10000]
monster slain experience +% [100]
unique monster guarantee one rare [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
monster no drops or experience [1]
monster slain experience +% [100]
unique monster guarantee one rare [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
monster no drops or experience [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
| Spectre | |
|---|---|
| Tags | demon, flesh_armour, has_one_hand_mace, has_one_handed_melee, large_height, large_model, lightning_affinity, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, standalone_map_boss |
Vida
400%
Armadura
+100%
Ailment Threshold
400%
Resistencia
Damage
160%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 11
Attack Time
1.2 Second
Damage Spread
±20%
Experiencia
200%
Model Size
120%
Type
BruteTowerMapSentinel
Metadata
BruteTowerMap_Sentinel
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
557,385
Armadura
57,580
Evasión
4,739
Damage
681
Daño de hechizos
1,016
Precisión
580
Attack Time
0.804
Experiencia
112,805
Minion Life
120,902
Minion Damage
544
Ailment Threshold
351,153
Chill
1,110
Shock
1,110
Brittle
6,282
Scorch
1,110
Sap
3,068
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
BrutusMultiSlamMap
Attack
Base Damage: 1081—1622
Probabilidad de golpe crítico: 5%
Daño de ataque: 180%
Daño de ataque: 140%
Attack Time: 1.2 seg
Tiempo de recarga: 10 seg
Inflige un 40% más de daño de ataque
75% menos velocidad de ataque
active skill area of effect radius +% final [100]
ground slam cone angle override [30]
is area damage [1]
BrutusLightningMultiSlamMap
Attack
Base Damage: 1081—1622
Probabilidad de golpe crítico: 5%
Daño de ataque: 180%
Daño de ataque: 140%
Attack Time: 1.2 seg
Tiempo de recarga: 10 seg
Inflige un 40% más de daño de ataque
Ganas el 100% del daño físico como daño de rayo extra
75% menos velocidad de ataque
active skill area of effect radius +% final [100]
ground slam cone angle override [30]
is area damage [1]
BruteTowerMeleeAttack
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 1081—1622
Probabilidad de golpe crítico: 5%
Daño de ataque: 150%
Daño de ataque: 150%
Attack Time: 1.2 seg
Derriba a tus enemigos con un golpe poderoso.
Inflige un 50% más de daño de ataque
BrutusWallHook
Attack
Base Damage: 1081—1622
Probabilidad de golpe crítico: 5%
Daño de ataque: 165%
Daño de ataque: 165%
Attack Time: 1.2 seg
Tiempo de recarga: 10 seg
Inflige un 65% más de daño de ataque
BruteTowerMeleeAttackEmpowered
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 1081—1622
Probabilidad de golpe crítico: 5%
Daño de ataque: 82.5%
Attack Time: 1.2 seg
Derriba a tus enemigos con un golpe poderoso.
El 60% del daño físico se convierte en daño de rayo
Inflige un 17.5% menos de daño de ataque
Inflige un 100% más de daño
BrutusWallHookEmpowered
Attack
Base Damage: 1081—1622
Probabilidad de golpe crítico: 5%
Daño de ataque: 90.75%
Attack Time: 1.2 seg
Tiempo de recarga: 10 seg
El 60% del daño físico se convierte en daño de rayo
Inflige un 9.25% menos de daño de ataque
Inflige un 100% más de daño
BrutusLevitationSlam
Attack
Base Damage: 1081—1622
Probabilidad de golpe crítico: 5%
Daño de ataque: 90.75%
Attack Time: 1.2 seg
Tiempo de recarga: 15 seg
El 60% del daño físico se convierte en daño de rayo
Inflige un 9.25% menos de daño de ataque
Inflige un 150% más de daño
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Brute/BruteTowerMap_Standalone"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Brute/BruteTowerMap_Sentinel"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
name = "Bazur",
life = 4,
damage = 1.6,
damageSpread = 0.2,
attackTime = 1.2,
attackRange = 11,
accuracy = 1,
skillList = {
"BruteTowerMeleeAttack",
"BruteTowerMeleeAttackEmpowered",
"BrutusWallHook",
"BrutusWallHookEmpowered",
"BrutusLevitationSlam",
"BrutusMultiSlamMap",
"BrutusLightningMultiSlamMap",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["BruteTowerMeleeAttack"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BruteTowerMeleeAttackEmpowered"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_lightning",
"active_skill_damage_+%_final",
},
levels = {
[1] = {60, 100, baseMultiplier = 0.825, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BrutusWallHook"] = {
name = "BrutusWallHook",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {baseMultiplier = 1.65, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BrutusWallHookEmpowered"] = {
name = "BrutusWallHookEmpowered",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"skill_physical_damage_%_to_convert_to_lightning",
},
levels = {
[1] = {100, 60, baseMultiplier = 0.9075, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BrutusLevitationSlam"] = {
name = "BrutusLevitationSlam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 4,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"skill_physical_damage_%_to_convert_to_lightning",
"is_area_damage",
},
levels = {
[1] = {150, 60, baseMultiplier = 0.9075, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BrutusMultiSlamMap"] = {
name = "BrutusMultiSlamMap",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_attack_speed_+%_final",
"ground_slam_cone_angle_override",
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
},
levels = {
[1] = {-75, 30, 100, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BrutusLightningMultiSlamMap"] = {
name = "BrutusLightningMultiSlamMap",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_attack_speed_+%_final",
"ground_slam_cone_angle_override",
"physical_damage_%_to_add_as_lightning",
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
},
levels = {
[1] = {-75, 30, 100, 100, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
monster dropped item rarity +% [10000]
monster slain experience +% [100]
unique monster guarantee one rare [1]
| Family | MonsterMapBoss |
|---|---|
| Domains | monstruo (3) |
| GenerationType | único (3) |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | monstruo (3) |
| GenerationType | único (3) |
| Stats |
monster no drops or experience [1]
| Family | MonsterNoDropsOrExperience |
|---|---|
| Domains | monstruo (3) |
| GenerationType | único (3) |
| Stats |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
| Family | Nothing |
|---|---|
| Domains | monstruo (3) |
| GenerationType | único (3) |
| Stats |
Stats.monster_uses_map_boss_difficulty_scaling
1
Actor.main_hand_unarmed_type
One_Hand_Mace
Bazur
Demoniomonster dropped item rarity +% [10000]
monster slain experience +% [100]
unique monster guarantee one rare [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
monster slain experience +% [100]
unique monster guarantee one rare [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Spectre | |
|---|---|
| Tags | demon, elder_map_boss, flesh_armour, is_unarmed, large_height, large_model, medium_movement, non_attacking, not_dex, not_int, red_blood |
Vida
400%
Armadura
+100%
Ailment Threshold
400%
Resistencia
Damage
220%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 11
Attack Time
1.2 Second
Damage Spread
±20%
Experiencia
200%
Model Size
120%
Type
BruteTowerMap
Metadata
BruteTowerMapElder
Object Type
version 2 extends "Metadata/Monsters/ElderBosses/ElderBossClone"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Brute/BruteTowerMapElder"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
name = "Bazur",
life = 4,
damage = 2.2,
damageSpread = 0.2,
attackTime = 1.2,
attackRange = 11,
accuracy = 1,
skillList = {
},
modList = {
},
}
monster dropped item rarity +% [10000]
monster slain experience +% [100]
unique monster guarantee one rare [1]
| Family | MonsterMapBoss |
|---|---|
| Domains | monstruo (3) |
| GenerationType | único (3) |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | monstruo (3) |
| GenerationType | único (3) |
| Stats |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.























