IsDisabled | 0 |
Modifier | cyclone extra distance [10] |
level | 94 |
main hand weapon type | 3 |
off hand weapon type | 13 |
shield block % | 10 |
block while dual wielding % | 15 |
damage +% | 92 |
spell damage +% | 184 |
local physical damage +% | 103 |
attack speed +% | 10 |
accuracy rating | 1479 |
accuracy rating +% | 10 |
base critical strike multiplier + | 157 |
base life gained on enemy death | 10 |
maximum physical damage reduction % | 90 |
base physical damage reduction rating | 285 |
physical damage reduction rating +% | 36 |
base evasion rating | 217 |
evasion rating +% | 24 |
base maximum life | 825 |
maximum life +% | 156 |
base maximum mana | 34 |
maximum mana +% | 5 |
mana regeneration rate per minute % | 105 |
mana regeneration rate +% | 20 |
base maximum energy shield | 77 |
maximum energy shield +% | 60 |
energy shield recharge rate per minute % | 1200 |
base resist all elements % | -75 |
resist all elements % per endurance charge | 4 |
base fire damage resistance % | 157 |
base cold damage resistance % | 163 |
base lightning damage resistance % | -55 |
base chaos damage resistance % | 58 |
base item found quantity +% | 19 |
base item found rarity +% | 66 |
number of chains | 1 |
base movement velocity +% | 31 |
max endurance charges | 3 |
max frenzy charges | 3 |
max power charges | 8 |
base avoid freeze % | 100 |
base cast speed +% | 8 |
main hand base weapon attack duration ms | 870 |
main hand base maximum attack distance | 11 |
base spell critical strike multiplier + | 105 |
base attack speed +% per frenzy charge | 4 |
is player | 1 |
life per level | 12 |
mana per level | 6 |
base frenzy charge duration +% | 10 |
spell damage +% per power charge | 4 |
power charge duration +% | 76 |
physical damage reduction % per endurance charge | 4 |
life regeneration rate per minute % | 60 |
elemental damage +% | 30 |
mana regeneration rate +% per power charge | 8 |
minion damage +% | 10 |
maximum block % | 75 |
base shield maximum energy shield | 56 |
base cast speed +% per frenzy charge | 4 |
max viper strike orbs | 4 |
max fuse arrow orbs | 5 |
critical strike chance +% | 145 |
critical strike chance +% per power charge | 48 |
spell critical strike chance +% | 230 |
accuracy rating per level | 2 |
evasion rating per level | 300 |
base strength | 164 |
additional strength | 227 |
base intelligence | 223 |
base dexterity | 103 |
additional all attributes | 42 |
base critical strike multiplier | 150 |
from armour movement speed +% | -8 |
local armour and energy shield +% | 165 |
main hand local physical damage +% | 103 |
main hand local minimum added physical damage | 54 |
main hand local maximum added physical damage | 101 |
main hand local critical strike chance | 500 |
base number of totems allowed | 1 |
base number of traps allowed | 15 |
base number of remote mines allowed | 15 |
base maximum fire damage resistance % | 75 |
base maximum cold damage resistance % | 75 |
base maximum lightning damage resistance % | 75 |
base maximum chaos damage resistance % | 75 |
dual wield inherent attack speed +% final | 10 |
add power charge on critical strike % | 10 |
number of equipped uniques | 4 |
curse effect +% | 4 |
add power charge on kill % chance | 8 |
spell minimum added lightning damage | 5 |
spell maximum added lightning damage | 77 |
spell damage +% per 5% block chance | 5 |
fire and cold damage resistance % | 42 |
attack and cast speed +% | 11 |
actor scale +% limit | 100 |
damage over time +% | 12 |
local unique attacks cast socketed lightning spells % | 100 |
main hand local unique attacks cast socketed lightning spells % | 100 |
local strength requirement + | 200 |
local intelligence requirement + | 300 |
max rampage stacks | 1000 |
damage +% per 10 rampage stacks | 2 |
movement velocity +% per 10 rampage stacks | 1 |
attack damage +% | 11 |
base life leech from attack damage permyriad | 40 |
chance to fortify on melee hit +% | 12 |
cast speed +% while holding shield | 5 |
passive can be allocated without connection | 6 |
pvp shield damage +% final | -15 |
lightning critical strike multiplier + | 36 |
number of assigned keystones | 2 |
cannot be cursed with silence | 1 |
number of equipped corrupted items | 2 |
spell damage +% while holding shield | 26 |
base strength and intelligence | 20 |
base dexterity and intelligence | 20 |
maximum life leech rate % per minute | 1200 |
maximum mana leech rate % per minute | 1200 |
lightning damage taken % as cold | 50 |
gain power charge on non critical strike % | 20 |
critical strike multiplier + per power charge | 10 |
shocked effect on self +% | -10 |
minion damage taken +% from spike traps final | -90 |
minions have labyrinth trap degen effect +% | -90 |
local stat monsters pick up item | 1 |
minion damage taken +% from guillotine traps final | -90 |
non curse aura effect +% | 3 |
max talisman degen stacks | 20 |
max frost nova stacks | 20 |
max charged attack stacks | 6 |
arc num of additional projectiles in chain | 1 |
base body armour physical damage reduction rating | 1263 |
current difficulty | 1 |
number of equipped items | 10 |
max fire beam stacks | 8 |
traps explode on timeout | 1 |
lightning damage with attack skills +% | 36 |
critical ailment dot multiplier + | 50 |
damage +% per power charge | 8 |
additional critical strike chance permyriad while at maximum power charges | 150 |
object inherent damage +% final per frenzy charge | 4 |
local has X abyss sockets | 1 |
spell minimum added lightning damage while holding a shield | 6 |
spell maximum added lightning damage while holding a shield | 49 |
number of caster abyss jewels | 1 |
damage +% per 1% block chance | 1 |
life leech from any damage permyriad while affected by vitality | 140 |
life recovery rate +% while affected by vitality | 24 |
lightning damage +% while affected by wrath | 59 |
maximum rage | 50 |
critical strike damage cannot be reflected | 1 |
base helmet maximum energy shield | 24 |
cannot be inflicted by corrupted blood | 1 |
local item sell price doubled | 2 |
base body armour maximum energy shield | 208 |
base maximum spell block % | 75 |
max delve degen stacks | 5000 |
max azurite debuff stacks | 10 |
base block chance % from shield | 22 |
melee variation | 1 |
impaled debuff base duration ms | 8000 |
impaled debuff number of reflected hits | 5 |
base total number of sigils allowed | 3 |
base minimum power charges | 1 |
chance to deal double damage % while focused | 15 |
grant focus skill | 1 |
maximum energy shield leech rate % per minute | 600 |
avoid stun % while holding shield | 20 |
avoid ailments % while holding shield | 20 |
maximum life leech amount per leech % max life | 10 |
maximum mana leech amount per leech % max mana | 10 |
maximum energy shield leech amount per leech % max energy shield | 10 |
enable movement skill animation skipping | 1 |
keystone divine flesh | 1 |
keystone glancing blows | 1 |
object inherent melee hit stun duration +% final | 50 |
melee hit damage stun multiplier +% | 25 |
non physical hit damage stun multiplier +% | -25 |
damage +% final if there is at most 1 rare or unique enemy nearby | 25 |
damage taken +% if there are at least 2 rare or unique enemies nearby | -20 |
gain elusive on crit % chance | 100 |
maximum righteous charges | 5 |
elusive effect +% | 105 |
gain elusive on kill chance % | 10 |
self take no extra damage from critical strikes while affected by elusive | 1 |
lightning spell skill gem level + | 1 |
mod granted passive hash | -7636 |
chance to unnerve on hit % | 10 |
blight scout tower minion damage +% | 25 |
tailwind if have crit recently | 1 |
wearing gloves | 1 |
additional insanity effects while delirious | 1 |
lightning resistance does not apply to lighting damage | 1 |
base armour applies to lightning damage | 1 |
deal no non lightning damage | 1 |
nearby enemies lightning resist equal to yours | 1 |
enemies you unnerve have enemy spell critical strike chance +% against self | 50 |
off hand shield quality | 20 |
heist currency transmutation drops as chaos % | 3 |
heist currency regal drops as exalted % | 3 |
max steel ammo | 12 |
heist additional essences rewards from reward chests % | 3 |
number of notables allocated | 30 |
chance to deal triple damage % per brutal charge | 3 |
stun threshold +% per brutal charge | 10 |
ailment damage +% final per affliction charge | 8 |
non damaging ailment effect +% final per affliction charge | 8 |
elemental damage taken goes to energy shield over 4 seconds % per absorption charge | 12 |
base cost +% | -9 |
maximum blood scythe charges | 5 |