Lebendiger Blitz
Risse in Euren Karten haben (35–45)% erhöhte Chance, einen Boss zu enthalten
Living Lightning
SpectreN
TagsElementar, Blitz, not_dex, not_str, small_height, very_fast_movement
Leben
140%
Energy Shield From Life
50%
Ailment Threshold
140%
Widerstand
0 0 0 0
Damage
140%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
1 ~ 20
Attack Time
1.17 Second
Damage Spread
±80%
Erfahrung
140%
Model Size
100%
Type
LivingLightning
Metadata
LivingLightningSummoned
IsSummoned
Y
Stufe
68
Leben
4,503
Rüstung
28,790
Ausweichwert
4,739
Energieschild
4,289
Damage
523
Zauberschaden
523
Genauigkeit
580
Attack Time
1.17
Erfahrung
14,357
Minion Life
977
Minion Energy Shield
930
Minion Damage
418
Ailment Threshold
9,007
Chill
28
Shock
28
Brittle
161
Scorch
28
Sap
79
SummonedLivingLightningZap
Attack, Lightning, Chains, Melee, MeleeSingleTarget
Lebendiger Blitzimpuls
Base Damage: 105–941
Kritische Trefferchance: 5%
Attack Time: 1.17 Sek.
Abklingzeit: 0.25 Sek.
Rauscht durch einen Gegenr hindurch und verursacht dabei verkettenden Blitzschaden.
+8% zu kritischer Trefferchance
supress weapon surges [1]

Object Type

Object Type Codes

 
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LivingLightning/LivingLightningSummoned"] = {
    name = "Living Lightning",
    life = 1.4,
    energyShield = 0.5,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.4,
    damageSpread = 0.8,
    attackTime = 1.17,
    attackRange = 20,
    accuracy = 1,
    skillList = {
        "SummonedLivingLightningZap",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["SummonedLivingLightningZap"] = {
    name = "Living Lightning Zap",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Jolt through an enemy, causing chaining Lightning Damage.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Lightning] = true,
        [SkillType.Chains] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "additional_base_critical_strike_chance",
        "supress_weapon_surges",
    },
    levels = {
        [1] = {800, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
FamilyNothing
DomainsMonster (3)
GenerationTypeeinzigartig (3)
Req. level1
Stats
  • cant touch this Min: 1 Max: 1 Global
  • cant possess this Min: 1 Max: 1 Global
  • cannot be afflicted Min: 1 Max: 1 Global
  • monster no talismans Min: 1 Max: 1 Global
  • cannot have azmeri dust Min: 1 Max: 1 Global
  • cannot have affliction mods Min: 1 Max: 1 Global
  • cannot be tagged by sentinel Min: 1 Max: 1 Global
  • Edit

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