Kriechende Dunkelheit
Lichtradius, Gegenstandsseltenheit und Gegenstandsmenge verringern sich mit der Zeit und nehmen durch Tötungen wieder zu.
base_item_found_quantity_+%
base_item_found_rarity_+%
light_radius_+%
base_item_found_rarity_+%
light_radius_+%
Creeping Darkness
Light Radius +%
Code | light radius +% |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Percentage |
Increased Item Quantity %
Code | base item found quantity +% |
---|---|
IsPublic | 0 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Percentage |
Base Item Found Rarity +%
Code | base item found rarity +% |
---|---|
IsPublic | 0 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Percentage |