Bazur
Demon
Area: Tower Map
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
SpectreN
AreaTower Map
Tagsdemon, flesh_armour, has_one_hand_mace, has_one_handed_melee, large_height, large_model, lightning_affinity, medium_movement, melee, non_unique_map_boss, not_dex, not_int, physical_affinity, red_blood, shavronne_monster_map, transform_boss_area, unholy_trio_monster_map
Life
400%
Armour
+100%
Ailment Threshold
400%
Resistance
40 40 40 25
Damage
220%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 11
Attack Time
1.2 Second
Damage Spread
±20%
Experience
200%
Model Size
120%
Type
BruteTowerMap
Metadata
BruteTowerMap_
Level
74
Life
1,793,428
Armour
92,254
Evasion Rating
5,828
Damage
1,339
Spell Damage
1,998
Accuracy
732
Attack Time
0.804
Experience
127,611
Minion Life
369,152
Minion Damage
1,092
Ailment Threshold
950,517
Chill
3,006
Shock
3,006
Brittle
17,004
Scorch
3,006
Sap
8,304
BrutusMultiSlamMap
Attack
Base Damage: 2126–3189
Critical Strike Chance: 5%
Attack Damage: 180%
Attack Damage: 140%
Attack Time: 1.2 sec
Cooldown Time: 10 sec
Deals 40% more Attack Damage
75% less Attack Speed
active skill area of effect radius +% final [100]
ground slam cone angle override [30]
is area damage [1]
BrutusLightningMultiSlamMap
Attack
Base Damage: 2126–3189
Critical Strike Chance: 5%
Attack Damage: 180%
Attack Damage: 140%
Attack Time: 1.2 sec
Cooldown Time: 10 sec
Deals 40% more Attack Damage
Gain 100% of Physical Damage as Extra Lightning Damage
75% less Attack Speed
active skill area of effect radius +% final [100]
ground slam cone angle override [30]
is area damage [1]
BruteTowerMeleeAttack
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 2126–3189
Critical Strike Chance: 5%
Attack Damage: 150%
Attack Damage: 150%
Attack Time: 1.2 sec
Strike your foes down with a powerful blow.
Deals 50% more Attack Damage
BrutusWallHook
Attack
Base Damage: 2126–3189
Critical Strike Chance: 5%
Attack Damage: 165%
Attack Damage: 165%
Attack Time: 1.2 sec
Cooldown Time: 10 sec
Deals 65% more Attack Damage
BruteTowerMeleeAttackEmpowered
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 2126–3189
Critical Strike Chance: 5%
Attack Damage: 82.5%
Attack Time: 1.2 sec
Strike your foes down with a powerful blow.
60% of Physical Damage Converted to Lightning Damage
Deals 17.5% less Attack Damage
Deals 100% more Damage
BrutusWallHookEmpowered
Attack
Base Damage: 2126–3189
Critical Strike Chance: 5%
Attack Damage: 90.75%
Attack Time: 1.2 sec
Cooldown Time: 10 sec
60% of Physical Damage Converted to Lightning Damage
Deals 9.25% less Attack Damage
Deals 100% more Damage
BrutusLevitationSlam
Attack
Base Damage: 2126–3189
Critical Strike Chance: 5%
Attack Damage: 90.75%
Attack Time: 1.2 sec
Cooldown Time: 15 sec
60% of Physical Damage Converted to Lightning Damage
Deals 9.25% less Attack Damage
Deals 150% more Damage
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "One_Hand_Mace"
	basic_action = "ShavronnePossess"
	basic_action = "Emerge"
}

Transitionable
{
}

Life
{
	corpse_usable = false
}

Animated
{
	on_end_cradle_emerge = "ChangeStance( default );"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Render
{
	has_light = true
}

Monster
{
	preload_object_type = "BruteDeath"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Brute/BruteTowerMap_"] = {
    name = "Bazur",
    life = 4,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 2.2,
    damageSpread = 0.2,
    attackTime = 1.2,
    attackRange = 11,
    accuracy = 1,
    skillList = {
        "BruteTowerMeleeAttack",
        "BruteTowerMeleeAttackEmpowered",
        "BrutusWallHook",
        "BrutusWallHookEmpowered",
        "BrutusLevitationSlam",
        "BrutusMultiSlamMap",
        "BrutusLightningMultiSlamMap",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["BruteTowerMeleeAttack"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BruteTowerMeleeAttackEmpowered"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_lightning",
        "active_skill_damage_+%_final",
    },
    levels = {
        [1] = {60, 100, baseMultiplier = 0.825, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BrutusWallHook"] = {
    name = "BrutusWallHook",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {baseMultiplier = 1.65, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BrutusWallHookEmpowered"] = {
    name = "BrutusWallHookEmpowered",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_lightning",
    },
    levels = {
        [1] = {100, 60, baseMultiplier = 0.9075, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BrutusLevitationSlam"] = {
    name = "BrutusLevitationSlam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_lightning",
        "is_area_damage",
    },
    levels = {
        [1] = {150, 60, baseMultiplier = 0.9075, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BrutusMultiSlamMap"] = {
    name = "BrutusMultiSlamMap",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "ground_slam_cone_angle_override",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-75, 30, 100, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BrutusLightningMultiSlamMap"] = {
    name = "BrutusLightningMultiSlamMap",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "ground_slam_cone_angle_override",
        "physical_damage_%_to_add_as_lightning",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-75, 30, 100, 100, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
FamilyMonsterMapBoss
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • keyval
    Stats.item_drop_slots1
    Stats.energy_shield_recharge_rate_per_minute_%2000
    Stats.mana_regeneration_rate_per_minute_%100
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%75
    Stats.max_viper_strike_orbs4
    Stats.base_maximum_all_resistances_%75
    Stats.max_fuse_arrow_orbs5
    Stats.max_fire_beam_stacks8
    Stats.max_charged_attack_stacks10
    Stats.base_critical_strike_multiplier130
    Stats.critical_ailment_dot_multiplier_+30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.base_attack_speed_+%_per_frenzy_charge4
    Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.base_cast_speed_+%_per_frenzy_charge4
    Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion5
    Stats.object_inherent_damage_+%_final_per_frenzy_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion11
    Stats.resist_all_elements_%_per_endurance_charge4
    Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion11
    Stats.critical_strike_chance_+%_per_power_charge50
    Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion150
    Stats.maximum_block_%75
    Stats.base_maximum_spell_block_%75
    Stats.base_number_of_totems_allowed1
    Stats.base_number_of_traps_allowed3
    Stats.base_number_of_remote_mines_allowed5
    Stats.movement_velocity_cap128
    Stats.maximum_life_leech_rate_%_per_minute1200
    Stats.maximum_mana_leech_rate_%_per_minute1200
    Stats.maximum_energy_shield_leech_rate_%_per_minute600
    Stats.monster_ignite_damage_+%_final-72
    Stats.monster_bleeding_damage_+%_final-86
    Stats.monster_poison_damage_+%_final-50
    Stats.bleeding_moving_damage_%_of_base_override500
    Stats.max_azurite_debuff_stacks10
    Stats.impaled_debuff_base_duration_ms8000
    Stats.impaled_debuff_number_of_reflected_hits5
    Stats.ignore_skill_weapon_restrictions1
    Stats.base_total_number_of_sigils_allowed3
    Stats.maximum_life_leech_amount_per_leech_%_max_life10
    Stats.maximum_mana_leech_amount_per_leech_%_max_mana10
    Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield10
    Stats.object_inherent_melee_hit_stun_duration_+%_final20
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.actor_scale_+%_limit100
    Stats.damage_taken_when_hit_+%_final_per_fortification-1
    Stats.base_max_fortification20
    Stats.soul_eater_maximum_stacks45
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.txt
    Positioned.blockingtrue
    Positioned.team0
    Positioned.serialise_collidabletrue
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup, ShavronnePossess, Emerge
    Actor.slow_animations_go_to_idletrue
    Actor.main_hand_unarmed_typeOne_Hand_Mace
    Life.corpse_usablefalse
    Animated.on_end_cradle_emergeChangeStance( default );
    Bazur
    Demon
    Monsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    SpectreN
    Tagsdemon, flesh_armour, has_one_hand_mace, has_one_handed_melee, large_height, large_model, lightning_affinity, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, standalone_map_boss
    Life
    400%
    Armour
    +100%
    Ailment Threshold
    400%
    Resistance
    40 40 40 25
    Damage
    220%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 11
    Attack Time
    1.2 Second
    Damage Spread
    ±20%
    Experience
    200%
    Model Size
    120%
    Type
    BruteTowerMap
    Metadata
    BruteTowerMap_Standalone
    Level
    68
    Life
    557,385
    Armour
    57,580
    Evasion Rating
    4,739
    Damage
    936
    Spell Damage
    1,397
    Accuracy
    580
    Attack Time
    0.804
    Experience
    112,805
    Minion Life
    120,902
    Minion Damage
    747
    Ailment Threshold
    351,153
    Chill
    1,110
    Shock
    1,110
    Brittle
    6,282
    Scorch
    1,110
    Sap
    3,068
    BrutusMultiSlamMap
    Attack
    Base Damage: 1486–2230
    Critical Strike Chance: 5%
    Attack Damage: 180%
    Attack Damage: 140%
    Attack Time: 1.2 sec
    Cooldown Time: 10 sec
    Deals 40% more Attack Damage
    75% less Attack Speed
    active skill area of effect radius +% final [100]
    ground slam cone angle override [30]
    is area damage [1]
    BrutusLightningMultiSlamMap
    Attack
    Base Damage: 1486–2230
    Critical Strike Chance: 5%
    Attack Damage: 180%
    Attack Damage: 140%
    Attack Time: 1.2 sec
    Cooldown Time: 10 sec
    Deals 40% more Attack Damage
    Gain 100% of Physical Damage as Extra Lightning Damage
    75% less Attack Speed
    active skill area of effect radius +% final [100]
    ground slam cone angle override [30]
    is area damage [1]
    BruteTowerMeleeAttack
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 1486–2230
    Critical Strike Chance: 5%
    Attack Damage: 150%
    Attack Damage: 150%
    Attack Time: 1.2 sec
    Strike your foes down with a powerful blow.
    Deals 50% more Attack Damage
    BrutusWallHook
    Attack
    Base Damage: 1486–2230
    Critical Strike Chance: 5%
    Attack Damage: 165%
    Attack Damage: 165%
    Attack Time: 1.2 sec
    Cooldown Time: 10 sec
    Deals 65% more Attack Damage
    BruteTowerMeleeAttackEmpowered
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 1486–2230
    Critical Strike Chance: 5%
    Attack Damage: 82.5%
    Attack Time: 1.2 sec
    Strike your foes down with a powerful blow.
    60% of Physical Damage Converted to Lightning Damage
    Deals 17.5% less Attack Damage
    Deals 100% more Damage
    BrutusWallHookEmpowered
    Attack
    Base Damage: 1486–2230
    Critical Strike Chance: 5%
    Attack Damage: 90.75%
    Attack Time: 1.2 sec
    Cooldown Time: 10 sec
    60% of Physical Damage Converted to Lightning Damage
    Deals 9.25% less Attack Damage
    Deals 100% more Damage
    BrutusLevitationSlam
    Attack
    Base Damage: 1486–2230
    Critical Strike Chance: 5%
    Attack Damage: 90.75%
    Attack Time: 1.2 sec
    Cooldown Time: 15 sec
    60% of Physical Damage Converted to Lightning Damage
    Deals 9.25% less Attack Damage
    Deals 150% more Damage
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Render
    {
    	has_light = true
    }
    
    Monster
    {
    	preload_object_type = "BruteDeath"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Brute/BruteTowerMap_Standalone"] = {
        name = "Bazur",
        life = 4,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2.2,
        damageSpread = 0.2,
        attackTime = 1.2,
        attackRange = 11,
        accuracy = 1,
        skillList = {
            "BruteTowerMeleeAttack",
            "BruteTowerMeleeAttackEmpowered",
            "BrutusWallHook",
            "BrutusWallHookEmpowered",
            "BrutusLevitationSlam",
            "BrutusMultiSlamMap",
            "BrutusLightningMultiSlamMap",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BruteTowerMeleeAttack"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BruteTowerMeleeAttackEmpowered"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_lightning",
            "active_skill_damage_+%_final",
        },
        levels = {
            [1] = {60, 100, baseMultiplier = 0.825, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BrutusWallHook"] = {
        name = "BrutusWallHook",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {baseMultiplier = 1.65, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BrutusWallHookEmpowered"] = {
        name = "BrutusWallHookEmpowered",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_lightning",
        },
        levels = {
            [1] = {100, 60, baseMultiplier = 0.9075, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BrutusLevitationSlam"] = {
        name = "BrutusLevitationSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_lightning",
            "is_area_damage",
        },
        levels = {
            [1] = {150, 60, baseMultiplier = 0.9075, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BrutusMultiSlamMap"] = {
        name = "BrutusMultiSlamMap",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "ground_slam_cone_angle_override",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {-75, 30, 100, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BrutusLightningMultiSlamMap"] = {
        name = "BrutusLightningMultiSlamMap",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "ground_slam_cone_angle_override",
            "physical_damage_%_to_add_as_lightning",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {-75, 30, 100, 100, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Monsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • keyval
    Stats.monster_uses_map_boss_difficulty_scaling1
    Actor.main_hand_unarmed_typeOne_Hand_Mace
    Bazur
    Demon
    Monsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    monster no drops or experience [1]
    cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    SpectreN
    Tagsdemon, flesh_armour, has_one_hand_mace, has_one_handed_melee, large_height, large_model, lightning_affinity, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, standalone_map_boss
    Life
    400%
    Armour
    +100%
    Ailment Threshold
    400%
    Resistance
    40 40 40 25
    Damage
    160%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 11
    Attack Time
    1.2 Second
    Damage Spread
    ±20%
    Experience
    200%
    Model Size
    120%
    Type
    BruteTowerMapSentinel
    Metadata
    BruteTowerMap_Sentinel
    Level
    68
    Life
    557,385
    Armour
    57,580
    Evasion Rating
    4,739
    Damage
    681
    Spell Damage
    1,016
    Accuracy
    580
    Attack Time
    0.804
    Experience
    112,805
    Minion Life
    120,902
    Minion Damage
    544
    Ailment Threshold
    351,153
    Chill
    1,110
    Shock
    1,110
    Brittle
    6,282
    Scorch
    1,110
    Sap
    3,068
    BrutusMultiSlamMap
    Attack
    Base Damage: 1081–1622
    Critical Strike Chance: 5%
    Attack Damage: 180%
    Attack Damage: 140%
    Attack Time: 1.2 sec
    Cooldown Time: 10 sec
    Deals 40% more Attack Damage
    75% less Attack Speed
    active skill area of effect radius +% final [100]
    ground slam cone angle override [30]
    is area damage [1]
    BrutusLightningMultiSlamMap
    Attack
    Base Damage: 1081–1622
    Critical Strike Chance: 5%
    Attack Damage: 180%
    Attack Damage: 140%
    Attack Time: 1.2 sec
    Cooldown Time: 10 sec
    Deals 40% more Attack Damage
    Gain 100% of Physical Damage as Extra Lightning Damage
    75% less Attack Speed
    active skill area of effect radius +% final [100]
    ground slam cone angle override [30]
    is area damage [1]
    BruteTowerMeleeAttack
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 1081–1622
    Critical Strike Chance: 5%
    Attack Damage: 150%
    Attack Damage: 150%
    Attack Time: 1.2 sec
    Strike your foes down with a powerful blow.
    Deals 50% more Attack Damage
    BrutusWallHook
    Attack
    Base Damage: 1081–1622
    Critical Strike Chance: 5%
    Attack Damage: 165%
    Attack Damage: 165%
    Attack Time: 1.2 sec
    Cooldown Time: 10 sec
    Deals 65% more Attack Damage
    BruteTowerMeleeAttackEmpowered
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 1081–1622
    Critical Strike Chance: 5%
    Attack Damage: 82.5%
    Attack Time: 1.2 sec
    Strike your foes down with a powerful blow.
    60% of Physical Damage Converted to Lightning Damage
    Deals 17.5% less Attack Damage
    Deals 100% more Damage
    BrutusWallHookEmpowered
    Attack
    Base Damage: 1081–1622
    Critical Strike Chance: 5%
    Attack Damage: 90.75%
    Attack Time: 1.2 sec
    Cooldown Time: 10 sec
    60% of Physical Damage Converted to Lightning Damage
    Deals 9.25% less Attack Damage
    Deals 100% more Damage
    BrutusLevitationSlam
    Attack
    Base Damage: 1081–1622
    Critical Strike Chance: 5%
    Attack Damage: 90.75%
    Attack Time: 1.2 sec
    Cooldown Time: 15 sec
    60% of Physical Damage Converted to Lightning Damage
    Deals 9.25% less Attack Damage
    Deals 150% more Damage
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Brute/BruteTowerMap_Standalone"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Brute/BruteTowerMap_Standalone"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Brute/BruteTowerMap_Sentinel"] = {
        name = "Bazur",
        life = 4,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.6,
        damageSpread = 0.2,
        attackTime = 1.2,
        attackRange = 11,
        accuracy = 1,
        skillList = {
            "BruteTowerMeleeAttack",
            "BruteTowerMeleeAttackEmpowered",
            "BrutusWallHook",
            "BrutusWallHookEmpowered",
            "BrutusLevitationSlam",
            "BrutusMultiSlamMap",
            "BrutusLightningMultiSlamMap",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BruteTowerMeleeAttack"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BruteTowerMeleeAttackEmpowered"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_lightning",
            "active_skill_damage_+%_final",
        },
        levels = {
            [1] = {60, 100, baseMultiplier = 0.825, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BrutusWallHook"] = {
        name = "BrutusWallHook",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {baseMultiplier = 1.65, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BrutusWallHookEmpowered"] = {
        name = "BrutusWallHookEmpowered",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_lightning",
        },
        levels = {
            [1] = {100, 60, baseMultiplier = 0.9075, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BrutusLevitationSlam"] = {
        name = "BrutusLevitationSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_lightning",
            "is_area_damage",
        },
        levels = {
            [1] = {150, 60, baseMultiplier = 0.9075, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BrutusMultiSlamMap"] = {
        name = "BrutusMultiSlamMap",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "ground_slam_cone_angle_override",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {-75, 30, 100, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BrutusLightningMultiSlamMap"] = {
        name = "BrutusLightningMultiSlamMap",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "ground_slam_cone_angle_override",
            "physical_damage_%_to_add_as_lightning",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {-75, 30, 100, 100, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Monsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • monster no drops or experience [1]
    FamilyMonsterNoDropsOrExperience
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cant touch this Min: 1 Max: 1 Global
  • cant possess this Min: 1 Max: 1 Global
  • cannot be afflicted Min: 1 Max: 1 Global
  • monster no talismans Min: 1 Max: 1 Global
  • cannot have azmeri dust Min: 1 Max: 1 Global
  • cannot have affliction mods Min: 1 Max: 1 Global
  • cannot be tagged by sentinel Min: 1 Max: 1 Global
  • keyval
    Stats.monster_uses_map_boss_difficulty_scaling1
    Actor.main_hand_unarmed_typeOne_Hand_Mace
    Bazur
    Demon
    Monsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    SpectreN
    Tagsdemon, elder_map_boss, flesh_armour, is_unarmed, large_height, large_model, medium_movement, non_attacking, not_dex, not_int, red_blood
    Life
    400%
    Armour
    +100%
    Ailment Threshold
    400%
    Resistance
    40 40 40 25
    Damage
    220%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 11
    Attack Time
    1.2 Second
    Damage Spread
    ±20%
    Experience
    200%
    Model Size
    120%
    Type
    BruteTowerMap
    Metadata
    BruteTowerMapElder

    Object Type

    version 2
    extends "Metadata/Monsters/ElderBosses/ElderBossClone"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/ElderBosses/ElderBossClone"
    
    Render
    {
    	has_light = true
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Brute/BruteTowerMapElder"] = {
        name = "Bazur",
        life = 4,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2.2,
        damageSpread = 0.2,
        attackTime = 1.2,
        attackRange = 11,
        accuracy = 1,
        skillList = {
        },
        modList = {
        },
    }
    
    Monsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Edit

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