Grandmasters: Orgasmiconvulsions /124 ⍟
StatValue
IsDisabled0
Modifier3500% erhöhte Seltenheit fallen gelassener Gegenstände
bloodlines monster unholy might damage taken +% [-50]
bloodlines monster unholy might duration ms [3000,5000]
bloodlines corrupted blood % average damage to deal per minute per stack for 20 pack members [100]
no cost [1]
level78
main hand weapon type6
off hand weapon type13
shield block %24
block while dual wielding %15
spell damage +%19
physical damage +%53
local physical damage +%149
attack minimum added physical damage7
attack maximum added physical damage13
local minimum added physical damage10
local maximum added physical damage19
physical wand damage +%52
attack minimum added fire damage8
attack maximum added fire damage16
attack minimum added lightning damage3
attack maximum added lightning damage32
attack speed +%49
wand attack speed +%20
accuracy rating343
accuracy rating +%41
wand accuracy rating +%45
base critical strike multiplier +8
old do not use life leech from physical damage %2
base life gained on enemy death5
maximum physical damage reduction %90
base physical damage reduction rating457
base evasion rating1134
local evasion rating +%37
base maximum life627
maximum life +%123
base life regeneration rate per minute167
base maximum mana98
mana regeneration rate per minute %105
mana regeneration rate +%10
base maximum energy shield131
maximum energy shield +%25
local energy shield19
energy shield recharge rate per minute %2000
base resist all elements %50
resist all elements % per endurance charge4
base fire damage resistance %63
base cold damage resistance %96
base lightning damage resistance %119
base item found rarity +%19
projectiles pierce 1 additional target per 10 stat value40
base projectile speed +%10
base movement velocity +%26
max endurance charges3
max frenzy charges3
max power charges6
base cast speed +%12
base stun recovery +%30
main hand base weapon attack duration ms909
main hand base maximum attack distance120
main hand quality20
base stun duration +%11
local base evasion rating58
base attack speed +% per frenzy charge5
is player1
life per level12
mana per level4
local recharge on crit1
wand damage +% per power charge6
physical damage reduction % per endurance charge4
elemental damage +%20
maximum block %75
base shield evasion rating182
base shield maximum energy shield72
projectile damage +%92
base cast speed +% per frenzy charge5
max viper strike orbs4
max fuse arrow orbs5
critical strike chance +%60
critical strike chance +% per power charge50
accuracy rating per level2
evasion rating per level300
base strength100
additional strength38
base intelligence210
additional intelligence52
base dexterity120
base critical strike multiplier150
wand physical damage % to add as fire10
wand physical damage % to add as cold10
wand physical damage % to add as lightning30
from armour movement speed +%-6
local armour and evasion +%59
local evasion and energy shield +%18
minimum physical damage to return to melee attacker148
keystone acrobatics1
main hand local physical damage +%149
main hand local minimum added physical damage38
main hand local maximum added physical damage71
main hand local critical strike chance896
keystone phase acrobatics1
base number of totems allowed1
base number of traps allowed3
base number of remote mines allowed5
base maximum fire damage resistance %75
base maximum cold damage resistance %75
base maximum lightning damage resistance %75
base maximum chaos damage resistance %75
dual wield inherent attack speed +% final10
evasion and physical damage reduction rating +%24
keystone vampirism1
light radius +%15
footstep effect variation5
fire and cold damage resistance %15
fire and lightning damage resistance %14
map spawn two bosses20
dual wield inherent physical attack damage +% final20
max rampage stacks1000
damage +% per 10 rampage stacks2
movement velocity +% per 10 rampage stacks1
wand damage +%98
wand critical strike chance +%90
wand critical strike multiplier +24
minion damage +% per 10 rampage stacks2
minion movement velocity +% per 10 rampage stacks1
damage taken when hit +% final per fortification-1
base max fortification20
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