Foudre vivante
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Living Lightning
SpectreN
TagsÉlémentaire, Foudre, not_dex, not_str, small_height, very_fast_movement
Vie
140%
Energy Shield From Life
50%
Ailment Threshold
140%
Résistance
40 40 40 20
Damage
140%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
1 ~ 20
Attack Time
1.17 Second
Damage Spread
±80%
Expérience
140%
Model Size
100%
Type
LivingLightning
Metadata
LivingLightningSummoned
IsSummoned
Y
Niveau
68
Vie
4,503
Armure
28,790
Score d'Évasion
4,739
Bouclier d'énergie
4,289
Damage
523
Dégâts des sorts
523
Précision
580
Attack Time
1.17
Expérience
14,357
Minion Life
977
Minion Energy Shield
930
Minion Damage
418
Ailment Threshold
9,007
Chill
28
Shock
28
Brittle
161
Scorch
28
Sap
79
SummonedLivingLightningZap
Attack, Lightning, Chains, Melee, MeleeSingleTarget
Décharge de Foudre vivante
Base Damage: 105–941
Chances de coup critique: 5%
Attack Time: 1.17 sec.
Temps de recharge: 0.25 sec.
Traverse un ennemi, infligeant des Dégâts de foudre qui ricochent.
+8% aux Chances de coup critique
supress weapon surges [1]

Object Type

Object Type Codes

 
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LivingLightning/LivingLightningSummoned"] = {
    name = "Living Lightning",
    life = 1.4,
    energyShield = 0.5,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    damage = 1.4,
    damageSpread = 0.8,
    attackTime = 1.17,
    attackRange = 20,
    accuracy = 1,
    skillList = {
        "SummonedLivingLightningZap",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["SummonedLivingLightningZap"] = {
    name = "Living Lightning Zap",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Jolt through an enemy, causing chaining Lightning Damage.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Lightning] = true,
        [SkillType.Chains] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "additional_base_critical_strike_chance",
        "supress_weapon_surges",
    },
    levels = {
        [1] = {800, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
FamilyNothing
Domainsmonstre (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • cant touch this Min: 1 Max: 1 Global
  • cant possess this Min: 1 Max: 1 Global
  • cannot be afflicted Min: 1 Max: 1 Global
  • monster no talismans Min: 1 Max: 1 Global
  • cannot have azmeri dust Min: 1 Max: 1 Global
  • cannot have affliction mods Min: 1 Max: 1 Global
  • cannot be tagged by sentinel Min: 1 Max: 1 Global
  • Edit

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