Craicischer Jäger



% erhöhte Seltenheit fallen gelassener Gegenstände
monster no map drops [1]
monster no map drops [1]
Craicic Hunter
Spectre | N |
---|---|
Tags | amphibian_beast, beast, Zauberer, cold_affinity, has_one_hand_sword, has_one_handed_melee, large_model, light_armour, medium_movement, melee, not_int, not_str, physical_affinity, ranged, red_blood, small_height |
Packs |
Leben
600%
Ausweichen
+50%
Ailment Threshold
600%
Widerstand




Damage
90%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
6 ~ 17
Attack Time
1.005 Second
Damage Spread
±20%
Erfahrung
150%
Model Size
80%
Type
GemFrogBestiaryMinion
Metadata
GemFrogBestiaryMinion
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
38,600
Rüstung
28,790
Ausweichwert
7,109
Damage
336
Zauberschaden
336
Genauigkeit
580
Attack Time
1.005
Erfahrung
15,383
Minion Life
8,373
Minion Damage
268
Ailment Threshold
38,600
Chill
122
Shock
122
Brittle
691
Scorch
122
Sap
337
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 269–403
Kritische Trefferchance: 5%
Attack Time: 1.005 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

GemFrogLeapSlam
Spell, Movement
Zauberzeit: 1.4 Sek.
Abklingzeit: 0.3 Sek.
Verursacht 50% mehr Angriffsschaden
25% verringerter physischer Schaden
cast time overrides attack duration [1]
is area damage [1]
walk emerge extra distance [-10]
MonsterArcticBreath
Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Duration, Area, Multicastable, Triggerable, Cold, ChillingArea, CanRapidFire, AreaSpell
Schleichender Frost
Kritische Trefferchance: 5%
Zauberzeit: 0.8 Sek.
Abklingzeit: 10 Sek.
Entfesselt ein eisiges Projektil, das beim Aufprall oder beim Erreichen des Zielgebiets explodiert und Flächenschaden verursacht und dabei eine unterkühlende Fläche erzeugt, die Kälteschaden über Zeit verursacht. Diese Fläche bewegt sich auf Gegner im Umkreis zu, bis die Dauer ausläuft.
Verursacht 742 bis 1113 Kälteschaden
Basisdauer beträgt 3.5 Sekunden
50% verringerte Projektilgeschwindigkeit
Basisradius beträgt 1.5 Meter
Sekundärer Basisradius beträgt 1.5 Meter
base is projectile [1]

WalkEmergeBestiaryHellion
walk emerge distance [450]
GAGemFrogLeapSlam
Triggerable, Attack
Base Damage: 269–403
Kritische Trefferchance: 5%
Angriffsschaden: 150%
Angriffsschaden: 150%
Attack Time: 1.005 Sek.
Verursacht 50% mehr Angriffsschaden
25% verringerter physischer Schaden
cast time overrides attack duration [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueBestiary/BestiaryMonsterWalkEmerge" Actor { main_hand_unarmed_type = "One_Hand_Sword" basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" } Actor { }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueBestiary/BestiaryMonsterWalkEmerge" StateMachine { on_timer_phasein = "EnableRendering(); AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/fadein_epk.epk );" on_timer_effect_fade_remove = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/fadein_epk.epk );" } Actor { on_start_Emerge = "DisableRendering(); StartStateTimer( phasein, 0.1 ); StartStateTimer( effect_fade_remove, 1.1 );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueBestiary/GemFrogBestiaryMinion"] = { name = "Craicic Hunter", life = 6, fireResist = 0, coldResist = 30, lightningResist = 30, chaosResist = 0, damage = 0.9, damageSpread = 0.2, attackTime = 1.005, attackRange = 17, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "GemFrogLeapSlam", "GAGemFrogLeapSlam", "MonsterArcticBreath", "WalkEmergeBestiaryHellion", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GemFrogLeapSlam"] = { name = "GemFrogLeapSlam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.4, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_+%", "walk_emerge_extra_distance", "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {-25, -10, baseMultiplier = 1.5, levelRequirement = 2, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAGemFrogLeapSlam"] = { name = "GAGemFrogLeapSlam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.4, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_+%", "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {-25, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterArcticBreath"] = { name = "Creeping Frost", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fire an icy projectile that bursts on impact or when reaching the targeted area, dealing area damage and creating a chilling area that deals cold damage over time. This area will creep across the ground towards nearby enemies until its duration expires.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Duration] = true, [SkillType.Area] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.ChillingArea] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.8, baseFlags = { area = true, spell = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_skill_effect_duration", "base_projectile_speed_+%", "active_skill_base_area_of_effect_radius", "active_skill_base_secondary_area_of_effect_radius", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 3500, -50, 15, 15, critChance = 5, levelRequirement = 58, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 3500, -50, 15, 15, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 3500, -50, 15, 15, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeBestiaryHellion"] = { name = "WalkEmergeBestiaryHellion", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {450, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
% erhöhte Seltenheit fallen gelassener Gegenstände
monster no map drops [1]
Id | MonsterBestiaryDropModifiers |
---|---|
Family | LeagueMonsterDropModifiers |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.