菌潮海燕
野兽
【迷踪】状态
suppress phasing visual [1]
复原火焰防御塔
Blighted Petrel
幽魂N
标签animal_claw_weapon, beast, blight_monster, 施法, extra_extra_small_height, fire_affinity, flesh_armour, flying, humanoid, is_unarmed, not_int, not_str, ranged, red_blood, very_slow_movement
生命
600%
闪避值
+75%
异常状态临界值
600%
抗性
75 0 0 0
伤害
120%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 8
攻击间隔
1.2 秒
伤害分布
±20%
经验值
100%
Model Size
90%
类型
BlightFireHarpy
Metadata
BlightFireHarpy
等级
68
生命
38,600
护甲
28,790
闪避值
8,293
伤害
448
法术伤害
448
命中
580
攻击间隔
1.2
经验值
10,255
Minion Life
8,373
Minion Damage
358
异常状态临界值
38,600
冰缓
122
Shock
122
Brittle
691
Scorch
122
Sap
337
BlightHarpyFireProjectile
法术, 投射物, 玩家投射物, 可触发
暴击几率: 5%
施放间隔: 1.2 秒
造成 1284 - 1926 火焰伤害
base is projectile [1]
monster projectile variation [118]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueBlight/BlightMonsterBaseSink"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueBlight/BlightMonsterBaseSink"

Render
{
	selection_size_override = "40,40,200"
}

Life
{
	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Blight/Harpy/Fire/bodyfx.epk );"
	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Blight/Harpy/Fire/bodyfx.epk );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueBlight/Fire/BlightFireHarpy"] = {
    name = "Blighted Petrel",
    life = 6,
    fireResist = 75,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.2,
    damageSpread = 0.2,
    attackTime = 1.2,
    attackRange = 8,
    accuracy = 1,
    skillList = {
        "BlightHarpyFireProjectile",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["BlightHarpyFireProjectile"] = {
    name = "BlightHarpyFireProjectile",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.2,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "monster_projectile_variation",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 118, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
【迷踪】状态
suppress phasing visual [1]
IdBlightPhasing
FamilyPhasing
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • phase through objects Min: 1 Max: 1 全域
  • suppress phasing visual Min: 1 Max: 1 全域
  • 复原火焰防御塔
    IdBlightFireType__
    FamilyBlightMonsterType
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • is blight fire monster Min: 1 Max: 1 全域
  • Edit

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