Ahuana, Architekt der Zeremonien
Humanoid
stance movement speed +% final [112]
Ahuana, Architect of Ceremonies
Spectre | N |
---|---|
Tags | Zauberer, cultist, fast_movement, fire_affinity, human, humanoid, incursion_architect_card_sharp, is_unarmed, light_armour, medium_height, not_dex, not_str, physical_affinity, ranged, red_blood, vaal_architect_incursion |
Leben
500%
Energy Shield From Life
100%
Ailment Threshold
500%
Widerstand
30 30 30 20
Damage
134%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 12
Attack Time
1.755 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
100%
Type
VaalArchitect
Metadata
VaalArchitect2
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
32,167
Rüstung
28,790
Ausweichen
4,739
Energieschild
6,127
Damage
501
Zauberschaden
501
Genauigkeit
290
Attack Time
1.755
Erfahrung
20,510
Ailment Threshold
32,167
Chill
102
Shock
102
Brittle
575
Scorch
102
Sap
281
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
VaalIncursionArchitectProjectileFire
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
Feuerball
Kritische Trefferchance: 6%
Zauberzeit: 1.33 Sek.
Entfesselt einen Feuerball auf ein Ziel, der explodiert und fügt Gegnern im Umkreis Schaden zu.
Verursacht 982 bis 1473 Feuerschaden
Basisradius beträgt 0.9 Meter
base is projectile [1]
projectile uses contact position [1]
Basisradius beträgt 0.9 Meter
base is projectile [1]
projectile uses contact position [1]
VaalIncursionArchitectProjectileFire2
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
Feuerball
Kritische Trefferchance: 6%
Zauberzeit: 1.67 Sek.
Entfesselt einen Feuerball auf ein Ziel, der explodiert und fügt Gegnern im Umkreis Schaden zu.
Verursacht 982 bis 1473 Feuerschaden
Basisradius beträgt 0.9 Meter
base is projectile [1]
projectile uses contact position [1]
Basisradius beträgt 0.9 Meter
base is projectile [1]
projectile uses contact position [1]
VaalIncursionArchitectProjectileFireCombo
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
Feuerball
Kritische Trefferchance: 6%
Zauberzeit: 3 Sek.
Abklingzeit: 6 Sek.
Entfesselt einen Feuerball auf ein Ziel, der explodiert und fügt Gegnern im Umkreis Schaden zu.
Verursacht 862 bis 1293 Feuerschaden
Basisradius beträgt 0.9 Meter
base is projectile [1]
projectile uses contact position [1]
Basisradius beträgt 0.9 Meter
base is projectile [1]
projectile uses contact position [1]
GeometrySpellFireCombo
Spell, Triggerable
Kritische Trefferchance: 5%
Zauberzeit: 1 Sek.
Eure Treffer entzünden immer
Verursacht 1426 bis 2140 Feuerschaden
100% mehr Schaden mit Entzünden
active skill ignite duration +% final [-40]
is area damage [1]
Verursacht 1426 bis 2140 Feuerschaden
100% mehr Schaden mit Entzünden
active skill ignite duration +% final [-40]
is area damage [1]
IncursionSummonDemonDaemon
Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
Zauberzeit: 1.07 Sek.
alternate minion [353]
cannot be taunted [1]
number of monsters to summon [3]
skill cannot be interrupted [1]
summon specific monsters radius +% [50]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
cannot be taunted [1]
number of monsters to summon [3]
skill cannot be interrupted [1]
summon specific monsters radius +% [50]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
ExpandingPulse
Spell, Triggerable
Kritische Trefferchance: 5%
Zauberzeit: 3.17 Sek.
Abklingzeit: 10 Sek.
Verursacht 1415 bis 2123 physischen Schaden
Eure Treffer entzünden immer
60% des physischen Schadens werden in Feuerschaden umgewandelt
is area damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
Eure Treffer entzünden immer
60% des physischen Schadens werden in Feuerschaden umgewandelt
is area damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
VaalIncursionSuperFirestorm
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
Feuerregen
Zauberzeit: 2.53 Sek.
Abklingzeit: 16 Sek.
Flammenkugeln regnen auf den Zielort nieder. Wenn sie landen, explodieren sie und verursachen Schaden bei Gegnern im Umkreis.
Basisdauer beträgt 10 Sekunden
Verursacht 1379 bis 2069 Feuerschaden
Ein Aufprall alle 0.6 Sekunden
Basisradius beträgt 1 Meter
firestorm avoid unwalkable terrain [1]
firestorm base area of effect +% [200]
firestorm use server effects [1]
is area damage [1]
Verursacht 1379 bis 2069 Feuerschaden
Ein Aufprall alle 0.6 Sekunden
Basisradius beträgt 1 Meter
firestorm avoid unwalkable terrain [1]
firestorm base area of effect +% [200]
firestorm use server effects [1]
is area damage [1]
EmptyActionSpellVaalArchitect2
Spell
Zauberzeit: 1.07 Sek.
Abklingzeit: 2 Sek.
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
ArchitectBloodExplosion
Spell, Area, Triggerable, Damage, AreaSpell
Zauberzeit: 3.6 Sek.
Abklingzeit: 12 Sek.
Verursacht 639.8 bis 959.6 physischen Schaden
Verursacht 579.5 physischen Basisschaden pro Sekunde
Basisdauer beträgt 5 Sekunden
active skill area of effect radius +% final [-25]
is area damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
Verursacht 579.5 physischen Basisschaden pro Sekunde
Basisdauer beträgt 5 Sekunden
active skill area of effect radius +% final [-25]
is area damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
IncursionArchitectFireSlashLeft
Triggerable, Attack
Base Damage: 400–601
Kritische Trefferchance: 5%
Angriffsschaden: 70%
Attack Time: 1.755 Sek.
Verursacht 30% weniger Angriffsschaden
Verursacht 149.5% mehr Schaden
75% des physischen Schadens werden in Feuerschaden umgewandelt
25% weniger Angriffsgeschwindigkeit
is area damage [1]
Verursacht 149.5% mehr Schaden
75% des physischen Schadens werden in Feuerschaden umgewandelt
25% weniger Angriffsgeschwindigkeit
is area damage [1]
IncursionArchitectFireSlashRight
Triggerable, Attack
Base Damage: 400–601
Kritische Trefferchance: 5%
Angriffsschaden: 70%
Attack Time: 1.755 Sek.
Verursacht 30% weniger Angriffsschaden
Verursacht 149.5% mehr Schaden
75% des physischen Schadens werden in Feuerschaden umgewandelt
25% weniger Angriffsgeschwindigkeit
is area damage [1]
Verursacht 149.5% mehr Schaden
75% des physischen Schadens werden in Feuerschaden umgewandelt
25% weniger Angriffsgeschwindigkeit
is area damage [1]
EmptyActionAttackArchitectCombo
Attack
Base Damage: 400–601
Kritische Trefferchance: 5%
Attack Time: 1.755 Sek.
Abklingzeit: 10 Sek.
25% weniger Angriffsgeschwindigkeit
main hand base maximum attack distance [10]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
main hand base maximum attack distance [10]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueIncursion/VaalArchitectFire"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueIncursion/VaalArchitectFire" Preload { preload_buff_visual = "incursion_demon_sacrifice_buff" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Incursion/Vaal_Architects/spells/demon_sacrifice/heal_effect/vaal_healsiphon.ao" preload_animated_object = "Metadata/Effects/Environment/maps/skull_timebomb/rig.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/VaalArchitect/VaalArchitect2"] = { name = "Ahuana, Architect of Ceremonies", life = 5, energyShield = 1, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.34, damageSpread = 0.2, attackTime = 1.755, attackRange = 12, accuracy = 1, skillList = { "VaalIncursionSuperFirestorm", "IncursionSummonDemonDaemon", "GeometrySpellFireCombo", "EmptyActionSpellVaalArchitect2", "EmptyActionAttackArchitectCombo", "VaalIncursionArchitectProjectileFire", "VaalIncursionArchitectProjectileFire2", "VaalIncursionArchitectProjectileFireCombo", "IncursionArchitectFireSlashLeft", "IncursionArchitectFireSlashRight", "ExpandingPulse", "ArchitectBloodExplosion", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["VaalIncursionSuperFirestorm"] = { name = "Firestorm", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.Cascadable] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.53, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_skill_effect_duration", "fire_storm_fireball_delay_ms", "firestorm_base_area_of_effect_+%", "active_skill_base_area_of_effect_radius", "is_area_damage", "firestorm_avoid_unwalkable_terrain", "firestorm_use_server_effects", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 10000, 600, 200, 10, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IncursionSummonDemonDaemon"] = { name = "IncursionSummonDemonDaemon", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.07, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "alternate_minion", "summon_specific_monsters_radius_+%", "summoned_monsters_are_minions", "summoned_monsters_no_drops_or_experience", "skill_cannot_be_interrupted", "cannot_be_taunted", }, levels = { [1] = {2, 353, 50, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, [2] = {3, 353, 50, levelRequirement = 50, statInterpolation = {1}, cost = { }, }, [3] = {4, 353, 50, levelRequirement = 70, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GeometrySpellFireCombo"] = { name = "GeometrySpellFireCombo", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "active_skill_ignite_damage_+%_final", "active_skill_ignite_duration_+%_final", "is_area_damage", "always_ignite", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 100, -40, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSpellVaalArchitect2"] = { name = "EmptyActionSpellVaalArchitect2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.07, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_interrupted", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackArchitectCombo"] = { name = "EmptyActionAttackArchitectCombo", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "main_hand_base_maximum_attack_distance", "active_skill_attack_speed_+%_final", "skill_cannot_be_interrupted", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {10, -25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VaalIncursionArchitectProjectileFire"] = { name = "Fireball", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.33, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "active_skill_base_area_of_effect_radius", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 9, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 9, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 9, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VaalIncursionArchitectProjectileFire2"] = { name = "Fireball", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.67, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "active_skill_base_area_of_effect_radius", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 9, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 9, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 9, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VaalIncursionArchitectProjectileFireCombo"] = { name = "Fireball", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "active_skill_base_area_of_effect_radius", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 9, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IncursionArchitectFireSlashLeft"] = { name = "IncursionArchitectFireSlashLeft", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "active_skill_attack_speed_+%_final", "is_area_damage", }, levels = { [1] = {0, 75, -25, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, -25, baseMultiplier = 0.7, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, -25, baseMultiplier = 0.7, levelRequirement = 21, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, -25, baseMultiplier = 0.7, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IncursionArchitectFireSlashRight"] = { name = "IncursionArchitectFireSlashRight", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "active_skill_attack_speed_+%_final", "is_area_damage", }, levels = { [1] = {0, 75, -25, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, -25, baseMultiplier = 0.7, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, -25, baseMultiplier = 0.7, levelRequirement = 21, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, -25, baseMultiplier = 0.7, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExpandingPulse"] = { name = "ExpandingPulse", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.17, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", "skill_cannot_be_interrupted", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", "always_ignite", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 60, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ArchitectBloodExplosion"] = { name = "ArchitectBloodExplosion", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.6, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "base_physical_damage_to_deal_per_minute", "base_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "skill_cannot_be_interrupted", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {0.9200000166893, 1.3799999952316, 3, 5000, -25, levelRequirement = 0, statInterpolation = {3, 3, 3}, cost = { }, }, }, }
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
stance movement speed +% final [112]
Id | StanceBanditRun |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
Ahuana, Architect of Ceremonies
Humanoid
monster no drops or experience [1]
stance movement speed +% final [112]
Spectre | N |
---|---|
Tags | Zauberer, cultist, fast_movement, fire_affinity, human, humanoid, incursion_architect_card_sharp, is_unarmed, light_armour, medium_height, not_dex, not_str, physical_affinity, ranged, red_blood, vaal_architect_incursion |
Leben
300%
Energy Shield From Life
100%
Ailment Threshold
300%
Widerstand
30 30 30 20
Damage
134%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 12
Attack Time
1.755 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
100%
Type
VaalArchitectGauntlet
Metadata
VaalArchitect2Gauntlet
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
19,300
Rüstung
28,790
Ausweichen
4,739
Energieschild
6,127
Damage
501
Zauberschaden
501
Genauigkeit
290
Attack Time
1.755
Erfahrung
20,510
Ailment Threshold
19,300
Chill
61
Shock
61
Brittle
345
Scorch
61
Sap
169
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
VaalIncursionArchitectProjectileFire
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
Feuerball
Kritische Trefferchance: 6%
Zauberzeit: 1.33 Sek.
Entfesselt einen Feuerball auf ein Ziel, der explodiert und fügt Gegnern im Umkreis Schaden zu.
Verursacht 982 bis 1473 Feuerschaden
Basisradius beträgt 0.9 Meter
base is projectile [1]
projectile uses contact position [1]
Basisradius beträgt 0.9 Meter
base is projectile [1]
projectile uses contact position [1]
VaalIncursionArchitectProjectileFire2
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
Feuerball
Kritische Trefferchance: 6%
Zauberzeit: 1.67 Sek.
Entfesselt einen Feuerball auf ein Ziel, der explodiert und fügt Gegnern im Umkreis Schaden zu.
Verursacht 982 bis 1473 Feuerschaden
Basisradius beträgt 0.9 Meter
base is projectile [1]
projectile uses contact position [1]
Basisradius beträgt 0.9 Meter
base is projectile [1]
projectile uses contact position [1]
VaalIncursionArchitectProjectileFireCombo
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
Feuerball
Kritische Trefferchance: 6%
Zauberzeit: 3 Sek.
Abklingzeit: 6 Sek.
Entfesselt einen Feuerball auf ein Ziel, der explodiert und fügt Gegnern im Umkreis Schaden zu.
Verursacht 862 bis 1293 Feuerschaden
Basisradius beträgt 0.9 Meter
base is projectile [1]
projectile uses contact position [1]
Basisradius beträgt 0.9 Meter
base is projectile [1]
projectile uses contact position [1]
GeometrySpellFireCombo
Spell, Triggerable
Kritische Trefferchance: 5%
Zauberzeit: 1 Sek.
Eure Treffer entzünden immer
Verursacht 1426 bis 2140 Feuerschaden
100% mehr Schaden mit Entzünden
active skill ignite duration +% final [-40]
is area damage [1]
Verursacht 1426 bis 2140 Feuerschaden
100% mehr Schaden mit Entzünden
active skill ignite duration +% final [-40]
is area damage [1]
IncursionSummonDemonDaemon
Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
Zauberzeit: 1.07 Sek.
alternate minion [353]
cannot be taunted [1]
number of monsters to summon [3]
skill cannot be interrupted [1]
summon specific monsters radius +% [50]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
cannot be taunted [1]
number of monsters to summon [3]
skill cannot be interrupted [1]
summon specific monsters radius +% [50]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
ExpandingPulse
Spell, Triggerable
Kritische Trefferchance: 5%
Zauberzeit: 3.17 Sek.
Abklingzeit: 10 Sek.
Verursacht 1415 bis 2123 physischen Schaden
Eure Treffer entzünden immer
60% des physischen Schadens werden in Feuerschaden umgewandelt
is area damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
Eure Treffer entzünden immer
60% des physischen Schadens werden in Feuerschaden umgewandelt
is area damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
VaalIncursionSuperFirestorm
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
Feuerregen
Zauberzeit: 2.53 Sek.
Abklingzeit: 16 Sek.
Flammenkugeln regnen auf den Zielort nieder. Wenn sie landen, explodieren sie und verursachen Schaden bei Gegnern im Umkreis.
Basisdauer beträgt 10 Sekunden
Verursacht 1379 bis 2069 Feuerschaden
Ein Aufprall alle 0.6 Sekunden
Basisradius beträgt 1 Meter
firestorm avoid unwalkable terrain [1]
firestorm base area of effect +% [200]
firestorm use server effects [1]
is area damage [1]
Verursacht 1379 bis 2069 Feuerschaden
Ein Aufprall alle 0.6 Sekunden
Basisradius beträgt 1 Meter
firestorm avoid unwalkable terrain [1]
firestorm base area of effect +% [200]
firestorm use server effects [1]
is area damage [1]
EmptyActionSpellVaalArchitect2
Spell
Zauberzeit: 1.07 Sek.
Abklingzeit: 2 Sek.
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
ArchitectBloodExplosion
Spell, Area, Triggerable, Damage, AreaSpell
Zauberzeit: 3.6 Sek.
Abklingzeit: 12 Sek.
Verursacht 639.8 bis 959.6 physischen Schaden
Verursacht 579.5 physischen Basisschaden pro Sekunde
Basisdauer beträgt 5 Sekunden
active skill area of effect radius +% final [-25]
is area damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
Verursacht 579.5 physischen Basisschaden pro Sekunde
Basisdauer beträgt 5 Sekunden
active skill area of effect radius +% final [-25]
is area damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
IncursionArchitectFireSlashLeft
Triggerable, Attack
Base Damage: 400–601
Kritische Trefferchance: 5%
Angriffsschaden: 70%
Attack Time: 1.755 Sek.
Verursacht 30% weniger Angriffsschaden
Verursacht 149.5% mehr Schaden
75% des physischen Schadens werden in Feuerschaden umgewandelt
25% weniger Angriffsgeschwindigkeit
is area damage [1]
Verursacht 149.5% mehr Schaden
75% des physischen Schadens werden in Feuerschaden umgewandelt
25% weniger Angriffsgeschwindigkeit
is area damage [1]
IncursionArchitectFireSlashRight
Triggerable, Attack
Base Damage: 400–601
Kritische Trefferchance: 5%
Angriffsschaden: 70%
Attack Time: 1.755 Sek.
Verursacht 30% weniger Angriffsschaden
Verursacht 149.5% mehr Schaden
75% des physischen Schadens werden in Feuerschaden umgewandelt
25% weniger Angriffsgeschwindigkeit
is area damage [1]
Verursacht 149.5% mehr Schaden
75% des physischen Schadens werden in Feuerschaden umgewandelt
25% weniger Angriffsgeschwindigkeit
is area damage [1]
EmptyActionAttackArchitectCombo
Attack
Base Damage: 400–601
Kritische Trefferchance: 5%
Attack Time: 1.755 Sek.
Abklingzeit: 10 Sek.
25% weniger Angriffsgeschwindigkeit
main hand base maximum attack distance [10]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
main hand base maximum attack distance [10]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueIncursion/VaalArchitectFire"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueIncursion/VaalArchitectFire" Preload { preload_buff_visual = "incursion_demon_sacrifice_buff" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Incursion/Vaal_Architects/spells/demon_sacrifice/heal_effect/vaal_healsiphon.ao" preload_animated_object = "Metadata/Effects/Environment/maps/skull_timebomb/rig.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/VaalArchitect/VaalArchitect2Gauntlet"] = { name = "Ahuana, Architect of Ceremonies", life = 3, energyShield = 1, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.34, damageSpread = 0.2, attackTime = 1.755, attackRange = 12, accuracy = 1, skillList = { "VaalIncursionSuperFirestorm", "IncursionSummonDemonDaemon", "GeometrySpellFireCombo", "EmptyActionSpellVaalArchitect2", "EmptyActionAttackArchitectCombo", "VaalIncursionArchitectProjectileFire", "VaalIncursionArchitectProjectileFire2", "VaalIncursionArchitectProjectileFireCombo", "IncursionArchitectFireSlashLeft", "IncursionArchitectFireSlashRight", "ExpandingPulse", "ArchitectBloodExplosion", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["VaalIncursionSuperFirestorm"] = { name = "Firestorm", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.Cascadable] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.53, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_skill_effect_duration", "fire_storm_fireball_delay_ms", "firestorm_base_area_of_effect_+%", "active_skill_base_area_of_effect_radius", "is_area_damage", "firestorm_avoid_unwalkable_terrain", "firestorm_use_server_effects", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 10000, 600, 200, 10, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IncursionSummonDemonDaemon"] = { name = "IncursionSummonDemonDaemon", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.07, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "alternate_minion", "summon_specific_monsters_radius_+%", "summoned_monsters_are_minions", "summoned_monsters_no_drops_or_experience", "skill_cannot_be_interrupted", "cannot_be_taunted", }, levels = { [1] = {2, 353, 50, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, [2] = {3, 353, 50, levelRequirement = 50, statInterpolation = {1}, cost = { }, }, [3] = {4, 353, 50, levelRequirement = 70, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GeometrySpellFireCombo"] = { name = "GeometrySpellFireCombo", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "active_skill_ignite_damage_+%_final", "active_skill_ignite_duration_+%_final", "is_area_damage", "always_ignite", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 100, -40, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSpellVaalArchitect2"] = { name = "EmptyActionSpellVaalArchitect2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.07, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_interrupted", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackArchitectCombo"] = { name = "EmptyActionAttackArchitectCombo", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "main_hand_base_maximum_attack_distance", "active_skill_attack_speed_+%_final", "skill_cannot_be_interrupted", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {10, -25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VaalIncursionArchitectProjectileFire"] = { name = "Fireball", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.33, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "active_skill_base_area_of_effect_radius", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 9, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 9, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 9, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VaalIncursionArchitectProjectileFire2"] = { name = "Fireball", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.67, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "active_skill_base_area_of_effect_radius", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 9, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 9, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 9, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VaalIncursionArchitectProjectileFireCombo"] = { name = "Fireball", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "active_skill_base_area_of_effect_radius", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 9, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IncursionArchitectFireSlashLeft"] = { name = "IncursionArchitectFireSlashLeft", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "active_skill_attack_speed_+%_final", "is_area_damage", }, levels = { [1] = {0, 75, -25, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, -25, baseMultiplier = 0.7, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, -25, baseMultiplier = 0.7, levelRequirement = 21, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, -25, baseMultiplier = 0.7, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IncursionArchitectFireSlashRight"] = { name = "IncursionArchitectFireSlashRight", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "active_skill_attack_speed_+%_final", "is_area_damage", }, levels = { [1] = {0, 75, -25, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, -25, baseMultiplier = 0.7, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, -25, baseMultiplier = 0.7, levelRequirement = 21, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, -25, baseMultiplier = 0.7, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExpandingPulse"] = { name = "ExpandingPulse", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.17, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", "skill_cannot_be_interrupted", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", "always_ignite", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 60, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ArchitectBloodExplosion"] = { name = "ArchitectBloodExplosion", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.6, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "base_physical_damage_to_deal_per_minute", "base_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "skill_cannot_be_interrupted", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {0.9200000166893, 1.3799999952316, 3, 5000, -25, levelRequirement = 0, statInterpolation = {3, 3, 3}, cost = { }, }, }, }
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
stance movement speed +% final [112]
Id | StanceBanditRun |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
Ahuana, Architekt der Zeremonien
Humanoid
stance movement speed +% final [112]
Ahuana, Architect of Ceremonies
Spectre | N |
---|---|
Tags | Zauberer, cultist, fast_movement, fire_affinity, human, humanoid, incursion_architect_card_sharp, is_unarmed, light_armour, medium_height, not_dex, not_str, physical_affinity, ranged, red_blood, vaal_architect_incursion |
Leben
500%
Energy Shield From Life
100%
Ailment Threshold
500%
Widerstand
30 30 30 20
Damage
134%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 12
Attack Time
1.755 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
100%
Type
VaalArchitect
Metadata
VaalArchitect2MemoryLine
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
32,167
Rüstung
28,790
Ausweichen
4,739
Energieschild
6,127
Damage
501
Zauberschaden
501
Genauigkeit
290
Attack Time
1.755
Erfahrung
20,510
Ailment Threshold
32,167
Chill
102
Shock
102
Brittle
575
Scorch
102
Sap
281
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
VaalIncursionArchitectProjectileFire
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
Feuerball
Kritische Trefferchance: 6%
Zauberzeit: 1.33 Sek.
Entfesselt einen Feuerball auf ein Ziel, der explodiert und fügt Gegnern im Umkreis Schaden zu.
Verursacht 982 bis 1473 Feuerschaden
Basisradius beträgt 0.9 Meter
base is projectile [1]
projectile uses contact position [1]
Basisradius beträgt 0.9 Meter
base is projectile [1]
projectile uses contact position [1]
VaalIncursionArchitectProjectileFire2
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
Feuerball
Kritische Trefferchance: 6%
Zauberzeit: 1.67 Sek.
Entfesselt einen Feuerball auf ein Ziel, der explodiert und fügt Gegnern im Umkreis Schaden zu.
Verursacht 982 bis 1473 Feuerschaden
Basisradius beträgt 0.9 Meter
base is projectile [1]
projectile uses contact position [1]
Basisradius beträgt 0.9 Meter
base is projectile [1]
projectile uses contact position [1]
VaalIncursionArchitectProjectileFireCombo
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
Feuerball
Kritische Trefferchance: 6%
Zauberzeit: 3 Sek.
Abklingzeit: 6 Sek.
Entfesselt einen Feuerball auf ein Ziel, der explodiert und fügt Gegnern im Umkreis Schaden zu.
Verursacht 862 bis 1293 Feuerschaden
Basisradius beträgt 0.9 Meter
base is projectile [1]
projectile uses contact position [1]
Basisradius beträgt 0.9 Meter
base is projectile [1]
projectile uses contact position [1]
GeometrySpellFireCombo
Spell, Triggerable
Kritische Trefferchance: 5%
Zauberzeit: 1 Sek.
Eure Treffer entzünden immer
Verursacht 1426 bis 2140 Feuerschaden
100% mehr Schaden mit Entzünden
active skill ignite duration +% final [-40]
is area damage [1]
Verursacht 1426 bis 2140 Feuerschaden
100% mehr Schaden mit Entzünden
active skill ignite duration +% final [-40]
is area damage [1]
IncursionSummonDemonDaemon
Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
Zauberzeit: 1.07 Sek.
alternate minion [353]
cannot be taunted [1]
number of monsters to summon [3]
skill cannot be interrupted [1]
summon specific monsters radius +% [50]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
cannot be taunted [1]
number of monsters to summon [3]
skill cannot be interrupted [1]
summon specific monsters radius +% [50]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
ExpandingPulse
Spell, Triggerable
Kritische Trefferchance: 5%
Zauberzeit: 3.17 Sek.
Abklingzeit: 10 Sek.
Verursacht 1415 bis 2123 physischen Schaden
Eure Treffer entzünden immer
60% des physischen Schadens werden in Feuerschaden umgewandelt
is area damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
Eure Treffer entzünden immer
60% des physischen Schadens werden in Feuerschaden umgewandelt
is area damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
VaalIncursionSuperFirestorm
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
Feuerregen
Zauberzeit: 2.53 Sek.
Abklingzeit: 16 Sek.
Flammenkugeln regnen auf den Zielort nieder. Wenn sie landen, explodieren sie und verursachen Schaden bei Gegnern im Umkreis.
Basisdauer beträgt 10 Sekunden
Verursacht 1379 bis 2069 Feuerschaden
Ein Aufprall alle 0.6 Sekunden
Basisradius beträgt 1 Meter
firestorm avoid unwalkable terrain [1]
firestorm base area of effect +% [200]
firestorm use server effects [1]
is area damage [1]
Verursacht 1379 bis 2069 Feuerschaden
Ein Aufprall alle 0.6 Sekunden
Basisradius beträgt 1 Meter
firestorm avoid unwalkable terrain [1]
firestorm base area of effect +% [200]
firestorm use server effects [1]
is area damage [1]
EmptyActionSpellVaalArchitect2
Spell
Zauberzeit: 1.07 Sek.
Abklingzeit: 2 Sek.
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
ArchitectBloodExplosion
Spell, Area, Triggerable, Damage, AreaSpell
Zauberzeit: 3.6 Sek.
Abklingzeit: 12 Sek.
Verursacht 639.8 bis 959.6 physischen Schaden
Verursacht 579.5 physischen Basisschaden pro Sekunde
Basisdauer beträgt 5 Sekunden
active skill area of effect radius +% final [-25]
is area damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
Verursacht 579.5 physischen Basisschaden pro Sekunde
Basisdauer beträgt 5 Sekunden
active skill area of effect radius +% final [-25]
is area damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
IncursionArchitectFireSlashLeft
Triggerable, Attack
Base Damage: 400–601
Kritische Trefferchance: 5%
Angriffsschaden: 70%
Attack Time: 1.755 Sek.
Verursacht 30% weniger Angriffsschaden
Verursacht 149.5% mehr Schaden
75% des physischen Schadens werden in Feuerschaden umgewandelt
25% weniger Angriffsgeschwindigkeit
is area damage [1]
Verursacht 149.5% mehr Schaden
75% des physischen Schadens werden in Feuerschaden umgewandelt
25% weniger Angriffsgeschwindigkeit
is area damage [1]
IncursionArchitectFireSlashRight
Triggerable, Attack
Base Damage: 400–601
Kritische Trefferchance: 5%
Angriffsschaden: 70%
Attack Time: 1.755 Sek.
Verursacht 30% weniger Angriffsschaden
Verursacht 149.5% mehr Schaden
75% des physischen Schadens werden in Feuerschaden umgewandelt
25% weniger Angriffsgeschwindigkeit
is area damage [1]
Verursacht 149.5% mehr Schaden
75% des physischen Schadens werden in Feuerschaden umgewandelt
25% weniger Angriffsgeschwindigkeit
is area damage [1]
EmptyActionAttackArchitectCombo
Attack
Base Damage: 400–601
Kritische Trefferchance: 5%
Attack Time: 1.755 Sek.
Abklingzeit: 10 Sek.
25% weniger Angriffsgeschwindigkeit
main hand base maximum attack distance [10]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
main hand base maximum attack distance [10]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueIncursion/VaalArchitectFire"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueIncursion/VaalArchitectFire" Preload { preload_buff_visual = "incursion_demon_sacrifice_buff" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Incursion/Vaal_Architects/spells/demon_sacrifice/heal_effect/vaal_healsiphon.ao" preload_animated_object = "Metadata/Effects/Environment/maps/skull_timebomb/rig.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/VaalArchitect/VaalArchitect2MemoryLine"] = { name = "Ahuana, Architect of Ceremonies", life = 5, energyShield = 1, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.34, damageSpread = 0.2, attackTime = 1.755, attackRange = 12, accuracy = 1, skillList = { "VaalIncursionSuperFirestorm", "IncursionSummonDemonDaemon", "GeometrySpellFireCombo", "EmptyActionSpellVaalArchitect2", "EmptyActionAttackArchitectCombo", "VaalIncursionArchitectProjectileFire", "VaalIncursionArchitectProjectileFire2", "VaalIncursionArchitectProjectileFireCombo", "IncursionArchitectFireSlashLeft", "IncursionArchitectFireSlashRight", "ExpandingPulse", "ArchitectBloodExplosion", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["VaalIncursionSuperFirestorm"] = { name = "Firestorm", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.Cascadable] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.53, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_skill_effect_duration", "fire_storm_fireball_delay_ms", "firestorm_base_area_of_effect_+%", "active_skill_base_area_of_effect_radius", "is_area_damage", "firestorm_avoid_unwalkable_terrain", "firestorm_use_server_effects", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 10000, 600, 200, 10, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IncursionSummonDemonDaemon"] = { name = "IncursionSummonDemonDaemon", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.07, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "alternate_minion", "summon_specific_monsters_radius_+%", "summoned_monsters_are_minions", "summoned_monsters_no_drops_or_experience", "skill_cannot_be_interrupted", "cannot_be_taunted", }, levels = { [1] = {2, 353, 50, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, [2] = {3, 353, 50, levelRequirement = 50, statInterpolation = {1}, cost = { }, }, [3] = {4, 353, 50, levelRequirement = 70, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GeometrySpellFireCombo"] = { name = "GeometrySpellFireCombo", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "active_skill_ignite_damage_+%_final", "active_skill_ignite_duration_+%_final", "is_area_damage", "always_ignite", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 100, -40, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSpellVaalArchitect2"] = { name = "EmptyActionSpellVaalArchitect2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.07, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_interrupted", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackArchitectCombo"] = { name = "EmptyActionAttackArchitectCombo", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "main_hand_base_maximum_attack_distance", "active_skill_attack_speed_+%_final", "skill_cannot_be_interrupted", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {10, -25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VaalIncursionArchitectProjectileFire"] = { name = "Fireball", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.33, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "active_skill_base_area_of_effect_radius", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 9, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 9, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 9, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VaalIncursionArchitectProjectileFire2"] = { name = "Fireball", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.67, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "active_skill_base_area_of_effect_radius", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 9, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 9, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 9, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VaalIncursionArchitectProjectileFireCombo"] = { name = "Fireball", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "active_skill_base_area_of_effect_radius", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 9, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IncursionArchitectFireSlashLeft"] = { name = "IncursionArchitectFireSlashLeft", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "active_skill_attack_speed_+%_final", "is_area_damage", }, levels = { [1] = {0, 75, -25, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, -25, baseMultiplier = 0.7, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, -25, baseMultiplier = 0.7, levelRequirement = 21, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, -25, baseMultiplier = 0.7, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IncursionArchitectFireSlashRight"] = { name = "IncursionArchitectFireSlashRight", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "active_skill_attack_speed_+%_final", "is_area_damage", }, levels = { [1] = {0, 75, -25, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, -25, baseMultiplier = 0.7, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, -25, baseMultiplier = 0.7, levelRequirement = 21, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, -25, baseMultiplier = 0.7, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExpandingPulse"] = { name = "ExpandingPulse", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.17, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", "skill_cannot_be_interrupted", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", "always_ignite", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 60, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ArchitectBloodExplosion"] = { name = "ArchitectBloodExplosion", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.6, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "base_physical_damage_to_deal_per_minute", "base_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "skill_cannot_be_interrupted", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {0.9200000166893, 1.3799999952316, 3, 5000, -25, levelRequirement = 0, statInterpolation = {3, 3, 3}, cost = { }, }, }, }
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
stance movement speed +% final [112]
Id | StanceBanditRun |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
Ahuana, Architekt der Zeremonien
Humanoid
is incursion temple architect [1]
is incursion temple boss [1]
is incursion temple boss [1]
stance movement speed +% final [112]
Ahuana, Architect of Ceremonies
Spectre | N |
---|---|
Tags | Zauberer, cultist, fast_movement, fire_affinity, human, humanoid, is_unarmed, light_armour, medium_height, not_dex, not_str, physical_affinity, ranged, red_blood, vaal_architect_temple |
Leben
500%
Energy Shield From Life
100%
Ailment Threshold
500%
Widerstand
30 30 30 20
Damage
134%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 12
Attack Time
1.755 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
100%
Type
TempleVaalArchitect
Metadata
TempleVaalArchitect2_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
32,167
Rüstung
28,790
Ausweichen
4,739
Energieschild
6,127
Damage
501
Zauberschaden
501
Genauigkeit
290
Attack Time
1.755
Erfahrung
20,510
Ailment Threshold
32,167
Chill
102
Shock
102
Brittle
575
Scorch
102
Sap
281
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
VaalIncursionArchitectProjectileFire
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
Feuerball
Kritische Trefferchance: 6%
Zauberzeit: 1.33 Sek.
Entfesselt einen Feuerball auf ein Ziel, der explodiert und fügt Gegnern im Umkreis Schaden zu.
Verursacht 982 bis 1473 Feuerschaden
Basisradius beträgt 0.9 Meter
base is projectile [1]
projectile uses contact position [1]
Basisradius beträgt 0.9 Meter
base is projectile [1]
projectile uses contact position [1]
VaalIncursionArchitectProjectileFire2
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
Feuerball
Kritische Trefferchance: 6%
Zauberzeit: 1.67 Sek.
Entfesselt einen Feuerball auf ein Ziel, der explodiert und fügt Gegnern im Umkreis Schaden zu.
Verursacht 982 bis 1473 Feuerschaden
Basisradius beträgt 0.9 Meter
base is projectile [1]
projectile uses contact position [1]
Basisradius beträgt 0.9 Meter
base is projectile [1]
projectile uses contact position [1]
VaalIncursionArchitectProjectileFireCombo
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
Feuerball
Kritische Trefferchance: 6%
Zauberzeit: 3 Sek.
Abklingzeit: 6 Sek.
Entfesselt einen Feuerball auf ein Ziel, der explodiert und fügt Gegnern im Umkreis Schaden zu.
Verursacht 862 bis 1293 Feuerschaden
Basisradius beträgt 0.9 Meter
base is projectile [1]
projectile uses contact position [1]
Basisradius beträgt 0.9 Meter
base is projectile [1]
projectile uses contact position [1]
GeometrySpellFireCombo
Spell, Triggerable
Kritische Trefferchance: 5%
Zauberzeit: 1 Sek.
Eure Treffer entzünden immer
Verursacht 1426 bis 2140 Feuerschaden
100% mehr Schaden mit Entzünden
active skill ignite duration +% final [-40]
is area damage [1]
Verursacht 1426 bis 2140 Feuerschaden
100% mehr Schaden mit Entzünden
active skill ignite duration +% final [-40]
is area damage [1]
IncursionSummonDemonDaemon
Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
Zauberzeit: 1.07 Sek.
alternate minion [353]
cannot be taunted [1]
number of monsters to summon [3]
skill cannot be interrupted [1]
summon specific monsters radius +% [50]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
cannot be taunted [1]
number of monsters to summon [3]
skill cannot be interrupted [1]
summon specific monsters radius +% [50]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
ExpandingPulse
Spell, Triggerable
Kritische Trefferchance: 5%
Zauberzeit: 3.17 Sek.
Abklingzeit: 10 Sek.
Verursacht 1415 bis 2123 physischen Schaden
Eure Treffer entzünden immer
60% des physischen Schadens werden in Feuerschaden umgewandelt
is area damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
Eure Treffer entzünden immer
60% des physischen Schadens werden in Feuerschaden umgewandelt
is area damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
VaalIncursionSuperFirestorm
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
Feuerregen
Zauberzeit: 2.53 Sek.
Abklingzeit: 16 Sek.
Flammenkugeln regnen auf den Zielort nieder. Wenn sie landen, explodieren sie und verursachen Schaden bei Gegnern im Umkreis.
Basisdauer beträgt 10 Sekunden
Verursacht 1379 bis 2069 Feuerschaden
Ein Aufprall alle 0.6 Sekunden
Basisradius beträgt 1 Meter
firestorm avoid unwalkable terrain [1]
firestorm base area of effect +% [200]
firestorm use server effects [1]
is area damage [1]
Verursacht 1379 bis 2069 Feuerschaden
Ein Aufprall alle 0.6 Sekunden
Basisradius beträgt 1 Meter
firestorm avoid unwalkable terrain [1]
firestorm base area of effect +% [200]
firestorm use server effects [1]
is area damage [1]
EmptyActionSpellVaalArchitect2
Spell
Zauberzeit: 1.07 Sek.
Abklingzeit: 2 Sek.
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
ArchitectBloodExplosion
Spell, Area, Triggerable, Damage, AreaSpell
Zauberzeit: 3.6 Sek.
Abklingzeit: 12 Sek.
Verursacht 639.8 bis 959.6 physischen Schaden
Verursacht 579.5 physischen Basisschaden pro Sekunde
Basisdauer beträgt 5 Sekunden
active skill area of effect radius +% final [-25]
is area damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
Verursacht 579.5 physischen Basisschaden pro Sekunde
Basisdauer beträgt 5 Sekunden
active skill area of effect radius +% final [-25]
is area damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
IncursionArchitectFireSlashLeft
Triggerable, Attack
Base Damage: 400–601
Kritische Trefferchance: 5%
Angriffsschaden: 70%
Attack Time: 1.755 Sek.
Verursacht 30% weniger Angriffsschaden
Verursacht 149.5% mehr Schaden
75% des physischen Schadens werden in Feuerschaden umgewandelt
25% weniger Angriffsgeschwindigkeit
is area damage [1]
Verursacht 149.5% mehr Schaden
75% des physischen Schadens werden in Feuerschaden umgewandelt
25% weniger Angriffsgeschwindigkeit
is area damage [1]
IncursionArchitectFireSlashRight
Triggerable, Attack
Base Damage: 400–601
Kritische Trefferchance: 5%
Angriffsschaden: 70%
Attack Time: 1.755 Sek.
Verursacht 30% weniger Angriffsschaden
Verursacht 149.5% mehr Schaden
75% des physischen Schadens werden in Feuerschaden umgewandelt
25% weniger Angriffsgeschwindigkeit
is area damage [1]
Verursacht 149.5% mehr Schaden
75% des physischen Schadens werden in Feuerschaden umgewandelt
25% weniger Angriffsgeschwindigkeit
is area damage [1]
EmptyActionAttackArchitectCombo
Attack
Base Damage: 400–601
Kritische Trefferchance: 5%
Attack Time: 1.755 Sek.
Abklingzeit: 10 Sek.
25% weniger Angriffsgeschwindigkeit
main hand base maximum attack distance [10]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
main hand base maximum attack distance [10]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueIncursion/TempleVaalArchitectFire"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueIncursion/TempleVaalArchitectFire" Preload { preload_buff_visual = "incursion_demon_sacrifice_buff" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Incursion/Vaal_Architects/spells/demon_sacrifice/heal_effect/vaal_healsiphon.ao" preload_animated_object = "Metadata/Effects/Environment/maps/skull_timebomb/rig.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/VaalArchitect/TempleVaalArchitect2_"] = { name = "Ahuana, Architect of Ceremonies", life = 5, energyShield = 1, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.34, damageSpread = 0.2, attackTime = 1.755, attackRange = 12, accuracy = 1, skillList = { "VaalIncursionSuperFirestorm", "IncursionSummonDemonDaemon", "GeometrySpellFireCombo", "EmptyActionSpellVaalArchitect2", "EmptyActionAttackArchitectCombo", "VaalIncursionArchitectProjectileFire", "VaalIncursionArchitectProjectileFire2", "VaalIncursionArchitectProjectileFireCombo", "IncursionArchitectFireSlashLeft", "IncursionArchitectFireSlashRight", "ExpandingPulse", "ArchitectBloodExplosion", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["VaalIncursionSuperFirestorm"] = { name = "Firestorm", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.Cascadable] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.53, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_skill_effect_duration", "fire_storm_fireball_delay_ms", "firestorm_base_area_of_effect_+%", "active_skill_base_area_of_effect_radius", "is_area_damage", "firestorm_avoid_unwalkable_terrain", "firestorm_use_server_effects", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 10000, 600, 200, 10, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IncursionSummonDemonDaemon"] = { name = "IncursionSummonDemonDaemon", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.07, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "alternate_minion", "summon_specific_monsters_radius_+%", "summoned_monsters_are_minions", "summoned_monsters_no_drops_or_experience", "skill_cannot_be_interrupted", "cannot_be_taunted", }, levels = { [1] = {2, 353, 50, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, [2] = {3, 353, 50, levelRequirement = 50, statInterpolation = {1}, cost = { }, }, [3] = {4, 353, 50, levelRequirement = 70, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GeometrySpellFireCombo"] = { name = "GeometrySpellFireCombo", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "active_skill_ignite_damage_+%_final", "active_skill_ignite_duration_+%_final", "is_area_damage", "always_ignite", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 100, -40, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSpellVaalArchitect2"] = { name = "EmptyActionSpellVaalArchitect2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.07, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_interrupted", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackArchitectCombo"] = { name = "EmptyActionAttackArchitectCombo", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "main_hand_base_maximum_attack_distance", "active_skill_attack_speed_+%_final", "skill_cannot_be_interrupted", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {10, -25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VaalIncursionArchitectProjectileFire"] = { name = "Fireball", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.33, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "active_skill_base_area_of_effect_radius", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 9, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 9, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 9, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VaalIncursionArchitectProjectileFire2"] = { name = "Fireball", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.67, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "active_skill_base_area_of_effect_radius", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 9, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 9, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 9, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VaalIncursionArchitectProjectileFireCombo"] = { name = "Fireball", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "active_skill_base_area_of_effect_radius", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 9, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IncursionArchitectFireSlashLeft"] = { name = "IncursionArchitectFireSlashLeft", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "active_skill_attack_speed_+%_final", "is_area_damage", }, levels = { [1] = {0, 75, -25, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, -25, baseMultiplier = 0.7, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, -25, baseMultiplier = 0.7, levelRequirement = 21, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, -25, baseMultiplier = 0.7, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IncursionArchitectFireSlashRight"] = { name = "IncursionArchitectFireSlashRight", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "active_skill_attack_speed_+%_final", "is_area_damage", }, levels = { [1] = {0, 75, -25, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, -25, baseMultiplier = 0.7, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, -25, baseMultiplier = 0.7, levelRequirement = 21, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, -25, baseMultiplier = 0.7, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExpandingPulse"] = { name = "ExpandingPulse", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.17, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", "skill_cannot_be_interrupted", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", "always_ignite", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 60, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ArchitectBloodExplosion"] = { name = "ArchitectBloodExplosion", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.6, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "base_physical_damage_to_deal_per_minute", "base_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "skill_cannot_be_interrupted", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {0.9200000166893, 1.3799999952316, 3, 5000, -25, levelRequirement = 0, statInterpolation = {3, 3, 3}, cost = { }, }, }, }
is incursion temple architect [1]
Id | MonsterIncursionArchitect |
---|---|
Family | MonsterIncursionArchitect |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
is incursion temple boss [1]
Id | MonsterIncursionBoss |
---|---|
Family | MonsterIncursionBoss |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
stance movement speed +% final [112]
Id | StanceBanditRun |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |