Todgeweihter Winterschläfer
Untot
undead description [1]
Doomed Hibernator
SpectreY
Tagsanimal_claw_weapon, bone_armour, bones, has_one_hand_sword, has_one_handed_melee, large_model, mammal_beast, medium_height, melee, not_dex, not_int, physical_affinity, undead, ursine_beast, very_slow_movement
Leben
238%
Rüstung
+25%
Ailment Threshold
238%
Widerstand
0 0 0 0
Damage
255%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 15
Attack Time
1.095 Second
Damage Spread
±20%
Erfahrung
170%
Model Size
100%
Type
SkeletalBeast
Metadata
HibernatingBeastSkeleton
Stufe
68
Leben
15,311
Rüstung
35,988
Ausweichen
4,739
Energieschild
0
Damage
953
Zauberschaden
953
Genauigkeit
290
Attack Time
1.095
Erfahrung
17,434
Ailment Threshold
15,311
Chill
48
Shock
48
Brittle
274
Scorch
48
Sap
134
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 762–1143
Kritische Trefferchance: 5%
Attack Time: 1.095 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "One_Hand_Sword"
	basic_action = "Revive"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Render
{
    visual_size_index = 1
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Beasts/HibernatingBeastSkeleton"] = {
    name = "Doomed Hibernator",
    life = 2.38,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 2.55,
    damageSpread = 0.2,
    attackTime = 1.095,
    attackRange = 15,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
undead description [1]
IdMonsterNecromancerRaisable
FamilyMonsterNecromancerRaisable
DomainsMonster (3)
GenerationTypeEinzigartig (3)
Req. level1
Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    Todgeweihter Winterschläfer
    Untot
    undead description [1]
    Doomed Hibernator
    SpectreY
    Tagsanimal_claw_weapon, bone_armour, bones, has_one_hand_sword, has_one_handed_melee, large_model, mammal_beast, medium_height, melee, not_dex, not_int, physical_affinity, undead, ursine_beast, very_slow_movement
    Leben
    238%
    Rüstung
    +25%
    Ailment Threshold
    238%
    Widerstand
    0 0 0 0
    Damage
    255%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritischen Treffer
    +130%
    Attack Distance
    6 ~ 15
    Attack Time
    1.095 Second
    Damage Spread
    ±20%
    Erfahrung
    170%
    Model Size
    100%
    Type
    SkeletalBeast
    Metadata
    HibernatingBeastSkeletonWake
    Stufe
    68
    Leben
    15,311
    Rüstung
    35,988
    Ausweichen
    4,739
    Energieschild
    0
    Damage
    953
    Zauberschaden
    953
    Genauigkeit
    290
    Attack Time
    1.095
    Erfahrung
    17,434
    Ailment Threshold
    15,311
    Chill
    48
    Shock
    48
    Brittle
    274
    Scorch
    48
    Sap
    134
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Standardangriff
    Base Damage: 762–1143
    Kritische Trefferchance: 5%
    Attack Time: 1.095 Sek.
    Streckt Eure Feinde mit einem mächtigen Schlag nieder.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Beasts/Beast"
    
    BaseEvents { }
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Transitionable
    {
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Beasts/Beast"
    
    Transitionable
    {
    	create_untransitioned = "PlayAnimation( wake ); PauseAnimation();"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Beasts/HibernatingBeastSkeletonWake"] = {
        name = "Doomed Hibernator",
        life = 2.38,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.55,
        damageSpread = 0.2,
        attackTime = 1.095,
        attackRange = 15,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    Todgeweihter Winterschläfer
    Untot
    undead description [1]
    Doomed Hibernator
    SpectreY
    Tagsanimal_claw_weapon, bone_armour, bones, has_one_hand_sword, has_one_handed_melee, large_model, mammal_beast, melee, not_dex, not_int, physical_affinity, undead, ursine_beast, very_slow_movement
    Leben
    238%
    Rüstung
    +25%
    Ailment Threshold
    238%
    Widerstand
    0 0 0 0
    Damage
    255%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritischen Treffer
    +130%
    Attack Distance
    6 ~ 15
    Attack Time
    1.095 Second
    Damage Spread
    ±20%
    Erfahrung
    170%
    Model Size
    100%
    Type
    SkeletalBeast
    Metadata
    HibernatingBeastSkeletonWakeStandalone
    Stufe
    68
    Leben
    15,311
    Rüstung
    35,988
    Ausweichen
    4,739
    Energieschild
    0
    Damage
    953
    Zauberschaden
    953
    Genauigkeit
    290
    Attack Time
    1.095
    Erfahrung
    17,434
    Ailment Threshold
    15,311
    Chill
    48
    Shock
    48
    Brittle
    274
    Scorch
    48
    Sap
    134
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Standardangriff
    Base Damage: 762–1143
    Kritische Trefferchance: 5%
    Attack Time: 1.095 Sek.
    Streckt Eure Feinde mit einem mächtigen Schlag nieder.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Sword"
    	basic_action = "Revive"
    }
    
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
        visual_size_index = 1
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Beasts/HibernatingBeastSkeletonWakeStandalone"] = {
        name = "Doomed Hibernator",
        life = 2.38,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.55,
        damageSpread = 0.2,
        attackTime = 1.095,
        attackRange = 15,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable