Tosende Welle


Gebiet: Das Badehaus, Verstecktes Badehaus
80% des physischen Schadens werden in Kälteschaden umgewandelt
Crashing Wave
Spectre | N |
---|---|
Area | Das Badehaus, Verstecktes Badehaus |
Tags | cannot_be_monolith, Zauberer, cleaving_weapon, cold_affinity, construct, hidden_monster, is_unarmed, liquid_armour, medium_height, melee, not_dex, not_str, physical_affinity, unusable_corpse, very_slow_movement, water, water_elemental |
Packs |
Leben
102%
Energy Shield From Life
50%
Ailment Threshold
102%
Widerstand




Damage
153%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
6 ~ 13
Attack Time
1.5 Second
Damage Spread
±20%
Erfahrung
120%
Model Size
100%
Type
WaterElemental2
Metadata
WaterElementalVortex2_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
60
Leben
1,886
Rüstung
15,178
Ausweichwert
3,556
Energieschild
1,886
Damage
380
Zauberschaden
380
Genauigkeit
422
Attack Time
1.5
Erfahrung
9,918
Minion Life
440
Minion Energy Shield
440
Minion Damage
296
Ailment Threshold
3,772
Chill
12
Shock
12
Brittle
67
Scorch
12
Sap
33
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 304–456
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

WaterElementalVortex
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Cold, Triggerable, Duration, ChillingArea, AreaSpell, Nova, CanRapidFire
Vortex
Kritische Trefferchance: 5%
Zauberzeit: 0.9 Sek.
Abklingzeit: 6 Sek.
Um den Wirkenden wird eine eisige Explosion gezündet, die bei Gegnern Kälteschaden verursacht und einen wirbelnden Vortex hinterlässt, der Kälteschaden über Zeit verursacht und Gegner unterkühlt, die sich darin aufhalten.
Verursacht 282.6 bis 423.9 Kälteschaden
Basisdauer beträgt 3 Sekunden
Verursacht 98.1 Basis-Kälteschaden pro Sekunde
Modifikatoren für Zauberschaden gelten für den 'Schaden über Zeit'-Effekt dieser Fertigkeit
Basisradius beträgt 2 Meter
Sekundärer Basisradius beträgt 2 Meter
active skill area of effect radius +% final [-17]
is area damage [1]

Object Type
version 2 extends "Metadata/Monsters/WaterElemental/WaterElemental" Transitionable { } Life { corpse_usable = false }
Object Type Codes
version 2 extends "Metadata/Monsters/WaterElemental/WaterElemental" Transitionable { create_untransitioned = "PlayAnimation( emerge ); PauseAnimation();" } Actor { on_effect_event_contact_for_WaterElementalMortar = "PlayAttachedEffect( Metadata/Effects/Spells/monsters_effects/water_elemental/WaterElementalMortar/cast_mortar.ao, Floating);" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/WaterElemental/WaterElementalVortex2_"] = { name = "Crashing Wave", life = 1.02, energyShield = 0.5, fireResist = 40, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.53, damageSpread = 0.2, attackTime = 1.5, attackRange = 13, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "WaterElementalVortex", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WaterElementalVortex"] = { name = "Vortex", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "An icy blast explodes around the caster, dealing cold damage to enemies, and leaving behind a whirling vortex which deals cold damage over time and chills enemies caught in it.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Cold] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.ChillingArea] = true, [SkillType.AreaSpell] = true, [SkillType.Nova] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.9, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_cold_damage_to_deal_per_minute", "base_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", "active_skill_base_area_of_effect_radius", "active_skill_base_secondary_area_of_effect_radius", "is_area_damage", "spell_damage_modifiers_apply_to_skill_dot", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1, 3000, -17, 20, 20, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 3}, cost = { }, }, [2] = {1.6000000238419, 2.4000000953674, 10, 3000, -17, 20, 20, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 3}, cost = { }, }, }, }
80% des physischen Schadens werden in Kälteschaden umgewandelt
Id | MonsterConvertToColdDamage1 |
---|---|
Family | ColdDamageAsPortionOfDamage |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental cold |
Tosende Welle


80% des physischen Schadens werden in Kälteschaden umgewandelt
Crashing Wave
Spectre | N |
---|---|
Tags | cannot_be_monolith, Zauberer, cleaving_weapon, cold_affinity, construct, hidden_monster, is_unarmed, liquid_armour, melee, not_dex, not_str, physical_affinity, unusable_corpse, very_slow_movement, water, water_elemental |
Leben
102%
Energy Shield From Life
50%
Ailment Threshold
102%
Widerstand




Damage
153%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
6 ~ 13
Attack Time
1.5 Second
Damage Spread
±20%
Erfahrung
120%
Model Size
100%
Type
WaterElemental2
Metadata
WaterElementalVortex2_Standalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
3,281
Rüstung
28,790
Ausweichwert
4,739
Energieschild
3,125
Damage
572
Zauberschaden
572
Genauigkeit
580
Attack Time
1.5
Erfahrung
12,306
Minion Life
712
Minion Energy Shield
678
Minion Damage
456
Ailment Threshold
6,562
Chill
21
Shock
21
Brittle
117
Scorch
21
Sap
57
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 457–686
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

WaterElementalVortex
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Cold, Triggerable, Duration, ChillingArea, AreaSpell, Nova, CanRapidFire
Vortex
Kritische Trefferchance: 5%
Zauberzeit: 0.9 Sek.
Abklingzeit: 6 Sek.
Um den Wirkenden wird eine eisige Explosion gezündet, die bei Gegnern Kälteschaden verursacht und einen wirbelnden Vortex hinterlässt, der Kälteschaden über Zeit verursacht und Gegner unterkühlt, die sich darin aufhalten.
Verursacht 747.8 bis 1122 Kälteschaden
Basisdauer beträgt 3 Sekunden
Verursacht 1298.2 Basis-Kälteschaden pro Sekunde
Modifikatoren für Zauberschaden gelten für den 'Schaden über Zeit'-Effekt dieser Fertigkeit
Basisradius beträgt 2 Meter
Sekundärer Basisradius beträgt 2 Meter
active skill area of effect radius +% final [-17]
is area damage [1]

Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" } Life { corpse_usable = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/WaterElemental/WaterElementalVortex2_Standalone"] = { name = "Crashing Wave", life = 1.02, energyShield = 0.5, fireResist = 40, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.53, damageSpread = 0.2, attackTime = 1.5, attackRange = 13, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "WaterElementalVortex", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WaterElementalVortex"] = { name = "Vortex", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "An icy blast explodes around the caster, dealing cold damage to enemies, and leaving behind a whirling vortex which deals cold damage over time and chills enemies caught in it.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Cold] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.ChillingArea] = true, [SkillType.AreaSpell] = true, [SkillType.Nova] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.9, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_cold_damage_to_deal_per_minute", "base_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", "active_skill_base_area_of_effect_radius", "active_skill_base_secondary_area_of_effect_radius", "is_area_damage", "spell_damage_modifiers_apply_to_skill_dot", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1, 3000, -17, 20, 20, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 3}, cost = { }, }, [2] = {1.6000000238419, 2.4000000953674, 10, 3000, -17, 20, 20, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 3}, cost = { }, }, }, }
80% des physischen Schadens werden in Kälteschaden umgewandelt
Id | MonsterConvertToColdDamage1 |
---|---|
Family | ColdDamageAsPortionOfDamage |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental cold |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.