Grandmasters: PrincessTulip /129 ⍟
StatValue
IsDisabled0
Modifier3500% erhöhte Seltenheit fallen gelassener Gegenstände
bloodlines corrupted blood % average damage to deal per minute per stack for 20 pack members [100]
bloodlines corrupted blood % average damage to deal per minute per stack for 20 pack members [100]
level90
main hand weapon type9
off hand weapon type14
local extra max charges18
block while dual wielding %15
physical damage +%61
local physical damage +%171
attack minimum added physical damage14
attack maximum added physical damage26
local minimum added physical damage15
local maximum added physical damage31
physical bow damage +%157
attack minimum added cold damage6
attack maximum added cold damage14
attack speed +%69
bow attack speed +%21
accuracy rating333
accuracy rating +%96
bow accuracy rating +%10
base critical strike multiplier +68
life leech from physical attack damage permyriad2
mana leech from physical attack damage permyriad5
base life gained on enemy death5
maximum physical damage reduction %90
base physical damage reduction rating110
base evasion rating2323
evasion rating +%196
local evasion rating +%376
base maximum life441
maximum life +%136
base maximum mana130
maximum mana +%28
mana regeneration rate per minute %105
energy shield recharge rate per minute %2000
base resist all elements %51
resist all elements % per endurance charge4
base fire damage resistance %120
base cold damage resistance %107
base lightning damage resistance %103
base item found rarity +%60
projectiles pierce 1 additional target per 10 stat value30
arrows pierce 1 additional target per 10 stat value10
base projectile speed +%10
base arrow speed +%20
base movement velocity +%62
max endurance charges3
max frenzy charges3
max power charges4
base cast speed +%6
base stun recovery +%14
main hand base weapon attack duration ms645
main hand base maximum attack distance120
main hand quality20
bow stun duration +%20
base attack speed +% per frenzy charge5
is player1
life per level12
mana per level4
local recharge on crit1
physical damage reduction % per endurance charge4
knockback on crit with bow1
elemental damage +%20
maximum block %75
projectile damage +%90
base cast speed +% per frenzy charge5
max viper strike orbs4
max fuse arrow orbs5
critical strike chance +%234
critical strike chance +% per power charge50
bow critical strike chance +%202
accuracy rating per level2
evasion rating per level300
local accuracy rating47
base strength54
additional strength31
base intelligence114
additional intelligence22
base dexterity322
additional dexterity92
additional all attributes26
base critical strike multiplier150
bow critical strike multiplier +41
avoid all elemental status %8
ignore armour movement penalties20
base actor scale +%-10
from armour movement speed +%-3
minimum physical damage to return to melee attacker3
keystone acrobatics1
main hand local physical damage +%171
main hand local minimum added physical damage36
main hand local maximum added physical damage95
main hand local critical strike chance500
main hand local accuracy rating47
keystone phase acrobatics1
keystone projectile evasion1
base number of totems allowed1
base number of traps allowed3
base number of remote mines allowed5
base maximum fire damage resistance %75
base maximum cold damage resistance %76
base maximum lightning damage resistance %75
base maximum chaos damage resistance %75
cannot be knocked back1
dual wield inherent attack speed +% final10
extra gore1
evasion and physical damage reduction rating +%24
light radius +%10
footstep effect variation6
number of equipped uniques5
additional strength and dexterity24
map spawn two bosses20
base spell suppression chance %15
unique gain power charge on non crit1
unique lose all power charges on crit1
base life leech from physical damage permyriad100
arrow damage +50% vs pierced targets1
attack minimum added physical damage with bow14
attack maximum added physical damage with bow23
dual wield inherent physical attack damage +% final20
max rampage stacks1000
damage +% per 10 rampage stacks2
movement velocity +% per 10 rampage stacks1
bow stun threshold reduction +%10
minion damage +% per 10 rampage stacks2
minion movement velocity +% per 10 rampage stacks1
damage taken when hit +% final per fortification-1
base max fortification20
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