Grandmasters: Sir_Janusz /170 ⍟
StatValue
IsDisabled0
level100
main hand weapon type12
off hand weapon type13
shield block %37
old do not use spell block % from assumed block value100
block while dual wielding %15
shield armour +%40
local physical damage +%102
attack minimum added lightning damage1
attack maximum added lightning damage33
accuracy rating1000
base self critical strike multiplier -%20
maximum physical damage reduction %90
base physical damage reduction rating480
physical damage reduction rating +%238
base evasion rating282
base maximum life159
maximum life +%6
base maximum mana362
maximum mana +%450
mana regeneration rate per minute %105
mana regeneration rate +%285
base maximum energy shield1133
maximum energy shield +%238
local energy shield304
local energy shield +%188
energy shield recharge rate per minute %1200
energy shield recharge rate +%25
base resist all elements %-27
resist all elements % per endurance charge4
base fire damage resistance %51
base cold damage resistance %158
base lightning damage resistance %114
base chaos damage resistance %-60
base movement velocity +%30
max endurance charges3
max frenzy charges3
max power charges3
base avoid chill %100
base avoid freeze %100
base mana cost -%9
base stun recovery +%16
main hand base weapon attack duration ms667
main hand base maximum attack distance9
main hand quality20
base attack speed +% per frenzy charge4
is player1
life per level12
mana per level6
resist all elements +% while holding shield24
physical damage reduction % per endurance charge4
life regeneration rate per minute %330
elemental damage +%8
maximum block %75
base shield physical damage reduction rating443
base shield maximum energy shield87
base cast speed +% per frenzy charge4
max viper strike orbs4
max fuse arrow orbs5
enemy critical strike chance +% against self 20 times value50
critical strike chance +% per power charge40
accuracy rating per level2
evasion rating per level300
base strength143
base intelligence313
base dexterity94
kill enemy on hit if under 10% life1
base critical strike multiplier150
keystone chaos inoculation1
number of additional curses allowed1
from armour movement speed +%-6
local armour and energy shield +%203
keystone elemental equilibrium1
main hand local physical damage +%102
main hand local minimum added physical damage20
main hand local maximum added physical damage53
main hand local critical strike chance630
base reservation +%-4
base aura area of effect +%20
local additional block chance %6
base number of totems allowed1
base number of traps allowed15
base number of remote mines allowed5
base maximum fire damage resistance %75
base maximum cold damage resistance %80
base maximum lightning damage resistance %76
base maximum chaos damage resistance %75
dual wield inherent attack speed +% final10
additional block %22
monster base block %15
energy shield % of armour rating gained on block4
regenerate energy shield instead of life1
curse effect on self +%-25
number of equipped uniques8
fire and cold damage resistance %16
map spawn two bosses20
keystone mana shield1
chance to evade attacks %2
base spell suppression chance %8
dual wield inherent physical attack damage +% final20
max rampage stacks1000
damage +% per 10 rampage stacks2
movement velocity +% per 10 rampage stacks1
cannot be blinded1
charge duration +%27
pvp shield damage +% final-15
number of assigned keystones4
cannot be cursed with silence1
number of equipped corrupted items3
base strength and intelligence10
maximum life leech rate % per minute1200
maximum mana leech rate % per minute1200
all attributes +%13
mana degeneration per minute %420
spell suppression chance % if taken spell damage recently8
physical damage to return to melee attacker90
guardian reserved mana % given to you and nearby allies as base maximum energy shield15
minion damage taken +% from spike traps final-90
minions have labyrinth trap degen effect +%-90
display attack with commandment of light when critically hit %100
minion damage taken +% from guillotine traps final-90
non curse aura effect +%15
max talisman degen stacks20
max frost nova stacks20
max charged attack stacks6
guardian nearby enemies cannot gain charges1
guardian reserved life granted to you and allies as armour %160
guardian remove curses and status ailments every 10 seconds1
guardian gain life regeneration per minute % for 1 second every 10 seconds1800
local display socketed gems supported by level x fortify12
gain cannot be stunned aura for 4 seconds on block radius60
determination mana reservation +%-15
current difficulty1
guardian nearby allies share charges1
number of equipped items10
additional block chance % for 1 second every 5 seconds50
damage +% final vs non taunt target from ot-10
max fire beam stacks8
X mana per 4 strength2
energy shield +% per 10 strength2
X life per 4 dexterity1
melee physical damage +% per 10 dexterity2
X accuracy per 2 intelligence4
evasion +% per 10 intelligence2
avoid maim % chance100
traps explode on timeout1
elemental damage with attack skills +%12
critical ailment dot multiplier +50
object inherent damage +% final per frenzy charge4
gain X% armour per 50 mana reserved1
cannot be ignited with strength higher than dex1
cannot be frozen with dex higher than int1
cannot be shocked with int higher than strength1
damage +% per 5 of your lowest attribute1
number of equipped elder items1
extra damage taken from crit +% while affected by determination-59
chance to block spells % while affected by discipline7
maximum mana % to add to energy shield while affected by clarity18
number of equipped shaper items1
maximum rage50
chance to gain random standard charge on hit %10
you and allies additional block % if have attacked recently10
you and allies additional spell block % if cast spell recently10
base helmet maximum energy shield242
determination aura effect +%19
gain onslaught while not on low mana1
evasion rating +% per 500 maximum mana up to 100%2
damage taken when hit +% final per fortification-1
base max fortification20
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