Petrel infestado
Bestia
Traspasar
suppress phasing visual [1]
Resistente a las Torres de fuego
Blighted Petrel
SpectreN
Tagsanimal_claw_weapon, beast, blight_monster, Lanzador de hechizos, extra_extra_small_height, fire_affinity, flesh_armour, flying, humanoid, is_unarmed, not_int, not_str, ranged, red_blood, very_slow_movement
Vida
600%
Evasión
+75%
Ailment Threshold
600%
Resistencia
75 0 0 0
Damage
120%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 8
Attack Time
1.2 Second
Damage Spread
±20%
Experiencia
100%
Model Size
90%
Type
BlightFireHarpy
Metadata
BlightFireHarpy
Nivel
68
Vida
38,600
Minion Life
8,373
Armadura
28,790
Evasión
4,739
Escudo de energía
0
Damage
448
Minion Damage
358
Daño de hechizos
448
Precisión
0
Attack Time
1.2
Experiencia
10,255
Ailment Threshold
38,600
Chill
122
Shock
122
Brittle
691
Scorch
122
Sap
337
BlightHarpyFireProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1.2 seg
Inflige de 1284 a 1926 de daño de fuego
base is projectile [1]
monster projectile variation [118]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueBlight/BlightMonsterBaseSink"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueBlight/BlightMonsterBaseSink"

Render
{
	selection_size_override = "40,40,200"
}

Life
{
	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Blight/Harpy/Fire/bodyfx.epk );"
	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Blight/Harpy/Fire/bodyfx.epk );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueBlight/Fire/BlightFireHarpy"] = {
    name = "Blighted Petrel",
    life = 6,
    fireResist = 75,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.2,
    damageSpread = 0.2,
    attackTime = 1.2,
    attackRange = 8,
    accuracy = 1,
    skillList = {
        "BlightHarpyFireProjectile",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["BlightHarpyFireProjectile"] = {
    name = "BlightHarpyFireProjectile",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.2,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "monster_projectile_variation",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 118, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
Traspasar
suppress phasing visual [1]
IdBlightPhasing
FamilyPhasing
Domainsmonstruo (3)
GenerationTypeÚnico (3)
Req. level1
Stats
  • phase through objects Min: 1 Max: 1 Global
  • suppress phasing visual Min: 1 Max: 1 Global
  • Resistente a las Torres de fuego
    IdBlightFireType__
    FamilyBlightMonsterType
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • is blight fire monster Min: 1 Max: 1 Global
  • Edit

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