Antonio Bravadi
Humanoid
monster base type attack cast speed +% and damage -% final [33]
Fallen können für +2 Sekunden nach dem Wurf nicht beschädigt werden
Minen können für +2 Sekunden nach dem Wurf nicht beschädigt werden
kill traps mines and totems on death [1]
SpectreN
TagsZauberer, fire_affinity, has_bow, human, humanoid, mail_armour, medium_height, medium_movement, not_int, physical_affinity, puncturing_weapon, ranged, red_blood, rogue_exile
Leben
123%
Rüstung
+50%
Ausweichen
+50%
Ailment Threshold
123%
Widerstand
30 30 30 20
Damage
143%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 80
Attack Time
1.65 Second
Damage Spread
±20%
Erfahrung
220%
Model Size
100%
Type
ExileDuelist3
Metadata
ExileDuelist3
Stufe
68
Leben
7,913
Rüstung
43,185
Ausweichen
7,109
Energieschild
0
Damage
534
Zauberschaden
534
Genauigkeit
290
Attack Time
1.65
Erfahrung
22,561
Ailment Threshold
7,913
Chill
25
Shock
25
Brittle
142
Scorch
25
Sap
69
ExilePuncture
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Duration, Trappable, Mineable, Totemable, MeleeSingleTarget, Multistrikeable, Melee, DamageOverTime, Triggerable, Physical
Durchstoßen
Base Damage: 427–641
Kritische Trefferchance: 5%
Angriffsschaden: 120%
Attack Time: 1.65 Sek.
Durchstößt Gegner und verursacht die Schwächung Bluten, die durch die Modifikatoren der Fertigkeitsdauer beeinflusst wird. Durchstoßen kann mit Bögen, Dolchen, Klauen oder Schwertern verwendet werden.
Verursacht 20% mehr Angriffsschaden
+57% mehr Schaden mit Bluten
Verursacht Bluten
skill can fire arrows [1]
ExileFireTrap
Spell, Duration, Damage, Mineable, Area, CausesBurning, Trapped, DamageOverTime, Fire, AreaSpell
Brandfalle
Kritische Trefferchance: 5%
Zauberzeit: 1 Sek.
Abklingzeit: 3 Sek.
Wirft eine Falle, die explodiert, wenn sie ausgelöst wird, und bei Gegnern im Umkreis Feuerschaden verursacht. Sie hinterlässt einen Bereich aus brennendem Boden, der durchlaufenden Gegnern Schaden zufügt.
Falle ist +3 Sekunden aktiv
Verursacht 579.1 Basis-Feuerschaden pro Sekunde
Basisdauer beträgt 8 Sekunden
Verursacht 556 bis 833.9 Feuerschaden
base skill is trapped [1]
ignores trap and mine cooldown limit [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
trap variation [12]
ExileSplitArrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Triggerable, Physical
Pfeilfächer
Base Damage: 427–641
Kritische Trefferchance: 5%
Attack Time: 1.65 Sek.
Schießt mehrere Pfeile auf verschiedene Ziele.
Verursacht 20% weniger Schaden
Feuert 5 zusätzliche Pfeile
18% erhöhter physischer Schaden
skill can fire arrows [1]

Object Type

version 2
extends "Metadata/Monsters/Exiles/Exile"

Stats
{

}

Object Type Codes

version 2
extends "Metadata/Monsters/Exiles/Exile"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/ExilesDescent2/ExileDuelist3"] = {
    name = "Antonio Bravadi",
    life = 1.23,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 1.43,
    damageSpread = 0.2,
    attackTime = 1.65,
    attackRange = 80,
    accuracy = 1,
    weaponType1 = "Bow",
    skillList = {
        "ExileSplitArrow",
        "ExilePuncture",
        "ExileFireTrap",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileSplitArrow"] = {
    name = "Split Arrow",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires multiple arrows at different targets.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Physical] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_additional_arrows",
        "physical_damage_+%",
        "active_skill_damage_+%_final",
        "skill_can_fire_arrows",
    },
    levels = {
        [1] = {5, 18, -20, levelRequirement = 8, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExilePuncture"] = {
    name = "Puncture",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Totemable] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Physical] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_bleeding_damage_+%_final",
        "skill_can_fire_arrows",
        "global_bleed_on_hit",
    },
    levels = {
        [1] = {57, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileFireTrap"] = {
    name = "Fire Trap",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages enemies who walk through it.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Duration] = true,
        [SkillType.Damage] = true,
        [SkillType.Mineable] = true,
        [SkillType.Area] = true,
        [SkillType.CausesBurning] = true,
        [SkillType.Trapped] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Fire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "base_fire_damage_to_deal_per_minute",
        "base_trap_duration",
        "base_skill_effect_duration",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "trap_variation",
        "is_area_damage",
        "base_skill_is_trapped",
        "ignores_trap_and_mine_cooldown_limit",
        "is_trap",
    },
    levels = {
        [1] = {0.10000000149012, 0.60000002384186, 1.5, 30000, 8000, -25, 12, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        [2] = {0.40000000596046, 0.60000002384186, 1.5, 30000, 8000, -25, 12, critChance = 5, levelRequirement = 2, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        [3] = {0.40000000596046, 0.60000002384186, 1.5, 3000, 8000, -25, 12, critChance = 5, levelRequirement = 55, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        [4] = {0.40000000596046, 0.60000002384186, 1.5, 3000, 8000, -25, 12, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        [5] = {0.40000000596046, 0.60000002384186, 1.5, 3000, 8000, -25, 12, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        [6] = {0.40000000596046, 0.60000002384186, 1.5, 3000, 8000, -25, 12, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        [7] = {0.40000000596046, 0.60000002384186, 1.5, 3000, 8000, -25, 12, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        [8] = {0.40000000596046, 0.60000002384186, 1.5, 3000, 8000, -25, 12, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        [9] = {0.40000000596046, 0.60000002384186, 1.5, 3000, 8000, -25, 12, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        [10] = {0.40000000596046, 0.60000002384186, 1.5, 3000, 8000, -25, 12, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        [11] = {0.40000000596046, 0.60000002384186, 1.5, 3000, 8000, -25, 12, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        [12] = {0.40000000596046, 0.60000002384186, 1.5, 3000, 8000, -25, 12, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        [13] = {0.40000000596046, 0.60000002384186, 1.5, 3000, 8000, -25, 12, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        [14] = {0.40000000596046, 0.60000002384186, 1.5, 3000, 8000, -25, 12, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        [15] = {0.40000000596046, 0.60000002384186, 1.5, 3000, 8000, -25, 12, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        [16] = {0.40000000596046, 0.60000002384186, 1.5, 3000, 8000, -25, 12, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        [17] = {0.40000000596046, 0.60000002384186, 1.5, 3000, 8000, -25, 12, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        [18] = {0.40000000596046, 0.60000002384186, 1.5, 3000, 8000, -25, 12, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        [19] = {0.40000000596046, 0.60000002384186, 1.5, 3000, 8000, -25, 12, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 3, 1},  cost = { }, },
    },
}
monster base type attack cast speed +% and damage -% final [33]
IdMonsterSpeedAndDamageFixupComplete
FamilyMonsterSpeedAndDamageFixup
DomainsMonster (3)
GenerationTypeEinzigartig (3)
Req. level1
Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft Tagscaster_damage damage attack caster speed
    Fallen können für +2 Sekunden nach dem Wurf nicht beschädigt werden
    Minen können für +2 Sekunden nach dem Wurf nicht beschädigt werden
    IdMonsterImplicitTrapsInvulnerable2Sec
    FamilyMonsterTrapsInvulnerable
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • mines invulnerable for duration ms Min: 2000 Max: 2000 Global
  • traps invulnerable for duration ms Min: 2000 Max: 2000 Global
  • kill traps mines and totems on death [1]
    IdMonsterKillTrapsMinesTotemsOnDeath
    FamilyMonsterKillTrapsMinesTotemsOnDeath
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • kill traps mines and totems on death Min: 1 Max: 1 Global
  • Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.