General Adus
Untot
Monster gewähren 250% erhöhte Erfahrung
6000% erhöhte Seltenheit fallen gelassener Gegenstände
20% Chance, Angriffsschaden zu blocken
Ihr erleidet 10% des Schadens von geblockten Treffern
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
heal aura owner % max life on death [0]
SpectreN
AreaDie Raffinerie
Tagsbludgeoning_weapon, bone_armour, bones, Zauberer, has_one_hand_mace, has_one_handed_melee, humanoid, large_height, lightning_affinity, medium_movement, melee, not_dex, not_int, physical_affinity, skeleton, undead
Leben
2400%
Rüstung
+100%
Ailment Threshold
2400%
Widerstand
40 40 40 25
Damage
140%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 15
Attack Time
1.5 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
130%
Type
GeneralAdus
Metadata
GeneralAdus
Stufe
63
Leben
107,424
Rüstung
38,660
Ausweichen
3,967
Energieschild
0
Damage
406
Zauberschaden
406
Genauigkeit
238
Attack Time
1.5
Erfahrung
18,064
Ailment Threshold
107,424
Chill
340
Shock
340
Brittle
1,922
Scorch
340
Sap
938
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 325–487
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
QuakeSlamGeneralAdusSupercharged
Attack, Area, Melee, Multistrikeable, Duration, Slam, Triggerable, Totemable
Erdbeben
Base Damage: 325–487
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
Abklingzeit: 8 Sek.
Zertrümmert den Erdboden und verursacht Schaden in einem Bereich, der die Erde aufreißt. Dieser Riss zieht nach kurzer Dauer ein starkes Nachbeben nach sich. Risse, die vor dem Nachbeben eines anderen entstanden sind, erzeugen keine eigenen Nachbeben. Erfordert eine Axt, einen Streitkolben, ein Zepter, einen Stab oder kann unbewaffnet verwendet werden.
50% des physischen Schadens werden in Blitzschaden umgewandelt
Basisdauer beträgt 6 Sekunden
Die sekundäre Basisdauer beträgt 1.05 Sekunden
50% weniger Angriffsgeschwindigkeit
Nachbeben verursacht +100% mehr Schaden mit Treffern und Beeinträchtigungen
active skill area of effect radius +% final [50]
is area damage [1]
QuakeSlamGeneralAdus
Attack, Area, Melee, Multistrikeable, Duration, Slam, Triggerable, Totemable
Erdbeben
Base Damage: 325–487
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
Abklingzeit: 8 Sek.
Zertrümmert den Erdboden und verursacht Schaden in einem Bereich, der die Erde aufreißt. Dieser Riss zieht nach kurzer Dauer ein starkes Nachbeben nach sich. Risse, die vor dem Nachbeben eines anderen entstanden sind, erzeugen keine eigenen Nachbeben. Erfordert eine Axt, einen Streitkolben, ein Zepter, einen Stab oder kann unbewaffnet verwendet werden.
Basisdauer beträgt 2.5 Sekunden
50% weniger Angriffsgeschwindigkeit
Nachbeben verursacht +60% mehr Schaden mit Treffern und Beeinträchtigungen
is area damage [1]
LivingBombLightningAdus
Spell, Damage, Area, Trappable, Totemable, Mineable, AreaSpell
Zauberzeit: 4 Sek.
Abklingzeit: 10 Sek.
Verursacht 3280 bis 4009 Blitzschaden
25% erhöhte Zaubergeschwindigkeit
100% Chance, Gegner zu schocken
active skill area of effect radius +% final [100]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
	slow_animations_go_to_idle = false
}

Transitionable
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Animated
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/General_Adus/GeneralAdusBuffImpact.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/General_Adus/GeneralAdusBuffBeam.ao"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/GeneralAdus/GeneralAdus"] = {
    name = "General Adus",
    life = 24,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.4,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 15,
    accuracy = 1,
    weaponType1 = "One Hand Mace",
    weaponType2 = "Shield",
    skillList = {
        "Melee",
        "LivingBombLightningAdus",
        "QuakeSlamGeneralAdus",
        "QuakeSlamGeneralAdusSupercharged",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LivingBombLightningAdus"] = {
    name = "LivingBombLightningAdus",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_chance_to_shock_%",
        "base_cast_speed_+%",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.89999997615814, 1.1000000238419, 100, 25, 100, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["QuakeSlamGeneralAdus"] = {
    name = "Earthquake",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Duration] = true,
        [SkillType.Slam] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Totemable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "quake_slam_fully_charged_explosion_damage_+%_final",
        "active_skill_attack_speed_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {2500, 60, -50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["QuakeSlamGeneralAdusSupercharged"] = {
    name = "Earthquake",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Duration] = true,
        [SkillType.Slam] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Totemable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "quake_slam_fully_charged_explosion_damage_+%_final",
        "base_secondary_skill_effect_duration",
        "active_skill_attack_speed_+%_final",
        "skill_physical_damage_%_to_convert_to_lightning",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {6000, 100, 1050, -50, 50, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Monster gewähren 250% erhöhte Erfahrung
6000% erhöhte Seltenheit fallen gelassener Gegenstände
IdMonsterQuestBossAct9____
FamilyMonsterActBoss
DomainsMonster (3)
GenerationTypeEinzigartig (3)
Req. level1
Stats
  • monster slain experience +% Min: 250 Max: 250 Global
  • monster dropped item rarity +% Min: 6000 Max: 6000 Global
  • 20% Chance, Angriffsschaden zu blocken
    Ihr erleidet 10% des Schadens von geblockten Treffern
    IdMonsterAttackBlock20Bypass20
    FamilyMonsterBlockAndBypass
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster base block % Min: 20 Max: 20 Global
  • base block % damage taken Min: 10 Max: 10 Global
  • Craft Tagsblock
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityActBoss
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • heal aura owner % max life on death [0]
    IdBossHealOnPlayerDeath
    FamilyBossHealOnPlayerDeath
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • heal aura owner % max life on death Min: 0 Max: 0 Global
  • heal_on_nearby_death
    Radius: 120
    heal aura owner % max life on death [0]
    General Adus
    Untot
    Monster gewähren 250% erhöhte Erfahrung
    6000% erhöhte Seltenheit fallen gelassener Gegenstände
    20% Chance, Angriffsschaden zu blocken
    Ihr erleidet 10% des Schadens von geblockten Treffern
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    SpectreN
    Tagsbludgeoning_weapon, bone_armour, bones, Zauberer, has_one_hand_mace, has_one_handed_melee, humanoid, lightning_affinity, medium_movement, melee, not_dex, not_int, physical_affinity, skeleton, undead
    Leben
    2400%
    Rüstung
    +100%
    Ailment Threshold
    2400%
    Widerstand
    40 40 40 25
    Damage
    140%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritischen Treffer
    +130%
    Attack Distance
    6 ~ 15
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Erfahrung
    200%
    Model Size
    130%
    Type
    GeneralAdus
    Metadata
    GeneralAdusStandalone
    Stufe
    68
    Leben
    154,400
    Rüstung
    57,580
    Ausweichen
    4,739
    Energieschild
    0
    Damage
    523
    Zauberschaden
    523
    Genauigkeit
    290
    Attack Time
    1.5
    Erfahrung
    20,510
    Ailment Threshold
    154,400
    Chill
    488
    Shock
    488
    Brittle
    2,762
    Scorch
    488
    Sap
    1,349
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Standardangriff
    Base Damage: 418–628
    Kritische Trefferchance: 5%
    Attack Time: 1.5 Sek.
    Streckt Eure Feinde mit einem mächtigen Schlag nieder.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    QuakeSlamGeneralAdusSupercharged
    Attack, Area, Melee, Multistrikeable, Duration, Slam, Triggerable, Totemable
    Erdbeben
    Base Damage: 418–628
    Kritische Trefferchance: 5%
    Attack Time: 1.5 Sek.
    Abklingzeit: 8 Sek.
    Zertrümmert den Erdboden und verursacht Schaden in einem Bereich, der die Erde aufreißt. Dieser Riss zieht nach kurzer Dauer ein starkes Nachbeben nach sich. Risse, die vor dem Nachbeben eines anderen entstanden sind, erzeugen keine eigenen Nachbeben. Erfordert eine Axt, einen Streitkolben, ein Zepter, einen Stab oder kann unbewaffnet verwendet werden.
    50% des physischen Schadens werden in Blitzschaden umgewandelt
    Basisdauer beträgt 6 Sekunden
    Die sekundäre Basisdauer beträgt 1.05 Sekunden
    50% weniger Angriffsgeschwindigkeit
    Nachbeben verursacht +100% mehr Schaden mit Treffern und Beeinträchtigungen
    active skill area of effect radius +% final [50]
    is area damage [1]
    QuakeSlamGeneralAdus
    Attack, Area, Melee, Multistrikeable, Duration, Slam, Triggerable, Totemable
    Erdbeben
    Base Damage: 418–628
    Kritische Trefferchance: 5%
    Attack Time: 1.5 Sek.
    Abklingzeit: 8 Sek.
    Zertrümmert den Erdboden und verursacht Schaden in einem Bereich, der die Erde aufreißt. Dieser Riss zieht nach kurzer Dauer ein starkes Nachbeben nach sich. Risse, die vor dem Nachbeben eines anderen entstanden sind, erzeugen keine eigenen Nachbeben. Erfordert eine Axt, einen Streitkolben, ein Zepter, einen Stab oder kann unbewaffnet verwendet werden.
    Basisdauer beträgt 2.5 Sekunden
    50% weniger Angriffsgeschwindigkeit
    Nachbeben verursacht +60% mehr Schaden mit Treffern und Beeinträchtigungen
    is area damage [1]
    LivingBombLightningAdus
    Spell, Damage, Area, Trappable, Totemable, Mineable, AreaSpell
    Zauberzeit: 4 Sek.
    Abklingzeit: 10 Sek.
    Verursacht 4389 bis 5365 Blitzschaden
    25% erhöhte Zaubergeschwindigkeit
    100% Chance, Gegner zu schocken
    active skill area of effect radius +% final [100]
    is area damage [1]
    GTStandaloneAdusLightningPillar
    Triggerable, Spell
    Zauberzeit: 1 Sek.
    SOStandaloneAdusLightningPillar
    Triggerable, Spell
    Zauberzeit: 1 Sek.
    MinotaurArcTrap
    Triggerable
    Verursacht 3.192 bis 9.576 Blitzschaden
    Eure Treffer können Gegner nicht betäuben
    damage +% vs players [10000]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMonster"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    	slow_animations_go_to_idle = false
    }
    
    Transitionable
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMonster"
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/General_Adus/GeneralAdusBuffImpact.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/General_Adus/GeneralAdusBuffBeam.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/GeneralAdus/GeneralAdusStandalone"] = {
        name = "General Adus",
        life = 24,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.4,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 15,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        weaponType2 = "Shield",
        skillList = {
            "Melee",
            "LivingBombLightningAdus",
            "QuakeSlamGeneralAdus",
            "QuakeSlamGeneralAdusSupercharged",
            "MinotaurArcTrap",
            "SOStandaloneAdusLightningPillar",
            "GTStandaloneAdusLightningPillar",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LivingBombLightningAdus"] = {
        name = "LivingBombLightningAdus",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_chance_to_shock_%",
            "base_cast_speed_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.89999997615814, 1.1000000238419, 100, 25, 100, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["QuakeSlamGeneralAdus"] = {
        name = "Earthquake",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Duration] = true,
            [SkillType.Slam] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "quake_slam_fully_charged_explosion_damage_+%_final",
            "active_skill_attack_speed_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {2500, 60, -50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["QuakeSlamGeneralAdusSupercharged"] = {
        name = "Earthquake",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Duration] = true,
            [SkillType.Slam] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "quake_slam_fully_charged_explosion_damage_+%_final",
            "base_secondary_skill_effect_duration",
            "active_skill_attack_speed_+%_final",
            "skill_physical_damage_%_to_convert_to_lightning",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {6000, 100, 1050, -50, 50, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MinotaurArcTrap"] = {
        name = "MinotaurArcTrap",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "secondary_minimum_base_lightning_damage",
            "secondary_maximum_base_lightning_damage",
            "damage_+%_vs_players",
            "is_area_damage",
            "cannot_stun",
        },
        levels = {
            [1] = {0.5, 1.5, 10000, levelRequirement = 60, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.5, 1.5, 10000, levelRequirement = 83, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SOStandaloneAdusLightningPillar"] = {
        name = "SOStandaloneAdusLightningPillar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTStandaloneAdusLightningPillar"] = {
        name = "GTStandaloneAdusLightningPillar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    Monster gewähren 250% erhöhte Erfahrung
    6000% erhöhte Seltenheit fallen gelassener Gegenstände
    IdMonsterQuestBossAct9____
    FamilyMonsterActBoss
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 250 Max: 250 Global
  • monster dropped item rarity +% Min: 6000 Max: 6000 Global
  • 20% Chance, Angriffsschaden zu blocken
    Ihr erleidet 10% des Schadens von geblockten Treffern
    IdMonsterAttackBlock20Bypass20
    FamilyMonsterBlockAndBypass
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster base block % Min: 20 Max: 20 Global
  • base block % damage taken Min: 10 Max: 10 Global
  • Craft Tagsblock
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityActBoss
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • General Adus
    Untot
    Monster gewähren 250% erhöhte Erfahrung
    6000% erhöhte Seltenheit fallen gelassener Gegenstände
    20% Chance, Angriffsschaden zu blocken
    Ihr erleidet 10% des Schadens von geblockten Treffern
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    SpectreN
    Tagsbludgeoning_weapon, bone_armour, bones, Zauberer, has_one_hand_mace, has_one_handed_melee, humanoid, lightning_affinity, medium_movement, melee, not_dex, not_int, physical_affinity, skeleton, undead
    Leben
    800%
    Rüstung
    +100%
    Ailment Threshold
    800%
    Widerstand
    40 40 40 25
    Damage
    140%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritischen Treffer
    +130%
    Attack Distance
    6 ~ 15
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Erfahrung
    200%
    Model Size
    130%
    Type
    GeneralAdusGauntlet
    Metadata
    GeneralAdusStandaloneGauntlet
    Stufe
    68
    Leben
    51,467
    Rüstung
    57,580
    Ausweichen
    4,739
    Energieschild
    0
    Damage
    523
    Zauberschaden
    523
    Genauigkeit
    290
    Attack Time
    1.5
    Erfahrung
    20,510
    Ailment Threshold
    51,467
    Chill
    163
    Shock
    163
    Brittle
    921
    Scorch
    163
    Sap
    450
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Standardangriff
    Base Damage: 418–628
    Kritische Trefferchance: 5%
    Attack Time: 1.5 Sek.
    Streckt Eure Feinde mit einem mächtigen Schlag nieder.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    QuakeSlamGeneralAdusSupercharged
    Attack, Area, Melee, Multistrikeable, Duration, Slam, Triggerable, Totemable
    Erdbeben
    Base Damage: 418–628
    Kritische Trefferchance: 5%
    Attack Time: 1.5 Sek.
    Abklingzeit: 8 Sek.
    Zertrümmert den Erdboden und verursacht Schaden in einem Bereich, der die Erde aufreißt. Dieser Riss zieht nach kurzer Dauer ein starkes Nachbeben nach sich. Risse, die vor dem Nachbeben eines anderen entstanden sind, erzeugen keine eigenen Nachbeben. Erfordert eine Axt, einen Streitkolben, ein Zepter, einen Stab oder kann unbewaffnet verwendet werden.
    50% des physischen Schadens werden in Blitzschaden umgewandelt
    Basisdauer beträgt 6 Sekunden
    Die sekundäre Basisdauer beträgt 1.05 Sekunden
    50% weniger Angriffsgeschwindigkeit
    Nachbeben verursacht +100% mehr Schaden mit Treffern und Beeinträchtigungen
    active skill area of effect radius +% final [50]
    is area damage [1]
    QuakeSlamGeneralAdus
    Attack, Area, Melee, Multistrikeable, Duration, Slam, Triggerable, Totemable
    Erdbeben
    Base Damage: 418–628
    Kritische Trefferchance: 5%
    Attack Time: 1.5 Sek.
    Abklingzeit: 8 Sek.
    Zertrümmert den Erdboden und verursacht Schaden in einem Bereich, der die Erde aufreißt. Dieser Riss zieht nach kurzer Dauer ein starkes Nachbeben nach sich. Risse, die vor dem Nachbeben eines anderen entstanden sind, erzeugen keine eigenen Nachbeben. Erfordert eine Axt, einen Streitkolben, ein Zepter, einen Stab oder kann unbewaffnet verwendet werden.
    Basisdauer beträgt 2.5 Sekunden
    50% weniger Angriffsgeschwindigkeit
    Nachbeben verursacht +60% mehr Schaden mit Treffern und Beeinträchtigungen
    is area damage [1]
    LivingBombLightningAdus
    Spell, Damage, Area, Trappable, Totemable, Mineable, AreaSpell
    Zauberzeit: 4 Sek.
    Abklingzeit: 10 Sek.
    Verursacht 4389 bis 5365 Blitzschaden
    25% erhöhte Zaubergeschwindigkeit
    100% Chance, Gegner zu schocken
    active skill area of effect radius +% final [100]
    is area damage [1]
    GTStandaloneAdusLightningPillar
    Triggerable, Spell
    Zauberzeit: 1 Sek.
    SOStandaloneAdusLightningPillar
    Triggerable, Spell
    Zauberzeit: 1 Sek.
    MinotaurArcTrap
    Triggerable
    Verursacht 3.192 bis 9.576 Blitzschaden
    Eure Treffer können Gegner nicht betäuben
    damage +% vs players [10000]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMonster"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    	slow_animations_go_to_idle = false
    }
    
    Transitionable
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMonster"
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/General_Adus/GeneralAdusBuffImpact.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/General_Adus/GeneralAdusBuffBeam.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/GeneralAdus/GeneralAdusStandaloneGauntlet"] = {
        name = "General Adus",
        life = 8,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.4,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 15,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        weaponType2 = "Shield",
        skillList = {
            "Melee",
            "LivingBombLightningAdus",
            "QuakeSlamGeneralAdus",
            "QuakeSlamGeneralAdusSupercharged",
            "MinotaurArcTrap",
            "SOStandaloneAdusLightningPillar",
            "GTStandaloneAdusLightningPillar",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LivingBombLightningAdus"] = {
        name = "LivingBombLightningAdus",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_chance_to_shock_%",
            "base_cast_speed_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.89999997615814, 1.1000000238419, 100, 25, 100, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["QuakeSlamGeneralAdus"] = {
        name = "Earthquake",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Duration] = true,
            [SkillType.Slam] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "quake_slam_fully_charged_explosion_damage_+%_final",
            "active_skill_attack_speed_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {2500, 60, -50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["QuakeSlamGeneralAdusSupercharged"] = {
        name = "Earthquake",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Duration] = true,
            [SkillType.Slam] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "quake_slam_fully_charged_explosion_damage_+%_final",
            "base_secondary_skill_effect_duration",
            "active_skill_attack_speed_+%_final",
            "skill_physical_damage_%_to_convert_to_lightning",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {6000, 100, 1050, -50, 50, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MinotaurArcTrap"] = {
        name = "MinotaurArcTrap",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "secondary_minimum_base_lightning_damage",
            "secondary_maximum_base_lightning_damage",
            "damage_+%_vs_players",
            "is_area_damage",
            "cannot_stun",
        },
        levels = {
            [1] = {0.5, 1.5, 10000, levelRequirement = 60, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.5, 1.5, 10000, levelRequirement = 83, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SOStandaloneAdusLightningPillar"] = {
        name = "SOStandaloneAdusLightningPillar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTStandaloneAdusLightningPillar"] = {
        name = "GTStandaloneAdusLightningPillar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    Monster gewähren 250% erhöhte Erfahrung
    6000% erhöhte Seltenheit fallen gelassener Gegenstände
    IdMonsterQuestBossAct9____
    FamilyMonsterActBoss
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 250 Max: 250 Global
  • monster dropped item rarity +% Min: 6000 Max: 6000 Global
  • 20% Chance, Angriffsschaden zu blocken
    Ihr erleidet 10% des Schadens von geblockten Treffern
    IdMonsterAttackBlock20Bypass20
    FamilyMonsterBlockAndBypass
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster base block % Min: 20 Max: 20 Global
  • base block % damage taken Min: 10 Max: 10 Global
  • Craft Tagsblock
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityActBoss
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • General Adus Topic /1
    NPCName
    Petarus und VanjaVanja: Ein edler Legionär ...

    Petarus: ... aber trotzdem ein Legionär.

    Vanja: Petarus und ich haben über Adus nachgeforscht.

    Petarus: Wir wollten so viel wie möglich über ihn und die Ausgrabung erfahren ...

    Vanja: ... damit wir auch sicher sein konnten, dass es sich überhaupt lohnt.

    Petarus: Der General war ein Ewiger Kommandant der Hohenpforte-Legion ...

    Vanja: Er betrieb eine Mine hier in den Bergen. Der Mistkerl hatte die Aufsicht über Karui-, Maraketh- und Ezomytensklaven, die er in die schwarzen Gedärme des Berges jagte und sie nach Gemmen suchen ließ ...

    Petarus: ... wenigstens hat er sie menschlich behandelt.

    Vanja: Ein Sklave ist und bleibt ein Sklave, Liebster.

    Petarus: Trotz seiner Unzulänglichkeiten scheint der General einer der besseren Menschen seiner Zeit gewesen zu sein. Eine Schande, was mit ihm passiert ist. Eine viel größere Schande ist es wohl, dass er anscheinend wieder da ist.

    Vanja: Ja, wir würden anraten, dass Ihr sein altes Lager meidet.