Geschmiedeter Affe
Bestie
monster no map drops [1]
Forged Monkey
SpectreY
Tagsanimal_claw_weapon, beast, flesh_armour, is_unarmed, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, primate_beast, small_height
Leben
72%
Ausweichen
+15%
Ailment Threshold
72%
Widerstand
0 40 0 0
Damage
72%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 7
Attack Time
1.005 Second
Damage Spread
±20%
Erfahrung
60%
Model Size
90%
Type
CrucibleMonkey
Metadata
Monkey
Stufe
68
Leben
4,632
Rüstung
28,790
Ausweichen
5,450
Energieschild
0
Damage
269
Zauberschaden
269
Genauigkeit
290
Attack Time
1.005
Erfahrung
6,153
Ailment Threshold
4,632
Chill
15
Shock
15
Brittle
83
Scorch
15
Sap
40
MeleeAtAnimationSpeedCold
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 215–323
Kritische Trefferchance: 5%
Angriffsschaden: 75%
Attack Time: 1.005 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
Verursacht 25% weniger Angriffsschaden
Verursacht 150.3% mehr Schaden
75% des physischen Schadens werden in Kälteschaden umgewandelt
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueCrucible/CrucibleMonsterBase"
extends "Metadata/Monsters/LeagueCrucible/ColdMonsterBase"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueCrucible/CrucibleMonsterBase"
extends "Metadata/Monsters/LeagueCrucible/ColdMonsterBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueCrucible/Cold/Monkey"] = {
    name = "Forged Monkey",
    life = 0.72,
    fireResist = 0,
    coldResist = 40,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.72,
    damageSpread = 0.2,
    attackTime = 1.005,
    attackRange = 7,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedCold",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedCold"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_cold",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {0, 75, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 75, baseMultiplier = 0.75, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
        [3] = {1, 75, baseMultiplier = 0.75, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [4] = {200, 75, baseMultiplier = 0.75, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
monster no map drops [1]
IdMonsterNoMapDrops
FamilyMonsterNoMapDrops
DomainsMonster (3)
GenerationTypeEinzigartig (3)
Req. level1
Stats
  • monster no map drops Min: 1 Max: 1 Global
  • Geschmiedeter Affe
    Bestie
    monster no map drops [1]
    Forged Monkey
    SpectreY
    Tagsanimal_claw_weapon, beast, flesh_armour, is_unarmed, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, primate_beast, ranged, small_height
    Leben
    72%
    Ausweichen
    +15%
    Ailment Threshold
    72%
    Widerstand
    0 40 0 0
    Damage
    72%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritischen Treffer
    +130%
    Attack Distance
    6 ~ 7
    Attack Time
    1.005 Second
    Damage Spread
    ±20%
    Erfahrung
    60%
    Model Size
    90%
    Type
    CrucibleMonkey
    Metadata
    MonkeyThrow
    Stufe
    68
    Leben
    4,632
    Rüstung
    28,790
    Ausweichen
    5,450
    Energieschild
    0
    Damage
    269
    Zauberschaden
    269
    Genauigkeit
    290
    Attack Time
    1.005
    Erfahrung
    6,153
    Ailment Threshold
    4,632
    Chill
    15
    Shock
    15
    Brittle
    83
    Scorch
    15
    Sap
    40
    MeleeAtAnimationSpeedCold
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Standardangriff
    Base Damage: 215–323
    Kritische Trefferchance: 5%
    Angriffsschaden: 75%
    Attack Time: 1.005 Sek.
    Streckt Eure Feinde mit einem mächtigen Schlag nieder.
    Verursacht 25% weniger Angriffsschaden
    Verursacht 150.3% mehr Schaden
    75% des physischen Schadens werden in Kälteschaden umgewandelt
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MPWCrucibleMonkeyThrow
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 215–323
    Kritische Trefferchance: 5%
    Attack Time: 1.005 Sek.
    Verursacht 30% weniger Schaden
    50% des physischen Schadens werden in Kälteschaden umgewandelt
    base is projectile [1]
    monster projectile variation [161]
    projectile uses contact position [1]
    spell maximum action distance +% [-30]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueCrucible/CrucibleMonsterBase"
    extends "Metadata/Monsters/LeagueCrucible/ColdMonsterBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueCrucible/CrucibleMonsterBase"
    extends "Metadata/Monsters/LeagueCrucible/ColdMonsterBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueCrucible/Cold/MonkeyThrow"] = {
        name = "Forged Monkey",
        life = 0.72,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.72,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 7,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedCold",
            "MPWCrucibleMonkeyThrow",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedCold"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_cold",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0, 75, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 75, baseMultiplier = 0.75, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {1, 75, baseMultiplier = 0.75, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {200, 75, baseMultiplier = 0.75, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWCrucibleMonkeyThrow"] = {
        name = "MPWCrucibleMonkeyThrow",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "spell_maximum_action_distance_+%",
            "monster_projectile_variation",
            "skill_physical_damage_%_to_convert_to_cold",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {-30, -30, 161, 50, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        },
    }
    
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • Edit

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