哨兵碎片
构造体
monster ignores delve darkness mechanic [1]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Sentry Shard
幽魂Y
幽魂 取代Metadata/Monsters/LegionLeague/LegionVaalFragmentSpectre
标签施法, chaos_affinity, construct, ghost_armour, is_unarmed, legion_monster, medium_height, medium_movement, no_pantheon_mod, not_dex, not_str, puncturing_weapon, ranged
生命
225%
生命转为护盾
50%
异常状态临界值
225%
抗性
20 20 20 0
伤害
200%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 9
攻击间隔
1.32 秒
伤害分布
±20%
经验值
100%
Model Size
100%
类型
LegionVaalFragment
Metadata
LegionVaalFragment
等级
68
生命
14,475
护甲
28,790
闪避值
4,739
能量护盾
3,064
伤害
747
法术伤害
747
命中
290
攻击间隔
1.32
经验值
10,255
异常状态临界值
14,475
冰缓
46
Shock
46
Brittle
259
Scorch
46
Sap
126
IncursionIncaMinionProjectile
法术, 伤害, 可触发
暴击几率: 5%
施放间隔: 1.33 秒
造成 155.8 - 234.5 物理伤害
造成 103.4 - 155.8 混沌伤害
base is projectile [1]
spell maximum action distance +% [-15]

Object Type

version 2
extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseSink"

Object Type Codes

version 2
extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseSink"

Life
{
	on_death = "RemoveEffects();"
	on_spawned_dead = "RemoveEffects();"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LegionLeague/LegionVaalFragment"] = {
    name = "Sentry Shard",
    life = 2.25,
    energyShield = 0.5,
    fireResist = 20,
    coldResist = 20,
    lightningResist = 20,
    chaosResist = 0,
    damage = 2,
    damageSpread = 0.2,
    attackTime = 1.32,
    attackRange = 9,
    accuracy = 1,
    skillList = {
        "IncursionIncaMinionProjectile",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["IncursionIncaMinionProjectile"] = {
    name = "IncursionIncaMinionProjectile",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.33,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "spell_maximum_action_distance_+%",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.27000001072884, 0.40000000596046, 0.40000000596046, 0.60000002384186, -15, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 3, 3},  cost = { }, },
        [2] = {0.27000001072884, 0.40000000596046, 0.40000000596046, 0.60000002384186, -15, critChance = 5, levelRequirement = 21, statInterpolation = {3, 3, 3, 3},  cost = { }, },
        [3] = {0.6700000166893, 1.0099999904633, 1.0099999904633, 1.5199999809265, -15, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 3, 3},  cost = { }, },
    },
}
monster ignores delve darkness mechanic [1]
IdMonsterIgnoresDelveDarkness
FamilyMonsterIgnoresDelveDarkness
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • monster ignores delve darkness mechanic Min: 1 Max: 1 全域
  • monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    IdBreachReducedBeyondPortalChance
    FamilyBeyondPortalChance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -66 Max: -66 全域
  • monster beyond portal chance +% final Min: -66 Max: -66 全域
  • 哨兵碎片
    构造体
    monster ignores delve darkness mechanic [1]
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    不能获得充能
    Sentry Shard
    幽魂Y
    幽魂 取代Metadata/Monsters/LegionLeague/LegionVaalFragmentSpectre
    标签施法, chaos_affinity, construct, ghost_armour, is_unarmed, legion_monster, medium_height, medium_movement, no_pantheon_mod, not_dex, not_str, puncturing_weapon, ranged
    生命
    225%
    生命转为护盾
    50%
    异常状态临界值
    225%
    抗性
    20 20 20 0
    伤害
    200%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 9
    攻击间隔
    1.32 秒
    伤害分布
    ±20%
    经验值
    100%
    Model Size
    100%
    类型
    LegionVaalFragment
    Metadata
    LegionVaalFragmentEndless_
    等级
    68
    生命
    14,475
    护甲
    28,790
    闪避值
    4,739
    能量护盾
    3,064
    伤害
    747
    法术伤害
    747
    命中
    290
    攻击间隔
    1.32
    经验值
    10,255
    异常状态临界值
    14,475
    冰缓
    46
    Shock
    46
    Brittle
    259
    Scorch
    46
    Sap
    126
    IncursionIncaMinionProjectile
    法术, 伤害, 可触发
    暴击几率: 5%
    施放间隔: 1.33 秒
    造成 155.8 - 234.5 物理伤害
    造成 103.4 - 155.8 混沌伤害
    base is projectile [1]
    spell maximum action distance +% [-15]

    Object Type

    version 2
    extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseSink"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseSink"
    
    Life
    {
    	on_death = "RemoveEffects();"
    	on_spawned_dead = "RemoveEffects();"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LegionLeague/LegionVaalFragmentEndless_"] = {
        name = "Sentry Shard",
        life = 2.25,
        energyShield = 0.5,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.32,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "IncursionIncaMinionProjectile",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IncursionIncaMinionProjectile"] = {
        name = "IncursionIncaMinionProjectile",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.33,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.27000001072884, 0.40000000596046, 0.40000000596046, 0.60000002384186, -15, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 3, 3},  cost = { }, },
            [2] = {0.27000001072884, 0.40000000596046, 0.40000000596046, 0.60000002384186, -15, critChance = 5, levelRequirement = 21, statInterpolation = {3, 3, 3, 3},  cost = { }, },
            [3] = {0.6700000166893, 1.0099999904633, 1.0099999904633, 1.5199999809265, -15, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 3, 3},  cost = { }, },
        },
    }
    
    monster ignores delve darkness mechanic [1]
    IdMonsterIgnoresDelveDarkness
    FamilyMonsterIgnoresDelveDarkness
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster ignores delve darkness mechanic Min: 1 Max: 1 全域
  • monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    IdBreachReducedBeyondPortalChance
    FamilyBeyondPortalChance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -66 Max: -66 全域
  • monster beyond portal chance +% final Min: -66 Max: -66 全域
  • 不能获得充能
    IdCannotGainCharges_
    FamilyCannotGainCharges
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot gain charges Min: 1 Max: 1 全域
  • Craft Tagsendurance_charge frenzy_charge power_charge
    哨兵碎片
    构造体
    monster ignores delve darkness mechanic [1]
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    Sentry Shard
    幽魂Y
    标签施法, chaos_affinity, construct, ghost_armour, is_unarmed, legion_monster, medium_movement, no_pantheon_mod, not_dex, not_str, puncturing_weapon, ranged
    生命
    225%
    生命转为护盾
    50%
    异常状态临界值
    225%
    抗性
    20 20 20 0
    伤害
    200%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 9
    攻击间隔
    1.32 秒
    伤害分布
    ±20%
    经验值
    100%
    Model Size
    100%
    类型
    LegionVaalFragment
    Metadata
    LegionVaalFragmentSpectre
    等级
    68
    生命
    14,475
    护甲
    28,790
    闪避值
    4,739
    能量护盾
    3,064
    伤害
    747
    法术伤害
    747
    命中
    290
    攻击间隔
    1.32
    经验值
    10,255
    异常状态临界值
    14,475
    冰缓
    46
    Shock
    46
    Brittle
    259
    Scorch
    46
    Sap
    126
    IncursionIncaMinionProjectile
    法术, 伤害, 可触发
    暴击几率: 5%
    施放间隔: 1.33 秒
    造成 155.8 - 234.5 物理伤害
    造成 103.4 - 155.8 混沌伤害
    base is projectile [1]
    spell maximum action distance +% [-15]

    Object Type

    version 2
    extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseSinkSpectre"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseSinkSpectre"
    
    Life
    {
    	on_death = "RemoveEffects();"
    	on_spawned_dead = "RemoveEffects();"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LegionLeague/LegionVaalFragmentSpectre"] = {
        name = "Sentry Shard",
        life = 2.25,
        energyShield = 0.5,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.32,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "IncursionIncaMinionProjectile",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IncursionIncaMinionProjectile"] = {
        name = "IncursionIncaMinionProjectile",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.33,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.27000001072884, 0.40000000596046, 0.40000000596046, 0.60000002384186, -15, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 3, 3},  cost = { }, },
            [2] = {0.27000001072884, 0.40000000596046, 0.40000000596046, 0.60000002384186, -15, critChance = 5, levelRequirement = 21, statInterpolation = {3, 3, 3, 3},  cost = { }, },
            [3] = {0.6700000166893, 1.0099999904633, 1.0099999904633, 1.5199999809265, -15, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 3, 3},  cost = { }, },
        },
    }
    
    monster ignores delve darkness mechanic [1]
    IdMonsterIgnoresDelveDarkness
    FamilyMonsterIgnoresDelveDarkness
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster ignores delve darkness mechanic Min: 1 Max: 1 全域
  • monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    IdBreachReducedBeyondPortalChance
    FamilyBeyondPortalChance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -66 Max: -66 全域
  • monster beyond portal chance +% final Min: -66 Max: -66 全域
  • 哨兵碎片
    构造体
    Sentry Shard
    幽魂Y
    幽魂 取代Metadata/Monsters/LegionLeague/LegionVaalFragmentSpectre
    标签施法, chaos_affinity, construct, ghost_armour, is_unarmed, legion_monster, medium_height, medium_movement, no_pantheon_mod, not_dex, not_str, puncturing_weapon, ranged
    Packs
  • 血祝征服者, 瓦尔放血者, 哨兵碎片
  • 生命
    225%
    生命转为护盾
    50%
    异常状态临界值
    225%
    抗性
    20 20 20 0
    伤害
    200%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 9
    攻击间隔
    1.32 秒
    伤害分布
    ±20%
    经验值
    100%
    Model Size
    100%
    类型
    LegionVaalFragment
    Metadata
    LegionVaalFragmentStandalone
    等级
    68
    生命
    14,475
    护甲
    28,790
    闪避值
    4,739
    能量护盾
    3,064
    伤害
    747
    法术伤害
    747
    命中
    290
    攻击间隔
    1.32
    经验值
    10,255
    异常状态临界值
    14,475
    冰缓
    46
    Shock
    46
    Brittle
    259
    Scorch
    46
    Sap
    126
    IncursionIncaMinionProjectile
    法术, 伤害, 可触发
    暴击几率: 5%
    施放间隔: 1.33 秒
    造成 155.8 - 234.5 物理伤害
    造成 103.4 - 155.8 混沌伤害
    base is projectile [1]
    spell maximum action distance +% [-15]

    Object Type

    version 2
    extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseStandalone"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseStandalone"
    
    Life
    {
    	on_death = "RemoveEffects();"
    	on_spawned_dead = "RemoveEffects();"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LegionLeague/LegionVaalFragmentStandalone"] = {
        name = "Sentry Shard",
        life = 2.25,
        energyShield = 0.5,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.32,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "IncursionIncaMinionProjectile",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IncursionIncaMinionProjectile"] = {
        name = "IncursionIncaMinionProjectile",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.33,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.27000001072884, 0.40000000596046, 0.40000000596046, 0.60000002384186, -15, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 3, 3},  cost = { }, },
            [2] = {0.27000001072884, 0.40000000596046, 0.40000000596046, 0.60000002384186, -15, critChance = 5, levelRequirement = 21, statInterpolation = {3, 3, 3, 3},  cost = { }, },
            [3] = {0.6700000166893, 1.0099999904633, 1.0099999904633, 1.5199999809265, -15, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 3, 3},  cost = { }, },
        },
    }