Grandmasters: Squirrely_Catastrophe /141 ⍟
StatValue
IsDisabled0
Modifier3500% erhöhte Seltenheit fallen gelassener Gegenstände
Erhaltet (1–3) Energie-Ladung bei Nutzung
Erhaltet (1–3) Widerstands-Ladung bei Nutzung
bloodlines corrupted blood % average damage to deal per minute per stack for 20 pack members [100]
level81
main hand weapon type10
off hand weapon type13
shield block %26
old do not use spell block % from assumed block value24
block while dual wielding %15
block recovery +%40
shield armour +%80
spell damage +%12
physical damage +%69
local physical damage +%240
attack minimum added physical damage40
attack maximum added physical damage60
local minimum added physical damage23
local maximum added physical damage45
physical dagger damage +%120
attack minimum added cold damage1
attack maximum added cold damage2
attack speed +%65
local attack speed +%27
dagger attack speed +%19
accuracy rating75
accuracy rating +%32
poison on critical strike with dagger1
base critical strike multiplier +72
critical strike multiplier with dagger +60
old do not use life leech from physical damage %7
old do not use mana leech from physical damage %2
maximum physical damage reduction %90
base physical damage reduction rating2413
local physical damage reduction rating +%299
base evasion rating53
evasion rating +%52
base maximum life62
maximum life +%-6
base life regeneration rate per minute91
base maximum mana103
maximum mana +%40
mana regeneration rate per minute %105
mana regeneration rate +%95
base maximum energy shield425
maximum energy shield +%150
local energy shield168
local energy shield +%273
energy shield recharge rate per minute %2000
energy shield delay -%40
base resist all elements %78
resist all elements % per endurance charge4
base fire damage resistance %79
base cold damage resistance %60
base lightning damage resistance %57
base item found rarity +%30
base movement velocity +%31
max endurance charges3
max frenzy charges5
max power charges3
base avoid freeze %100
burn damage +%33
base cast speed +%12
main hand base weapon attack duration ms833
main hand base maximum attack distance5
main hand quality20
one handed melee physical damage +%40
one handed melee attack speed +%8
local base physical damage reduction rating338
base attack speed +% per frenzy charge5
is player1
life per level12
mana per level4
local charges added +%62
local recharge on crit3
base frenzy charge duration +%18
physical damage reduction % per endurance charge4
elemental damage +%14
maximum block %75
base shield physical damage reduction rating832
base shield maximum energy shield292
base cast speed +% per frenzy charge5
max viper strike orbs4
max fuse arrow orbs5
physical damage taken +%41
critical strike chance +%305
critical strike chance +% per power charge50
local critical strike chance +%38
dagger critical strike chance +%190
accuracy rating per level2
evasion rating per level300
local accuracy rating91
base strength74
additional strength27
base intelligence183
additional intelligence34
base dexterity183
additional all attributes88
base critical strike multiplier150
base cold damage % to convert to fire100
keystone chaos inoculation1
base cannot be stunned1
from armour movement speed +%-11
local armour and energy shield +%56
chaos inoculation keystone energy shield +% final15
main hand local physical damage +%240
main hand local minimum added physical damage43
main hand local maximum added physical damage124
main hand local attack speed +%27
main hand local critical strike chance728
main hand local critical strike chance +%38
main hand local accuracy rating91
base reservation +%-16
base aura area of effect +%12
base number of totems allowed1
base number of traps allowed3
base number of remote mines allowed5
base maximum fire damage resistance %75
base maximum cold damage resistance %75
base maximum lightning damage resistance %75
base maximum chaos damage resistance %75
dual wield inherent attack speed +% final10
keystone ghost reaver1
light radius +%10
melee weapon critical strike multiplier +121
dummy stat display nothing1
melee damage +%12
number of equipped uniques6
ignited enemies explode on kill1
deaths oath debuff on kill duration ms10000
deaths oath debuff on kill base chaos damage to deal per minute27000
local display aura base chaos damage to deal per minute27000
blood footprints from item1
map spawn two bosses20
aura effect +%6
dual wield inherent physical attack damage +% final20
max rampage stacks1000
damage +% per 10 rampage stacks2
movement velocity +% per 10 rampage stacks1
minion damage +% per 10 rampage stacks2
minion movement velocity +% per 10 rampage stacks1
damage taken when hit +% final per fortification-1
base max fortification20
Edit

Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.