Vergrößerter Blutwurm
Dämon
monster no drops [1]
Augmented Bloodworm
SpectreN
Tagsanimal_claw_weapon, demon, extra_extra_small_height, flesh_armour, has_one_hand_mace, has_one_handed_melee, insect, melee, no_pantheon_mod, physical_affinity, red_blood, very_slow_movement
Leben
80%
Ailment Threshold
80%
Widerstand
0 0 0 0
Damage
80%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 6
Attack Time
1.005 Second
Damage Spread
±10%
Erfahrung
80%
Model Size
100%
Type
BetrayalBloodworm
Metadata
LaboratoryBloodworm
Stufe
68
Leben
5,147
Rüstung
28,790
Ausweichen
4,739
Energieschild
0
Damage
299
Zauberschaden
299
Genauigkeit
290
Attack Time
1.005
Erfahrung
8,204
Ailment Threshold
5,147
Chill
16
Shock
16
Brittle
92
Scorch
16
Sap
45
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 269–329
Kritische Trefferchance: 5%
Attack Time: 1.005 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
WalkEmergeBetrayal
walk emerge distance [300]

Object Type

version 2
extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase"

Actor
{
	main_hand_unarmed_type = "One_Hand_Mace"
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase"

Render
{
     //turn_duration = 0.45
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueBetrayal/LaboratoryBloodworm"] = {
    name = "Augmented Bloodworm",
    life = 0.8,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.8,
    damageSpread = 0.1,
    attackTime = 1.005,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "Melee",
        "WalkEmergeBetrayal",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeBetrayal"] = {
    name = "WalkEmergeBetrayal",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.72,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_distance",
    },
    levels = {
        [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster no drops [1]
IdMonsterNoDrops
FamilyMonsterNoDrops
DomainsMonster (3)
GenerationTypeEinzigartig (3)
Req. level1
Stats
  • monster no drops Min: 1 Max: 1 Global
  • Vergrößerter Blutwurm
    Dämon
    monster no drops [1]
    Augmented Bloodworm
    SpectreN
    Tagsanimal_claw_weapon, demon, extra_extra_small_height, flesh_armour, has_one_hand_mace, has_one_handed_melee, insect, melee, no_pantheon_mod, physical_affinity, red_blood, very_slow_movement
    Leben
    80%
    Ailment Threshold
    80%
    Widerstand
    0 0 0 0
    Damage
    80%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritischen Treffer
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.005 Second
    Damage Spread
    ±10%
    Erfahrung
    80%
    Model Size
    80%
    Type
    BetrayalBloodworm
    Metadata
    LaboratoryBloodwormEmerge
    Stufe
    68
    Leben
    5,147
    Rüstung
    28,790
    Ausweichen
    4,739
    Energieschild
    0
    Damage
    299
    Zauberschaden
    299
    Genauigkeit
    290
    Attack Time
    1.005
    Erfahrung
    8,204
    Ailment Threshold
    5,147
    Chill
    16
    Shock
    16
    Brittle
    92
    Scorch
    16
    Sap
    45
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Standardangriff
    Base Damage: 269–329
    Kritische Trefferchance: 5%
    Attack Time: 1.005 Sek.
    Streckt Eure Feinde mit einem mächtigen Schlag nieder.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase"
    
    Render
    {
         //turn_duration = 0.45
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueBetrayal/LaboratoryBloodwormEmerge"] = {
        name = "Augmented Bloodworm",
        life = 0.8,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.8,
        damageSpread = 0.1,
        attackTime = 1.005,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no drops [1]
    IdMonsterNoDrops
    FamilyMonsterNoDrops
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster no drops Min: 1 Max: 1 Global
  • Edit

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