Verderbtes Scharfschütze
Humanoid
monster no map drops [1]
stance movement speed +% final [112]
Corrupted Deadeye
Spectre | Y |
---|---|
Tags | bandit, chaos_affinity, flesh_armour, has_bow, human, humanoid, medium_height, not_int, physical_affinity, puncturing_weapon, ranged, red_blood, very_slow_movement |
Packs |
Leben
108%
Rüstung
+25%
Ausweichen
+10%
Ailment Threshold
108%
Widerstand
0 0 0 0
Damage
144%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 40
Attack Time
1.995 Second
Damage Spread
±20%
Erfahrung
120%
Model Size
100%
Type
BanditBow
Metadata
StrIntMissionBanditBowPoisonArrow
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
6,948
Rüstung
35,988
Ausweichen
5,213
Energieschild
0
Damage
538
Zauberschaden
538
Genauigkeit
290
Attack Time
1.995
Erfahrung
12,306
Ailment Threshold
6,948
Chill
22
Shock
22
Brittle
124
Scorch
22
Sap
61
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 430–645
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MonsterCausticArrowAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Area, Duration, Trappable, Mineable, Totemable, DamageOverTime, Chaos, Triggerable
Ätzender Pfeil
Base Damage: 430–645
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
Feuert einen Pfeil ab, der beim Einschlag in einem Bereich Chaosschaden verursacht und ätzenden Boden erzeugt. Gegner, die auf diesem Boden stehen, erleiden Chaosschaden über Zeit.
Verursacht 172.4 Basis-Chaosschaden pro Sekunde
Basisdauer beträgt 2.25 Sekunden
Modifikatoren für Projektilschaden gelten für den 'Schaden über Zeit'-Effekt dieser Fertigkeit
Verursacht 34% Eures physischen Schadens als extra Chaosschaden
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [-15]
ground caustic art variation [2]
monster penalty against minions damage +% final vs player minions [-25]
skill can fire arrows [1]
visual hit effect chaos is green [1]
Basisdauer beträgt 2.25 Sekunden
Modifikatoren für Projektilschaden gelten für den 'Schaden über Zeit'-Effekt dieser Fertigkeit
Verursacht 34% Eures physischen Schadens als extra Chaosschaden
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [-15]
ground caustic art variation [2]
monster penalty against minions damage +% final vs player minions [-25]
skill can fire arrows [1]
visual hit effect chaos is green [1]
EASBanditTauntBow
Spell
Zauberzeit: 1.2 Sek.
Abklingzeit: 6 Sek.
disable skill repeats [1]
Object Type
version 2 extends "Metadata/Monsters/Bandits/BanditBow" DiesAfterTime { }
Object Type Codes
version 2 extends "Metadata/Monsters/Bandits/BanditBow"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Bandits/StrIntMissionBanditBowPoisonArrow"] = { name = "Corrupted Deadeye", life = 1.08, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.44, damageSpread = 0.2, attackTime = 1.995, attackRange = 40, accuracy = 1, weaponType1 = "Bow", skillList = { "MeleeAtAnimationSpeed", "MonsterCausticArrowAtAnimationSpeed", "EASBanditTauntBow", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterCausticArrowAtAnimationSpeed"] = { name = "Caustic Arrow", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, [SkillType.DamageOverTime] = true, [SkillType.Chaos] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_to_deal_per_minute", "base_skill_effect_duration", "physical_damage_%_to_add_as_chaos", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "ground_caustic_art_variation", "active_skill_area_of_effect_radius_+%_final", "projectile_damage_modifiers_apply_to_skill_dot", "visual_hit_effect_chaos_is_green", "action_attack_or_cast_time_uses_animation_length", "skill_can_fire_arrows", }, levels = { [1] = {1.5, 2250, 34, -25, 2, -15, levelRequirement = 3, statInterpolation = {3}, cost = { }, }, [2] = {1.5, 2250, 34, -25, 2, -15, levelRequirement = 68, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASBanditTauntBow"] = { name = "EASBanditTauntBow", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "disable_skill_repeats", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
stance movement speed +% final [112]
Id | StanceBanditRun |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.