IsDisabled | 0 |
level | 93 |
main hand weapon type | 7 |
off hand weapon type | 13 |
shield block % | 58 |
old do not use spell block % from assumed block value | 100 |
block while dual wielding % | 15 |
block recovery +% | 120 |
shield armour +% | 270 |
spell damage +% | 14 |
physical damage +% | 31 |
local physical damage +% | 133 |
attack minimum added physical damage | 21 |
attack maximum added physical damage | 43 |
local minimum added physical damage | 10 |
local maximum added physical damage | 20 |
attack minimum added chaos damage | 1 |
attack maximum added chaos damage | 3 |
attack speed +% | 25 |
local attack speed +% | 21 |
melee attack speed +% | 4 |
axe attack speed +% | 7 |
accuracy rating | 20 |
accuracy rating +% | 49 |
base self critical strike multiplier -% | 20 |
base life gained on enemy death | 9 |
maximum physical damage reduction % | 90 |
base physical damage reduction rating | 1235 |
physical damage reduction rating +% | 158 |
local physical damage reduction rating +% | 66 |
base evasion rating | 271 |
base maximum life | 658 |
maximum life +% | 183 |
base life regeneration rate per minute | 488 |
life regeneration rate per minute % per endurance charge | 12 |
base maximum mana | 69 |
mana regeneration rate per minute % | 105 |
base maximum energy shield | 32 |
maximum energy shield +% | 10 |
energy shield recharge rate per minute % | 1200 |
base resist all elements % | 55 |
resist all elements % per endurance charge | 4 |
base fire damage resistance % | 127 |
base cold damage resistance % | 46 |
base lightning damage resistance % | 70 |
base chaos damage resistance % | 24 |
base item found rarity +% | 10 |
base movement velocity +% | 28 |
max endurance charges | 5 |
max frenzy charges | 3 |
max power charges | 3 |
base cast speed +% | -10 |
base stun recovery +% | 12 |
main hand base weapon attack duration ms | 667 |
main hand base maximum attack distance | 9 |
main hand quality | 20 |
weapon elemental damage +% | 28 |
one handed melee attack speed +% | 4 |
local base physical damage reduction rating | 261 |
base attack speed +% per frenzy charge | 4 |
is player | 1 |
life per level | 12 |
mana per level | 6 |
base skill area of effect +% | 26 |
physical damage reduction % per endurance charge | 4 |
life regeneration rate per minute % | 354 |
charges gained +% | 20 |
dummy stat display nothing | 2 |
elemental damage +% | 18 |
melee physical damage +% | 64 |
maximum block % | 78 |
base shield physical damage reduction rating | 391 |
base shield maximum energy shield | 115 |
base cast speed +% per frenzy charge | 4 |
max viper strike orbs | 4 |
max fuse arrow orbs | 5 |
critical strike chance +% per power charge | 50 |
accuracy rating per level | 2 |
evasion rating per level | 300 |
base strength | 323 |
additional strength | 59 |
base intelligence | 34 |
additional intelligence | 79 |
base dexterity | 143 |
life leech speed +% | 40 |
base critical strike multiplier | 150 |
area damage +% | 30 |
global hit causes monster flee % | 10 |
ignore armour movement penalties | 20 |
from armour movement speed +% | -8 |
local armour and energy shield +% | 89 |
local armour and evasion +% | 37 |
dual wield or shield block % | 4 |
main hand local physical damage +% | 133 |
main hand local minimum added physical damage | 48 |
main hand local maximum added physical damage | 90 |
main hand local attack speed +% | 21 |
main hand local critical strike chance | 500 |
local additional block chance % | 6 |
base number of totems allowed | 1 |
base number of traps allowed | 3 |
base number of remote mines allowed | 5 |
base maximum fire damage resistance % | 76 |
base maximum cold damage resistance % | 80 |
base maximum lightning damage resistance % | 75 |
base maximum chaos damage resistance % | 75 |
dual wield inherent attack speed +% final | 10 |
evasion and physical damage reduction rating +% | 36 |
monster base block % | 8 |
energy shield % of armour rating gained on block | 2 |
light radius +% | 15 |
melee range + | 2 |
mana gain per target | 1 |
melee attacks usable without mana cost | 1 |
melee damage +% | 56 |
life gained on block | 45 |
mana gained on block | 28 |
minimum physical damage to return on block | 240 |
maximum physical damage to return on block | 300 |
footstep effect variation | 27 |
number of equipped uniques | 4 |
fire damage % to add as chaos | 5 |
physical damage can chill | 1 |
chance to freeze shock ignite % | 5 |
attack and cast speed +% | 5 |
map spawn two bosses | 20 |
damage over time +% | 10 |
damage +% vs bleeding enemies | 30 |
base spell block % | 3 |
dual wield inherent physical attack damage +% final | 20 |
max rampage stacks | 1000 |
damage +% per 10 rampage stacks | 2 |
movement velocity +% per 10 rampage stacks | 1 |
shield spell block % | 1 |
physical attack damage +% | 26 |
melee physical damage +% while holding shield | 98 |
attack speed +% while holding shield | 12 |
bleed on melee attack chance % | 34 |
base life leech from attack damage permyriad | 160 |
resolute technique | 1 |
pvp shield damage +% final | -15 |
number of assigned keystones | 1 |
object inherent damage +% final per frenzy charge | 4 |
number of equipped corrupted items | 2 |
base strength and intelligence | 20 |
maximum life leech rate % per minute | 1500 |
maximum mana leech rate % per minute | 1200 |
bleeding enemies explode for % life as physical damage | 10 |
block chance on damage taken % | 8 |
damage while no damage taken +% | 40 |
physical attack damage +% while holding a shield | 25 |
stun threshold +% | 20 |
one handed attack speed +% | 20 |
gain frenzy charge on main hand kill % | 25 |
damage +% with one handed weapons | 15 |
bleed on hit with attacks % | 25 |
endurance charge on off hand kill % | 25 |
minion damage taken +% from spike traps final | -90 |
minions have labyrinth trap degen effect +% | -90 |
minion damage taken +% from guillotine traps final | -90 |
non curse aura effect +% | 3 |
max talisman degen stacks | 20 |
endurance charge on kill % | 29 |
max frost nova stacks | 20 |
max charged attack stacks | 6 |
blade vortex damage +% | 40 |
base body armour physical damage reduction rating | 1428 |
current difficulty | 2 |
number of equipped items | 10 |
physical damage +% while at maximum frenzy charges final | 10 |
physical damage taken +% while at maximum endurance charges | -10 |
damage +% final vs non taunt target from ot | -10 |
max fire beam stacks | 8 |
chance to poison on melee hit % | 35 |
damage taken when hit +% final per fortification | -1 |
base max fortification | 20 |