SpectreY
AreaDie Höhle, Die zerstörte Brücke, Die kaiserlichen Gärten, Abgeschiedenes Dickicht, Abgeschiedenes Dickicht, InvasionBoss
Tagsanimal_claw_weapon, beast, flesh_armour, is_unarmed, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, primate_beast, ranged, red_blood, small_height
Packs
  • Die Höhle, Die zerstörte Brücke: Tumulusaffe
  • Die kaiserlichen Gärten: Tumulusaffe
  • WorldAreas#1333: Blutrauschaffe, Tumulusaffe
  • WorldAreas#1342: Tumulusaffe
  • InvasionBoss: Blutstase , Blutwandler, Tumulusaffe
  • Blut-Stammesführer, Tumulusaffe
  • Blutrauschaffe, Tumulusaffe
  • Leben
    78%
    Ausweichen
    +15%
    Ailment Threshold
    78%
    Widerstand
    40 0 0 0
    Damage
    78%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritischen Treffer
    +130%
    Attack Distance
    6 ~ 7
    Attack Time
    1.005 Second
    Damage Spread
    ±20%
    Erfahrung
    65%
    Model Size
    100%
    Type
    BloodMonkey
    Metadata
    MonkeyJuvenileThrow
    Stufe
    30
    Leben
    364
    Rüstung
    1,120
    Ausweichen
    1,143
    Energieschild
    0
    Damage
    36
    Zauberschaden
    36
    Genauigkeit
    59
    Attack Time
    1.005
    Erfahrung
    1,178
    Ailment Threshold
    364
    Chill
    1
    Shock
    1
    Brittle
    7
    Scorch
    1
    Sap
    3
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Standardangriff
    Base Damage: 29–44
    Kritische Trefferchance: 5%
    Attack Time: 1.005 Sek.
    Streckt Eure Feinde mit einem mächtigen Schlag nieder.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    ScavengerThrow
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 29–44
    Kritische Trefferchance: 5%
    Attack Time: 1.005 Sek.
    40% verringerter physischer Schaden
    50% erhöhte Projektilgeschwindigkeit
    base is projectile [1]
    projectile uses contact position [1]
    spell maximum action distance +% [-30]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Transitionable
    {
    	num_states = 3
    	on_transition_to_2 = "InterruptActionsForDuration( 1 );" 
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Monkeys/MonkeyJuvenileThrow"] = {
        name = "Barrow Ape",
        life = 0.78,
        fireResist = 40,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.78,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 7,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "ScavengerThrow",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ScavengerThrow"] = {
        name = "ScavengerThrow",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_+%",
            "spell_maximum_action_distance_+%",
            "base_projectile_speed_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {-40, -30, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }