Ersi, Mutter der Dornen Einzigartig /1 ⍟
+(25–40) zu maximalem Leben
Fügt Angriffen (5–7) bis (11–12) physischen Schaden hinzu
(20–30)% verlängerte Betäubungsdauer bei Gegnern
Gegner im Umkreis werden zermalmt, während Ihr mindestens 25 Rausch habt
(4–6)% erhöhter physischer Schaden pro 10 Rausch
+20 zu maximalem Rausch
(Zermalmt verringert die physische Schadensminderung um 15%)
Ersi, Mutter der Dornen
Bestie
15000% erhöhte Seltenheit fallen gelassener Gegenstände
Monster gewähren 100% erhöhte Erfahrung
Aktionsgeschwindigkeit kann nicht unter 70% des Basiswerts modifiziert werden
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Kann nicht zurückgestoßen werden
Kann nicht betäubt werden
not affected by action speed modifiers [1]
Ersi, Mother of Thorns
SpectreN
Tagsanimal_claw_weapon, beast, flesh_armour, has_dagger, has_one_handed_melee, large_height, large_model, melee, not_dex, not_int, physical_affinity, red_blood, unusable_corpse, ursine_beast, very_fast_movement
Leben
540%
Rüstung
+100%
Ailment Threshold
540%
Widerstand
40 40 40 25
Damage
150%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 20
Attack Time
1.785 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
100%
Type
HarvestBossBear
Metadata
HarvestBearBoss
Stufe
68
Leben
752,470
Rüstung
57,580
Ausweichen
4,739
Energieschild
0
Damage
638
Zauberschaden
953
Genauigkeit
290
Attack Time
1.19595
Erfahrung
112,805
Ailment Threshold
474,056
Chill
1,499
Shock
1,499
Brittle
8,480
Scorch
1,499
Sap
4,141
HarvestBearBossChargeNear
Attack, Melee, MeleeSingleTarget, Movement, Travel
Schildansturm
Base Damage: 1014–1520
Kritische Trefferchance: 5%
Attack Time: 1.785 Sek.
Abklingzeit: 10 Sek.
Stürmt auf einen Gegner zu und trifft diesen mit dem Schild des Charakters. Das stößt den Gegner zurück und betäubt ihn. Gegner, die sich im Weg befinden, werden zur Seite geschoben. Schaden und Betäubungsdauer sind proportional zur zurückgelegten Distanz. Kann nicht durch 'Mehrfachschlag' unterstützt werden.
50% mehr Schaden mit Treffern bei maximaler Schildansturm-Distanz
30% erhöhte Bewegungsgeschwindigkeit
Diese Fertigkeit kann Gegner nicht zurückstoßen
base deal no damage [1]
ignores proximity shield [1]
shield charge continue past target [1]
shield charge extra distance [50]
HarvestBearBossTrample
Triggerable, Attack
Base Damage: 1014–1520
Kritische Trefferchance: 5%
Angriffsschaden: 25%
Attack Time: 1.785 Sek.
Stößt Gegner bei Treffer zurück
Verursacht 75% weniger Angriffsschaden
Betäubt Gegner
HarvestBearBossChargeMediumNear
Attack, Melee, MeleeSingleTarget, Movement, Travel
Schildansturm
Base Damage: 1014–1520
Kritische Trefferchance: 5%
Attack Time: 1.785 Sek.
Abklingzeit: 10 Sek.
Stürmt auf einen Gegner zu und trifft diesen mit dem Schild des Charakters. Das stößt den Gegner zurück und betäubt ihn. Gegner, die sich im Weg befinden, werden zur Seite geschoben. Schaden und Betäubungsdauer sind proportional zur zurückgelegten Distanz. Kann nicht durch 'Mehrfachschlag' unterstützt werden.
50% mehr Schaden mit Treffern bei maximaler Schildansturm-Distanz
30% erhöhte Bewegungsgeschwindigkeit
Diese Fertigkeit kann Gegner nicht zurückstoßen
base deal no damage [1]
ignores proximity shield [1]
shield charge continue past target [1]
shield charge extra distance [25]
HarvestBearBossChargeFar
Attack, Melee, MeleeSingleTarget, Movement, Travel
Schildansturm
Base Damage: 1014–1520
Kritische Trefferchance: 5%
Attack Time: 1.785 Sek.
Abklingzeit: 10 Sek.
Stürmt auf einen Gegner zu und trifft diesen mit dem Schild des Charakters. Das stößt den Gegner zurück und betäubt ihn. Gegner, die sich im Weg befinden, werden zur Seite geschoben. Schaden und Betäubungsdauer sind proportional zur zurückgelegten Distanz. Kann nicht durch 'Mehrfachschlag' unterstützt werden.
50% mehr Schaden mit Treffern bei maximaler Schildansturm-Distanz
30% erhöhte Bewegungsgeschwindigkeit
Diese Fertigkeit kann Gegner nicht zurückstoßen
base deal no damage [1]
ignores proximity shield [1]
shield charge continue past target [1]
HarvestBearMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 1014–1520
Kritische Trefferchance: 5%
Attack Time: 1.785 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
Stößt Gegner bei Treffer zurück
base knockback speed +% [100]
determine knockback direction from melee pattern [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
HarvestBearBossLungeCleave
Attack
Base Damage: 1014–1520
Kritische Trefferchance: 5%
Attack Time: 1.785 Sek.
Abklingzeit: 8 Sek.
+2 Meter zur Nahkampfschlagreichweite
HarvestBearBossGroundSlam
Attack
Base Damage: 1014–1520
Kritische Trefferchance: 5%
Attack Time: 1.785 Sek.
Abklingzeit: 12 Sek.
+1 Meter zur Nahkampfschlagreichweite
HarvestBearBossGroundSlamImpact
Triggerable, Attack
Base Damage: 1014–1520
Kritische Trefferchance: 5%
Angriffsschaden: 300%
Attack Time: 1.785 Sek.
Verursacht 200% mehr Angriffsschaden
is area damage [1]
MeleeWithDirectionalKnockback
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 1014–1520
Kritische Trefferchance: 5%
Angriffsschaden: 75%
Attack Time: 1.785 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
Stößt Gegner bei Treffer zurück
Verursacht 25% weniger Angriffsschaden
base knockback speed +% [100]
determine knockback direction from melee pattern [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
EASHarvestEmerge
Spell
Zauberzeit: 1 Sek.
HarvestBearBossGroundSlamMoveDaemon
Multicastable, Triggerable
HarvestBearBossCreateWall
Spell, Triggerable
Zauberzeit: 1 Sek.
Basisdauer beträgt 1 Sekunden
+9 Meter zur Mauerlänge
GTHarvestBearBossVolatileRing
Triggerable, Spell
Zauberzeit: 1 Sek.
HarvestSpawnExplodingPodRed
Triggerable, Spell
Zauberzeit: 0.1 Sek.
MDHarvestBearbossWallDaemonLeft
Multicastable, Triggerable
MDHarvestBearbossWallDaemonRight
Multicastable, Triggerable
HarvestBearBossGroundSlamVolatileDaemonSingle
Spell, Multicastable, Triggerable
Zauberzeit: 1 Sek.
alternate minion [491]
number of monsters to summon [1]
summon specific monsters cannot fail [1]
summon specific monsters radius +% [-90]
summoned monsters are minions [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueHarvest/HarvestBossBase"

Stats
{
	damage_hit_effect_index = 1
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueHarvest/HarvestBossBase"

Render
{
	visual_size_index = 1
}

Animated
{
	on_event_right_foot = "PlayEffect( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_boss/thorn/BearBoss/on_act_chargefootprint.ao, default, 1, 1, 0, inherit, 0, 0, 0, ContactPosition );"
	on_event_left_foot = "PlayEffect( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_boss/thorn/BearBoss/on_act_chargefootprint_flip.ao, default, 1, 1, 0, inherit, 0, 0, 0, ContactPosition );"
	on_event_detach_spike1 = "PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_boss/thorn/BearBoss/onAct_chargeEnd_01.ao, fadeout_01 );"
	on_event_detach_spike2 = "PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_boss/thorn/BearBoss/onAct_chargeEnd_02.ao, fadeout_01 );"
	on_event_detach_spike3 = "PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_boss/thorn/BearBoss/onAct_chargeEnd_03.ao, fadeout_01 );"
	on_event_detach_spike4 = "PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_boss/thorn/BearBoss/onAct_chargeEnd_04.ao, fadeout_01 );"
	on_event_detach_spike5 = "PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_boss/thorn/BearBoss/onAct_chargeEnd_05.ao, fadeout_01 );"
	on_event_detach_spike6 = "PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_boss/thorn/BearBoss/onAct_chargeEnd_06.ao, fadeout_01 );"
	on_end_charge_end_01 = "DetachAllContainingText( onAct_chargeEnd );"
	on_event_addspikeglow = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_boss/thorn/BearBoss/epk/chargeEnd_roar.epk );"
	on_end_charge_end_01 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_boss/thorn/BearBoss/epk/chargeEnd_roar.epk );"
	on_storm_end_01 = "DetachAllOfType( Metadata/Monsters/HarvestVines/HarvestSuperVineBear.ao );"
}

Life
{
	on_death =
	"
		death_vines = AddAttached( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_boss/vines/vines_master_bear.ao,  );
		death_vines.PlayAnimation( werebear_death_01 );
	"

	on_spawned_dead =
	"
		AddAttached( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_boss/vines/vines_master_bear.ao,  );
		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_boss/vines/vines_master_bear.ao, werebear_death_01 );
		GoToAttachedAnimationEnd( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_boss/vines/vines_master_bear.ao );
	"
}

Functions
{
	CreateLightOn =
	"
		AddAttached( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_boss/lights/thorn.ao, spine_2_jntBnd );
		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_boss/lights/thorn.ao, idle_on );
	"

	TurnLightOn =
	"
		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_boss/lights/thorn.ao, off );
		QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_boss/lights/thorn.ao, idle_off );
	"

	CreateLightOff =
	"
		AddAttached( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_boss/lights/thorn.ao, spine_2_jntBnd );
		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_boss/lights/thorn.ao, idle_off );
	"

	TurnLightOff =
	"
		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_boss/lights/thorn.ao, on );
		QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_boss/lights/thorn.ao, idle_on );
	"
}

Preload
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_boss/vines/wave_pulse_Bear.ao"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueHarvest/Red/HarvestBearBoss"] = {
    name = "Ersi, Mother of Thorns",
    life = 5.4,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.5,
    damageSpread = 0.2,
    attackTime = 1.785,
    attackRange = 20,
    accuracy = 1,
    weaponType1 = "Dagger",
    skillList = {
        "HarvestBearBossChargeNear",
        "HarvestBearBossChargeMediumNear",
        "HarvestBearBossChargeFar",
        "MeleeWithDirectionalKnockback",
        "HarvestBearMelee",
        "EASHarvestEmerge",
        "MDHarvestBearbossWallDaemonLeft",
        "MDHarvestBearbossWallDaemonRight",
        "GTHarvestBearBossVolatileRing",
        "HarvestSpawnExplodingPodRed",
        "HarvestBearBossTrample",
        "HarvestBearBossLungeCleave",
        "HarvestBearBossGroundSlam",
        "HarvestBearBossGroundSlamImpact",
        "HarvestBearBossGroundSlamMoveDaemon",
        "HarvestBearBossGroundSlamVolatileDaemonSingle",
        "HarvestBearBossCreateWall",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["HarvestBearBossChargeNear"] = {
    name = "Shield Charge",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_movement_velocity_+%",
        "shield_charge_damage_+%_maximum",
        "shield_charge_extra_distance",
        "ignores_proximity_shield",
        "base_deal_no_damage",
        "shield_charge_continue_past_target",
        "cannot_knockback",
    },
    levels = {
        [1] = {30, 50, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HarvestBearBossChargeMediumNear"] = {
    name = "Shield Charge",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_movement_velocity_+%",
        "shield_charge_damage_+%_maximum",
        "shield_charge_extra_distance",
        "ignores_proximity_shield",
        "base_deal_no_damage",
        "shield_charge_continue_past_target",
        "cannot_knockback",
    },
    levels = {
        [1] = {30, 50, 25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HarvestBearBossChargeFar"] = {
    name = "Shield Charge",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_movement_velocity_+%",
        "shield_charge_damage_+%_maximum",
        "ignores_proximity_shield",
        "base_deal_no_damage",
        "shield_charge_continue_past_target",
        "cannot_knockback",
    },
    levels = {
        [1] = {30, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeWithDirectionalKnockback"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_knockback_speed_+%",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "global_knockback",
        "determine_knockback_direction_from_melee_pattern",
    },
    levels = {
        [1] = {100, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HarvestBearMelee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_knockback_speed_+%",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "global_knockback",
        "determine_knockback_direction_from_melee_pattern",
    },
    levels = {
        [1] = {100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASHarvestEmerge"] = {
    name = "EASHarvestEmerge",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MDHarvestBearbossWallDaemonLeft"] = {
    name = "MDHarvestBearbossWallDaemonLeft",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MDHarvestBearbossWallDaemonRight"] = {
    name = "MDHarvestBearbossWallDaemonRight",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTHarvestBearBossVolatileRing"] = {
    name = "GTHarvestBearBossVolatileRing",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HarvestSpawnExplodingPodRed"] = {
    name = "HarvestSpawnExplodingPodRed",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HarvestBearBossTrample"] = {
    name = "HarvestBearBossTrample",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "global_knockback",
        "always_stun",
    },
    levels = {
        [1] = {baseMultiplier = 0.25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HarvestBearBossLungeCleave"] = {
    name = "HarvestBearBossLungeCleave",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
    },
    levels = {
        [1] = {20, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HarvestBearBossGroundSlam"] = {
    name = "HarvestBearBossGroundSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
    },
    levels = {
        [1] = {10, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HarvestBearBossGroundSlamImpact"] = {
    name = "HarvestBearBossGroundSlamImpact",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 3, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HarvestBearBossGroundSlamMoveDaemon"] = {
    name = "HarvestBearBossGroundSlamMoveDaemon",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HarvestBearBossGroundSlamVolatileDaemonSingle"] = {
    name = "HarvestBearBossGroundSlamVolatileDaemonSingle",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
        "alternate_minion",
        "summon_specific_monsters_radius_+%",
        "summoned_monsters_are_minions",
        "summon_specific_monsters_cannot_fail",
    },
    levels = {
        [1] = {1, 491, -90, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HarvestBearBossCreateWall"] = {
    name = "HarvestBearBossCreateWall",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "wall_maximum_length",
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {90, 1000, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
15000% erhöhte Seltenheit fallen gelassener Gegenstände
Monster gewähren 100% erhöhte Erfahrung
IdMonsterMapBoss
FamilyMonsterMapBoss
DomainsMonster (3)
GenerationTypeEinzigartig (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • Aktionsgeschwindigkeit kann nicht unter 70% des Basiswerts modifiziert werden
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -30 Max: -30 Global
  • Craft Tagsspeed
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    IdBreachReducedBeyondPortalChance
    FamilyBeyondPortalChance
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -66 Max: -66 Global
  • monster beyond portal chance +% final Min: -66 Max: -66 Global
  • IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Kann nicht zurückgestoßen werden
    Kann nicht betäubt werden
    not affected by action speed modifiers [1]
    IdStanceHarvestBossVinePhase
    FamilyStance
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • base cannot be stunned Min: 100 Max: 100 Global
  • cannot be knocked back Min: 1 Max: 1 Global
  • not affected by action speed modifiers Min: 1 Max: 1 Global
  • Edit

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