Streiter des Frostes
Untot
Gebiet: 'Friedhof'-Karte
Monster gewähren 100% erhöhte Erfahrung
15000% erhöhte Seltenheit fallen gelassener Gegenstände
20% Chance, Angriffsschaden zu blocken
Ihr erleidet 10% des Schadens von geblockten Treffern
corpse cannot be destroyed [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
15000% erhöhte Seltenheit fallen gelassener Gegenstände
20% Chance, Angriffsschaden zu blocken
Ihr erleidet 10% des Schadens von geblockten Treffern
corpse cannot be destroyed [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Champion of Frost
Spectre | N |
---|---|
Area | 'Friedhof'-Karte |
Tags | bludgeoning_weapon, bone_armour, bones, cold_affinity, has_one_hand_mace, has_one_handed_melee, large_height, melee, non_unique_map_boss, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
Leben
200%
Rüstung
+50%
Ailment Threshold
200%
Widerstand
40 40 40 25
Damage
170%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 10
Attack Time
1.605 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
140%
Type
SkeletonBossMapChatters
Metadata
MapSkeletonBossPrisonMelee
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
72
Leben
466,064
Rüstung
59,174
Ausweichen
5,444
Energieschild
0
Damage
919
Zauberschaden
1,372
Genauigkeit
339
Attack Time
1.07535
Erfahrung
122,870
Ailment Threshold
260,996
Chill
825
Shock
825
Brittle
4,669
Scorch
825
Sap
2,280
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 1459–2189
Kritische Trefferchance: 5%
Attack Time: 1.605 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
MonsterGlacialHammer
Attack, MeleeSingleTarget, Multistrikeable, Melee, Cold, ThresholdJewelArea
Frosthammer
Base Damage: 1459–2189
Kritische Trefferchance: 5%
Attack Time: 1.605 Sek.
Trifft Gegner und wandelt einen Teil Eures physischen Schadens in Kälteschaden um. Falls ein Gegner (einzigartige ausgenommen) eingefroren ist und über weniger als ein Drittel seines Lebens verfügt, wird er bei einem Treffer durch die Fertigkeit zerschmettert. Bei drei aufeinanderfolgenden Schlägen friert der dritte Schlag Gegner leichter ein. Erfordert einen Streitkolben, ein Zepter oder einen Stab.
Verursacht 25% mehr Schaden
50% des physischen Schadens werden in Kälteschaden umgewandelt
25% Chance, Gegner einzufrieren
50% des physischen Schadens werden in Kälteschaden umgewandelt
25% Chance, Gegner einzufrieren
Object Type
version 2 extends "Metadata/Monsters/Skeletons/Skeleton" Animated { animated_object = "Metadata/Monsters/Skeletons/Skeleton/SkeletonChatter.ao" } Transitionable { on_untransition = " DestroyQueuedAction(); PlayAnimation( emerge_sarcophagus_melee_01 ); PauseAnimation(); " } StateMachine {} Positioned { force_placement = true }
Object Type Codes
version 2 extends "Metadata/Monsters/Skeletons/Skeleton" Transitionable { create_untransitioned = " PlayAnimation( emerge_sarcophagus_melee_01 ); PauseAnimation(); HideWeapons(); " on_untransition = " DisableRendering(); HideWeapons(); " on_transition = "EnableRendering();" create_transitioned = "ShowWeapons();" } Animated { on_end_emerge_sarcophagus_melee_01 = " AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Graveyard/melee_weapon_emerge.epk ); ShowWeapons(); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/MapSkeletonBossPrisonMelee"] = { name = "Champion of Frost", life = 2, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.7, damageSpread = 0.2, attackTime = 1.605, attackRange = 10, accuracy = 1, weaponType1 = "One Hand Mace", weaponType2 = "Shield", skillList = { "Melee", "MonsterGlacialHammer", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterGlacialHammer"] = { name = "Glacial Hammer", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Hits enemies, converting some of your physical damage to cold damage. If a non-unique enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Cold] = true, [SkillType.ThresholdJewelArea] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_cold", "base_chance_to_freeze_%", "active_skill_damage_+%_final", }, levels = { [1] = {50, 25, 25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Monster gewähren 100% erhöhte Erfahrung
15000% erhöhte Seltenheit fallen gelassener Gegenstände
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
20% Chance, Angriffsschaden zu blocken
Ihr erleidet 10% des Schadens von geblockten Treffern
Id | MonsterAttackBlock40Bypass10_ |
---|---|
Family | MonsterBlockAndBypass |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
corpse cannot be destroyed [1]
Id | MonsterCorpseCannotBeDestroyed |
---|---|
Family | CorpseCannotBeDestroyed |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Streiter des Frostes
Untot
Monster gewähren 100% erhöhte Erfahrung
15000% erhöhte Seltenheit fallen gelassener Gegenstände
20% Chance, Angriffsschaden zu blocken
Ihr erleidet 10% des Schadens von geblockten Treffern
corpse cannot be destroyed [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
15000% erhöhte Seltenheit fallen gelassener Gegenstände
20% Chance, Angriffsschaden zu blocken
Ihr erleidet 10% des Schadens von geblockten Treffern
corpse cannot be destroyed [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Champion of Frost
Spectre | N |
---|---|
Tags | bludgeoning_weapon, bone_armour, bones, cold_affinity, has_one_hand_mace, has_one_handed_melee, large_height, melee, not_dex, not_int, physical_affinity, skeleton, standalone_map_boss, undead, very_slow_movement |
Leben
200%
Rüstung
+50%
Ailment Threshold
200%
Widerstand
40 40 40 25
Damage
170%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 10
Attack Time
1.605 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
140%
Type
SkeletonBossMapChatters
Metadata
MapSkeletonBossPrisonMeleeStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
278,693
Rüstung
43,185
Ausweichen
4,739
Energieschild
0
Damage
723
Zauberschaden
1,080
Genauigkeit
290
Attack Time
1.07535
Erfahrung
112,805
Ailment Threshold
175,576
Chill
555
Shock
555
Brittle
3,141
Scorch
555
Sap
1,534
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 1149–1723
Kritische Trefferchance: 5%
Attack Time: 1.605 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
MonsterGlacialHammer
Attack, MeleeSingleTarget, Multistrikeable, Melee, Cold, ThresholdJewelArea
Frosthammer
Base Damage: 1149–1723
Kritische Trefferchance: 5%
Attack Time: 1.605 Sek.
Trifft Gegner und wandelt einen Teil Eures physischen Schadens in Kälteschaden um. Falls ein Gegner (einzigartige ausgenommen) eingefroren ist und über weniger als ein Drittel seines Lebens verfügt, wird er bei einem Treffer durch die Fertigkeit zerschmettert. Bei drei aufeinanderfolgenden Schlägen friert der dritte Schlag Gegner leichter ein. Erfordert einen Streitkolben, ein Zepter oder einen Stab.
Verursacht 25% mehr Schaden
50% des physischen Schadens werden in Kälteschaden umgewandelt
25% Chance, Gegner einzufrieren
50% des physischen Schadens werden in Kälteschaden umgewandelt
25% Chance, Gegner einzufrieren
Object Type
version 2 extends "Metadata/Monsters/Skeletons/Skeleton" extends "Metadata/Monsters/StandaloneMapBoss" StateMachine { define_shared_state = "add_effects;" }
Object Type Codes
version 2 extends "Metadata/Monsters/Skeletons/Skeleton" extends "Metadata/Monsters/StandaloneMapBoss" StateMachine { on_or_create_state_add_effects_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Maven/bubble_bosses/skeleton_melee_boss.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/MapSkeletonBossPrisonMeleeStandalone"] = { name = "Champion of Frost", life = 2, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.7, damageSpread = 0.2, attackTime = 1.605, attackRange = 10, accuracy = 1, weaponType1 = "One Hand Mace", weaponType2 = "Shield", skillList = { "Melee", "MonsterGlacialHammer", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterGlacialHammer"] = { name = "Glacial Hammer", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Hits enemies, converting some of your physical damage to cold damage. If a non-unique enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Cold] = true, [SkillType.ThresholdJewelArea] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_cold", "base_chance_to_freeze_%", "active_skill_damage_+%_final", }, levels = { [1] = {50, 25, 25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Monster gewähren 100% erhöhte Erfahrung
15000% erhöhte Seltenheit fallen gelassener Gegenstände
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
20% Chance, Angriffsschaden zu blocken
Ihr erleidet 10% des Schadens von geblockten Treffern
Id | MonsterAttackBlock40Bypass10_ |
---|---|
Family | MonsterBlockAndBypass |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
corpse cannot be destroyed [1]
Id | MonsterCorpseCannotBeDestroyed |
---|---|
Family | CorpseCannotBeDestroyed |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Streiter des Frostes
Untot
Verursacht 25% des physischen Schadens als extra Kälteschaden
Monster gewähren 100% erhöhte Erfahrung
15000% erhöhte Seltenheit fallen gelassener Gegenstände
20% Chance, Angriffsschaden zu blocken
Ihr erleidet 10% des Schadens von geblockten Treffern
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Monster gewähren 100% erhöhte Erfahrung
15000% erhöhte Seltenheit fallen gelassener Gegenstände
20% Chance, Angriffsschaden zu blocken
Ihr erleidet 10% des Schadens von geblockten Treffern
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Champion of Frost
Spectre | N |
---|---|
Tags | bludgeoning_weapon, bone_armour, bones, elder_map_boss, has_one_hand_mace, has_one_handed_melee, large_height, non_attacking, not_dex, not_int, skeleton, undead, very_slow_movement |
Leben
200%
Rüstung
+50%
Ailment Threshold
200%
Widerstand
40 40 40 25
Damage
170%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 10
Attack Time
1.605 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
140%
Type
SkeletonBossMapChatters
Metadata
MapSkeletonBossPrisonMeleeElder
Object Type
version 2 extends "Metadata/Monsters/ElderBosses/ElderBossClone"
Object Type Codes
version 2 extends "Metadata/Monsters/ElderBosses/ElderBossClone" BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Graveyard/melee_weapon_emerge.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/MapSkeletonBossPrisonMeleeElder"] = { name = "Champion of Frost", life = 2, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.7, damageSpread = 0.2, attackTime = 1.605, attackRange = 10, accuracy = 1, weaponType1 = "One Hand Mace", weaponType2 = "Shield", skillList = { }, modList = { }, }
Verursacht 25% des physischen Schadens als extra Kälteschaden
Id | MonsterAuraAddedColdDamage |
---|---|
Family | MonsterAura |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental cold |
Kälteschaden-Aura
Radius: 50
Verbündete verursachen zusätzlichen Kälteschaden
Verursacht 25% des physischen Schadens als extra Kälteschaden
Cold Damage Aura
Monster gewähren 100% erhöhte Erfahrung
15000% erhöhte Seltenheit fallen gelassener Gegenstände
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
20% Chance, Angriffsschaden zu blocken
Ihr erleidet 10% des Schadens von geblockten Treffern
Id | MonsterAttackBlock40Bypass10_ |
---|---|
Family | MonsterBlockAndBypass |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Streiter des Frostes
Untot
Verursacht 25% des physischen Schadens als extra Kälteschaden
Monster gewähren 1000% erhöhte Erfahrung
1500% erhöhte Menge fallen gelassener Gegenstände
2000% erhöhte Seltenheit fallen gelassener Gegenstände
20% Chance, Angriffsschaden zu blocken
Ihr erleidet 10% des Schadens von geblockten Treffern
Monster gewähren 1000% erhöhte Erfahrung
1500% erhöhte Menge fallen gelassener Gegenstände
2000% erhöhte Seltenheit fallen gelassener Gegenstände
20% Chance, Angriffsschaden zu blocken
Ihr erleidet 10% des Schadens von geblockten Treffern
Champion of Frost
Spectre | N |
---|---|
Tags | bludgeoning_weapon, bone_armour, bones, cold_affinity, has_one_hand_mace, has_one_handed_melee, medium_height, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
Leben
92%
Rüstung
+50%
Ailment Threshold
92%
Widerstand
0 0 0 0
Damage
170%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 10
Attack Time
1.605 Second
Damage Spread
±20%
Erfahrung
170%
Model Size
140%
Type
SkeletonBossDescent
Metadata
SkeletonBossPrisonDescent
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
5,919
Rüstung
43,185
Ausweichen
4,739
Energieschild
0
Damage
635
Zauberschaden
635
Genauigkeit
290
Attack Time
1.605
Erfahrung
17,434
Ailment Threshold
5,919
Chill
19
Shock
19
Brittle
106
Scorch
19
Sap
52
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 508–762
Kritische Trefferchance: 5%
Attack Time: 1.605 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
MonsterGlacialHammer
Attack, MeleeSingleTarget, Multistrikeable, Melee, Cold, ThresholdJewelArea
Frosthammer
Base Damage: 508–762
Kritische Trefferchance: 5%
Attack Time: 1.605 Sek.
Trifft Gegner und wandelt einen Teil Eures physischen Schadens in Kälteschaden um. Falls ein Gegner (einzigartige ausgenommen) eingefroren ist und über weniger als ein Drittel seines Lebens verfügt, wird er bei einem Treffer durch die Fertigkeit zerschmettert. Bei drei aufeinanderfolgenden Schlägen friert der dritte Schlag Gegner leichter ein. Erfordert einen Streitkolben, ein Zepter oder einen Stab.
Verursacht 25% mehr Schaden
50% des physischen Schadens werden in Kälteschaden umgewandelt
25% Chance, Gegner einzufrieren
50% des physischen Schadens werden in Kälteschaden umgewandelt
25% Chance, Gegner einzufrieren
Object Type
version 2 extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange" Actor { main_hand_unarmed_type = "One_Hand_Mace" basic_action = "Emerge" basic_action = "Revive" }
Object Type Codes
version 2 extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange" Render { //turn_duration = 0.35 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/SkeletonBossPrisonDescent"] = { name = "Champion of Frost", life = 0.92, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.7, damageSpread = 0.2, attackTime = 1.605, attackRange = 10, accuracy = 1, weaponType1 = "One Hand Mace", weaponType2 = "Shield", skillList = { "Melee", "MonsterGlacialHammer", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterGlacialHammer"] = { name = "Glacial Hammer", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Hits enemies, converting some of your physical damage to cold damage. If a non-unique enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Cold] = true, [SkillType.ThresholdJewelArea] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_cold", "base_chance_to_freeze_%", "active_skill_damage_+%_final", }, levels = { [1] = {50, 25, 25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Verursacht 25% des physischen Schadens als extra Kälteschaden
Id | MonsterAuraAddedColdDamage |
---|---|
Family | MonsterAura |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental cold |
Kälteschaden-Aura
Radius: 50
Verbündete verursachen zusätzlichen Kälteschaden
Verursacht 25% des physischen Schadens als extra Kälteschaden
Cold Damage Aura
Monster gewähren 1000% erhöhte Erfahrung
1500% erhöhte Menge fallen gelassener Gegenstände
2000% erhöhte Seltenheit fallen gelassener Gegenstände
Id | MonsterBossDescent |
---|---|
Family | MonsterDescentBoss |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
20% Chance, Angriffsschaden zu blocken
Ihr erleidet 10% des Schadens von geblockten Treffern
Id | MonsterAttackBlock40Bypass10_ |
---|---|
Family | MonsterBlockAndBypass |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.