Bärtiger Blitzwerfer
Bestie
50% verringerte Zaubergeschwindigkeit
Bearded Bolter
SpectreY
Area'Heiligtum'-Karte, 'Zitadelle'-Karte, 'Festung'-Karte, Abscheulichkeit'-Karte, 'Zikkurat'-Karte
Tagsbeast, bludgeoning_weapon, Zauberer, goatman, has_staff, has_two_handed_melee, humanoid, light_armour, lightning_affinity, mammal_beast, medium_height, melee, not_dex, not_str, physical_affinity, ranged, red_blood, slow_movement
Packs
  • 'Zikkurat'-Karte, 'Festung'-Karte, 'Zitadelle'-Karte, Abscheulichkeit'-Karte, 'Heiligtum'-Karte: Geladener Koloss, Bärtiger Blitzwerfer
  • Leben
    98%
    Energy Shield From Life
    50%
    Ailment Threshold
    98%
    Widerstand
    0 0 75 0
    Damage
    150%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritischen Treffer
    +130%
    Attack Distance
    5 ~ 12
    Attack Time
    1.125 Second
    Damage Spread
    ±20%
    Erfahrung
    150%
    Model Size
    100%
    Type
    GoatmanShamanLightningAtlasUber
    Metadata
    GoatmanShamanLightningAtlasUber
    Stufe
    84
    Leben
    34,589
    Rüstung
    99,834
    Ausweichen
    8,120
    Energieschild
    8,133
    Damage
    1,430
    Zauberschaden
    1,430
    Genauigkeit
    538
    Attack Time
    1.125
    Erfahrung
    19,875
    Ailment Threshold
    34,589
    Chill
    109
    Shock
    109
    Brittle
    619
    Scorch
    109
    Sap
    302
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Standardangriff
    Base Damage: 1144–1716
    Kritische Trefferchance: 5%
    Attack Time: 1.125 Sek.
    Streckt Eure Feinde mit einem mächtigen Schlag nieder.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MonsterShockNova
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell, Nova
    Schocknova
    Kritische Trefferchance: 3%
    Zauberzeit: 0.75 Sek.
    Wirkt einen Blitzring um Euch herum, gefolgt von einer größeren Blitznova. Jeder der Effekte fügt Gegnern, die davon getroffen werden, Blitzschaden zu.
    Verursacht 733 bis 2204 Blitzschaden
    50% Chance, Gegner zu schocken
    Ring verursacht 50% weniger Schaden
    active skill area of effect radius +% final [5]
    active skill shock effect +% final [20]
    is area damage [1]
    MonsterSpark
    Spell, Projectile, ProjectilesFromUser, Damage, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire
    Funken
    Kritische Trefferchance: 5%
    Effektivität zusätzlichen Schadens: 70%
    Zauberzeit: 0.65 Sek.
    Entfesselt unberechenbare Funken, die sich zufällig bewegen, bis sie entweder einen Gegner treffen oder erlöschen.
    Verursacht 1009 bis 3028 Blitzschaden
    Basisdauer beträgt 2 Sekunden
    Feuert ein zusätzliches Projektil
    25% erhöhte Projektilgeschwindigkeit
    base is projectile [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    }
    
    Monster
    {
    	flip_enabled = true
    }
    
    StateMachine
    {
    	define_shared_state = "epk;"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
         //turn_duration = 0.3
    }
    
    Animated
    {
    	on_event_leave_ground_for_leap = "PlayEffect( Metadata/Effects/Spells/monsters_effects/goat_slam_02/kickup.ao );"
    	on_event_leave_ground_for_leap_staff = "PlayEffect( Metadata/Effects/Spells/monsters_effects/goat_slam_02/kickup.ao );"
    }
    
    StateMachine
    {
    	on_or_create_state_epk_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Goatman/GoatmanShamanLightningAtlasUber"] = {
        name = "Bearded Bolter",
        life = 0.98,
        energyShield = 0.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 75,
        chaosResist = 0,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.125,
        attackRange = 12,
        accuracy = 1,
        weaponType1 = "Staff",
        skillList = {
            "MeleeAtAnimationSpeed",
            "MonsterSpark",
            "MonsterShockNova",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterSpark"] = {
        name = "Spark",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Launches unpredictable sparks that move randomly until they hit an enemy or expire.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.65,
        baseFlags = {
            spell = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_skill_effect_duration",
            "number_of_additional_projectiles",
            "base_projectile_speed_+%",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.5, 1.5, 2000, 1, 25, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.5, 1.5, 2000, 1, 25, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3},  cost = { }, },
            [3] = {0.5, 1.5, 2000, 1, 25, critChance = 5, levelRequirement = 11, statInterpolation = {3, 3},  cost = { }, },
            [4] = {0.5, 1.5, 2000, 1, 25, critChance = 5, levelRequirement = 25, statInterpolation = {3, 3},  cost = { }, },
            [5] = {0.5, 1.5, 2000, 1, 25, critChance = 5, levelRequirement = 29, statInterpolation = {3, 3},  cost = { }, },
            [6] = {0.5, 1.5, 2000, 1, 25, critChance = 5, levelRequirement = 31, statInterpolation = {3, 3},  cost = { }, },
            [7] = {0.5, 1.5, 2000, 1, 25, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3},  cost = { }, },
            [8] = {1.1000000238419, 3.2999999523163, 2000, 1, 25, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterShockNova"] = {
        name = "Shock Nova",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Nova] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.75,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "newshocknova_first_ring_damage_+%_final",
            "base_chance_to_shock_%",
            "active_skill_shock_effect_+%_final",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, -50, 50, 20, 5, critChance = 3, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
            [2] = {1.460000038147, 4.3899998664856, -50, 50, 20, 5, critChance = 3, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    50% verringerte Zaubergeschwindigkeit
    IdMonsterGoatmanShamanCastSpeed
    FamilyIncreasedCastSpeed
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • base cast speed +% Min: -50 Max: -50 Global
  • Adds Tagshas_caster_mod
    Craft Tagscaster speed
    Edit

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