Grandmasters: GODKurum /71 ⍟
StatValue
IsDisabled0
level1
main hand weapon type7
off hand weapon type13
shield block %24
block while dual wielding %15
maximum physical damage reduction %90
base physical damage reduction rating6
base evasion rating53
base maximum life50
base maximum mana40
mana regeneration rate per minute %105
energy shield recharge rate per minute %1200
resist all elements % per endurance charge4
max endurance charges3
max frenzy charges3
max power charges3
main hand base weapon attack duration ms667
main hand base maximum attack distance9
base attack speed +% per frenzy charge4
is player1
life per level12
mana per level6
physical damage reduction % per endurance charge4
maximum block %75
base shield physical damage reduction rating8
base cast speed +% per frenzy charge4
max viper strike orbs4
max fuse arrow orbs5
critical strike chance +% per power charge50
accuracy rating per level2
evasion rating per level300
base strength23
base intelligence23
base dexterity14
base critical strike multiplier150
from armour movement speed +%-6
main hand local minimum added physical damage5
main hand local maximum added physical damage9
main hand local critical strike chance500
base number of totems allowed1
base number of traps allowed3
base number of remote mines allowed5
base maximum fire damage resistance %75
base maximum cold damage resistance %75
base maximum lightning damage resistance %75
base maximum chaos damage resistance %75
dual wield inherent attack speed +% final10
map spawn two bosses20
dual wield inherent physical attack damage +% final20
max rampage stacks1000
damage +% per 10 rampage stacks2
movement velocity +% per 10 rampage stacks1
pvp shield damage +% final-15
object inherent damage +% final per frenzy charge4
maximum life leech rate % per minute1200
maximum mana leech rate % per minute1200
minion damage taken +% from spike traps final-90
minions have labyrinth trap degen effect +%-90
minion damage taken +% from guillotine traps final-90
max talisman degen stacks20
max frost nova stacks20
max charged attack stacks6
base body armour physical damage reduction rating14
current difficulty1
number of equipped items4
number of equipped normal items4
damage +% final vs non taunt target from ot-10
max fire beam stacks8
damage taken when hit +% final per fortification-1
base max fortification20
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