バズル
悪魔
エリア: 塔のマップ
ドロップするアイテムのレアリティが15000%増加する
モンスターの付与する経験値が100%増加する
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Bazur
SpectreN
Area塔のマップ
Tagsdemon, flesh_armour, has_one_hand_mace, has_one_handed_melee, large_height, large_model, lightning_affinity, medium_movement, melee, non_unique_map_boss, not_dex, not_int, physical_affinity, red_blood, shavronne_monster_map, transform_boss, unholy_trio_monster_map
ライフ
400%
アーマー
+100%
Ailment Threshold
400%
耐性
40 40 40 25
Damage
220%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 11
Attack Time
1.2 Second
Damage Spread
±20%
経験値
200%
Model Size
120%
Type
BruteTowerMap
Metadata
BruteTowerMap_
レベル
73
ライフ
1,580,156
アーマー
85,322
回避力
5,633
エナジーシールド
0
Damage
1,262
スペルダメージ
1,883
命中
352
Attack Time
0.804
経験値
125,268
Ailment Threshold
869,086
Chill
2,748
Shock
2,748
Brittle
15,547
Scorch
2,748
Sap
7,592
BrutusMultiSlamMap
Attack
Base Damage: 2004–3006
クリティカル率: 5%
アタックダメージ: 180%
アタックダメージ: 140%
Attack Time: 1.2 秒
クールダウン時間: 10 秒
アタックダメージが40%上昇する
アタックスピードが75%低下する
active skill area of effect radius +% final [100]
ground slam cone angle override [30]
is area damage [1]
BrutusLightningMultiSlamMap
Attack
Base Damage: 2004–3006
クリティカル率: 5%
アタックダメージ: 180%
アタックダメージ: 140%
Attack Time: 1.2 秒
クールダウン時間: 10 秒
アタックダメージが40%上昇する
物理ダメージの100%を追加雷ダメージとして得る
アタックスピードが75%低下する
active skill area of effect radius +% final [100]
ground slam cone angle override [30]
is area damage [1]
BruteTowerMeleeAttack
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 2004–3006
クリティカル率: 5%
アタックダメージ: 150%
アタックダメージ: 150%
Attack Time: 1.2 秒
強力な一撃で敵を打ち倒す。
アタックダメージが50%上昇する
BrutusWallHook
Attack
Base Damage: 2004–3006
クリティカル率: 5%
アタックダメージ: 165%
アタックダメージ: 165%
Attack Time: 1.2 秒
クールダウン時間: 10 秒
アタックダメージが65%上昇する
BruteTowerMeleeAttackEmpowered
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 2004–3006
クリティカル率: 5%
アタックダメージ: 150%
アタックダメージ: 150%
Attack Time: 1.2 秒
強力な一撃で敵を打ち倒す。
物理ダメージの60%を雷ダメージに変換する
アタックダメージが50%上昇する
ダメージが100%上昇する
BrutusWallHookEmpowered
Attack
Base Damage: 2004–3006
クリティカル率: 5%
アタックダメージ: 165%
アタックダメージ: 165%
Attack Time: 1.2 秒
クールダウン時間: 10 秒
物理ダメージの60%を雷ダメージに変換する
アタックダメージが65%上昇する
ダメージが100%上昇する
BrutusLevitationSlam
Attack
Base Damage: 2004–3006
クリティカル率: 5%
アタックダメージ: 165%
Attack Time: 1.2 秒
クールダウン時間: 15 秒
物理ダメージの60%を雷ダメージに変換する
アタックダメージが65%上昇する
ダメージが150%上昇する
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "One_Hand_Mace"
	basic_action = "ShavronnePossess"
	basic_action = "Emerge"
}

Transitionable
{
}

Life
{
	corpse_usable = false
}

Animated
{
	on_end_cradle_emerge = "ChangeStance( default );"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Render
{
	has_light = true
}

Monster
{
	preload_object_type = "BruteDeath"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Brute/BruteTowerMap_"] = {
    name = "Bazur",
    life = 4,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 2.2,
    damageSpread = 0.2,
    attackTime = 1.2,
    attackRange = 11,
    accuracy = 1,
    skillList = {
        "BruteTowerMeleeAttack",
        "BruteTowerMeleeAttackEmpowered",
        "BrutusWallHook",
        "BrutusWallHookEmpowered",
        "BrutusLevitationSlam",
        "BrutusMultiSlamMap",
        "BrutusLightningMultiSlamMap",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["BruteTowerMeleeAttack"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BruteTowerMeleeAttackEmpowered"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_lightning",
        "active_skill_damage_+%_final",
    },
    levels = {
        [1] = {60, 100, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BrutusWallHook"] = {
    name = "BrutusWallHook",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {baseMultiplier = 1.65, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BrutusWallHookEmpowered"] = {
    name = "BrutusWallHookEmpowered",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_lightning",
    },
    levels = {
        [1] = {100, 60, baseMultiplier = 1.65, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BrutusLevitationSlam"] = {
    name = "BrutusLevitationSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_lightning",
        "is_area_damage",
    },
    levels = {
        [1] = {150, 60, baseMultiplier = 1.65, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BrutusMultiSlamMap"] = {
    name = "BrutusMultiSlamMap",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "ground_slam_cone_angle_override",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-75, 30, 100, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BrutusLightningMultiSlamMap"] = {
    name = "BrutusLightningMultiSlamMap",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "ground_slam_cone_angle_override",
        "physical_damage_%_to_add_as_lightning",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-75, 30, 100, 100, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
ドロップするアイテムのレアリティが15000%増加する
モンスターの付与する経験値が100%増加する
IdMonsterMapBoss
FamilyMonsterMapBoss
Domainsモンスター (3)
GenerationTypeユニーク (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • バズル
    悪魔
    ドロップするアイテムのレアリティが15000%増加する
    モンスターの付与する経験値が100%増加する
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Bazur
    SpectreN
    Tagsdemon, flesh_armour, has_one_hand_mace, has_one_handed_melee, large_height, large_model, lightning_affinity, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, standalone_map_boss
    ライフ
    400%
    アーマー
    +100%
    Ailment Threshold
    400%
    耐性
    40 40 40 25
    Damage
    220%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 11
    Attack Time
    1.2 Second
    Damage Spread
    ±20%
    経験値
    200%
    Model Size
    120%
    Type
    BruteTowerMap
    Metadata
    BruteTowerMap_Standalone
    レベル
    68
    ライフ
    557,385
    アーマー
    57,580
    回避力
    4,739
    エナジーシールド
    0
    Damage
    936
    スペルダメージ
    1,397
    命中
    290
    Attack Time
    0.804
    経験値
    112,805
    Ailment Threshold
    351,153
    Chill
    1,110
    Shock
    1,110
    Brittle
    6,282
    Scorch
    1,110
    Sap
    3,068
    BrutusMultiSlamMap
    Attack
    Base Damage: 1486–2230
    クリティカル率: 5%
    アタックダメージ: 180%
    アタックダメージ: 140%
    Attack Time: 1.2 秒
    クールダウン時間: 10 秒
    アタックダメージが40%上昇する
    アタックスピードが75%低下する
    active skill area of effect radius +% final [100]
    ground slam cone angle override [30]
    is area damage [1]
    BrutusLightningMultiSlamMap
    Attack
    Base Damage: 1486–2230
    クリティカル率: 5%
    アタックダメージ: 180%
    アタックダメージ: 140%
    Attack Time: 1.2 秒
    クールダウン時間: 10 秒
    アタックダメージが40%上昇する
    物理ダメージの100%を追加雷ダメージとして得る
    アタックスピードが75%低下する
    active skill area of effect radius +% final [100]
    ground slam cone angle override [30]
    is area damage [1]
    BruteTowerMeleeAttack
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    通常攻撃
    Base Damage: 1486–2230
    クリティカル率: 5%
    アタックダメージ: 150%
    アタックダメージ: 150%
    Attack Time: 1.2 秒
    強力な一撃で敵を打ち倒す。
    アタックダメージが50%上昇する
    BrutusWallHook
    Attack
    Base Damage: 1486–2230
    クリティカル率: 5%
    アタックダメージ: 165%
    アタックダメージ: 165%
    Attack Time: 1.2 秒
    クールダウン時間: 10 秒
    アタックダメージが65%上昇する
    BruteTowerMeleeAttackEmpowered
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    通常攻撃
    Base Damage: 1486–2230
    クリティカル率: 5%
    アタックダメージ: 150%
    アタックダメージ: 150%
    Attack Time: 1.2 秒
    強力な一撃で敵を打ち倒す。
    物理ダメージの60%を雷ダメージに変換する
    アタックダメージが50%上昇する
    ダメージが100%上昇する
    BrutusWallHookEmpowered
    Attack
    Base Damage: 1486–2230
    クリティカル率: 5%
    アタックダメージ: 165%
    アタックダメージ: 165%
    Attack Time: 1.2 秒
    クールダウン時間: 10 秒
    物理ダメージの60%を雷ダメージに変換する
    アタックダメージが65%上昇する
    ダメージが100%上昇する
    BrutusLevitationSlam
    Attack
    Base Damage: 1486–2230
    クリティカル率: 5%
    アタックダメージ: 165%
    Attack Time: 1.2 秒
    クールダウン時間: 15 秒
    物理ダメージの60%を雷ダメージに変換する
    アタックダメージが65%上昇する
    ダメージが150%上昇する
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Render
    {
    	has_light = true
    }
    
    Monster
    {
    	preload_object_type = "BruteDeath"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Brute/BruteTowerMap_Standalone"] = {
        name = "Bazur",
        life = 4,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2.2,
        damageSpread = 0.2,
        attackTime = 1.2,
        attackRange = 11,
        accuracy = 1,
        skillList = {
            "BruteTowerMeleeAttack",
            "BruteTowerMeleeAttackEmpowered",
            "BrutusWallHook",
            "BrutusWallHookEmpowered",
            "BrutusLevitationSlam",
            "BrutusMultiSlamMap",
            "BrutusLightningMultiSlamMap",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BruteTowerMeleeAttack"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BruteTowerMeleeAttackEmpowered"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_lightning",
            "active_skill_damage_+%_final",
        },
        levels = {
            [1] = {60, 100, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BrutusWallHook"] = {
        name = "BrutusWallHook",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {baseMultiplier = 1.65, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BrutusWallHookEmpowered"] = {
        name = "BrutusWallHookEmpowered",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_lightning",
        },
        levels = {
            [1] = {100, 60, baseMultiplier = 1.65, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BrutusLevitationSlam"] = {
        name = "BrutusLevitationSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_lightning",
            "is_area_damage",
        },
        levels = {
            [1] = {150, 60, baseMultiplier = 1.65, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BrutusMultiSlamMap"] = {
        name = "BrutusMultiSlamMap",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "ground_slam_cone_angle_override",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {-75, 30, 100, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BrutusLightningMultiSlamMap"] = {
        name = "BrutusLightningMultiSlamMap",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "ground_slam_cone_angle_override",
            "physical_damage_%_to_add_as_lightning",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {-75, 30, 100, 100, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    ドロップするアイテムのレアリティが15000%増加する
    モンスターの付与する経験値が100%増加する
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • バズル
    悪魔
    ドロップするアイテムのレアリティが15000%増加する
    モンスターの付与する経験値が100%増加する
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    monster no drops or experience [1]
    Bazur
    SpectreN
    Tagsdemon, flesh_armour, has_one_hand_mace, has_one_handed_melee, large_height, large_model, lightning_affinity, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, standalone_map_boss
    ライフ
    400%
    アーマー
    +100%
    Ailment Threshold
    400%
    耐性
    40 40 40 25
    Damage
    160%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 11
    Attack Time
    1.2 Second
    Damage Spread
    ±20%
    経験値
    200%
    Model Size
    120%
    Type
    BruteTowerMapSentinel
    Metadata
    BruteTowerMap_Sentinel
    レベル
    68
    ライフ
    557,385
    アーマー
    57,580
    回避力
    4,739
    エナジーシールド
    0
    Damage
    681
    スペルダメージ
    1,016
    命中
    290
    Attack Time
    0.804
    経験値
    112,805
    Ailment Threshold
    351,153
    Chill
    1,110
    Shock
    1,110
    Brittle
    6,282
    Scorch
    1,110
    Sap
    3,068
    BrutusMultiSlamMap
    Attack
    Base Damage: 1081–1622
    クリティカル率: 5%
    アタックダメージ: 180%
    アタックダメージ: 140%
    Attack Time: 1.2 秒
    クールダウン時間: 10 秒
    アタックダメージが40%上昇する
    アタックスピードが75%低下する
    active skill area of effect radius +% final [100]
    ground slam cone angle override [30]
    is area damage [1]
    BrutusLightningMultiSlamMap
    Attack
    Base Damage: 1081–1622
    クリティカル率: 5%
    アタックダメージ: 180%
    アタックダメージ: 140%
    Attack Time: 1.2 秒
    クールダウン時間: 10 秒
    アタックダメージが40%上昇する
    物理ダメージの100%を追加雷ダメージとして得る
    アタックスピードが75%低下する
    active skill area of effect radius +% final [100]
    ground slam cone angle override [30]
    is area damage [1]
    BruteTowerMeleeAttack
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    通常攻撃
    Base Damage: 1081–1622
    クリティカル率: 5%
    アタックダメージ: 150%
    アタックダメージ: 150%
    Attack Time: 1.2 秒
    強力な一撃で敵を打ち倒す。
    アタックダメージが50%上昇する
    BrutusWallHook
    Attack
    Base Damage: 1081–1622
    クリティカル率: 5%
    アタックダメージ: 165%
    アタックダメージ: 165%
    Attack Time: 1.2 秒
    クールダウン時間: 10 秒
    アタックダメージが65%上昇する
    BruteTowerMeleeAttackEmpowered
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    通常攻撃
    Base Damage: 1081–1622
    クリティカル率: 5%
    アタックダメージ: 150%
    アタックダメージ: 150%
    Attack Time: 1.2 秒
    強力な一撃で敵を打ち倒す。
    物理ダメージの60%を雷ダメージに変換する
    アタックダメージが50%上昇する
    ダメージが100%上昇する
    BrutusWallHookEmpowered
    Attack
    Base Damage: 1081–1622
    クリティカル率: 5%
    アタックダメージ: 165%
    アタックダメージ: 165%
    Attack Time: 1.2 秒
    クールダウン時間: 10 秒
    物理ダメージの60%を雷ダメージに変換する
    アタックダメージが65%上昇する
    ダメージが100%上昇する
    BrutusLevitationSlam
    Attack
    Base Damage: 1081–1622
    クリティカル率: 5%
    アタックダメージ: 165%
    Attack Time: 1.2 秒
    クールダウン時間: 15 秒
    物理ダメージの60%を雷ダメージに変換する
    アタックダメージが65%上昇する
    ダメージが150%上昇する
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Brute/BruteTowerMap_Standalone"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Brute/BruteTowerMap_Standalone"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Brute/BruteTowerMap_Sentinel"] = {
        name = "Bazur",
        life = 4,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.6,
        damageSpread = 0.2,
        attackTime = 1.2,
        attackRange = 11,
        accuracy = 1,
        skillList = {
            "BruteTowerMeleeAttack",
            "BruteTowerMeleeAttackEmpowered",
            "BrutusWallHook",
            "BrutusWallHookEmpowered",
            "BrutusLevitationSlam",
            "BrutusMultiSlamMap",
            "BrutusLightningMultiSlamMap",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BruteTowerMeleeAttack"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BruteTowerMeleeAttackEmpowered"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_lightning",
            "active_skill_damage_+%_final",
        },
        levels = {
            [1] = {60, 100, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BrutusWallHook"] = {
        name = "BrutusWallHook",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {baseMultiplier = 1.65, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BrutusWallHookEmpowered"] = {
        name = "BrutusWallHookEmpowered",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_lightning",
        },
        levels = {
            [1] = {100, 60, baseMultiplier = 1.65, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BrutusLevitationSlam"] = {
        name = "BrutusLevitationSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_lightning",
            "is_area_damage",
        },
        levels = {
            [1] = {150, 60, baseMultiplier = 1.65, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BrutusMultiSlamMap"] = {
        name = "BrutusMultiSlamMap",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "ground_slam_cone_angle_override",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {-75, 30, 100, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BrutusLightningMultiSlamMap"] = {
        name = "BrutusLightningMultiSlamMap",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "ground_slam_cone_angle_override",
            "physical_damage_%_to_add_as_lightning",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {-75, 30, 100, 100, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    ドロップするアイテムのレアリティが15000%増加する
    モンスターの付与する経験値が100%増加する
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • バズル
    悪魔
    ドロップするアイテムのレアリティが15000%増加する
    モンスターの付与する経験値が100%増加する
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Bazur
    SpectreN
    Tagsdemon, elder_map_boss, flesh_armour, is_unarmed, large_height, large_model, medium_movement, non_attacking, not_dex, not_int, red_blood
    ライフ
    400%
    アーマー
    +100%
    Ailment Threshold
    400%
    耐性
    40 40 40 25
    Damage
    220%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 11
    Attack Time
    1.2 Second
    Damage Spread
    ±20%
    経験値
    200%
    Model Size
    120%
    Type
    BruteTowerMap
    Metadata
    BruteTowerMapElder

    Object Type

    version 2
    extends "Metadata/Monsters/ElderBosses/ElderBossClone"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/ElderBosses/ElderBossClone"
    
    Render
    {
    	has_light = true
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Brute/BruteTowerMapElder"] = {
        name = "Bazur",
        life = 4,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2.2,
        damageSpread = 0.2,
        attackTime = 1.2,
        attackRange = 11,
        accuracy = 1,
        skillList = {
        },
        modList = {
        },
    }
    
    ドロップするアイテムのレアリティが15000%増加する
    モンスターの付与する経験値が100%増加する
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Edit

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