Rayo viviente
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Living Lightning
SpectreN
TagsElemental, Rayo, not_dex, not_str, small_height, very_fast_movement
Vida
140%
Energy Shield From Life
50%
Ailment Threshold
140%
Resistencia
40 40 40 20
Damage
140%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
1 ~ 20
Attack Time
1.17 Second
Damage Spread
±80%
Experiencia
140%
Model Size
100%
Type
LivingLightning
Metadata
LivingLightningSummoned
IsSummoned
Y
Nivel
68
Vida
4,503
Armadura
28,790
Evasión
4,739
Escudo de energía
4,289
Damage
523
Daño de hechizos
523
Precisión
580
Attack Time
1.17
Experiencia
14,357
Minion Life
977
Minion Energy Shield
930
Minion Damage
418
Ailment Threshold
9,007
Chill
28
Shock
28
Brittle
161
Scorch
28
Sap
79
SummonedLivingLightningZap
Attack, Lightning, Chains, Melee, MeleeSingleTarget
Chispazo de rayo viviente
Base Damage: 105–941
Probabilidad de golpe crítico: 5%
Attack Time: 1.17 seg
Tiempo de recarga: 0.25 seg
Da una sacudida a un enemigo y provoca un daño de rayo que se encadena.
+8% a la probabilidad de golpe crítico
supress weapon surges [1]

Object Type

Object Type Codes

 
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LivingLightning/LivingLightningSummoned"] = {
    name = "Living Lightning",
    life = 1.4,
    energyShield = 0.5,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    damage = 1.4,
    damageSpread = 0.8,
    attackTime = 1.17,
    attackRange = 20,
    accuracy = 1,
    skillList = {
        "SummonedLivingLightningZap",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["SummonedLivingLightningZap"] = {
    name = "Living Lightning Zap",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Jolt through an enemy, causing chaining Lightning Damage.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Lightning] = true,
        [SkillType.Chains] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "additional_base_critical_strike_chance",
        "supress_weapon_surges",
    },
    levels = {
        [1] = {800, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
FamilyNothing
Domainsmonstruo (3)
GenerationTypeÚnico (3)
Req. level1
Stats
  • cant touch this Min: 1 Max: 1 Global
  • cant possess this Min: 1 Max: 1 Global
  • cannot be afflicted Min: 1 Max: 1 Global
  • monster no talismans Min: 1 Max: 1 Global
  • cannot have azmeri dust Min: 1 Max: 1 Global
  • cannot have affliction mods Min: 1 Max: 1 Global
  • cannot be tagged by sentinel Min: 1 Max: 1 Global
  • Edit

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