预言 普兰德斯 暴走
万神殿 化石 催化 雾魇宝珠 圣甲虫 裂痕石 徽印 永恒珠宝 命运卡
菌潮尖啸者
Blighted Shrieker

菌潮尖啸者

幽魂N
词缀复原物理防御塔
phase through objects [1]
suppress phasing visual [1]
cannot be knocked back [1]
immune to petrification [1]
unaffected by temporal tower [1]
免疫无法被晕眩
标签red_blood, beast, flying, not_str, not_int
生命+500%
闪避值+20%
抗性
第 1 部0000
第 2 部00200
地图00400
伤害+160%
命中+100%
攻击暴击率5%
Critical Strike Multiplier130%
攻击距离6 ~ 9
攻击间隔1.005 秒
伤害分布20%
异常状态临界值500%
类型BlightPhysicalBat
BatScreech
攻击暴击率: 5%
施放间隔: 1 秒
冷却时间: 4 秒
造成 1831 - 2747 闪电伤害
is_area_damage 法术 法术可重复 可触发
BatScreechGeometrySpell
冷却时间: 4 秒
造成 1831 - 2747 闪电伤害
is_area_damage 可触发
Melee
iconbasicattack
攻击暴击率: 5%
攻击间隔: 1.005 秒
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾
84菌潮尖啸者575052490.71.005457131626510258000400
BatScreech
攻击暴击率: 5%
施放间隔: 1 秒
冷却时间: 4 秒
造成 1679 - 2518 闪电伤害
is_area_damage 法术 法术可重复 可触发
BatScreechGeometrySpell
冷却时间: 4 秒
造成 1679 - 2518 闪电伤害
is_area_damage 可触发
Melee
iconbasicattack
攻击暴击率: 5%
攻击间隔: 1.005 秒
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾
82菌潮尖啸者515042221.91.00538004144259534000400
BatScreech
攻击暴击率: 5%
施放间隔: 1 秒
冷却时间: 4 秒
造成 1408 - 2113 闪电伤害
is_area_damage 法术 法术可重复 可触发
BatScreechGeometrySpell
冷却时间: 4 秒
造成 1408 - 2113 闪电伤害
is_area_damage 可触发
Melee
iconbasicattack
攻击暴击率: 5%
攻击间隔: 1.005 秒
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾
78菌潮尖啸者3985417641.00525609113288222000400
BatScreech
攻击暴击率: 5%
施放间隔: 1 秒
冷却时间: 4 秒
造成 1128 - 1691 闪电伤害
is_area_damage 法术 法术可重复 可触发
BatScreechGeometrySpell
冷却时间: 4 秒
造成 1128 - 1691 闪电伤害
is_area_damage 可触发
Melee
iconbasicattack
攻击暴击率: 5%
攻击间隔: 1.005 秒
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾
73菌潮尖啸者296091315.91.0051629483486811000400
BatScreech
攻击暴击率: 5%
施放间隔: 1 秒
冷却时间: 4 秒
造成 899.4 - 1349 闪电伤害
is_area_damage 法术 法术可重复 可触发
BatScreechGeometrySpell
冷却时间: 4 秒
造成 899.4 - 1349 闪电伤害
is_area_damage 可触发
Melee
iconbasicattack
攻击暴击率: 5%
攻击间隔: 1.005 秒
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾
68菌潮尖啸者21536976.11.0051033261275617000400
BlightPath100ForceTargetSelf IgnoresTaunt
BlightPath-1ForceTargetSelf IgnoresTaunt CheckInRangeOfActiveBlightPumpObject=20
Melee150OnlyLastTarget TargetNear TargetIsPlayer
Melee30TargetNear TargetIsPlayer
Melee75OnlyLastTarget TargetNear TargetBlightTowerMinionIsInState=1
Melee15TargetNear TargetBlightTowerMinionIsInState=1
Melee30OnlyLastTarget TargetNear TargetIsNotPlayer
Melee3TargetNear TargetIsNotPlayer
GeometrySpell150ForceTargetEnemy TargetIsPlayer TargetMediumNear ForceTargetEnemy
GeometrySpell3ForceTargetEnemy TargetMediumNear ForceTargetEnemy

Object Type

version 2
extends "Metadata/Monsters/LeagueBlight/BlightMonsterBaseSink"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueBlight/BlightMonsterBaseSink"

Render
{
     //turn_duration = 0.3
}
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueBlight/Physical/BlightPhysicalBat"] = {
    name = "Blighted Shrieker",
    life = 5,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 40,
    chaosResist = 0,
    damage = 1.6,
    damageSpread = 0.2,
    attackTime = 1.005,
    attackRange = 9,
    accuracy = 1,
    skillList = {
        "Melee",
        "BatScreech",
        "BatScreechGeometrySpell",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BatScreech"] = {
    name = "BatScreech",
    hidden = true,
    color = 4,
    baseEffectiveness = 1.625,
    incrementalEffectiveness = 0.0333,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.8, 1.2, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        [2] = {2.2, 3.3, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BatScreechGeometrySpell"] = {
    name = "BatScreechGeometrySpell",
    hidden = true,
    color = 4,
    baseEffectiveness = 1.625,
    incrementalEffectiveness = 0.0333,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.8, 1.2, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        [2] = {2.2, 3.3, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
    },
}
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