预言 普兰德斯 暴走
万神殿 化石 催化 雾魇宝珠 圣甲虫 裂痕石 徽印 永恒珠宝 命运卡
自由之呕
Unbound Retch

自由之呕

幽魂Y
词缀monster base type attack cast speed +% and damage -% final [11]
monster reverse point blank damage -% at minimum range [60]
projectile damage +% [20]
远射
monster no map drops [1]

stance movement speed +% final [100]
标签red_blood, demon, not_str
生命+154%
生命转为护盾50%
闪避值+20%
抗性
第 1 部0000
第 2 部02000
地图04000
伤害+168%
命中+100%
攻击暴击率5%
Critical Strike Multiplier130%
攻击距离6 ~ 11
攻击间隔1.11 秒
伤害分布20%
异常状态临界值154%
类型KiwethTalisman
Melee
iconbasicattack
攻击暴击率: 5%
攻击间隔: 1.11 秒
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
BirdmanConsumeCorpse
攻击暴击率: 0%
施放间隔: 2.67 秒
法术
BirdmanBloodProjectileMortar
攻击暴击率: 5%
攻击间隔: 1.11 秒
通用的怪物炮击技能. 与怪物投射物相似, 但带有冲击效果.
技能可重复施放 2
伤害总增 10%
active skill area of effect radius +% final [0]
projectile spread radius [15]
main hand base maximum attack distance [40]
攻击速度提高 100%
攻击伤害总增 15%

base_is_projectile projectile_uses_contact_position 投射物 技能可齐射 攻击 击中 范围 陷阱技能 图腾技能 地雷技能 法术可重复 可触发
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾
84自由之呕690062835.61.11193521626510258967604000
Melee
iconbasicattack
攻击暴击率: 5%
攻击间隔: 1.11 秒
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
BirdmanConsumeCorpse
攻击暴击率: 0%
施放间隔: 2.67 秒
法术
BirdmanBloodProjectileMortar
攻击暴击率: 5%
攻击间隔: 1.11 秒
通用的怪物炮击技能. 与怪物投射物相似, 但带有冲击效果.
技能可重复施放 2
伤害总增 10%
active skill area of effect radius +% final [0]
projectile spread radius [15]
main hand base maximum attack distance [40]
攻击速度提高 100%
攻击伤害总增 15%

base_is_projectile projectile_uses_contact_position 投射物 技能可齐射 攻击 击中 范围 陷阱技能 图腾技能 地雷技能 法术可重复 可触发
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾
82自由之呕618052529.51.1116088144259534804404000
Melee
iconbasicattack
攻击暴击率: 5%
攻击间隔: 1.11 秒
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
BirdmanConsumeCorpse
攻击暴击率: 0%
施放间隔: 2.67 秒
法术
BirdmanBloodProjectileMortar
攻击暴击率: 5%
攻击间隔: 1.11 秒
通用的怪物炮击技能. 与怪物投射物相似, 但带有冲击效果.
技能可重复施放 2
伤害总增 10%
active skill area of effect radius +% final [0]
projectile spread radius [15]
main hand base maximum attack distance [40]
攻击速度提高 100%
攻击伤害总增 15%

base_is_projectile projectile_uses_contact_position 投射物 技能可齐射 攻击 击中 范围 陷阱技能 图腾技能 地雷技能 法术可重复 可触发
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾
78自由之呕478252008.31.1110841113288222542104000
Melee
iconbasicattack
攻击暴击率: 5%
攻击间隔: 1.11 秒
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
BirdmanConsumeCorpse
攻击暴击率: 0%
施放间隔: 2.67 秒
法术
BirdmanBloodProjectileMortar
攻击暴击率: 5%
攻击间隔: 1.11 秒
通用的怪物炮击技能. 与怪物投射物相似, 但带有冲击效果.
技能可重复施放 2
伤害总增 10%
active skill area of effect radius +% final [0]
projectile spread radius [15]
main hand base maximum attack distance [40]
攻击速度提高 100%
攻击伤害总增 15%

base_is_projectile projectile_uses_contact_position 投射物 技能可齐射 攻击 击中 范围 陷阱技能 图腾技能 地雷技能 法术可重复 可触发
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾
73自由之呕355311498.11.11689883486811344904000
Melee
iconbasicattack
攻击暴击率: 5%
攻击间隔: 1.11 秒
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
BirdmanConsumeCorpse
攻击暴击率: 0%
施放间隔: 2.67 秒
法术
BirdmanBloodProjectileMortar
攻击暴击率: 5%
攻击间隔: 1.11 秒
通用的怪物炮击技能. 与怪物投射物相似, 但带有冲击效果.
技能可重复施放 2
伤害总增 10%
active skill area of effect radius +% final [0]
projectile spread radius [15]
main hand base maximum attack distance [40]
攻击速度提高 100%
攻击伤害总增 15%

base_is_projectile projectile_uses_contact_position 投射物 技能可齐射 攻击 击中 范围 陷阱技能 图腾技能 地雷技能 法术可重复 可触发
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾
68自由之呕258431111.21.11437461275617218704000
Melee30OnlyLastTarget TargetMediumNear IHaveNoBirdmanBuff
Melee 10
BirdmanBloodProjectile200IHaveBirdmanBuff
ChangeToStance2 100UsableCorpseNearMe TargetIsEnemy
ChangeToStance2 4UsableCorpseNearMe EnemyNearMe TargetIsEnemy
MonsterMortarAttack200IHaveBirdmanBuff
stance stance2
BirdmanConsumeCorpse100IHaveNoBirdmanBuff TargetMediumNear
ChangeToStance1100IHaveBirdmanBuff TargetIsEnemy
ChangeToStance110NoUsableCorpseNearMe TargetIsEnemy
Melee 10

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "One_Hand_Mace"
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Life
{
	on_defeat = "RemoveEffects( );"
	on_spawned_dead = "RemoveEffects( );"
}
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Talisman/TalismanKiweth"] = {
    name = "Unbound Retch",
    life = 1.54,
    energyShield = 0.5,
    fireResist = 0,
    coldResist = 40,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.68,
    damageSpread = 0.2,
    attackTime = 1.11,
    attackRange = 11,
    accuracy = 1,
    skillList = {
        "Melee",
        "BirdmanConsumeCorpse",
        "BirdmanBloodProjectileMortar",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BirdmanConsumeCorpse"] = {
    name = "BirdmanConsumeCorpse",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.67,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BirdmanBloodProjectileMortar"] = {
    name = "BirdmanBloodProjectileMortar",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Attack] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_repeat_count",
        "active_skill_damage_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "projectile_spread_radius",
        "main_hand_base_maximum_attack_distance",
        "attack_speed_+%",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {2, 10, 0, 15, 40, 100, baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
    },
}
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