Blutrotes Sekret
Crimson Ichor
Spectre | N |
---|---|
Area | Das ewige Laboratorium |
Tags | cannot_be_monolith, cleaving_weapon, construct, has_one_hand_mace, has_one_handed_melee, hidden_monster, liquid_armour, medium_height, melee, not_dex, not_str, physical_affinity, red_blood, unusable_corpse, very_slow_movement, water_elemental |
Packs |
Leben
102%
Energy Shield From Life
50%
Ailment Threshold
102%
Widerstand
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Damage
153%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
6 ~ 13
Attack Time
1.5 Second
Damage Spread
±20%
Erfahrung
120%
Model Size
100%
Type
BloodElemental
Metadata
BloodElementalSewer
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Auswählen Monsterstufe
Stufe
68
Leben
3,281
Rüstung
28,790
Ausweichwert
4,739
Energieschild
3,125
Damage
572
Zauberschaden
572
Genauigkeit
580
Attack Time
1.5
Erfahrung
12,306
Minion Life
712
Minion Energy Shield
678
Minion Damage
456
Ailment Threshold
6,562
Chill
21
Shock
21
Brittle
117
Scorch
21
Sap
57
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 457–686
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
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BloodElementalGoreSunder
Attack, Area, Multistrikeable, Melee, Slam, Totemable
Verwüsten
Base Damage: 457–686
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
Abklingzeit: 3 Sek.
Ihr schlagt mit einem Streitkolben, einem Zepter, einer Axt oder einem Stab auf den Boden, wodurch Ihr eine Welle aus zerstörter Erde erzeugt, die bei Gegnern im Bereich vor Euch Schaden verursacht. Von der Welle getroffene Gegner entfesseln eine kreisförmige Schockwelle, die umliegenden Gegnern Schaden zufügt.
10% weniger Angriffsgeschwindigkeit
Schockwellen verursachen 80% weniger Schaden
active skill area of effect radius +% final [-50]
is area damage [1]
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Object Type
version 2 extends "Metadata/Monsters/Monster" BaseEvents { } Actor { basic_action = "Emerge" main_hand_unarmed_type = "One_Hand_Mace" } Transitionable { } Life { corpse_usable = false } Stats { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_death = "RemoveEffects( );" on_spawned_dead = "RemoveEffects( );" } Transitionable { create_untransitioned = "PlayAnimation( emerge ); PauseAnimation();" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/BloodElemental/BloodElementalSewer"] = { name = "Crimson Ichor", life = 1.02, energyShield = 0.5, fireResist = 40, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.53, damageSpread = 0.2, attackTime = 1.5, attackRange = 13, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "BloodElementalGoreSunder", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BloodElementalGoreSunder"] = { name = "Sunder", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Slams the ground with a Mace, Sceptre, Axe or Staff, creating a wave of broken ground that damages enemies in an area in front of you. Enemies hit by the wave will release a circular shockwave, dealing damage to other enemies around them.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "shockwave_slam_explosion_damage_+%_final", "active_skill_attack_speed_+%_final", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {-80, -10, -50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Blutrotes Sekret
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Crimson Ichor
Spectre | N |
---|---|
Tags | cannot_be_monolith, cleaving_weapon, construct, has_one_hand_mace, has_one_handed_melee, hidden_monster, liquid_armour, melee, not_dex, not_str, physical_affinity, red_blood, unusable_corpse, very_slow_movement, water_elemental |
Leben
102%
Energy Shield From Life
50%
Ailment Threshold
102%
Widerstand
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Damage
153%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
6 ~ 13
Attack Time
1.5 Second
Damage Spread
±20%
Erfahrung
120%
Model Size
100%
Type
BloodElemental
Metadata
BloodElementalSewerStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Auswählen Monsterstufe
Stufe
68
Leben
3,281
Rüstung
28,790
Ausweichwert
4,739
Energieschild
3,125
Damage
572
Zauberschaden
572
Genauigkeit
580
Attack Time
1.5
Erfahrung
12,306
Minion Life
712
Minion Energy Shield
678
Minion Damage
456
Ailment Threshold
6,562
Chill
21
Shock
21
Brittle
117
Scorch
21
Sap
57
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 457–686
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
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BloodElementalGoreSunder
Attack, Area, Multistrikeable, Melee, Slam, Totemable
Verwüsten
Base Damage: 457–686
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
Abklingzeit: 3 Sek.
Ihr schlagt mit einem Streitkolben, einem Zepter, einer Axt oder einem Stab auf den Boden, wodurch Ihr eine Welle aus zerstörter Erde erzeugt, die bei Gegnern im Bereich vor Euch Schaden verursacht. Von der Welle getroffene Gegner entfesseln eine kreisförmige Schockwelle, die umliegenden Gegnern Schaden zufügt.
10% weniger Angriffsgeschwindigkeit
Schockwellen verursachen 80% weniger Schaden
active skill area of effect radius +% final [-50]
is area damage [1]
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Object Type
version 2 extends "Metadata/Monsters/Monster" BaseEvents { } Actor { main_hand_unarmed_type = "One_Hand_Mace" } Life { corpse_usable = false } Stats { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_death = "RemoveEffects( );" on_spawned_dead = "RemoveEffects( );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/BloodElemental/BloodElementalSewerStandalone"] = { name = "Crimson Ichor", life = 1.02, energyShield = 0.5, fireResist = 40, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.53, damageSpread = 0.2, attackTime = 1.5, attackRange = 13, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "BloodElementalGoreSunder", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BloodElementalGoreSunder"] = { name = "Sunder", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Slams the ground with a Mace, Sceptre, Axe or Staff, creating a wave of broken ground that damages enemies in an area in front of you. Enemies hit by the wave will release a circular shockwave, dealing damage to other enemies around them.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "shockwave_slam_explosion_damage_+%_final", "active_skill_attack_speed_+%_final", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {-80, -10, -50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.