Grandmasters: Isildria /133 ⍟
StatValue
IsDisabled0
Modifiermax fire beam stacks [8]
Erleidet 450 Chaosschaden pro Sekunde
Erleidet 250 Chaosschaden pro Sekunde
100% erhöhte maximale Lebens-Gesamtwiederherstellung pro Sekunde durch Raub
100% erhöhte maximale Mana-Gesamtwiederherstellung pro Sekunde durch Raub
level90
main hand weapon type7
off hand weapon type13
local extra max charges18
shield block %69
old do not use spell block % from assumed block value75
block while dual wielding %15
block recovery +%20
shield armour +%20
physical damage +%20
local physical damage +%139
attack minimum added physical damage5
attack maximum added physical damage7
local minimum added physical damage10
local maximum added physical damage20
attack minimum added fire damage5
attack maximum added fire damage13
attack speed +%15
local attack speed +%24
accuracy rating435
old do not use life leech from physical damage %7
maximum physical damage reduction %90
base physical damage reduction rating2619
physical damage reduction rating +%75
local physical damage reduction rating +%197
base evasion rating53
evasion rating +%52
base maximum life50
maximum life +%12
base maximum mana178
mana regeneration rate per minute %105
mana regeneration rate +%40
base maximum energy shield853
maximum energy shield +%247
local energy shield105
local energy shield +%153
energy shield recharge rate per minute %2000
energy shield delay -%65
base resist all elements %70
resist all elements % per endurance charge4
base fire damage resistance %83
base cold damage resistance %88
base lightning damage resistance %69
base chaos damage resistance %12
base item found rarity +%8
base movement velocity +%25
max endurance charges3
max frenzy charges3
max power charges3
base cast speed +%14
base stun recovery +%29
main hand base weapon attack duration ms667
main hand base maximum attack distance5
main hand quality20
weapon elemental damage +%22
base attack speed +% per frenzy charge5
is player1
life per level12
mana per level4
local charges added +%37
local recharge on crit2
local recharge on take crit3
resist all elements +% while holding shield22
buff effect on self +%21
physical damage reduction % per endurance charge4
shield maximum energy shield +%80
maximum block %75
base shield physical damage reduction rating378
base shield maximum energy shield111
base cast speed +% per frenzy charge5
max viper strike orbs4
max fuse arrow orbs5
critical strike chance +% per power charge50
accuracy rating per level2
evasion rating per level300
base strength124
additional strength35
base intelligence332
additional intelligence37
base dexterity104
additional dexterity10
additional all attributes40
base critical strike multiplier150
global always hit1
global cannot crit1
keystone chaos inoculation1
number of additional curses allowed2
from armour movement speed +%-11
local armour and energy shield +%357
chaos inoculation keystone energy shield +% final15
main hand local physical damage +%139
main hand local minimum added physical damage42
main hand local maximum added physical damage79
main hand local attack speed +%24
main hand local critical strike chance500
base reservation +%-4
local additional block chance %6
base number of totems allowed1
base number of traps allowed3
base number of remote mines allowed5
base maximum fire damage resistance %75
base maximum cold damage resistance %80
base maximum lightning damage resistance %76
base maximum chaos damage resistance %75
dual wield inherent attack speed +% final10
keystone ghost reaver1
extra gore1
melee physical damage taken % to deal to attacker15
energy shield % of armour rating gained on block4
dummy stat display nothing4
melee attacks usable without mana cost1
number of equipped uniques5
curse effect +%12
physical damage can chill1
deaths oath debuff on kill duration ms10000
deaths oath debuff on kill base chaos damage to deal per minute27000
local display aura base chaos damage to deal per minute27000
blood footprints from item1
map spawn two bosses20
aura effect +%26
base curse duration +%15
curse area of effect +%12
dual wield inherent physical attack damage +% final20
max rampage stacks1000
damage +% per 10 rampage stacks2
movement velocity +% per 10 rampage stacks1
shield spell block %10
minion damage +% per 10 rampage stacks2
minion movement velocity +% per 10 rampage stacks1
damage taken when hit +% final per fortification-1
base max fortification20
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