MirageVillageShippingSanctumArchnemesisExpeditionDetonatorUltimatumAltarRitualRuneHeistSumgglersCacheHarvestPortalAfflictionInitiatorBlightCoreLegionInitiatorBetrayalSymbolCatarinaDelveMineralVeinIncursionCraftingBenchBestiaryRareMonsterAbyssBreachEssenceStrongboxShrine
Inkarnation des Biests
Bestie
IconEnemyResistanceFire
Angriffe verursachen Bluten
monster no drops or experience [1]
18% erhöhter Schaden
40% erhöhte Angriffsgeschwindigkeit
40% erhöhte Bewegungsgeschwindigkeit
25% verringerter erlittener Schaden
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Avatar of the Hellion
Spectre
Tagsanimal_claw_weapon, beast, Zauberer, feline_beast, fire_affinity, has_dagger, has_one_handed_melee, light_armour, mammal_beast, medium_height, medium_movement, melee, not_int, not_str, physical_affinity, ranged, red_blood
Leben
600%
Ausweichen
+10%
Ailment Threshold
600%
Widerstand
IconEnemyResistanceFire40% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
Damage
150%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
6 ~ 10
Attack Time
1.5 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
140%
Type
LionChimeraBoss
Metadata
LionDesertSkinPunctureChimeraBoss
Stufe
68
Leben
38,600
Rüstung
28,790
Ausweichwert
5,213
Damage
560
Zauberschaden
560
Genauigkeit
580
Attack Time
1.5
Erfahrung
20,510
Minion Life
8,373
Minion Damage
447
Ailment Threshold
38,600
Chill
122
Shock
122
Brittle
691
Scorch
122
Sap
337
Phys Convert Ele
240%
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 448672
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
iconbasicattack
MoltenMortarProjectileChimera
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Zauberzeit: 1 Sek.
Generische Monster-Mörser-Fertigkeit. Wie Monsterprojektil, nur mit Aufprall-Effekt.
Verursacht 1318 bis 1977 Feuerschaden
Feuert 2 zusätzliche Projektile
base is projectile [1]
is area damage [1]
projectile spread radius [15]
projectile uses contact position [1]
HellionEnrage
Spell
Zauberzeit: 1 Sek.
Abklingzeit: 15 Sek.
Basisdauer beträgt 6 Sekunden
50% erhöhte Bewegungsgeschwindigkeit
29% erhöhter Schaden
50% erhöhte Angriffs- und Zaubergeschwindigkeit

Object Type

version 2
extends "Metadata/Monsters/Chimera/PitFightMonsters"

Actor
{
	main_hand_unarmed_type = "Dagger"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Lion/LionDesertSkinPunctureChimeraBoss"] = {
    fireResist = 40,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Avatar of the Hellion",
    life = 6,
    damage = 1.5,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 10,
    accuracy = 1,
    skillList = {
        "Melee",
        "MoltenMortarProjectileChimera",
        "HellionEnrage",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MoltenMortarProjectileChimera"] = {
    name = "MoltenMortarProjectileChimera",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "projectile_spread_radius",
        "number_of_additional_projectiles",
        "is_area_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 15, 2, levelRequirement = 83, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HellionEnrage"] = {
    name = "HellionEnrage",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "attack_and_cast_speed_+%",
        "base_movement_velocity_+%",
        "damage_+%",
    },
    levels = {
        [1] = {6000, 50, 50, 29, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Angriffe verursachen Bluten
FamilyMonsterDamage
DomainsMonster (3)
GenerationTypeeinzigartig (3)
Req. level1
Stats
  • physical damage +% 0 0 Global
  • global bleed on hit 1 1 Global — Nicht skalierbarer Wert
  • Craft Tagsphysical_damage bleed Schaden Physisch Angriff Beeinträchtigung
    monster no drops or experience [1]
    FamilyMonsterNoDropsOrExperience
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • monster no drops or experience 1 1 Global — Nicht skalierbarer Wert
  • 18% erhöhter Schaden
    40% erhöhte Angriffsgeschwindigkeit
    40% erhöhte Bewegungsgeschwindigkeit
    25% verringerter erlittener Schaden
    FamilyChimeraMinionFerocity
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • damage +% 18 18 Global
  • attack speed +% 40 40 Global
  • base damage taken +% -25 -25 Global
  • base movement velocity +% 40 40 Global
  • Craft TagsSchaden Angriff Geschwindigkeit
    cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • cant touch this 1 1 Global — Nicht skalierbarer Wert
  • cant possess this 1 1 Global — Nicht skalierbarer Wert
  • cannot be afflicted 1 1 Global — Nicht skalierbarer Wert
  • monster no talismans 1 1 Global — Nicht skalierbarer Wert
  • cannot have azmeri dust 1 1 Global
  • cannot have affliction mods 1 1 Global — Nicht skalierbarer Wert
  • cannot be tagged by sentinel 1 1 Global
  • Inkarnation des Biests
    Bestie
    IconEnemyResistanceFire
    Angriffe verursachen Bluten
    monster no drops or experience [1]
    18% erhöhter Schaden
    40% erhöhte Angriffsgeschwindigkeit
    40% erhöhte Bewegungsgeschwindigkeit
    25% verringerter erlittener Schaden
    cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    Avatar of the Hellion
    Spectre
    Tagsanimal_claw_weapon, beast, Zauberer, feline_beast, fire_affinity, has_dagger, has_one_handed_melee, light_armour, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, ranged, red_blood
    Leben
    600%
    Ausweichen
    +10%
    Ailment Threshold
    600%
    Widerstand
    IconEnemyResistanceFire40% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Damage
    150%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritische Treffer
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Erfahrung
    200%
    Model Size
    140%
    Type
    LionChimeraBoss
    Metadata
    LionDesertSkinPunctureChimeraBossStandalone
    Stufe
    68
    Leben
    38,600
    Rüstung
    28,790
    Ausweichwert
    5,213
    Damage
    560
    Zauberschaden
    560
    Genauigkeit
    580
    Attack Time
    1.5
    Erfahrung
    20,510
    Minion Life
    8,373
    Minion Damage
    447
    Ailment Threshold
    38,600
    Chill
    122
    Shock
    122
    Brittle
    691
    Scorch
    122
    Sap
    337
    Phys Convert Ele
    240%
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Standardangriff
    Base Damage: 448672
    Kritische Trefferchance: 5%
    Attack Time: 1.5 Sek.
    Streckt Eure Feinde mit einem mächtigen Schlag nieder.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    iconbasicattack
    MoltenMortarProjectileChimera
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Zauberzeit: 1 Sek.
    Generische Monster-Mörser-Fertigkeit. Wie Monsterprojektil, nur mit Aufprall-Effekt.
    Verursacht 1318 bis 1977 Feuerschaden
    Feuert 2 zusätzliche Projektile
    base is projectile [1]
    is area damage [1]
    projectile spread radius [15]
    projectile uses contact position [1]
    HellionEnrage
    Spell
    Zauberzeit: 1 Sek.
    Abklingzeit: 15 Sek.
    Basisdauer beträgt 6 Sekunden
    50% erhöhte Bewegungsgeschwindigkeit
    29% erhöhter Schaden
    50% erhöhte Angriffs- und Zaubergeschwindigkeit

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "Dagger"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Lion/LionDesertSkinPunctureChimeraBossStandalone"] = {
        fireResist = 40,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Avatar of the Hellion",
        life = 6,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "Melee",
            "MoltenMortarProjectileChimera",
            "HellionEnrage",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MoltenMortarProjectileChimera"] = {
        name = "MoltenMortarProjectileChimera",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "projectile_spread_radius",
            "number_of_additional_projectiles",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 15, 2, levelRequirement = 83, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HellionEnrage"] = {
        name = "HellionEnrage",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "attack_and_cast_speed_+%",
            "base_movement_velocity_+%",
            "damage_+%",
        },
        levels = {
            [1] = {6000, 50, 50, 29, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Angriffe verursachen Bluten
    FamilyMonsterDamage
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • physical damage +% 0 0 Global
  • global bleed on hit 1 1 Global — Nicht skalierbarer Wert
  • Craft Tagsphysical_damage bleed Schaden Physisch Angriff Beeinträchtigung
    monster no drops or experience [1]
    FamilyMonsterNoDropsOrExperience
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • monster no drops or experience 1 1 Global — Nicht skalierbarer Wert
  • 18% erhöhter Schaden
    40% erhöhte Angriffsgeschwindigkeit
    40% erhöhte Bewegungsgeschwindigkeit
    25% verringerter erlittener Schaden
    FamilyChimeraMinionFerocity
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • damage +% 18 18 Global
  • attack speed +% 40 40 Global
  • base damage taken +% -25 -25 Global
  • base movement velocity +% 40 40 Global
  • Craft TagsSchaden Angriff Geschwindigkeit
    cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • cant touch this 1 1 Global — Nicht skalierbarer Wert
  • cant possess this 1 1 Global — Nicht skalierbarer Wert
  • cannot be afflicted 1 1 Global — Nicht skalierbarer Wert
  • monster no talismans 1 1 Global — Nicht skalierbarer Wert
  • cannot have azmeri dust 1 1 Global
  • cannot have affliction mods 1 1 Global — Nicht skalierbarer Wert
  • cannot be tagged by sentinel 1 1 Global
  • Edit

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