Grandmasters: Christ_on_a_Bicycle /129 ⍟
StatValue
IsDisabled0
Modifier3500% erhöhte Seltenheit fallen gelassener Gegenstände
15% erhöhter Elementarschaden mit Angriffsfertigkeiten während beliebiger Fläschchenwirkung
(25–30)% erhöhter Schaden während des Raubs
bloodlines corrupted blood % average damage to deal per minute per stack for 20 pack members [100]
level87
main hand weapon type10
off hand weapon type13
shield block %24
old do not use spell block % from assumed block value75
block while dual wielding %15
spell damage +%88
physical damage +%20
attack minimum added physical damage11
attack maximum added physical damage19
physical dagger damage +%44
fire damage +%18
cold damage +%18
lightning damage +%45
local minimum added lightning damage8
local maximum added lightning damage113
attack speed +%45
local attack speed +%15
accuracy rating725
accuracy rating +%86
base critical strike multiplier +109
old do not use life leech from physical damage %2
base life gained on enemy death25
base stun threshold reduction +%13
maximum physical damage reduction %90
base physical damage reduction rating619
local physical damage reduction rating +%74
base evasion rating264
evasion rating +%54
local evasion rating +%61
base maximum life271
maximum life +%127
base life regeneration rate per minute200
base maximum mana102
maximum mana +%-50
mana regeneration rate per minute %105
mana regeneration rate +%20
base maximum energy shield129
maximum energy shield +%25
energy shield recharge rate per minute %2000
base resist all elements %49
resist all elements % per endurance charge4
base fire damage resistance %98
base cold damage resistance %91
base lightning damage resistance %96
base movement velocity +%41
max endurance charges4
max frenzy charges4
max power charges6
base mana cost -%-20
base cast speed +%16
main hand base weapon attack duration ms625
main hand base maximum attack distance5
base spell critical strike multiplier +10
base attack speed +% per frenzy charge5
is player1
life per level12
mana per level4
local recharge on crit3
spell elemental damage +%16
endurance charge duration +%-30
base frenzy charge duration +%18
spell damage +% per power charge4
power charge duration +%-30
base skill area of effect +%16
physical damage reduction % per endurance charge4
elemental damage +%84
maximum block %75
base shield physical damage reduction rating194
base shield maximum energy shield56
base cast speed +% per frenzy charge5
max viper strike orbs4
max fuse arrow orbs5
critical strike chance +%424
critical strike chance +% per power charge50
spell critical strike chance +%223
local critical strike chance +%38
dagger critical strike chance +%120
accuracy rating per level2
evasion rating per level300
base strength94
additional strength20
base intelligence163
base dexterity183
additional dexterity22
base critical strike multiplier150
area damage +%12
from armour movement speed +%-8
local armour and energy shield +%60
minimum physical damage to return to melee attacker3
keystone acrobatics1
main hand local minimum added physical damage16
main hand local maximum added physical damage63
main hand local minimum added lightning damage8
main hand local maximum added lightning damage113
main hand local attack speed +%15
main hand local critical strike chance668
main hand local critical strike chance +%38
keystone phase acrobatics1
keystone blood magic1
base number of totems allowed1
base number of traps allowed3
base number of remote mines allowed5
cannot block attacks1
base maximum fire damage resistance %75
base maximum cold damage resistance %75
base maximum lightning damage resistance %75
base maximum chaos damage resistance %75
additional maximum all resistances %4
dual wield inherent attack speed +% final10
evasion and physical damage reduction rating +%24
keystone vampirism1
gain power charge per enemy you crit1
melee damage +%12
footstep effect variation6
number of equipped uniques5
additional strength and intelligence23
gain endurance charge on power charge expiry1
map spawn two bosses20
dual wield inherent physical attack damage +% final20
max rampage stacks1000
damage +% per 10 rampage stacks2
movement velocity +% per 10 rampage stacks1
minion damage +% per 10 rampage stacks2
minion movement velocity +% per 10 rampage stacks1
damage taken when hit +% final per fortification-1
base max fortification20
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