Prophezeiung Harbinger Rampage
Weihen Cluster-Juwel Das Pantheon Fertigkeitenbaum Fossil Katalysatoren Sphäre des Deliriums Skarabäus Breachstone Emblem Immerwährendes Juwel Weissagungskarte
Bazur
'Turm'-Karte
Bazur

Bazur

SpectreN
Area'Turm'-Karte
Modmonster slain experience +% [100]
monster dropped item quantity +% [1500]
monster dropped item rarity +% [2000]
unique boss curse effect on self +% final [-33]
cannot be stunned while stunned [1]
cannot be stunned for ms after stun finished [2000]
Tagsred_blood, demon, not_dex, not_int
Damage220%
Leben400%
Ailment Threshold400%
Kritische Trefferchance5%
TypeBruteTowerMap
Attack Distance6 ~ 11
Attack Time1.2 Second
Damage Spread20%
Rüstung+100%
Genauigkeit+100%

BrutusMultiSlamMap
75% weniger Angriffsgeschwindigkeit
ground slam cone angle override [30]
active skill attack damage final permyriad [4000]

is_area_damage ground_slam_retarget_after_contact_point Attack
Abklingzeit: 10 Second

BrutusLightningMultiSlamMap
75% weniger Angriffsgeschwindigkeit
ground slam cone angle override [30]
Erhaltet 100% des physischen Schadens als extra Blitzschaden
active skill attack damage final permyriad [4000]

is_area_damage ground_slam_retarget_after_contact_point Attack
Abklingzeit: 10 Second

BruteTowerMeleeAttack
iconbasicattack
Standardangriff
Streckt Eure Gegner mit einem mächtigen Schlag nieder.
Verursacht 50% mehr Angriffsschaden
Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

BrutusWallHook
active skill damage +% final [0]
active skill attack damage final permyriad [6500]

Attack
Abklingzeit: 10 Second

BruteTowerMeleeAttackEmpowered
iconbasicattack
Standardangriff
Streckt Eure Gegner mit einem mächtigen Schlag nieder.
60% des physischen Schadens werden in Blitzschaden umgewandelt
Verursacht 100% mehr Schaden
Verursacht 50% mehr Angriffsschaden

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

BrutusWallHookEmpowered
active skill damage +% final [100]
skill physical damage % to convert to lightning [60]
active skill attack damage final permyriad [6500]

Attack
Abklingzeit: 10 Second

BrutusLevitationSlam
active skill damage +% final [150]
skill physical damage % to convert to lightning [60]
active skill attack damage final permyriad [6500]

is_area_damage
Abklingzeit: 15 Second
StufeNameErfahrungDamageAttack TimeAlly LifeRüstungAusweichenEnergieschildWidersteht FeuerWidersteht KälteWidersteht BlitzWidersteht Chaos
84Bazur575052516.51.230475325308548040404025

BrutusMultiSlamMap
75% weniger Angriffsgeschwindigkeit
ground slam cone angle override [30]
active skill attack damage final permyriad [4000]

is_area_damage ground_slam_retarget_after_contact_point Attack
Abklingzeit: 10 Second

BrutusLightningMultiSlamMap
75% weniger Angriffsgeschwindigkeit
ground slam cone angle override [30]
Erhaltet 100% des physischen Schadens als extra Blitzschaden
active skill attack damage final permyriad [4000]

is_area_damage ground_slam_retarget_after_contact_point Attack
Abklingzeit: 10 Second

BruteTowerMeleeAttack
iconbasicattack
Standardangriff
Streckt Eure Gegner mit einem mächtigen Schlag nieder.
Verursacht 50% mehr Angriffsschaden
Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

BrutusWallHook
active skill damage +% final [0]
active skill attack damage final permyriad [6500]

Attack
Abklingzeit: 10 Second

BruteTowerMeleeAttackEmpowered
iconbasicattack
Standardangriff
Streckt Eure Gegner mit einem mächtigen Schlag nieder.
60% des physischen Schadens werden in Blitzschaden umgewandelt
Verursacht 100% mehr Schaden
Verursacht 50% mehr Angriffsschaden

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

BrutusWallHookEmpowered
active skill damage +% final [100]
skill physical damage % to convert to lightning [60]
active skill attack damage final permyriad [6500]

Attack
Abklingzeit: 10 Second

BrutusLevitationSlam
active skill damage +% final [150]
skill physical damage % to convert to lightning [60]
active skill attack damage final permyriad [6500]

is_area_damage
Abklingzeit: 15 Second
StufeNameErfahrungDamageAttack TimeAlly LifeRüstungAusweichenEnergieschildWidersteht FeuerWidersteht KälteWidersteht BlitzWidersteht Chaos
82Bazur515042244.81.225336288507945040404025

BrutusMultiSlamMap
75% weniger Angriffsgeschwindigkeit
ground slam cone angle override [30]
active skill attack damage final permyriad [4000]

is_area_damage ground_slam_retarget_after_contact_point Attack
Abklingzeit: 10 Second

BrutusLightningMultiSlamMap
75% weniger Angriffsgeschwindigkeit
ground slam cone angle override [30]
Erhaltet 100% des physischen Schadens als extra Blitzschaden
active skill attack damage final permyriad [4000]

is_area_damage ground_slam_retarget_after_contact_point Attack
Abklingzeit: 10 Second

BruteTowerMeleeAttack
iconbasicattack
Standardangriff
Streckt Eure Gegner mit einem mächtigen Schlag nieder.
Verursacht 50% mehr Angriffsschaden
Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

BrutusWallHook
active skill damage +% final [0]
active skill attack damage final permyriad [6500]

Attack
Abklingzeit: 10 Second

BruteTowerMeleeAttackEmpowered
iconbasicattack
Standardangriff
Streckt Eure Gegner mit einem mächtigen Schlag nieder.
60% des physischen Schadens werden in Blitzschaden umgewandelt
Verursacht 100% mehr Schaden
Verursacht 50% mehr Angriffsschaden

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

BrutusWallHookEmpowered
active skill damage +% final [100]
skill physical damage % to convert to lightning [60]
active skill attack damage final permyriad [6500]

Attack
Abklingzeit: 10 Second

BrutusLevitationSlam
active skill damage +% final [150]
skill physical damage % to convert to lightning [60]
active skill attack damage final permyriad [6500]

is_area_damage
Abklingzeit: 15 Second
StufeNameErfahrungDamageAttack TimeAlly LifeRüstungAusweichenEnergieschildWidersteht FeuerWidersteht KälteWidersteht BlitzWidersteht Chaos
78Bazur398541782.31.217072226566852040404025

BrutusMultiSlamMap
75% weniger Angriffsgeschwindigkeit
ground slam cone angle override [30]
active skill attack damage final permyriad [4000]

is_area_damage ground_slam_retarget_after_contact_point Attack
Abklingzeit: 10 Second

BrutusLightningMultiSlamMap
75% weniger Angriffsgeschwindigkeit
ground slam cone angle override [30]
Erhaltet 100% des physischen Schadens als extra Blitzschaden
active skill attack damage final permyriad [4000]

is_area_damage ground_slam_retarget_after_contact_point Attack
Abklingzeit: 10 Second

BruteTowerMeleeAttack
iconbasicattack
Standardangriff
Streckt Eure Gegner mit einem mächtigen Schlag nieder.
Verursacht 50% mehr Angriffsschaden
Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

BrutusWallHook
active skill damage +% final [0]
active skill attack damage final permyriad [6500]

Attack
Abklingzeit: 10 Second

BruteTowerMeleeAttackEmpowered
iconbasicattack
Standardangriff
Streckt Eure Gegner mit einem mächtigen Schlag nieder.
60% des physischen Schadens werden in Blitzschaden umgewandelt
Verursacht 100% mehr Schaden
Verursacht 50% mehr Angriffsschaden

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

BrutusWallHookEmpowered
active skill damage +% final [100]
skill physical damage % to convert to lightning [60]
active skill attack damage final permyriad [6500]

Attack
Abklingzeit: 10 Second

BrutusLevitationSlam
active skill damage +% final [150]
skill physical damage % to convert to lightning [60]
active skill attack damage final permyriad [6500]

is_area_damage
Abklingzeit: 15 Second
StufeNameErfahrungDamageAttack TimeAlly LifeRüstungAusweichenEnergieschildWidersteht FeuerWidersteht KälteWidersteht BlitzWidersteht Chaos
76Bazur357721586.11.214370200606358040404025
#Both Phases (Shared)
Melee BruteTowerMeleeAttack90OnlyLastTarget TargetNear IHaveNoEmpoweredBrutusBuff TargetIsPlayer
Melee BruteTowerMeleeAttack30OnlyLastTarget IHaveNoEmpoweredBrutusBuff TargetIsPlayer
Melee BruteTowerMeleeAttack3IHaveNoEmpoweredBrutusBuff
Melee BruteTowerMeleeAttackEmpowered90OnlyLastTarget TargetNear IHaveEmpoweredBrutusBuff TargetIsPlayer
Melee BruteTowerMeleeAttackEmpowered30OnlyLastTarget IHaveEmpoweredBrutusBuff TargetIsPlayer
Melee BruteTowerMeleeAttackEmpowered3IHaveEmpoweredBrutusBuff
BrutusWallHook BrutusWallHook200TargetNotNear ShiftAttack NotOnFullLife IHaveNoEmpoweredBrutusBuff TargetIsPlayer
BrutusWallHook BrutusWallHookEmpowered200TargetNotNear ShiftAttack NotOnFullLife IHaveEmpoweredBrutusBuff TargetIsPlayer
BrutusGroundSlamBrutusMultiSlamMap300 OnLessThan90PercentLife IHaveNoEmpoweredBrutusBuff TargetIsPlayer
BrutusGroundSlamBrutusLightningMultiSlamMap300 OnLessThan90PercentLife IHaveEmpoweredBrutusBuff TargetIsPlayer
BrutusLevitationSlam300OnLessThanPercentLife=40 TargetIsPlayer TargetNotMediumNear IHaveEmpoweredBrutusBuff TerrainWalkableXUnitsPastTarget=9

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "One_Hand_Mace"
	basic_action = "ShavronnePossess"
	basic_action = "Emerge"
}

Transitionable
{
}

Life
{
	corpse_usable = false
}

Animated
{
	on_end_cradle_emerge = "ChangeStance( default );"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Render
{
	has_light = true
}

Monster
{
	preload_object_type = "BruteDeath"
}
Widersteht FeuerWidersteht KälteWidersteht BlitzWidersteht Chaos
1515157
30303020
40404025
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Brute/BruteTowerMap_"] = {
    name = "Bazur",
    life = 4,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 2.2,
    damageSpread = 0.2,
    attackTime = 1.2,
    attackRange = 11,
    accuracy = 1,
    skillList = {
        "BruteTowerMeleeAttack",
        "BruteTowerMeleeAttackEmpowered",
        "BrutusWallHook",
        "BrutusWallHookEmpowered",
        "BrutusLevitationSlam",
        "BrutusMultiSlamMap",
        "BrutusLightningMultiSlamMap",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["BruteTowerMeleeAttack"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BruteTowerMeleeAttackEmpowered"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_lightning",
        "active_skill_damage_+%_final",
    },
    levels = {
        [1] = {60, 100, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BrutusWallHook"] = {
    name = "BrutusWallHook",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 2,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
    },
    levels = {
        [1] = {0, baseMultiplier = 1.65, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BrutusWallHookEmpowered"] = {
    name = "BrutusWallHookEmpowered",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 2,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_lightning",
    },
    levels = {
        [1] = {100, 60, baseMultiplier = 1.65, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BrutusLevitationSlam"] = {
    name = "BrutusLevitationSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 4,
    baseFlags = {
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_lightning",
        "is_area_damage",
    },
    levels = {
        [1] = {150, 60, baseMultiplier = 1.65, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BrutusMultiSlamMap"] = {
    name = "BrutusMultiSlamMap",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "ground_slam_cone_angle_override",
        "is_area_damage",
        "ground_slam_retarget_after_contact_point",
    },
    levels = {
        [1] = {-75, 30, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BrutusLightningMultiSlamMap"] = {
    name = "BrutusLightningMultiSlamMap",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "ground_slam_cone_angle_override",
        "physical_damage_%_to_add_as_lightning",
        "is_area_damage",
        "ground_slam_retarget_after_contact_point",
    },
    levels = {
        [1] = {-75, 30, 100, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {1, 1, 1},  cost = { }, },
    },
}
SpectreN
Area
Modmonster slain experience +% [100]
monster dropped item quantity +% [1500]
monster dropped item rarity +% [2000]
unique boss curse effect on self +% final [-33]
cannot be stunned while stunned [1]
cannot be stunned for ms after stun finished [2000]
Tagsred_blood, demon, not_dex, not_int
Damage220%
Leben400%
Ailment Threshold400%
Kritische Trefferchance5%
TypeBruteTowerMap
Attack Distance6 ~ 11
Attack Time1.2 Second
Damage Spread20%
Rüstung+100%
Genauigkeit+100%

BrutusMultiSlamMap
75% weniger Angriffsgeschwindigkeit
ground slam cone angle override [30]
active skill attack damage final permyriad [4000]

is_area_damage ground_slam_retarget_after_contact_point Attack
Abklingzeit: 10 Second

BrutusLightningMultiSlamMap
75% weniger Angriffsgeschwindigkeit
ground slam cone angle override [30]
Erhaltet 100% des physischen Schadens als extra Blitzschaden
active skill attack damage final permyriad [4000]

is_area_damage ground_slam_retarget_after_contact_point Attack
Abklingzeit: 10 Second

BruteTowerMeleeAttack
iconbasicattack
Standardangriff
Streckt Eure Gegner mit einem mächtigen Schlag nieder.
Verursacht 50% mehr Angriffsschaden
Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

BrutusWallHook
active skill damage +% final [0]
active skill attack damage final permyriad [6500]

Attack
Abklingzeit: 10 Second

BruteTowerMeleeAttackEmpowered
iconbasicattack
Standardangriff
Streckt Eure Gegner mit einem mächtigen Schlag nieder.
60% des physischen Schadens werden in Blitzschaden umgewandelt
Verursacht 100% mehr Schaden
Verursacht 50% mehr Angriffsschaden

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

BrutusWallHookEmpowered
active skill damage +% final [100]
skill physical damage % to convert to lightning [60]
active skill attack damage final permyriad [6500]

Attack
Abklingzeit: 10 Second

BrutusLevitationSlam
active skill damage +% final [150]
skill physical damage % to convert to lightning [60]
active skill attack damage final permyriad [6500]

is_area_damage
Abklingzeit: 15 Second
StufeNameErfahrungDamageAttack TimeAlly LifeRüstungAusweichenEnergieschildWidersteht FeuerWidersteht KälteWidersteht BlitzWidersteht Chaos
84Bazur575052516.51.230475325308548040404025

BrutusMultiSlamMap
75% weniger Angriffsgeschwindigkeit
ground slam cone angle override [30]
active skill attack damage final permyriad [4000]

is_area_damage ground_slam_retarget_after_contact_point Attack
Abklingzeit: 10 Second

BrutusLightningMultiSlamMap
75% weniger Angriffsgeschwindigkeit
ground slam cone angle override [30]
Erhaltet 100% des physischen Schadens als extra Blitzschaden
active skill attack damage final permyriad [4000]

is_area_damage ground_slam_retarget_after_contact_point Attack
Abklingzeit: 10 Second

BruteTowerMeleeAttack
iconbasicattack
Standardangriff
Streckt Eure Gegner mit einem mächtigen Schlag nieder.
Verursacht 50% mehr Angriffsschaden
Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

BrutusWallHook
active skill damage +% final [0]
active skill attack damage final permyriad [6500]

Attack
Abklingzeit: 10 Second

BruteTowerMeleeAttackEmpowered
iconbasicattack
Standardangriff
Streckt Eure Gegner mit einem mächtigen Schlag nieder.
60% des physischen Schadens werden in Blitzschaden umgewandelt
Verursacht 100% mehr Schaden
Verursacht 50% mehr Angriffsschaden

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

BrutusWallHookEmpowered
active skill damage +% final [100]
skill physical damage % to convert to lightning [60]
active skill attack damage final permyriad [6500]

Attack
Abklingzeit: 10 Second

BrutusLevitationSlam
active skill damage +% final [150]
skill physical damage % to convert to lightning [60]
active skill attack damage final permyriad [6500]

is_area_damage
Abklingzeit: 15 Second
StufeNameErfahrungDamageAttack TimeAlly LifeRüstungAusweichenEnergieschildWidersteht FeuerWidersteht KälteWidersteht BlitzWidersteht Chaos
82Bazur515042244.81.225336288507945040404025

BrutusMultiSlamMap
75% weniger Angriffsgeschwindigkeit
ground slam cone angle override [30]
active skill attack damage final permyriad [4000]

is_area_damage ground_slam_retarget_after_contact_point Attack
Abklingzeit: 10 Second

BrutusLightningMultiSlamMap
75% weniger Angriffsgeschwindigkeit
ground slam cone angle override [30]
Erhaltet 100% des physischen Schadens als extra Blitzschaden
active skill attack damage final permyriad [4000]

is_area_damage ground_slam_retarget_after_contact_point Attack
Abklingzeit: 10 Second

BruteTowerMeleeAttack
iconbasicattack
Standardangriff
Streckt Eure Gegner mit einem mächtigen Schlag nieder.
Verursacht 50% mehr Angriffsschaden
Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

BrutusWallHook
active skill damage +% final [0]
active skill attack damage final permyriad [6500]

Attack
Abklingzeit: 10 Second

BruteTowerMeleeAttackEmpowered
iconbasicattack
Standardangriff
Streckt Eure Gegner mit einem mächtigen Schlag nieder.
60% des physischen Schadens werden in Blitzschaden umgewandelt
Verursacht 100% mehr Schaden
Verursacht 50% mehr Angriffsschaden

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

BrutusWallHookEmpowered
active skill damage +% final [100]
skill physical damage % to convert to lightning [60]
active skill attack damage final permyriad [6500]

Attack
Abklingzeit: 10 Second

BrutusLevitationSlam
active skill damage +% final [150]
skill physical damage % to convert to lightning [60]
active skill attack damage final permyriad [6500]

is_area_damage
Abklingzeit: 15 Second
StufeNameErfahrungDamageAttack TimeAlly LifeRüstungAusweichenEnergieschildWidersteht FeuerWidersteht KälteWidersteht BlitzWidersteht Chaos
78Bazur398541782.31.217072226566852040404025

BrutusMultiSlamMap
75% weniger Angriffsgeschwindigkeit
ground slam cone angle override [30]
active skill attack damage final permyriad [4000]

is_area_damage ground_slam_retarget_after_contact_point Attack
Abklingzeit: 10 Second

BrutusLightningMultiSlamMap
75% weniger Angriffsgeschwindigkeit
ground slam cone angle override [30]
Erhaltet 100% des physischen Schadens als extra Blitzschaden
active skill attack damage final permyriad [4000]

is_area_damage ground_slam_retarget_after_contact_point Attack
Abklingzeit: 10 Second

BruteTowerMeleeAttack
iconbasicattack
Standardangriff
Streckt Eure Gegner mit einem mächtigen Schlag nieder.
Verursacht 50% mehr Angriffsschaden
Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

BrutusWallHook
active skill damage +% final [0]
active skill attack damage final permyriad [6500]

Attack
Abklingzeit: 10 Second

BruteTowerMeleeAttackEmpowered
iconbasicattack
Standardangriff
Streckt Eure Gegner mit einem mächtigen Schlag nieder.
60% des physischen Schadens werden in Blitzschaden umgewandelt
Verursacht 100% mehr Schaden
Verursacht 50% mehr Angriffsschaden

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

BrutusWallHookEmpowered
active skill damage +% final [100]
skill physical damage % to convert to lightning [60]
active skill attack damage final permyriad [6500]

Attack
Abklingzeit: 10 Second

BrutusLevitationSlam
active skill damage +% final [150]
skill physical damage % to convert to lightning [60]
active skill attack damage final permyriad [6500]

is_area_damage
Abklingzeit: 15 Second
StufeNameErfahrungDamageAttack TimeAlly LifeRüstungAusweichenEnergieschildWidersteht FeuerWidersteht KälteWidersteht BlitzWidersteht Chaos
73Bazur296091329.51.210863166965676040404025

BrutusMultiSlamMap
75% weniger Angriffsgeschwindigkeit
ground slam cone angle override [30]
active skill attack damage final permyriad [4000]

is_area_damage ground_slam_retarget_after_contact_point Attack
Abklingzeit: 10 Second

BrutusLightningMultiSlamMap
75% weniger Angriffsgeschwindigkeit
ground slam cone angle override [30]
Erhaltet 100% des physischen Schadens als extra Blitzschaden
active skill attack damage final permyriad [4000]

is_area_damage ground_slam_retarget_after_contact_point Attack
Abklingzeit: 10 Second

BruteTowerMeleeAttack
iconbasicattack
Standardangriff
Streckt Eure Gegner mit einem mächtigen Schlag nieder.
Verursacht 50% mehr Angriffsschaden
Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

BrutusWallHook
active skill damage +% final [0]
active skill attack damage final permyriad [6500]

Attack
Abklingzeit: 10 Second

BruteTowerMeleeAttackEmpowered
iconbasicattack
Standardangriff
Streckt Eure Gegner mit einem mächtigen Schlag nieder.
60% des physischen Schadens werden in Blitzschaden umgewandelt
Verursacht 100% mehr Schaden
Verursacht 50% mehr Angriffsschaden

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

BrutusWallHookEmpowered
active skill damage +% final [100]
skill physical damage % to convert to lightning [60]
active skill attack damage final permyriad [6500]

Attack
Abklingzeit: 10 Second

BrutusLevitationSlam
active skill damage +% final [150]
skill physical damage % to convert to lightning [60]
active skill attack damage final permyriad [6500]

is_area_damage
Abklingzeit: 15 Second
StufeNameErfahrungDamageAttack TimeAlly LifeRüstungAusweichenEnergieschildWidersteht FeuerWidersteht KälteWidersteht BlitzWidersteht Chaos
68Bazur21536986.21.26888122544681040404025
#Both Phases (Shared)
Melee BruteTowerMeleeAttack90OnlyLastTarget TargetNear IHaveNoEmpoweredBrutusBuff TargetIsPlayer
Melee BruteTowerMeleeAttack30OnlyLastTarget IHaveNoEmpoweredBrutusBuff TargetIsPlayer
Melee BruteTowerMeleeAttack3IHaveNoEmpoweredBrutusBuff
Melee BruteTowerMeleeAttackEmpowered90OnlyLastTarget TargetNear IHaveEmpoweredBrutusBuff TargetIsPlayer
Melee BruteTowerMeleeAttackEmpowered30OnlyLastTarget IHaveEmpoweredBrutusBuff TargetIsPlayer
Melee BruteTowerMeleeAttackEmpowered3IHaveEmpoweredBrutusBuff
BrutusWallHook BrutusWallHook200TargetNotNear ShiftAttack NotOnFullLife IHaveNoEmpoweredBrutusBuff TargetIsPlayer
BrutusWallHook BrutusWallHookEmpowered200TargetNotNear ShiftAttack NotOnFullLife IHaveEmpoweredBrutusBuff TargetIsPlayer
BrutusGroundSlamBrutusMultiSlamMap300 OnLessThan90PercentLife IHaveNoEmpoweredBrutusBuff TargetIsPlayer
BrutusGroundSlamBrutusLightningMultiSlamMap300 OnLessThan90PercentLife IHaveEmpoweredBrutusBuff TargetIsPlayer
BrutusLevitationSlam300OnLessThanPercentLife=40 TargetIsPlayer TargetNotMediumNear IHaveEmpoweredBrutusBuff TerrainWalkableXUnitsPastTarget=9

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/StandaloneMapBoss"

Actor
{
	main_hand_unarmed_type = "One_Hand_Mace"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/StandaloneMapBoss"

Render
{
	has_light = true
}

Monster
{
	preload_object_type = "BruteDeath"
}
Widersteht FeuerWidersteht KälteWidersteht BlitzWidersteht Chaos
1515157
30303020
40404025
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Brute/BruteTowerMap_Standalone"] = {
    name = "Bazur",
    life = 4,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 2.2,
    damageSpread = 0.2,
    attackTime = 1.2,
    attackRange = 11,
    accuracy = 1,
    skillList = {
        "BruteTowerMeleeAttack",
        "BruteTowerMeleeAttackEmpowered",
        "BrutusWallHook",
        "BrutusWallHookEmpowered",
        "BrutusLevitationSlam",
        "BrutusMultiSlamMap",
        "BrutusLightningMultiSlamMap",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["BruteTowerMeleeAttack"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BruteTowerMeleeAttackEmpowered"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_lightning",
        "active_skill_damage_+%_final",
    },
    levels = {
        [1] = {60, 100, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BrutusWallHook"] = {
    name = "BrutusWallHook",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 2,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
    },
    levels = {
        [1] = {0, baseMultiplier = 1.65, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BrutusWallHookEmpowered"] = {
    name = "BrutusWallHookEmpowered",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 2,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_lightning",
    },
    levels = {
        [1] = {100, 60, baseMultiplier = 1.65, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BrutusLevitationSlam"] = {
    name = "BrutusLevitationSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 4,
    baseFlags = {
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_lightning",
        "is_area_damage",
    },
    levels = {
        [1] = {150, 60, baseMultiplier = 1.65, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BrutusMultiSlamMap"] = {
    name = "BrutusMultiSlamMap",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "ground_slam_cone_angle_override",
        "is_area_damage",
        "ground_slam_retarget_after_contact_point",
    },
    levels = {
        [1] = {-75, 30, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BrutusLightningMultiSlamMap"] = {
    name = "BrutusLightningMultiSlamMap",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "ground_slam_cone_angle_override",
        "physical_damage_%_to_add_as_lightning",
        "is_area_damage",
        "ground_slam_retarget_after_contact_point",
    },
    levels = {
        [1] = {-75, 30, 100, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {1, 1, 1},  cost = { }, },
    },
}
SpectreN
Area
Modmonster slain experience +% [100]
monster dropped item quantity +% [1500]
monster dropped item rarity +% [2000]
unique boss curse effect on self +% final [-33]
cannot be stunned while stunned [1]
cannot be stunned for ms after stun finished [2000]
Tagsred_blood, demon, not_dex, not_int
Damage220%
Leben400%
Ailment Threshold400%
Kritische Trefferchance5%
TypeBruteTowerMap
Attack Distance6 ~ 11
Attack Time1.2 Second
Damage Spread20%
Rüstung+100%
Genauigkeit+100%
Widersteht FeuerWidersteht KälteWidersteht BlitzWidersteht Chaos
1515157
30303020
40404025
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Brute/BruteTowerMapElder"] = {
    name = "Bazur",
    life = 4,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 2.2,
    damageSpread = 0.2,
    attackTime = 1.2,
    attackRange = 11,
    accuracy = 1,
    skillList = {
    },
    modList = {
    },
}