IsDisabled | 0 |
level | 60 |
main hand weapon type | 6 |
off hand weapon type | 6 |
local extra max charges | 10 |
block while dual wielding % | 15 |
spell damage +% | 124 |
physical damage +% | 20 |
fire damage +% | 33 |
cold damage +% | 43 |
lightning damage +% | 12 |
chaos damage +% | 20 |
attack speed +% | 12 |
local attack speed +% | 21 |
base critical strike multiplier + | 55 |
base life gained on enemy death | 5 |
maximum physical damage reduction % | 90 |
base physical damage reduction rating | 13 |
physical damage reduction rating +% | 23 |
base evasion rating | 192 |
evasion rating +% | 35 |
base maximum life | 114 |
maximum life +% | 117 |
base life regeneration rate per minute | 185 |
base maximum mana | 68 |
maximum mana +% | 28 |
mana regeneration rate per minute % | 105 |
mana regeneration rate +% | 20 |
base mana regeneration rate per minute | 300 |
base maximum energy shield | 20 |
maximum energy shield +% | 55 |
energy shield recharge rate per minute % | 1200 |
base resist all elements % | 65 |
resist all elements % per endurance charge | 4 |
base fire damage resistance % | 10 |
base cold damage resistance % | 40 |
base lightning damage resistance % | 9 |
base chaos damage resistance % | -30 |
base item found quantity +% | 10 |
base item found rarity +% | 10 |
base movement velocity +% | 5 |
max endurance charges | 3 |
max frenzy charges | 3 |
max power charges | 3 |
base cast speed +% | 14 |
base stun recovery +% | 6 |
main hand base weapon attack duration ms | 667 |
off hand base weapon attack duration ms | 667 |
main hand base maximum attack distance | 120 |
off hand base maximum attack distance | 120 |
base spell critical strike multiplier + | 60 |
base life gain per target | 49 |
local base evasion rating | 75 |
base attack speed +% per frenzy charge | 4 |
is player | 1 |
life per level | 12 |
mana per level | 6 |
physical damage reduction % per endurance charge | 4 |
life regeneration rate per minute % | 60 |
dummy stat display nothing | 4 |
base physical damage % to convert to cold | 50 |
elemental damage +% | 72 |
maximum block % | 75 |
projectile damage +% | 17 |
base cast speed +% per frenzy charge | 4 |
max viper strike orbs | 4 |
max fuse arrow orbs | 5 |
critical strike chance +% | 120 |
critical strike chance +% per power charge | 40 |
spell critical strike chance +% | 175 |
accuracy rating per level | 2 |
evasion rating per level | 300 |
base strength | 113 |
additional strength | 26 |
base intelligence | 193 |
additional intelligence | 16 |
base dexterity | 94 |
additional dexterity | 23 |
base critical strike multiplier | 150 |
from armour movement speed +% | -3 |
local armour and evasion +% | 6 |
main hand local minimum added physical damage | 8 |
main hand local maximum added physical damage | 14 |
main hand local attack speed +% | 12 |
main hand local critical strike chance | 700 |
off hand local minimum added physical damage | 8 |
off hand local maximum added physical damage | 14 |
off hand local attack speed +% | 9 |
off hand local critical strike chance | 700 |
base number of totems allowed | 1 |
base number of traps allowed | 3 |
base number of remote mines allowed | 5 |
base maximum fire damage resistance % | 75 |
base maximum cold damage resistance % | 75 |
base maximum lightning damage resistance % | 75 |
base maximum chaos damage resistance % | 75 |
dual wield inherent attack speed +% final | 10 |
extra gore | 1 |
light radius +% | 20 |
local six linked white sockets | 1 |
local unique tabula rasa no requirement or energy shield | 1 |
curse effect on self +% | -50 |
local ring disable other ring | 1 |
disable ring slot 2 | 1 |
mana gain per target | 30 |
melee damage +% | 14 |
footstep effect variation | 8 |
number of equipped uniques | 7 |
spell minimum added cold damage | 50 |
spell maximum added cold damage | 61 |
spell minimum added lightning damage | 6 |
spell maximum added lightning damage | 48 |
chance to freeze shock ignite % | 5 |
attack and cast speed +% | 5 |
map spawn two bosses | 20 |
dual wield inherent physical attack damage +% final | 20 |
max rampage stacks | 1000 |
damage +% per 10 rampage stacks | 2 |
movement velocity +% per 10 rampage stacks | 1 |
attack damage +% | 12 |
base life leech from attack damage permyriad | 40 |
pvp shield damage +% final | -15 |
base strength and intelligence | 30 |
base dexterity and intelligence | 20 |
maximum life leech rate % per minute | 1200 |
maximum mana leech rate % per minute | 1200 |
physical damage to return to melee attacker | 4 |
cold damage to return to melee attacker | 10 |
minion damage taken +% from spike traps final | -90 |
minions have labyrinth trap degen effect +% | -90 |
minion damage taken +% from guillotine traps final | -90 |
non curse aura effect +% | 3 |
max talisman degen stacks | 20 |
spell and attack minimum added cold damage | 7 |
spell and attack maximum added cold damage | 15 |
max frost nova stacks | 20 |
max charged attack stacks | 6 |
current difficulty | 1 |
double slash radius +% | 12 |
number of equipped items | 9 |
damage +% final vs non taunt target from ot | -10 |
max fire beam stacks | 8 |
frostbolt projectile acceleration | 80 |
frostbolt number of additional projectiles | 4 |
critical ailment dot multiplier + | 50 |
non aura vaal skills soul requirement +% | 50 |
object inherent damage +% final per frenzy charge | 4 |
trigger socketed spell on attack % | 200 |
main hand trigger socketed spell on attack % | 100 |
off hand trigger socketed spell on attack % | 100 |
local attack minimum added physical damage per 3 levels | 6 |
local attack maximum added physical damage per 3 levels | 10 |
main hand attack minimum added physical damage per 3 levels | 3 |
main hand attack maximum added physical damage per 3 levels | 5 |
off hand attack minimum added physical damage per 3 levels | 3 |
off hand attack maximum added physical damage per 3 levels | 5 |
local socketed skill gem level +1 per x player levels | 50 |
local has X abyss sockets | 2 |
damage over time +% while dual wielding | 16 |
number of caster abyss jewels | 2 |
local socketed abyss jewel effect +% | 50 |
damage taken when hit +% final per fortification | -1 |
base max fortification | 20 |