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活体闪电
MonsterResistanceIconFire MonsterResistanceIconCold MonsterResistanceIconLightning MonsterResistanceIconChaos
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Living Lightning
幽魂
标签元素, 闪电, not_dex, not_str, small_height, very_fast_movement
生命
140%
生命转为护盾
50%
异常状态临界值
140%
抗性
MonsterResistanceIconFire40 MonsterResistanceIconCold40 MonsterResistanceIconLightning40 MonsterResistanceIconChaos20
伤害
140%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
1 ~ 20
攻击间隔
1.17 秒
伤害分布
±80%
经验值
140%
Model Size
100%
类型
LivingLightning
Metadata
LivingLightningSummoned
IsSummoned
Y
Spectre Reservation
64%
Companion Reservation
35.4%
等级
68
生命
9,007
护甲
28,790
闪避值
4,739
能量护盾
4,289
伤害
523
法术伤害
523
命中
580
攻击间隔
1.17
经验值
14,357
召唤物生命
1,954
Minion Energy Shield
930
召唤物伤害
418
异常状态临界值
9,007
冰缓
28
Shock
28
Brittle
161
Scorch
28
Sap
79
Phys Convert Ele
240%
SummonedLivingLightningZap
攻击, 闪电, 连锁, 近战, 近战单一目标
活体闪电箭
基本伤害: 105941
暴击几率: 5%
攻击间隔: 1.17 秒
冷却时间: 0.25 秒
穿刺敌人并造成连锁闪电伤害。
+8% 暴击率
supress weapon surges [1]
LivingLightning

Object Type

 
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LivingLightning/LivingLightningSummoned"] = {
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    name = "Living Lightning",
    life = 1.4,
    energyShield = 0.5,
    damage = 1.4,
    damageSpread = 0.8,
    attackTime = 1.17,
    attackRange = 20,
    accuracy = 1,
    skillList = {
        "SummonedLivingLightningZap",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["SummonedLivingLightningZap"] = {
    name = "Living Lightning Zap",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Jolt through an enemy, causing chaining Lightning Damage.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Lightning] = true,
        [SkillType.Chains] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "additional_base_critical_strike_chance",
        "supress_weapon_surges",
    },
    levels = {
        [1] = {800, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
FamilyNothing
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • cant touch this 1 1 全域 — 数值不可调整
  • cant possess this 1 1 全域 — 数值不可调整
  • cannot be afflicted 1 1 全域 — 数值不可调整
  • monster no talismans 1 1 全域 — 数值不可调整
  • cannot have azmeri dust 1 1 全域
  • cannot have affliction mods 1 1 全域 — 数值不可调整
  • cannot be tagged by sentinel 1 1 全域
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