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Aullador infestado
Blighted Shrieker

Aullador infestado(Blighted Shrieker)

SpectreN
Area
ModResistente a las Torres físicas
phase through objects [1]
suppress phasing visual [1]
cannot be knocked back [1]
immune to petrification [1]
unaffected by temporal tower [1]
Tagsred_blood, beast, flying, not_str, not_int
ImmuneInquebrantable
Damage160%
Vida500%
Ailment Threshold500%
Daño de golpe crítico5%
TypeBlightPhysicalBat
Attack Distance6 ~ 9
Attack Time1.005 Second
Damage Spread20%
Evasión+20%
Precisión+100%

BatScreech
Inflige 1831 a 2747 de Daño de Rayo
is_area_damage Spell SpellCanRepeat Triggerable
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 4 Second

BatScreechGeometrySpell
Inflige 1831 a 2747 de Daño de Rayo
is_area_damage Triggerable
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 4 Second

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
84Aullador infestado287531532.81.005380941626510258000400

BatScreech
Inflige 1679 a 2518 de Daño de Rayo
is_area_damage Spell SpellCanRepeat Triggerable
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 4 Second

BatScreechGeometrySpell
Inflige 1679 a 2518 de Daño de Rayo
is_area_damage Triggerable
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 4 Second

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
82Aullador infestado257521367.31.00531670144259534000400

BatScreech
Inflige 1408 a 2113 de Daño de Rayo
is_area_damage Spell SpellCanRepeat Triggerable
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 4 Second

BatScreechGeometrySpell
Inflige 1408 a 2113 de Daño de Rayo
is_area_damage Triggerable
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 4 Second

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
78Aullador infestado199271085.61.00521341113288222000400

BatScreech
Inflige 1128 a 1691 de Daño de Rayo
is_area_damage Spell SpellCanRepeat Triggerable
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 4 Second

BatScreechGeometrySpell
Inflige 1128 a 1691 de Daño de Rayo
is_area_damage Triggerable
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 4 Second

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
73Aullador infestado14804809.81.0051357983486811000400

BatScreech
Inflige 899.4 a 1349 de Daño de Rayo
is_area_damage Spell SpellCanRepeat Triggerable
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 4 Second

BatScreechGeometrySpell
Inflige 899.4 a 1349 de Daño de Rayo
is_area_damage Triggerable
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 4 Second

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
68Aullador infestado10768600.71.005861061275617000400
BlightPath100ForceTargetSelf IgnoresTaunt
BlightPath-1ForceTargetSelf IgnoresTaunt CheckInRangeOfActiveBlightPumpObject=20
Melee150OnlyLastTarget TargetNear TargetIsPlayer
Melee30TargetNear TargetIsPlayer
Melee75OnlyLastTarget TargetNear TargetBlightTowerMinionIsInState=1
Melee15TargetNear TargetBlightTowerMinionIsInState=1
Melee30OnlyLastTarget TargetNear TargetIsNotPlayer
Melee3TargetNear TargetIsNotPlayer
GeometrySpell150ForceTargetEnemy TargetIsPlayer TargetMediumNear ForceTargetEnemy
GeometrySpell3ForceTargetEnemy TargetMediumNear ForceTargetEnemy

Object Type

version 2
extends "Metadata/Monsters/LeagueBlight/BlightMonsterBaseSink"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueBlight/BlightMonsterBaseSink"

Render
{
     //turn_duration = 0.3
}
Resiste FuegoResiste HieloResiste RayoResiste Caos
0000
00200
00400
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueBlight/Physical/BlightPhysicalBat"] = {
    name = "Blighted Shrieker",
    life = 5,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 40,
    chaosResist = 0,
    damage = 1.6,
    damageSpread = 0.2,
    attackTime = 1.005,
    attackRange = 9,
    accuracy = 1,
    skillList = {
        "Melee",
        "BatScreech",
        "BatScreechGeometrySpell",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["BatScreech"] = {
    name = "BatScreech",
    hidden = true,
    color = 4,
    baseEffectiveness = 1.625,
    incrementalEffectiveness = 0.0333,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.8, 1.2, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3},  },
        [2] = {2.2, 3.3, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["BatScreechGeometrySpell"] = {
    name = "BatScreechGeometrySpell",
    hidden = true,
    color = 4,
    baseEffectiveness = 1.625,
    incrementalEffectiveness = 0.0333,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.8, 1.2, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3},  },
        [2] = {2.2, 3.3, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3},  },
    },
}