SpectreY
AreaDas Kathedralendach, Die Kanäle, Der Futtertrog, Das ewige Laboratorium, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung
Tagsbone_armour, bones, cultist, is_unarmed, medium_height, medium_movement, melee, not_int, physical_affinity, skeleton, slashing_weapon, undead
Packs
  • Das Kathedralendach, Die Kanäle, Der Futtertrog: Herold Kitavas, Geschändeter Leibeigener
  • Das ewige Laboratorium: Geschändeter Leibeigener
  • Geschändeter Leibeigener
  • Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment: Geschändeter Leibeigener
  • Leben
    100%
    Rüstung
    +25%
    Ausweichen
    +50%
    Ailment Threshold
    100%
    Widerstand
    20 20 20 0
    Damage
    100%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritischen Treffer
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.995 Second
    Damage Spread
    ±20%
    Erfahrung
    100%
    Model Size
    100%
    Type
    KitavaSkeleton
    Metadata
    KitavaSkeleton
    Stufe
    83
    Leben
    32,017
    Rüstung
    115,596
    Ausweichen
    11,790
    Energieschild
    0
    Damage
    900
    Zauberschaden
    900
    Genauigkeit
    518
    Attack Time
    1.995
    Erfahrung
    13,132
    Ailment Threshold
    32,017
    Chill
    101
    Shock
    101
    Brittle
    573
    Scorch
    101
    Sap
    280
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Standardangriff
    Base Damage: 720–1080
    Kritische Trefferchance: 5%
    Attack Time: 1.995 Sek.
    Streckt Eure Feinde mit einem mächtigen Schlag nieder.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
         //turn_duration = 0.35
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/RaisedSkeletons/KitavaSkeleton"] = {
        name = "Desecrated Thrall",
        life = 1,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Geschändeter Leibeigener
    Untot
    Desecrated Thrall
    SpectreY
    Tagsbone_armour, bones, cultist, is_unarmed, medium_movement, melee, not_int, physical_affinity, skeleton, slashing_weapon, undead
    Packs
  • Geschändeter Leibeigener
  • Leben
    100%
    Rüstung
    +25%
    Ausweichen
    +50%
    Ailment Threshold
    100%
    Widerstand
    20 20 20 0
    Damage
    100%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritischen Treffer
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.995 Second
    Damage Spread
    ±20%
    Erfahrung
    100%
    Model Size
    100%
    Type
    KitavaSkeleton
    Metadata
    KitavaSkeletonHellscape
    Stufe
    68
    Leben
    6,433
    Rüstung
    35,988
    Ausweichen
    7,109
    Energieschild
    0
    Damage
    374
    Zauberschaden
    374
    Genauigkeit
    290
    Attack Time
    1.995
    Erfahrung
    10,255
    Ailment Threshold
    6,433
    Chill
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Standardangriff
    Base Damage: 299–448
    Kritische Trefferchance: 5%
    Attack Time: 1.995 Sek.
    Streckt Eure Feinde mit einem mächtigen Schlag nieder.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
         //turn_duration = 0.35
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/RaisedSkeletons/KitavaSkeletonHellscape"] = {
        name = "Desecrated Thrall",
        life = 1,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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