Grandmasters: FlickeringFlamberge /134 ⍟
StatValue
IsDisabled0
Modifier3500% erhöhte Seltenheit fallen gelassener Gegenstände
bloodlines corrupted blood % average damage to deal per minute per stack for 20 pack members [100]
level81
main hand weapon type2
off hand weapon type14
cannot have life leeched from1
local extra max charges14
block while dual wielding %15
spell damage +%14
local physical damage +%-120
fire damage +%195
attack minimum added fire damage39
attack maximum added fire damage76
local minimum added fire damage473
local maximum added fire damage592
attack speed +%6
local attack speed +%15
accuracy rating +%30
base self critical strike multiplier -%20
maximum physical damage reduction %90
base physical damage reduction rating2267
physical damage reduction rating +%210
local physical damage reduction rating +%154
base evasion rating53
evasion rating +%3
base maximum life288
maximum life +%141
base maximum mana54
maximum mana +%22
mana regeneration rate per minute %105
mana regeneration rate +%20
base maximum energy shield90
maximum energy shield +%34
energy shield recharge rate per minute %2000
base resist all elements %61
resist all elements % per endurance charge4
base fire damage resistance %93
base cold damage resistance %102
base lightning damage resistance %87
base chaos damage resistance %20
base item found rarity +%-31
base movement velocity +%28
max endurance charges3
max frenzy charges4
max power charges3
base avoid chill %50
base avoid freeze %50
ignite duration +%40
base mana cost -%31
base stun recovery +%43
main hand base weapon attack duration ms833
main hand base maximum attack distance6
main hand quality20
weapon elemental damage +%54
base attack speed +% per frenzy charge5
is player1
life per level12
mana per level4
local recharge on take crit3
weapon fire damage +%20
buff effect on self +%5
physical damage reduction % per endurance charge4
life regeneration rate per minute %60
elemental damage +%84
maximum block %75
base cast speed +% per frenzy charge5
max viper strike orbs4
max fuse arrow orbs5
physical damage taken +%10
critical strike chance +%22
critical strike chance +% per power charge50
accuracy rating per level2
evasion rating per level300
base strength213
additional strength61
base intelligence103
additional intelligence21
base dexterity94
additional dexterity35
base reduce enemy fire resistance %5
base reduce enemy cold resistance %2
base reduce enemy lightning resistance %2
additional all attributes11
base critical strike multiplier150
base chance to ignite %37
local accuracy rating +%30
global always hit1
global cannot crit1
local armour and energy shield +%161
main hand local physical damage +%-120
main hand local minimum added physical damage60
main hand local maximum added physical damage126
main hand local minimum added fire damage473
main hand local maximum added fire damage592
main hand local attack speed +%15
main hand local critical strike chance500
main hand local accuracy rating +%30
base reservation +%-14
base aura area of effect +%12
base number of totems allowed1
base number of traps allowed3
base number of remote mines allowed5
base maximum fire damage resistance %76
base maximum cold damage resistance %75
base maximum lightning damage resistance %75
base maximum chaos damage resistance %75
dual wield inherent attack speed +% final10
base additional physical damage reduction %4
extra gore1
melee damage +%44
footstep effect variation1
number of equipped uniques5
additional strength and intelligence20
elemental reflect damage taken +%-30
local left ring slot elemental reflect damage taken +%-30
local right ring slot physical reflect damage taken +%-30
chance to freeze shock ignite %10
attack and cast speed +%5
map spawn two bosses20
aura effect +%10
culling strike on burning enemies1
gain frenzy charge if attack ignites100
fire damage taken +%10
base life leech from fire damage permyriad100
dual wield inherent physical attack damage +% final20
max rampage stacks1000
damage +% per 10 rampage stacks2
movement velocity +% per 10 rampage stacks1
damage +% vs ignited enemies15
minion damage +% per 10 rampage stacks2
minion movement velocity +% per 10 rampage stacks1
damage +% vs frozen shocked ignited enemies25
damage taken when hit +% final per fortification-1
base max fortification20
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