暮光尼比亚
人形
获得额外冰霜伤害, 其数值等同于物理伤害的 25%
display monster mod nemesis test [0]
20% 攻击伤害格挡率
被格挡的击中对你造成 10% 伤害
display monster mod nemesis test [0]
20% 攻击伤害格挡率
被格挡的击中对你造成 10% 伤害
Nebria, the Last Light
幽魂 | N |
---|---|
标签 | cold_affinity, has_one_hand_sword, has_one_handed_melee, human, humanoid, medium_height, medium_movement, melee, military, not_dex, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon |
生命
400%
护甲
+75%
异常状态临界值
400%
抗性
42 42 42 0
伤害
275%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 14
攻击间隔
1.245 秒
伤害分布
±20%
经验值
200%
Model Size
130%
类型
AxisSoldierEliteBoss
Metadata
AxisEliteLunarisBossUniqueMap_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
25,733
护甲
50,383
闪避值
4,739
能量护盾
0
伤害
1,027
法术伤害
1,027
命中
290
攻击间隔
1.245
经验值
20,510
异常状态临界值
25,733
冰缓
81
Shock
81
Brittle
460
Scorch
81
Sap
225
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 822–1233
暴击几率: 5%
攻击间隔: 1.245 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
AxisBossIceCrash
攻击, 范围, 近战, 冰冷, 攻击可重复, Slam, 图腾技能
寒冰冲击
基本伤害: 822–1233
暴击几率: 5%
攻击伤害: 180%
攻击伤害: 180%
攻击间隔: 1.245 秒
猛击地面,对递增范围内的敌人造成三段冲击伤害。敌人受到的第二段和第三段伤害的伤害较低,并且只能被一段伤害击中。限定剑类、锤类、短杖、斧类、长杖和空手。
攻击伤害总增 80%
物理伤害的 50% 转化为冰霜伤害
攻击速度总降 25%
第二层会使伤害总降 25%
基础范围为 1.1 米
基础次级范围为 2.1 米
基础三级范围为 3.1 米
active skill area of effect radius +% final [-20]
is area damage [1]
物理伤害的 50% 转化为冰霜伤害
攻击速度总降 25%
第二层会使伤害总降 25%
基础范围为 1.1 米
基础次级范围为 2.1 米
基础三级范围为 3.1 米
active skill area of effect radius +% final [-20]
is area damage [1]
AxisShieldCharge
攻击, RequiresShield, 近战, 范围, 位移, 快行
重盾冲锋
基本伤害: 822–1233
暴击几率: 5%
攻击间隔: 1.245 秒
向一个目标位置或敌人冲锋,将路径上的敌人推向两旁,同时对你面前的小范围不断造成伤害。当抵达目标时,你对更大范围造成伤害。你穿越的距离越远,造成的伤害就越高,晕眩敌人的几率也越高。
无法造成暴击
到达最大冲锋距离时,晕眩门槛减免效果提高 50%
到达最大冲锋距离时,击中伤害总增 40%
移动速度加快 120%
近战打击范围 -1 米
ignores proximity shield [1]
shield charge extra distance [-10]
到达最大冲锋距离时,晕眩门槛减免效果提高 50%
到达最大冲锋距离时,击中伤害总增 40%
移动速度加快 120%
近战打击范围 -1 米
ignores proximity shield [1]
shield charge extra distance [-10]
EmptyActionSpellAxisBossLunaris
法术
施放间隔: 1 秒
冷却时间: 10 秒
Object Type
version 2 extends "Metadata/Monsters/Axis/Axis"
Object Type Codes
version 2 extends "Metadata/Monsters/Axis/Axis" Render { preload_buff_visual = "moontouched_buff" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Axis/AxisEliteLunarisBossUniqueMap_"] = { name = "Nebria, the Last Light", life = 4, fireResist = 42, coldResist = 42, lightningResist = 42, chaosResist = 0, damage = 2.75, damageSpread = 0.2, attackTime = 1.245, attackRange = 14, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "Shield", skillList = { "AxisShieldCharge", "MeleeAtAnimationSpeedUnique", "AxisBossIceCrash", "EmptyActionSpellAxisBossLunaris", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["AxisShieldCharge"] = { name = "Shield Charge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies.", skillTypes = { [SkillType.Attack] = true, [SkillType.RequiresShield] = true, [SkillType.Melee] = true, [SkillType.Area] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "shield_charge_damage_+%_maximum", "base_movement_velocity_+%", "shield_charge_scaling_stun_threshold_reduction_+%_at_maximum_range", "shield_charge_extra_distance", "melee_range_+", "ignores_proximity_shield", "global_cannot_crit", }, levels = { [1] = {70, 120, 50, -10, -10, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, [2] = {65, 120, 50, -10, -10, levelRequirement = 10, statInterpolation = {1}, cost = { }, }, [3] = {60, 120, 50, -10, -10, levelRequirement = 20, statInterpolation = {1}, cost = { }, }, [4] = {55, 120, 50, -10, -10, levelRequirement = 30, statInterpolation = {1}, cost = { }, }, [5] = {50, 120, 50, -10, -10, levelRequirement = 41, statInterpolation = {1}, cost = { }, }, [6] = {45, 120, 50, -10, -10, levelRequirement = 50, statInterpolation = {1}, cost = { }, }, [7] = {40, 120, 50, -10, -10, levelRequirement = 60, statInterpolation = {1}, cost = { }, }, [8] = {35, 120, 50, -10, -10, levelRequirement = 70, statInterpolation = {1}, cost = { }, }, [9] = {30, 120, 50, -10, -10, levelRequirement = 80, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AxisBossIceCrash"] = { name = "Ice Crash", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Slam the ground, damaging enemies in an area around the impact in three stages of increasing size. Enemies take slightly less damage on the second and third stage, and can only be hit by one stage. Works with Swords, Maces, Sceptres, Axes, Staves and Unarmed.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Cold] = true, [SkillType.Multistrikeable] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.9, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_cold", "active_skill_attack_speed_+%_final", "ice_crash_second_hit_damage_+%_final", "active_skill_area_of_effect_radius_+%_final", "active_skill_base_area_of_effect_radius", "active_skill_base_secondary_area_of_effect_radius", "active_skill_base_tertiary_area_of_effect_radius", "is_area_damage", }, levels = { [1] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.8, levelRequirement = 57, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSpellAxisBossLunaris"] = { name = "EmptyActionSpellAxisBossLunaris", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
获得额外冰霜伤害, 其数值等同于物理伤害的 25%
Id | MonsterImplicitCold1 |
---|---|
Family | ColdDamageAsPortionOfDamage |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental cold |
display monster mod nemesis test [0]
Id | MonsterSummonIonCannonAxisDaemon_ |
---|---|
Family | Daemon |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
20% 攻击伤害格挡率
被格挡的击中对你造成 10% 伤害
Id | MonsterAttackBlock40Bypass10_ |
---|---|
Family | MonsterBlockAndBypass |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |