Feuergolem
Konstrukt
monster base type attack cast speed +% and damage -% final [33]
Fire Golem
SpectreN
Tagsbludgeoning_weapon, construct, delve_monster, fast_movement, is_unarmed, melee, mud_blood, no_pantheon_mod, not_dex, not_str, physical_affinity, small_height, stone_armour
Leben
100%
Energy Shield From Life
100%
Ailment Threshold
100%
Widerstand
75 0 0 0
Damage
100%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±20%
Erfahrung
100%
Model Size
110%
Type
FireElemental
Metadata
FireElementalDelveEncounter
Stufe
68
Leben
6,433
Rüstung
28,790
Ausweichen
4,739
Energieschild
6,127
Damage
374
Zauberschaden
374
Genauigkeit
290
Attack Time
1.5
Erfahrung
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 299–448
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Object Type

version 2
extends "Metadata/Monsters/FireElemental/FireElementalSummonedBase"

Object Type Codes

version 2
extends "Metadata/Monsters/FireElemental/FireElementalSummonedBase"

BaseEvents
{
	on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/fire_elemental/FireElementalSummoned_fx.epk ); "
}

Life
{
	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/fire_elemental/FireElementalSummoned_fx.epk );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/FireElemental/FireElementalDelveEncounter"] = {
    name = "Fire Golem",
    life = 1,
    energyShield = 1,
    fireResist = 75,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "Melee",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster base type attack cast speed +% and damage -% final [33]
IdMonsterSpeedAndDamageFixupComplete
FamilyMonsterSpeedAndDamageFixup
DomainsMonster (3)
GenerationTypeEinzigartig (3)
Req. level1
Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft Tagscaster_damage damage attack caster speed